NPC Closeup 01/19/2002


Tennaguar, Templar of Kord



Tennaguar Ftr3/Clr3/Templar6

Tennaguar: Male human Ftr3/Clr3/Templar6; CR 12; Medium-size humanoid; HD 9d10+9 plus 3d8+3; hp 74; Init +5; Spd 20 ft.; AC 20 (touch 11, flat-footed 19); Atk +19/+14/+9 melee (2d6+12/15-20, +1 keen greatsword) or +18/+13/+8 melee (1d4+7, +1 spiked gauntlet) or +12/+7/+2 ranged (1d6+6, javelin); SA Mettle, smite 1/day, turn undead 4/day; SQ Damage reduction 2/-; AL CG; SV Fort +13, Ref +6, Will +13; Str 19, Dex 13, Con 12, Int 11, Wis 16, Cha 13. Height 6 ft. 2 in.

Skills and Feats: Climb +3, Craft (any) +2, Handle Animal +6, Heal +9, Jump +1, Knowledge (religion) +11, Ride (horse) +6, Search +3, Swim +8; Brew Potion, Cleave, Endurance, Great Cleave, Improved Critical (greatsword), Improved Initiative, Improved Unarmed Strike, Power Attack, Weapon Focus (greatsword), Weapon Specialization (greatsword).

Mettle (Su): If Tennaguar makes a successful Will or Fortitude saving throw that would normally reduce a spell's effect, he suffers no effect from the spell at all. Only those spells with a Saving Throw entry of "Will partial," "Fortitude half," or similar entries can be negated through this ability.

Damage Reduction (Ex): Subtract 2 from the damage Tennaguar takes each time he suffers damage from normal attacks.

Smite (Su): Once per day, Tennaguar may make a single melee attack with a +4 attack bonus and a +6 damage bonus (if he hits). He must declare the smite before making the attack.

Cleric Spells Prepared: (4/4/3; base DC = 13 + spell level): 0 -- detect magic, guidance, resistance, virtue; 1st -- bless, cure light wounds, endure elements*, magic weapon; 2nd -- bull's strength* (3). *Domain spell. Deity: Kord. Domains: Luck (good fortune 1/day), Strength (feat of strength 1/day).

Templar Spells Prepared: (2/2/2; base DC = 13 + spell level): 1st -- divine favor, shield of faith; 2nd -- hold person, spiritual weapon; 3rd -- dispel magic, searing light.

Possessions: +1 full plate mail, +1 keen greatsword, +1 spiked gauntlet, four javelins of lightning, three javelins, silver holy symbol of Kord, wand of cure light wounds, four potions of bull's strength, potion of lesser restoration, +1 cloak of resistance, scroll of magic circle against evil, two scrolls of flame blade.

Note: The templar prestige class is found in Defenders of the Faith.

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