In 1999, Wizards of the Coast published the DARK•MATTER Campaign Setting, written by Wolfgang Baur and Monte Cook (and others). It presented a world of terra incognita, a world in which heroes risked life and limb untangling dark conspiracies and investigating paranormal phenomena. Although it received outstanding critical acclaim, the DARK•MATTER Campaign Setting was quickly overshadowed by news of the release of the Third Edition Dungeons & Dragons game, and the DARK•MATTER line ended after a few supplements.
Four years later, Wizards released d20 Menace Manual, a supplement for the d20 Modern Roleplaying Game that incorporated material from the DARK•MATTER Campaign Setting, including numerous creatures and organizations. Fans of the setting were delighted to see this material updated for the d20 Modern system and speculated about when Wizards might update the DARK•MATTER Campaign Setting as well. Their prayers were answered in March 2004, when Dungeon magazine published Andy Collins’ DARK•MATTER mini-campaign “Shades of Grey.” This article whetted many appetites.
This September, Wizards releases d20 DARK•MATTER, which takes the original DARK•MATTER Campaign Setting and updates it to the d20 MODERN Roleplaying Game rules. d20 DARK•MATTER incorporates original text and artwork from the DARK•MATTER Campaign Setting, text and artwork from the “Shades of Grey” mini-campaign in Dungeon magazine, and some new d20 Modern rules content. Although every chapter of the book has been revised and reorganized to some extent, players familiar with the original campaign setting will see a lot of familiar material in this new book.
“The original DARK•MATTER Campaign Setting was a groundbreaking book,” says Chris Perkins, Design Manager for RPGs and miniatures games at Wizards of the Coast, “both in terms of content and presentation. Given the enduring popularity of the genre and the success of stories such as The DaVinci Code, it seemed like a good time to bring DARK•MATTER back into the light.” Although Wolf and Monte didn’t write additional material for the d20 DARK•MATTER book, a good chunk of their original work survives in d20 DARK•MATTER. “The book would not exist without the contributions of numerous others, as well,” says Chris Perkins. “Special thanks go to Andy Collins, whose Dungeon magazine article really showed folks how easy it can be to run a DARK•MATTER campaign using the d20 Modern rules.”
d20 DARK•MATTER is a 160-page hardcover supplement for the d20 Modern Roleplaying Game. It is priced at $29.95 and scheduled to release the week of September 12, 2006.
d20 Dark•Matter Table of Contents
Chapter 1: The Hoffmann Institute
Chapter 2: Heroic Options
Here’s a short summary of the chapter’s contents:
Chapter 3: The True History
Chapter 4: The Illuminati
Chapter 5: Places of Power
Chapter 6: Running the Game
Chapter 7: Exit 23
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