NPC Closeup
Celestial Animals for Your Campaign
Andy Collins and Dave Noonan

Taerhannon the Seeker is a wizard of great repute and a member of the College of Arcanobiological Studies. He travels the outer planes, marveling at the local flora and fauna that manages to survive amid the demons and devas of these far-off dimensions.

An accomplished conjurer, Taerhannon opts for some...unusual choices for his summon monster spells. Let's take a peek at his spellbook. This month we'll see what celestial creatures he can summon, and next month we'll examine some ready-to-run fiendish critters.

All of the following creatures are appropriate for the indicated summon monster spells, if characters in your campaign want to broaden their repertoire.

Summon Monster I
- Celestial Badger
- Tiny Magical Beast
Hit Dice: 1d8+2 (6 hp)
Initiative: +3 (Dex)
Speed: 30 ft., burrow 10 ft.
AC: 15 (+2 size, +3 Dex)
Attacks: 2 claws +5 melee; bite +0 melee
Damage: Claw 1d21; bite 1d31
Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.
Special Attacks: Rage; smite evil 1/day (+1 damage)
Special Qualities: Scent; darkvision 60'; acid/cold/elec res 5; SR 2
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills: Escape Artist +8, Listen +4, Spot +4
Feats:
Organization: Solitary or cete (25)
Challenge Rating: 1/2
Alignment: CG
Advancement: 2 HD (Tiny)
- -
- Celestial Monkey
- Tiny Magical Beast
Hit Dice: 1d8 (4 hp)
Initiative: +2 (Dex)
Speed: 30 ft., climb 30 ft.
AC: 14 (+2 size, +2 Dex)
Attacks: Bite +3 melee
Damage: Bite 1d34
Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.
Special Attacks: Smite evil 1/day (+1 damage)
Special Qualities: Darkvision 60'; acid/cold/elec res 5; SR 2
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5
Skills: Climb +13, Hide +13, Listen +4, Spot +4
Feats: Weapon Finesse (bite)
Organization: Troop (1040)
Challenge Rating: 1/6
Alignment: CG
Advancement: 23 HD (Medium-size)
- -
Summon Monster II
- Celestial Riding Dog
- Medium-Size Magical Beast
Hit Dice: 2d8+4 (13 hp)
Initiative: +2 (Dex)
Speed: 40 ft.
AC: 16 (+2 Dex, +4 natural)
Attacks: Bite +3 melee
Damage: Bite 1d6+3
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Smite evil 1/day (+2 damage)
Special Qualities: Scent; darkvision 60'; acid/cold/elec res 5; SR 4
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Listen +5, Spot +5, Swim +5
Feats:
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: LG
Advancement:
- -
- Celestial Light Horse
- Large Magical Beast
Hit Dice: 3d8+3 (16 hp)
Initiative: +1 (Dex)
Speed: 60 ft.
AC: 13 (1 size, +1 Dex, +3 natural)
Attacks: 2 hooves +2 melee
Damage: Hoof 1d4+1
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Smite evil 1/day (+3 damage)
Special Qualities: Scent; darkvision 60'; acid/cold/elec res 5; SR 6
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +6
Feats:
Organization: Solitary
Challenge Rating: 1
Alignment: LG
Advancement:
- -
Summon Monster III
- Celestial Bison
- Large Magical Beast
Hit Dice: 5d8+14 (37 hp)
Initiative: 1
Speed: 40 ft.
AC: 13 (1 size, +4 natural)
Attacks: Butt +6 melee
Damage: Butt 1d8+6
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Stampede, smite evil 1/day (+5 damage)
Special Qualities: Scent; darkvision 60'; acid/cold/elec res 5; SR 10
Saves: Fort +7, Ref +4, Will +1
Abilities: Str 18, Dex 10, Con 16, Int 2, Wis 11, Cha 4
Skills: Listen +8, Spot +5
Feats:
Organization: Solitary or herd (630)
Challenge Rating: 3
Alignment: NG
Advancement: 67 HD (Large)
- -
- Celestial Cheetah
- Medium-Size Magical Beast
Hit Dice: 3d8+6 (19 hp)
Initiative: +4 (Dex)
Speed: 50 ft.
AC: 15 (+4 Dex, +1 natural)
Attacks: Bite +6 melee; 2 claws +1 melee
Damage: Bite 1d6+3; claw 1d2+1
Face/Reach 5 ft. by 5 ft./5 ft.
Special Attacks: Trip, smite evil 1/day (+3 damage)
Special Qualities: Sprint; darkvision 60'; acid/cold/elec res 5; SR 6
Saves: Fort +5, Ref +7, Will +2
Abilities: Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +7, Listen +6, Move Silently +8, Spot +6
Feats: Weapon Finesse (bite, claw)
Climate/Terrain: Summon Monster III
Organization: Solitary, pair, or family (35)
Challenge Rating: 2
Alignment: CG
Advancement: 45 HD (Medium-size)
- -
Summon Monster IV
- Celestial Lion
- Large Magical Beast
Hit Dice: 5d8+10 (32 hp)
Initiative: +3 (Dex)
Speed: 40 ft.
AC: 15 (1 size, +3 Dex, +3 natural)
Attacks: 2 claws +6 melee; bite +1 melee
Damage: Claw 1d4+5; bite 1d8+2
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Pounce, improved grab, rake 1d4+5, smite evil 1/day (+5 damage)
Special Qualities: Scent; darkvision 60'; acid/cold/elec res 10; DR 5/+1; SR 10
Saves: Fort +6, Ref +7, Will +2
Abilities: Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +4*, Jump +5, Listen +5, Move Silently +11, Spot +5
Feats:
Organization: Solitary, pair, or pride (610)
Challenge Rating: 4
Alignment: CG
Advancement: 68 HD (Large)
Summon Monster V
- Celestial Brown Bear
- Large Magical Beast
Hit Dice: 6d8+24 (51 hp)
Initiative: +1 (Dex)
Speed: 40 ft.
AC: 15 (1 size, +1 Dex, +5 natural)
Attacks: 2 claws +11 melee; bite +6 melee
Damage: Claw 1d8+8; bite 2d8+4
Face/Reach 5 ft. by 10 ft./5 ft.
Special Attacks: Improved grab, smite evil 1/day (+6 damage)
Special Qualities: Scent; darkvision 60'; acid/cold/elec res 10; DR 5/+1; SR 12
Saves: Fort +9, Ref +6, Will +3
Abilities: Str 27, Dex 13, Con 19, Int 2, Wis 12, Cha 6
Skills: Listen +4, Spot +7, Swim +14
Feats:
Organization: Solitary or pair
Challenge Rating: 5
Alignment: LG
Advancement: 710 HD (Large)
- -
- Celestial Pegasus
- Large Magical Beast
Hit Dice: 4d10+11 (34 hp)
Initiative: +2 (Dex)
Speed: 60 ft., fly 120 ft. (average)
AC: 14 (1 size, +2 Dex, +3 natural)
Attacks: 2 hooves +7 melee, bite +2 melee
Damage: Hoof 1d6+4, bite 1d3+2
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Smite evil 1/day (+4 damage)
Special Qualities: Scent; spell-like abilities; darkvision 60'; acid/cold/elec res 10; SR 8
Saves: Fort +7, Ref +6, Will +4
Abilities: Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13
Skills: Listen +13, Sense Motive +7, Spot +13
Feats: Iron Will
Organization: Solitary, pair, or herd (610)
Challenge Rating: 4
Alignment: CG
Advancement: 58 HD (Large)
- -
- Celestial Baleen Whale
- Gargantuan Magical Beast (Aquatic)
Hit Dice: 12d8+72 (126 hp)
Initiative: +1 (Dex)
Speed: Swim 40 ft.
AC: 16 (4 size, +1 Dex, +9 natural)
Attacks: Tail slap +17 melee
Damage: Tail slap 1d8+18
Face/Reach: 20 ft. by 40 ft./10 ft.
Special Attacks: Smite evil 1/day (+12 damage)
Special Qualities: Blindsight; darkvision 60'; acid/cold/elec res 20; DR 5/+2; SR 24
Saves: Fort +14, Ref +9, Will +5
Abilities: Str 35, Dex 13, Con 22, Int 2, Wis 12, Cha 6
Skills: Spot +8*, Listen +9*
Feats:
Organization: Solitary
Challenge Rating: 7
Alignment: NG
Advancement: 1318 HD (Gargantuan); 1936 HD (Colossal)
- -
Summon Monster VI
- Celestial Unicorn
- Large Magical Beast
- 4d10+19 (42 hp)
Hit Dice: +3 (Dex)
Initiative: 60 ft.
Speed: 18 (1 size, +3 Dex, +6 natural)
AC: Horn +11 melee, 2 hooves +3 melee
Attacks: Horn 1d8+8, hoof 1d4+2
Damage: 5 ft. by 10 ft./5 ft. (10 ft. with horn)
Special Attacks: Smite evil 1/day (+4 damage)
Special Qualities: Magic circle against evil; spell-like abilities; immunities; darkvision 60'; acid/cold/elec res 10; DR 5/+1; SR 2
Saves: Fort +9, Ref +7, Will +6
Abilities: Str 20, Dex 17, Con 21, Int 10, Wis 21, Cha 24
Skills: Animal Empathy +10, Listen +10, Move Silently +9, Spot +10, Wilderness Lore +9*
Feats: Alertness
Organization: Solitary, pair, or grace (36)
Challenge Rating: 4
Alignment: CG
Advancement: 58 HD (Large)
- -
- Celestial Cachalot Whale
- Gargantuan Magical Beast (Aquatic)
Hit Dice: 12d8+84 (138 hp)
Initiative: +1 (Dex)
Speed: Swim 40 ft.
AC: 16 (4 size, +1 Dex, +9 natural)
Attacks: Bite +17 melee; tail slap +12 melee
Damage: Bite 4d6+12; tail slap 1d8+6
Face/Reach: 20 ft. by 40 ft./10 ft.
Special Attacks: Smite evil 1/day (+12 damage)
Special Qualities: Blindsight; darkvision 60'; acid/cold/elec res 20; DR 10/+3; SR 24
Saves: Fort +15, Ref +9, Will +5
Abilities: Str 35, Dex 13, Con 24, Int 2, Wis 12, Cha 6
Skills: Spot +8*, Listen +9*
Feats:
Organization: Solitary or pod (611)
Challenge Rating: 8
Alignment: NG
Advancement: 1318 HD (Gargantuan); 1936 HD (Colossal)
- -
Summon Monster VII
- Celestial Treant
- Huge Plant
Hit Dice: 7d8+35 (66 hp)
Initiative: 1 (Dex)
Speed: 30 ft.
AC: 20 (2 size, 1 Dex, +13 natural)
Attacks: 2 slams +12 melee
Damage: Slam 2d6+9
Face/Reach: 10 ft. by 10 ft./15 ft.
Special Attacks: Animate trees, trample, double damage against objects, smite evil 1/day (+7 damage)
Special Qualities: Plant, fire vulnerability, half damage from piercing, darkvision 60', acid/cold/elec res 10; DR 5/+1; SR 14
Saves: Fort +10, Ref +1, Will +6
Abilities: Str 29, Dex 8, Con 21, Int 12, Wis 15, Cha 12
Skills: Intimidate +8, Knowledge (any one) +8, Listen +9, Sense Motive +9, Spot +9, Wilderness Lore +9
Feats: Iron Will, Power Attack
Organization: Solitary or grove (47)
Challenge Rating: 9
Alignment: NG
Advancement: 816 HD (Huge); 1721 HD (Gargantuan)
- -
Summon Monster VIII
- Celestial Androsphinx
- Large Magical Beast
Hit Dice: 12d10+48 (114 hp)
Initiative: 0
Speed: 50 ft., fly 80 ft. (poor)
AC: 22 (1 size, +13 natural)
Attacks: 2 claws +18 melee
Damage: Claw 2d4+7
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Smite evil 1/day (+12 damage)
Special Qualities: Pounce, rake 2d4+3, roar, spells, darkvision 60', acid/cold/elec res 20, DR 10/+3, SR 24
Saves: Fort +12, Ref +8, Will +7
Abilities: Str 25, Dex 10, Con 19, Int 16, Wis 17, Cha 17
Skills: Intimidate +13, Knowledge (any one) +5, Listen +15, Spot +15, Wilderness Lore +13
Feats: Alertness, Cleave, Great Cleave, Flyby Attack, Power Attack, Track
Organization: Solitary
Challenge Rating: 11
Alignment: CG
Advancement: 1318 HD (Large); 1936 HD (Huge)


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