Axis & Allies Revised Edition
Frequently Asked Questions
We'd like to extend our special thanks to DY for doing much of the initial work assembling these questions and answers.
These corrections will be incorporated into future editions of the game rules. Additional typographical corrections and clarifications will also be made to the rulebook but are not necessary to play the game.
UK reference chart: Replace the fighter cost of “12” with “10.”
Pg. 4, How the War is Won: Check for victory at the end of a complete round of play (after the U.S. turn), not at the end of each power’s turn.
Pg. 12, “air units” diagram: Delete the “no entry” symbol from Kazakh S.S.R.
Pgs. 20–21, Rocket Strikes: Delete the sentence "Choose an industrial complex within 3 spaces and roll one die for each gun; however, each gun can inflict no more IPC loss than the territory's income value." Replace it with "In each territory, one antiaircraft gun may attack an industrial complex within 3 spaces, though each industrial complex may be attacked by only one rocket launcher in a turn. The maximum loss each rocket can inflict is the target territory's income value."
Pg. 25, Weapons Development -- Rockets: Delete the sentence "Choose an industrial complex within 3 spaces and roll one die per rocket launcher (the maximum each rocket can inflict is the territory's income value)." Replace it with "In each territory, one antiaircraft gun may attack an industrial complex within 3 spaces, though each industrial complex may be attacked by only one rocket launcher in a turn. The maximum loss each rocket can inflict is the target territory's income value."
Pgs. 33–34, A Sample Turn: Replace all text and diagrams referring to the antiaircraft gun in Russia with an antiaircraft gun in Caucasus.
Does sea zone 14 connect to the Balkans? Does sea zone 35 connect to French Indochina?
Is Gibraltar a Neutral Country or does UK own it? It does not seem to match any color, UK or Neutral.
Can you sail south of Australia?
Is the Suez canal between Egypt and Trans-Jordan? Do the same channel rules apply as in 2nd edition A&A?
Can the entrance to the Mediterranean Sea be closed if Gibraltar and Algeria are both controlled by a single power or alliance?
There are regions in Africa (French West Africa, French Equatorial Africa, and Belgian Congo) that are labeled "Free French (or) Belgian Forces." What does this mean?
Subs have always been confusing. Can you summarize the changes?
In other words, subs work exactly the same for the attacker and the defender. Nothing, not even a destroyer, ever stops a sub from rolling its die (attack or defense) in the opening fire step. What a destroyer does do is let you keep your units that were sunk by enemy subs on the battle board until step 6, allowing them to fire back before going to the scrap heap.
My sub attacks an enemy destroyer and hits it in the opening fire step. Does the destroyer get to shoot back?
My sub attacks an enemy destroyer and aircraft carrier and scores a hit in the opening fire step. What happens?
Assume that my attacking submarine submerges and then the surface ships of my attacking fleet are sunk. What happens next?
Can submarines attack or defend against fighters? What happens if a lone fighter attacks a sea zone that has four enemy subs in it? Can the subs defend themselves and destroy the fighter, or are the subs just sitting ducks until they submerge?
My sub attacks an enemy battleship. Can I sink it with my opening fire if I roll a 1 or 2, or does it still take two hits to sink a battleship?
An enemy sub attacks my sub. When can I submerge?
An enemy sub attacks my sub. If I shoot back during the opening fire step, can I still submerge in the press attack or retreat step?
Submarines are part of a large naval engagement. Do they get to fire during the opening fire step of every round, or only the first round?
On the UK player's first turn, he attacks my German sub with a fighter. He rolls and misses. My sub submerges. When does it resurface?
Transports and Carriers
Pieces were loaded onto a transport in a previous turn. This turn, the transport moves into a combat situation and survives the naval battle. Could they unload into a friendly territory during non-combat movement
Is it legal to blitz from transports?
When transporting an ally's land units on my transports, the rules state that "Land units belonging to friendly powers must load on their controller's turn, be carried on your turn, and offload on a later turn of their controller." Does this still apply if the transport doesn't actually move into another sea zone (e.g., the transport is "bridging" the English Channel)?
What happens when two opposing transports are in the same sea zone with no other units? By itself, a transport may not attack. Is there combat?
Can a transport carry a tank alone or must it have an infantry with the tank?
Must I offload all the units from a transport?
A fighter leaves an aircraft carrier and attacks a transport in an adjacent sea zone. After the battle, the fighter returns to the aircraft carrier. Can the aircraft carrier then move its two spaces with the fighter?
Consider a carrier with two fighters, all belonging to the same player. He wants to send the carrier into battle but wants to send the two fighters to a different territory as a non-combat move. Can that be done?
Can a transport move out of a potential combat situation in one sea zone into a friendly sea zone, load a unit, move to a third (also friendly) sea zone, and offload the land unit into hostile territory for an amphibious assault?
Is anti-aircraft fire targeted against specific aircraft?
Can a fighter take part in a naval battle in a sea zone and then in a battle for the island in that sea zone?
Why must the defender assign casualties before his units fire? Wouldn't it be easier to assign all casualties on both sides during the casualty removal step?
Battleships that participate in an amphibious assault without engaging in a naval battle get to conduct bombardment in the opening fire step. Does a battleship (and, if researched, destroyer) get to fire in every opening fire step of an amphibious assault?
When does a battleship that took one hit get turned right-side-up?
When attacking with both infantry and artillery, the artillery allows the infantry to score a hit on a die roll of 2 or less. In this case, does the artillery also get its own attack roll?
When I blitz, can I blitz through a hostile territory and then move into a friendly territory?
What happens if I make a combat move with my aircraft carrier and I have another power’s fighter on board?
I know combat in each territory or sea zone is resolved separately, but can I partially resolve one combat, move to the next, and so on, bouncing between combats before they’re completed?
If I have a destroyer in combat and my defending submarine fires during opening fire and then is itself destroyed during opening fire, will it be able to fire when defending units get to fire?
If I have multiple air units in an amphibious assault, can I retreat each of them individually during separate rounds of combat?
An amphibious attack goes bad and loaded transports retreat from the naval battle. Can the transports unload in a friendly, adjacent territory during non-combat movement?
Can only part of an attacking force retreat, leaving other units behind to keep fighting?
Can I retreat if I’ve eliminated all the defending units or if all defending units have submerged?
When land or sea units retreat, may they retreat to a territory from which an attacking air unit flew, but from which none of the land or sea units came?
An enemy sub attacks my aircraft carrier with one of my ally's planes on it. The carrier sinks. What happens to the plane?
If I capture an enemy territory that contains an antiaircraft gun, can I move that gun out of the territory during non-combat movement? Does it matter whether the gun fired at planes during the combat (i.e., can I move it if it didn't fire but not if it did fire)?
Can an AA gun move in non-combat movement if it fired a rocket in the preceding combat phase?
I attack and capture an enemy land territory in combat. Now, during non-combat movement, can my tanks that weren't involved in combat move through the newly-captured territory and enter a second friendly territory on the far side?
Technically, when do planes "land?" Is it at the end of combat, the end of the combat step, or during non-combat movement?
Can ships move across the southern coast of Australia?
Say I were to move an infantry from one side of the Panama canal to the other. Would that cost me movement points?
Can I land my fighter on my aircraft carrier that is now in a sea zone that was hostile at the start of my turn?
A newly built fighter can be placed directly on a newly built aircraft carrier. Can a newly built fighter be placed on an existing carrier, or can existing fighters be placed on a new carrier?
What about my ally's fighters? Can they be placed on newly built carriers if they meet the position requirement?
What happens if I forget the production limit and build, say ten infantry when my only industrial complex is in a territory with a value of eight? Are the two leftover infantry destroyed?
Strategic Bombing and Rockets
The rulebook, on page 21, in explaining rocket strikes and strategic bombing raids, states: "The opponent must surrender that many IPCs to the bank (or as many as the player has, whichever is the greater amount)." This doesn't make sense. Shouldn't it be, "whichever is the lesser amount?" For example, if strategic bombing causes 30 points of damage and the enemy has 10 IPCs, he surrenders 10 -- the lesser amount. If the raid causes 10 points of damage and the enemy has 30 IPCs, he surrenders 10 -- the lesser amount.
I don't understand the limitations on rocket attacks. Please clarify.
IPC loss from strategic bombing is limited to the territory's income value. Is that per bomber or per turn?
When exactly can I use the movement bonus for the Trans-Siberian Railway?
Can the Trans-Siberian Railway be used to attack an occupied Russian territory?
Can I gain the movement advantage of the Trans-Siberian Railway if my units started their move not on one of the three railway spaces?
If the Nonaggression Treaty rule is in play for the USSR, what happens if the Soviet navy is attacked by the Japanese fleet? Where would the four promised infantry be placed?
When is the Soviet Union considered to have broken the treaty -- when they attack an orange territory under Japanese control, any territory controlled by Japan, or any Japanese unit?
Japan is considered to have broken the treaty when it attacks a "red territory." What if the USSR has pieces in China and Japan attacks there? If that doesn't trigger the treaty stipulation, is the treaty still in force -- i.e., can Japan attack USSR troops in China without breaking the treaty, then attack them on a later turn in a red territory and trigger the rule?
The Nonaggression Treaty allows Russia to place four units in the territory Japan attacks first. What if the Japanese player attacks two or more red territories on the same turn?
Can Mobile Industry move every turn?
Can new units be mobilized in a mobile industrial complex that moved during non-combat movement?
Can mobile industry be moved aboard naval transport?
If "Blitzing Panzers" take their extra move during non-combat movement, can they move into unoccupied enemy territory?
Does the Panzerblitz rule allow German tanks to attack an occupied territory, and then after combat is resolved move into a second occupied territory and resolve combat there?
Does the Wolf Packs rule apply only during the first round of combat?
When reinforcing with Enigma Decoded, can reinforcing units be brought in from more than one adjacent territory?
Does the Enigma Decoded rule allow fighters to move into an adjacent sea zone? If so, could they then move one more space at the end of non-combat movement in order to land, like fighters that have lost their carrier?
Enigma Decoded allows me to reinforce a naval battle if German ships move into a space containing British naval units. What if, say, German ships and transports move adjacent to England but the sea zone they enter contains no British naval units?
Can a US or Soviet unit satisfy the Enigma Decoded requirement that a unit must be left behind?
How do Lightning Assaults work?
Here's the situation: Japan sends a transport carrying two infantry, along with a battleship, to capture two territories using Lightning Assaults. The transport splits the infantry between the two territories. Can the battleship fire on both of them?
Does Lightning Assaults increase the transport's movement from 2 to 4?
Does the Lightning Assaults rule allow you to take only units which participated in the first amphibious assault to the second amphibious assault?
If a battleship conducts shore bombardment, does that count as another type of unit (i.e. non-infantry) and nullify the Banzai Attack bonus?
What about fighters and bombers? Do they nullify the banzai attack bonus?
Can Kamikaze Attacks hit subs?
When kamikazes and kaitan torpedoes attack, who chooses the casualty?
Does the automatic loss of a kamikaze or kaitan torpedo also absorb one of your opponent's hits that round?
If Japan is using the Tokyo express rule and it has developed combined bombardment, can Japanese destroyers haul troops into an amphibious assault and still bombard in that same assault?
For the purpose of dug-in defenders, is Japan an island?
Are superfortresses subject to anti-aircraft fire?
Can artillery support marines?
Does the US get a free Chinese division for every territory, every turn?
Under the Joint Strike optional rule, can the US player use UK pieces that moved during the UK noncombat move, or those that mobilized during the UK turn?
What are the aircraft movement markers? They're not referred to in the Setup.
If I run out of plastic pieces and chips, can I still purchase units?
If Germany takes over Persia, can Japanese planes land there on Japan's very next move?
When can airplanes fly over neutral territories?
Page 13 of the rules state that a transport "may not load or offload in a territory adjacent to a hostile sea zone, unless the enemy units consist only of submerged submarines." Some territories are adjacent to more than one sea zone. By a strict interpretation, troops couldn't load or unload in one of these territories if an enemy naval unit occupied any adjacent sea zone. For example, no US troops could be transported to Britain while an un-submerged sub is anywhere adjacent to Britain, Norway can't be invaded while the Baltic Fleet is present, and D-Day can't happen while there are Italian ships in the Western Med. Is that correct?
Assume that a player has lost and then recaptured his capital. When can he resume purchasing new units?
I’ve run across some entries that refer to the “Special Attacks” section, but I can’t find it. Where is it?
If I liberate a friendly power’s territory, what happens to the antiaircraft guns and industrial complexes there?
The locations of units in the diagrams in Appendix 2: A Sample Turn don't match the reference charts. Which is correct?
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