|A Tainted One
As a Low-Level Character
At 3rd level, Juz'la has just undergone the transformation to tainted one and is an effective spy in Zstulkk Ssarmn's slave-trading organization.
Juz'la, tainted one (yuan-ti) Rog1/Sor2: CR 4; Medium-Size Monstrous Humanoid; HD 1d6+2 (rogue) plus 2d4+4 (sorcerer); hp 17; Init +6; Spd 30 ft.; AC 13 (flat-footed 11, touch 12); Atk +4 melee (1d6-1/18-20, mw rapier) or +5 ranged (1d4/19-20, mw hand crossbow with mw bolts); SA Psionics, poison bite, sneak attack +1d6; SQ Poison immunity, mental resistance; SR 13; AL CE; SV Fort +2, Ref +4, Will +2; Str 8, Dex 14, Con 15, Int 12, Wis 9, Cha 15.
Skills and Feats: Bluff +6, Concentration +6, Disable Device +5, Disguise +6, Forgery +5, Hide +6, Innuendo +3, Intimidate +6, Move Silently +6, Open Lock +6, Read Lips +5, Spellcraft +4; Alertness, Dodge, Improved Initiative, Weapon Finesse (rapier).
Psionics (Sp): At will as cast by a 3rd-level sorcerer -- poison (Fort save DC 15), polymorph self (into snake or snakelike forms only) as cast by a 3rd-level sorcerer.
Poison Bite (Ex): Can bite only while grappling an opponent with exposed skin. Fortitude save (DC 13 bite, DC 11 kiss); initial and secondary damage 1d4 temporary Constitution.
Poison Immunity (Ex): Immune to snake venom, including her own poison.
Mental Resistance (Ex): Immune to hold and charm spells.
Spells Known (cast 6/5; base DC = 12 + spell level): 0 -- daze, detect magic, mage hand, open/close, read magic; 1st -- comprehend languages, spider climb.
Possessions:+1 bracers of armor, masterwork rapier, masterwork hand crossbow, 50 masterwork crossbow bolts, potion of vision, arcane scroll: see invisibility, arcane scroll: detect secret doors, mage armor, magic weapon, sleep; 30 gp.
Familiar -- Jemi, tiny viper: Tiny Magical Beast; HD 1/4d8; hp 8; Init +3; Spd 15 ft., climb 15 ft., swim 15 ft.; AC 18 (flat-footed 15, touch 15); Atk +6 melee (poison, bite); SA Poison; SQ Scent, improved evasion, share spells, empathic link; AL N; SV Fort +2, Ref +5, Will +4; Str 6, Dex 17, Con 11, Int 6, Wis 12, Cha 2.
Skills and Feats: Balance +11, Climb +12, Hide +18, Listen +8, Spot +8; Weapon Finesse (bite).
Poison (Ex): Bite, Fortitude save (DC 11), initial and secondary damage 1d6 temporary Constitution.
Use Juz'la in your campaign at these levels: