d20 Modern Adventures
Faint Transmissions
Grim Frequencies, Part 2
By Rich Redman

A garbled, static-filled transmission in a foreign language emanates from a radio's speakers and tells the heroes to stop a vehicle from crossing a certain set of railroad tracks. But where does this transmission come from, and why can't anyone else hear it? Find out in Faint Transmissions, an adventure for 2nd-level characters by Rich Redman

PREVIEW

Soft electronic whines and discordant buzzes pop from the speakers of a radio in a consumer electronics store, interrupting a voice that whispers a message. "The railroad tracks cross Martin Luther King Avenue at a certain point," says the voice. "In 20 minutes, a Hummer H2 will approach those tracks from the north. You must stop it from crossing the tracks until after the train passes. Do not fail."

About the Author

Before Rich Redman came to Wizards of the Coast's RPG R&D department, he had been an Army officer, a door-to-door salesman, the manager of a computer store, a fundraiser for a veterans' assistance group, and the manager of Wizards of the Coast's Customer Service department. Rich is a prolific game designer, having worked on the Dungeons & Dragons game, the d20 Modern Roleplaying Game, the Marvel Super Heroes Adventure Game, and Dark*Matter. When he's not working as vice president of The Game Mechanics, a d20 design studio, Rich does freelance game design, cooks, and practices yoga, tai chi, and silat.


1995-2005 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved. Wizards is headquartered in Renton, Washington, PO Box 707, Renton, WA 98057.