|A Tainted One
As an Advanced Character
Before long, Zstulkk Ssarmn noticed the decline in the value of the information Juz'la provided to him and grew to suspect her treachery. When he finally moved against her, she was lucky to escape with her life. No longer safe in Skullport, she made her way to the surface world she had never seen, and found herself in Waterdeep.
As an 11th-level character, Juz'la is established as minor spy lord in Waterdeep, trading in secrets. She remains a devotee of Cyric, though she has no active connections to his church.
Juz'la, tainted one (yuan-ti) Rog3/Sor8: CR 12; Medium-Size Monstrous Humanoid; HD 3d6+9 (rogue) plus 8d4+24 (sorcerer); hp 66; Init +6; Spd 30 ft.; AC 16 (flat-footed 16, touch 13); Atk +9 melee (1d6/18-20, +1 rapier) or +10 ranged (1d4/19-20, mw hand crossbow with mw bolts); SA Psionics, poison bite, sneak attack +2d6; SQ Poison immunity, mental resistance, evasion, uncanny dodge (Dex bonus to AC); SR 15; AL CE; SV Fort +7, Ref +8, Will +9; Str 8, Dex 14, Con 16, Int 12, Wis 9, Cha 16.
Skills and Feats: Bluff +9, Concentration +14, Disable Device +7, Disguise +6, Forgery +7, Hide +8, Innuendo +5, Intimidate +9, Move Silently +8, Open Lock +8, Read Lips +7, Scry +5, Spellcraft +11; Alertness, Dodge, Empower Spell, Improved Initiative, Iron Will, Weapon Finesse (rapier).
Psionics (Sp): At will as cast by a 3rd-level sorcerer -- poison (Fort save DC 15), polymorph self (into snake or snakelike forms only) as cast by a 3rd-level sorcerer.
Poison Bite (Ex): Can bite only while grappling an opponent with exposed skin. Fortitude save (DC 13 bite, DC 11 kiss); initial and secondary damage 1d4 temporary Constitution.
Poison Immunity (Ex): Immune to snake venom, including her own poison.
Mental Resistance (Ex): Immune to hold and charm spells.
Spells Known (cast 6/7/7/6/3; base DC = 13 + spell level): 0 -- daze, detect magic, mage hand, open/close, ray of frost, read magic +2; 1st -- change self, comprehend languages, expeditious retreat, spider climb, true strike; 2nd -- detect thoughts, locate object, misdirection; 3rd -- lightning bolt, suggestion; 4th -- scrying.
Possessions:+2 bracers of armor,+1 keen rapier, masterwork hand crossbow, 50 masterwork crossbow bolts, +1 cloak of resistance,+1 ring of protection,+1 amulet of natural armor,wand of magic missile (3rd-level caster, 50 charges), 2 potions of cure moderate wounds, 80 gp.
Familiar -- Jemi, tiny viper: Tiny Magical Beast; HD 1/4d8; hp 33; Init +3; Spd 15 ft., climb 15 ft., swim 15 ft.; AC 21 (flat-footed 18, touch 15); Atk +8 melee (poison, bite); SA Poison; SQ Scent, improved evasion, share spells, empathic link, touch, speak with master, speak with reptiles; AL N; SV Fort +3, Ref +8, Will +8; Str 6, Dex 17, Con 11, Int 9, Wis 12, Cha 2.
Skills and Feats: Balance +11, Climb +12, Hide +18, Listen +8, Spot +8; Weapon Finesse (bite).
Poison (Ex): Bite, Fortitude save (DC 11), initial and secondary damage 1d6 temporary Constitution.
Use Juz'la in your campaign at these levels: