The Steel Regent of Cormyr
female human Ftr7/Rgr1/Pdk2:
Medium-size humanoid (5 ft. 6 in. tall
HD 10d10+30; hp 85
Init +3 (Dex)
Spd 20 ft
AC 28 (+12 armor, +3 deflection, +3 Dex)
Atk +10+3str+3magic+1focus/+12 melee (1d8+8/crit 17-20/<<ts>>2 plus vorpal, +3 vorpal longsword)
SQ favored enemy (orcs, +1), Purple Dragon Officer abilities
SV Fort +5ftr+2rgr+3pdk+3con, Ref +2ftr+3dex, Will +2ftr+1wis
Str 16, Dex 16, Con 16, Int 14, Wis 13, Cha 14.
Skills and Feats:
Handle Animal +4ftr+2cha
Profession (sailor) +2ftr+2int
Sense Motive +3x2ftr+1wis
Wilderness Lore +3rgr+1wis;
Improved Critical (longsword)
Weapon Focus (longsword)
Weapon Specialization (longsword)
Favored Enemy: Orcs (+1)
Purple Dragon Officer abilities heroic shield, inspire courage 1/day, rallying cry
+3 vorpal longsword, mithral dwarven full plate (medium armor, max Dex +3, ACP 3), royal Cormyrian signet ring (allows Caladnei to communicate telepathically with her and know her location), ring of proof against detection and location (worn only when necessary, as it negates the powers of the signet ring), ring of free action, +3 ring of protection, +2 large metal shield (bears Azouns standard, a purple dragon on a black field).
Named the Steel Regent of Cormyr upon the death of her father Azoun IV, Princess Alusair Nacacia Obarskyr now finds herself ruling the kingdom for the infant Azoun V.
A rebellious tomboy, the hot-tempered, impulsive youngest child of Azoun and Filfaeril won the hearts of commoners for her valiant fighting against the Tuigan Horde. Accomplished in battle, strategy, hard living, and mastery of horses, Alusair has spent most of her life fighting and riding the Stonelands with other young noble-born knights, who admiringly dubbed her "the Steel Princess" for her battle-prowess and spirit. She is Cormyrs best battlemaster though better in raids and skirmishes than in matters of diplomacy.
Alusair hates court life, gossip, endless revels, and diplomacy. Her anger at her role makes her precise, clear, and cold in diplomatic dealings, but the wise advice of Caladnei and Filfaeril, coupled with her own battlefield experience, means that she misses very few nuances and consequences and usually does the right thing.
Her primary aim is to rebuild Cormyrs morale and military strength by reclaiming and resettling all lost territory, replanting crops and rebuilding steads. At the same time she intends to deny investors from Sembia and Westgate who want to gain firm holds in Cormyr and rebuff all their attempts to control and influence Cormyrian affairs.
As long as she can pour out her rage in short, savage sword-bouts (with healing clergy standing by) against "the Blades" (the young nobles she rode with, and trusts), Alusair will be a good Regent, and an increasingly contented one. She's good at ruling, and her father's death -- a fate he embraced, she believes, because he would not flee his duty -- has made her determined to preserve the realm for the next Azoun. She'll avoid being goaded by clever-tongued envoys into doing anything that's not best for Cormyr.
Alusair has ash-blonde hair, black eyebrows, and oak-brown eyes in a face that's just acquiring its first, tiny crows-feet wrinkles. In battle she wears mithral full plate, a gift of the dwarves.