Tennaguar Ftr 3/Clr 3 CR 6
Tennaguar: Male human Ftr3/Clr3; CR 6; Medium-size humanoid; HD 3d10+3 plus 3d8+3; hp 35; Init +5; Spd 20 ft.; AC 19 (touch 11, flat-footed 18); Atk +10 (2d6+5/19-20, +1 greatsword) or +9 melee (1d4+3, masterwork spiked gauntlet) or +6 ranged (1d6+3, javelin); SA Turn undead 4/day; AL CG; SV Fort +7, Ref +3, Will +7; Str 17, Dex 13, Con 12, Int 11, Wis 16, Cha 13. Height 6 ft. 2 in.
Skills and Feats: Climb +0, Craft (blacksmithing) +2, Handle Animal +3, Heal +4, Jump +0, Knowledge (religion) +8, Ride (horse) +4, Search +1, Swim +7; Cleave, Endurance, Improved Initiative, Improved Unarmed Strike, Power Attack, Weapon Focus (greatsword).
Spells Prepared: (4/4/3; base DC = 13 + spell level): 0 -- detect magic, guidance, resistance, virtue; 1st -- bless, cure light wounds, endure elements*, magic weapon; 2nd -- bull's strength* (3). *Domain spell. Deity: Kord. Domains: Luck (good fortune 1/day), Strength (feat of strength 1/day).
Possessions: Masterwork full plate mail, +1 greatsword, masterwork spiked gauntlet, three javelins, silver holy symbol of Kord, four potions of cure light wounds, two potions of bull's strength, potion of lesser restoration.
Note: Because these statistics reflect the character as actually played, possession values don't match those of a typical NPC.