NPC Closeup 10/28/2001


Durand Stonetalker



Durand Stonetalker 6th-Level

Durand Stonetalker: Male mountain dwarf Drd6; CR 6; Medium-size humanoid; HD 6d8+12; hp 39; Init +2; Spd 30 ft.; AC 19 (touch 13, flat-footed 17); Atk +5 melee (1d6, masterwork club) or +7 ranged (1d4, sling with masterwork bullet); Face/Reach 5 ft. x 5 ft./5 ft.; SQ Animal companion (dire badger), dwarf traits, nature sense, resist nature's lure, trackless step, wild shape 2/day, woodland stride; AL N; SV Fort +7, Ref +4, Will +8; Str 10, Dex 14, Con 15, Int 12, Wis 16, Cha 6.

Skills and Feats: Animal Empathy +7, Craft (metalworking) +3, Craft (stoneworking) +3, Handle Animal +7, Intuit Direction +12, Knowledge (nature) +10, Ride (horse) +4, Wilderness Lore +12; Blind-Fight, Brew Potion, Track.

Animal Companion: Durand has two dire badger animal companions named Felltooth and Blackclaw. His previous companion, Durz, was killed in battle against the hobgoblins.

Dwarf Traits: +1 racial bonus to attack rolls against orcs and goblinoids; +2 racial bonus to Will saves against spells and spell-like abilities; +2 racial bonus to Fortitude saves against all poisons; +4 dodge bonus against giants; darkvision 60 ft.; stonecunning (+2 racial bonus to checks to notice unusual stonework; can make a check for unusual stonework as though actively searching when within 10 ft. and can use the Search skill to find stonework traps as a rogue can; intuit depth); +2 racial bonus to Appraise checks and Craft or Profession checks related to stone or metal (these bonuses are already figured into the statistics above).

Nature Sense: Durand can identify plants and animals (their species and special traits) with perfect accuracy. He can determine whether water is safe to drink or dangerous.

Resist Nature's Lure: Durand gains a +4 bonus to saving throws against the spell-like abilities of fey creatures (such as dryads, nymphs, and sprites).

Trackless Step: Durand leaves no trail in natural surroundings and cannot be tracked.

Wild Shape (Sp): Durand can change into a Small or Medium-sized creature and back again twice a day as per the polymorph self spell. Unlike the standard use of the spell, however, Durand may adopt only one animal form per use of the ability. He gains all the creature's special abilities when he does so. He regains hit points as if he has rested for a day. He does not risk the standard penalty for being disoriented while in wild shape.

Woodland Stride: Durand may move through natural thorns, briars, overgrown areas, and similar terrain at his normal speed and without suffering damage or other impairment. However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect him.

Druid Spells Prepared: (5/4/4/3; base DC = 13 + spell level): 0 -- cure minor wounds, flare, know direction, light, resistance; 1st -- animal friendship, cure light wounds, entangle, summon nature's ally I, summon nature's ally I; 2nd -- barkskin, charm person or animal, fire trap, soften earth and stone; 3rd -- call lightning, meld into stone, stone shape, stone shape.

Possessions: Masterwork club (worked stone stalagmite), sling, 20 masterwork bullets, +1 hide armor, large wooden shield, ring of protection +1, wand of cure light wounds, potion of blur, two potions of neutralize poison, two scrolls of barkskin, two scrolls of speak with plants, two scrolls of call lightning, two scrolls of protection from elements, and two scrolls of flaming sphere.

Felltooth & Blackclaw: Male dire badgers; CR 2; Medium-sized animal; HD 3d8+12; hp 25; Init +3; Spd 30 ft., burrow 10 ft.; AC 16 (touch 13, flat-footed 13); Atk +4 melee (1d4+2, 2 claws) and +1 melee (1d6+1, bite); Face/Reach 5 ft. x 5 ft./5 ft.; SA Rage; SQ Low-light vision, scent; AL N; SV Fort +7, Ref +6, Will +4; Str 14, Dex 17, Con 19, Int 2, Wis 12, Cha 10.

Skills and Feats: Listen +6, Spot +6.

Rage (Ex): A dire badger that takes damage in combat flies into a berserk rage the following round, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and -2 AC, producing the following changes to the above statistics: hp 31; AC 14 (touch 11, flat-footed 11); Atk +6 melee (1d4+4, 2 claws) and +1 melee (1d6+2, bite); SV Fort +9; Str 18, Con 23. The creature cannot end its rage voluntarily.

Low-Light Vision: A dire badger can see as far as a human in starlight, moonlight, torchlight, and similar low-light conditions.

Scent (Ex): A dire badger can detect approaching enemies, sniff out hidden foes, and track by sense of smell.

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