Welcome to the latest installment of Bullet Points. I'm James Wyatt, designer of a lot of D&D books, plus one d20 Modern book that's coming out in 2005, though I can't tell you much about that one just yet. It's my job to answer your questions about the game, offer advice on tricky issues, and give you a little peek into the minds of the designers (insofar as I can pry their minds open to wrest insight from them). Every two weeks I pick an issue that's provoked a lot of questions or comments, begin with a general discussion of the topic where applicable, and then answer specific questions related to it. If there are any unrelated but pressing questions in the mailbox, I might tackle them at the end of the column, but only if there's room and they can't wait for an appropriately themed column. Guns and Ammo I can give you one hint about the d20 Modern book I worked on, which is scheduled for release in early 2005: It has guns in it. In fact, it features enough guns that I now feel somewhat competent to talk about them, even though I have never been particularly interested in that topic. But the gun-related questions keep piling up, so it's about time to take the plunge. Questions and Answers Now without further ado, let's get to those questions.
The only Medium-size semi-automatic shotguns in the game are sawed-off shotguns and the Reutech Protecta Bulldog (revolver shotgun) described in Weapons Locker. A character can use either of these weapons one-handed with no penalty. The Bulldog has twin pistol grips to help the user keep the gun steady when firing it, but even though this particular weapon is designed for two-handed use, it can still be fired with one hand.
Do you think that allowing such a weapon to partially negate the benefits of concealment would be a reasonable house rule? If so, would you reduce concealment by one level, or just reduce the percent miss chance by, say, 5% or so? I would probably allow a house rule of this sort, but I'd limit it to shotguns set on the open choke setting (see page 141 of Weapons Locker) and other weapons designed to spread the shot carefully (such as the Heckler & Koch HK512 described on page 147 of Weapons Locker). I would also reduce the miss chance by 10%. This adjustment is a lot like reducing the level of concealment by one, but the firer still has to guess the location of a target with total concealment.
Well, you can't find it because that information isn't in the books anywhere. But yes, I think I can help you out. You can use the weights given on the following table as a guideline for establishing weights for any other kind of ammo.
Okay, here goes.
* 9x39mm ammunition is described in the sidebar on page 59 of Weapons Locker.
In theory, yes -- see page 94 of the d20 Modern Roleplaying Game for details. Increasing the bonus on a mastercraft item increases its purchase DC by +3. So if you wanted a +2 mastercraft Glock instead of the off-the-shelf +1 version, you would simply increase the purchase DC by +3, to DC 21. However, the rules say that such high-quality mastercraft items are generally not for sale, so it would probably fall to a Techie hero to make such a spectacular gun.
The text has a few errors. For example, the Barrett M98 has no iron sights, but it does have a scope mount. This rifle's description says nothing about the -1 penalty for not using a scope, but it should. The FR-F2, on the other hand, comes with a scope but has backup iron sights. Thus, a hero who takes the scope off gets no penalty on her attack rolls (contrary to the text) because of the backup iron sights. The text about using the weapon without a scope is intended as a reminder, but it's sometimes present when it shouldn't be and absent when it should. So just pay attention to whether the weapon has iron sights or not and ignore the helpful reminder.
Do you have a rules question about the d20 Modern Roleplaying Game? Send it to bulletpoints@wizards.com. For the quickest possible answer, please put the topic of your question in the subject line and keep the question as succinct as possible. If you have more than one question, feel free to send two or more emails -- but for best results please include only one question per email unless your questions are very closely related to one another. Please don't expect a direct answer by email. Check back here every other week for the latest batch of answers!
About the Author James Wyatt is an RPG designer at Wizards of the Coast, Inc. His design credits include The Speaker in Dreams, Defenders of the Faith, Oriental Adventures, Deities and Demigods, Fiend Folio, Draconomicon, and the Book of Exalted Deeds. He wrote the Origins award-winning adventure City of the Spider Queen and is one of the designers of the new Eberron campaign setting, which is due out in June 2004. James lives in Kent, Washington with his wife Amy and son Carter. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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