Tennaguar Ftr 1/Clr 1 CR 2
Tennaguar: Male human Ftr1/Clr1; CR 2; Medium-size humanoid; HD 1d10+1 plus 1d8+1; hp 11; Init +1; Spd 20 ft.; AC 17 (touch 11, flat-footed 16); Atk +6 (2d6+4/19-20, masterwork greatsword) or +5 melee (1d4+3, masterwork spiked gauntlet) or +2 ranged (1d6+3, javelin); SA Turn undead 4/day; AL CG; SV Fort +5, Ref +1, Will +5; Str 16, Dex 13, Con 12, Int 11, Wis 16, Cha 13. Height 6 ft. 2 in.
Skills and Feats: Climb -1, Craft (blacksmithing) +1, Jump -1, Knowledge (religion) +4, Ride (horse) +2, Search +1, Swim +7; Improved Unarmed Strike, Power Attack, Weapon Focus (greatsword).
Spells Prepared:(3/3; base DC = 13 + spell level): 0 -- guidance, resistance, virtue; 1st -- bless, endure elements*, magic weapon. *Domain spell. Deity: Kord. Domains: Luck (good fortune 1/day), Strength (feat of strength 1/day).
Possessions: Masterwork banded mail, masterwork greatsword, masterwork spiked gauntlet, three javelins, silver holy symbol of Kord, three potions of cure light wounds, three potions of bull's strength, potion of remove fear, potion of lesser restoration.
Note: Because these statistics reflect the character as actually played, possession values don't match those of a typical NPC.