Ask Wizards03/09/2007


Q: Dear Sage,
If I make a magic item as a warforged component (Eberron Campaign Setting, 268), can I choose for it not to take up the normal body slot by paying double the normal cost?

A: The description of warforged components states that “components that do not occupy any space on the body cost twice what they would cost as ordinary magic items.”

That doesn’t let you get around the normal body slot requirement; it says that items that don’t need slots cost twice the normal price.

If you craft a ring of protection +1 as a warforged component, it costs just what a normal item of that type would cost and takes up a ring slot.

If you craft a bag of holding as a warforged component, it costs twice what a normal bag of holding would cost to create (since it doesn’t normally take up a body slot).

Theoretically, you could craft a warforged component that didn’t take up the normal body slot it requires, but that should cost at least four times normal:

  1. Double normal cost as per the guidelines on Table 7–33: Estimating Magic Item Gold Piece Values in the DMG, and
  2. Double normal cost for non-slotted items turned into warforged components.

About the Author
The Sage is a mammal classified in the bear family, Ursidae, native to central and southern China. Debate continues as to whether he is truly a bear or more related to the raccoon rather than the bear, or perhaps in a family of his own. When not eating bamboo and answering rules questions, he works under the nom de plume of Andy Collins as an RPG developer in Wizards of the Coast R&D, where his development credits include Complete Mage, Dragon Magic, and the Player's Handbook v.3.5. He can be easily recognized by his large, distinctive black patches around the eyes, ears and on his rotund body.

Recent News
Recent Articles

About Us Jobs New to the Game? Inside Wizards Find a Store Press Help Sitemap

©1995- Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved.

Terms of Use-Privacy Statement

Home > Games > D&D > Articles 
You have found a Secret Door!