Classic(tm) (Sixth Edition) ABDUCTION 2UU Enchant Creature When Abduction comes into play, untap enchanted creature. You control enchanted creature. When enchanted creature is put into a graveyard, return that creature to play under its owner's control. ABYSSAL HUNTER 3B Creature - Minion 1/1 B, T: Tap target creature. Abyssal Hunter deals damage equal to its power to that creature. ABYSSAL SPECTER 2BB Creature - Specter 2/3 Flying Whenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand. ADARKAR WASTES Land T: Add one colorless mana to your mana pool. T: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you. ÆTHER FLASH 2RR Enchantment Whenever a creature comes into play, Æther Flash deals 2 damage to it. AGONIZING MEMORIES 2BB Sorcery Look at target player's hand and choose two cards from it. Put those cards on top of that player's library in any order. AIR ELEMENTAL 3UU Creature - Elemental 4/4 Flying ALADDIN'S RING 8 Artifact 8, T: Aladdin's Ring deals 4 damage to target creature or player. AMBER PRISON 4 Artifact You may choose not to untap Amber Prison during your untap step. 4, T: Tap target artifact, creature, or land. As long as Amber Prison is tapped, that permanent doesn't untap during its controller's untap step. ANABA BODYGUARD 3R Creature - Minotaur 2/3 First strike ANABA SHAMAN 3R Creature - Minotaur 2/2 R, T: Anaba Shaman deals 1 damage to target creature or player. ANCESTRAL MEMORIES 2UUU Sorcery Look at the top seven cards of your library and put two of them into your hand. Put the rest into your graveyard. ANIMATE WALL W Enchant Creature Enchanted creature may attack as though it weren't a Wall. ANKH OF MISHRA 2 Artifact Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller. ARCHANGEL 5WW Creature - Angel 5/5 Flying Attacking doesn't cause Archangel to tap. ARDENT MILITIA 4W Creature - Soldier 2/5 Attacking doesn't cause Ardent Militia to tap. ARMAGEDDON 3W Sorcery Destroy all lands. ARMORED PEGASUS 1W Creature - Pegasus 1/2 Flying ASHEN POWDER 2BB Sorcery Put target creature card from an opponent's graveyard into play under your control. ASHNOD'S ALTAR 3 Artifact Sacrifice a creature: Add two colorless mana to your mana pool. BALDUVIAN BARBARIANS 1RR Creature - Barbarian 3/2 BALDUVIAN HORDE 2RR Creature - Barbarian 5/5 When Balduvian Horde comes into play, sacrifice it unless you discard a card at random from your hand. BIRDS OF PARADISE G Creature - Bird 0/1 Flying T: Add one mana of any color to your mana pool. BLAZE XR Sorcery Blaze deals X damage to target creature or player. BLIGHT BB Enchant Land When enchanted land becomes tapped, destroy it. BLIGHTED SHAMAN 1B Creature - Wizard 1/1 T, Sacrifice a swamp: Target creature gets +1/+1 until end of turn. T, Sacrifice a creature: Target creature gets +2/+2 until end of turn. BLOOD PET B Creature - Thrull 1/1 Sacrifice Blood Pet: Add B to your mana pool. BOG IMP 1B Creature - Imp 1/1 Flying BOG RATS B Creature - Rat 1/1 Bog Rats can't be blocked by Walls. BOG WRAITH 3B Creature - Wraith 3/3 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.) BOIL 3R Instant Destroy all islands. BOOMERANG UU Instant Return target permanent to its owner's hand. BOTTLE OF SULEIMAN 4 Artifact 1, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play. BROWSE 2UU Enchantment 2UU: Look at the top five cards of your library, put one of them into your hand, then remove the rest from the game. BRUSHLAND Land T: Add one colorless mana to your mana pool. T: Add G or W to your mana pool. Brushland deals 1 damage to you. BURROWING R Enchant Creature Enchanted creature has mountainwalk. #(It's unblockable as long as defending player controls a mountain.)# CALL OF THE WILD 2GG Enchantment 2GG: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard. CASTLE 3W Enchantment Untapped creatures you control get +0/+2. CAT WARRIORS 1GG Creature - Cat Warrior 2/2 Forestwalk #(This creature is unblockable as long as defending player controls a forest.) CELESTIAL DAWN 1WW Enchantment Nonland cards you own that aren't in play are white. Nonland permanents you control are white. Lands you control are plains. Colored mana symbols on all those cards and permanents are W. CHARCOAL DIAMOND 2 Artifact Charcoal Diamond comes into play tapped. T: Add B to your mana pool. CHILL 1U Enchantment Red spells cost 2 more to play. CIRCLE OF PROTECTION: BLACK 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: BLUE 1W Enchantment 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: GREEN 1W Enchantment 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: RED 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: WHITE 1W Enchantment 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. CITY OF BRASS Land Whenever City of Brass becomes tapped, it deals 1 damage to you. T: Add one mana of any color to your mana pool. COERCION 2B Sorcery Look at target opponent's hand and choose a card from it. That player discards that card. CONQUER 3RR Enchant Land You control enchanted land. COUNTERSPELL UU Instant Counter target spell. CREEPING MOLD 2GG Sorcery Destroy target artifact, land, or enchantment. CRIMSON HELLKITE 6RRR Creature - Dragon 6/6 Flying X, T: Crimson Hellkite deals X damage to target creature. Only red mana can be spent this way. CRUSADE WW Enchantment White creatures get +1/+1. CRYSTAL ROD 1 Artifact Whenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life. CRYSTAL VEIN Land T: Add one colorless mana to your mana pool. T, Sacrifice Crystal Vein: Add two colorless mana to your mana pool. CURSED TOTEM 2 Artifact Players can't play activated abilities of creatures. DANCING SCIMITAR 4 Artifact Creature 1/5 Flying DARAJA GRIFFIN 3W Creature - Griffin 2/2 Flying Sacrifice Daraja Griffin: Destroy target black creature. DARING APPRENTICE 1UU Creature - Wizard 1/1 T, Sacrifice Daring Apprentice: Counter target spell. D'AVENANT ARCHER 2W Creature - Soldier 1/2 T: D'Avenant Archer deals 1 damage to target attacking or blocking creature. DEFLECTION 3U Instant Target spell with a single target targets another target instead. DENSE FOLIAGE 2G Enchantment Creatures can't be the targets of spells. DERELOR 3B Creature - Thrull 4/4 Your black spells cost B more to play. DESERTION 3UU Instant Counter target spell. If it's an artifact or creature card, put it into play under your control instead of into its owner's graveyard. DIMINISHING RETURNS 2UU Sorcery Each player shuffles his or her hand and graveyard into his or her library. You remove the top ten cards of your library from the game. Then each player draws up to seven cards. DINGUS EGG 4 Artifact Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller. DISENCHANT 1W Instant Destroy target artifact or enchantment. DISRUPTING SCEPTER 3 Artifact 3, T: Target player discards a card from his or her hand. Play this ability only during your turn. DIVINE TRANSFORMATION 2WW Enchant Creature Enchanted creature gets +3/+3. DOOMSDAY BBB Sorcery Search your library and graveyard for any five cards and remove the rest from the game. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. DRAGON ENGINE 3 Artifact Creature 1/3 2: Dragon Engine gets +1/+0 until end of turn. DRAGON MASK 3 Artifact 3, T: Target creature you control gets +2/+2 until end of turn. Return that creature to its owner's hand at end of turn. DREAD OF NIGHT B Enchantment White creatures get -1/-1. DREAM CACHE 2U Sorcery Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. DRUDGE SKELETONS 1B Creature - Skeleton 1/1 B: Regenerate Drudge Skeletons. DRY SPELL 1B Sorcery Dry Spell deals 1 damage to each creature and each player. DWARVEN RUINS Land Dwarven Ruins comes into play tapped. T: Add R to your mana pool. T, Sacrifice Dwarven Ruins: Add RR to your mana pool. EARLY HARVEST 1GG Instant Target player untaps all basic lands he or she controls. EARTHQUAKE XR Sorcery Earthquake deals X damage to each creature without flying and each player. EBON STRONGHOLD Land Ebon Stronghold comes into play tapped. T: Add B to your mana pool. T, Sacrifice Ebon Stronghold: Add BB to your mana pool. EKUNDU GRIFFIN 3W Creature - Griffin 2/2 Flying, first strike ELDER DRUID 3G Creature - Cleric 2/2 3G, T: Tap or untap target artifact, creature, or land. ELVEN CACHE 2GG Sorcery Return target card from your graveyard to your hand. ELVEN RIDERS 3GG Creature - Elf 3/3 Elven Riders can't be blocked except by creatures with flying and/or Walls. ELVISH ARCHERS 1G Creature - Elf 2/1 First strike ENFEEBLEMENT BB Enchant Creature Enchanted creature gets -2/-2. ENLIGHTENED TUTOR W Instant Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. ETHEREAL CHAMPION 2WWW Creature - Avatar 3/4 Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. EVIL EYE OF ORMS-BY-GORE 4B Creature - Horror 3/6 Evil Eye of Orms-by-Gore can't be blocked except by Walls. Except for creatures named Evil Eye of Orms-by-Gore, creatures you control can't attack. EXILE 2W Instant Remove target nonwhite attacking creature from the game. You gain life equal to its toughness. FALLEN ANGEL 3BB Creature - Angel 3/3 Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. FALLOW EARTH 2G Sorcery Put target land on top of its owner's library. FAMILIAR GROUND 2G Enchantment Each creature you control can't be blocked by more than one creature. FATAL BLOW B Instant Destroy target creature that was dealt damage this turn. It can't be regenerated. FEAR BB Enchant Creature Enchanted creature can't be blocked except by artifact creatures and/or black creatures. FEAST OF THE UNICORN 3B Enchant Creature Enchanted creature gets +4/+0. FEMEREF ARCHERS 2G Creature - Soldier 2/2 T: Femeref Archers deals 4 damage to target attacking creature with flying. FERAL SHADOW 2B Creature - Nightstalker 2/1 Flying FERVOR 2R Enchantment Creatures you control have haste. #(They may attack and T the turn they come under your control.) FINAL FORTUNE RR Instant Take another turn after this one. At the end of that turn, you lose the game. FIRE DIAMOND 2 Artifact Fire Diamond comes into play tapped. T: Add R to your mana pool. FIRE ELEMENTAL 3RR Creature - Elemental 5/4 FIREBREATHING R Enchant Creature R: Enchanted creature gets +1/+0 until end of turn. FIT OF RAGE 1R Sorcery Target creature gets +3/+3 and gains first strike until end of turn. FLAME SPIRIT 4R Creature - Spirit 2/3 R: Flame Spirit gets +1/+0 until end of turn. FLASH 1U Instant Choose a creature card in your hand. You may pay its mana cost reduced by up to 2. If you do, put that creature into play. If you don't, put that creature card into your graveyard. FLASHFIRES 3R Sorcery Destroy all plains. FLIGHT U Enchant Creature Enchanted creature has flying. FLYING CARPET 4 Artifact 2, T: Target creature gains flying until end of turn. FOG G Instant Prevent all combat damage that would be dealt this turn. FOG ELEMENTAL 2U Creature - Elemental 4/4 Flying When Fog Elemental attacks or blocks, sacrifice it at end of combat. FORBIDDEN CRYPT 3BB Enchantment If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard, remove that card from the game instead. FORGET UU Sorcery Target player discards two cards from his or her hand, then draws as many cards as he or she discarded this way. FOUNTAIN OF YOUTH 0 Artifact 2, T: You gain 1 life. FYNDHORN BROWNIE 2G Creature - Brownie 1/1 2G, T: Untap target creature. FYNDHORN ELDER 2G Creature - Elf 1/1 T: Add GG to your mana pool. GASEOUS FORM 2U Enchant Creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. GIANT GROWTH G Instant Target creature gets +3/+3 until end of turn. GIANT SPIDER 3G Creature - Spider 2/4 Giant Spider may block as though it had flying. GIANT STRENGTH RR Enchant Creature Enchanted creature gets +2/+2. GLACIAL WALL 2U Creature - Wall 0/7 #(Walls can't attack.) GLASSES OF URZA 1 Artifact T: Look at target player's hand. GOBLIN DIGGING TEAM R Creature - Goblin 1/1 T, Sacrifice Goblin Digging Team: Destroy target Wall. GOBLIN ELITE INFANTRY 1R Creature - Goblin 2/2 Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. GOBLIN HERO 2R Creature - Goblin 2/2 GOBLIN KING 1RR Creature - Lord 2/2 All Goblins get +1/+1 and have mountainwalk. #(They're unblockable as long as defending player controls a mountain.) GOBLIN RECRUITER 1R Creature - Goblin 1/1 When Goblin Recruiter comes into play, search your library for any number of Goblin cards. Reveal those cards, then shuffle your library and put them on top of it. GOBLIN WARRENS 2R Enchantment 2R, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play. GORILLA CHIEFTAIN 2GG Creature - Ape 3/3 1G: Regenerate Gorilla Chieftain. GRAVEBANE ZOMBIE 3B Creature - Zombie 3/2 If Gravebane Zombie would be put into a graveyard from play, put Gravebane Zombie on top of its owner's library instead. GRAVEDIGGER 3B Creature - Zombie 2/2 When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. GREED 3B Enchantment B, Pay 2 life: Draw a card. GRINNING TOTEM 4 Artifact 2, T, Sacrifice Grinning Totem: Search target opponent's library for a card and remove that card from the game. That player then shuffles his or her library. You may play the card as though it were in your hand. At the beginning of your next upkeep, if you haven't played the card, put it into its owner's graveyard. GRIZZLY BEARS 1G Creature - Bear 2/2 HAMMER OF BOGARDAN 1RR Sorcery Hammer of Bogardan deals 3 damage to target creature or player. 2RRR: Return Hammer of Bogardan to your hand. Play this ability only during your upkeep and only if Hammer of Bogardan is in your graveyard. HARMATTAN EFREET 2UU Creature - Efreet 2/2 Flying 1UU: Target creature gains flying until end of turn. HAVENWOOD BATTLEGROUND Land Havenwood Battleground comes into play tapped. T: Add G to your mana pool. T, Sacrifice Havenwood Battleground: Add GG to your mana pool. HEALING SALVE W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. HEAVY BALLISTA 3W Creature - Soldier 2/3 T: Heavy Ballista deals 2 damage to target attacking or blocking creature. HECATOMB 1BB Enchantment When Hecatomb comes into play, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped swamp you control: Hecatomb deals 1 damage to target creature or player. HERO'S RESOLVE 1W Enchant Creature Enchanted creature gets +1/+5. HIDDEN HORROR 1BB Creature - Horror 4/4 When Hidden Horror comes into play, sacrifice it unless you discard a creature card from your hand. THE HIVE 5 Artifact 5, T: Put a 1/1 Wasp artifact creature token with flying into play. HORNED TURTLE 2U Creature - Turtle 1/4 HOWL FROM BEYOND XB Instant Target creature gets +X/+0 until end of turn. HOWLING MINE 2 Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. HULKING CYCLOPS 3RR Creature - Giant 5/5 Hulking Cyclops can't block. HURRICANE XG Sorcery Hurricane deals X damage to each creature with flying and each player . ICATIAN TOWN 5W Sorcery Put four 1/1 white Citizen creature tokens into play. ILLICIT AUCTION 3RR Sorcery Each player may bid life for control of target creature. You begin the bidding at 0. Proceeding in turn order, each player may top the high bid. The auction ends when the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. INFANTRY VETERAN W Creature - Soldier 1/1 T: Target attacking creature gets +1/+1 until end of turn. INFERNAL CONTRACT BBB Sorcery Draw four cards. You lose half your life, rounded up. INFERNO 5RR Instant Inferno deals 6 damage to each creature and each player. INSIGHT 2U Enchantment Whenever an opponent plays a green spell, you draw a card. INSPIRATION 3U Instant Target player draws two cards. IRON STAR 1 Artifact Whenever a player plays a red spell, you may pay 1. If you do, you gain 1 life. IVORY CUP 1 Artifact Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life. JADE MONOLITH 4 Artifact 1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. JALUM TOME 3 Artifact 2, T: Draw a card, then discard a card from your hand. JAYEMDAE TOME 4 Artifact 4, T: Draw a card. JOKULHAUPS 4RR Sorcery Destroy all artifacts, creatures, and lands. They can't be regenerated. JUXTAPOSE 3U Sorcery You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, that player chooses one. KARPLUSAN FOREST Land T: Add one colorless mana to your mana pool. T: Add R or G to your mana pool. Karplusan Forest deals 1 damage to you. KISMET 3W Enchantment Artifacts, creatures, and lands your opponents control come into play tapped. KJELDORAN DEAD B Creature - Skeleton 3/1 When Kjeldoran Dead comes into play, sacrifice a creature. B: Regenerate Kjeldoran Dead. KJELDORAN ROYAL GUARD 3WW Creature - Soldier 2/5 T: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead as long as Kjeldoran Royal Guard is in play and is a creature. LEAD GOLEM 5 Artifact Creature - Golem 3/5 Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. LESHRAC'S RITE B Enchant Creature Enchanted creature has swampwalk. #(It's unblockable as long as defending player controls a swamp.) LIBRARY OF LAT-NAM 4U Sorcery An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library. LIGHT OF DAY 3W Enchantment Black creatures can't attack or block. LIGHTNING BLAST 3R Instant Lightning Blast deals 4 damage to target creature or player. LIVING LANDS 3G Enchantment All forests are 1/1 creatures that are still lands. LLANOWAR ELVES G Creature - Elf 1/1 T: Add G to your mana pool. LONGBOW ARCHER WW Creature - Soldier 2/2 First strike Longbow Archer may block as though it had flying. LORD OF ATLANTIS UU Creature - Lord 2/2 All Merfolk get +1/+1 and have islandwalk. #(They're unblockable as long as defending player controls an island.) LOST SOUL 1BB Creature - Minion 2/1 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.) LURE 1GG Enchant Creature All creatures able to block enchanted creature do so. MANA PRISM 3 Artifact T: Add one colorless mana to your mana pool. 1, T: Add one mana of any color to your mana pool. MANA SHORT 2U Instant Tap all lands target player controls and empty his or her mana pool. MANABARBS 3R Enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to him or her. MARBLE DIAMOND 2 Artifact Marble Diamond comes into play tapped. T: Add W to your mana pool. MARO 2GG Creature - Elemental */* Maro's power and toughness are each equal to the number of cards in your hand. MEEKSTONE 1 Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps. MEMORY LAPSE 1U Instant Counter target spell. Put it on top of its owner's library instead of into that player's graveyard. MERFOLK OF THE PEARL TRIDENT U Creature - Merfolk 1/1 MESA FALCON 1W Creature - Bird 1/1 Flying 1W: Mesa Falcon gets +0/+1 until end of turn. MILLSTONE 2 Artifact 2, T: Put the top two cards of target player's library into his or her graveyard. MIND WARP X3B Sorcery Look at target player's hand and choose X cards from it. That player discards them. MISCHIEVOUS POLTERGEIST 2B Creature - Ghost 1/1 Flying Pay 1 life: Regenerate Mischievous Poltergeist. MOSS DIAMOND 2 Artifact Moss Diamond comes into play tapped. T: Add G to your mana pool. MOUNTAIN GOAT R Creature - Goat 1/1 Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)# MYSTIC COMPASS 2 Artifact 1, T: Target land becomes a basic land type of your choice until end of turn. MYSTICAL TUTOR U Instant Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it. NATURE'S RESURGENCE 2GG Sorcery Each player draws cards equal to the number of creature cards in his or her graveyard. NECROSAVANT 3BBB Creature - Necrosavant 5/5 3BB, Sacrifice a creature: Return Necrosavant from your graveyard to play. Play this ability only during your upkeep and only if Necrosavant is in your graveyard. NIGHTMARE 5B Creature - Nightmare */* Flying Nightmare's power and toughness are each equal to the number of swamps you control. OBSIANUS GOLEM 6 Artifact Creature - Golem 4/6 ORCISH ARTILLERY 1RR Creature - Orc 1/3 T: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. ORCISH ORIFLAMME 3R Enchantment Attacking creatures you control get +1/+0. ORDER OF THE SACRED TORCH 1WW Creature - Paladin 2/2 T, Pay 1 life: Counter target black spell. ORNITHOPTER 0 Artifact Creature 0/2 Flying PACIFISM 1W Enchant Creature Enchanted creature can't attack or block. PAINFUL MEMORIES 1B Sorcery Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. PANTHER WARRIORS 4G Creature - Cat Warrior 6/3 PATAGIA GOLEM 4 Artifact Creature - Golem 2/3 3: Patagia Golem gains flying until end of turn. PEARL DRAGON 4WW Creature - Dragon 4/4 Flying 1W: Pearl Dragon gets +0/+1 until end of turn. PENTAGRAM OF THE AGES 4 Artifact 4, T: The next time a source of your choice would deal damage to you this turn, prevent that damage. PERISH 2B Sorcery Destroy all green creatures. They can't be regenerated. PESTILENCE 2BB Enchantment At end of turn, if there are no creatures in play, sacrifice Pestilence. B: Pestilence deals 1 damage to each creature and each player. PHANTASMAL TERRAIN UU Enchant Land Enchanted land is a basic land type of your choice. PHANTOM WARRIOR 1UU Creature - Illusion 2/2 Phantom Warrior is unblockable. PHYREXIAN VAULT 3 Artifact 2, T, Sacrifice a creature: Draw a card. PILLAGE 1RR Sorcery Destroy target artifact or land. It can't be regenerated. POLYMORPH 3U Sorcery Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until a creature card is revealed. The player puts that card into play and shuffles all other cards revealed this way into his or her library. POWER SINK XU Instant Counter target spell unless its controller pays X. If he or she doesn't, that player taps all mana-producing lands he or she controls and empties his or her mana pool. PRADESH GYPSIES 2G Creature - Gypsy 1/1 1G, T: Target creature gets -2/-0 until end of turn. PRIMAL CLAY 4 Artifact Creature */* Primal Clay comes into play as your choice of a 3/3 artifact creature; a 2/2 artifact creature with flying; or a 1/6 Wall artifact creature. #(Walls can't attack.)# PRODIGAL SORCERER 2U Creature - Wizard 1/1 T: Prodigal Sorcerer deals 1 damage to target creature or player. PROSPERITY XU Sorcery Each player draws X cards. PSYCHIC TRANSFER 4U Sorcery If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. PSYCHIC VENOM 1U Enchant Land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. PYROTECHNICS 4R Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. PYTHON 1BB Creature - Snake 3/2 RADJAN SPIRIT 3G Creature - Spirit 3/2 T: Target creature loses flying until end of turn. RAG MAN 2BB Creature - Rag Man 2/1 BBB, T: Look at target opponent's hand. That player discards a creature card at random from it. Play this ability only during your turn. RAGING GOBLIN R Creature - Goblin 1/1 Haste #(This creature may attack and# T #the turn it comes under your control.)# RAISE DEAD B Sorcery Return target creature card from your graveyard to your hand. RAMPANT GROWTH 1G Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. RAZORTOOTH RATS 2B Creature - Rat 2/1 Razortooth Rats can't be blocked except by artifact creatures and/or black creatures. RECALL XXU Sorcery Discard X cards from your hand, then return a card from your graveyard to your hand for each card discarded this way. Remove Recall from the game. RECKLESS EMBERMAGE 3R Creature - Wizard 2/2 1R: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. REDWOOD TREEFOLK 4G Creature - Treefolk 3/6 REGAL UNICORN 2W Creature - Unicorn 2/3 REGENERATION 1G Enchant Creature G: Regenerate enchanted creature. RELEARN 1UU Sorcery Return target instant or sorcery card from your graveyard to your hand. RELENTLESS ASSAULT 2RR Sorcery Untap all creatures that attacked this turn. You get an additional combat phase followed by an additional main phase this turn. REMEDY 1W Instant Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. REMOVE SOUL 1U Instant Counter target creature spell. REPRISAL 1W Instant Destroy target creature with power 4 or greater. It can't be regenerated. RESISTANCE FIGHTER W Creature - Soldier 1/1 Sacrifice Resistance Fighter: Prevent all combat damage that would be dealt by target creature this turn. REVERSE DAMAGE 1WW Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. RIVER BOA 1G Creature - Snake 2/1 Islandwalk #(This creature is unblockable as long as defending player controls an island.)# G: Regenerate River Boa. ROD OF RUIN 4 Artifact 3, T: Rod of Ruin deals 1 damage to target creature or player. ROWEN 2GG Enchantment Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. RUINS OF TROKAIR Land Ruins of Trokair comes into play tapped. T: Add W to your mana pool. T, Sacrifice Ruins of Trokair: Add WW to your mana pool. SABRETOOTH TIGER 2R Creature - Tiger 2/1 First strike SAGE OWL 1U Creature - Bird 1/1 Flying When Sage Owl comes into play, look at the top four cards of your library and put them back in any order. SAMITE HEALER 1W Creature - Cleric 1/1 T: Prevent the next 1 damage that would be dealt to target creature or player this turn. SCALED WURM 7G Creature - Wurm 7/6 SCATHE ZOMBIES 2B Creature - Zombie 2/2 SEA MONSTER 4UU Creature - Serpent 6/6 Sea Monster can't attack unless defending player controls an island. SEGOVIAN LEVIATHAN 4U Creature - Serpent 3/3 Islandwalk #(This creature is unblockable as long as defending player controls an island.) SENGIR AUTOCRAT 3B Creature - Minion 2/2 When Sengir Autocrat comes into play, put three black 0/1 Serf creature tokens into play. When Sengir Autocrat leaves play, remove all Serf tokens from play. SERENITY 1W Enchantment At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. SERRA'S BLESSING 1W Enchantment Attacking doesn't cause creatures you control to tap. SHANODIN DRYADS G Creature - Dryad 1/1 Forestwalk #(This creature is unblockable as long as defending player controls a forest.) SHATTER 1R Instant Destroy target artifact. SHATTERSTORM 2RR Sorcery Destroy all artifacts. They can't be regenerated. SHOCK R Instant Shock deals 2 damage to target creature or player. SIBILANT SPIRIT 5U Creature - Spirit 5/6 Flying Whenever Sibilant Spirit attacks, defending player may draw a card. SKULL CATAPULT 4 Artifact 1, T, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. SKY DIAMOND 2 Artifact Sky Diamond comes into play tapped. T: Add U to your mana pool. SNAKE BASKET 4 Artifact X, Sacrifice Snake Basket: Put X 1/1 green Cobra creature tokens into play. Play this ability only if you could play a sorcery. SOLDEVI SAGE 1U Creature - Wizard 1/1 T, Sacrifice two lands: Draw three cards, then discard one of them. SOUL NET 1 Artifact Whenever a creature is put into a graveyard from play, you may pay 1. If you do, you gain 1 life. SPELL BLAST XU Instant Counter target spell with converted mana cost equal to X. SPIRIT LINK W Enchant Creature Whenever enchanted creature deals damage, you gain 1 life for each 1 damage dealt. SPITTING DRAKE 3R Creature - Drake 2/2 Flying R: Spitting Drake gets +1/+0 until end of turn. No more than R can be spent this way each turn. SPITTING EARTH 1R Sorcery Spitting Earth deals to target creature damage equal to the number of mountains you control. STALKING TIGER 3G Creature - Tiger 3/3 Stalking Tiger can't be blocked by more than one creature. STANDING TROOPS 2W Creature - Soldier 1/4 Attacking doesn't cause Standing Troops to tap. STAUNCH DEFENDERS 3WW Creature - Soldier 3/4 When Staunch Defenders comes into play, you gain 4 life. STONE RAIN 2R Sorcery Destroy target land. STORM CAULDRON 5 Artifact Each player may play an additional land during each of his or her turns. Whenever a land is tapped for mana, return it to its owner's hand. STORM CROW 1U Creature - Bird 1/2 Flying STRANDS OF NIGHT 2BB Enchantment BB, Pay 2 life, Sacrifice a swamp: Return target creature card from your graveyard to play. STREAM OF LIFE XG Sorcery Target player gains X life. STROMGALD CABAL 1BB Creature - Knight 2/2 T, Pay 1 life: Counter target white spell. STUPOR 2B Sorcery Target opponent discards a card at random from his or her hand, then chooses and discards a card from his or her hand. SULFUROUS SPRINGS Land T: Add one colorless mana to your mana pool. T: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you. SUMMER BLOOM 1G Sorcery You may play up to three additional lands this turn. SUNWEB 3W Creature - Wall 5/6 #(Walls can't attack.)# Flying Sunweb can't block creatures with power 2 or less. SVYELUNITE TEMPLE Land Svyelunite Temple comes into play tapped. T: Add U to your mana pool. T, Sacrifice Svyelunite Temple: Add UU to your mana pool. SYPHON SOUL 2B Sorcery Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. TALRUUM MINOTAUR 2RR Creature - Minotaur 3/3 Haste #(This creature may attack and T the turn it comes under your control.) TARIFF 1W Sorcery Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one. TEFERI'S PUZZLE BOX 4 Artifact At the beginning of each player's draw step, that player puts his or her hand on the bottom of his or her library in any order, then draws that many cards. TERROR 1B Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. THICKET BASILISK 3GG Creature - Basilisk 2/4 Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. THRONE OF BONE 1 Artifact Whenever a player plays a black spell, you may pay 1. If you do, you gain 1 life. TIDAL SURGE 1U Sorcery Tap up to three target creatures without flying. TRAINED ARMODON 1GG Creature - Elephant 3/3 TRANQUIL GROVE 1G Enchantment 1GG: Destroy all other enchantments. TRANQUILITY 2G Sorcery Destroy all enchantments. TREMOR R Sorcery Tremor deals 1 damage to each creature without flying. TUNDRA WOLVES W Creature - Wolf 1/1 First strike UKTABI ORANGUTAN 2G Creature - Ape 2/2 When Uktabi Orangutan comes into play, destroy target artifact. UKTABI WILDCATS 4G Creature - Cat Warrior */* Uktabi Wildcats's power and toughness are each equal to the number of forests you control. G, Sacrifice a forest: Regenerate Uktabi Wildcats. UNDERGROUND RIVER Land T: Add one colorless mana to your mana pool. T: Add U or B to your mana pool. Underground River deals 1 damage to you. UNSEEN WALKER 1G Creature - Dryad 1/1 Forestwalk #(This creature is unblockable as long as defending player controls a forest.)# 1GG: Target creature gains forestwalk until end of turn. UNSUMMON U Instant Return target creature to its owner's hand. UNTAMED WILDS 2G Sorcery Search your library for a basic land card and put that card into play. Then shuffle your library. UNYARO GRIFFIN 3W Creature - Griffin 2/2 Flying Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. VAMPIRIC TUTOR B Instant Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. VENERABLE MONK 2W Creature - Cleric 2/2 When Venerable Monk comes into play, you gain 2 life. VERDURAN ENCHANTRESS 1GG Creature - Wizard 0/2 Whenever you play an enchantment spell, you may draw a card. VERTIGO R Instant Vertigo deals 2 damage to target creature with flying. It loses flying until end of turn. VIASHINO WARRIOR 3R Creature - Viashino 4/2 VITALIZE G Instant Untap all creatures you control. VODALIAN SOLDIERS 1U Creature - Merfolk 1/2 VOLCANIC DRAGON 4RR Creature - Dragon 4/4 Flying; haste #(This creature may attack and T the turn it comes under your control.) VOLCANIC GEYSER XRR Instant Volcanic Geyser deals X damage to target creature or player. WAITING IN THE WEEDS 1GG Sorcery Each player puts a 1/1 green Cat creature token into play for each untapped forest he or she controls. WALL OF AIR 1UU Creature - Wall 1/5 #(Walls can't attack.)# Flying WALL OF FIRE 1RR Creature - Wall 0/5 #(Walls can't attack.)# R: Wall of Fire gets +1/+0 until end of turn. WALL OF SWORDS 3W Creature - Wall 3/5 #(Walls can't attack.)# Flying WAND OF DENIAL 2 Artifact T: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. WARMTH 1W Enchantment Whenever an opponent plays a red spell, you gain 2 life. WARRIOR'S HONOR 2W Instant Creatures you control get +1/+1 until end of turn. WARTHOG 1GG Creature - Warthog 3/2 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.) WILD GROWTH G Enchant Land Whenever enchanted land is tapped for mana, it produces an additional G. WIND DRAKE 2U Creature - Drake 2/2 Flying WIND SPIRIT 4U Creature - Spirit 3/2 Flying Wind Spirit can't be blocked by only one creature. WOODEN SPHERE 1 Artifact Whenever a player plays a green spell, you may pay 1. If you do, you gain 1 life. WORLDLY TUTOR G Instant Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. WRATH OF GOD 2WW Sorcery Destroy all creatures. They can't be regenerated. WYLULI WOLF 1G Creature - Wolf 1/1 T: Target creature gets +1/+1 until end of turn. ZOMBIE MASTER 1BB Creature - Lord 2/3 All Zombies have "B: Regenerate this creature" and swampwalk. #(They're unblockable as long as defending player controls a swamp.) ZUR'S WEIRDING 3U Enchantment Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. If no one does, that player then draws the card. Classic(tm) (Sixth Edition) November 1, 1999 Fifth Edition(tm) ABBEY GARGOYLES 2WWW Creature - Gargoyle 3/4 Flying, protection from red ABYSSAL SPECTER 2BB Creature - Specter 2/3 Flying Whenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand. ADARKAR WASTES Land T: Add one colorless mana to your mana pool. T: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you. ÆTHER STORM 3U Enchantment Creature spells can't be played. Pay 4 life: Destroy Æther Storm. It can't be regenerated. Any player may play this ability. AIR ELEMENTAL 3UU Creature - Elemental 4/4 Flying AKRON LEGIONNAIRE 6WW Creature - Legionnaire 8/4 Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. ALABASTER POTION XWW Instant Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn. ALADDIN'S RING 8 Artifact 8, T: Aladdin's Ring deals 4 damage to target creature or player. AMBUSH PARTY 4R Creature - Ambush Party 3/1 First strike, haste #(This creature may attack and T the turn it comes under your control.)# AMULET OF KROOG 2 Artifact 2, T: Prevent the next 1 damage that would be dealt to target creature or player this turn. AN-HAVVA CONSTABLE 1GG Creature - Constable 2/1+* An-Havva Constable's toughness is equal to 1 plus the number of green creatures in play. ANGRY MOB 2WW Creature - Mob 2+*/2+* Trample During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of swamps all opponents control. Otherwise, Angry Mob's power and toughness are each 2. ANIMATE DEAD 1B Enchantment As Animate Dead comes into play, choose a creature card in a graveyard. When Animate Dead comes into play, put the chosen card into play and Animate Dead becomes an enchant creature enchanting the creature. Enchanted creature gets -1/-0. When Animate Dead no longer enchants the targeted creature, destroy that creature. It can't be regenerated. ANIMATE WALL W Enchant Creature Enchanted creature may attack as though it weren't a Wall. ANKH OF MISHRA 2 Artifact Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller. ANTI-MAGIC AURA 2U Enchant Creature Enchanted creature can't be the target of spells and can't be enchanted by enchantments except for Anti-Magic Aura. ARENSON'S AURA 2W Enchantment W, Sacrifice an enchantment: Destroy target enchantment. 3UU: Counter target enchantment spell. ARMAGEDDON 3W Sorcery Destroy all lands. ARMOR OF FAITH W Enchant Creature Enchanted creature gets +1/+1. W: Enchanted creature gets +0/+1 until end of turn. ASHES TO ASHES 1BB Sorcery Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you. ASHNOD'S ALTAR 3 Artifact Sacrifice a creature: Add two colorless mana to your mana pool. ASHNOD'S TRANSMOGRANT 1 Artifact T, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact creature. #(This effect remains until that creature leaves play.)# ASPECT OF WOLF 1G Enchant Creature Enchanted creature gets +X/+Y, where X is equal to half the number of forests you control, rounded down, and Y is equal to half the number of forests you control, rounded up. ATOG 1R Creature - Atog 1/2 Sacrifice an artifact: Atog gets +2/+2 until end of turn. AUROCHS 3G Creature - Aurochs 2/3 Trample Aurochs gets +1/+0 for each other attacking Aurochs as long as it's attacking. AYSEN BUREAUCRATS 1W Creature - Bureaucrat 1/1 T: Tap target creature with power 2 or less. AZURE DRAKE 3U Creature - Drake 2/4 Flying BAD MOON 1B Enchantment Black creatures get +1/+1. BALL LIGHTNING RRR Creature - Ball Lightning 6/1 Trample; haste #(This creature may attack and# T #the turn it comes under your control.)# At end of turn, sacrifice Ball Lightning. BARBED SEXTANT 1 Artifact 1, T, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool and draw a card at the beginning of the next turn's upkeep. BARL'S CAGE 4 Artifact 3: Target creature doesn't untap during its controller's next untap step. BATTERING RAM 2 Artifact Creature 1/1 Banding if attacking Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. BENALISH HERO W Creature - Hero 1/1 Banding BINDING GRASP 3U Enchant Creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay 1U. You control enchanted creature. Enchanted creature gets +0/+1. BIRD MAIDEN 2R Creature -Maiden 1/2 Flying BIRDS OF PARADISE G Creature - Bird 0/1 Flying T: Add one mana of any color to your mana pool. BLACK KNIGHT BB Creature - Knight 2/2 First strike, protection from white BLESSED WINE 1W Instant You gain 1 life. Draw a card at the beginning of the next turn's upkeep. BLIGHT BB Enchant Land When enchanted land becomes tapped, destroy it. BLINKING SPIRIT 3W Creature - Spirit 2/2 0: Return Blinking Spirit to its owner's hand. BLOOD LUST 1R Instant Target creature gets +4/-4 until end of turn. If this would reduce that creature's toughness to less than 1, it reduces it to 1 instead. BOG IMP 1B Creature - Imp 1/1 Flying BOG RATS B Creature - Rat 1/1 Bog Rats can't be blocked by Walls. BOG WRAITH 3B Creature - Wraith 3/3 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# BOOMERANG UU Instant Return target permanent to its owner's hand. BOTTLE OF SULEIMAN 4 Artifact 1, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play. BOTTOMLESS VAULT Land Bottomless Vault comes into play tapped. You may choose not to untap Bottomless Vault during your untap step. At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. T, Remove any number of storage counters from Bottomless Vault: Add B to your mana pool for each storage counter removed this way. BRAINSTORM U Instant Draw three cards, then put two cards from your hand on top of your library in any order. BRAINWASH W Enchant Creature Enchanted creature can't attack unless its controller pays 3. #(This cost is paid as attackers are declared.)# BRASSCLAW ORCS 2R Creature - Orc 3/2 Brassclaw Orcs can't block a creature with power 2 or greater. BREEDING PIT 3B Enchantment At the beginning of your upkeep, sacrifice Breeding Pit unless you pay BB.At the end of your turn, put a 0/1 black Thrull creature token into play. BROKEN VISAGE 4B Instant Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Shadow creature token into play with power and toughness equal to the power and toughness of that creature. Sacrifice the Shadow token at end of turn. BROTHERS OF FIRE 1RR Creature - Brother 2/2 1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. BRUSHLAND Land T: Add one colorless mana to your mana pool. T: Add G or W to your mana pool. Brushland deals 1 damage to you. THE BRUTE 1R Enchant Creature Enchanted creature gets +1/+0. RRR: Regenerate enchanted creature. CARAPACE G Enchant Creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. CARIBOU RANGE 2WW Enchant Land Caribou Range can enchant only a land you control. Enchanted land has "WW, T: Put a 0/1 white Caribou creature token into play." Sacrifice a Caribou: You gain 1 life. CARRION ANTS 2BB Creature - Ant 0/1 1: Carrion Ants gets +1/+1 until end of turn. CASTLE 3W Enchantment Untapped creatures you control get +0/+2. CAT WARRIORS 1GG Creature - Cat Warrior 2/2 Forestwalk #(This creature is unblockable as long as defending player controls a forest.)# CAVE PEOPLE 1RR Creature - Cave-People 1/4 Whenever Cave People attacks, it gets +1/-2 until end of turn. 1RR, T: Target creature gains mountainwalk until end of turn. #(It's unblockable as long as defending player controls a mountain.)# CHUB TOAD 2G Creature - Toad 1/1 Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. CIRCLE OF PROTECTION: ARTIFACTS 1W Enchantment 2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: BLACK 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: BLUE 1W Enchantment 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: GREEN 1W Enchantment 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: RED 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: WHITE 1W Enchantment 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. CITY OF BRASS Land Whenever City of Brass becomes tapped, it deals 1 damage to you. T: Add one mana of any color to your mana pool. CLAY STATUE 4 Artifact Creature 3/1 2: Regenerate Clay Statue. CLOAK OF CONFUSION 1B Enchant Creature Whenever enchanted creature attacks and isn't blocked, you may have it deal no combat damage this turn. If you do, defending player discards a card at random from his or her hand. CLOCKWORK BEAST 6 Artifact Creature 0/4 Clockwork Beast comes into play with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this turn, remove a +1/+0 counter from it. X, T: Put X +1/+0 counters on Clockwork Beast. Clockwork Beast can't have more than seven +1/+0 counters on it. Play this ability only during your upkeep. CLOCKWORK STEED 4 Artifact Creature 0/3 Clockwork Steed comes into play with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this turn, remove a +1/+0 counter from it. X, T: Put X +1/+0 counters on Clockwork Steed. Clockwork Steed can't have more than four +1/+0 counters on it. Play this ability only during your upkeep. COCKATRICE 3GG Creature - Cockatrice 2/4 Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. COLOSSUS OF SARDIA 9 Artifact Creature 9/9 Trample Colossus of Sardia doesn't untap during your untap step. 9: Untap Colossus of Sardia. Play this ability only during your upkeep. CONQUER 3RR Enchant Land You control enchanted land. CORAL HELM 3 Artifact 3, Discard a card at random from your hand: Target creature gets +2/+2 until end of turn. COUNTERSPELL UU Instant Counter target spell. CRAW GIANT 3GGGG Creature - Giant 6/4 Trample Rampage 2 #(Whenever this creature becomes blocked by two or more creatures, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)# CRAW WURM 4GG Creature - Wurm 6/4 CRIMSON MANTICORE 2RR Creature - Manticore 2/2 Flying R, T: Crimson Manticore deals 1 damage to target attacking or blocking creature. CROWN OF THE AGES 2 Artifact 4, T: Move target local enchantment from one creature to another. CRUMBLE G Instant Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. CRUSADE WW Enchantment White creatures get +1/+1. CRYSTAL ROD 1 Artifact Whenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life. CURSED LAND 2BB Enchant Land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to him or her. D'AVENANT ARCHER 2W Creature - Soldier 1/2 T: D'Avenant Archer deals 1 damage to target attacking or blocking creature. DANCE OF MANY UU Enchantment When Dance of Many comes into play, put a token creature into play that's a copy of target creature card in play. When Dance of Many leaves play, remove the token creature from game. When the token creature leaves play, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay UU. DANCING SCIMITAR 4 Artifact Creature 1/5 Flying DANDÂN UU Creature - Dandân 4/1 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice it.) DARK MAZE 4U Creature - Wall 4/5 #(Walls can't attack.)# 0: Dark Maze may attack this turn as though it weren't a Wall. Remove it from the game at end of turn. DARK RITUAL B Instant Add BBB to your mana pool. DEATH SPEAKERS W Creature - Speaker 1/1 Protection from black DEATH WARD W Instant Regenerate target creature. DEATHGRIP BB Enchantment BB: Counter target green spell. DEFLECTION 3U Instant Target spell with a single target targets another target instead. DERELOR 3B Creature - Thrull 4/4 Your black spells cost B more to play. DESERT TWISTER 4GG Sorcery Destroy target permanent. DETONATE XR Sorcery Destroy target artifact with converted mana cost equal to X. It can't be regenerated. Detonate deals X damage to that artifact's controller. DIABOLIC MACHINE 7 Artifact Creature 4/4 3: Regenerate Diabolic Machine. DINGUS EGG 4 Artifact Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller. DISENCHANT 1W Instant Destroy target artifact or enchantment. DISINTEGRATE XR Sorcery Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead. DISRUPTING SCEPTER 3 Artifact 3, T: Target player discards a card from his or her hand. Play this ability only during your turn. DIVINE OFFERING 1W Instant Destroy target artifact. You gain life equal to its converted mana cost. DIVINE TRANSFORMATION 2WW Enchant Creature Enchanted creature gets +3/+3. DRAGON ENGINE 3 Artifact Creature 1/3 2: Dragon Engine gets +1/+0 until end of turn. DRAIN LIFE X1B Sorcery Only black mana may be spent for X. Drain Life deals X damage to target creature or player. You gain 1 life for each 1 damage dealt, but not more than the toughness of that creature or the life total of that player. DRAIN POWER UU Sorcery Target player draws all mana from all lands he or she controls, then empties his or her mana pool. Put an amount of mana into your mana pool equal to the type and amount emptied from that player's this way. DRUDGE SKELETONS 1B Creature - Skeleton 1/1 B: Regenerate Drudge Skeletons. DURKWOOD BOARS 4G Creature - Boar 4/4 DUST TO DUST 1WW Sorcery Remove two target artifacts from the game. DWARVEN CATAPULT XR Instant Dwarven Catapult deals X damage divided evenly, rounded down, among all of an opponent's creatures. DWARVEN HOLD Land Dwarven Hold comes into play tapped. You may choose not to untap Dwarven Hold during your untap step. At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. T, Remove any number of storage counters from Dwarven Hold: Add R to your mana pool for each storage counter removed this way. DWARVEN RUINS Land Dwarven Ruins comes into play tapped. T: Add R to your mana pool. T, Sacrifice Dwarven Ruins: Add RR to your mana pool. DWARVEN SOLDIER 1R Creature - Dwarf 2/1 Whenever Dwarven Soldier blocks or becomes blocked by an Orc, Dwarven Soldier gets +0/+2 until end of turn. DWARVEN WARRIORS 2R Creature - Dwarf 1/1 T: Target creature with power 2 or less is unblockable this turn. EARTHQUAKE XR Sorcery Earthquake deals X damage to each creature without flying and each player. EBON STRONGHOLD Land Ebon Stronghold comes into play tapped. T: Add B to your mana pool. T, Sacrifice Ebon Stronghold: Add BB to your mana pool. ELDER DRUID 3G Creature - Cleric 2/2 3G, T: Tap or untap target artifact, creature, or land. ELKIN BOTTLE 3 Artifact 3 ,T: Remove the top card of your library from the game, face up. Until the beginning of your next upkeep, you may play that card as though it were in your hand. At the beginning of your next upkeep, if you haven't played the card, put it into your graveyard. ELVEN RIDERS 3GG Creature - Elf 3/3 Elven Riders can't be blocked except by creatures with flying and/or Walls. ELVISH ARCHERS 1G Creature - Elf 2/1 First strike ENERGY FLUX 2U Enchantment All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2." ENERVATE 1U Instant Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. ERG RAIDERS 1B Creature - Raider 2/3 At the end of your turn, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless you gained control of it this turn. ERRANTRY 1R Enchant Creature Enchanted creature gets +3/+0. If enchanted creature attacks, no other creature can attack this turn. ETERNAL WARRIOR R Enchant Creature Attacking doesn't cause enchanted creature to tap. EVIL EYE OF ORMS-BY-GORE 4B Creature - Horror 3/6 Evil Eye of Orms-by-Gore can't be blocked except by Walls. Except for creatures named Evil Eye of Orms-by-Gore, creatures you control can't attack. EVIL PRESENCE B Enchant Land Enchanted land is a swamp. EYE FOR AN EYE WW Instant Eye for an Eye deals X damage to the controller of an ability, creature, or spell, that dealt damage to you this turn, where X is the damage dealt by that source. FALLEN ANGEL 3BB Creature - Angel 3/3 Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. FEAR BB Enchant Creature Enchanted creature can't be blocked except by artifact creatures and/or black creatures. FEEDBACK 2B Enchant Enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to him or her. FELDON'S CANE 1 Artifact T, Remove Feldon's Cane from the game: Shuffle your graveyard into your library. FELLWAR STONE 2 Artifact T: Add to your mana pool one mana of any color that a land an opponent controls could produce. FEROZ'S BAN 6 Artifact Creature spells cost 2 more to play. FIRE DRAKE 1RR Creature - Drake 1/2 Flying R: Fire Drake gets +1/+0 until end of turn. Play this ability no more than once each turn. FIREBALL XYR Sorcery Fireball deals X damage divided evenly, rounded down, among Y plus one target creatures and/or players. FIREBREATHING R Enchant Creature R: Enchanted creature gets +1/+0 until end of turn. FLAME SPIRIT 4R Creature - Spirit 2/3 R: Flame Spirit gets +1/+0 until end of turn. FLARE 2R Instant Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. FLASHFIRES 3R Sorcery Destroy all plains. FLIGHT U Enchant Creature Enchanted creature has flying. FLOOD U Enchantment UU: Tap target creature without flying. FLYING CARPET 4 Artifact 2, T: Target creature gains flying until end of turn. FOG G Instant Prevent all combat damage that would be dealt this turn. FORCE OF NATURE 2GGGG Creature - Force 8/8 Trample At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay GGGG. FORCE SPIKE U Instant Counter target spell unless its controller pays 1. FORGET UU Sorcery Target player discards two cards from his or her hand, then draws as many cards as he or she discarded this way. FOUNTAIN OF YOUTH 0 Artifact 2, T: You gain 1 life. FOXFIRE 2G Instant Untap target attacking creature. Prevent all combat damage that would be dealt to or dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep. FROZEN SHADE 2B Creature - Shade 0/1 B: Frozen Shade gets +1/+1 until end of turn. FUNERAL MARCH 1BB Enchant Creature When enchanted creature leaves play, its controller sacrifices a creature. FUNGUSAUR 3G Creature - Fungusaur 2/2 At end of turn, if Fungusaur was dealt damage this turn, put a +1/+1 counter on it. FYNDHORN ELDER 2G Creature - Elf 1/1 T: Add GG to your mana pool. GAME OF CHAOS RRR Sorcery Choose target opponent and flip a coin. If you win the flip, you gain 1 life and that player loses 1 life. If you lose the flip, you lose 1 life and the player gains 1 life. The winner of each flip decides whether to flip again. Double the life stakes with each flip. GASEOUS FORM 2U Enchant Creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. GAUNTLETS OF CHAOS 5 Artifact 5, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land for a permanent you control of the same permanent type. Destroy all enchantments on those permanents. GHAZBÁN OGRE G Creature - Ogre 2/2 At the beginning of your upkeep, if a player has more life than any other, that player gains control of Ghazbán Ogre. GIANT GROWTH G Instant Target creature gets +3/+3 until end of turn. GIANT SPIDER 3G Creature - Spider 2/4 Giant Spider may block as though it had flying. GIANT STRENGTH RR Enchant Creature Enchanted creature gets +2/+2. GLACIAL WALL 2U Creature - Wall 0/7 #(Walls can't attack.)# GLASSES OF URZA 1 Artifact T: Look at target player's hand. GLOOM 2B Enchantment White spells cost an additional 3 to play. Activated abilities on white enchantments cost an additional 3 to play. GOBLIN DIGGING TEAM R Creature - Goblin 1/1 T, Sacrifice Goblin Digging Team: Destroy target Wall. GOBLIN HERO 2R Creature - Goblin 2/2 GOBLIN KING 1RR Creature - Lord 2/2 All Goblins get +1/+1 and have mountainwalk. #(They're unblockable as long as defending player controls a mountain.)# GOBLIN WAR DRUMS 2R Enchantment Each creature you control can't be blocked except by two or more creatures. GOBLIN WARRENS 2R Enchantment 2R, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play. GRAPESHOT CATAPULT 4 Artifact Creature 2/3 T: Grapeshot Catapult deals 1 damage to target creature with flying. GREATER REALM OF PRESERVATION 1W Enchantment 1W: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. GREATER WEREWOLF 4B Creature - Lycanthrope 2/4 At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf. GRIZZLY BEARS 1G Creature - Bear 2/2 HAVENWOOD BATTLEGROUND Land Havenwood Battleground comes into play tapped. T: Add G to your mana pool. T, Sacrifice Havenwood Battleground: Add GG to your mana pool. HEAL W Instant Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card at the beginning of the next turn's upkeep. HEALING SALVE W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. HECATOMB 1BB Enchantment When Hecatomb comes into play, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped swamp you control: Hecatomb deals 1 damage to target creature or player. HELM OF CHATZUK 1 Artifact 1, T: Target creature gains banding until end of turn. HILL GIANT 3R Creature - Giant 3/3 HIPPARION 1W Creature - Hipparion 1/3 Hipparion can't block creatures with power 3 or greater unless you pay 1. #(This cost is paid as blockers are declared.)# THE HIVE 5 Artifact 5, T: Put a 1/1 Wasp artifact creature token with flying into play. HOLLOW TREES Land Hollow Trees comes into play tapped. You may choose not to untap Hollow Trees during your untap step. At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. T, Remove any number of storage counters from Hollow Trees: Add G to your mana pool for each storage counter removed this way. HOLY STRENGTH W Enchant Creature Enchanted creature gets +1/+2. HOMARID WARRIOR 4U Creature - Homarid 3/3 U: Homarid Warrior can't be the target of spells or abilities this turn and doesn't untap during your next untap step. Tap Homarid Warrior. HOWL FROM BEYOND XB Instant Target creature gets +X/+0 until end of turn. HOWLING MINE 2 Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. HUNGRY MIST 2GG Creature - Mist 6/2 At the beginning of your upkeep, sacrifice Hungry Mist unless you pay GG. HURKYL'S RECALL 1U Instant Return all artifacts target player owns to his or her hand. HURLOON MINOTAUR 1RR Creature - Minotaur 2/3 HURRICANE XG Sorcery Hurricane deals X damage to each creature with flying and each player . HYDROBLAST U Instant Choose one - Counter target spell if it's red; or destroy target permanent if it's red. ICATIAN PHALANX 4W Creature - Soldier 2/4 Banding ICATIAN SCOUT W Creature - Soldier 1/1 1, T: Target creature gains first strike until end of turn. ICATIAN STORE Land Icatian Store comes into play tapped. You may choose not to untap Icatian Store during your untap step. At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. T, Remove any number of storage counters from Icatian Store: Add W to your mana pool for each storage counter removed this way. ICATIAN TOWN 5W Sorcery Put four 1/1 white Citizen creature tokens into play. ICE FLOE Land You may choose not to untap Ice Floe during your untap step. T: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step as long as Ice Floe remains tapped. IMPOSING VISAGE R Enchant Creature Enchanted creature can't be blocked except by two or more creatures. INCINERATE 1R Instant Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. INFERNO 5RR Instant Inferno deals 6 damage to each creature and each player. INFINITE HOURGLASS 4 Artifact All creatures get +1/+0 for each time counter on Infinite Hourglass. At the beginning of your upkeep, put a time counter on Infinite Hourglass. 3: Remove a time counter from Infinite Hourglass. Any player may play this ability but only during any upkeep. INITIATES OF THE EBON HAND B Creature - Cleric 1/1 1: Add B to your mana pool. If more than 3 is spent this way in one turn, sacrifice Initiates of the Ebon Hand at end of turn. INSTILL ENERGY G Enchant Creature Enchanted creature has haste. #(It may attack and T the turn it comes under your control.)# 0: Untap enchanted creature. Play this ability only during your turn but only once each turn. IRON STAR 1 Artifact Whenever a player plays a red spell, you may pay 1. If you do, you gain 1 life. IRONCLAW CURSE R Enchant Creature Enchanted creature gets -0/-1. Enchanted creature can't block a creature with power equal to or greater than enchanted creature's toughness. IRONCLAW ORCS 1R Creature - Orc 2/2 Ironclaw Orcs can't block a creature with power 2 or greater. IRONROOT TREEFOLK 4G Creature - Treefolk 3/5 ISLAND SANCTUARY 1W Enchantment If you would draw the first card of your draw step, instead you may skip drawing that card. If you skip that draw, until your next turn, only creatures with flying or islandwalk may attack you. IVORY CUP 1 Artifact Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life. IVORY GUARDIANS 4WW Creature - Guardian 3/3 Protection from red All Guardians get +1/+1 as long as an opponent controls a red card. JADE MONOLITH 4 Artifact 1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. JALUM TOME 3 Artifact 2, T: Draw a card, then discard a card from your hand. JANDOR'S SADDLEBAGS 2 Artifact 3, T: Untap target creature. JAYEMDAE TOME 4 Artifact 4, T: Draw a card. JESTER'S CAP 4 Artifact 2, T, Sacrifice Jester's Cap: Search target player's library and remove three of those cards from the game. Then that player shuffles his or her library. JOHTULL WURM 5G Creature - Wurm 6/6 Whenever a creature blocks it other than the first that blocks it each turn, Johtull Wurm gets -2/-1 until end of turn. JOKULHAUPS 4RR Sorcery Destroy all artifacts, creatures, and lands. They can't be regenerated. JOVEN'S TOOLS 6 Artifact 4, T: This turn, target creature can't be blocked except by Walls. JUSTICE 2WW Enchantment At the beginning of your upkeep, sacrifice Justice unless you pay WW. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller. JUXTAPOSE 3U Sorcery You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, that player chooses one. KARMA 2WW Enchantment At the beginning of each player's upkeep, Karma deals to that player damage equal to the number of swamps he or she controls. KARPLUSAN FOREST Land T: Add one colorless mana to your mana pool. T: Add R or G to your mana pool. Karplusan Forest deals 1 damage to you. KELDON WARLORD 2RR Creature - Lord */* Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. KILLER BEES 1GG Creature - Bee 0/1 Flying G: Killer Bees gets +1/+1 until end of turn. KISMET 3W Enchantment Artifacts, creatures, and lands your opponents control come into play tapped. KJELDORAN DEAD B Creature - Skeleton 3/1 When Kjeldoran Dead comes into play, sacrifice a creature. B: Regenerate Kjeldoran Dead. KJELDORAN ROYAL GUARD 3WW Creature - Soldier 2/5 T: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead as long as Kjeldoran Royal Guard is in play and is a creature. KJELDORAN SKYCAPTAIN 4W Creature - Soldier 2/2 Banding, flying, first strike KNIGHT OF STROMGALD BB Creature - Knight 2/1 Protection from white BB: Knight of Stromgald gets +1/+0 until end of turn. B: Knight of Stromgald gains first strike until end of turn. KROVIKAN FETISH 2B Enchant Creature When Krovikan Fetish comes into play, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1. KROVIKAN SORCERER 2U Creature - Wizard 1/1 T, Discard a card from your hand: Draw a card. T, Discard a black card from your hand: Draw two cards, then discard one of them. LABYRINTH MINOTAUR 3U Creature - Minotaur 1/4 Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. LESHRAC'S RITE B Enchant Creature Enchanted creature has swampwalk. #(It's unblockable as long as defending player controls a swamp.)# LEVIATHAN 5UUUU Creature - Leviathan 10/10 Trample Leviathan comes into play tapped and it doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two islands. #(This cost is paid as attackers are declared.)# LEY DRUID 2G Creature - Cleric 1/1 T: Untap target land. LHURGOYF 2GG Creature - Lhurgoyf */1+* Lhurgoyf's power is equal to the number of creatures in all graveyards, and its toughness is equal to that number plus 1. LIBRARY OF LENG 1 Artifact You have no maximum hand size limit. If a spell or ability forces you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. LIFEFORCE GG Enchantment GG: Counter target black spell. LIFETAP UU Enchantment Whenever a forest an opponent controls becomes tapped, you gain 1 life. LIVING ARTIFACT G Enchant Artifact Whenever you're dealt damage, for each 1 damage, put a vitality counter on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. LIVING LANDS 3G Enchantment All forests are 1/1 creatures that are still lands. LLANOWAR ELVES G Creature - Elf 1/1 T: Add G to your mana pool. LORD OF ATLANTIS UU Creature - Lord 2/2 All Merfolk get +1/+1 and have islandwalk. #(They're unblockable as long as defending player controls an island.)# LORD OF THE PIT 4BBB Creature - Demon 7/7 Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. LOST SOUL 1BB Creature - Minion 2/1 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# LURE 1GG Enchant Creature All creatures able to block enchanted creature do so. MAGICAL HACK U Instant Change the text of target permanent or spell by replacing all instances of one basic land type with another. #(This effect doesn't end at end of turn.) (For example, you may change "swampwalk" to "plainswalk.")# MAGUS OF THE UNSEEN 1U Creature - Wizard 1/1 1U, T: Untap target artifact an opponent control and gain control of it until end of turn. If it's an artifact creature, it gains haste until end of turn. When you lose control of the artifact, tap it. #(The creature may attack and T the turn it comes under your control.)# MANA CLASH R Sorcery You and target player each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. MANA FLARE 2R Enchantment Whenever a player taps a land for mana, that land produces one additional mana of the same type. MANA VAULT 1 Artifact Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay 4. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. T: Add three colorless mana to your mana pool. MANABARBS 3R Enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to him or her. MARSH VIPER 3G Creature - Viper 1/2 Whenever Marsh Viper deals damages to an opponent, that player gets two poison counters. #(If a player has ten or more poison counters, he or she loses the game.)# MEEKSTONE 1 Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps. MEMORY LAPSE 1U Instant Counter target spell. Put it on top of its owner's library instead of into that player's graveyard. MERFOLK OF THE PEARL TRIDENT U Creature - Merfolk 1/1 MESA FALCON 1W Creature - Bird 1/1 Flying 1W: Mesa Falcon gets +0/+1 until end of turn. MESA PEGASUS 1W Creature - Pegasus 1/1 Flying, banding MILLSTONE 2 Artifact 2, T: Put the top two cards of target player's library into his or her graveyard. MIND BOMB U Sorcery Each player may discard up to three cards. Then Mind Bomb deals X damage to each player, where X is three minus the number of cards he or she discarded this way. MIND RAVEL 2B Sorcery Target player discards a card from his or her hand. Draw a card at the beginning of the next turn's upkeep. MIND WARP X3B Sorcery Look at target player's hand and choose X cards from it. That player discards them. MINDSTAB THRULL 1BB Creature - Thrull 2/2 When Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards from his or her hand. MOLE WORMS 2B Creature - Worm 1/1 You may choose not to untap Mole Worms during your untap step. T: Tap target land. It doesn't untap during its controller's untap step as long as Mole Worms remains tapped. MONS'S GOBLIN RAIDERS R Creature - Goblin 1/1 MOUNTAIN GOAT R Creature - Goat 1/1 Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)# MURK DWELLERS 3B Creature - Murk Dwellers 2/2 Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. NATURE'S LORE 1G Sorcery Search your library for a forest card and put that card into play. Then shuffle your library. NECRITE 1BB Creature - Thrull 2/2 When Necrite attacks and isn't blocked, you may sacrifice it to destroy target creature defending player controls. That creature can't be regenerated. NECROPOTENCE BBB Enchantment Skip your draw step. If you would discard a card from your hand, remove that card from the game face down instead. Pay 1 life: Set aside the top card of your library. At the end of your turn, put that card into your hand. NETHER SHADOW BB Creature - Shadow 1/1 Haste #(This creature may attack and T the turn it comes under your control.)# At the beginning of your upkeep, if Nether Shadow is in your graveyard with three creature cards above it, you may put Nether Shadow into play. NEVINYRRAL'S DISK 4 Artifact Nevinyrral's Disk comes into play tapped. 1, T: Destroy all artifacts, creatures, and enchantments. NIGHTMARE 5B Creature - Nightmare */* Flying Nightmare's power and toughness are each equal to the number of swamps you control. OBELISK OF UNDOING 1 Artifact 6, T: Return target permanent you own and control to your hand. ORCISH ARTILLERY 1RR Creature - Orc 1/3 T: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. ORCISH CAPTAIN R Creature - Orc 1/1 1: Choose a target Orc. Flip a coin. If you win the flip, that Orc gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. ORCISH CONSCRIPTS R Creature - Orc 2/2 Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block. ORCISH FARMER 1RR Creature - Orc 2/2 T: Target land becomes a swamp until its controller's next untap step. ORCISH ORIFLAMME 3R Enchantment Attacking creatures you control get +1/+0. ORCISH SQUATTERS 4R Creature - Orc 2/3 Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters deals no combat damage this turn. Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls. If you do, Orcish Squatters deals no combat damage this turn. You lose control of that land when you lose control of Orcish Squatters. ORDER OF THE SACRED TORCH 1WW Creature - Paladin 2/2 T, Pay 1 life: Counter target black spell. ORDER OF THE WHITE SHIELD WW Creature - Knight 2/1 Protection from black W: Order of the White Shield gains first strike until end of turn. WW: Order of the White Shield gets +1/+0 until end of turn. ORGG 3RR Creature - Orgg 6/6 Trample Orgg can't attack if defending player controls an untapped creature with power 3 or greater. Orgg can't block creatures with power 3 or greater. ORNITHOPTER 0 Artifact Creature 0/2 Flying PANIC R Instant Play only during combat before defense is chosen. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep. PARALYZE B Enchant Creature When Paralyze comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "At the beginning of your upkeep, you may pay 4. If you do, untap this creature." PEARLED UNICORN 2W Creature - Unicorn 2/2 PENTAGRAM OF THE AGES 4 Artifact 4, T: The next time a source of your choice would deal damage to you this turn, prevent that damage. PERSONAL INCARNATION 3WWW Creature - Avatar 6/6 o0: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may play this ability. When Personal Incarnation is put into a graveyard from play, its owner loses half his or her life, rounded up. PESTILENCE 2BB Enchantment At end of turn, if there are no creatures in play, sacrifice Pestilence. B: Pestilence deals 1 damage to each creature and each player. PHANTASMAL FORCES 3U Creature - Phantasm 4/1 Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay U. PHANTASMAL TERRAIN UU Enchant Land As Phantasmal Terrain comes into play, choose a basic land type. Enchanted land is a basic land of the chosen type. PHANTOM MONSTER 3U Creature - Phantasm 3/3 Flying PIKEMEN 1W Creature - Pikemen 1/1 Banding, first strike PIRATE SHIP 4U Creature - Ship 4/3 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.) T: Pirate Ship deals 1 damage to target creature or player. PIT SCORPION 2B Creature - Scorpion 1/1 Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. #(A player with ten or more poison counters loses the game.)# PLAGUE RATS 2B Creature - Rat */* Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats in play. PORTENT U Sorcery Look at the top three cards of target player's library. Put those cards back on top of that library in any order. You may then have that player shuffle his or her library. Draw a card at the beginning of the next turn's upkeep. POWER SINK XU Instant Counter target spell unless its controller pays X. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. POX BBB Sorcery Each player loses 1/3 of his or her life, then discards 1/3 of the cards in his or her hand, then sacrifices 1/3 of the creatures he or she controls, then sacrifices 1/3 of the lands he or she controls. Round each loss up. PRADESH GYPSIES 2G Creature - Gypsy 1/1 1G, T: Target creature gets -2/-0 until end of turn. PRIMAL CLAY 4 Artifact Creature */* Primal Clay comes into play as your choice of a 3/3 artifact creature; a 2/2 artifact creature with flying; or a 1/6 Wall artifact creature. #(Walls can't attack.)# PRIMAL ORDER 2GG Enchantment At the beginning of each player's upkeep, Primal Order deals X damage to that player, where X is the number of nonbasic lands he or she controls. PRIMORDIAL OOZE R Creature - Ooze 1/1 Primordial Ooze attacks each turn if able. At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then pay X, where X is equal to the number of +1/+1 counters on Primordial Ooze, or tap Primordial Ooze and it deals X damage to you. PRISMATIC WARD 1W Enchant Creature As Prismatic Ward comes into play, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color. PRODIGAL SORCERER 2U Creature - Wizard 1/1 T: Prodigal Sorcerer deals 1 damage to target creature or player. PSYCHIC VENOM 1U Enchant Land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. PYROBLAST R Instant Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue. PYROTECHNICS 4R Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. RABID WOMBAT 2GG Creature - Wombat 0/1 Attacking doesn't cause Rabid Wombat to tap. Rabid Wombat gets +2/+2 for each enchant creature enchanting it. RADJAN SPIRIT 3G Creature - Spirit 3/2 T: Target creature loses flying until end of turn. RAG MAN 2BB Creature - Rag Man 2/1 BBB, T: Look at target opponent's hand. That player discards a creature card at random from it. Play this ability only during your turn. RAISE DEAD B Sorcery Return target creature card from your graveyard to your hand. RAY OF COMMAND 3U Instant Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. #(It may attack and T the turn it comes under your control.)# At end of turn, if you don't control the creature, tap it. RECALL XXU Sorcery Discard X cards from your hand, then return a card from your graveyard to your hand for each card discarded this way. Remove Recall from the game. REEF PIRATES 1UU Creature - Ship 2/2 Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. REGENERATION 1G Enchant Creature G: Regenerate enchanted creature. REMOVE SOUL 1U Instant Counter target creature spell. REPENTANT BLACKSMITH 1W Creature - Smith 1/2 Protection from red REVERSE DAMAGE 1WW Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. RIGHTEOUSNESS W Instant Target blocking creature gets +7/+7 until end of turn. ROD OF RUIN 4 Artifact 3, T: Rod of Ruin deals 1 damage to target creature or player. RUINS OF TROKAIR Land Ruins of Trokair comes into play tapped. T: Add W to your mana pool. T, Sacrifice Ruins of Trokair: Add WW to your mana pool. SABRETOOTH TIGER 2R Creature - Tiger 2/1 First strike SACRED BOON 1W Instant Prevent the next 3 damage that would be dealt to target creature this turn. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented this way. SAMITE HEALER 1W Creature - Cleric 1/1 T: Prevent the next 1 damage that would be dealt to target creature or player this turn. SAND SILOS Land Sand Silos comes into play tapped. You may choose not to untap Sand Silos during your untap step. At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. T, Remove any number of storage counters from Sand Silos: Add U to your mana pool for each storage counter removed this way. SCALED WURM 7G Creature - Wurm 7/6 SCATHE ZOMBIES 2B Creature - Zombie 2/2 SCAVENGER FOLK G Creature - Scavenger Folk 1/1 G, T, Sacrifice Scavenger Folk: Destroy target artifact. SCRYB SPRITES G Creature - Faerie 1/1 Flying SEA SERPENT 5U Creature - Serpent 5/5 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.) SEA SPIRIT 4U Creature - Spirit 2/3 U: Sea Spirit gets +1/+0 until end of turn. SEA SPRITE 1U Creature - Faerie 1/1 Flying, protection from red SEASINGER 1UU Creature - Merfolk 0/1 When you control no islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. T: Gain control of target creature whose controller controls an islandfor as long as you control Seasinger and for as long as Seasinger remains tapped. SEGOVIAN LEVIATHAN 4U Creature - Serpent 3/3 Islandwalk #(This creature is unblockable as long as defending player controls an island.)# SENGIR AUTOCRAT 3B Creature - Minion 2/2 When Sengir Autocrat comes into play, put three black 0/1 Serf creature tokens into play. When Sengir Autocrat leaves play, remove all Serf tokens from play. SERAPH 6W Creature - Angel 4/4 Flying Whenever a creature damaged by Seraph this turn is put into a graveyard, put that creature into play under your control at the end of turn. Sacrifice the creature when you lose control of Seraph. SERPENT GENERATOR 6 Artifact 4, T: Put a 1/1 Poison Snake artifact creature token into play. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." #(A player with ten or more poison counters loses the game.)# SERRA BESTIARY WW Enchant Creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay WW. Enchanted creature can't attack, block, or use an activated ability with T in its cost. SERRA PALADIN 2WW Creature - Paladin 2/2 T: Prevent the next 1 damage that would be dealt to target creature or player. 1WW, T: Attacking doesn't cause target creature to tap this turn. SHANODIN DRYADS G Creature - Dryad 1/1 Forestwalk #(This creature is unblockable as long as defending player controls a forest.)# SHAPESHIFTER 6 Artifact Creature */7-* As Shapeshifter comes into play, choose a number between 0 and 7 as the value of *. At the beginning of your upkeep, you may change the value of * by choosing a number between 0 and 7. Shapeshifter's power is * and its toughness is 7 - *. SHATTER 1R Instant Destroy target artifact. SHATTERSTORM 2RR Sorcery Destroy all artifacts. They can't be regenerated. SHIELD BEARER 1W Creature - Soldier 0/3 Banding SHIELD WALL 1W Instant Creatures you control get +0/+2 until end of turn. SHIVAN DRAGON 4RR Creature - Dragon 5/5 Flying R: Shivan Dragon gets +1/+0 until end of turn. SHRINK G Instant Target creature gets -5/-0 until end of turn. SIBILANT SPIRIT 5U Creature - Spirit 5/6 Flying Whenever Sibilant Spirit attacks, defending player may draw a card. SKULL CATAPULT 4 Artifact 1, T, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. SLEIGHT OF MIND U Instant Change the text of target spell or permanent by replacing all instances of one color word with another. #(This effect doesn't end at end of turn.) (For example, you may change "counters black spells" to "counters blue spells.") # SMOKE RR Enchantment Players can't untap more than one creature during their untap steps. SORCERESS QUEEN 1BB Creature - Sorceress 1/1 T: Target creature other than Sorceress Queen becomes 0/2 until end of turn. SOUL BARRIER 2U Enchantment Whenever an opponent plays a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays 2. SOUL NET 1 Artifact Whenever a creature is put into a graveyard from play, you may pay 1. If you do, you gain 1 life. SPELL BLAST XU Instant Counter target spell with converted mana cost equal to X. SPIRIT LINK W Enchant Creature Whenever enchanted creature deals damage, you gain 1 life for each 1 damage dealt. STAMPEDE 1GG Instant Attacking creatures get +1/+0 and gain trample until end of turn. STASIS 1U Enchantment Each player skips his or her untap step. At the beginning of your upkeep, sacrifice Stasis unless you pay U. STEAL ARTIFACT 2UU Enchant Artifact You control enchanted artifact. STONE GIANT 2RR Creature - Giant 3/4 T: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. At end of turn, destroy that creature. STONE RAIN 2R Sorcery Destroy target land. STONE SPIRIT 4R Creature - Spirit 4/3 Stone Spirit can't be blocked by creatures with flying. STREAM OF LIFE XG Sorcery Target player gains X life. STROMGALD CABAL 1BB Creature - Knight 2/2 T, Pay 1 life: Counter target white spell. SULFUROUS SPRINGS Land T: Add one colorless mana to your mana pool. T: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you. SVYELUNITE TEMPLE Land Svyelunite Temple comes into play tapped. T: Add U to your mana pool. T, Sacrifice Svyelunite Temple: Add UU to your mana pool. SYLVAN LIBRARY 1G Enchantment At the beginning of your draw step, you may draw two cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. TARPAN G Creature - Tarpan 1/1 When Tarpan is put into a graveyard from play, you gain 1 life. TAWNOS'S WEAPONRY 2 Artifact You may choose not to untap Tawnos's Weaponry during your untap step. 2, T: Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped. TERROR 1B Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. THICKET BASILISK 3GG Creature - Basilisk 2/4 Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. THRONE OF BONE 1 Artifact Whenever a player plays a black spell, you may pay 1. If you do, you gain 1 life. THRULL RETAINER B Enchant Creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature. TIME BOMB 4 Artifact At the beginning of your upkeep, put a time counter on Time Bomb. 1, T, Sacrifice Time Bomb: Time Bomb deals X damage to each creature and each player, where X is the number of time counters on Time Bomb. TIME ELEMENTAL 2U Creature - Elemental 0/2 When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. 2UU, T: Return target permanent with no enchantments on it to its owner's hand. TITANIA'S SONG 3G Enchantment Each noncreature artifact loses its abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves play, this effect continues until end of turn. TORTURE B Enchant Creature 1B: Put a -1/-1 counter on enchanted creature. TOUCH OF DEATH 2B Sorcery Touch of Death deals 1 damage to target player. You gain 1 life. Draw a card at the beginning of the next turn's upkeep. TRANQUILITY 2G Sorcery Destroy all enchantments. TRUCE 2W Instant Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. TSUNAMI 3G Sorcery Destroy all islands. TUNDRA WOLVES W Creature - Wolf 1/1 First strike TWIDDLE U Instant Tap or untap target artifact, creature, or land. UNDERGROUND RIVER Land T: Add one colorless mana to your mana pool. T: Add U or B to your mana pool. Underground River deals 1 damage to you. UNHOLY STRENGTH B Enchant Creature Enchanted creature gets +2/+1. UNSTABLE MUTATION U Enchant Creature Enchanted creature gets +3/+3. At the beginning of its controller's upkeep, put a -1/-1 counter on enchanted creature. UNSUMMON U Instant Return target creature to its owner's hand. UNTAMED WILDS 2G Sorcery Search your library for a basic land card and put that card into play. Then shuffle your library. UPDRAFT 1U Instant Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep. URZA'S AVENGER 6 Artifact Creature 4/4 0: Urza's Avenger gets -1/-1 and your choice of banding, flying, first strike, or trample until end of turn. URZA'S BAUBLE 0 Artifact T, Sacrifice Urza's Bauble: Choose a card at random from target player's hand and look at that card. You draw a card at the beginning of the next turn's upkeep. URZA'S MINE Land T: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add an additional one colorless mana to your mana pool. URZA'S POWER PLANT Land T: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add an additional one colorless mana to your mana pool. URZA'S TOWER Land T: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add two additional colorless mana to your mana pool. VAMPIRE BATS B Creature - Bat 0/1 Flying B: Vampire Bats gets +1/+0 until end of turn. Play this ability no more than twice each turn. VENOM 1GG Enchant Creature When enchanted creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. VERDURAN ENCHANTRESS 1GG Creature - Wizard 0/2 Whenever you play an enchantment spell, you may draw a card. VODALIAN SOLDIERS 1U Creature - Merfolk 1/2 WALL OF AIR 1UU Creature - Wall 1/5 #(Walls can't attack.)# Flying WALL OF BONE 2B Creature - Wall 1/4 #(Walls can't attack.)# B: RegenerateWall of Bone. WALL OF BRAMBLES 2G Creature - Wall 2/3 #(Walls can't attack.)# G: Regenerate Wall of Brambles. WALL OF FIRE 1RR Creature - Wall 0/5 #(Walls can't attack.)# R: Wall of Fire gets +1/+0 until end of turn. WALL OF SPEARS 3 Artifact Creature - Wall 2/3 #(Walls can't attack.)# First strike WALL OF STONE 1RR Creature - Wall 0/8 #(Walls can't attack.)# WALL OF SWORDS 3W Creature - Wall 3/5 #(Walls can't attack.)# Flying WANDERLUST 2G Enchant Creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to him or her. WAR MAMMOTH 3G Creature - Mammoth 3/3 Trample WARP ARTIFACT BB Enchant Artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to him or her. WEAKNESS B Enchant Creature Enchanted creature gets -2/-1. WHIRLING DERVISH GG Creature - Dervish 1/1 Protection from black At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. WHITE KNIGHT WW Creature - Knight 2/2 First strike, protection from black WILD GROWTH G Enchant Land Whenever enchanted land is tapped for mana, it produces an additional G. WIND SPIRIT 4U Creature - Spirit 3/2 Flying Wind Spirit can't be blocked by only one creature. WINDS OF CHANGE R Sorcery Each player shuffles his or her hand into his or her library, then draws a new hand of as many cards as he or she had before. WINTER BLAST XG Sorcery Tap X target creatures. Winter Blast deals 2 damage to each of those creatures that have flying. WINTER ORB 2 Artifact As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. WOLVERINE PACK 2GG Creature - Wolverine Pack 2/4 Rampage 2 #(Whenever this creature becomes blocked by two or more creatures, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)# WOODEN SPHERE 1 Artifact Whenever a player plays a green spell, you may pay 1. If you do, you gain 1 life. WORD OF BLASTING 1R Instant Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. WRATH OF GOD 2WW Sorcery Destroy all creatures. They can't be regenerated. THE WRETCHED 3BB Creature - Wretched 2/5 At end of combat, gain control of all creatures blocking The Wretched as long as you control The Wretched. WYLULI WOLF 1G Creature - Wolf 1/1 T: Target creature gets +1/+1 until end of turn. XENIC POLTERGEIST 1BB Creature - Poltergeist 1/1 T: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. ZEPHYR FALCON 1U Creature - Bird 1/1 Flying Attacking doesn't cause Zephyr Falcon to tap. ZOMBIE MASTER 1BB Creature - Lord 2/3 All Zombies have "B: Regenerate this creature" and swampwalk. #(They're unblockable as long as defending player controls a swamp.)# ZUR'S WEIRDING 3U Enchantment Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. If no one does, that player then draws the card. Fifth Edition(tm) November 1, 1999 Fourth Edition(tm) ABOMINATION 3BB Creature - Abomination 2/6 Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. AIR ELEMENTAL 3UU Creature - Elemental 4/4 Flying ALABASTER POTION XWW Instant Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn. ALADDIN'S LAMP 10 Artifact X, T: The next time you would draw a card this turn, instead look at the top X cards of your library and choose one of them. Draw that card, then shuffle the rest and put them on the bottom of your library. X can't be 0. ALADDIN'S RING 8 Artifact 8, T: Aladdin's Ring deals 4 damage to target creature or player. ALI BABA R Creature - Ali Baba 1/1 R: Tap target Wall. AMROU KITHKIN WW Creature - Kithkin 1/1 Amrou Kithkin can't be blocked by creatures with power 3 or greater. AMULET OF KROOG 2 Artifact 2, T: Prevent the next 1 damage that would be dealt to target creature or player this turn. ANGRY MOB 2WW Creature - Mob 2+*/2+*Trample During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of swamps all opponents control. Otherwise, Angry Mob's power and toughness are each 2. ANIMATE ARTIFACT 3U Enchant Artifact Enchanted artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. ANIMATE DEAD 1B Enchantment As Animate Dead comes into play, choose a creature card in a graveyard. When Animate Dead comes into play, put the chosen card into play and Animate Dead becomes an enchant creature enchanting the creature. Enchanted creature gets -1/-0. When Animate Dead leaves play, destroy enchanted creature. It can't be regenerated. ANIMATE WALL W Enchant Creature Enchanted creature may attack as though it weren't a Wall. ANKH OF MISHRA 2 Artifact Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller. APPRENTICE WIZARD 1UU Creature - Wizard 0/1 U, T: Add three colorless mana to your mana pool. ARMAGEDDON 3W Sorcery Destroy all lands. ARMAGEDDON CLOCK 6 Artifact At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage to each player, equal to the number of doom counters on it. 4: Remove a doom counter from Armageddon Clock. Any player may play this ability but only during upkeep. ASHES TO ASHES 1BB Sorcery Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you. ASHNOD'S BATTLE GEAR 2 Artifact You may choose not to untap Ashnod's Battle Gear during your untap step. 2, T: Target creature you control gets +2/-2 as long as Ashnod's Battle Gear remains tapped. ASPECT OF WOLF 1G Enchant Creature Enchanted creature gets +X/+Y, where X is equal to half the number of forests you control, rounded down, and Y is equal to half the number of forests you control, rounded up. BACKFIRE U Enchant Creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to enchanted creature's controller. BAD MOON 1B Enchantment Black creatures get +1/+1. BALANCE 1W Sorcery Except the player who controls the fewest lands, each player sacrifices lands until all players control the same number of lands as the player who controls the fewest. Players do the same for creatures and for cards in hand. BALL LIGHTNING RRR Creature - Ball Lightning 6/1 Trample; haste #(This creature may attack and# T #the turn it comes under your control.)# At end of turn, sacrifice Ball Lightning. BATTERING RAM 2 Artifact Creature 1/1 Banding if attacking Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. BENALISH HERO W Creature - Hero 1/1 Banding BIRD MAIDEN 2R Creature -Maiden 1/2 Flying BIRDS OF PARADISE G Creature - Bird 0/1 Flying T: Add one mana of any color to your mana pool. BLACK KNIGHT BB Creature - Knight 2/2 First strike, protection from white BLACK MANA BATTERY 4 Artifact 2, T: Put a charge counter on Black Mana Battery. T, Remove any number of charge counters from Black Mana Battery: Add B to your mana pool, plus B for each charge counter removed this way. DAK: I'd like to do it this way instead. BLACK VISE 1 Artifact As Black Vise comes into play, choose target opponent. At the beginning of the chosen player's draw step, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus four. BLACK WARD W Enchant Creature Enchanted creature gains protection from black. BLESSING WW Enchant Creature W: Enchanted creature gets +1/+1 until end of turn. BLIGHT BB Enchant Land When enchanted land becomes tapped, destroy it. BLOOD LUST 1R Instant Target creature gets +4/-4 until end of turn. If this would reduce that creature's toughness to less than 1, it reduces it to 1 instead. BLUE ELEMENTAL BLAST U Instant Choose one - Counter target red spell; or destroy target red permanent. BLUE MANA BATTERY 4 Artifact 2, T: Put a charge counter on Blue Mana Battery. T, Remove any number of charge counters from Blue Mana Battery: Add U to your mana pool, plus U for each charge counter removed this way.. BLUE WARD W Enchant Creature Enchanted creature gains protection from blue. BOG IMP 1B Creature - Imp 1/1 Flying BOG WRAITH 3B Creature - Wraith 3/3 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# BOTTLE OF SULEIMAN 4 Artifact 1, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play. BRAINWASH W Enchant Creature Enchanted creature can't attack unless its controller pays an additional 3. BRASS MAN 1 Artifact Creature 1/3 Brass Man doesn't untap during your untap phase. 1: Untap Brass Man. Play this ability only during your upkeep. BRONZE TABLET 6 Artifact Remove Bronze Tablet from your deck before playing if you're not playing for ante. Bronze Tablet comes into play tapped. 4: If target card's controller pays 10 life, sacrifice Bronze Tablet. If he or she doesn't, remove Bronze Tablet and that card from game. Exchange ownership of those cards. BROTHERS OF FIRE 1RR Creature - Brother 2/2 1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. BURROWING R Enchant Creature Enchanted creature has mountainwalk. #(It's unblockable as long as defending player controls a mountain.)# CARNIVOROUS PLANT 3G Creature - Wall 4/5 #(Walls can't attack.)# CARRION ANTS 2BB Creature - Ant 0/1 1: Carrion Ants gets +1/+1 until end of turn. CASTLE 3W Enchantment Untapped creatures you control get +0/+2. CAVE PEOPLE 1RR Creature - Cave People 1/4 Whenever Cave People attacks, it gets +1/-2 until end of turn. 1RR, T: Target creature gains mountainwalk until end of turn. #(It's unblockable as long as defending player controls a mountain.)# CELESTIAL PRISM 3 Artifact 2, T: Add one mana of any color to your mana pool. CHANNEL GG Sorcery You gain "Pay 1 life: Add one colorless mana to your mana pool" until end of turn. CHAOSLACE R Instant Change the color of target spell or target permanent to red. #(Mana symbols on that permanent remain unchanged.)# CIRCLE OF PROTECTION: ARTIFACTS 1W Enchantment 2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: BLACK 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: BLUE 1W Enchantment 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: GREEN 1W Enchantment 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: RED 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: WHITE 1W Enchantment 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. CLAY STATUE 4 Artifact Creature 3/1 2: Regenerate Clay Statue. CLOCKWORK AVIAN 5 Artifact Creature 0/4 Flying Clockwork Avian comes into play with four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this turn, remove a +1/+0 counter from it. X, T: Put X +1/+0 counters on Clockwork Avian. Clockwork Avian can't have more than four +1/+0 counters on it. Play this ability only during your upkeep. CLOCKWORK BEAST 6 Artifact Creature 0/4 Clockwork Beast comes into play with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this turn, remove a +1/+0 counter from it. X, T: Put X +1/+0 counters on Clockwork Beast. Clockwork Beast can't have more than seven +1/+0 counters on it. Play this ability only during your upkeep. COCKATRICE 3GG Creature - Cockatrice 2/4 Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. COLOSSUS OF SARDIA 9 Artifact Creature 9/9 Trample Colossus of Sardia doesn't untap during your untap step. 9: Untap Colossus of Sardia. Play this ability only during your upkeep. CONSERVATOR 4 Artifact 3, T: Prevent the next 2 damage that would be dealt to you this turn. CONTROL MAGIC 2UU Enchant Creature You control target creature. CONVERSION 2WW Enchantment All mountains are plains. At the beginning of your upkeep, sacrifice Conversion unless you pay WW. CORAL HELM 3 Artifact 3, Discard a card at random from your hand: Target creature gets +2/+2 until end of turn. COSMIC HORROR 3BBB Creature - Horror 7/7 First strike At the beginning of your upkeep, sacrifice Cosmic Horror and it deals 7 damage to you unless you pay 3BBB. COUNTERSPELL UU Instant Counter target spell. CRAW WURM 4GG Creature - Wurm 6/4 CREATURE BOND 1U Enchant Creature When enchanted creature is put into a graveyard, Creature Bond deals damage equal to enchanted creature's toughness to enchanted creature's controller. CRIMSON MANTICORE 2RR Creature - Manticore 2/2 Flying R, T: Crimson Manticore deals 1 damage to target attacking or blocking creature. CRUMBLE G Instant Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. CRUSADE WW Enchantment White creatures get +1/+1. CRYSTAL ROD 1 Artifact Whenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life. CURSED LAND 2BB Enchant Land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to him or her. CURSED RACK 4 Artifact As Cursed Rack comes into play, choose target opponent. At the end of his or her turn, the chosen player discards down to four cards. CYCLOPEAN MUMMY 1B Creature - Mummy 2/1 When Cyclopean Mummy is put into a graveyard from play, remove Cyclopean Mummy from the game. DANCING SCIMITAR 4 Artifact Creature 1/5 Flying DARK RITUAL B Instant Add BBB to your mana pool. DEATH WARD W Instant Regenerate target creature. DEATHGRIP BB Enchantment BB: Counter target green spell. DEATHLACE B Instant Change the color of target spell or target permanent to black. #(Mana symbols on that permanent remain unchanged.)# DESERT TWISTER 4GG Sorcery Destroy target permanent. DETONATE XR Sorcery Destroy target artifact with converted mana cost equal to X. It can't be regenerated. Detonate deals X damage to that artifact's controller. DIABOLIC MACHINE 7 Artifact Creature 4/4 3: Regenerate Diabolic Machine. DINGUS EGG 4 Artifact Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller. DISENCHANT 1W Instant Destroy target artifact or enchantment. DISINTEGRATE XR Sorcery Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead. DISRUPTING SCEPTER 3 Artifact 3, T: Target player discards a card from his or her hand. Play this ability only during your turn. DIVINE TRANSFORMATION 2WW Enchant Creature Enchanted creature gets +3/+3. DRAGON ENGINE 3 Artifact Creature 1/3 2: Dragon Engine gets +1/+0 until end of turn. DRAGON WHELP 2RR Creature - Dragon 2/3 Flying R: Dragon Whelp gets +1/+0 until end of turn. If this ability is played four or more times during a turn, sacrifice Dragon Whelp at end of turn. DRAIN LIFE X1B Sorcery Only black mana may be spent for X. Drain Life deals X damage to target creature or player. You gain 1 life for each 1 damage dealt, but not more than the toughness of that creature or the life total of that player. DRAIN POWER UU Sorcery Target player draws all mana from all lands he or she controls, then empties his or her mana pool. Put an amount of mana into your mana pool equal to the type and amount emptied from that player's this way. DRUDGE SKELETONS 1B Creature - Skeleton 1/1 B: Regenerate Drudge Skeletons. DURKWOOD BOARS 4G Creature - Boar 4/4 DWARVEN WARRIORS 2R Creature - Dwarf 1/1 T: Target creature with power 2 or less is unblockable this turn. EARTH ELEMENTAL 3RR Creature - Elemental 4/5 EARTHQUAKE XR Sorcery Earthquake deals X damage to each creature without flying and each player. EBONY HORSE 3 Artifact 2, T: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature. EL-HAJJåJ 1BB Creature - El-Hajj‰j 1/1 Whenever El-Hajj‰j deals damage to a creature or player, you gain life equal to the damage dealt, but not more than the toughness of that creature or the life total of that player. ELDER LAND WURM 4WWW Creature - Wurm 5/5 Trample Elder Land Wurm can't attack unless it blocked a creature during a previous turn. DAK unless it blocked a creature before this turn? ELVEN RIDERS 3GG Creature - Elf 3/3 Elven Riders can't be blocked except by creatures with flying and/or Walls. ELVISH ARCHERS 1G Creature - Elf 2/1 First strike ENERGY FLUX 2U Enchantment All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2." ENERGY TAP U Sorcery Tap target untapped creature you control. Add an amount of colorless mana equal to its converted mana cost to your mana pool. ERG RAIDERS 1B Creature - Raider 2/3 At the end of your turn, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you. Ignore this effect if you didn't control Erg Raiders continuously since the beginning of the turn. EROSION UUU Enchant Land At the beginning of the upkeep of enchanted land's controller, destroy enchanted land unless that player pays 1 or 1 life. ETERNAL WARRIOR R Enchant Creature Attacking doesn't cause enchanted creature to tap. EVIL PRESENCE B Enchant Land Enchanted land is a swamp. EYE FOR AN EYE WW Instant Eye for an Eye deals X damage to the controller of an ability, creature, or spell, that dealt damage to you this turn, where X is the damage dealt by that source. FEAR BB Enchant Creature Enchanted creature can't be blocked except by artifact creatures and/or black creatures. FEEDBACK 2B Enchant Enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to him or her. FELLWAR STONE 2 Artifact T: Add to your mana pool one mana of any color that an opponent's land could produce. FIRE ELEMENTAL 3RR Creature - Elemental 5/4 FIREBALL XYR Sorcery Fireball deals X damage divided evenly, rounded down, among Y plus one target creatures and/or players. FIREBREATHING R Enchant Creature R: Enchanted creature gets +1/+0 until end of turn. FISSURE 3RR Instant Destroy target creature or land. It can't be regenerated. FLASHFIRES 3R Sorcery Destroy all plains. FLIGHT U Enchant Creature Enchanted creature has flying. FLOOD U Enchantment UU: Tap target creature without flying. FLYING CARPET 4 Artifact 2, T: Target creature gains flying until end of turn. FOG G Instant Prevent all combat damage that would be dealt this turn. FORCE OF NATURE 2GGGG Creature - Force 8/8 Trample At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay GGGG. FORTIFIED AREA 1WW Enchantment Walls you control get +1/+0 and gain banding. FROZEN SHADE 2B Creature - Shade 0/1 B: Frozen Shade gets +1/+1 until end of turn. FUNGUSAUR 3G Creature - Fungusaur 2/2 At end of turn, if Fungusaur was dealt damage this turn, put a +1/+1 counter on it. GAEA'S LIEGE 3GGG Creature - Gaea's Liege */* As long as Gaea's Liege isn't attacking, it's power and toughness are each equal to the number of forests you control. As long as Gaea's Leige is attacking, it's power and toughness are each equal to the number of forest defending player controls. T: Target land becomes a forest until Gaea's Liege leaves play. GASEOUS FORM 2U Enchant Creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. GHOST SHIP 2UU Creature - Ship 2/4 Flying UUU: Regenerate Ghost Ship. GIANT GROWTH G Instant Target creature gets +3/+3 until end of turn. GIANT SPIDER 3G Creature - Spider 2/4 Giant Spider may block as though it had flying. GIANT STRENGTH RR Enchant Creature Enchanted creature gets +2/+2. GIANT TORTOISE 1u Creature - Tortoise 1/1 Giant Tortoise gets +0/+3 as long as it's untapped. GLASSES OF URZA 1 Artifact T: Look at target player's hand. GLOOM 2B Enchantment White spells cost an additional 3 to play. Activated abilities on white enchantments cost an additional 3 to play. GOBLIN BALLOON BRIGADE R Creature - Goblin 1/1 R: Goblin Balloon Brigade gains flying until end of turn. GOBLIN KING 1RR Creature - Lord 2/2 All Goblins get +1/+1 and have mountainwalk. #(They're unblockable as long as defending player controls a mountain.)# GOBLIN ROCK SLED 1R Creature - Rock Sled 3/1 Trample Rock Sled doesn't untap during your untap step if it attacked during your last turn. Rock Sled can't attack unless defending player controls a mountain. GRAPESHOT CATAPULT 4 Artifact Creature 2/3 T: Grapeshot Catapult deals 1 damage to target creature with flying. GRAY OGRE 2R Creature - Ogre 2/2 GREED 3B Enchantment B, Pay 2 life: Draw a card. GREEN MANA BATTERY 4 Artifact 2, t: Put a charge counter on Green Mana Battery. T, Remove any number of charge counters from Green Mana Battery: Add G to your mana pool, plus G for each charge counter removed this way. GREEN WARD W Enchant Creature Enchanted creature has protection from green. GRIZZLY BEARS 1G Creature - Bear 2/2 HEALING SALVE W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. HELM OF CHATZUK 1 Artifact 1, T: Target creature gains banding until end of turn. HILL GIANT 3R Creature - Giant 3/3 HOLY ARMOR W Enchant Creature Enchanted creature gets +0/+2. W: Enchanted creature gets +0/+1 until end of turn. HOLY STRENGTH W Enchant Creature Enchanted creature gets +1/+2. HOWL FROM BEYOND XB Instant Target creature gets +X/+0 until end of turn. HOWLING MINE 2 Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. HURKYL'S RECALL 1U Instant Return to target player's hand all artifacts he or she owns. HURLOON MINOTAUR 1RR Creature - Minotaur 2/3 HURR JACKAL R Creature - Jackal 1/1 T: Target creature can't be regenerated this turn. HURRICANE XG Sorcery Hurricane deals X damage to each creature with flying and each player . HYPNOTIC SPECTER 1BB Creature - Specter 2/2 Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random from his or her hand. IMMOLATION R Enchant Creature Enchanted creature gets +2/-2. INFERNO 5RR Instant Inferno deals 6 damage to each creature and each player. INSTILL ENERGY G Enchant Creature Enchanted creature has haste #(It may attack and# T #the turn it comes under your control.)# 0: Untap enchanted creature. Play this ability only during your turn but only once each turn. IRON STAR 1 Artifact Whenever a player plays a red spell, you may pay 1. If you do, you gain 1 life. IRONCLAW ORCS 1R Creature - Orc 2/2 Ironclaw Orcs can't block a creature with power 2 or greater. IRONROOT TREEFOLK 4G Creature - Treefolk 3/5 ISLAND FISH JASCONIUS 4UUU Creature - Island Fish 6/8 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice it.) Island Fish Jasconius doesn't untap during your untap step. UUU: Untap Island Fish Jasconius. Play this ability only during your upkeep. ISLAND SANCTUARY 1W Enchantment If you would draw the first card of your draw card, instead you may skip drawing that card. If you skip that draw, until your next turn, only creatures with flying or islandwalk may attack you. IVORY CUP 1 Artifact Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life. IVORY TOWER 1 Artifact At the beginning of your upkeep, gain 1 life for each card in your hand in excess of four. JADE MONOLITH 4 Artifact 1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. JANDOR'S SADDLEBAGS 2 Artifact 3, T: Untap target creature. JAYEMDAE TOME 4 Artifact 4, T: Draw a card. JUMP U Instant Target creature gains flying until end of turn. JUNòN EFREET 1BB Creature - Efreet 3/3 Flying At the beginning of your upkeep, sacrifice Junœn Efreet unless you pay BB. KARMA 2WW Enchantment At the beginning of each player's upkeep, Karma deals to that player damage equal to the number of swamps he or she controls. KELDON WARLORD 2RR Creature - Lord */* Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. KILLER BEES 1GG Creature - Bee 0/1 Flying G: Killer Bees gets +1/+1 until end of turn. KISMET 3W Enchantment Artifacts, creatures, and lands your opponents control come into play tapped. KORMUS BELL 4 Artifact All swamps are 1/1 black creatures that are still lands. #(Swamps can't be tapped for mana the turn they come into play.)# LAND LEECHES 1GG Creature - Leeches 2/2 First strike LAND TAX W Enchantment At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards and put them into your hand. If you do, shuffle your library. LEVIATHAN 5UUUU Creature - Leviathan 10/10 Trample Leviathan comes into play tapped and it doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two islands. If you do, untap Leviathan. Each turn, Leviathan can't attack unless you sacrifice two islands. LEY DRUID 2G Creature - Cleric 1/1 T: Untap target land. LIBRARY OF LENG 1 Artifact You have no maximum hand size limit. If a spell or ability forces you to discard a card, you may discard that card to the top of your library instead. LIFEFORCE GG Enchantment G: Counter target black spell. LIFELACE G Instant Change the color of target spell or target permanent to green. #(Mana symbols on that permanent remain unchanged.)# LIFETAP UU Enchantment Whenever a forest an opponent controls becomes tapped, you gain 1 life. LIGHTNING BOLT R Instant Lightning Bolt deals 3 damage to target creature or player. LIVING ARTIFACT G Enchant Artifact Whenever you're dealt damage, for each 1 damage, put a vitality counter on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. LIVING LANDS 3G Enchantment All forests are 1/1 creatures that are still lands. LLANOWAR ELVES G Creature - Elf 1/1 T: Add G to your mana pool. LORD OF ATLANTIS UU Creature - Lord 2/2 All Merfolk get +1/+1 and have islandwalk. #(They're unblockable as long as defending player controls an island.)# LORD OF THE PIT 4BBB Creature - Demon 7/7 Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. LOST SOUL 1BB Creature - Minion 2/1 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# LURE 1GG Enchant Creature All creatures able to block enchanted creature do so. MAGICAL HACK U Instant Change the text of target permanent or spell by replacing all instances of one basic land type with another. #(It retains this ability until it leaves play.) (For example, you may change "swampwalk" to "plainswalk.")# MAGNETIC MOUNTAIN 1RR Enchantment Blue creatures don't untap during their controllers' untap step. Blue creatures have "At the beginning of your upkeep, you may pay 4. If you do, untap this creature." MAHAMOTI DJINN 4UU Creature - Djinn 5/6 Flying MANA CLASH R Sorcery You and target player each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. MANA FLARE 2R Enchantment Whenever a player taps a land for mana, that land produces one additional mana of the same type. MANA SHORT 2U Instant Tap all lands target player controls and empty his or her mana pool. MANA VAULT 1 Artifact Mana Vault doesn't untap during your untap step. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. 4: Untap Mana Vault at end of upkeep. Play this ability only during your upkeep. T: Add three colorless mana to your mana pool. MANABARBS 3R Enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to him or her. MARSH GAS B Instant All creatures get -2/-0 until end of turn. MARSH VIPER 3G Creature - Viper 1/2 Whenever Marsh Viper deals damages to an opponent, that player gets two poison counters. #(If a player has ten or more poison counters, he or she loses the game.)# MEEKSTONE 1 Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps. MERFOLK OF THE PEARL TRIDENT U Creature - Merfolk 1/1 MESA PEGASUS 1W Creature - Pegasus 1/1 Flying, banding MILLSTONE 2 Artifact 2, T: Put the top two cards of target player's library into his or her graveyard. MIND BOMB U Sorcery Each player may discard up to three cards. For each card less than three a player discards this way, Mind Bomb deals 3 damage to that player. MIND TWIST XB Sorcery Target opponent discards X cards at random from his or her hand. MISHRA'S FACTORY Land T: Add one colorless mana to your mana pool. T: Target Assembly Worker gets +1/+1 until end of turn. 1: Until end of turn, Mishra's Factory becomes a 2/2 Assembly Worker artifact creature that's still a land. MISHRA'S WAR MACHINE 7 Artifact Creature 5/5 Banding At the beginning of your upkeep, unless you discard a card from your hand, tap Mishra's War Machine and it deals 3 damage to you. MONS'S GOBLIN RAIDERS R Creature - Goblin 1/1 MORALE 1WW Instant Attacking creatures get +1/+1 until end of turn. MURK DWELLERS 3B Creature - Murk Dwellers 2/2 Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. NETHER SHADOW BB Creature - Shadow 1/1 Haste #(This creature may attack and# T #the turn it comes under your control.)# At the beginning of your upkeep, if Nether Shadow is in your graveyard with three creature cards above it, you may put Nether Shadow into play. NEVINYRRAL'S DISK 4 Artifact Nevinyrral's Disk comes into play tapped. 1, T: Destroy all artifacts, creatures, and enchantments. NIGHTMARE 5B Creature - Nightmare */* Flying Nightmare's power and toughness are each equal to the number of swamps you control. Northern Paladin 2WW Creature - Paladin 3/3 ww, T: Destroy target black permanent. OASIS Land T: Prevent the next 1 damage that would be dealt to target creature this turn. OBSIANUS GOLEM 6 Artifact Creature - Golem 4/6 ONULET 3 Artifact Creature 2/2 When Onulet is put into a graveyard from play, you gain 2 life. ORCISH ARTILLERY 1RR Creature - Orc 1/3 T: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. ORCISH ORIFLAMME 3R Enchantment Attacking creatures you control get +1/+0. ORNITHOPTER 0 Artifact Creature 0/2 Flying OSAI VULTURES 1W Creature - Vulture 1/1 Flying At end of turn, if a creature was put into a graveyard from play this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. PARALYZE B Enchant Creature When Paralyze comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap phase. Enchanted creature has "At the beginning of your upkeep, you may pay 4. If you do, untap enchanted creature." PEARLED UNICORN 2W Creature - Unicorn 2/2 PERSONAL INCARNATION 3WWW Creature - Avatar 6/6 o0: The next time Personal Incarnation would be dealt damage from a source of your choice, that damage is dealt to its owner instead. Only Personal Incarnation's owner may play this ability. When Personal Incarnation is put into a graveyard from play, its owner loses half his or her life, rounded up. PESTILENCE 2BB Enchantment At end of turn, if there are no creatures in play, sacrifice Pestilence.B: Pestilence deals 1 damage to each creature and each player. PHANTASMAL FORCES 3U Creature - Phantasm 4/1 Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay U. PHANTASMAL TERRAIN UU Enchant Land Enchanted land is a basic land type of your choice. PHANTOM MONSTER 3U Creature - Phantasm 3/3 Flying PIETY 2W Instant Blocking creatures get +0/+3 until end of turn. PIKEMEN 1W Creature - Pikemen 1/1 Banding, first strike PIRATE SHIP 4U Creature - Ship 4/3 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.) T: Pirate Ship deals 1 damage to target creature or player. PIT SCORPION 2B Creature - Scorpion 1/1 Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. #(If a player has ten poison counters, he or she loses the game.)# PLAGUE RATS 2B Creature - Rat */* Plague Rats's power and toughness are each equal to the number of Plague Rats in play. POWER LEAK 1U Enchant Enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay up to 2. For each one mana less than 2 he or she pays this way, Power Leak deals 1 damage to him or her. POWER SINK XU Instant Counter target spell unless its controller pays X. If he or she doesn't, that player taps all mana-producing lands he or she controls and empties his or her mana pool. POWER SURGE RR Enchantment At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of lands he or she controls that were untapped at the beginning of this turn's untap step. PRADESH GYPSIES 2G Creature - Gypsy 1/1 1G, T: Target creature gets -2/-0 until end of turn. PRIMAL CLAY 4 Artifact Creature */* Primal Clay comes into play as your choice of a 3/3 artifact creature; a 2/2 artifact creature with flying; or a 1/6 Wall artifact creature. #(Walls can't attack.)# PRODIGAL SORCERER 2U Creature - Wizard 1/1 T: Prodigal Sorcerer deals 1 damage to target creature or player. PSIONIC ENTITY 4U Creature - Entity 2/2 T: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. PSYCHIC VENOM 1U Enchant Land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. PURELACE W Instant Target spell or target permanent becomes white. #(Mana symbols on that permanent remain unchanged.)# PYROTECHNICS 4R Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. RADJAN SPIRIT 3G Creature - Spirit 3/2 T: Target creature loses flying until end of turn. RAG MAN 2BB Creature - Rag Man 2/1 BBB, T: Look at target opponent's hand. That player discards a creature card at random from it. Play this ability only during your turn. RAISE DEAD B Sorcery Return target creature card from your graveyard to your hand. REBIRTH 3GGG Sorcery Remove Rebirth from your deck before playing if you're not playing for ante. Each player may ante the top card of his or her library. If a player does, his or her life total is reset to 20. RED ELEMENTAL BLAST R Instant Choose one - Counter target blue spell; or destroy target blue permanent. RED MANA BATTERY 4 Artifact 2, T: Put a charge counter on Red Mana Battery. T, Remove any number of charge counters from Red Mana Battery: Add R to your mana pool, plus R for each charge counter removed this way. RED WARD W Enchant Creature Enchanted creature has protection from red. REGENERATION 1G Enchant Creature G: Regenerate enchanted creature. RELIC BIND 2U Enchant Artifact Whenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life. REVERSE DAMAGE 1WW Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. RIGHTEOUSNESS W Instant Target blocking creature gets +7/+7 until end of turn. ROD OF RUIN 4 Artifact 3, T: Rod of Ruin deals 1 damage to target creature or player. ROYAL ASSASSIN 1BB Creature - Assassin 1/1 T: Destroy target tapped creature. SAMITE HEALER 1W Creature - Cleric 1/1 T: Prevent the next 1 damage that would be dealt to target creature or player this turn. SANDSTORM G Instant Sandstorm deals 1 damage to each attacking creature. SAVANNAH LIONS W Creature - Lion 2/1 SCATHE ZOMBIES 2B Creature - Zombie 2/2 SCAVENGING GHOUL 3B Creature - Ghoul 2/2 At end of turn, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard that turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. SCRYB SPRITES G Creature - Faerie 1/1 Flying SEA SERPENT 5U Creature - Serpent 5/5 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.) SEEKER 2WW Enchant Creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures. SEGOVIAN LEVIATHAN 4U Creature - Serpent 3/3 Islandwalk #(This creature is unblockable as long as defending player controls an island.)# SENGIR VAMPIRE 3BB Creature - Vampire 4/4 Flying Whenever a creature damaged by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. SERRA ANGEL 3WW Creature - Angel 4/4 Flying Attacking doesn't cause Serra Angel to tap. SHANODIN DRYADS G Creature - Dryad 1/1 Forestwalk #(This creature is unblockable as long as defending player controls a forest.)# SHAPESHIFTER 6 Artifact Creature */7-* Shapeshifter comes into play with total power and toughness 7, divided as you choose, though neither can be more than 7. At the beginning of your upkeep, you may redivide Shapeshifter's power and toughness as you choose. SHATTER 1R Instant Destroy target artifact. SHIVAN DRAGON 4RR Creature - Dragon 5/5 Flying R: Shivan Dragon gets +1/+0 until end of turn. SIMULACRUM 1B Instant You gain life equal to the damage dealt to you this turn. Simulacrum deals to target creature you control damage equal to the damage dealt to you this turn. SINDBAD 1U Creature - Sindbad 1/1 T: Draw a card and reveal it. If it isn't a land, discard it. SIREN'S CALL U Instant Play only during an opponent's turn and only before attackers are declared. Creatures target active player controls attack this turn if able. At end of turn, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. SISTERS OF THE FLAME 1RR Creature - Sister 2/2 T: Add R to your mana pool. SLEIGHT OF MIND U Instant Change the text of target spell or permanent by replacing all instances of one color word with another. #(For example, you may change "counters black spells" to "counters blue spells.") (It retains this ability until it leaves play.)# SMOKE RR Enchantment Players can't untap more than one creature during their untap steps. SORCERESS QUEEN 1BB Creature - Sorceress 1/1 T: Target creature other than Sorceress Queen becomes 0/2 until end of turn. SOUL NET 1 Artifact Whenever a creature is put into a graveyard from play, you may pay 1. If you do, you gain 1 life. SPELL BLAST XU Instant Counter target spell with converted mana cost equal to X. SPIRIT LINK W Enchant Creature Whenever enchanted creature deals damage, you gain that much life. SPIRIT SHACKLE BB Enchant Creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. STASIS 1U Enchantment Each player skips his or her untap step. At the beginning of your upkeep, sacrifice Stasis unless you pay U. STEAL ARTIFACT 2UU Enchant Artifact You control enchanted artifact. STONE GIANT 2RR Creature - Giant 3/4 T: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. At end of turn, destroy that creature. STONE RAIN 2R Sorcery Destroy target land. STREAM OF LIFE XG Sorcery Target player gains X life. STRIP MINE Land T: Add one colorless mana to your mana pool. T, Sacrifice Strip Mine: Destroy target land. SUNGLASSES OF URZA 3 Artifact W: Add R to your mana pool. SUNKEN CITY UU Enchantment Blue creatures get +1/+1.At the beginning of your upkeep, destroy Sunken City unless you pay UU. SWORDS TO PLOWSHARES W Instant Remove target creature from the game. Its controller gains life equal to its power. SYLVAN LIBRARY 1G Enchantment At the beginning of your draw step, draw two cards, then choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card back on top of your library. TAWNOS'S WAND 4 Artifact 2, T: Target creature with power 2 or less is unblockable this turn. TAWNOS'S WEAPONRY 2 Artifact You may choose not to untap Tawnos's Weaponry during your untap step. 2, T: Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped. TEMPEST EFREET 1RRR Creature - Efreet 3/3 Remove Tempest Efreet from your deck before playing if you're not playing for ante. T, Sacrifice Tempest Efreet: Unless target opponent pays 10 life, choose a card at random from that player's hand and put it into your hand. Then put Tempest Efreet from your graveyard into the player's graveyard. This change in ownership is permanent. TERROR 1B Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. TETRAVUS 6 Artifact Creature 1/1 Flying Tetravus comes into play with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, for each +1/+1 counter removed this way, put a 1/1 Tetravite artifact creature with flying into play. Tetravites can't be enchanted. You may also sacrifice any number of Tetravites, regardless of who controls them. If you do, for each Tetravite sacrificed this way, put a +1/+1 counter on Tetravus. THE BRUTE 1R Enchant Creature Enchanted creature gets +1/+0. RRR: Regenerate enchanted creature. THE HIVE 5 Artifact 5, T: Put a 1/1 Wasp artifact creature token with flying into play. THE RACK 1 Artifact As The Rack comes into play, choose target opponent. At the beginning of the chosen player's draw step, The Rack deals X damage to that player, where X is the number of cards in his or her hand fewer than three. THICKET BASILISK 3GG Creature - Basilisk 2/4 Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. THOUGHTLACE U Instant Target spell or permanent becomes blue. #(Mana symbols on that permanent remain unchanged.)# THRONE OF BONE 1 Artifact Whenever a player plays a black spell, you may pay 1. If you do, you gain 1 life. TIMBER WOLVES G Creature - Wolf 1/1 Banding TIME ELEMENTAL 2U Creature - Elemental 0/2 When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. 2UU, T: Return target permanent with no enchantments on it to its owner's hand. TITANIA'S SONG 3G Enchantment Each noncreature artifact loses its abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves play, this effect continues until end of turn. TRANQUILITY 2G Sorcery Destroy all enchantments. TRISKELION 6 Artifact Creature 1/1 Triskelion comes into play with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. TSUNAMI 3G Sorcery Destroy all islands. TUNDRA WOLVES W Creature - Wolf 1/1 First strike TUNNEL R Instant Destroy target wall. It can't be regenerated. TWIDDLE U Instant Tap or untap target artifact, creature, or land. UNCLE ISTVAN 1BBB Creature - Uncle Istvan 1/3 Prevent all damage that would be dealt to Uncle Istvan by creatures. UNHOLY STRENGTH B Enchant Creature Enchanted creature gets +2/+1. UNSTABLE MUTATION U Enchant Creature Enchanted creature gets +3/+3. At the beginning of its controller's upkeep, put a -1/-1 counter on enchanted creature. UNSUMMON U Instant Return target creature to its owner's hand. UNTAMED WILDS 2G Sorcery Search your library for a basic land card and put that card into play. Then shuffle your library. URZA'S AVENGER 6 Artifact Creature 4/4 0: Urza's Avenger gets -1/-1 and your choice of banding, flying, first strike, or trample until end of turn. UTHDEN TROLL 2R Creature - Troll 2/2 R: Regenerate Uthden Troll. VAMPIRE BATS B Creature - Bat 0/1 Flying B: Vampire Bats gets +1/+0 until end of turn. Play this ability no more than twice each turn. VENOM 1GG Enchant Creature When enchanted creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. VERDURAN ENCHANTRESS 1GG Creature - Wizard 0/2 Whenever you play an enchantment spell, you may draw a card. VISIONS W Sorcery Look at the top five cards of a player's library. You may then have that player shuffle that library. VOLCANIC ERUPTION XUUU Sorcery Destroy X target mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of mountains destroyed this way. WALL OF AIR 1UU Creature - Wall 1/5 #(Walls can't attack.)# Flying WALL OF BONE 2B Creature - Wall 1/4 #(Walls can't attack.)# B: RegenerateWall of Bone. WALL OF BRAMBLES 2G Creature - Wall 2/3 #(Walls can't attack.)# G: Regenerate Wall of Brambles. WALL OF DUST 2R Creature - Wall 1/4 #(Walls can't attack.)# Creatures blocked by Wall of Dust can't attack during their controller's next turn. WALL OF FIRE 1RR Creature - Wall 0/5 #(Walls can't attack.)# R: Wall of Fire gets +1/+0 until end of turn. WALL OF ICE 2G Creature - Wall 0/7 #(Walls can't attack.)# WALL OF SPEARS 3 Artifact Creature - Wall 2/3 #(Walls can't attack.)# First strike WALL OF STONE 1RR Creature - Wall 0/8 #(Walls can't attack.)# WALL OF SWORDS 3W Creature - Wall 3/5 #(Walls can't attack.)# Flying WALL OF WATER 1UU Creature - Wall 0/5 #(Walls can't attack.)# U: Wall of Water gets +1/+0 until end of turn. WALL OF WOOD G Creature - Wall 0/3 #(Walls can't attack.)# WANDERLUST 2G Enchant Creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to him or her. WAR MAMMOTH 3G Creature - Mammoth 3/3 Trample WARP ARTIFACT BB Enchant Artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to him or her. WATER ELEMENTAL 3UU Creature - Elemental 5/4 WEAKNESS B Enchant Creature Enchanted creature gets -2/-1. WEB G Enchant Creature Enchanted creature gets +0/+2 and may block as though it had flying. WHIRLING DERVISH GG Creature - Dervish 1/1 Protection from black At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. WHITE KNIGHT WW Creature - Knight 2/2 First strike, protection from black WHITE MANA BATTERY 4 Artifact 2, T: Put a charge counter on White Mana Battery. T, Remove any number of charge counters from White Mana Battery: Add W to your mana pool, plus W for each charge counter removed this way. WHITE WARD W Enchant Creature Enchanted creature has protection from white. #(The protection granted by White Ward doesn't remove White Ward.)# WILD GROWTH G Enchant Land Whenever enchanted land is tapped for mana, it produces an additional G. WILL-O'-THE-WISP B Creature - Will-o'-the-Wisp 0/1 Flying B: Regenerate Will-o'-the-Wisp WINDS OF CHANGE R Sorcery Each player shuffles his or her hand into his or her library, then draws a new hand of as many cards as he or she had before. WINTER BLAST XG Sorcery Tap X target creatures. Winter Blast deals 2 damage to each of those creatures that have flying. WINTER ORB 2 Artifact Players can't untap more than one land during their untap steps. WOODEN SPHERE 1 Artifact Whenever a player plays a green spell, you may pay 1. If you do, you gain 1 life. WORD OF BINDING XBB Sorcery Tap X target creatures. WRATH OF GOD 2WW Sorcery Destroy all creatures. They can't be regenerated. XENIC POLTERGEIST 1BB Creature - Poltergeist 1/1 T: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its total converted mana cost. YOTIAN SOLDIER 3 Artifact Creature 1/4 Attacking doesn't cause Yotian Soldier to tap. ZEPHYR FALCON 1U Creature - Bird 1/1 Flying Attacking doesn't cause Zephyr Falcon to tap. ZOMBIE MASTER 1BB Creature - Lord 2/3 All Zombies have "B: Regenerate this creature" and swampwalk. #(They're unblockable as long as defending player controls a swamp.)# Fourth Edition(tm) September 1, 1999 Revised Edition(tm) AIR ELEMENTAL 3UU Creature - Elemental 4/4 Flying ALADDIN'S LAMP 10 Artifact X, T: The next time you would draw a card this turn, instead look at the top X cards of your library and choose one of them. Draw that card, then shuffle the rest and put them on the bottom of your library. X can't be 0. ALADDIN'S RING 8 Artifact 8, T: Aladdin's Ring deals 4 damage to target creature or player. ANIMATE ARTIFACT 3U Enchant Artifact Enchanted artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. ANIMATE DEAD 1B Enchantment As Animate Dead comes into play, choose a creature card in a graveyard. When Animate Dead comes into play, put the chosen card into play and Animate Dead becomes an enchant creature enchanting the creature. Enchanted creature gets -1/-0. When Animate Dead leaves play, destroy enchanted creature. It can't be regenerated. ANIMATE WALL W Enchant Creature Enchanted creature may attack as though it weren't a Wall. ANKH OF MISHRA 2 Artifact Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller. ARMAGEDDON 3W Sorcery Destroy all lands. ARMAGEDDON CLOCK 6 Artifact At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage to each player, equal to the number of doom counters on it. 4: Remove a doom counter from Armageddon Clock. Any player may play this ability but only during upkeep. ASPECT OF WOLF 1G Enchant Creature Enchanted creature gets +X/+Y, where X is equal to half the number of forests you control, rounded down, and Y is equal to half the number of forests you control, rounded up. ATOG 1R Creature - Atog 1/2 Sacrifice an artifact: Atog gets +2/+2 until end of turn. BAD MOON 1B Enchantment Black creatures get +1/+1. BADLANDS Land Badlands is a swamp and a mountain. T: Add B or R to your mana pool. BALANCE 1W Sorcery Except the player who controls the fewest lands, each player sacrifices lands until all players control the same number of lands as the player who controls the fewest. Players do the same for creatures and for cards in hand. BASALT MONOLITH 3 Artifact Basalt Monolith doesn't untap during your untap step. At the beginning of your upkeep, you may pay 3. If you do, untap Basalt Monolith. T: Add three colorless mana to your mana pool. BAYOU Land Bayou is a swamp and a forest. T: Add B or G to your mana pool. BENALISH HERO W Creature - Hero 1/1 Banding BIRDS OF PARADISE G Creature - Bird 0/1 Flying T: Add one mana of any color to your mana pool. BLACK KNIGHT BB Creature - Knight 2/2 First strike, protection from white BLACK VISE 1 Artifact As Black Vise comes into play, choose target opponent. At the beginning of the chosen player's draw step, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus four. BLACK WARD W Enchant Creature Enchanted creature gains protection from black. BLESSING WW Enchant Creature W: Enchanted creature gets +1/+1 until end of turn. BLUE ELEMENTAL BLAST U Instant Choose one - Counter target red spell; or destroy target red permanent. BLUE WARD W Enchant Creature Enchanted creature gains protection from blue. BOG WRAITH 3B Creature - Wraith 3/3 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# BOTTLE OF SULEIMAN 4 Artifact 1, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play. BRAINGEYSER XUU Sorcery Target player draws X cards. BRASS MAN 1 Artifact Creature 1/3 Brass Man doesn't untap during your untap phase. 1: Untap Brass Man. Play this ability only during your upkeep. BURROWING R Enchant Creature Enchanted creature has mountainwalk. #(It's unblockable as long as defending player controls a mountain.)# CASTLE 3W Enchantment Untapped creatures you control get +0/+2. CELESTIAL PRISM 3 Artifact 2, T: Add one mana of any color to your mana pool. CHANNEL GG Sorcery You gain "Pay 1 life: Add one colorless mana to your mana pool" until end of turn. CHAOSLACE R Instant Change the color of target spell or target permanent to red. #(Mana symbols on that permanent remain unchanged.)# CIRCLE OF PROTECTION: BLACK 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: BLUE 1W Enchantment 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: GREEN 1W Enchantment 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: RED 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: WHITE 1W Enchantment 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. CLOCKWORK BEAST 6 Artifact Creature 0/4 Clockwork Beast comes into play with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this turn, remove a +1/+0 counter from it. X, T: Put X +1/+0 counters on Clockwork Beast. Clockwork Beast can't have more than seven +1/+0 counters on it. Play this ability only during your upkeep. CLONE 3U Creature - Clone */* Clone comes into play as a copy of target creature. COCKATRICE 3GG Creature - Cockatrice 2/4 Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. CONSERVATOR 4 Artifact 3, T: Prevent the next 2 damage that would be dealt to you this turn. CONTRACT FROM BELOW B Sorcery Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, add the top card of your library to the ante, then draw seven cards. CONTROL MAGIC 2UU Enchant Creature You control target creature. CONVERSION 2WW Enchantment All mountains are plains. At the beginning of your upkeep, sacrifice Conversion unless you pay WW. COPY ARTIFACT 1U Enchantment Copy Artifact comes into play as a copy of target artifact. It's still an enchantment. COUNTERSPELL UU Instant Counter target spell. CRAW WURM 4GG Creature - Wurm 6/4 CREATURE BOND 1U Enchant Creature When enchanted creature is put into a graveyard, Creature Bond deals damage equal to enchanted creature's toughness to enchanted creature's controller. CRUMBLE G Instant Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. CRUSADE WW Enchantment White creatures get +1/+1. CRYSTAL ROD 1 Artifact Whenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life. CURSED LAND 2BB Enchant Land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to him or her. DANCING SCIMITAR 4 Artifact Creature 1/5 Flying DARK RITUAL B Instant Add BBB to your mana pool. DARKPACT BBB Sorcery Remove Darkpact from your deck before playing if you're not playing for ante. Exchange the top card of your library for a card in the ante. This exchange is permanent. DEATH WARD W Instant Regenerate target creature. DEATHGRIP BB Enchantment BB: Counter target green spell. DEATHLACE B Instant Change the color of target spell or target permanent to black. #(Mana symbols on that permanent remain unchanged.)# DEMONIC ATTORNEY 1BB Sorcery Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of his or her library. DEMONIC HORDES 3BBB Creature - Demon 5/5 T: Destroy target land. At the beginning of your upkeep, unless you pay BBB, tap Demonic Hordes and sacrifice a land of an opponent's choice. DEMONIC TUTOR 1B Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. DESERT TWISTER 4GG Sorcery Destroy target permanent. DINGUS EGG 4 Artifact Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller. DISENCHANT 1W Instant Destroy target artifact or enchantment. DISINTEGRATE XR Sorcery Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead. DISRUPTING SCEPTER 3 Artifact 3, T: Target player discards a card from his or her hand. Play this ability only during your turn. DRAGON ENGINE 3 Artifact Creature 1/3 2: Dragon Engine gets +1/+0 until end of turn. DRAGON WHELP 2RR Creature - Dragon 2/3 Flying R: Dragon Whelp gets +1/+0 until end of turn. If this ability is played four or more times during a turn, sacrifice Dragon Whelp at end of turn. DRAIN LIFE X1B Sorcery Only black mana may be spent for X. Drain Life deals X damage to target creature or player. You gain 1 life for each 1 damage dealt, but not more than the toughness of that creature or the life total of that player. DRAIN POWER UU Sorcery Target player draws all mana from all lands he or she controls, then empties his or her mana pool. Put an amount of mana into your mana pool equal to the type and amount emptied from that player's this way. DRUDGE SKELETONS 1B Creature - Skeleton 1/1 B: Regenerate Drudge Skeletons. DWARVEN WARRIORS 2R Creature - Dwarf 1/1 T: Target creature with power 2 or less is unblockable this turn. DWARVEN WEAPONSMITH 1R Creature - Dwarf 1/1 T, Sacrifice an artifact: Put a +1/+1 counter on target creature. EARTH ELEMENTAL 3RR Creature - Elemental 4/5 EARTHBIND R Enchant Creature Enchanted creature loses flying. When Earthbind comes into play, if enchanted creature has flying, Earthbind deals 2 damage to that creature. EARTHQUAKE XR Sorcery Earthquake deals X damage to each creature without flying and each player. EBONY HORSE 3 Artifact 2, T: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature. EL-HAJJåJ 1BB Creature - El-Hajj‰j 1/1 Whenever El-Hajj‰j deals damage to a creature or player, you gain life equal to the damage dealt, but not more than the toughness of that creature or the life total of that player. ELVISH ARCHERS 1G Creature - Elf 2/1 First strike ENERGY FLUX 2U Enchantment All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2." ERG RAIDERS 1B Creature - Raider 2/3 At the end of your turn, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you. Ignore this effect if you didn't control Erg Raiders continuously since the beginning of the turn. EVIL PRESENCE B Enchant Land Enchanted land is a swamp. EYE FOR AN EYE WW Instant Eye for an Eye deals X damage to the controller of an ability, creature, or spell, that dealt damage to you this turn, where X is the damage dealt by that source. FARMSTEAD WWW Enchant Land Enchanted land has "At the beginning of your upkeep, you may pay WW. If you do, you gain 1 life." FASTBOND G Enchantment You may play as many lands as you choose on your turn. Whenever you put a land into play other than the first land of the turn, Fastbond deals 1 damage to you. FEAR BB Enchant Creature Enchanted creature can't be blocked except by artifact creatures and/or black creatures. FEEDBACK 2B Enchant Enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to him or her. FIRE ELEMENTAL 3RR Creature - Elemental 5/4 FIREBALL XYR Sorcery Fireball deals X damage divided evenly, rounded down, among Y plus one target creatures and/or players. FIREBREATHING R Enchant Creature R: Enchanted creature gets +1/+0 until end of turn. FLASHFIRES 3R Sorcery Destroy all plains. FLIGHT U Enchant Creature Enchanted creature has flying. FLYING CARPET 4 Artifact 2, T: Target creature gains flying until end of turn. FOG G Instant Prevent all combat damage that would be dealt this turn. FORCE OF NATURE 2GGGG Creature - Force 8/8 Trample At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay GGGG. FORK RR Instant Fork resolves as a copy of target sorcery or instant spell except that it doesn't copy that spell's color and you choose the copy's targets as you play Fork. FROZEN SHADE 2B Creature - Shade 0/1 B: Frozen Shade gets +1/+1 until end of turn. FUNGUSAUR 3G Creature - Fungusaur 2/2 At end of turn, if Fungusaur was dealt damage this turn, put a +1/+1 counter on it. GAEA'S LIEGE 3GGG Creature - Gaea's Liege */* As long as Gaea's Liege isn't attacking, it's power and toughness are each equal to the number of forests you control. As long as Gaea's Leige is attacking, it's power and toughness are each equal to the number of forest defending player controls. T: Target land becomes a forest until Gaea's Liege leaves play. GIANT GROWTH G Instant Target creature gets +3/+3 until end of turn. GIANT SPIDER 3G Creature - Spider 2/4 Giant Spider may block as though it had flying. GLASSES OF URZA 1 Artifact T: Look at target player's hand. GLOOM 2B Enchantment White spells cost an additional 3 to play. Activated abilities on white enchantments cost an additional 3 to play. GOBLIN BALLOON BRIGADE R Creature - Goblin 1/1 R: Goblin Balloon Brigade gains flying until end of turn. GOBLIN KING 1RR Creature - Lord 2/2 All Goblins get +1/+1 and have mountainwalk. #(They're unblockable as long as defending player controls a mountain.)# GRANITE GARGOYLE 2R Creature - Gargoyle 2/2 Flying R: Granite Gargoyle gets +0/+1 until end of turn. GRAY OGRE 2R Creature - Ogre 2/2 GREEN WARD W Enchant Creature Enchanted creature has protection from green. GRIZZLY BEARS 1G Creature - Bear 2/2 GUARDIAN ANGEL XW Instant Target creature or player gains "1: Prevent the next 1 damage that would be dealt to this creature or player this turn." until end of turn. HEALING SALVE W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. HELM OF CHATZUK 1 Artifact 1, T: Target creature gains banding until end of turn. HILL GIANT 3R Creature - Giant 3/3 HOLY ARMOR W Enchant Creature Enchanted creature gets +0/+2. W: Enchanted creature gets +0/+1 until end of turn. HOLY STRENGTH W Enchant Creature Enchanted creature gets +1/+2. HOWL FROM BEYOND XB Instant Target creature gets +X/+0 until end of turn. HOWLING MINE 2 Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. HURKYL'S RECALL 1U Instant Return to target player's hand all artifacts he or she owns. HURLOON MINOTAUR 1RR Creature - Minotaur 2/3 HURRICANE XG Sorcery Hurricane deals X damage to each creature with flying and each player . HYPNOTIC SPECTER 1BB Creature - Specter 2/2 Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random from his or her hand. INSTILL ENERGY G Enchant Creature Enchanted creature has haste #(It may attack and# T #the turn it comes under your control.)# 0: Untap enchanted creature. Play this ability only during your turn but only once each turn. IRON STAR 1 Artifact Whenever a player plays a red spell, you may pay 1. If you do, you gain 1 life. IRONROOT TREEFOLK 4G Creature - Treefolk 3/5 ISLAND FISH JASCONIUS 4UUU Creature - Island Fish 6/8 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice it.) Island Fish Jasconius doesn't untap during your untap step. UUU: Untap Island Fish Jasconius. Play this ability only during your upkeep. ISLAND SANCTUARY 1W Enchantment If you would draw the first card of your draw card, instead you may skip drawing that card. If you skip that draw, until your next turn, only creatures with flying or islandwalk may attack you. IVORY CUP 1 Artifact Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life. IVORY TOWER 1 Artifact At the beginning of your upkeep, gain 1 life for each card in your hand in excess of four. JADE MONOLITH 4 Artifact 1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. JANDOR'S RING 6 Artifact 2: Discard a card just drawn, then draw a card. JANDOR'S SADDLEBAGS 2 Artifact 3, T: Untap target creature. JAYEMDAE TOME 4 Artifact 4, T: Draw a card. JUGGERNAUT 4 Artifact Creature 5/3 Juggernaut attacks each turn if able. Juggernaut can't be blocked by Walls. JUMP U Instant Target creature gains flying until end of turn. KARMA 2WW Enchantment At the beginning of each player's upkeep, Karma deals to that player damage equal to the number of swamps he or she controls. KELDON WARLORD 2RR Creature - Lord */* Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. KIRD APE R Creature - Ape 1/1 Kird Ape gets +1/+2 as long as you control a forest. KORMUS BELL 4 Artifact All swamps are 1/1 black creatures that are still lands. #(Swamps can't be tapped for mana the turn they come into play.)# KUDZU 1GG Enchant Land When enchanted land becomes tapped, destroy it. If Kudzu would be put into a graveyard from play, instead Kudzu enchants a land of the choice of the player who controlled the last land destroyed with Kudzu. LANCE W Enchant Creature Enchanted creature has first strike. LEY DRUID 2G Creature - Cleric 1/1 T: Untap target land. LIBRARY OF LENG 1 Artifact You have no maximum hand size limit. If a spell or ability forces you to discard a card, you may discard that card to the top of your library instead. LIFEFORCE GG Enchantment G: Counter target black spell. LIFELACE G Instant Change the color of target spell or target permanent to green. #(Mana symbols on that permanent remain unchanged.)# LIFETAP UU Enchantment Whenever a forest an opponent controls becomes tapped, you gain 1 life. LIGHTNING BOLT R Instant Lightning Bolt deals 3 damage to target creature or player. LIVING ARTIFACT G Enchant Artifact Whenever you're dealt damage, for each 1 damage, put a vitality counter on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. LIVING LANDS 3G Enchantment All forests are 1/1 creatures that are still lands. LIVING WALL 4 Artifact Creature - Wall 0/6 #(Walls can't attack.)# 1: Regenerate Living Wall. LLANOWAR ELVES G Creature - Elf 1/1 T: Add G to your mana pool. LORD OF ATLANTIS UU Creature - Lord 2/2 All Merfolk get +1/+1 and have islandwalk. #(They're unblockable as long as defending player controls an island.)# LORD OF THE PIT 4BBB Creature - Demon 7/7 Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. LURE 1GG Enchant Creature All creatures able to block enchanted creature do so. MAGICAL HACK U Instant Change the text of target permanent or spell by replacing all instances of one basic land type with another. #(It retains this ability until it leaves play.) (For example, you may change "swampwalk" to "plainswalk.")# MAGNETIC MOUNTAIN 1RR Enchantment Blue creatures don't untap during their controllers' untap step. Blue creatures have "At the beginning of your upkeep, you may pay 4. If you do, untap this creature." MAHAMOTI DJINN 4UU Creature - Djinn 5/6 Flying MANA FLARE 2R Enchantment Whenever a player taps a land for mana, that land produces one additional mana of the same type. MANA SHORT 2U Instant Tap all lands target player controls and empty his or her mana pool. MANA VAULT 1 Artifact Mana Vault doesn't untap during your untap step. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. 4: Untap Mana Vault at end of upkeep. Play this ability only during your upkeep. T: Add three colorless mana to your mana pool. MANABARBS 3R Enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to him or her. MEEKSTONE 1 Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps. MERFOLK OF THE PEARL TRIDENT U Creature - Merfolk 1/1 MESA PEGASUS 1W Creature - Pegasus 1/1 Flying, banding MIJAE DJINN RRR Creature - Djinn 6/3 Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it. MILLSTONE 2 Artifact 2, T: Put the top two cards of target player's library into his or her graveyard. MIND TWIST XB Sorcery Target opponent discards X cards at random from his or her hand. MISHRA'S WAR MACHINE 7 Artifact Creature 5/5 Banding At the beginning of your upkeep, unless you discard a card from your hand, tap Mishra's War Machine and it deals 3 damage to you. MONS'S GOBLIN RAIDERS R Creature - Goblin 1/1 NETHER SHADOW BB Creature - Shadow 1/1 Haste #(This creature may attack and# T #the turn it comes under your control.)# At the beginning of your upkeep, if Nether Shadow is in your graveyard with three creature cards above it, you may put Nether Shadow into play. NETTLING IMP 2B Creature - Imp 1/1 T: Target non-Wall creature an opponent controls attacks this turn, if able. At end of turn, if that creature didn't attack this turn, destroy it. Ignore this effect if that player didn't control the creature continuously since the beginning of the turn. Play this ability only during an opponent's turn before attackers are declared. NEVINYRRAL'S DISK 4 Artifact Nevinyrral's Disk comes into play tapped. 1, T: Destroy all artifacts, creatures, and enchantments. NIGHTMARE 5B Creature - Nightmare */* Flying Nightmare's power and toughness are each equal to the number of swamps you control. NORTHERN PALADIN 2WW Creature - Paladin 3/3 WW, T: Destroy target black permanent. OBSIANUS GOLEM 6 Artifact Creature - Golem 4/6 ONULET 3 Artifact Creature 2/2 When Onulet is put into a graveyard from play, you gain 2 life. ORCISH ARTILLERY 1RR Creature - Orc 1/3 T: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. ORCISH ORIFLAMME 3R Enchantment Attacking creatures you control get +1/+0. ORNITHOPTER 0 Artifact Creature 0/2 Flying PARALYZE B Enchant Creature When Paralyze comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap phase. Enchanted creature has "At the beginning of your upkeep, you may pay 4. If you do, untap enchanted creature." PEARLED UNICORN 2W Creature - Unicorn 2/2 PERSONAL INCARNATION 3WWW Creature - Avatar 6/6 o0: The next time Personal Incarnation would be dealt damage from a source of your choice, that damage is dealt to its owner instead. Only Personal Incarnation's owner may play this ability. When Personal Incarnation is put into a graveyard from play, its owner loses half his or her life, rounded up. PESTILENCE 2BB Enchantment At end of turn, if there are no creatures in play, sacrifice Pestilence.B: Pestilence deals 1 damage to each creature and each player. PHANTASMAL FORCES 3U Creature - Phantasm 4/1 Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay U. PHANTASMAL TERRAIN UU Enchant Land Enchanted land is a basic land type of your choice. PHANTOM MONSTER 3U Creature - Phantasm 3/3 Flying PIRATE SHIP 4U Creature - Ship 4/3 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.) T: Pirate Ship deals 1 damage to target creature or player. PLAGUE RATS 2B Creature - Rat */* Plague Rats's power and toughness are each equal to the number of Plague Rats in play. PLATEAU Land Plateau is a mountain and a plains. T: Add R or W to your mana pool. POWER LEAK 1U Enchant Enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay up to 2. For each one mana less than 2 he or she pays this way, Power Leak deals 1 damage to him or her. POWER SINK XU Instant Counter target spell unless its controller pays X. If he or she doesn't, that player taps all mana-producing lands he or she controls and empties his or her mana pool. POWER SURGE RR Enchantment At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of lands he or she controls that were untapped at the beginning of this turn's untap step. PRIMAL CLAY 4 Artifact Creature */* Primal Clay comes into play as your choice of a 3/3 artifact creature; a 2/2 artifact creature with flying; or a 1/6 Wall artifact creature. #(Walls can't attack.)# PRODIGAL SORCERER 2U Creature - Wizard 1/1 T: Prodigal Sorcerer deals 1 damage to target creature or player. PSYCHIC VENOM 1U Enchant Land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. PURELACE W Instant Target spell or target permanent becomes white. #(Mana symbols on that permanent remain unchanged.)# RAISE DEAD B Sorcery Return target creature card from your graveyard to your hand. RECONSTRUCTION U Sorcery Return target artifact card from your graveyard to your hand. RED ELEMENTAL BLAST R Instant Choose one - Counter target blue spell; or destroy target blue permanent. RED WARD W Enchant Creature Enchanted creature has protection from red. REGENERATION 1G Enchant Creature G: Regenerate enchanted creature. REGROWTH 1G Sorcery Return target card from your graveyard to your hand. RESURRECTION 2WW Sorcery Return target creature card from your graveyard to play. REVERSE DAMAGE 1WW Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. REVERSE POLARITY WW Instant All damage dealt to you so far this turn by artifacts is retroactively added to your life total instead of subtracted from it. RIGHTEOUSNESS W Instant Target blocking creature gets +7/+7 until end of turn. ROC OF KHER RIDGES 3R Creature - Roc 3/3 Flying ROCK HYDRA XRR Creature - Hydra 0/0 Rock Hydra comes into play with X +1/+1 counters on it. If Rock Hydra would be dealt damage, remove a +1/+1 counter from it instead. R: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. RRR: Put a +1/+1 counter on Rock Hydra. Play this ability only during your upkeep. ROCKET LAUNCHER 4 Artifact 2: Rocket Launcher deals 1 damage to target creature or player. Destroy Rocket Launcher at end of turn. Play this ability only if you've controlled Rocket Launcher continuously since the beginning of the turn. ROD OF RUIN 4 Artifact 3, T: Rod of Ruin deals 1 damage to target creature or player. ROYAL ASSASSIN 1BB Creature - Assassin 1/1 T: Destroy target tapped creature. SACRIFICE B Instant As an additional cost to play Sacrifice, sacrifice a creature. Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost. SAMITE HEALER 1W Creature - Cleric 1/1 T: Prevent the next 1 damage that would be dealt to target creature or player this turn. SAVANNAH Land Savannah is a forest and a plains. T: Add G or W to your mana pool. SAVANNAH LIONS W Creature - Lion 2/1 SCATHE ZOMBIES 2B Creature - Zombie 2/2 SCAVENGING GHOUL 3B Creature - Ghoul 2/2 At end of turn, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard that turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. SCRUBLAND Land Scrubland is a plains and a swamp. T: Add W or B to your mana pool. SCRYB SPRITES G Creature - Faerie 1/1 Flying SEA SERPENT 5U Creature - Serpent 5/5 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.) SEDGE TROLL 2R Creature - Troll 2/2 Sedge Troll gets +1/+1 as long as you control a swamp. B: Regenerate Sedge Troll. SENGIR VAMPIRE 3BB Creature - Vampire 4/4 Flying Whenever a creature damaged by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. SERENDIB EFREET 2U Creature - Efreet 3/4 Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. SERRA ANGEL 3WW Creature - Angel 4/4 Flying Attacking doesn't cause Serra Angel to tap. SHANODIN DRYADS G Creature - Dryad 1/1 Forestwalk #(This creature is unblockable as long as defending player controls a forest.)# SHATTER 1R Instant Destroy target artifact. SHATTERSTORM 2RR Sorcery Destroy all artifacts. They can't be regenerated. SHIVAN DRAGON 4RR Creature - Dragon 5/5 Flying R: Shivan Dragon gets +1/+0 until end of turn. SIMULACRUM 1B Instant You gain life equal to the damage dealt to you this turn. Simulacrum deals to target creature you control damage equal to the damage dealt to you this turn. SIREN'S CALL U Instant Play only during an opponent's turn and only before attackers are declared. Creatures target active player controls attack this turn if able. At end of turn, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. SLEIGHT OF MIND U Instant Change the text of target spell or permanent by replacing all instances of one color word with another. #(For example, you may change "counters black spells" to "counters blue spells.") (It retains this ability until it leaves play.)# SMOKE RR Enchantment Players can't untap more than one creature during their untap steps. SOL RING 1 Artifact T: Add two colorless mana to your mana pool. SORCERESS QUEEN 1BB Creature - Sorceress 1/1 T: Target creature other than Sorceress Queen becomes 0/2 until end of turn. SOUL NET 1 Artifact Whenever a creature is put into a graveyard from play, you may pay 1. If you do, you gain 1 life. SPELL BLAST XU Instant Counter target spell with converted mana cost equal to X. STASIS 1U Enchantment Each player skips his or her untap step. At the beginning of your upkeep, sacrifice Stasis unless you pay U. STEAL ARTIFACT 2UU Enchant Artifact You control enchanted artifact. STONE GIANT 2RR Creature - Giant 3/4 T: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. At end of turn, destroy that creature. STONE RAIN 2R Sorcery Destroy target land. STREAM OF LIFE XG Sorcery Target player gains X life. SUNGLASSES OF URZA 3 Artifact W: Add R to your mana pool. SWORDS TO PLOWSHARES W Instant Remove target creature from the game. Its controller gains life equal to its power. TAIGA Land Taiga is a mountain and a forest. T: Add R or G to your mana pool. TERROR 1B Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. THE HIVE 5 Artifact 5, T: Put a 1/1 Wasp artifact creature token with flying into play. THE RACK 1 Artifact As The Rack comes into play, choose target opponent. At the beginning of the chosen player's draw step, The Rack deals X damage to that player, where X is the number of cards in his or her hand fewer than three. THICKET BASILISK 3GG Creature - Basilisk 2/4 Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. THOUGHTLACE U Instant Target spell or permanent becomes blue. #(Mana symbols on that permanent remain unchanged.)# THRONE OF BONE 1 Artifact Whenever a player plays a black spell, you may pay 1. If you do, you gain 1 life. TIMBER WOLVES G Creature - Wolf 1/1 Banding TITANIA'S SONG 3G Enchantment Each noncreature artifact loses its abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves play, this effect continues until end of turn. TRANQUILITY 2G Sorcery Destroy all enchantments. TROPICAL ISLAND Land Tropical Island is a forest and an island. T: Add G or U to your mana pool. TSUNAMI 3G Sorcery Destroy all islands. TUNDRA Land Tundra is a plains and an island. T: Add W or U to your mana pool. TUNNEL R Instant Destroy target wall. It can't be regenerated. UNDERGROUND SEA Land Underground Sea is an island and a swamp. T: Add U or B to your mana pool. UNHOLY STRENGTH B Enchant Creature Enchanted creature gets +2/+1. UNSTABLE MUTATION U Enchant Creature Enchanted creature gets +3/+3. At the beginning of its controller's upkeep, put a -1/-1 counter on enchanted creature. UNSUMMON U Instant Return target creature to its owner's hand. UTHDEN TROLL 2R Creature - Troll 2/2 R: Regenerate Uthden Troll. VERDURAN ENCHANTRESS 1GG Creature - Wizard 0/2 Whenever you play an enchantment spell, you may draw a card. VESUVAN DOPPELGANGER 3UU Creature - Doppelganger */* Vesuvan Doppelganger comes into play as a copy of target creature, except it doesn't copy that creature's color or creature type and it retains its ability. At the beginning of your upkeep, you may have Vesuvan Doppelganger become a copy of target creature, except it doesn't copy that creature's color or creature type and it retains this ability. VETERAN BODYGUARD 3WW Creature - Bodyguard 2/5 As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. No more than one Veteran Bodyguard you control can be dealt damage this way each turn. VOLCANIC ERUPTION XUUU Sorcery Destroy X target mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of mountains destroyed this way. VOLCANIC ISLAND Land Volcanic Island is an island and a mountain. T: Add U or R to your mana pool. WALL OF AIR 1UU Creature - Wall 1/5 #(Walls can't attack.)# Flying WALL OF BONE 2B Creature - Wall 1/4 #(Walls can't attack.)# B: RegenerateWall of Bone. WALL OF BRAMBLES 2G Creature - Wall 2/3 #(Walls can't attack.)# G: Regenerate Wall of Brambles. WALL OF FIRE 1RR Creature - Wall 0/5 #(Walls can't attack.)# R: Wall of Fire gets +1/+0 until end of turn. WALL OF ICE 2G Creature - Wall 0/7 #(Walls can't attack.)# WALL OF STONE 1RR Creature - Wall 0/8 #(Walls can't attack.)# WALL OF SWORDS 3W Creature - Wall 3/5 #(Walls can't attack.)# Flying WALL OF WATER 1UU Creature - Wall 0/5 #(Walls can't attack.)# U: Wall of Water gets +1/+0 until end of turn. WALL OF WOOD G Creature - Wall 0/3 #(Walls can't attack.)# WANDERLUST 2G Enchant Creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to him or her. WAR MAMMOTH 3G Creature - Mammoth 3/3 Trample WARP ARTIFACT BB Enchant Artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to him or her. WATER ELEMENTAL 3UU Creature - Elemental 5/4 WEAKNESS B Enchant Creature Enchanted creature gets -2/-1. WEB G Enchant Creature Enchanted creature gets +0/+2 and may block as though it had flying. WHEEL OF FORTUNE 2R Sorcery Each player discards his or her hand and draws seven cards. WHITE KNIGHT WW Creature - Knight 2/2 First strike, protection from black WHITE WARD W Enchant Creature Enchanted creature has protection from white. #(The protection granted by White Ward doesn't remove White Ward.)# WILD GROWTH G Enchant Land Whenever enchanted land is tapped for mana, it produces an additional G. WILL-O'-THE-WISP B Creature - Will-o'-the-Wisp 0/1 Flying B: Regenerate Will-o'-the-Wisp WINTER ORB 2 Artifact Players can't untap more than one land during their untap steps. WOODEN SPHERE 1 Artifact Whenever a player plays a green spell, you may pay 1. If you do, you gain 1 life. WRATH OF GOD 2WW Sorcery Destroy all creatures. They can't be regenerated. ZOMBIE MASTER 1BB Creature - Lord 2/3 All Zombies have "B: Regenerate this creature" and swampwalk. #(They're unblockable as long as defending player controls a swamp.)# Revised Edition(tm) September 1, 1999 Unlimited Edition(tm) AIR ELEMENTAL 3UU Creature - Elemental 4/4 Flying ANCESTRAL RECALL U Instant Target player draws three cards. ANIMATE ARTIFACT 3U Enchant Artifact Enchanted artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. ANIMATE DEAD 1B Enchantment As Animate Dead comes into play, choose a creature card in a graveyard. When Animate Dead comes into play, put the chosen card into play and Animate Dead becomes an enchant creature enchanting the creature. Enchanted creature gets -1/-0. When Animate Dead leaves play, destroy enchanted creature. It can't be regenerated. ANIMATE WALL W Enchant Creature Enchanted creature may attack as though it weren't a Wall. ANKH OF MISHRA 2 Artifact Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller. ARMAGEDDON 3W Sorcery Destroy all lands. ASPECT OF WOLF 1G Enchant Creature Enchanted creature gets +X/+Y, where X is equal to half the number of forests you control, rounded down, and Y is equal to half the number of forests you control, rounded up. BAD MOON 1B Enchantment Black creatures get +1/+1. BADLANDS Land Badlands is a swamp and a mountain. T: Add B or R to your mana pool. BALANCE 1W Sorcery Except the player who controls the fewest lands, each player sacrifices lands until all players control the same number of lands as the player who controls the fewest. Players do the same for creatures and for cards in hand. BASALT MONOLITH 3 Artifact Basalt Monolith doesn't untap during your untap step. At the beginning of your upkeep, you may pay 3. If you do, untap Basalt Monolith. T: Add three colorless mana to your mana pool. BAYOU Land Bayou is a swamp and a forest. T: Add B or G to your mana pool. BENALISH HERO W Creature - Hero 1/1 Banding BERSERK G Instant Play only before end of combat. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At end of turn, if that creature attacked this turn, destroy it. BIRDS OF PARADISE G Creature - Bird 0/1 Flying T: Add one mana of any color to your mana pool. BLACK KNIGHT BB Creature - Knight 2/2 First strike, protection from white BLACK LOTUS 0 Artifact T, Sacrifice Black Lotus: Add three mana of a single color to your mana pool. BLACK VISE 1 Artifact As Black Vise comes into play, choose target opponent. At the beginning of the chosen player's draw step, Black Vise deals X damage to that player, where X is the number of cards greater than four in his or her hand. BLACK WARD W Enchant Creature Enchanted creature gains protection from black. BLAZE OF GLORY W Instant Target creature may block any number of creatures this turn. It blocks each attacking creature if able. BLESSING WW Enchant Creature W: Enchanted creature gets +1/+1 until end of turn. BLUE ELEMENTAL BLAST U Instant Choose one - Counter target red spell; or destroy target red permanent. BLUE WARD W Enchant Creature Enchanted creature gains protection from blue. BOG WRAITH 3B Creature - Wraith 3/3 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# BRAINGEYSER XUU Sorcery Target player draws X cards. BURROWING R Enchant Creature Enchanted creature has mountainwalk. #(It's unblockable as long as defending player controls a mountain.)# CAMOUFLAGE G Instant Turn your attacking creatures face down and arrange them as you choose. After blockers are declared, turn the cards face up again. Remove all illegal blockers from combat. Creatures blocked only by illegal blockers are considered unblocked. CASTLE 3W Enchantment Untapped creatures you control get +0/+2. CELESTIAL PRISM 3 Artifact 2, T: Add one mana of any color to your mana pool. CHANNEL GG Sorcery You gain "Pay 1 life: Add one colorless mana to your mana pool" until end of turn. CHAOS ORB 2 Artifact 1: Flip Chaos Orb onto the playing area from a height of at least one foot. If Chaos Orb turns completely over at least once during the flip, destroy all permanents it touches. Put Chaos Orb into its owner's graveyard. CHAOSLACE R Instant Change the color of target spell or target permanent to red. #(Mana symbols on that permanent remain unchanged.)# CIRCLE OF PROTECTION: BLACK 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: BLUE 1W Enchantment 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: GREEN 1W Enchantment 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: RED 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: WHITE 1W Enchantment 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. CLOCKWORK BEAST 6 Artifact Creature 0/4 Clockwork Beast comes into play with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this turn, remove a +1/+0 counter from it. X, T: Put X +1/+0 counters on Clockwork Beast. Clockwork Beast can't have more than seven +1/+0 counters on it. Play this ability only during your upkeep. CLONE 3U Creature - Clone */* Clone comes into play as a copy of target creature. COCKATRICE 3GG Creature - Cockatrice 2/4 Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. CONSECRATE LAND W Enchant Land When Consecrate Land comes into play, destroy all other enchantments enchanting enchanted land. Enchanted land can't be the target of enchantment spells. If a spell would destroy enchanted land, that spell has no effect on enchanted land. CONSERVATOR 4 Artifact 3, T: Prevent the next 2 damage that would be dealt to you this turn. CONTRACT FROM BELOW B Sorcery Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, add the top card of your library to the ante, then draw seven cards. CONTROL MAGIC 2UU Enchant Creature You control enchanted creature. CONVERSION 2WW Enchantment All mountains are plains. At the beginning of your upkeep, sacrifice Conversion unless you pay WW. COPPER TABLET 2 Artifact At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. COPY ARTIFACT 1U Enchantment Copy Artifact comes into play as a copy of target artifact. It's still an enchantment. COUNTERSPELL UU Instant Counter target spell. CRAW WURM 4GG Creature - Wurm 6/4 CREATURE BOND 1U Enchant Creature When enchanted creature is put into a graveyard, Creature Bond deals damage equal to enchanted creature's toughness to enchanted creature's controller. CRUSADE WW Enchantment White creatures get +1/+1. CRYSTAL ROD 1 Artifact Whenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life. CURSED LAND 2BB Enchant Land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to him or her. CYCLOPEAN TOMB 4 Artifact At the beginning of your upkeep, you may pay 2. If you do, target land is a swamp. When Cyclopean Tomb leaves play, at the beginning of each of your upkeeps until the end of the game, one of those lands of your choice becomes its original type. DARK RITUAL B Instant Add BBB to your mana pool. DARKPACT BBB Sorcery Remove Darkpact from your deck before playing if you're not playing for ante. Exchange the top card of your library for a card in the ante. This exchange is permanent. DEATH WARD W Instant Regenerate target creature. DEATHGRIP BB Enchantment BB: Counter target green spell. DEATHLACE B Instant Change the color of target spell or target permanent to black. #(Mana symbols on that permanent remain unchanged.)# DEMONIC ATTORNEY 1BB Sorcery Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of his or her library. DEMONIC HORDES 3BBB Creature - Demon 5/5 T: Destroy target land. At the beginning of your upkeep, unless you pay BBB, tap Demonic Hordes and sacrifice a land of an opponent's choice. DEMONIC TUTOR 1B Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. DINGUS EGG 4 Artifact Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller. DISENCHANT 1W Instant Destroy target artifact or enchantment. DISINTEGRATE XR Sorcery Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead. DISRUPTING SCEPTER 3 Artifact 3, T: Target player discards a card from his or her hand. Play this ability only during your turn. DRAGON WHELP 2RR Creature - Dragon 2/3 Flying R: Dragon Whelp gets +1/+0 until end of turn. If this ability is played four or more times during a turn, sacrifice Dragon Whelp at end of turn. DRAIN LIFE X1B Sorcery Only black mana may be spent for X. Drain Life deals X damage to target creature or player. You gain 1 life for each 1 damage dealt, but not more than the toughness of that creature or the life total of that player. DRAIN POWER UU Sorcery Target player draws all mana from all lands he or she controls, then empties his or her mana pool. Put an amount of mana into your mana pool equal to the type and amount emptied from that player's this way. DRUDGE SKELETONS 1B Creature - Skeleton 1/1 B: Regenerate Drudge Skeletons. DWARVEN DEMOLITION TEAM 2R Creature - Dwarf 1/1 T: Destroy target Wall. DWARVEN WARRIORS 2R Creature - Dwarf 1/1 T: Target creature with power 2 or less is unblockable this turn. EARTH ELEMENTAL 3RR Creature - Elemental 4/5 EARTHBIND R Enchant Creature When Earthbind comes into play, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying." EARTHQUAKE XR Sorcery Earthquake deals X damage to each creature without flying and each player. ELVISH ARCHERS 1G Creature - Elf 2/1 First strike EVIL PRESENCE B Enchant Land Enchanted land is a swamp. FALSE ORDERS R Instant Play False Orders only after blockers are declared but before damage is assigned. Target creature defending player controls is removed from combat. Creatures that creature had been blocking this combat are considered unblocked if no other creatures are blocking them. You may have the creature block an attacking creature of your choice. FARMSTEAD WWW Enchant Land Enchanted land has "At the beginning of your upkeep, you may pay WW. If you do, you gain 1 life." FASTBOND G Enchantment You may play as many lands as you choose on your turn. Whenever you put a land into play other than the first land of the turn, Fastbond deals 1 damage to you. FEAR BB Enchant Creature Enchanted creature can't be blocked except by artifact creatures and/or black creatures. FEEDBACK 2B Enchant Enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to him or her. FIRE ELEMENTAL 3RR Creature - Elemental 5/4 FIREBALL XYR Sorcery Fireball deals X damage divided evenly, rounded down, among Y plus one target creatures and/or players. FIREBREATHING R Enchant Creature R: Enchanted creature gets +1/+0 until end of turn. FLASHFIRES 3R Sorcery Destroy all plains. FLIGHT U Enchant Creature Enchanted creature has flying. FOG G Instant Prevent all combat damage that would be dealt this turn. FORCE OF NATURE 2GGGG Creature - Force 8/8 Trample At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay GGGG. FORCEFIELD 3 Artifact 1, Pay 1 life: Prevent all combat damage that would be dealt this turn by target unblocked creature attacking you. FORK RR Instant Fork resolves as a copy of target sorcery or instant spell except that it doesn't copy that spell's color and you choose the copy's targets as you play Fork. FROZEN SHADE 2B Creature - Shade 0/1 B: Frozen Shade gets +1/+1 until end of turn. FUNGUSAUR 3G Creature - Fungusaur 2/2 At end of turn, if Fungusaur was dealt damage this turn, put a +1/+1 counter on it. GAEA'S LIEGE 3GGG Creature - Gaea's Liege */* As long as Gaea's Liege isn't attacking, it's power and toughness are each equal to the number of forests you control. As long as Gaea's Leige is attacking, it's power and toughness are each equal to the number of forest defending player controls. T: Target land becomes a forest until Gaea's Liege leaves play. GAUNTLET OF MIGHT 4 Artifact Red creatures get +1/+1. Whenever a mountain is tapped for mana, it produces an additional R. GIANT GROWTH G Instant Target creature gets +3/+3 until end of turn. GIANT SPIDER 3G Creature - Spider 2/4 Giant Spider may block as though it had flying. GLASSES OF URZA 1 Artifact T: Look at target player's hand. GLOOM 2B Enchantment White spells cost an additional 3 to play. Activated abilities on white enchantments cost an additional 3 to play. GOBLIN BALLOON BRIGADE R Creature - Goblin 1/1 R: Goblin Balloon Brigade gains flying until end of turn. GOBLIN KING 1RR Creature - Lord 2/2 All Goblins get +1/+1 and have mountainwalk. #(They're unblockable as long as defending player controls a mountain.)# GRANITE GARGOYLE 2R Creature - Gargoyle 2/2 Flying R: Granite Gargoyle gets +0/+1 until end of turn. GRAY OGRE 2R Creature - Ogre 2/2 GREEN WARD W Enchant Creature Enchanted creature has protection from green. GRIZZLY BEARS 1G Creature - Bear 2/2 GUARDIAN ANGEL W Instant Until end of turn, target creature or player gains "1: Prevent the next 1 damage that would be dealt to this creature or player this turn." HEALING SALVE W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. HELM OF CHATZUK 1 Artifact 1, T: Target creature gains banding until end of turn. HILL GIANT 3R Creature - Giant 3/3 THE HIVE 5 Artifact 5, T: Put a 1/1 Wasp artifact creature token with flying into play. HOLY ARMOR W Enchant Creature Enchanted creature gets +0/+2. W: Enchanted creature gets +0/+1 until end of turn. HOLY STRENGTH W Enchant Creature Enchanted creature gets +1/+2. HOWL FROM BEYOND XB Instant Target creature gets +X/+0 until end of turn. HOWLING MINE 2 Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. HURLOON MINOTAUR 1RR Creature - Minotaur 2/3 HURRICANE XG Sorcery Hurricane deals X damage to each creature with flying and each player . HYPNOTIC SPECTER 1BB Creature - Specter 2/2 Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random from his or her hand. ICE STORM 2G Sorcery Destroy target land. ICY MANIPULATOR 4 Artifact 1, T: Tap target artifact, creature, or land. ILLUSIONARY MASK 2 Artifact X: Play the next creature spell with converted mana cost no greater than X you play this turn face down without paying its mana cost, though additional costs are paid. If the face-down creature deals damage, receives damage, or becomes tapped, turn it face up. INSTILL ENERGY G Enchant Creature Enchanted creature has haste #(It may attack and# T #the turn it comes under your control.)# 0: Untap enchanted creature. Play this ability only during your turn but only once each turn. INVISIBILITY UU Enchant Creature Enchanted creature can't be blocked except by Walls. IRON STAR 1 Artifact Whenever a player plays a red spell, you may pay 1. If you do, you gain 1 life. IRONCLAW ORCS 1R Creature - Orc 2/2 Ironclaw Orcs can't block a creature with power 2 or greater. IRONROOT TREEFOLK 4G Creature - Treefolk 3/5 ISLAND SANCTUARY 1W Enchantment If you would draw the first card of your draw step, instead you may skip drawing that card. If you skip that draw, until your next turn, only creatures with flying or islandwalk may attack you. IVORY CUP 1 Artifact Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life. JADE MONOLITH 4 Artifact 1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. JADE STATUE 4 Artifact 2: Jade Statue becomes a 3/6 artifact creature until end of combat. Play only during combat. JAYEMDAE TOME 4 Artifact 4, T: Draw a card. JUGGERNAUT 4 Artifact Creature 5/3 Juggernaut attacks each turn if able. Juggernaut can't be blocked by Walls. JUMP U Instant Target creature gains flying until end of turn. KARMA 2WW Enchantment At the beginning of each player's upkeep, Karma deals to that player damage equal to the number of swamps he or she controls. KELDON WARLORD 2RR Creature - Lord */* Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. KORMUS BELL 4 Artifact All swamps are 1/1 black creatures that are still lands. #(Swamps can't be tapped for mana the turn they come into play.)# KUDZU 1GG Enchant Land When enchanted land becomes tapped, destroy it. If Kudzu would be put into a graveyard from play, instead Kudzu enchants a land of the choice of the player who controlled the last land destroyed with Kudzu. LANCE W Enchant Creature Enchanted creature has first strike. LEY DRUID 2G Creature - Cleric 1/1 T: Untap target land. LIBRARY OF LENG 1 Artifact You have no maximum hand size limit. If a spell or ability forces you to discard a card, you may put a card on top of your library instead. LICH BBBB Enchantment When Lich comes into play, you lose all your life. You don't lose the game for having 0 life. If you would gain life, for each 1 life, draw a card instead. If you would be dealt damage, for each 1 damage, sacrifice a permanent. When Lich leaves play, you lose the game. LIFEFORCE GG Enchantment GG: Counter target black spell. LIFELACE G Instant Change the color of target spell or target permanent to green. #(Mana symbols on that permanent remain unchanged.)# LIFETAP UU Enchantment Whenever a forest an opponent controls becomes tapped, you gain 1 life. LIGHTNING BOLT R Instant Lightning Bolt deals 3 damage to target creature or player. LIVING ARTIFACT G Enchant Artifact Whenever you're dealt damage, for each 1 damage, put a vitality counter on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. LIVING LANDS 3G Enchantment All forests are 1/1 creatures that are still lands. LIVING WALL 4 Artifact Creature - Wall 0/6 #(Walls can't attack.)# 1: Regenerate Living Wall. LLANOWAR ELVES G Creature - Elf 1/1 T: Add G to your mana pool. LORD OF ATLANTIS UU Creature - Lord 2/2 All Merfolk get +1/+1 and have islandwalk. #(They're unblockable as long as defending player controls an island.)# LORD OF THE PIT 4BBB Creature - Demon 7/7 Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. LURE 1GG Enchant Creature All creatures able to block enchanted creature do so. MAGICAL HACK U Instant Change the text of target permanent or spell by replacing all instances of one basic land type with another. #(It retains this ability until it leaves play.) (For example, you may change "swampwalk" to "plainswalk.")# MAHAMOTI DJINN 4UU Creature - Djinn 5/6 Flying MANA FLARE 2R Enchantment Whenever a player taps a land for mana, that land produces one additional mana of the same type. MANA SHORT 2U Instant Tap all lands target player controls and empty his or her mana pool. MANA VAULT 1 Artifact Mana Vault doesn't untap during your untap step. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. At the beginning of your upkeep, you may pay 4. If you do, untap Mana Vault. T: Add three colorless mana to your mana pool. MANABARBS 3R Enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to him or her. MEEKSTONE 1 Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps. MERFOLK OF THE PEARL TRIDENT U Creature - Merfolk 1/1 MESA PEGASUS 1W Creature - Pegasus 1/1 Flying, banding MIND TWIST XB Sorcery Target opponent discards X cards at random from his or her hand. MONS'S GOBLIN RAIDERS R Creature - Goblin 1/1 MOX EMERALD 0 Artifact T: Add one green mana to your mana pool. MOX JET 0 Artifact T: Add one black mana to your mana pool. MOX PEARL 0 Artifact T: Add one white mana to your mana pool. MOX RUBY 0 Artifact T: Add one red mana to your mana pool. MOX SAPPHIRE 0 Artifact T: Add one blue mana to your mana pool. NATURAL SELECTION G Instant Look at top three cards of any player's library and put them back in any order. You may have that player shuffle his or her library. NETHER SHADOW BB Creature - Shadow 1/1 Haste #(This creature may attack and# T #the turn it comes under your control.)# At the beginning of your upkeep, if Nether Shadow is in your graveyard with three creature cards above it, you may put Nether Shadow into play. NETTLING IMP 2B Creature - Imp 1/1 T: Target non-Wall creature an opponent controls attacks this turn, if able. At end of turn, if that creature didn't attack this turn, destroy it. Ignore this effect if that player didn't control the creature continuously since the beginning of the turn. Play this ability only during an that opponent's turn before attackers are declared. NEVINYRRAL'S DISK 4 Artifact Nevinyrral's Disk comes into play tapped. 1, T: Destroy all artifacts, creatures, and enchantments. NIGHTMARE 5B Creature - Nightmare */* Flying Nightmare's power and toughness are each equal to the number of swamps you control. NORTHERN PALADIN 2WW Creature - Paladin 3/3 WW, T: Destroy target black permanent. OBSIANUS GOLEM 6 Artifact Creature - Golem 4/6 ORCISH ARTILLERY 1RR Creature - Orc 1/3 T: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. ORCISH ORIFLAMME 3R Enchantment Attacking creatures you control get +1/+0. PARALYZE B Enchant Creature When Paralyze comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap phase. Enchanted creature has "At the beginning of your upkeep, you may pay 4. If you do, untap enchanted creature." PEARLED UNICORN 2W Creature - Unicorn 2/2 PERSONAL INCARNATION 3WWW Creature - Avatar 6/6 0: The next time Personal Incarnation would be dealt damage from a source of your choice, that damage is dealt to its owner instead. Only Personal Incarnation's owner may play this ability. When Personal Incarnation is put into a graveyard from play, its owner loses half his or her life, rounded up. PESTILENCE 2BB Enchantment At end of turn, if there are no creatures in play, sacrifice Pestilence. B: Pestilence deals 1 damage to each creature and each player. PHANTASMAL FORCES 3U Creature - Phantasm 4/1 Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay U. PHANTASMAL TERRAIN UU Enchant Land As Phantasmal Terrain comes into play, choose a basic land type. Enchanted land is a basic land of that type. PHANTOM MONSTER 3U Creature - Phantasm 3/3 Flying PIRATE SHIP 4U Creature - Ship 4/3 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.) T: Pirate Ship deals 1 damage to target creature or player. PLAGUE RATS 2B Creature - Rat */* Plague Rats's power and toughness are each equal to the number of Plague Rats in play. PLATEAU Land Plateau is a mountain and a plains. T: Add R or W to your mana pool. POWER LEAK 1U Enchant Enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay up to 2. For each one mana less than 2 he or she pays this way, Power Leak deals 1 damage to him or her. POWER SINK XU Instant Counter target spell unless its controller pays X. If he or she doesn't, that player taps all mana-producing lands he or she controls and empties his or her mana pool. POWER SURGE RR Enchantment At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of lands he or she controls that were untapped at the beginning of this turn's untap step. PRODIGAL SORCERER 2U Creature - Wizard 1/1 T: Prodigal Sorcerer deals 1 damage to target creature or player. PSIONIC BLAST 2U Instant Psionic Blast deals 4 damage to target creature or player and 2 damage to you. PSYCHIC VENOM 1U Enchant Land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. PURELACE W Instant Target spell or target permanent becomes white. #(Mana symbols on that permanent remain unchanged.)# RAGING RIVER RR Enchantment At the beginning of your combat phase, defending player divides all creatures without flying he or she controls into two piles. As each attacking creature is declared, choose which pile of creatures can't block that attacking creature this turn. RAISE DEAD B Sorcery Return target creature card from your graveyard to your hand. RED ELEMENTAL BLAST R Instant Choose one - Counter target blue spell; or destroy target blue permanent. RED WARD W Enchant Creature Enchanted creature has protection from red. REGENERATION 1G Enchant Creature G: Regenerate enchanted creature. REGROWTH 1G Sorcery Return target card from your graveyard to your hand. RESURRECTION 2WW Sorcery Return target creature card from your graveyard to play. REVERSE DAMAGE 1WW Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. RIGHTEOUSNESS W Instant Target blocking creature gets +7/+7 until end of turn. ROC OF KHER RIDGES 3R Creature - Roc 3/3 Flying ROCK HYDRA XRR Creature - Hydra 0/0 Rock Hydra comes into play with X +1/+1 counters on it. If Rock Hydra would be dealt damage, if Rock Hydra has a +1/+1 counters on it, remove a +1/+1 counter from it instead. R: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. RRR: Put a +1/+1 counter on Rock Hydra. Play this ability only during your upkeep. ROD OF RUIN 4 Artifact 3, T: Rod of Ruin deals 1 damage to target creature or player. ROYAL ASSASSIN 1BB Creature - Assassin 1/1 T: Destroy target tapped creature. SACRIFICE B Instant As an additional cost to play Sacrifice, sacrifice a creature. Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost. SAMITE HEALER 1W Creature - Cleric 1/1 T: Prevent the next 1 damage that would be dealt to target creature or player this turn. SAVANNAH Land Savannah is a forest and a plains. T: Add G or W to your mana pool. SAVANNAH LIONS W Creature - Lion 2/1 SCATHE ZOMBIES 2B Creature - Zombie 2/2 SCAVENGING GHOUL 3B Creature - Ghoul 2/2 At end of turn, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard that turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. SCRUBLAND Land Scrubland is a plains and a swamp. T: Add W or B to your mana pool. SCRYB SPRITES G Creature - Faerie 1/1 Flying SEA SERPENT 5U Creature - Serpent 5/5 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.) SEDGE TROLL 2R Creature - Troll 2/2 Sedge Troll gets +1/+1 as long as you control a swamp. B: Regenerate Sedge Troll. SENGIR VAMPIRE 3BB Creature - Vampire 4/4 Flying Whenever a creature damaged by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. SERRA ANGEL 3WW Creature - Angel 4/4 Flying Attacking doesn't cause Serra Angel to tap. SHANODIN DRYADS G Creature - Dryad 1/1 Forestwalk #(This creature is unblockable as long as defending player controls a forest.)# SHATTER 1R Instant Destroy target artifact. SHIVAN DRAGON 4RR Creature - Dragon 5/5 Flying R: Shivan Dragon gets +1/+0 until end of turn. SIMULACRUM 1B Instant You gain life equal to the damage dealt to you this turn. Simulacrum deals to target creature you control damage equal to the damage dealt to you this turn. SINKHOLE BB Sorcery Destroy target land. SIREN'S CALL U Instant Play only during an opponent's turn and only before attackers are declared. Creatures target active player controls attack this turn if able. At end of turn, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. SLEIGHT OF MIND U Instant Change the text of target spell or permanent by replacing all instances of one color word with another. #(For example, you may change "counters black spells" to "counters blue spells.") (It retains this ability until it leaves play.)# SMOKE RR Enchantment Players can't untap more than one creature during their untap steps. SOL RING 1 Artifact T: Add two colorless mana to your mana pool. SOUL NET 1 Artifact Whenever a creature is put into a graveyard from play, you may pay 1. If you do, you gain 1 life. SPELL BLAST XU Instant Counter target spell with converted mana cost equal to X. STASIS 1U Enchantment Each player skips his or her untap step. At the beginning of your upkeep, sacrifice Stasis unless you pay U. STEAL ARTIFACT 2UU Enchant Artifact You control enchanted artifact. STONE GIANT 2RR Creature - Giant 3/4 T: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. At end of turn, destroy that creature. STONE RAIN 2R Sorcery Destroy target land. STREAM OF LIFE XG Sorcery Target player gains X life. SUNGLASSES OF URZA 3 Artifact W: Add R to your mana pool. SWORDS TO PLOWSHARES W Instant Remove target creature from the game. Its controller gains life equal to its power. TAIGA Land Taiga is a mountain and a forest. T: Add R or G to your mana pool. TERROR 1B Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. THICKET BASILISK 3GG Creature - Basilisk 2/4 Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. THOUGHTLACE U Instant Target spell or permanent becomes blue. #(Mana symbols on that permanent remain unchanged.)# THRONE OF BONE 1 Artifact Whenever a player plays a black spell, you may pay 1. If you do, you gain 1 life. TIMBER WOLVES G Creature - Wolf 1/1 Banding TIME VAULT 2 Artifact Time Vault comes into play tapped. Time Vault doesn't untap during your untap step. If you would take a turn, instead you may untap Time Vault and put a time counter on it. T, Remove all time counters from Time Vault: Take an extra turn after this one. Play this ability if only there's a time counter on Time Vault. TIME WALK 1U Sorcery Take an extra turn after this one. TIMETWISTER 2U Sorcery Each player shuffles his or her hand and graveyard into his or her library and draws a new hand of seven cards. #(Then put Timetwister into its owner's graveyard.)# TRANQUILITY 2G Sorcery Destroy all enchantments. TROPICAL ISLAND Land Tropical Island is a forest and an island. T: Add G or U to your mana pool. TSUNAMI 3G Sorcery Destroy all islands. TUNDRA Land Tundra is a plains and an island. T: Add W or U to your mana pool. TUNNEL R Instant Destroy target wall. It can't be regenerated. TWIDDLE U Instant Tap or untap target artifact, creature, or land. TWO-HEADED GIANT OF FORIYS 4R Creature - Giant 4/4 Trample Two-Headed Giant of Foriys may block two creatures each combat. UNDERGROUND SEA Land Underground Sea is an island and a swamp. T: Add U or B to your mana pool. UNHOLY STRENGTH B Enchant Creature Enchanted creature gets +2/+1. UNSUMMON U Instant Return target creature to its owner's hand. UTHDEN TROLL 2R Creature - Troll 2/2 R: Regenerate Uthden Troll. VERDURAN ENCHANTRESS 1GG Creature - Wizard 0/2 Whenever you play an enchantment spell, you may draw a card. VESUVAN DOPPELGANGER 3UU Creature - Doppelganger */* Vesuvan Doppelganger comes into play as a copy of target creature, except it doesn't copy that creature's color or creature type and it retains its abilities. At the beginning of your upkeep, you may have Vesuvan Doppelganger become a copy of target creature, except it doesn't copy that creature's color or creature type and it retains this ability. VETERAN BODYGUARD 3WW Creature - Bodyguard 2/5 As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. No more than one Veteran Bodyguard you control can be dealt damage this way each turn. VOLCANIC ERUPTION XUUU Sorcery Destroy X target mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of mountains destroyed this way. VOLCANIC ISLAND Land Volcanic Island is an island and a mountain. T: Add U or R to your mana pool. WALL OF AIR 1UU Creature - Wall 1/5 #(Walls can't attack.)# Flying WALL OF BONE 2B Creature - Wall 1/4 #(Walls can't attack.)# B: RegenerateWall of Bone. WALL OF BRAMBLES 2G Creature - Wall 2/3 #(Walls can't attack.)# G: Regenerate Wall of Brambles. WALL OF FIRE 1RR Creature - Wall 0/5 #(Walls can't attack.)# R: Wall of Fire gets +1/+0 until end of turn. WALL OF ICE 2G Creature - Wall 0/7 #(Walls can't attack.)# WALL OF STONE 1RR Creature - Wall 0/8 #(Walls can't attack.)# WALL OF SWORDS 3W Creature - Wall 3/5 #(Walls can't attack.)# Flying WALL OF WATER 1UU Creature - Wall 0/5 #(Walls can't attack.)# U: Wall of Water gets +1/+0 until end of turn. WALL OF WOOD G Creature - Wall 0/3 #(Walls can't attack.)# WANDERLUST 2G Enchant Creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to him or her. WAR MAMMOTH 3G Creature - Mammoth 3/3 Trample WARP ARTIFACT BB Enchant Artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to him or her. WATER ELEMENTAL 3UU Creature - Elemental 5/4 WEAKNESS B Enchant Creature Enchanted creature gets -2/-1. WEB G Enchant Creature Enchanted creature gets +0/+2 and may block as though it had flying. WHEEL OF FORTUNE 2R Sorcery Each player discards his or her hand and draws seven cards. WHITE KNIGHT WW Creature - Knight 2/2 First strike, protection from black WHITE WARD W Enchant Creature Enchanted creature has protection from white. #(The protection granted by White Ward doesn't remove White Ward.)# WILD GROWTH G Enchant Land Whenever enchanted land is tapped for mana, it produces an additional G. WILL-O'-THE-WISP B Creature - Will-o'-the-Wisp 0/1 Flying B: Regenerate Will-o'-the-Wisp WINTER ORB 2 Artifact As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. WOODEN SPHERE 1 Artifact Whenever a player plays a green spell, you may pay 1. If you do, you gain 1 life. WORD OF COMMAND BB Instant Look at target opponent's hand and choose a card from it. That player plays that card with his or her own mana, but you make all decisions it calls for. The player is required only to use mana in his or her mana pool and mana that can be drawn from lands. WRATH OF GOD 2WW Sorcery Destroy all creatures. They can't be regenerated. ZOMBIE MASTER 1BB Creature - Lord 2/3 All Zombies have "B: Regenerate this creature" and swampwalk. #(They're unblockable as long as defending player controls a swamp.)# Unlimited Edition(tm) September 3, 1999 Arabian Nights(r) ABU JA'FAR W Creature - Leper 0/1 When Abu Ja'far is put into a graveyard from play during combat, destroy all creatures it blocked or that blocked it this turn. They can't be regenerated. ALADDIN 2RR Creature - Aladdin 1/1 1RR, T: Gain control of target artifact as long as you control Aladdin . ALADDIN'S LAMP 10 Artifact X, T: The next time you would draw a card this turn, instead look at the top X cards of your library and choose one of them. Choose one of those cards and draw it, then shuffle the rest and put them on the bottom of your library, then draw a card. X can't be 0. ALADDIN'S RING 8 Artifact 8, T: Aladdin's Ring deals 4 damage to target creature or player. ALI BABA R Creature - Ali-Baba 1/1 R: Tap target Wall. ALI FROM CAIRO 2RR Creature - Ali-from-Cairo 0/1 Damage that would reduce your life total to less than 1 instead reduces it to 1. ARMY OF ALLAH 1WW Instant Attacking creatures get +2/+0 until end of turn. BAZAAR OF BAGHDAD Land T: Draw two cards, then discard three cards from your hand. BIRD MAIDEN 2R Creature - Maiden 1/2 Flying BOTTLE OF SULEIMAN 4 Artifact 1, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play. BRASS MAN 1 Artifact Creature 1/3 Brass Man doesn't untap during your untap step. 1: Untap Brass Man. Play this ability only during your upkeep. CAMEL W Creature - Camel 0/1 Banding Prevent all damage that would be dealt by Deserts to Camel or creatures banded with Camel. CITY IN A BOTTLE 2 Artifact Whenever a card from the Arabian Nights expansion other than City in the Bottle is in play, destroy that card. It can't be regenerated. Players can't play cards from the Arabian Nights expansion. CITY OF BRASS Land Whenever City of Brass becomes tapped, it deals 1 damage to you. T: Add one mana of any color to your mana pool. CUOMBAJJ WITCHES BB Creature - Witch 1/3 T: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice. CYCLONE 2GG Enchantment At the beginning of your upkeep, put a wind counter on Cyclone, then you may pay G for each cyclone counter on Cyclone. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player. If you don't pay, sacrifice Cyclone. DANCING SCIMITAR 4 Artifact Creature 1/5 Flying DANDåN UU Creature - Dand‰n 4/1 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice it.) DESERT Land T: Add one colorless mana to your mana pool. T: Desert deals 1 damage to target attacking creature. Play this ability only during end of combat. DESERT NOMADS 2R Creature - Nomad 2/2 Desertwalk #(This creature is unblockable as long as defending player controls a Desert.)# Prevent all damage that would be dealt to Desert Nomads by Deserts. DESERT TWISTER 4GG Sorcery Destroy target permanent. DIAMOND VALLEY Land T, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. DROP OF HONEY G Enchantment At the beginning of your upkeep, destroy target creature with the least power. It can't be regenerated. #(If two or more creatures are tied for least power, destroy only one of them.)# When there are no creatures in play, sacrifice Drop of Honey. EBONY HORSE 3 Artifact 2, T: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature. EL-HAJJåJ 1BB Creature - El-Hajj‰j 1/1 Whenever El-Hajj‰j deals damage to a creature or player, you gain 1 life for each 1 damage dealt. You can't gain more life this way than the toughness of that creature or the life total of that player. ELEPHANT GRAVEYARD Land T: Add one colorless mana to your mana pool. T: Regenerate target Elephant or Mammoth. ERG RAIDERS 1B Creature - Raider 2/3 At the end of your turn, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you. Ignore this ability during a turn you gain control of Erg Raiders. ERHNAM DJINN 3G Creature - Djinn 4/5 At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. #(The creature is unblockable as long as defending player controls a forest.)# EYE FOR AN EYE WW Instant Eye for an Eye deals X damage to the controller of an ability, creature, or spell that dealt damage to you this turn, where X is the damage dealt by that source. FISHLIVER OIL 1U Enchant Creature Enchanted creature has islandwalk. #(It's unblockable as long as defending player controls an island.)# FLYING CARPET 4 Artifact 2, T: Target creature gains flying until end of turn. FLYING MEN U Creature - Flying-Men 1/1 Flying GHAZBçN OGRE G Creature - Ogre 2/2 At the beginning of your upkeep, if a player has more life than any other, that player gains control of Ghazb‡n Ogre. GIANT TORTOISE 1U Creature - Tortoise 1/1 Giant Tortoise gets +0/+3 as long as it's untapped. GUARDIAN BEAST 3B Creature - Guardian 2/4 As long as Guardian Beast is untapped, noncreature artifacts you control can't be the target of enchantment spells, and if an effect would destroy or change control of them, ignore that effect. HASRAN OGRESS BB Creature - Ogre 3/2 Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay 2. HURR JACKAL R Creature - Jackal 1/1 T: Target creature can't be regenerated this turn. IFH-BêFF EFREET 2GG Creature - Efreet 3/3 Flying G: Ifh-Biff Efreet deals 1 damage to each creature with flying and each player. Any player may play this ability. ISLAND FISH JASCONIUS 4UUU Creature - Island-Fish 6/8 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice it.) Island Fish Jasconius doesn't untap during your untap step. UUU: Untap Island Fish Jasconius. Play this ability only during your upkeep. ISLAND OF WAK-WAK Land T: Target creature with flying gets -X/-0 until end of turn, where X is its power. JANDOR'S RING 6 Artifact 2, T, Discard the last cardyou drew this turn: Draw a card. JANDOR'S SADDLEBAGS 2 Artifact 3, T: Untap target creature. JEWELED BIRD 1 Artifact Remove Jeweled Bird from your deck before playing if you're not playing for ante. T: Ante Jeweled Bird. If you do, put all other cards from your ante into your graveyard, then draw a card. JIHAD WWW Enchantment As Jihad comes into play, choose a color. White creatures get +2/+1. When an opponent controls no cards of the chosen color, sacrifice Jihad. JUNòN EFREET 1BB Creature - Efreet 3/3 Flying At the beginning of your upkeep, sacrifice Junœn Efreet unless you pay BB. JUZçM DJINN 2BB Creature - Djinn 5/5 At the beginning of your upkeep, Juz‡m Djinn deals 1 damage to you. KHABçL GHOUL 2B Creature - Ghoul 1/1 At end of turn, put a +1/+1 counter on Khab‡l Ghoul for each creature put into a graveyard from play this turn. KING SULEIMAN 1W Creature - King 1/1 T: Destroy target Efreet or Djinn. KIRD APE R Creature - Ape 1/1 Kird Ape gets +1/+2 as long as you control a forest. LIBRARY OF ALEXANDRIA Land T: Add one colorless mana to your mana pool. T: Draw a card. Play this ability only if you have exactly seven cards in your hand. MAGNETIC MOUNTAIN 1RR Enchantment Blue creatures don't untap during their controllers' untap step. Blue creatures have "At the beginning of your upkeep, you may pay 4. If you do, untap this creature." MERCHANT SHIP U Creature - Ship 0/2 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice it.)# Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. METAMORPHOSIS G Sorcery As an additional cost to play Metamorphosis, sacrifice a creature. Add an amount of mana of any one color equal to one plus that creature's converted mana cost to your mana pool. Spend this mana only to play creature spells. MIJAE DJINN RRR Creature - Djinn 6/3 Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it. MOORISH CAVALRY 2WW Creature - Cavalry 3/3 Trample NAFS ASP G Creature - Asp 1/1 Whenever Nafs Asp deals damage to a player, Nafs Asp deals 1 damage to that player at the beginning of his or her next draw step unless he or she pays 1 before then. OASIS Land T: Prevent the next 1 damage that would be dealt to target creature this turn. OLD MAN OF THE SEA 1UU Creature - Marid 2/3 You may choose not to untap Old Man of the Sea during your untap step. T: Gain control of target creature with power equal to or less than the power of Old Man of the Sea as long as Old Man of the Sea remains tapped and its power remains equal to or greater than the creature's power. OUBLIETTE 1BB Enchantment When Oubliette comes into play, target creature phases out. That creature can't phase in as long as Oubliette remains in play. When Oubliette leaves play, the creature phases in and tap it. PIETY 2W Instant Blocking creatures get +0/+3 until end of turn. PYRAMIDS 6 Artifact 2: Destroy target enchant land. 2: The next time target land would be destroyed this turn, the land remains in play instead. REPENTANT BLACKSMITH 1W Creature - Smith 1/2 Protection from red RING OF MA'RóF 5 Artifact 5, Remove Ring of Ma'ržf from the game: The next time you would draw a card this turn, put a Magic card you own not in the game into your hand instead. RUKH EGG 3R Creature - Egg 0/3 When Rukh Egg is put into a graveyard from play, put a 4/4 red Rukh creature token with flying into play at end of turn. SANDALS OF ABDALLAH 4 Artifact 2, T: Target creature gains islandwalk until end of turn. When that creature is put into a graveyard this turn, destroy Sandals of Abdallah. #(The creature is unblockable as long as defending player controls an island.)# SANDSTORM G Instant Sandstorm deals 1 damage to each attacking creature. SERENDIB DJINN 2UU Creature - Djinn 5/6 Flying At the beginning of your upkeep, sacrifice a land. If you sacrifice an island this way, Serendib Djinn deals 3 damage to you. When you control no lands, sacrifice Serendib Djinn. SERENDIB EFREET 2U Creature - Efreet 3/4 Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. SHAHRAZAD WW Sorcery Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half of his or her life, rounded up. After the subgame, player shuffle their subgame decks and return them to their libraries. The subgame has no ante, and using less than the required number of cards is legal. SINDBAD 1U Creature - Sindbad 1/1 T: Draw a card and reveal it. If it isn't a land, discard it. SINGING TREE 3G Creature - Singing-Tree 0/3 T: Target attacking creature gets -X/-0 until end of turn, where X is its power. SORCERESS QUEEN 1BB Creature - Sorceress 1/1 T: Target creature other than Sorceress Queen becomes 0/2 until end of turn. STONE-THROWING DEVILS B Creature - Devil 1/1 First strike UNSTABLE MUTATION U Enchant Creature Enchanted creature gets +3/+3. At the beginning of its controller's upkeep, put a -1/-1 counter on enchanted creature. WAR ELEPHANT 3W Creature - Elephant 2/2 Banding, trample WYLULI WOLF 1G Creature - Wolf 1/1 T: Target creature gets +1/+1 until end of turn. YDWEN EFREET RRR Creature - Efreet 3/6 Whenever you're attacked, flip a coin. If you lose the flip, Ydwen Efreet can't block this turn. Arabian Nights(r) September 3, 1999 Antiquities(r) AMULET OF KROOG 2 Artifact 2, T: Prevent the next 1 damage that would be dealt to target creature or player this turn. ARGIVIAN ARCHAEOLOGIST 1WW Creature - Archaeologist 1/1 WW, T: Return target artifact card from your graveyard to your hand. ARGIVIAN BLACKSMITH 1WW Creature - Smith 2/2 T: Prevent the next 2 damage that would be dealt to target artifact creature this turn. ARGOTHIAN PIXIES 1G Creature - Faerie 2/1 Argothian Pixies can't be blocked by artifact creatures. Prevent all damage that would be dealt to Argothian Pixies by artifact creatures. ARGOTHIAN TREEFOLK 3GG Creature - Treefolk 3/5 Prevent all damage that would be dealt to Argothian Treefolk by artifacts. ARMAGEDDON CLOCK 6 Artifact At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it. 4: Remove a doom counter from Armageddon Clock. Any player may play this ability but only during upkeep. ARTIFACT BLAST R Instant Counter target artifact spell. ARTIFACT POSSESSION 2B Enchant Artifact Whenever enchanted artifact becomes tapped or a player plays an ability of enchanted artifact not requiring T inits activation cost, Artifact Possession deals 2 damage to enchanted artifact's controller. ARTIFACT WARD W Enchant Creature Enchanted creature has protection from artifacts. ASHNOD'S ALTAR 3 Artifact Sacrifice a creature: Add two colorless mana to your mana pool. ASHNOD'S BATTLE GEAR 2 Artifact You may choose not to untap Ashnod's Battle Gear during your untap step. 2, T: Target creature you control gets +2/-2 as long as Ashnod's Battle Gear remains tapped. ASHNOD'S TRANSMOGRANT 1 Artifact T, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact creature. #(This effect remains until that creature leaves play.)# ATOG 1R Creature - Atog 1/2 Sacrifice an artifact: Atog gets +2/+2 until end of turn. BATTERING RAM 2 Artifact Creature 1/1 At the beginning of your combat phase, Battering Ram gains banding until end of combat. Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. BRONZE TABLET 6 Artifact Remove Bronze Tablet from your deck before playing if you're not playing for ante. Bronze Tablet comes into play tapped. 4, T: Target card's controller may pay 10 life. If he or she does, sacrifice Bronze Tablet. If he or she doesn't, remove Bronze Tablet and that card from the game and exchange ownership of those cards. CANDELABRA OF TAWNOS 1 Artifact X, T: Untap X target lands. CIRCLE OF PROTECTION: ARTIFACTS 1W Enchantment 2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. CITANUL DRUID 1G Creature - Druid 1/1 Whenever an opponent plays an artifact spell, put a +1/+1 counter on Citanul Druid. CLAY STATUE 4 Artifact Creature 3/1 2: Regenerate Clay Statue. CLOCKWORK AVIAN 5 Artifact Creature 0/4 Flying Clockwork Avian comes into play with four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this turn, remove a +1/+0 counter from it. X, T: Put X +1/+0 counters on Clockwork Avian. Clockwork Avian can't have more than four +1/+0 counters on it. Play this ability only during your upkeep. COLOSSUS OF SARDIA 9 Artifact Creature 9/9 Trample Colossus of Sardia doesn't untap during your untap step. 9: Untap Colossus of Sardia. Play this ability only during your upkeep. CORAL HELM 3 Artifact 3, Discard a card at random from your hand: Target creature gets +2/+2 until end of turn. CRUMBLE G Instant Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. CURSED RACK 4 Artifact As Cursed Rack comes into play, choose target opponent. The chosen player's maximum hand size is 4. DAMPING FIELD 2W Enchantment Players can't untap more than one artifact during their untap steps. DETONATE XR Sorcery Destroy target artifact with converted mana cost equal to X. It can't be regenerated. Detonate deals X damage to that artifact's controller. DRAFNA'S RESTORATION U Sorcery Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order. DRAGON ENGINE 3 Artifact Creature 1/3 2: Dragon Engine gets +1/+0 until end of turn. DWARVEN WEAPONSMITH 1R Creature - Dwarf 1/1 T, Sacrifice an artifact: Put a +1/+1 counter on target creature. Play this ability only during your upkeep. ENERGY FLUX 2U Enchantment All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2." FELDON'S CANE 1 Artifact T, Remove Feldon's Cane from the game: Shuffle your graveyard into your library. GAEA'S AVENGER 1GG Creature - Gaea's-Avenger 1+*/1+* Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts opponents control. GATE TO PHYREXIA BB Enchantment Sacrifice a creature: Destroy target artifact. Play this ability only during your upkeep. GOBLIN ARTISANS R Creature - Goblin 1/1 T: Choose target artifact spell you control that hasn't been targeted by a Goblin Artisans's ability and flip a coin. If you win the flip, draw a card. If you lose the flip, counter that spell. GOLGOTHIAN SYLEX 4 Artifact 1, T: Destroy all cards from the Antiquities expansion. GRAPESHOT CATAPULT 4 Artifact Creature 2/3 T: Grapeshot Catapult deals 1 damage to target creature with flying. HAUNTING WIND 3B Enchantment Whenever an artifact becomes tapped or a player plays an activated ability of an artifact that doesn't require T in its activation cost, Haunting Wind deals 1 damage to that artifact's controller. HURKYL'S RECALL 1U Instant Return all artifacts in play target player owns to his or her hand. IVORY TOWER 1 Artifact At the beginning of your upkeep, you gain 1 life for each card in your hand in excess of four. JALUM TOME 3 Artifact 2, T: Draw a card, then discard a card from your hand. MARTYRS OF KORLIS 3WW Creature - Bodyguard 1/6 If an artifact would deal damage to you and Martyrs of Korlis is untapped, that damage is dealt to Martyrs of Korlis instead. MIGHTSTONE 4 Artifact Attacking creatures get +1/+0. MILLSTONE 2 Artifact 2, T: Put the top two cards of target player's library into his or her graveyard. MISHRA'S FACTORY Land T: Add one colorless mana to your mana pool. T: Target Assembly-Worker gets +1/+1 until end of turn. 1: Until end of turn, Mishra's Factory becomes a 2/2 artifact creature named Assembly Worker that's still a land. MISHRA'S WAR MACHINE 7 Artifact Creature 5/5 Banding At the beginning of your upkeep, unless you discard a card from your hand, tap Mishra's War Machine and it deals 3 damage to you. MISHRA'S WORKSHOP Land T: Add three colorless mana to your mana pool. Spend this mana only to play artifact spells. OBELISK OF UNDOING 1 Artifact 6, T: Return target permanent you own and control to your hand. ONULET 3 Artifact Creature 2/2 When Onulet is put into a graveyard from play, you gain 2 life. ORCISH MECHANICS 2R Creature - Orc 1/1 T, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player. ORNITHOPTER 0 Artifact Creature 0/2 Flying PHYREXIAN GREMLINS 2B Creature - Gremlin 1/1 You may choose not to untap Phyrexian Gremlins during your untap step. T: Tap target artifact. As long as Phyrexian Gremlins remains tapped, that artifact doesn't untap during its controller's untap step. POWER ARTIFACT UU Enchant Artifact Activation costs of enchanted artifact are reduced by 2. If this would reduce an activation cost to less than 1, that cost becomes 1 instead. POWERLEECH GG Enchantment Whenever an artifact becomes tapped or an opponent plays an activated ability of an artifact requiring T in its activation cost, you gain 1 life. PRIEST OF YAWGMOTH 1B Creature - Cleric 1/2 T, Sacrifice an artifact: Add to your mana pool an amount of black mana equal to the sacrificed artifact's converted mana cost. PRIMAL CLAY 4 Artifact Creature */* Primal Clay comes into play as your choice of a 3/3 artifact creature; a 2/2 artifact creature with flying; or a 1/6 Wall artifact creature. #(Walls can't attack.)# THE RACK 1 Artifact As The Rack comes into play, choose target opponent. At the beginning of the chosen player's draw step, The Rack deals X damage to that player, where X is the number of cards in his or her hand fewer than three. RAKALITE 6 Artifact 2: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at end of turn. RECONSTRUCTION U Sorcery Return target artifact card from your graveyard to your hand. REVERSE POLARITY WW Instant You gain X life, where X is equal to twice the damage dealt to you so far this turn by artifacts. ROCKET LAUNCHER 4 Artifact 2: Rocket Launcher deals 1 damage to target creature or player. Sacrifice Rocket Launcher at end of turn. Play this ability only if you've controlled Rocket Launcher continuously since the most recent beginning of your turn. SAGE OF LAT-NAM 1U Creature - Sage 1/2 T, Sacrifice an artifact: Draw a card. SHAPESHIFTER 6 Artifact Creature */7-* Shapeshifter's power is equal to * and its toughness equal to 7-*. * can be any number from 0 to 7. As Shapeshifter comes into play, choose a value for *. At the beginning of your upkeep, you may choose a value for *. SHATTERSTORM 2RR Sorcery Destroy all artifacts. They can't be regenerated. STAFF OF ZEGON 4 Artifact 3, T: Target creature gets -2/-0 until end of turn. STRIP MINE Land T: Add one colorless mana to your mana pool. T, Sacrifice Strip Mine: Destroy target land. SU-CHI 4 Artifact Creature 4/4 When Su-Chi is put into a graveyard from play, add four colorless mana to your mana pool. TABLET OF EPITYR 1 Artifact Whenever an artifact you control is put into a graveyard from play, you may pay 1. If you do, you gain 1 life. TAWNOS'S COFFIN 4 Artifact You may choose not to untap Tawnos's Coffin during the untap step. 3, T: Target creature phases out. It can't phase in as long as Tawnos's Coffin remains tapped. When Tawnos's Coffin leaves play or becomes untapped, the creature phases in tapped. TAWNOS'S WAND 4 Artifact 2, T: Target creature with power 2 or less is unblockable this turn. TAWNOS'S WEAPONRY 2 Artifact You may choose not to untap Tawnos's Weaponry during your untap step. 2, T: Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped. TETRAVUS 6 Artifact Creature 1/1 Flying Tetravus comes into play with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. For each +1/+1 counter removed this way, put a 1/1 Tetravite artifact creature with flying into play. Tetravites can't be enchanted. You may also sacrifice any number of Tetravites, regardless of who controls them. For each Tetravite sacrificed this way, put a +1/+1 counter on Tetravus. TITANIA'S SONG 3G Enchantment Each noncreature artifact loses its abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves play, this effect continues until end of turn. TRANSMUTE ARTIFACT UU Sorcery As an additional cost to play Transmute Artifact, sacrifice an artifact. Search your library for an artifact card. If the converted mana cost of that artifact is greater than the converted mana cost of the sacrificed artifact, pay the cost difference. If you do, put the artifact into play. If you don't, put the artifact into your graveyard. Then shuffle your library. TRISKELION 6 Artifact Creature 1/1 Triskelion comes into play with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. URZA'S AVENGER 6 Artifact Creature 4/4 0: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. URZA'S CHALICE 1 Artifact Whenever a player plays an artifact spell, you may pay 1. If you do, you gain 1 life. URZA'S MINE Land T: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add an additional one colorless mana to your mana pool. URZA'S MITER 3 Artifact Whenever an artifact you control is put into a graveyard from play, if it wasn't sacrified, you may pay 3. If you do, draw a card. URZA'S POWER PLANT Land T: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add an additional one colorless mana to your mana pool. URZA'S TOWER Land T: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add two additional colorless mana to your mana pool. WALL OF SPEARS 3 Artifact Creature - Wall 2/3 #(Walls can't attack.)# First strike WEAKSTONE 4 Artifact Attacking creatures get -1/-0. XENIC POLTERGEIST 1BB Creature - Poltergeist 1/1 T: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. YAWGMOTH DEMON 4BB Creature - Demon 6/6 Flying, first strike At the beginning of your upkeep, unless you sacrifice an artifact, tap Yawgmoth Demon and it deals 2 damage to you. YOTIAN SOLDIER 3 Artifact Creature 1/4 Attacking doesn't cause Yotian Soldier to tap. Antiquities(r) September 3, 1999 Legends(r) ABOMINATION 3BB Creature - Abomination 2/6 Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. THE ABYSS 3B Enchant World At the beginning of each player's upkeep, that player sacrifices target nonartifact creature he or she controls. ACID RAIN 3U Sorcery Destroy all forests. ACTIVE VOLCANO R Instant Choose one - Destroy target blue permanent; or return target island to its owner's hand. ADUN OAKENSHIELD BRG Creature - Legend 1/2 BRG, T: Return target creature card from your graveyard to your hand. ADVENTURERS' GUILDHOUSE Land Green Legend creatures you control have bands with other Legend creatures. (r)RATHI BERSERKER 2RRR Creature - Berserker 2/4 Rampage:3 #(Whenever a creature blocks this creature other than the first creature that blocks it each turn, this creature gets +3/+3 until end of turn.)# AISLING LEPRECHAUN G Creature - Faerie 1/1 Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. #(The creature retains this color until it leaves play.)# AKRON LEGIONNAIRE 6WW Creature - Legionnaire 8/4 Except for Akron Legionnaires and artifact creatures, creatures you control can't attack. AL-ABARA'S CARPET 5 Artifact 5, T: If an attacking creature without flying would deal damage to you this turn, prevent that damage. ALABASTER POTION XWW Instant Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn. ALCHOR'S TOMB 4 Artifact 2, T: Target permanent you control becomes the color of your choice. #(It retains this color until it leaves play.)# ALL HALLOW'S EVE 2BB Enchantment All Hallow's Eve comes into play with two time counters on it. At the beginning of your upkeep, remove a time counter from All Hallow's Eve.WhenAll Hallow's Eve has no time counters on it, each player returns all creature cards from his or her graveyard to play. AMROU KITHKIN WW Creature - Kithkin 1/1 Amrou Kithkin can't be blocked by creatures with power 3 or greater. ANGELIC VOICES 2WW Enchantment Creatures you control get +1/+1 as long as all nonartifact creatures you control are white. ANGUS MACKENZIE GWU Creature - Legend 2/2 GWU, T: Prevent all combat damage that would be dealt this turn. ANTI-MAGIC AURA 2U Enchant Creature Enchanted creature can't be the target of spells. When Anti-Magic Aura comes into play, destroy all other enchantments enchanting enchanted creature. ARBORIA 2GG Enchant World Creatures can't attack a player who didn't play a spell or put a card into play on his or her last turn. ARCADES SABBOTH 2GGWWUU Creature - Elder Dragon Legend 7/7 Flying Untapped nonattacking creatures you control get +0/+2. At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay GWU. W: Arcades Sabboth gets +0/+1 until end of turn. ARENA OF THE ANCIENTS 3 Artifact Legend creatures don't untap during their controllers' untap steps. When Arena of the Ancients comes into play, tap all Legend creatures. AVOID FATE G Instant Counter target instant or enchantment spell that targets a permanent you control. AXELROD GUNNARSON 4BBRR Creature - Legend 5/5 Trample Whenever a creature is put into a graveyard, if Axelrod Gunnarson dealt damage to it this turn, you gain 1 life and Axelrod deals 1 damage to target player. AYESHA TANAKA WWUU Creature - Legend 2/2 Banding T: Counter target activated ability of an artifact unless that ability's controller pays W. AZURE DRAKE 3U Creature - Drake 2/4 Flying BACKDRAFT 1R Instant Backdraft deals damage equal to one-half, rounded down, of the damage dealt by the sorcery spell of your choice played this turn to the controller of that spell. BACKFIRE U Enchant Creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to enchanted creature's controller. BARBARY APES 1G Creature - Ape 2/2 BARKTOOTH WARBEARD 4BRR Creature - Legend 6/5 BARTEL RUNEAXE 3BRG Creature - Legend 6/5 Bartel Runeaxe can't be the target of enchant creature spells. Attacking doesn't cause Bartel to tap. BEASTS OF BOGARDAN 4R Creature - Beast 3/3 Protection from red Beasts of Bogardan gets +1/+1 as long as an opponent controls a white card. BLACK MANA BATTERY 4 Artifact 2, T: Put a charge counter on Black Mana Battery. T, Remove any number of charge counters from Black Mana Battery: Add B to your mana pool, plus B for each charge counter removed this way. BLAZING EFFIGY 1R Creature - Effigy 0/3 When Blazing Effigy is put into a graveyard from play, Blazing Effigy deals X damage to target creature, where X is 3 plus the amount of damage dealt to it this turn by other Blazing Effigies. BLIGHT BB Enchant Land When enchanted land becomes tapped, destroy it. BLOOD LUST 1R Instant Target creature gets +4/-4 until end of turn. If this would reduce that creature's toughness to less than 1, it reduces it to 1 instead. BLUE MANA BATTERY 4 Artifact 2, T: Put a charge counter on Blue Mana Battery. T, Remove any number of charge counters from Blue Mana Battery: Add U to your mana pool, plus U for each charge counter removed this way. BOOMERANG UU Instant Return target permanent to its owner's hand. BORIS DEVILBOON 3BR Creature - Legend 2/2 2BR, T: Put a 1/1 black and red Minor-Demon creature token into play. BRINE HAG 2UU Creature - Hag 2/2 When Brine Hag is put into a graveyard, all creatures that dealt damage to it this turn become 0/2. BRONZE HORSE 7 Artifact Creature 4/4 Trample As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. THE BRUTE 1R Enchant Creature Enchanted creature gets +1/+0. RRR: Regenerate enchanted creature. CARRION ANTS 2BB Creature - Ant 0/1 1: Carrion Ants gets +1/+1 until end of turn. CAT WARRIORS 1GG Creature - Cat Warrior 2/2 Forestwalk #(This creature is unblockable as long as defending player controls a forest.)# CATHEDRAL OF SERRA Land White Legend creatures you control have bands with other Legend creatures. CAVERNS OF DESPAIR 2RR Enchant World Players can't attack with more than two creatures each turn and can't block with more than two creatures each turn. CHAIN LIGHTNING R Sorcery Whenever Chain Lightning deals damage to a creature or player, that player or that creature's controller may pay RR to have Chain Lightning deal 3 damage to target creature or player of his or her choice. Chain Lightning deals 3 damage to target creature or player. CHAINS OF MEPHISTOPHELES 1B Enchantment If a player would draw a card except the first one of his or her draw step, that player discards a card from his or her hand instead. If the player discards a card, he or she draws a card. If the player doesn't discard a card, he or she puts the top card of his or her library into his or her graveyard. CHROMIUM 2WWUUBB Creature - Elder Dragon Legend 7/7 Flying At the beginning of your upkeep, sacrifice Chromium unless you pay WUB. Rampage:2 #(Whenever a creature blocks this creature other than the first creature that blocks it each turn, this creature gets +2/+2 until end of turn.)# CLEANSE 2WW Sorcery Destroy all black creatures. CLERGY OF THE HOLY NIMBUS W Creature - Priest 1/1 If Clergy of the Holy Nimbus would be destroyed, regenerate it instead. 1: Clergy of the Holy Nimbus can't be regenerated this turn. Any player may play this ability. COCOON G Enchant Creature Cocoon can enchant only a creature you control. Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it. When Cocoon comes into play, tap enchanted creature and put three pupa counters on Cocoon. At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice Cocoon and enchanted creature gets +1/+1 and gains flying. #(It retains these abilities until it leaves play.)# CONCORDANT CROSSROADS G Enchant World All creatures have haste. #(They may attack and #T# the turn they come under their controller's control.)# COSMIC HORROR 3BBB Creature - Horror 7/7 First strike At the beginning of your upkeep, sacrifice Cosmic Horror and it deals 7 damage to you unless you pay 3BBB. CRAW GIANT 3GGGG Creature - Giant 6/4 Trample Rampage:2 #(Whenever a creature blocks this creature other than the first creature that blocks it each turn, this creature gets +2/+2 until end of turn.)# CREVASSE 2R Enchantment Creatures with mountainwalk may be blocked as though they didn't have mountainwalk. CRIMSON KOBOLDS 0 Creature - Kobold 0/1 This card is a red card. CRIMSON MANTICORE 2RR Creature - Manticore 2/2 Flying R, T: Crimson Manticore deals 1 damage to target attacking or blocking creature. CROOKSHANK KOBOLDS 0 Creature - Kobold 0/1 This card is a red card. CYCLOPEAN MUMMY 1B Creature - Mummy 2/1 When Cyclopean Mummy is put into a graveyard from play, remove Cyclopean Mummy from the game. DAKKON BLACKBLADE 2WUUB Creature - Legend */* Dakkon Blackblade's power and toughness are each equal to the number of lands you control. DARKNESS B Instant Prevent all combat damage that would be dealt this turn. D'AVENANT ARCHER 2W Creature - Soldier 1/2 T: D'Avenant Archer deals 1 damage to target attacking or blocking creature. DEADFALL 2G Enchantment Creatures with forestwalk may be blocked as though they didn't have forestwalk. DEMONIC TORMENT 2B Enchant Creature Enchanted creature can't attack and deals no combat damage. DEVOURING DEEP 2U Creature - Devouring-Deep 1/2 Islandwalk #(This creature is unblockable as long as defending player controls an island.)# DISHARMONY 2R Instant Play before defense is chosen. Untap target attacking creature. Gain control of that creature until end of turn. DIVINE INTERVENTION 6WW Enchantment Divine Intervention comes into play with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. If you remove the last intervention counter, the game is a draw. DIVINE OFFERING 1W Instant Destroy target artifact. You gain life equal to its converted mana cost. DIVINE TRANSFORMATION 2WW Enchant Creature Enchanted creature gets +3/+3. DREAM COAT U Enchant Creature 0: Enchanted creature becomes the color(s) of your choice. Play this ability only once each turn. DURKWOOD BOARS 4G Creature - Boar 4/4 DWARVEN SONG R Instant Any number of target creatures become red until end of turn. ELDER LAND WURM 4WWW Creature - Wurm 5/5 Trample Elder Land Wurm can't attack unless it blocked a creature before this combat. ELDER SPAWN 4UUU Creature - Spawn 6/6 Elder Spawn can't be blocked by red creatures. At the beginning of your upkeep, sacrifice Elder Spawn and it deals 6 damage to you unless you sacrifice an island. ELVEN RIDERS 3GG Creature - Elf 3/3 Elven Riders can't be blocked except by creatures with flying and/or Walls. EMERALD DRAGONFLY 1G Creature - Dragonfly 1/1 Flying GG: Emerald Dragonfly gains first strike until end of turn. ENCHANTED BEING 1WW Creature - Being 2/2 Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures. ENCHANTMENT ALTERATION U Instant Move target enchantment from one creature to another or from one land to another. #(The new creature or land must be legal.)# ENERGY TAP U Sorcery Tap target untapped creature you control. Add an amount of colorless mana equal to its converted mana cost to your mana pool. EQUINOX W Enchant Land Enchanted land has "T: The next time this turn target spell's effect would destroy or deal lethal damage to a land you control, counter that spell instead." ETERNAL WARRIOR R Enchant Creature Attacking doesn't cause enchanted creature to tap. EUREKA 2GG Sorcery Each player may put an artifact, creature, enchantment, or land card from his or her hand into play. Players take turns playing cards from their hands until no one wants to put another card into play. If a spell has an X in its casting cost, X is 0. EVIL EYE OF ORMS-BY-GORE 4B Creature - Horror 3/6 Evil Eye of Orms-by-Gore can't be blocked except by Walls. Except for creatures named Evil Eye of Orms-by-Gore, creatures you control can't attack. FALLEN ANGEL 3BB Creature - Angel 3/3 Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. FALLING STAR 2R Sorcery Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect. FEINT R Instant Tap all creatures blocking target attacking creature. Prevent all combat damage this turn that would be dealt by that creature and all creatures blocking it. FIELD OF DREAMS U Enchant World Players play with the top card of their libraries revealed. FIRE SPRITES 1G Creature - Faerie 1/1 Flying G, T: Add R to your mana pool. FIRESTORM PHOENIX 4RR Creature - Phoenix 3/2 Flying If Firestorm Phoenix would be put into a graveyard from play, return Firestorm Phoenix to its owner's hand instead. It can't be played again until its owner's next turn. FLASH COUNTER 1U Instant Counter target instant spell. FLASH FLOOD U Instant Choose one - Destroy target red permanent; or return target mountain to its owner's hand. FLORAL SPUZZEM 3G Creature - Spuzzem 2/2 Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem deals no combat damage this turn. FORCE SPIKE U Instant Counter target spell unless its controller pays 1. FORETHOUGHT AMULET 5 Artifact If an instant or sorcery spell would deal 3 or more damage to you, it deals 2 damage to you instead. At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay 3. FORTIFIED AREA 1WW Enchantment Walls you control get +1/+0 and have banding. FROST GIANT 3RRR Creature - Giant 4/4 Rampage: 2 #(Whenever a creature blocks this creature other than the first creature that blocks it each turn, this turn gets +2/+2 until end of turn.)# GABRIEL ANGELFIRE 3WWGG Creature - Legend 4/4 At the beginning of your upkeep, choose flying, first strike, trample, or rampage:2. #(Whenever a creature blocks this creature other than the first creature that blocks it each turn, this creature gets +2/+2 until end of turn.)# Gabriel Angelfire then gains that ability until your next upkeep. GASEOUS FORM 2U Enchant Creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. GAUNTLETS OF CHAOS 5 Artifact 5, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land for control of a permanent you control of the same permanent type. Destroy all enchantments on those permanents. GHOSTS OF THE DAMNED 1BB Creature - Ghost 0/2 T: Target creature gets -1/-0 until end of turn. GIANT SLUG 1B Creature - Slug 1/1 5: At the beginning of your next upkeep, Giant Slug gains landwalk for a type of land of your choice until end of turn. GIANT STRENGTH RR Enchant Creature Enchanted creature gets +2/+2. GIANT TURTLE 1GG Creature - Turtle 2/4 Giant Turtle can't attack if it attacked during your last turn. GLYPH OF DELUSION U Instant Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature." GLYPH OF DESTRUCTION R Instant Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at end of turn. GLYPH OF DOOM B Instant At end of combat, destroy all creatures that were blocked by target Wall this turn. GLYPH OF LIFE W Instant Until end of turn, whenever damage is dealt to target Wall, you gain that much life. GLYPH OF REINCARNATION G Instant Play only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature put into a graveyard this way, choose a creature card from the graveyard of that Wall's controller and return that card to play under its owner's control. GOSTA DIRK 3WWUU Creature - Legend 4/4 First strike Creatures with islandwalk may be blocked as though they didn't have islandwalk. GRAVITY SPHERE 2R Enchant World All creatures lose flying. GREAT DEFENDER W Instant Target creature gets +0/+X until end of turn, where X is its converted mana cost. GREAT WALL 2W Enchantment Creatures with plainswalk may be blocked as though they didn't have plainswalk. GREATER REALM OF PRESERVATION 1W Enchantment 1W: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. GREED 3B Enchantment B, Pay 2 life: Draw a card. GREEN MANA BATTERY 4 Artifact 2, T: Put a charge counter on Green Mana Battery. T, Remove any number of charge counters from Green Mana Battery: Add G to your mana pool, plus G for each charge counter removed this way. GWENDLYN DI CORCI UBBR Creature - Legend 3/5 T: Target player discards a card at random from his or her hand. Play this ability only during your turn. HALFDANE 1WUB Creature - Legend 3/3 At the beginning of your upkeep, choose target creature other than Halfdane. Halfdane's power and toughness become equal to that creature's power and toughness. If you can't choose a target, Halfdane's power and toughness are each 3. HAMMERHEIM Legendary Land T: Add R to your mana pool. T: Target creature loses all landwalk abilities until end of turn. HAZEZON TAMAR 4RGW Creature - Legend 2/4 At the beginning of your next upkeep after Hazezon Tamar comes into play, put X 1/1 red, green, and white Sand-Warrior creature tokens into play, where X is the number of lands you control. When Hazezon Tamar leaves play, remove all Sand-Warrior tokens from the game. HEADLESS HORSEMAN 2B Creature - Horseman 2/2 HEAVEN'S GATE W Instant Any number of target creatures become white until end of turn. HELL SWARM B Instant All creatures get -1/-0 until end of turn. HELLFIRE 2BBB Sorcery Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way. HELL'S CARETAKER 3B Creature - Hell's-Caretaker 1/1 T, Sacrifice a creature: Return target creature card from your graveyard to play. Play this ability only during your upkeep. HOLY DAY W Instant Prevent all combat damage that would be dealt this turn. HORN OF DEAFENING 4 Artifact 2, T: Prevent all combat damage that would be dealt by target creature this turn. HORNET COBRA 1GG Creature - Cobra 2/1 First strike HORROR OF HORRORS 3BB Enchantment Sacrifice a swamp: Regenerate target black creature. HUNDING GJORNERSEN 3WUU Creature - Legend 5/4 Rampage:1 #(Whenever a creature blocks this creature other than the first creature that blocks it each turn, this creature gets +1/+1 until end of turn.)# HYPERION BLACKSMITH 1RR Creature - Smith 2/2 T: Tap or untap target artifact an opponent controls. ICHNEUMON DRUID 1GG Creature - Druid 1/1 Whenever an opponent plays an instant spell other than the first instant spell that player plays each turn, Ichneumon Druid deals 4 damage to him or her. IMMOLATION R Enchant Creature Enchanted creature gets +2/-2. IMPRISON B Enchant Creature Whenever a player plays an ability of enchanted creature with T in its activation cost, you may pay 1. If you do, counter that ability. If you don't, sacrifice Imprison. Whenever enchanted creature attacks or blocks, you may pay 1. If you do, tap it and remove it from combat. If it blocked and a creature it blocked now has no blockers, that creature is considered unblocked. Otherwise, sacrifice Imprison. IN THE EYE OF CHAOS 2U Enchant World Whenever a player plays an instant spell, counter it unless its controller pays X, where X is its converted mana cost. INDESTRUCTIBLE AURA W Instant Until end of turn, prevent all damage that would be dealt to target creature. INFERNAL MEDUSA 3BB Creature - Medusa 2/4 Whenever Infernal Medusa blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. INFINITE AUTHORITY WWW Enchant Creature Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy that creature at end of combat. At end of turn, put a +1/+1 counter on enchanted creature. INVOKE PREJUDICE UUUU Enchantment Whenever an opponent plays a nonartifact creature spell that doesn't share a color with a creature you control, counter that spell unless its controller pays X, where X is its converted mana cost. IVORY GUARDIANS 4WW Creature - Guardian 3/3 Protection from red All Guardians get +1/+1 as long as an opponent controls a red card. JACQUES LE VERT 1WGR Creature - Legend 3/2 Green creatures you control get +0/+2. JASMINE BOREAL 3WG Creature - Legend 4/5 JEDIT OJANEN 4UWW Creature - Legend 5/5 JERRARD OF THE CLOSED FIST 3GGR Creature - Legend 6/5 JOHAN 3WGR Creature - Legend 5/4 As long as Johan isn't attacking and is untapped, attacking doesn't cause creatures you control to tap. JOVIAL EVIL 2B Sorcery Jovial Evil deals X damage to target opponent, where X is equal to twice the number of white creatures that player controls. JUXTAPOSE 3U Sorcery You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, that player chooses one. KARAKAS Legendary Land T: Add W to your mana pool. T: Return target Legend creature to its owner's hand. KASIMIR THE LONE WOLF 4UW Creature - Legend 5/3 KEEPERS OF THE FAITH 1WW Creature - Keeper 2/3 KEI TAKAHASHI 2WG Creature - Legend 2/2 T: Prevent the next 2 damage that would be dealt to target creature this turn. KILLER BEES 1GG Creature - Bee 0/1 Flying G: Killer Bees gets +1/+1 until end of turn. KISMET 3W Enchantment Artifacts, creatures, and lands your opponents control come into play tapped. KNOWLEDGE VAULT 4 Artifact When Knowledge Vault leaves play, put all cards removed from the game with Knowledge Vault into their owner's graveyard at end of turn. 2, T: Remove the top card of your library from the game. Sacrifice Knowledge Vault: Discard your hand, then put all cards removed from the game with Knowledge Vault into their owner's hand. KOBOLD DRILL SERGEANT 1R Creature - Drill-Sergeant 1/2 Kobolds you control get +0/+1 and have trample. KOBOLD OVERLORD 1R Creature - Lord 1/2 First strike Kobolds you control have first strike. KOBOLD TASKMASTER 1R Creature - Taskmaster 1/2 Kobolds you control get +1/+0. KOBOLDS OF KHER KEEP 0 Creature - Kobold 0/1 This card is a red card. KRY SHIELD 2 Artifact 2, T: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost. LADY CALERIA 3GGWW Creature - Legend 3/6 T: Lady Caleria deals 3 damage to target attacking or blocking creature. LADY EVANGELA WUB Creature - Legend 1/2 WB, T: Prevent all combat damage that would be dealt by target creature this turn. THE LADY OF THE MOUNTAIN 4RG Creature - Legend 5/5 LADY ORCA 5BR Creature - Legend 7/4 LAND EQUILIBRIUM 2UU Enchantment Whenever an opponent puts a land into play, if that player controls more lands than you, he or she sacrifices a land. LAND TAX W Enchantment At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. LAND'S EDGE 1RR Enchant World Discard a card from your hand: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may play this ability. LESSER WEREWOLF 3B Creature - Lycanthrope 2/4 B: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Play this ability only during the declare blockers step. LIFE CHISEL 4 Artifact At the beginning of your upkeep, you may sacrifice a creature. If you do, you gain life equal to its toughness. LIFE MATRIX 4 Artifact 4, T: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Play this ability only during your upkeep. LIFEBLOOD 2WW Enchantment Whenever a mountain an opponent controls becomes tapped, you gain 1 life. LIVING PLANE 2GG Enchant World All lands are 1/1 creatures that are still lands. LIVONYA SILONE 2RRGG Creature - Legend 4/4 First strike, Legendary landwalk #(This creature is unblockable as long as defending player controls a Legendary land.)# LORD MAGNUS 3GWW Creature - Legend 4/3 First strike Creatures with plainswalk and/or forestwalk may be blocked as though they didn't have those abilities. LOST SOUL 1BB Creature - Minion 2/1 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# MANA DRAIN UU Instant Counter target spell. At the beginning of your next main phase, add X to your mana pool, where X is that spell's converted mana cost. MANA MATRIX 6 Artifact Instant and enchantment spells cost you up to 2 less to play. MARBLE PRIEST 5 Artifact Creature 3/3 All Walls able to block Marble Priest do so. Prevent all combat damage that would be dealt to Marble Priest by Walls. MARHAULT ELSDRAGON 3RRG Creature - Legend 4/6 Rampage:1 #(Whenever a creature blocks this creature other than the first creature that blocks it each turn, this creature gets +1/+1 until end of turn.)# MASTER OF THE HUNT 2GG Creature - Master 2/2 2GG: Put a 1/1 green Wolves-of-the-Hunt creature token into play. That creature has bands with other Wolves-of-the-Hunt. MIRROR UNIVERSE 6 Artifact T, Sacrifice Mirror Universe: Exchange life totals with target opponent. Play this ability only during your upkeep. MOAT 2WW Enchantment Creatures without flying can't attack. MOLD DEMON 5BB Creature - Mold-Demon 6/6 When Mold Demon comes into play, sacrifice it unless you sacrifice two swamps. MOSS MONSTER 3GG Creature - Monster 3/6 MOUNTAIN STRONGHOLD Land Red Legend creatures you control have bands with other Legend creatures. MOUNTAIN YETI 2RR Creature - Yeti 3/3 Protection from white, mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)# NEBUCHADNEZZAR 3UB Creature - Legend 3/3 X, T: Name a card. Target opponent reveals X cards at random from his or her hand. That player then discards all of those cards that are the named card. Play this ability only during your turn. NETHER VOID 3B Enchant World Whenever a player plays a spell, counter it unless its controller pays 3. NICOL BOLAS 2UUBBRR Creature - Elder Dragon Legend 7/7 Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay UBR. Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand. NORTH STAR 4 Artifact 4, T: You may pay for one spell this turn by paying its converted mana cost instead of its mana cost. The spell retains its original color(s). #(Additional costs are still paid.)# NOVA PENTACLE 4 Artifact 3, T: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead. OSAI VULTURES 1W Creature - Vulture 1/1 Flying At end of turn, if a creature was put into a graveyard from play this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. PALLADIA-MORS 2RRGGWW Creature - Elder Dragon Legend 7/7 Flying, trample At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay RGW. PART WATER XXU Sorcery X target creatures gain islandwalk until end of turn. #(They're unblockable as long as defending player controls an island.)# PAVEL MALIKI 4BR Creature - Legend 5/3 BR: Pavel Maliki gets +1/+0 until end of turn. PENDELHAVEN Legendary Land T: Add G to your mana pool. T: Target 1/1 creature gets +1/+2 until end of turn. PETRA SPHINX 2WWW Creature - Sphinx 3/4 T: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard. PIT SCORPION 2B Creature - Scorpion 1/1 Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. #(If a player has ten poison counters, he or she loses the game.)# PIXIE QUEEN 2GG Creature - Pixie Queen 1/1 Flying GGG, T: Target creature gains flying until end of turn. PLANAR GATE 6 Artifact Creature spells cost you up to 2 less to play. PRADESH GYPSIES 2G Creature - Gypsy 1/1 1G, T: Target creature gets -2/-0 until end of turn. PRESENCE OF THE MASTER 3W Enchantment Whenever a player plays an enchantment spell, counter it. PRIMORDIAL OOZE R Creature - Ooze 1/1 Primordial Ooze attacks each turn if able. At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then pay X, where X is equal to the number of +1/+1 counters on Primordial Ooze, or tap Primordial Ooze and it deals X damage to you. PRINCESS LUCREZIA 3UUB Creature - Legend 5/4 T: Add U to your mana pool. PSIONIC ENTITY 4U Creature - Entity 2/2 T: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. PSYCHIC PURGE U Sorcery Whenever a spell or ability controlled by an opponent causes you to discard Psychic Purge, that player loses 5 life. Psychic Purge deals 1 damage to target creature or player. PUPPET MASTER UUU Enchant Creature When enchanted creature is put into a graveyard, return enchanted creature to its owner's hand and you may pay UUU. If you do, return Puppet Master from its owner's graveyard to its owner's hand. PYROTECHNICS 4R Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. QUAGMIRE 2B Enchantment Creatures with swampwalk may be blocked as though they didn't have swampwalk. QUARUM TRENCH GNOMES 3R Creature - Gnome 1/1 T: Whenever tapped for mana, target plains produces colorless mana instead of its normal type. #(That land retains this change until it leaves play.)# RABID WOMBAT 2GG Creature - Wombat 0/1 Attacking doesn't cause Rabid Wombat to tap. Rabid Wombat gets +2/+2 for each enchant creature enchanting it. RADJAN SPIRIT 3G Creature - Spirit 3/2 T: Target creature loses flying until end of turn. RAGING BULL 2R Creature - Bull 2/2 RAGNAR GWU Creature - Legend 2/2 GWU, T: Regenerate target creature. RAMIREZ DEPIETRO 3UBB Creature - Legend 4/3 First strike RAMSES OVERDARK 2UUBB Creature - Legend 4/3 T: Destroy target enchanted creature. RAPID FIRE 3W Instant Play only before defense is chosen. Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage: 3 until end of turn. #(Whenever a creature blocks this creature other than the first creature that blocks it each turn, this creature gets +3/+3 until end of turn." RASPUTIN DREAMWEAVER 4WU Creature - Legend 4/1 Rasputin Dreamweaver comes into play with seven dream counters on it. Remove a dream counter from Rasputin: Add one colorless mana to your mana pool. Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it. REBIRTH 3GGG Sorcery Remove Rebirth from your deck before playing if you're not playing for ante. Each player may ante the top card of his or her library. If a player does, his or her life total is reset to 20. RECALL XXU Sorcery Discard X cards from your hand, then return a card from your graveyard to your hand for each card discarded this way. Remove Recall from the game. RED MANA BATTERY 4 Artifact 2, T: Put a charge counter on Red Mana Battery. T, Remove any number of charge counters from Red Mana Battery: Add R to your mana pool, plus R for each charge counter removed this way. REINCARNATION 1GG Instant When target creature is put into a graveyard this turn, return a creature card from that graveyard to play under the control of that creature's owner. RELIC BARRIER 2 Artifact T: Tap target artifact. RELIC BIND 2U Enchant Artifact Relic Bind can enchant only an artifact an opponent controls. Whenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life. REMOVE ENCHANTMENTS W Instant Return all enchantments you own and control to your hand. Destroy all enchantments you don't own and control that are enchanting permanents you control. If Remove Enchantments is played during combat, destroy all enchantments enchanting attacking creatures. REMOVE SOUL 1U Instant Counter target creature spell. RESET UU Instant Play Reset only during an opponent's turn after his or her upkeep step. Untap all lands you control. REVELATION G Enchant World All players play with their hands revealed. REVERBERATION 2UU Instant All damage that would be dealt to a creature or player by a sorcery spell of your choice is dealt to that source's controller instead. RIGHTEOUS AVENGERS 4W Creature - Avenger 3/1 Plainswalk #(This creature is unblockable as long as defending player controls a plains.)# RING OF IMMORTALS 5 Artifact 3, T: Counter target instant or enchantment spell that targets a permanent you control. RIVEN TURNBULL 5UB Creature - Legend 5/7 T: Add B to your mana pool. ROHGAHH OF KHER KEEP 2BBRR Creature - Legend 5/5 At the beginning of your upkeep, an opponent gains control of Rohgahh of Kher Keep and all Kobolds of Kher Keep you control unless you pay RRR. If a player gains control of a creature this way, tap it. Kobolds of Kher Keep you control get +2/+2. RUBINIA SOULSINGER 2GWU Creature - Legend 2/3 You may choose not to untap Rubinia Soulsinger during your untap step. T: Gain control of target creature as long as you control Rubinia and Rubinia remains tapped. RUST G Instant Counter target activated ability of an artifact. SEA KINGS' BLESSING U Instant Any number of target creatures become blue until end of turn. SEAFARER'S QUAY Land Blue Legend creatures you control have bands with other Legend creatures. SEEKER 2WW Enchant Creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures. SEGOVIAN LEVIATHAN 4U Creature - Serpent 3/3 Islandwalk #(This creature is unblockable as long as defending player controls an island.)# SENTINEL 4 Artifact Creature 1/1 Whenever Sentinel blocks or becomes blocked, you may change its toughness to 1 plus the power of target creature blocking or blocked by Sentinel. SERPENT GENERATOR 6 Artifact 4, T: Put a 1/1 Poison-Snake artifact creature token into play. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." #(A player with ten poison counters loses the game.)# SHELKIN BROWNIE 1G Creature - Faerie 1/1 T: Target creature loses bands with other until end of turn. SHIELD WALL 1W Instant Creatures you control get +0/+2 until end of turn. SHIMIAN NIGHT STALKER 3BB Creature - Nightstalker 4/4 B, T: All damage that would be dealt to you this turn from target attacking creature is dealt to Shimian Night Stalker instead. SILHOUETTE 1U Instant Until end of turn, prevent all damage that would be dealt to target creature by spells or abilities that target that creature. SIR SHANDLAR OF EBERYN 4WG Creature - Legend 4/7 SIVITRI SCARZAM 5UB Creature - Legend 6/4 SOL'KANAR THE SWAMP KING 2UBR Creature - Legend 5/5 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# Whenever a player plays a black spell, you gain 1 life. SPECTRAL CLOAK UU Enchant Creature Enchanted creature can't be the target of spells or abilities as long as it's untapped. SPINAL VILLAIN 2R Creature - Villain 1/2 T: Destroy target blue creature. SPIRIT LINK W Enchant Creature Whenever enchanted creature deals damage, you gain 1 life for each 1 damage dealt. SPIRIT SHACKLE BB Enchant Creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. SPIRITUAL SANCTUARY 2WW Enchantment At the beginning of each player's upkeep, if that player controls a plains, he or she gains 1 life. STANGG 4RG Creature - Legend 3/4 When Stangg comes into play, put a 3/4 red and green Stangg-Twin creature token into play. When Stangg leaves play, remove Stangg-Twin from the game. When Stangg-Twin leaves play, sacrifice Stangg. STORM SEEKER 3G Instant Storm Seeker deals X damage to target player, where X is the number of cards in his or her hand. STORM WORLD R Enchant World At the beginning of each player's draw step, Storm World deals X damage to that player, where X is the number of cards in his or her hand fewer than four. SUBDUE G Instant Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost. SUNASTIAN FALCONER 3RG Creature - Legend 4/4 T: Add two colorless mana to your mana pool. SWORD OF THE AGES 6 Artifact Sword of the Ages comes into play tapped. T, Remove Sword of the Ages and any number of creatures you control from the game: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures removed from the game this way. SYLVAN LIBRARY 1G Enchantment At the beginning of your draw step, you may draw two cards, then choose two cards in your hand drawn this turn. For each of the chosen cards, pay 4 life or put the card back on top of your library. SYLVAN PARADISE G Instant Any number of target creatures become green until end of turn. SYPHON SOUL 2B Sorcery Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. THE TABERNACLE AT PENDRELL VALE Legendary Land All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1." TAKKLEMAGGOT 2BB Enchant Creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on enchanted creature. When enchanted creature is put into a graveyard, enchanted creature's controller returns Takklemaggot to play from its owner's graveyard. If there's no creature for Takklemaggot to enchant, Takklemaggot becomes a global enchantment under that player's control with "At the beginning of your upkeep, Takklemaggot deals 1 damage to you." TELEKINESIS UU Instant Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps. TELEPORT UUU Instant Play only during combat. Target creature is unblockable this turn. TEMPEST EFREET 1RRR Creature - Efreet 3/3 Remove Tempest Efreet from your deck before playing if you're not playing for ante. T, Sacrifice Tempest Efreet: Unless target opponent pays 10 life, put Tempest Efreet from your graveyard into that player's graveyard. If you do, choose a card at random from the player's hand and put it into your hand. This change in ownership is permanent. TETSUO UMEZAWA UBR Creature - Legend 3/3 Tetsuo Umezawa can't be the target of enchant creature spells. UBBR, T: Choose one - Destroy target tapped creature; or destroy target blocking creature. THUNDER SPIRIT 1WW Creature - Spirit 2/2 Flying, first strike TIME ELEMENTAL 2U Creature - Elemental 0/2 When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. 2UU, T: Return target permanent with no enchantments on it to its owner's hand. TOBIAS ANDRION 3WU Creature - Legend 4/4 TOLARIA Legendary Land T: Add U to your mana pool. T: Target creature loses banding or bands with other until end of turn. Play this ability only during upkeep. TOR WAUKI 2BBR Creature - Legend 3/3 T: Tor Wauki deals 2 damage to target attacking or blocking creature. TORSTEN VON URSUS 3WGG Creature - Legend 5/5 TOUCH OF DARKNESS B Instant Any number of target creatures become black until end of turn. TRANSMUTATION 1B Instant Switch target creature's power and toughness until end of turn. This turn, effects that would alter that creature's power alter its toughness instead, and vice versa. TRIASSIC EGG 4 Artifact 3, T: Put an incubation counter on Triassic Egg. Sacrifice Triassic Egg: Put a creature card from your hand or graveyard into play. Play this ability only if there are two or more incubation counters on Triassic Egg. TUKNIR DEATHLOCK RRGG Creature - Legend 2/2 Flying RG, T: Target creature gets +2/+2 until end of turn. TUNDRA WOLVES W Creature - Wolf 1/1 First strike TYPHOON 2G Sorcery Typhoon deals damage to each opponent equal to the number of islands that player controls. UNDERTOW 2U Enchantment Creatures with islandwalk may be blocked as though they didn't have islandwalk. UNDERWORLD DREAMS BBB Enchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. UNHOLY CITADEL Land Black Legend creatures you control have bands with other Legend creatures. UNTAMED WILDS 2G Sorcery Search your library for a basic land card and put that card into play. Then shuffle your library. UR-DRAGO 3UUBB Creature - Legend 4/4 First strike Creatures with swampwalk may be blocked as though they didn't have swampwalk. URBORG Legendary Land T: Add B to your mana pool. T: Target creature loses first strike or swampwalk until end of turn. VAEVICTIS ASMADI 2BBRRGG Creature - Elder Dragon Legend 7/7 Flying At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay BRG. B: Vaevictis Asmadi gets +1/+0 until end of turn. R: Vaevictis Asmadi gets +1/+0 until end of turn. G: Vaevictis Asmadi gets +1/+0 until end of turn. VAMPIRE BATS B Creature - Bat 0/1 Flying B: Vampire Bats gets +1/+0 until end of turn. Play this ability no more than twice each turn. VENARIAN GOLD XUU Enchant Creature When Venarian Gold comes into play, tap enchanted creature and put X sleep counters on Venarian Gold. Enchanted creature doesn't untap during its controller's untap step if Venarian Gold has a sleep counter on it. At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from Venarian Gold. VISIONS W Sorcery Look at the top five cards of a player's library. You may then have that player shuffle that library. VOODOO DOLL 6 Artifact At the beginning of your upkeep, put a pin counter on Voodoo Doll. At the end of your turn, if Voodoo Doll is untapped, sacrifice it and it deals X damage to you, where X is the number of pin counters on it. XX, T: Voodoo Doll deals X damage to target creature or player, where X is the number of pin counters on Voodoo Doll. WALKING DEAD 1B Creature - Walking-Dead 1/1 B: Regenerate Walking Dead. WALL OF CALTROPS 1W Creature - Wall 2/1 #(Walls can't attack.)# Whenever Wall of Caltrops and at least one other Wall block a creature, Wall of Caltrops gains banding until end of turn unless a non-Wall creature also blocks that creature. WALL OF DUST 2R Creature - Wall 1/4 #(Walls can't attack.)# Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. WALL OF EARTH 1R Creature - Wall 0/6 #(Walls can't attack.)# WALL OF HEAT 2R Creature - Wall 2/6 #(Walls can't attack.)# WALL OF LIGHT 2W Creature - Wall 1/5 #(Walls can't attack.)# Protection from black WALL OF OPPOSITION 3RR Creature - Wall 0/6 #(Walls can't attack.)# 1: Wall of Opposition gets +1/+0 until end of turn. WALL OF PUTRID FLESH 2B Creature - Wall 2/4 #(Walls can't attack.)# Protection from white Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures. WALL OF SHADOWS 1BB Creature - Wall 0/1 #(Walls can't attack.)# Prevent all combat damage that would be dealt to Wall of Shadows. Wall of Shadows can't be the target of spells and abilities that can target only Walls. WALL OF TOMBSTONES 1B Creature - Wall 0/1 #(Walls can't attack.)# At the beginning of your draw step, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. WALL OF VAPOR 3U Creature - Wall 0/1 #(Walls can't attack.)# Prevent all combat damage that would be dealt to Wall of Vapor. WALL OF WONDER 2UU Creature - Wall 1/5 #(Walls can't attack.)# 2UU: Wall of Wonder gets +4/-4 until end of turn and may attack as though it weren't a Wall this turn. WHIRLING DERVISH GG Creature - Dervish 1/1 Protection from black Whenever Whirling Dervish deals damage to an opponent, put a +1/+1 counter on it at end of turn. WHITE MANA BATTERY 4 Artifact 2, T: Put a charge counter on White Mana Battery. T, Remove any number of charge counters from White Mana Battery: Add W to your mana pool, plus W for each charge counter removed this way. WILLOW SATYR 2GG Creature - Satyr 1/1 You may choose not to untap Willow Satyr during your untap step. T: Gain control of target Legend creature as long as you control Willow Satyr and Willow Satyr remains tapped. WINDS OF CHANGE R Sorcery Each player shuffles his or her hand into his or her library, then draws a new hand of as many cards as he or she had before. WINTER BLAST XG Sorcery Tap X target creatures. Winter Blast deals 2 damage to each of those creatures that have flying. WOLVERINE PACK 2GG Creature - Wolverine-Pack 2/4 Rampage:2 #(Whenever a creature blocks this creature other than the first creature that blocks it each turn, this creature gets +2/+2 until end of turn.)# WOOD ELEMENTAL 3G Creature - Elemental 0/0 As Wood Elemental comes into play, sacrifice any number of untapped forests you control. Wood Elemental comes into play with a +1/+1 counter for each forest sacrificed this way. THE WRETCHED 3BB Creature - Wretched 2/5 At end of combat, gain control of all creatures blocking The Wretched as long as you control The Wretched. XIRA ARIEN BRG Creature - Legend 1/2 Flying BRG, T: Target player draws a card. ZEPHYR FALCON 1U Creature - Bird 1/1 Flying Attacking doesn't cause Zephyr Falcon to tap. Legends(r) September 3, 1999 THE DARK(tm) AMNESIA 3UUU Sorcery Look at target player's hand. That player discards all nonland cards from it. ANGRY MOB 2WW Creature - Mob 2+*/2+* Trample During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of swamps all opponents control. Otherwise, Angry Mob's power and toughness are each 2. APPRENTICE WIZARD 1UU Creature - Wizard 0/1 U, T: Add three colorless mana to your mana pool. ASHES TO ASHES 1BB Sorcery Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you. BALL LIGHTNING RRR Creature - Ball-Lightning 6/1 Trample; haste #(This creature may attack and# T #the turn it comes under your control.)# At end of turn, sacrifice Ball Lightning. BANSHEE 2BB Creature - Banshee 0/1 X, T: Banshee deals X damage divided evenly between you and target creature or player. Round up damage dealt to you this way. Round down damage dealt to that creature or player this way. BARL'S CAGE 4 Artifact 3: Target creature doesn't untap during its controller's next untap step. BLOOD MOON 2R Enchantment Nonbasic lands are mountains. BLOOD OF THE MARTYR WWW Instant Until end of turn, if damage would be dealt to a creature, you may have that damage dealt to you instead. BOG IMP 1B Creature - Imp 1/1 Flying BOG RATS B Creature - Rat 1/1 Bog Rats can't be blocked by Walls. BONE FLUTE 3 Artifact 2, T: All creatures get -1/-0 until end of turn. BOOK OF RASS 6 Artifact 2, Pay 2 life: Draw a card. BRAINWASH W Enchant Creature Enchanted creature can't attack unless its controller pays 3. #(This cost is paid as attackers are declared.)# BROTHERS OF FIRE 1RR Creature - Brother 2/2 1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. CARNIVOROUS PLANT 3G Creature - Wall 4/5 #(Walls can't attack.)# CAVE PEOPLE 1RR Creature - Cave-People 1/4 Whenever Cave People attacks, it gets +1/-2 until end of turn. 1RR, T: Target creature gains mountainwalk until end of turn. #(It's unblockable as long as defending player controls a mountain.)# CITY OF SHADOWS Land T, Remove a creature you control from the game: Put a storage counter on City of Shadows. T: Add X colorless mana to your mana pool, where X is the number of storage counters on City of Shadows. CLEANSING WWW Sorcery For each land, destroy that land unless any player pays 1 life. COAL GOLEM 5 Artifact Creature - Golem 3/3 3, Sacrifice Coal Golem: Add RRR to your mana pool. CURSE ARTIFACT 2BB Enchant Artifact At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices enchanted artifact. DANCE OF MANY UU Enchantment When Dance of Many comes into play, put a token creature into play that's a copy of target creature card in play. When Dance of Many leaves play, remove the token creature from the game. When the token creature leaves play, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay UU. DARK HEART OF THE WOOD BG Enchantment Sacrifice a forest: You gain 3 life. DARK SPHERE 0 Artifact T, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, instead. DEEP WATER UU Enchantment U: Until end of turn, if you tap a land you control for mana, it produces U instead of its normal type and amount. DIABOLIC MACHINE 7 Artifact Creature 4/4 3: Regenerate Diabolic Machine. DROWNED 1U Creature - Zombie 1/1 B: Regenerate Drowned. DUST TO DUST 1WW Sorcery Remove two target artifacts from the game. EATER OF THE DEAD 4B Creature - Eater 3/4 0: If Eater of the Dead is tapped, untap it and remove target creature card in a graveyard from the game. ELECTRIC EEL U Creature - Eel 1/1 When Electric Eel comes into play, it deals 1 damage to you. RR: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you. ELVES OF DEEP SHADOW G Creature - Elf 1/1 T: Add B to your mana pool. Elves of Deep Shadow deals 1 damage to you. EROSION UUU Enchant Land At the beginning of the upkeep of enchanted land's controller, destroy enchanted land unless that player pays 1 or 1 life. ETERNAL FLAME 2RR Sorcery Eternal Flame deals to target opponent damage equal to the number of mountains you control. It deals half that damage, rounded up, to you. EXORCIST WW Creature - Exorcist 1/1 1W, T: Destroy target black creature. THE FALLEN 1BBB Creature - Fallen 2/3 At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game. FASTING W Enchantment At the beginning of your upkeep, put a hunger counter on Fasting. If Fasting has five hunger counters on it, sacrifice it. Otherwise, you may choose to skip your draw step this turn and gain 2 life. When you draw a card, sacrifice Fasting. FELLWAR STONE 2 Artifact T: Add to your mana pool one mana of any color that could be produced by a land an opponent controls. FESTIVAL W Instant Play only during an opponent's upkeep. That player can't declare attackers this turn. FIRE AND BRIMSTONE 3WW Instant Fire and Brimstone deals 4 damage to target player who declared an attack this turn and 4 damage to you. FIRE DRAKE 1RR Creature - Drake 1/2 Flying R: Fire Drake gets +1/+0 until end of turn. This ability can't be played more than once each turn. FISSURE 3RR Instant Destroy target creature or land. It can't be regenerated. FLOOD U Enchantment UU: Tap target creature without flying. FOUNTAIN OF YOUTH 0 Artifact 2, T: You gain 1 life. FRANKENSTEIN'S MONSTER XBB Creature - Monster 0/1 As Frankenstein's Monster comes into play, remove X creature cards in your graveyard from the game. For each creature card removed this way, Frankenstein's Monster comes into play with a +2/+0, +1/+1, or +0/+2 counter. GAEA'S TOUCH GG Enchantment You may play an additional land during your turn if that land is a basic forest. Sacrifice Gaea's Touch: Add GG to your mana pool. GHOST SHIP 2UU Creature - Ship 2/4 Flying UUU: Regenerate Ghost Ship. GIANT SHARK 5U Creature - Shark 4/4 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.)# Whenever Giant Shark blocks or becomes blocked, if any creatures that have been dealt damage this turn are blocking or blocked by it, Giant Shark gets +2/+0 and gains trample until end of turn. GOBLIN CAVES 1RR Enchant Land If enchanted land is a basic mountain, all Goblins get +0/+2. GOBLIN DIGGING TEAM R Creature - Goblin 1/1 T, Sacrifice Goblin Digging Team: Destroy target Wall. GOBLIN HERO 2R Creature - Goblin 2/2 GOBLIN ROCK SLED 1R Creature - Rock-Sled 3/1 Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a mountain. GOBLIN SHRINE 1RR Enchant Land If enchanted land is a basic mountain, all Goblins get +1/+0. When Goblin Shrine leaves play, it deals 1 damage to each Goblin. GOBLINS OF THE FLARG R Creature - Goblin 1/1 Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)# When you control a Dwarf, sacrifice Goblins of the Flarg. GOBLIN WIZARD 2RR Creature - Goblin 1/1 T: Put a Goblin card from your hand into play. R: Target Goblin gains protection from white until end of turn. GRAVE ROBBERS 1BB Creature - Robber 1/1 B, T: Remove target artifact card in a graveyard from the game. You gain 2 life. HIDDEN PATH 2GGGG Enchantment Green creatures have forestwalk. #(They're unblockable as long as defending player controls a forest.)# HOLY LIGHT 2W Instant Nonwhite creatures get -1/-1 until end of turn. INFERNO 5RR Instant Inferno deals 6 damage to each creature and each player. INQUISITION 2B Sorcery Look at target player's hand. Inquisition deals X damage to that player, where X is the number of white cards in his or her hand. KNIGHTS OF THORN 3W Creature - Knight 2/2 Banding, protection from red LAND LEECHES 1GG Creature - Leech 2/2 First strike LEVIATHAN 5UUUU Creature - Leviathan 10/10 Trample Leviathan comes into play tapped. Leviathan doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two islands. #(This cost is paid as attackers are declared.)# LIVING ARMOR 4 Artifact T, Sacrifice Living Armor: Put a +0/+X counter on target creature, where X is that creature's converted mana cost. LURKER 2G Creature - Lurker 2/3 Lurker can't be the target of a spell unless it attacked or blocked this turn. MANA CLASH R Sorcery You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. MANA VORTEX 1UU Enchantment When Mana Vortex comes into play, sacrifice it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands in play, sacrifice Mana Vortex. MARSH GAS B Instant All creatures get -2/-0 until end of turn. MARSH GOBLINS BR Creature - Goblin 1/1 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# MARSH VIPER 3G Creature - Viper 1/2 Whenever Marsh Viper deals damage to a player, that player gets two poison counters. #(A player with ten or more poison counters loses the game.)# MARTYR'S CRY WW Sorcery Remove all white creatures from the game. For each white creature removed this way, its controller draws a card. MAZE OF ITH Land T: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. MERFOLK ASSASSIN UU Creature - Merfolk 1/2 T: Destroy target creature with islandwalk. MIND BOMB U Sorcery Each player may discard up to three cards. Then Mind Bomb deals 3-X damage to each player, where X is the number of cards that player discarded this way. MIRACLE WORKER W Creature - Miracle-Worker 1/1 T: Destroy target enchantment enchanting a creature you control. MORALE 1WW Instant Attacking creatures get +1/+1 until end of turn. MURK DWELLERS 3B Creature - Murk-Dwellers 2/2 Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of turn. NAMELESS RACE 3B Creature - Nameless-Race */* Trample As Nameless Race comes into play, pay X life, where X is no more than the total number of white cards all opponents control and white cards in their graveyards. Nameless Race's power and toughness are each equal to the life paid as it came into play. NECROPOLIS 5 Artifact Creature - Wall 0/1 #(Walls can't attack.)# Remove a creature card in your graveyard from the game: Put a +0/+X counter on Necropolis, where X is the removed creature's converted mana cost. NIALL SILVAIN GGG Creature - Niall-Silvain 2/2 GGGG, T: Regenerate target creature. ORC GENERAL 2R Creature - General 2/2 T, Sacrifice an Orc or a Goblin: All Orcs get +1/+1 until end of turn. PEOPLE OF THE WOODS GG Creature - People-of-the-Woods 1/* People of the Woods's toughness is equal to the number of forests you control. PIKEMEN 1W Creature - Pikemen 1/1 Banding, first strike PREACHER 1WW Creature - Preacher 1/1 You may choose not to untap Preacher during your untap step. T: Gain control of target creature of an opponent's choice that he or she controls until Preacher becomes untapped or leaves play. PSYCHIC ALLERGY 3UU Enchantment As Psychic Allergy comes into play, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals damage to that player equal to the number of cards of the chosen color he or she controls. At the beginning of your upkeep, sacrifice Psychic Allergy unless you sacrifice two islands. RAG MAN 2BB Creature - Rag-Man 2/1 BBB, T: Look at target opponent's hand. That player discards a creature card at random from it. Play this ability only during your turn. REFLECTING MIRROR 4 Artifact X, T: Target spell that targets only you targets another target player instead. X is twice the converted mana cost of that spell. RIPTIDE U Instant Tap all blue creatures. RUNESWORD 6 Artifact 3, T: Target attacking creature gets +2/+0 until end of turn. If it deals damage to a creature this turn, the damaged creature can't be regenerated this turn. If a creature damaged this way would be put into a graveyard this turn, remove that creature from the game instead. When the targeted creature leaves play this turn, sacrifice Runesword. SAFE HAVEN Land 2, T: Remove target creature you control from game. At the beginning f your upkeep, you may sacrifice Safe Haven. If you do, return to play under their owner's control all cards removed from the game with Safe Haven. SAVAEN ELVES G Creature - Elf 1/1 GG, T: Destroy target enchant land. SCARECROW 5 Artifact Creature 2/2 6, T: Prevent all damage that would be dealt to you this turn by creatures with flying. SCARWOOD BANDITS 2GG Creature - Bandit 2/2 Forestwalk #(This creature is unblockable as long as defending player controls a forest.)# 2G, T: Gain control of target artifact until Scarwood Bandits leaves play unless its controller pays 2. SCARWOOD GOBLINS GR Creature - Goblin 2/2 SCARWOOD HAG 1G Creature - Hag 1/1 GGGG, T: Target creature gains forestwalk until end of turn. #(It's unblockable as long as defending player controls a forest.)# T: Target creature loses forestwalk until end of turn. SCAVENGER FOLK G Creature - Scavenger-Folk 1/1 G, T, Sacrifice Scavenger Folk: Destroy target artifact. SEASON OF THE WITCH BBB Enchantment At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. At end of turn, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack. SISTERS OF THE FLAME 1RR Creature - Sister 2/2 T: Add R to your mana pool. SKULL OF ORM 3 Artifact 5, T: Return target enchantment card from your graveyard to your hand. SORROW'S PATH Land T: Exchange the blocking assignments of two target blocking creatures an opponent controls. Sorrow's Path deals 2 damage to you and 2 damage to each creature you control. #(All blocks must still be legal.)# SPITTING SLUG 1GG Creature - Slug 2/4 1G: Spitting Slug gains first strike until end of turn. Whenever Spitting Slug blocks or becomes blocked by a creature, if Spitting Slug doesn't have first strike, that creature gains first strike until end of turn. SQUIRE 1W Creature - Squire 1/2 STANDING STONES 3 Artifact 1, T, Pay 1 life: Add one mana of any color to your mana pool. STONE CALENDAR 5 Artifact Spells you play cost up to 1 less to play. SUNKEN CITY UU Enchantment Blue creatures get +1/+1. At the beginning of your upkeep, sacrifice Sunken City unless you pay UU. TANGLE KELP U Enchant Creature When Tangle Kelp comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn. TIVADAR'S CRUSADE 1WW Sorcery Destroy all Goblins. TORMOD'S CRYPT 0 Artifact T, Sacrifice Tormod's Crypt: Remove all cards in target player's graveyard from the game. TOWER OF COIREALL 2 Artifact T: Target creature can't be blocked by Walls this turn. TRACKER 2G Creature - Tracker 2/2 GG, T: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. UNCLE ISTVAN 1BBB Creature - Uncle-Istvan 1/3 Prevent all damage that would be dealt to Uncle Istvan by creatures. VENOM 1GG Enchant Creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. WAND OF ITH 4 Artifact 3, T: Choose a card at random from target player's hand and look at the card. If it's a land card, that player discards it or pays 1 life. If it isn't a land card, the player discards it or pays life equal to its converted mana cost. Play this ability only during your turn. WAR BARGE 4 Artifact 3: Target creature gains islandwalk until end of turn. When War Barge leaves play this turn, destroy that creature. A creature destroyed this way can't be regenerated. #(The creature is unblockable as long as defending player controls an island.)# WATER WURM U Creature - Wurm 1/1 Water Wurm gets +0/+1 as long as an opponent controls an island. WHIPPOORWILL G Creature - Whipporwill 1/1 GG, T: Target creature can't be regenerated this turn. Effects that would prevent damage from being dealt to that creature are ignored. When the creature is put into a graveyard this turn, remove the creature from game. WITCH HUNTER 2WW Creature - Hunter 1/1 T: Witch Hunter deals 1 damage to target player. 1WW, T: Return target creature an opponent controls to its owner's hand. WORD OF BINDING XBB Sorcery Tap X target creatures. WORMS OF THE EARTH 2BBB Enchantment Players can't play lands. Lands can't come into play. At the beginning of each player's upkeep, any player may sacrifice two lands or pay 5 life. If a player does either, sacrifice Worms of the Earth. WORMWOOD TREEFOLK 3GG Creature - Treefolk 4/4 GG: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. #(It's unblockable as long as defending player controls a forest.)# BB: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. #(It's unblockable as long as defending player controls a swamp.)# The Dark(r) September 3, 1999 FALLEN EMPIRES(tm) AEOLIPILE 2 Artifact 1, T, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player. ARMOR THRULL 2B Creature - Thrull 1/3 T, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. BALM OF RESTORATION 2 Artifact 1, T, Sacrifice Balm of Restoration: Choose one - You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn. BASAL THRULL BB Creature - Thrull 1/2 T, Sacrifice Basal Thrull: Add BB to your mana pool. BOTTOMLESS VAULT Land Bottomless Vault comes into play tapped. You may choose not to untap Bottomless Vault during your untap step. At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. T, Remove any number of storage counters from Bottomless Vault: Add B to your mana pool for each storage counter removed this way. Brassclaw Orcs 2R Creature - Orc 3/2 Brassclaw Orcs can't block a creature with power 2 or greater. BREEDING PIT 3B Enchantment At the beginning of your upkeep, sacrifice Breeding Pit unless you pay BB. At the end of your turn, put a 0/1 black Thrull creature token into play. COMBAT MEDIC 2W Creature - Soldier 0/2 1W: Prevent the next 1 damage that would be dealt to target creature or player this turn. CONCH HORN 2 Artifact 1, T, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library. DEEP SPAWN 5UUU Creature - Homarid 6/6 Trample At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. U: Deep Spawn can't be the target of spells or abilities this turn and doesn't untap during its controller's next untap step. Tap Deep Spawn. DELIF'S CONE 0 Artifact T, Sacrifice Delif's Cone: When target creature you control attacks this turn and isn't blocked, you may gain life equal to its power. If you do, it deals no combat damage this turn. DELIF'S CUBE 1 Artifact 2, T: When target creature you control attacks this turn and isn't blocked, it deals no combat damage this turn and you put a cube counter on Delif's Cube. 2, Remove a cube counter from Delif's Cube: Regenerate target creature. DERELOR 3B Creature - Thrull 4/4 Your black spells cost B more to play. DRACONIAN CYLIX 3 Artifact 2, T, Discard a card at random from your hand: Regenerate target creature. DWARVEN ARMORER R Creature - Dwarf 0/2 R, T, Discard a card from your hand: Put a +0/+1 counter or a +1/+0 counter on target creature. DWARVEN CATAPULT XR Instant Dwarven Catapult deals X damage divided evenly, rounded down, among all of an opponent's creatures. DWARVEN HOLD Land Dwarven Hold comes into play tapped. You may choose not to untap Dwarven Hold during your untap step. At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. T, Remove any number of storage counters from Dwarven Hold: Add R to your mana pool for each storage counter removed this way. DWARVEN LIEUTENANT RR Creature - Dwarf 1/2 1R: Target Dwarf gets +1/+0 until end of turn. DWARVEN RUINS Land Dwarven Ruins comes into play tapped. T: Add R to your mana pool. T, Sacrifice Dwarven Ruins: Add RR to your mana pool. DWARVEN SOLDIER 1R Creature - Dwarf 2/1 Whenever Dwarven Soldier blocks or becomes blocked by an Orc, Dwarven Soldier gets +0/+2 until end of turn. EBON PRAETOR 4BB Creature - Avatar 5/5 Trample, first strike At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. At the beginning of your upkeep, you may sacrifice a creature. If you do, remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. EBON STRONGHOLD Land Ebon Stronghold comes into play tapped. T: Add B to your mana pool. T, Sacrifice Ebon Stronghold: Add BB to your mana pool. ELVEN FORTRESS G Enchantment 1G: Target blocking creature gets +0/+1 until end of turn. ELVEN LYRE 2 Artifact 1,T, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn. ELVISH FARMER 1G Creature - Elf 0/2 At the beginning of your upkeep, put a spore counter on Elvish Farmer. Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: You gain 2 life. ELVISH HUNTER 1G Creature - Elf 1/1 1G, T: Target creature doesn't untap during its controller's next untap step. ELVISH SCOUT G Creature - Elf 1/1 G, T: Untap target attacking creature you control and remove it from combat. #(It doesn't receive or deal combat damage.)# FARREL'S MANTLE 2W Enchant Creature Enchanted creature has "Whenever this creature attacks and isn't blocked, you may have it deal X plus 2 damage to target creature, where X is this creature's power. If you do, this creature deals no combat damage this turn." FARREL'S ZEALOT 1WW Creature - Townsfolk 2/2 Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot deals no combat damage this turn. FARRELITE PRIEST 1WW Creature - Cleric 1/3 1: Add W to your mana pool. If more than 3 is spent this way during a turn, sacrifice Farrelite Priest at end of turn. FERAL THALLID 3GGG Creature - Fungus 6/3 At the beginning of your upkeep, put a spore counter on Feral Thallid. Remove three spore counters from Feral Thallid: Regenerate Feral Thallid. FUNGAL BLOOM GG Enchantment GG: Put a spore counter on target Fungus. GOBLIN CHIRURGEON R Creature - Goblin 0/2 Sacrifice a Goblin: Regenerate target creature. GOBLIN FLOTILLA 2R Creature - Goblin 2/2 Islandwalk #(This creature is unblockable as long as defending player controls an island.)# At the beginning of combat, you may pay R. If you don't, whenever Goblin Flotilla Blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn. GOBLIN GRENADE R Sorcery As an additional cost to play Goblin Grenade, sacrifice a Goblin. Goblin Grenade deals 5 damage to target creature or player. GOBLIN KITES 1R Enchantment R: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at end of turn. If you lose the flip, sacrifice that creature. Goblin War Drums 2R Enchantment Each creature you control can't be blocked except by two or more creatures. GOBLIN WARRENS 2R Enchantment 2R, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play. HAND OF JUSTICE 5W Creature - Avatar 2/6 T, Tap three untapped white creatures you control: Destroy target creature. HAVENWOOD BATTLEGROUND Land Havenwood Battleground comes into play tapped. T: Add G to your mana pool. T, Sacrifice Havenwood Battleground: Add GG to your mana pool. HEROISM 2W Enchantment Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by it this turn unless the attacking player pays 2R. HIGH TIDE U Instant Until end of turn, whenever a player taps an island for mana, it produces an additional U. HOLLOW TREES Land Hollow Trees comes into play tapped. You may choose not to untap Hollow Trees during your untap step. At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. T, Remove any number of storage counters from Hollow Trees: Add G to your mana pool for each storage counter removed this way. HOMARID 2U Creature - Homarid 2/2 Homarid comes into play with a tide counter on it. At the beginning of your upkeep, put a tide counter on Homarid. As long as there is exactly one tide counter on Homarid, it gets -1/-1. As long as there are exactly three tide counters on Homarid, it gets +1/+1. Whenever there are four tide counters on Homarid, remove all tide counters from it. HOMARID SHAMAN 2UU Creature - Homarid 2/1 U: Tap target green creature. HOMARID SPAWNING BED UU Enchantment 1UU, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens into play, where X is the converted mana cost of the sacrificed creature. HOMARID WARRIOR 4U Creature - Homarid 3/3 U: Homarid Warrior can't be the target of spells or abilities this turn and doesn't untap during your next untap step. Tap Homarid Warrior. HYMN TO TOURACH BB Sorcery Target player discards two cards at random from his or her hand. ICATIAN INFANTRY W Creature - Soldier 1/1 1: Icatian Infantry gains banding until end of turn. 1: Icatian Infantry gains first strike until end of turn. ICATIAN JAVELINEERS W Creature - Soldier 1/1 Icatian Javelineers comes into play with a javelin counter on it. T, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player. ICATIAN LIEUTENANT WW Creature - Soldier 1/2 1W: Target Soldier gets +1/+0 until end of turn. ICATIAN MONEYCHANGER W Creature - Townsfolk 0/2 Icatian Moneychanger comes into play with three credit counters on it. When Icatian Moneychanger comes into play, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Play this ability only during your upkeep. ICATIAN PHALANX 4W Creature - Soldier 2/4 Banding ICATIAN PRIEST W Creature - Cleric 1/1 1WW: Target creature gets +1/+1 until end of turn. ICATIAN SCOUT W Creature - Soldier 1/1 1, T: Target creature gains first strike until end of turn. ICATIAN SKIRMISHERS 3W Creature - Soldier 1/1 Banding, first strike Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn. ICATIAN STORE Land Icatian Store comes into play tapped. You may choose not to untap Icatian Store during your untap step. At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. T, Remove any number of storage counters from Icatian Store: Add W to your mana pool for each storage counter removed this way. ICATIAN TOWN 5W Sorcery Put four 1/1 white Citizen creature tokens into play. IMPLEMENTS OF SACRIFICE 2 Artifact 1, T, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool. INITIATES OF THE EBON HAND B Creature - Cleric 1/1 1: Add B to your mana pool. If more than 3 is spent this way in one turn, sacrifice Initiates of the Ebon Hand at end of turn. MERSEINE 2UU Enchant Creature Merseine comes into play with three net counters on it. Enchanted creature doesn't untap during its controller's untap step as long as Merseine has a net counter on it. Pay enchanted creature's converted mana cost: Remove a net counter from Merseine. Only enchanted creature's controller may play this ability. MINDSTAB THRULL 1BB Creature - Thrull 2/2 When Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards from his or her hand. NECRITE 1BB Creature - Thrull 2/2 When Necrite attacks and isn't blocked, you may sacrifice it to destroy target creature defending player controls. That creature can't be regenerated. NIGHT SOIL GG Enchantment 1, Remove two creature cards in a single graveyard from the game: Put a 1/1 green Saproling creature token into play. ORCISH CAPTAIN R Creature - Orc 1/1 1: Choose target Orc. Flip a coin. If you win the flip, that Orc gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. ORCISH SPY R Creature - Orc 1/1 T: Look at the top three cards of target player's library. #(Put them back in the same order.)# ORCISH VETERAN 2R Creature - Orc 2/2 Orcish Veteran can't block white creatures with power 2 or greater. R: Orcish Veteran gains first strike until end of turn. ORDER OF LEITBUR WW Creature - Cleric 2/1 Protection from black WW: Order of Leitbur gets +1/+0 until end of turn. W: Order of Leitbur gains first strike until end of turn. ORDER OF THE EBON HAND BB Creature - Cleric 2/1 Protection from white BB: Order of the Ebon Hand gets +1/+0 until end of turn. B: Order of the Ebon Hand gains first strike until end of turn. ORGG 3RR Creature - Orgg 6/6 Trample Orgg can't attack if defending player controls an untapped creature with power 3 or greater. Orgg can't block creatures with power 3 or greater. RAIDING PARTY 2R Enchantment Raiding Party can't be the target of white spells or abilities. Sacrifice an Orc: Each player may tap any number of white creatures he or she controls. For each creature tapped this way, that player chooses one or two plains. Then destroy all plains that weren't chosen this way by any player. RAINBOW VALE Land T: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at end of turn. RING OF RENEWAL 5 Artifact 5, T, Discard a card at random from your hand: Draw two cards. RIVER MERFOLK UU Creature - Merfolk 2/1 U: River Merfolk gains mountainwalk until end of turn. #(It's unblockable as long as defending player controls a mountain.)# RUINS OF TROKAIR Land Ruins of Trokair comes into play tapped. T: Add W to your mana pool. T, Sacrifice Ruins of Trokair: Add WW to your mana pool. SAND SILOS Land Sand Silos comes into play tapped. You may choose not to untap Sand Silos during your untap step. At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. T, Remove any number of storage counters from Sand Silos: Add U to your mana pool for each storage counter removed this way. SEASINGER 1UU Creature - Merfolk 0/1 When you control no islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. T: Gain control of target creature whose controller controls an island for as long as you control Seasinger and Seasinger remains tapped. SOUL EXCHANGE BB Sorcery As an additional cost to play Soul Exchange, remove a creature you control from the game. Put target creature card from your graveyard into play. If the removed creature was a Thrull, put a +2/+2 counter on that creature. SPIRIT SHIELD 3 Artifact You may choose not to untap Spirit Shield during your untap step. 2, T: Target creature gets +0/+2 as long as Spirit Shield remains tapped. SPORE CLOUD 1GG Instant Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Attacking and blocking creatures don't untap during their controllers' next untap steps. SPORE FLOWER GG Creature - Fungus 0/1 At the beginning of your upkeep, put a spore counter on Spore Flower. Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn. SVYELUNITE PRIEST 1U Creature - Merfolk 1/1 UU, T: Target creature can't be the target of spells or abilities this turn. Play this ability only during your upkeep. SVYELUNITE TEMPLE Land Svyelunite Temple comes into play tapped. T: Add U to your mana pool. T, Sacrifice Svyelunite Temple: Add UU to your mana pool. THALLID G Creature - Fungus 1/1 At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. THALLID DEVOURER 1GG Creature - Fungus 2/2 At the beginning of your upkeep, put a spore counter on Thallid Devourer. Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn. THELON'S CHANT 1GG Enchantment At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay G. Whenever a player puts a swamp into play, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. THELON'S CURSE GG Enchantment Blue creatures don't untap during their controllers' untap steps. Blue creatures have "U: Untap this creature. Play this ability only during your upkeep and only once each upkeep." THELONITE DRUID 2G Creature - Cleric 1/1 1G, T, Sacrifice a creature: Until end of turn, all forests you control become 2/3 creatures that are still lands. THELONITE MONK 2GG Creature - Cleric 1/2 T, Sacrifice a green creature: Target land becomes a basic forest. #(It remains a forest until it leaves play.)# THORN THALLID 1GG Creature - Fungus 2/2 At the beginning of your upkeep, put a spore counter on Thorn Thallid. Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player. THRULL CHAMPION 4B Creature - Thrull 2/2 All Thrulls get +1/+1. T: Gain control of target Thrull as long as you control Thrull Champion.. THRULL RETAINER B Enchant Creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature. THRULL WIZARD 2B Creature - Thrull 1/1 1B: Counter target black spell unless that spell's controller pays B or 3. TIDAL FLATS U Enchantment UU: For each attacking creature without flying, creatures you control blocking that creature gain first strike until end of turn unless its controller pays 1. TIDAL INFLUENCE 2U Enchantment Tidal Influence comes into play with a tide counter on it. At the beginning of your upkeep, put a tide counter on Tidal Influence. As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. Whenever there are four tide counters on Tidal Influence, remove all tide counters from it. TOURACH'S CHANT 1BB Enchantment At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay B. Whenever a player puts a forest into play, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. TOURACH'S GATE 1BB Enchant Land Tourach's Gate can enchant only a land you control. Sacrifice a Thrull: Put three time counters on Tourach's Gate. At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. Enchanted land has "T: Attacking creatures you control get +2/-1 until end of turn." VODALIAN KNIGHTS 1UU Creature - Merfolk 2/2 First strike, islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.)# U: Vodalian Knights gains flying until end of turn. VODALIAN MAGE 2U Creature - Merfolk 1/1 U, T: Counter target spell unless its controller pays 1. VODALIAN SOLDIERS 1U Creature - Merfolk 1/2 VODALIAN WAR MACHINE 1UU Creature - Wall 0/4 #(Walls can't attack.)# Tap an untapped Merfolk you control: Vodalian War Machine may attack this turn as though it weren't a Wall. Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. When Vodalian War Machine is put in a graveyard, destroy all Merfolk tapped to pay for its abilities. ZELYON SWORD 3 Artifact You may choose not to untap Zelyon Sword during your untap step. 3, T: Target creature gets +2/+0 as long as Zelyon Sword remains tapped. Fallen Empires(tm) September 3, 1999 Ice Age(tm) ABYSSAL SPECTER 2BB Creature - Specter 2/3 Flying Whenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand. ADARKAR SENTINEL 5 Artifact Creature 3/3 1: Adarkar Sentinel gets +0/+1 until end of turn. ADARKAR UNICORN 1WW Creature - Unicorn 2/2 T: Add either U or U and one colorless mana to your mana pool. This mana is usable only to pay for cumulative upkeep. ADARKAR WASTES Land T: Add one colorless mana to your mana pool. T: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you. AEGIS OF THE MEEK 3 Artifact 1, T: Target 1/1 creature gets +1/+2 until end of turn. AGGRESSION 2R Enchant Creature Aggression can enchant only a non-Wall creature. Enchanted creature has first strike and trample. At the end of its controller's turn, destroy enchanted creature if it didn't attack this turn. ALTAR OF BONE GW Sorcery As an additional cost to play Altar of Bone, sacrifice a creature. Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. AMULET OF QUOZ 6 Artifact Remove Amulet of Quoz from your deck before playing if you're not playing for ante. T, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Play this ability only during your upkeep. ANARCHY 2RR Sorcery Destroy all white permanents. ARCTIC FOXES 1W Creature - Fox 1/1 Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow-covered land. ARCUM'S SLEIGH 1 Artifact 2, T: Attacking this turn doesn't cause target creature to tap. Play this ability only if defending player controls a snow-covered land. ARCUM'S WEATHERVANE 2 Artifact 2, T: Target snow-covered land becomes a non-snow-covered land of the same type. #(This effect doesn't end at end of turn.)# 2, T: Target non-snow-covered basic land becomes a snow-covered land of the same type. #(This effect doesn't end at end of turn.)# ARCUM'S WHISTLE 3 Artifact 3, T: Target non-Wall creature's controller may pay that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at end of turn, destroy it if it didn't attack. Play this ability only during the creature's controller's turn before attackers are declared. You can't target a creature that came under its controller's control this turn. ARENSON'S AURA 2W Enchantment W, Sacrifice an enchantment: Destroy target enchantment. 3UU: Counter target enchantment spell. ARMOR OF FAITH W Enchant Creature Enchanted creature gets +1/+1. W: Enchanted creature gets +0/+1 until end of turn. ARNJLOT'S ASCENT 1UU Enchantment Cumulative upkeep U 1: Target creature gains flying until end of turn. ASHEN GHOUL 3B Creature - Ghoul 3/1 Haste #(This creature may attack and T the turn it comes under your control.)# B: Return Ashen Ghoul to play. Play this ability only during your upkeep and only if Ashen Ghoul is in your graveyard with three or more creature cards above it. AUROCHS 3G Creature - Aurochs 2/3 Trample Aurochs gets +1/+0 for each other attacking Aurochs as long as it's attacking. AVALANCHE X2RR Sorcery Destroy X target snow-covered lands. BALDUVIAN BARBARIANS 1RR Creature - Barbarian 3/2 BALDUVIAN BEARS 1G Creature - Bear 2/2 BALDUVIAN CONJURER 1U Creature - Wizard 0/2 T: Until end of turn, target snow-covered land becomes a 2/2 creature that's still a land. BALDUVIAN HYDRA XRR Creature - Hydra 0/1 Balduvian Hydra comes into play with X +1/+0 counters on it. Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. RRR: Put a +1/+0 counter on Balduvian Hydra. Play this ability only during your upkeep. BALDUVIAN SHAMAN U Creature - Cleric 1/1 T: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. That enchantment gains "Cumulative upkeep 1." #(For example, you may change "counters black spells" to "counters blue spells.")# BARBARIAN GUIDES 2R Creature - Barbarian 1/2 2R, T: Target creature you control gains the snow-covered landwalk ability of your choice until end of turn. Return that creature to its owner's hand at end of turn. #(It's unblockable as long as defending player controls a snow-covered land of that type.)# BARBED SEXTANT 1 Artifact 1, T, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool and draw a card at the beginning of the next turn's upkeep. BATON OF MORALE 2 Artifact 2: Target creature gains banding until end of turn. BATTLE CRY 2W Instant Untap all white creatures you control. Creatures that block this turn get +0/+1 until end of turn. BATTLE FRENZY 2R Instant Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn. BINDING GRASP 3U Enchant Creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay 1U. You control enchanted creature. Enchanted creature gets +0/+1. BLACK SCARAB W Enchant Creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black card. BLESSED WINE 1W Instant You gain 1 life. Draw a card at the beginning of the next turn's upkeep. BLINKING SPIRIT 3W Creature - Spirit 2/2 0: Return Blinking Spirit to its owner's hand. BLIZZARD GG Enchantment Cumulative upkeep 2 You can't play Blizzard unless you control a snow-covered land. Creatures with flying don't untap during their controllers' untap steps. BLUE SCARAB W Enchant Creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue card. BONE SHAMAN 2RR Creature - Giant 3/3 B: Until end of turn, Bone Shaman gains, "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn." BRAINSTORM U Instant Draw three cards, then put two cards from your hand on top of your library in any order. BRAND OF ILL OMEN 3R Enchant Creature Cumulative upkeep R Enchanted creature's controller can't play creature spells. BREATH OF DREAMS 2UU Enchantment Cumulative upkeep U Green creatures have "Cumulative upkeep 1." BRINE SHAMAN 1B Creature - Cleric 1/1 T, Sacrifice a creature: Target creature gets +2/+2 until end of turn. 1UU, Sacrifice a creature: Counter target creature spell. BROWN OUPHE G Creature - Ouphe 1/1 1G, T: Counter target activated ability of an artifact. BRUSHLAND Land T: Add one colorless mana to your mana pool. T: Add G or W to your mana pool. Brushland deals 1 damage to you. BURNT OFFERING B Instant Sacrifice a creature. Add to your mana pool an amount of mana equal to that creature's converted mana cost in any combination of black and/or red mana. CALL TO ARMS 1W Enchantment As Call to Arms comes into play, choose a color. White creatures get +1/+1. When all opponents control as many or more cards of a single color than the chosen color, sacrifice Call to Arms. CARIBOU RANGE 2WW Enchant Land Caribou Range can enchant only a land you control. Enchanted land has "WW, T: Put a 0/1 white Caribou creature token into play." Sacrifice a Caribou: You gain 1 life. CELESTIAL SWORD 6 Artifact 3, T: Target creature you control gets +3/+3 until end of turn. Destroy it at end of turn. A creature destroyed this way can't be regenerated. CENTAUR ARCHER 1RG Creature - Centaur 3/2 T: Centaur Archer deals 1 damage to target creature with flying. CHAOS LORD 4RRR Creature - Lord 7/7 First strike, haste #(This creature may attack and T the turn it comes under your control.)# At the beginning of each player's upkeep, if the number of permanents is even, that player gains control of Chaos Lord. When Chaos Lord comes into play, it loses haste until end of turn. CHAOS MOON 3R Enchantment At the beginning of each player's upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a mountain for mana, it produces an additional R. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a mountain for mana, it produces colorless mana instead of its normal type. CHROMATIC ARMOR 1WU Enchant Creature As Chromatic Armor comes into play, put a sleight counter on it and choose a color. Prevent all damage that would by dealt to enchanted creature by a source of the last chosen color. X: Put a sleight counter on Chromatic Armor and choose a different color. X is the number of sleight counters on Chromatic Armor. CHUB TOAD 2G Creature - Toad 1/1 Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. CIRCLE OF PROTECTION: BLACK 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: BLUE 1W Enchantment 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: GREEN 1W Enchantment 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: RED 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: WHITE 1W Enchantment 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. CLAIRVOYANCE U Instant Look at target player's hand. Draw a card at the beginning of the next turn's upkeep. CLOAK OF CONFUSION 1B Enchant Creature Whenever enchanted creature attacks and isn't blocked, you may have it deal no combat damage this turn. If you do, defending player discards a card at random from his or her hand. COLD SNAP 2W Enchantment Cumulative upkeep 2 At the beginning of each player's upkeep, Cold Snap deals to that player damage equal to the number of snow-covered lands he or she controls. CONQUER 3RR Enchant Land You control enchanted land. COOPERATION 2W Enchant Creature Enchanted creature has banding. COUNTERSPELL UU Instant Counter target spell. CROWN OF THE AGES 2 Artifact 4, T: Move target local enchantment from one creature to another. CURSE OF MARIT LAGE 3RR Enchantment When Curse of Marit Lage comes into play, tap all islands. Islands don't untap during their controllers' untap steps. DANCE OF THE DEAD 1B Enchantment When Dance of the Dead comes into play, put target creature card from a graveyard into play under your control, tapped. Dance of the Dead becomes an enchant creature enchanting that creature. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay 1B. If he or she does, untap enchanted creature. If Dance of the Dead no longer enchants the targeted creature, destroy that creature. It can't be regenerated. DARK BANISHING 2B Instant Destroy target nonblack creature. It can't be regenerated. DARK RITUAL B Instant Add BBB to your mana pool. DEATH WARD W Instant Regenerate target creature. DEFLECTION 3U Instant Target spell with a single target targets another target instead. DEMONIC CONSULTATION B Instant Name a card. Remove the top six cards of your library from the game, then reveal cards from the top of your library until the named card is revealed. Put the named card into your hand and remove all other cards revealed this way from the game. DESPOTIC SCEPTER 1 Artifact T: Destroy target permanent you own. It can't be regenerated. DIABOLIC VISION UB Sorcery Look at the top five cards of your library and put one of them into your hand. Put the rest on top of your library in any order. DIRE WOLVES 2G Creature - Wolf 2/2 Dire Wolves has banding as long as you control a plains. DISENCHANT 1W Instant Destroy target artifact or enchantment. DREAD WIGHT 3BB Creature - Wight 3/4 At end of combat, put a paralyzation counter on all creatures blocking or blocked by Dread Wight and tap those creatures. They gain "4: Remove a paralyzation counter from this creature. If this creature has a paralyzation counter on it, it doesn't untap during its controller's untap step." DREAMS OF THE DEAD 3U Enchantment 1U: Put target white or black creature card from your graveyard into play. That creature gains "Cumulative upkeep 2." If the creature would leave play, remove it from the game instead. DRIFT OF THE DEAD 3B Creature - Wall */* #(Walls can't attack.)# Drift of the Dead's power and toughness are each equal to the number of snow-covered lands you control. DROUGHT 2WW Enchantment At the beginning of your upkeep, sacrifice Drought unless you pay WW. As an additional cost to play spells with B in their mana costs and activated abilities with B in their costs, sacrifice a swamp for each B in that cost. DWARVEN ARMORY 2RR Enchantment 2, Sacrifice a land: Put a +2/+2 counter on target creature. Play this ability only during upkeep. EARTHLINK 3BRG Enchantment At the beginning of your upkeep, sacrifice Earthlink unless you pay 2. Whenever a creature is put into a graveyard from play, that creature's controller sacrifices a land. EARTHLORE G Enchant Land Earthlore can enchant only a land you control. Enchanted land has "T: Target blocking creature gets +1/+2 until end of turn." ELDER DRUID 3G Creature - Cleric 2/2 3G, T: Tap or untap target artifact, creature, or land. ELEMENTAL AUGURY UBR Enchantment 3: Look at the top three cards of target player's library and put them back on top of that player's library in any order. ELKIN BOTTLE 3 Artifact 3, T: Remove the top card of your library from the game, face up. Until the beginning of your next upkeep, you may play that card as though it were in your hand. At the beginning of your next upkeep, if you haven't played the card, put it into your graveyard. ELVISH HEALER 2W Creature - Cleric 1/2 T: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead. ENDURING RENEWAL 2WW Enchantment Play with your hand revealed. If you would draw a card, reveal it instead. If that card is a creature card, put it into your graveyard. Otherwise draw it. If a creature would be put into your graveyard from play, put that creature into your hand instead. ENERGY STORM 1W Enchantment Cumulative upkeep 1 Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controller's untap step. ENERVATE 1U Instant Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. ERRANT MINION 2U Enchant Creature At the beginning of the upkeep of enchanted creature's controller, that player may pay 1 or 2. Errant Minion deals damage to that player equal to 2 minus the amount of mana paid this way. ERRANTRY 1R Enchant Creature Enchanted creature gets +3/+0. If enchanted creature attacks, no other creature can attack this turn. ESSENCE FILTER 1GG Sorcery Choose one - Destroy all enchantments; or destroy all nonwhite enchantments. ESSENCE FLARE U Enchant Creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on enchanted creature. ESSENCE VORTEX 1UB Instant Destroy target creature unless its controller pays life equal to its toughness. If destroyed this way, the creature can't be regenerated. FANATICAL FEVER 2GG Instant Target creature gets +3/+0 and gains trample until end of turn. FEAR BB Enchant Creature Enchanted creature can't be blocked except by artifact creatures and/or black creatures. FIERY JUSTICE GWR Sorcery Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. An opponent gains 5 life. #(You must assign at least 1 damage to each target.)# FIRE COVENANT 1BR Instant As an additional cost to play Fire Covenant, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures. FLAME SPIRIT 4R Creature - Spirit 2/3 R: Flame Spirit gets +1/+0 until end of turn. FLARE 2R Instant Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. FLOODED WOODLANDS 2UB Enchantment Green creatures have "As an additional cost for this creature to attack, sacrifice a land." #(This cost is paid as attackers are declared.)# FLOW OF MAGGOTS 2B Creature - Insect 2/2 Cumulative upkeep 1 Flow of Maggots can't be blocked by non-Wall creatures. FOLK OF THE PINES 4G Creature - Dryad 2/5 1G: Folk of the Pines gets +1/+0 until end of turn. FORBIDDEN LORE 2G Enchant Land Forbidden Lore can enchant only a land you control. Enchanted land has "T: Target creature gets +2/+1 until end of turn." FORCE VOID 2U Instant Counter target spell unless its controller pays 1. Draw a card at the beginning of the next turn's upkeep. FORGOTTEN LORE G Sorcery An opponent chooses target card in your graveyard. As many times as you like, you may pay G and that opponent choose a new target that he or she hasn't already chosen. Put the last chosen card in your hand. FORMATION 1W Instant Target creature gains banding until end of turn. Draw a card at the beginning of the next turn's upkeep. FOUL FAMILIAR 2B Creature - Spirit 3/1 Foul Familiar can't block. B, Pay 1 life: Return Foul Familiar to its owner's hand. FOXFIRE 2G Instant Untap target attacking creature. Prevent all combat damage that would be dealt to or dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep. FREYALISE SUPPLICANT 1G Creature - Cleric 1/1 T, Sacrifice a red or white creature: Freyalise Supplicant deals to target creature or player damage equal to half the sacrificed creature's power, rounded down. FREYALISE'S CHARM GG Enchantment Whenever an opponent plays a black spell, you may pay GG. If you do, you draw a card. GG: Return Freyalise's Charm to its owner's hand. FREYALISE'S WINDS 2GG Enchantment Permanents with a wind counter on them don't untap during their controllers' untap steps. Remove the wind counters from them instead. Whenever a permanent becomes tapped, put a wind counter on it. FUMAROLE 3BR Sorcery As an additional cost to play Fumarole, pay 3 life. Destroy target creature and target land. FYLGJA W Enchant Creature Fylgja comes into play with four healing counters on it. Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. 2W: Put a healing counter on Fylgja. FYNDHORN BOW 2 Artifact 3, T: Target creature gains first strike until end of turn. FYNDHORN BROWNIE 2G Creature - Brownie 1/1 2G, T: Untap target creature. FYNDHORN ELDER 2G Creature - Elf 1/1 T: Add GG to your mana pool. FYNDHORN ELVES G Creature - Elf 1/1 T: Add G to your mana pool. FYNDHORN POLLEN 2G Enchantment Cumulative upkeep 1 All creatures get -1/-0. 1G: All creatures get -1/-0 until end of turn. GAME OF CHAOS RRR Sorcery Choose target opponent and flip a coin. If you win the flip, you gain 1 life and that player loses 1 life. If you lose the flip, you lose 1 life and the player gains 1 life. The winner of each flip decides whether to flip again. Double the life stakes with each flip. GANGRENOUS ZOMBIES 1BB Creature - Zombie 2/2 T, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow-covered swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead. GAZE OF PAIN 1B Sorcery Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it deals no combat damage this turn. GENERAL JARKELD 3W Creature - Legend 1/2 T: Switch the blocking creatures of two target attacking creatures. Play this ability after blockers are declared but before combat damage is assigned. #(All blocks must still be legal.)# GHOSTLY FLAME BR Enchantment Black and/or red permanents and spells are colorless sources of damage. GIANT GROWTH G Instant Target creature gets +3/+3 until end of turn. GIANT TRAP DOOR SPIDER 1RG Creature - Spider 2/3 1RG, T: Remove from the game Giant Trap Door Spider and target creature without flying that's attacking you. GLACIAL CHASM Land Cumulative upkeep-2 life As an additional cost to play Glacial Chasm, sacrifice a land. You skip your combat phase. Prevent all damage that would be dealt to you. GLACIAL CREVASSES 2R Enchantment Sacrifice a snow-covered mountain: Prevent all combat damage that would be dealt this turn. GLACIAL WALL 2U Creature - Wall 0/7 #(Walls can't attack.)# GLACIERS 2WU Enchantment At the beginning of your upkeep, sacrifice Glaciers unless you pay WU. All mountains are plains. GOBLIN LYRE 3 Artifact Sacrifice Goblin Lyre: Choose target opponent and flip a coin. If you win the flip, Goblin Lyre deals X damage to that opponent, where X is the number of creatures you control. If you lose the flip, Goblin Lyre deals Y damage to you, where Y is the number of creatures the opponent controls. GOBLIN MUTANT 2RR Creature - Goblin 5/3 Trample Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. Goblin Mutant can't block creatures with power 3 or greater. GOBLIN SAPPERS 1R Creature - Goblin 1/1 RR, T: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat. RRRR, T: Target creature you control is unblockable this turn. Destroy it at end of combat. GOBLIN SKI PATROL 1R Creature - Goblin 1/1 1R: Goblin Ski Patrol gets +2/+0 and gains flying until end of turn. Destroy it at end of turn. It can't be regenerated. Play this ability only once and only if you control a snow-covered mountain. GOBLIN SNOWMAN 3R Creature - Goblin 1/1 If Goblin Snowman is blocking, prevent all combat damage dealt to and dealt by it. T: Goblin Snowman deals 1 damage to target creature it's blocking. GORILLA PACK 2G Creature - Ape 3/3 Foresthome #(This creature can't attack unless defending player controls a forest. When you control no forests, sacrifice this creature.)# GRAVEBIND B Instant Target creature can't be regenerated this turn. When Gravebind comes into play, draw a card at the beginning of the next turn's upkeep. GREEN SCARAB W Enchant Creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green card. GRIZZLED WOLVERINE 1RR Creature - Wolverine 2/2 Whenever Grizzled Wolverine becomes blocked, you may pay R. If you do, Grizzled Wolverine gets +2/+0 until end of turn. HALLOWED GROUND 1W Enchantment WW: Return target non-snow-covered land you control to its owner's hand. HALLS OF MIST Land Cumulative upkeep 1 Creatures that attacked during their controller's last turn can't attack. HEAL W Instant Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card at the beginning of the next turn's upkeep. HECATOMB 1BB Enchantment When Hecatomb comes into play, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped swamp you control: Hecatomb deals 1 damage to target creature or player. HEMATITE TALISMAN 2 Artifact Whenever a red spell is played, you may pay 3 to untap target permanent. HIPPARION 1W Creature - Hipparion 1/3 Hipparion can't block creatures with power 3 or greater unless you pay 1. #(This cost is paid as blockers are declared.)# HOAR SHADE 3B Creature - Shade 1/2 B: Hoar Shade gets +1/+1 until end of turn. HOT SPRINGS 1G Enchant Land Hot Springs can enchant only a land you control. Enchanted land has "T: Prevent the next 1 damage that would be dealt to target creature or player this turn." HOWL FROM BEYOND XB Instant Target creature gets +X/+0 until end of turn. HURRICANE XG Sorcery Hurricane deals X damage to each creature with flying and each player. HYALOPTEROUS LEMURE 4B Creature - Lemure 4/3 0: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn. HYDROBLAST U Instant Choose one - Counter target spell if it's red; or destroy target permanent if it's red. HYMN OF REBIRTH 3GW Sorcery Return target creature card from a graveyard to play under your control. ICE CAULDRON 4 Artifact X, T: Put a charge counter on Ice Cauldron and remove a spell card in your hand from the game face up. You may play that spell card as though it were in your hand. Note the type and amount of mana used to pay this activation cost. Play this ability only if there are no charge counters on Ice Cauldron. T, Remove a charge counter from Ice Cauldron: Add to your mana pool mana of the type and amount last used to put a charge counter on Ice Cauldron. This mana is usable only to play the last spell card removed from the game with Ice Cauldron. ICE FLOE Land You may choose not to untap Ice Floe during your untap step. T: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step as long as Ice Floe remains tapped. ICEBERG XUU Enchantment Iceberg comes into play with X ice counters on it. 3: Put an ice counter on Iceberg. Remove an ice counter from Iceberg: Add one colorless mana to your mana pool. ICEQUAKE 1BB Sorcery Destroy target land. If that land is a snow-covered land, Icequake deals 1 damage to the land's controller. ICY MANIPULATOR 4 Artifact 1, T: Tap target artifact, creature, or land. ICY PRISON UU Enchantment When Icy Prison comes into play, remove target creature from the game. At the beginning of your upkeep, sacrifice Icy Prison unless any player pays 3. When Icy Prison leaves play, return that creature to play under its owner's control. ILLUSIONARY FORCES 3U Creature - Illusion 4/4 Flying Cumulative upkeep U ILLUSIONARY PRESENCE 1UU Creature - Illusion 2/2 Cumulative upkeep U At the beginning of your upkeep, Illusionary Presence gains the landwalk ability of your choice until end of turn. #(It's unblockable as long as defending player controls a land of that type.)# ILLUSIONARY TERRAIN UU Enchantment Cumulative upkeep 2 As Illusionary Terrain comes into play, choose two basic land types. Basic lands of the first chosen type are basic lands of the second chosen type. ILLUSIONARY WALL 4U Creature - Wall 7/4 #(Walls can't attack.)# Flying, first strike Cumulative upkeep U ILLUSIONS OF GRANDEUR 3U Enchantment Cumulative upkeep 2 When Illusions of Grandeur comes into play, you gain 20 life. When Illusions of Grandeur leaves play, you lose 20 life. IMPOSING VISAGE R Enchant Creature Enchanted creature can't be blocked except by two or more creatures. INCINERATE 1R Instant Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. INFERNAL DARKNESS 2BB Enchantment Cumulative upkeep-B and 1 life Whenever a land is tapped for mana, it produces B instead of its normal type and amount. INFERNAL DENIZEN 7B Creature -Infernal-Denizen 5/7 At the beginning of your upkeep, sacrifice two swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice. That opponent retains control of that creature as long as Infernal Denizen remains in play. T: Gain control of target creature as long as Infernal Denizen remains in play. INFINITE HOURGLASS 4 Artifact All creatures get +1/+0 for each time counter on Infinite Hourglass. At the beginning of your upkeep, put a time counter on Infinite Hourglass. 3: Remove a time counter from Infinite Hourglass. Any player may play this ability but only during any upkeep. INFUSE 2U Instant Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. JESTER'S CAP 4 Artifact 2, T, Sacrifice Jester's Cap: Search target player's library and remove three of those cards from the game. Then that player shuffles his or her library. JESTER'S MASK 5 Artifact Jester's Mask comes into play tapped. 1, T, Sacrifice Jester's Mask: Target opponent puts his or her hand on top of his or her library. Search that library for as many cards as he or she put on top of it this way. That player puts those cards into his or her hand, then shuffles his or her library. JEWELED AMULET 0 Artifact 1, T: Put a charge counter on Jeweled Amulet. Note what type of mana was used to pay this activation cost. Play this ability only if there are no charge counters on Jeweled Amulet. T, Remove all charge counters from Jeweled Amulet: Add one mana of the type last used to put a charge counter on Jeweled Amulet to your mana pool. Play this ability only if there are one or more charge counters on Jeweled Amulet. JOHTULL WURM 5G Creature - Wurm 6/6 Whenever a creature blocks it other than the first that blocks it each turn, Johtull Wurm gets -2/-1 until end of turn. JOKULHAUPS 4RR Sorcery Destroy all artifacts, creatures, and lands. They can't be regenerated. JUNIPER ORDER DRUID 2G Creature - Cleric 1/1 T: Untap target land. JUSTICE 2WW Enchantment At the beginning of your upkeep, sacrifice Justice unless you pay WW. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller. KARPLUSAN FOREST Land T: Add one colorless mana to your mana pool. T: Add R or G to your mana pool. Karplusan Forest deals 1 damage to you. KARPLUSAN GIANT 6R Creature - Giant 3/3 Tap an untapped snow-covered land you control: Karplusan Giant gets +1/+1 until end of turn. KARPLUSAN YETI 3RR Creature - Yeti 3/3 T: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti. KELSINKO RANGER W Creature - Ranger 1/1 1W: Target green creature gains first strike until end of turn. KJELDORAN DEAD B Creature - Skeleton 3/1 When Kjeldoran Dead comes into play, sacrifice a creature. B: Regenerate Kjeldoran Dead. KJELDORAN ELITE GUARD 3W Creature - Soldier 2/2 T: Target creature gets +2/+2 until end of turn. When that creature leaves play this turn, sacrifice Kjeldoran Elite Guard. Play this ability only during combat. KJELDORAN FROSTBEAST 3GW Creature - Frostbeast 2/4 Whenever Kjeldoran Frostbeast blocks or becomes blocked by a creature, destroy that creature at end of combat. KJELDORAN GUARD 1W Creature - Soldier 1/1 T: Target creature gets +1/+1 until end of turn. When that creature leaves play this turn, sacrifice Kjeldoran Guard. Play this ability only during combat and only if defending player controls no snow-covered lands. KJELDORAN KNIGHT WW Creature - Knight 1/1 Banding 1W: Kjeldoran Knight gets +1/+0 until end of turn. WW: Kjeldoran Knight gets +0/+2 until end of turn. KJELDORAN PHALANX 5W Creature - Soldier 2/5 Banding, first strike KJELDORAN ROYAL GUARD 3WW Creature - Soldier 2/5 T: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead as long as Kjeldoran Royal Guard is in play and is a creature. KJELDORAN SKYCAPTAIN 4W Creature - Soldier 2/2 Banding, flying, first strike KJELDORAN SKYKNIGHT 2W Creature - Soldier 1/1 Banding, flying, first strike KJELDORAN WARRIOR W Creature - Hero 1/1 Banding KNIGHT OF STROMGALD BB Creature - Knight 2/1 Protection from white BB: Knight of Stromgald gets +1/+0 until end of turn. B: Knight of Stromgald gains first strike until end of turn. KROVIKAN ELEMENTALIST BB Creature - Wizard 1/1 2R: Target creature gets +1/+0 until end of turn. UU: Target creature you control gains flying until end of turn. Sacrifice it at end of turn. KROVIKAN FETISH 2B Enchant Creature When Krovikan Fetish comes into play, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1. KROVIKAN SORCERER 2U Creature - Wizard 1/1 T, Discard a card from your hand: Draw a card. T, Discard a black card from your hand: Draw two cards, then discard one of them. KROVIKAN VAMPIRE 3BB Creature - Vampire 3/3 Whenever a creature damaged by Krovikan Vampire this turn is put into a graveyard, put that creature into play under your control at end of turn. Sacrifice the creature when you lose control of Krovikan Vampire. LAND CAP Land T: Add W or U to your mana pool. Land Cap doesn't untap during your next untap step. LAPIS LAZULI TALISMAN 2 Artifact Whenever a blue spell is played, you may pay 3 to untap target permanent. LAVA BURST XR Sorcery Lava Burst deals X damage to target creature or player. If Lava Burst would damage a creature, effects that would prevent that damage or cause the damage to be dealt elsewhere are ignored. LAVA TUBES Land T: Add B or R to your mana pool. Lava Tubes doesn't untap during your next untap step. LEGIONS OF LIM-DÛL 1BB Creature - Zombie 2/3 Snow-covered swampwalk #(This creature is unblockable as long as defending player controls a snow-covered swamp.)# LESHRAC'S RITE B Enchant Creature Enchanted creature has swampwalk. #(This creature is unblockable as long as defending player controls a swamp.)# LESHRAC'S SIGIL BB Enchantment Whenever an opponent plays a green spell, you may pay BB. If you do, look at that player's hand and choose a card from it. The player discards that card. BB: Return Leshrac's Sigil to its owner's hand. LHURGOYF 2GG Creature - Lhurgoyf */1+* Lhurgoyf's power is equal to the number of creature cards in all graveyards, and its toughness is equal to that number plus 1. LIGHTNING BLOW 1W Instant Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep. LIM-DÛL'S COHORT 1BB Creature - Zombie 2/3 Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. LIM-DÛL'S HEX 1B Enchantment At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless he or she pays B or 3. LOST ORDER OF JARKELD 2WW Creature - Knight 1+*/1+* As Lost Order of Jarkeld comes into play, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures that opponent controls. LURE 1GG Enchant Creature All creatures able to block enchanted creature do so. MADDENING WIND 2G Enchant Creature Cumulative upkeep G At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player. MAGUS OF THE UNSEEN 1U Creature - Wizard 1/1 1U, T: Untap target artifact an opponent controls and gain control of it until end of turn. If it's an artifact creature, it gains haste until end of turn. #(It may attack and# T #the turn it comes under your control.)# At end of turn, if you don't control the artifact, tap it. MALACHITE TALISMAN 2 Artifact Whenever a green spell is played, you may pay 3 to untap target permanent. MÁRTON STROMGALD 2RR Creature - Legend 1/1 Whenever Márton Stromgald attacks, all other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton. Whenever Márton blocks, all other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton. MELEE 4R Instant Play only during your combat before defense is chosen. Instead of defending player choosing blockers this combat, you choose how attacking creatures you control are blocked. After blocking creatures are chosen, untap and remove from combat all unblocked, attacking creatures. #(All blocks must be legal.)# MELTING 3R Enchantment Snow-covered lands are non-snow-covered lands of the same type. MERCENARIES 3W Creature - Mercenary 3/3 3: Prevent all damage that would be dealt by Mercenaries to you this turn. Any player may play this ability. MERIEKE RI BERIT WUB Creature - Legend 1/1 Merieke Ri Berit doesn't untap during your untap step. T: Gain control of target creature as long as you control Merieke. When Merieke leaves play or becomes untapped, sacrifice that creature. MESMERIC TRANCE 1UU Enchantment Cumulative upkeep 1 U, Discard a card from your hand: Draw a card. METEOR SHOWER XXR Sorcery Meteor Shower deals X+1 damage divided as you choose among any number of target creatures and/or players. #(You must assign at least 1 damage to each target.)# MIND RAVEL 2B Sorcery Target player discards a card from his or her hand. Draw a card at the beginning of the next turn's upkeep. MIND WARP X3B Sorcery Look at target player's hand and choose X cards from it. That player discards those cards. MIND WHIP 2BB Enchant Creature At the beginning of the upkeep of enchanted creature's controller, Mind Whip deals 2 damage to that player unless he or she pays 3. If Mind Whip deals damage this way, tap enchanted creature. MINION OF LESHRAC 4BBB Creature - Demon 5/5 Protection from black At the beginning of your upkeep, sacrifice a creature. If you don't, tap Minion of Leshrac and it deals 5 damage to you. You can't sacrifice Minion of Leshrac this way. T: Destroy target creature or land. MINION OF TEVESH SZAT 4BBB Creature - Demon 4/4 At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay BB. T: Target creature gets +3/-2 until end of turn. MISTFOLK UU Creature - Mistfolk 1/2 U: Counter target spell that targets Mistfolk. MOLE WORMS 2B Creature - Worm 1/1 You may choose not to untap Mole Worms during your untap step. T: Tap target land. It doesn't untap during its controller's untap step as long as Mole Worms remains tapped. MONSOON 2RG Enchantment At the end of each player's turn, tap all untapped islands that player controls and Monsoon deals X damage to the player, where X is the number of islands tapped this way. MOOR FIEND 3B Creature - Fiend 3/3 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# MOUNTAIN GOAT R Creature - Goat 1/1 Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)# MOUNTAIN TITAN 2BR Creature - Titan 2/2 1RR: Until end of turn, whenever you play a black spell, put a +1/+1 counter on Mountain Titan. MUDSLIDE 2R Enchantment Creatures without flying don't untap during their controllers' untap steps and have "2: Untap this creature. Play this ability only during your upkeep and only once each upkeep." MUSICIAN 2U Creature - Mage 1/3 Cumulative upkeep 1 T: Target creature gains "At the beginning of your upkeep, sacrifice this creature unless you pay 1." #(This effect doesn't end at end of turn.)# MYSTIC MIGHT U Enchant Land Cumulative upkeep 1U Mystic Might can enchant only a land you control. Enchanted land has "T: Target creature gets +2/+2 until end of turn." MYSTIC REMORA U Enchantment Cumulative upkeep 1 Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays 4. NACRE TALISMAN 2 Artifact Whenever a white spell is played, you may pay 3 to untap target permanent. NAKED SINGULARITY 5 Artifact Cumulative upkeep 3 If tapped for mana, plains produce R, islands produce G, swamps produce W, mountains produce U, and forests produce B instead of their normal type. NATURE'S LORE 1G Sorcery Search your library for a forest card and put that card into play. Then shuffle your library. NECROPOTENCE BBB Enchantment Skip your draw step. If you would discard a card from your hand, remove that card from the game face down instead. Pay 1 life: Set aside the top card of your library. At your next end of turn, put that card into your hand. NORRITT 3B Creature - Imp 1/1 T: Untap target blue creature. T: Target non-Wall creature attacks this turn if able. If that creature doesn't attack, destroy it at end of turn. Play this ability only during that creature's controller's turn, before attackers are declared. You can't choose a creature that came under its controller's control this turn. OATH OF LIM-DÛL 3B Enchantment Whenever you lose life, sacrifice a permanent or discard a card from your hand for each 1 life you lose. You can't sacrifice Oath of Lim-Dûl this way. #(Damage dealt to you causes you to lose life.)# BB: Draw a card. ONYX TALISMAN 2 Artifact Whenever a black spell is played, you may pay 3 to untap target permanent. ORCISH CANNONEERS 1RR Creature - Orc 1/3 T: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you. ORCISH CONSCRIPTS R Creature - Orc 2/2 Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block. ORCISH FARMER 1RR Creature - Orc 2/2 T: Target land becomes a swamp until its controller's next untap step. ORCISH HEALER RR Creature - Cleric 1/1 RR, T: Target creature can't be regenerated this turn. RBB, T: Regenerate target black or green creature. RGG, T: Regenerate target black or green creature. ORCISH LIBRARIAN 1R Creature - Orc 1/1 R, T: Take the top eight cards of your library, look at them, then remove four of them at random from the game. Put the rest on top of your library in any order. ORCISH LUMBERJACK R Creature - Orc 1/1 T, Sacrifice a forest: Add three mana in any combination of red and/or green mana to your mana pool. ORCISH SQUATTERS 4R Creature - Orc 2/3 Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters deals no combat damage this turn. ORDER OF THE SACRED TORCH 1WW Creature - Paladin 2/2 T, Pay 1 life: Counter target black spell. ORDER OF THE WHITE SHIELD WW Creature - Knight 2/1 Protection from black W: Order of the White Shield gains first strike until end of turn. WW: Order of the White Shield gets +1/+0 until end of turn. PALE BEARS 2G Creature - Bear 2/2 Islandwalk #(This creature is unblockable as long as defending player controls an island.)# PANIC R Instant Play only during combat before defense is chosen. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep. PENTAGRAM OF THE AGES 4 Artifact 4, T: The next time a source of your choice would deal damage to you this turn, prevent that damage. PESTILENCE RATS 2B Creature - Rat */3 Pestilence Rats's power is equal to the total number of other Rats in play. #(For example, as long as there are two other Rats in play, Pestilence Rats's power and toughness are 2/3.)# PHANTASMAL MOUNT 1U Creature - Phantasm 1/1 Flying T: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves play this turn, sacrifice that creature. When the creature leaves play this turn, sacrifice Phantasmal Mount. PIT TRAP 2 Artifact 2, T, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. POLAR KRAKEN 8UUU Creature - Kraken 11/11 Trample Cumulative upkeep-Sacrifice a land. Polar Kraken comes into play tapped. PORTENT U Sorcery Look at the top three cards of target player's library. Put those cards back on top of that library in any order. You may then have that player shuffle his or her library. Draw a card at the beginning of the next turn's upkeep. POWER SINK XU Instant Counter target spell unless its controller pays X. If he or she doesn't, that player taps all mana-producing lands he or she controls and empties his or her mana pool. POX BBB Sorcery Each player loses 1/3 of his or her life, then discards 1/3 of the cards in his or her hand, then sacrifices 1/3 of the creatures he or she controls, then sacrifices 1/3 of the lands he or she controls. Round each loss up. PRISMATIC WARD 1W Enchant Creature As Prismatic Ward comes into play, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color. PYGMY ALLOSAURUS 2G Creature - Dinosaur 2/2 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# PYKNITE 2G Creature - Pyknite 1/1 When Pyknite comes into play, draw a card at the beginning of the next turn's upkeep. PYROBLAST R Instant Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue. PYROCLASM 1R Sorcery Pyroclasm deals 2 damage to each creature. RALLY WW Instant Blocking creatures get +1/+1 until end of turn. RAY OF COMMAND 3U Instant Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. #(It may attack and# T #the turn it comes under your control.)# At end of turn, if you don't control the creature, tap it. RAY OF ERASURE U Instant Target player puts the top card of his or her library into his or her graveyard. Draw a card at the beginning of the next turn's upkeep. REALITY TWIST UUU Enchantment Cumulative upkeep 1UU If tapped for mana, plains produce R, swamps produce G, mountains produce W, and forests produce B instead of their normal type. RECLAMATION 2GW Enchantment Black creature have "As an additional cost for this creature to attack, sacrifice a land." #(This cost is paid as attackers are declared.)# RED SCARAB W Enchant Creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red card. REGENERATION 1G Enchant Creature G: Regenerate enchanted creature. RIME DRYAD G Creature - Dryad 1/2 Snow-covered forestwalk #(This creature is unblockable as long as defending player controls a snow-covered forest.)# RITUAL OF SUBDUAL 4GG Enchantment Cumulative upkeep 2 If tapped for mana, mana-producing lands produce colorless mana instead of their normal type. RIVER DELTA Land T: Add U or B to your mana pool. River Delta doesn't untap during your next untap step. RUNED ARCH 3 Artifact Runed Arch comes into play tapped. X, T, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn. SABRETOOTH TIGER 2R Creature - Tiger 2/1 First strike SACRED BOON 1W Instant Prevent the next 3 damage that would be dealt to target creature this turn. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented this way. SCALED WURM 7G Creature - Wurm 7/6 SEA SPIRIT 4U Creature - Spirit 2/3 U: Sea Spirit gets +1/+0 until end of turn. SEIZURES 1B Enchant Creature Whenever enchanted creature becomes tapped, Seizures deals 3 damage to enchanted creature's controller unless that player pays 3. SERAPH 6W Creature - Angel 4/4 Flying Whenever a creature damaged by Seraph this turn is put into a graveyard, put that creature into play under your control at the end of turn. Sacrifice the creature when you lose control of Seraph. SHAMBLING STRIDER 4GG Creature - Strider 5/5 RG: Shambling Strider gets +1/-1 until end of turn. SHATTER 1R Instant Destroy target artifact. SHIELD BEARER 1W Creature - Soldier 0/3 Banding SHIELD OF THE AGES 2 Artifact 2: Prevent the next 1 damage that would be dealt to you this turn. SHYFT 4U Creature - Shyft 4/2 At the beginning of your upkeep, you may change the color of Shyft to any one or morecolors. SIBILANT SPIRIT 5U Creature - Spirit 5/6 Flying Whenever Sibilant Spirit attacks, defending player may draw a card. SILVER ERNE 3U Creature - Erne 2/2 Flying, trample SKELETON SHIP 3UB Creature - Legend 0/3 When you control no islands, sacrifice Skeleton Ship. T: Put a -1/-1 counter on target creature. SKULL CATAPULT 4 Artifact 1, T, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. SLEIGHT OF MIND U Instant Change the text of target spell or permanent by replacing all instances of one color word with another. #(For example, you may change "counters black spells" to "counters blue spells.") (This effect doesn't end at end of turn.)# SNOW DEVIL 1U Enchant Creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow-covered land. SNOW FORTRESS 5 Artifact Creature - Wall 0/4 #(Walls can't attack.)# 1: Snow Fortress gets +1/+0 until end of turn. 1: Snow Fortress gets +0/+1 until end of turn. 3: Snow Fortress deals 1 damage to target creature without flying that's attacking you. SNOW HOUND 2W Creature - Hound 1/1 1, T: Return Snow Hound and target blue or green creature you control to their owner's hand. SNOW-COVERED FOREST Land Snow-Covered Snow-Covered Forest is a forest. T: Add G to your mana pool. SNOW-COVERED ISLAND Land Snow-Covered Snow-Covered Island is an island. T: Add U to your mana pool. SNOW-COVERED MOUNTAIN Land Snow-Covered Snow-Covered Mountain is a mountain. T: Add R to your mana pool. SNOW-COVERED PLAINS Land Snow-Covered Snow-Covered Plains is a plains. T: Add W to your mana pool. SNOW-COVERED SWAMP Land Snow-Covered Snow-Covered Swamp is a swamp. T: Add B to your mana pool. SNOWBLIND 3G Enchant Creature Enchanted creature gets -X/-X. If enchanted creature is attacking, X is the number of snow-covered lands defending player controls. Otherwise, X is the number of snow-covered lands enchanted creature's controller controls. If this would reduce the creature's toughness to less than 1, reduce the creature's toughness to 1 instead. SNOWFALL 2U Enchantment Cumulative upkeep U Whenever an island is tapped for mana, it may produce an additional U. If that island is snow-coveredd, it may produce UU instead. Spend this mana only to pay for cumulative upkeep. SOLDEVI GOLEM 4 Artifact Creature - Golem 5/3 Soldevi Golem doesn't untap during your untap step. At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem. SOLDEVI MACHINIST 1U Creature - Wizard 1/1 T: Add two colorless mana to your mana pool. This mana can only be used to pay an artifact's activation cost. SOLDEVI SIMULACRUM 4 Artifact Creature 2/4 Cumulative Upkeep 1 1: Soldevi Simulacrum gets +1/+0 until end of turn. SONGS OF THE DAMNED B Instant Add B to your mana pool for each creature card in your graveyard. SOUL BARRIER 2U Enchantment Whenever an opponent plays a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays 2. SOUL BURN X2B Sorcery Spend only black or red mana for X. Soul Burn deals X damage to target creature or player. You gain 1 life for each B you spent for X. You can't gain more life than the toughness of the creature or the total life of the player. SOUL KISS 2B Enchant Creature B, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Play this ability no more than three times each turn. SPECTRAL SHIELD 1WU Enchant Creature Enchanted creature gets +0/+2 and can't be the target of spells. SPOILS OF EVIL 2B Instant For each artifact or creature card in a single opponent's graveyard, add one colorless mana to your mana pool and you gain 1 life. SPOILS OF WAR XB Sorcery Put X +1/+1 counters on any number of target creatures, distributed as you choose, where X is the number of creature and artifact cards in a single opponent's graveyard. #(Each targeted creature must receive at least one +1/+1 counter.)# STAFF OF THE AGES 3 Artifact Creatures with landwalk abilities may be blocked as though they didn't have those abilities. STAMPEDE 1GG Instant Attacking creatures get +1/+0 and gain trample until end of turn. STENCH OF EVIL 2BB Sorcery Destroy all plains. For each land put into a graveyard this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays 2. STONE RAIN 2R Sorcery Destroy target land. STONE SPIRIT 4R Creature - Spirit 4/3 Stone Spirit can't be blocked by creatures with flying. STONEHANDS 2R Enchant Creature Enchanted creature gets +0/+2. R: Enchanted creature gets +1/+0 until end of turn. STORM SPIRIT 3GWU Creature - Spirit 3/3 Flying T: Storm Spirit deals 2 damage to target creature. STORMBIND 1RG Enchantment 2, Discard a card at random from your hand: Stormbind deals 2 damage to target creature or player. STROMGALD CABAL 1BB Creature - Knight 2/2 T, Pay 1 life: Counter target white spell. STUNTED GROWTH 3GG Sorcery Target player chooses three cards from his or her hand and puts them on top of his or her library in any order. SULFUROUS SPRINGS Land T: Add one colorless mana to your mana pool. T: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you. SUNSTONE 3 Artifact 2, Sacrifice a snow-covered land: Prevent all combat damage that would be dealt this turn. SWORDS TO PLOWSHARES W Instant Remove target creature from the game. Its controller gains life equal to its power. TARPAN G Creature - Tarpan 1/1 When Tarpan is put into a graveyard from play, you gain 1 life. THERMOKARST 1GG Sorcery Destroy target land. If it's a snow-covered land, you gain 1 life. THOUGHTLEECH GG Enchantment Whenever an island controlled by an opponent becomes tapped, you gain 1 life. THUNDER WALL 1UU Creature - Wall 0/2 #(Walls can't attack.)# Flying U: Thunder Wall gets +1/+1 until end of turn. TIMBERLINE RIDGE Land T: Add R or G to your mana pool. Timberline Ridge doesn't untap during your next untap step. TIME BOMB 4 Artifact At the beginning of your upkeep, put a time counter on Time Bomb. 1, T, Sacrifice Time Bomb: Time Bomb deals X damage to each creature and each player, where X is the number of time counters on Time Bomb. TINDER WALL G Creature - Wall 0/3 #(Walls can't attack.)# Sacrifice Tinder Wall: Add RR to your mana pool. R, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking. TOR GIANT 3R Creature - Giant 3/3 TOTAL WAR 3R Enchantment Whenever a player declares one or more attackers, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn. TOUCH OF DEATH 2B Sorcery Touch of Death deals 1 damage to target player. You gain 1 life. Draw a card at the beginning of the next turn's upkeep. TOUCH OF VITAE 2G Instant Target creature gains haste and "0: Untap this creature. Play this ability only once." until end of turn. #(The creature may attack and# T #the turn it comes under your control.)# Draw a card at the beginning of the next turn's upkeep. TRAILBLAZER 2GG Instant Target creature is unblockable this turn. UNDERGROUND RIVER Land T: Add one colorless mana to your mana pool. T: Add U or B to your mana pool. Underground River deals 1 damage to you. UPDRAFT 1U Instant Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep. URZA'S BAUBLE 0 Artifact T, Sacrifice Urza's Bauble: Choose a card at random from target player's hand and look at that card. You draw a card at the beginning of the next turn's upkeep. VELDT Land T: Add G or W to your mana pool. Veldt doesn't untap during your next untap step. VENOMOUS BREATH 3G Instant At end of combat, destroy all creatures that blocked or were blocked by target creature this turn. VERTIGO R Instant Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. VEXING ARCANIX 4 Artifact 3, T: Target player names a card and then reveals the top card of his or her library. If it's the card named, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her. VIBRATING SPHERE 4 Artifact Creatures you control get +2/+0 during your turn. Creatures you control get -0/-2 during other turns. WALKING WALL 4 Artifact Creature - Wall 0/6 #(Walls can't attack.)# 3: Walking Wall gets +3/-1 until end of turn and may attack this turn as though it weren't a Wall. Play this ability only once each turn. WALL OF LAVA 1RR Creature - Wall 1/3 #(Walls can't attack.)# R: Wall of Lava gets +1/+1 until end of turn. WALL OF PINE NEEDLES 3G Creature - Wall 3/3 #(Walls can't attack.)# G: Regenerate Wall of Pine Needles. WALL OF SHIELDS 3 Artifact Creature - Wall 0/4 #(Walls can't attack.)# Banding WAR CHARIOT 3 Artifact 3, T: Target creature gains trample until end of turn. WARNING W Instant Prevent all combat damage that would be dealt by target attacking creature this turn. WHALEBONE GLIDER 2 Artifact 2, T: Target creature with power 3 or less gains flying until end of turn. WHITE SCARAB W Enchant Creature Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white card. WHITEOUT 1G Instant All creatures lose flying until end of turn. Sacrifice a snow-covered land: Return Whiteout to your hand. Play this ability only if Whiteout is in your graveyard. WIITIGO 3GGG Creature - Wiitigo 0/0 Wiitigo comes into play with six +1/+1 counters on it. At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. WILD GROWTH G Enchant Land Whenever enchanted land is tapped for mana, it produces an additional G. WIND SPIRIT 4U Creature - Spirit 3/2 Flying Wind Spirit can't be blocked except by two or more creatures. WINGS OF AESTHIR WU Enchant Creature Enchanted creature gets +1/+0 and has flying and first strike. WINTER'S CHILL XU Instant Play only during combat before defense is chosen. X can't be greater than the number of snow-covered lands you control. Destroy X target attacking creatures at end of combat. For each attacking creature, its controller may pay 1 or 2 to prevent this effect. If that player pays only 1 for that creature, prevent all combat damage that would be dealt to and dealt by that creature this turn. WITHERING WISPS 1BB Enchantment At end of turn, if there are no creatures in play, sacrifice Withering Wisps. B: Withering Wisps deals 1 damage to each creature and each player. Spend no more B this way each turn than the number of snow-covered swamps you control. WOOLLY MAMMOTHS 1GG Creature - Mammoth 3/2 Woolly Mammoths has trample as long as you control a snow-covered land. WOOLLY SPIDER 1GG Creature - Spider 2/3 Woolly Spider may block as though it had flying. Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn. WORD OF BLASTING 1R Instant Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. WORD OF UNDOING U Instant Return target creature and white enchantments you own enchanting that creature to their owners' hands. WRATH OF MARIT LAGE 3UU Enchantment Red creatures don't untap during their controllers' untap steps. When Wrath of Marit Lage comes into play, tap all red creatures. YAVIMAYA GNATS 2G Creature - Insect 0/1 Flying G: Regenerate Yavimaya Gnats. ZUR'S WEIRDING 3U Enchantment Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. If no one does, that player draws the card. ZURAN ENCHANTER 1U Creature - Wizard 1/1 2B, T: Target player discards a card from his or her hand. Play this ability only during your turn. ZURAN ORB 0 Artifact Sacrifice a land: You gain 2 life. ZURAN SPELLCASTER 2U Creature - Wizard 1/1 T: Zuran Spellcaster deals 1 damage to target creature or player. Ice Age(tm) November 1, 1999 HOMELANDS(tm) ABBEY GARGOYLES 2WWW Creature - Gargoyle 3/4 Flying, protection from red ABBEY MATRON 2W Creature - Cleric 1/3 W, T: Abbey Matron gets +0/+3 until end of turn. ÆTHER STORM 3U Enchantment Creature spells can't be played. Pay 4 life: Destroy Æther Storm. It can't be regenerated. Any player may play this ability. ALIBAN'S TOWER 1R Instant Target blocking creature gets +3/+1 until end of turn. AMBUSH 3R Instant Blocking creatures gain first strike until end of turn. AMBUSH PARTY 4R Creature - Ambush-Party 3/1 First strike, haste #(This creature may attack and T the turn it comes under your control.)# AN-HAVVA CONSTABLE 1GG Creature - Constable 2/1+* An-Havva Constable's toughness is equal to 1 plus the number of green creatures in play. AN-HAVVA INN 1GG Sorcery Gain X+1 life, where X is the number of green creatures in play. AN-HAVVA TOWNSHIP Land T: Add one colorless mana to your mana pool. 1, T: Add G to your mana pool. 2, T: Add R or W to your mana pool. AN-ZERRIN RUINS 2RR Enchantment As An-Zerrin Ruins comes into play, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps. ANABA ANCESTOR 1R Creature - Ghost 1/1 T: Target Minotaur gets +1/+1 until end of turn. ANABA BODYGUARD 3R Creature - Minotaur 2/3 First strike ANABA SHAMAN 3R Creature - Minotaur 2/2 R, T: Anaba Shaman deals 1 damage to target creature or player. ANABA SPIRIT CRAFTER 2RR Creature - Minotaur 1/3 All Minotaurs get +1/+0. APOCALYPSE CHIME 2 Artifact 2, T, Sacrifice Apocalypse Chime: Destroy all cards from the #Homelands# expansion. They can't be regenerated. AUTUMN WILLOW 4GG Creature - Legend 4/4 Autumn Willow can't be the target of spells or abilities. G: Target player may target Autumn Willow with spells or abilities until end of turn. AYSEN ABBEY Land T: Add one colorless mana to your mana pool. 1, T: Add W to your mana pool. 2, T: Add G or U to your mana pool. AYSEN BUREAUCRATS 1W Creature - Bureaucrat 1/1 T: Tap target creature with power 2 or less. AYSEN CRUSADER 2WW Creature - Crusader 2+*/2+* Aysen Crusader's power and toughness are each equal to 2 plus the number of Heroes you control. AYSEN HIGHWAY 3WWW Enchantment White creatures have plainswalk. #(They're unblockable as long as defending player controls a plains.)# BAKI'S CURSE 2UU Sorcery Baki's Curse deals 2 damage to each creature for each enchant creature enchanting that creature. BARON SENGIR 5BBB Creature - Legend 5/5 Flying Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir. T: Regenerate target Vampire. BEAST WALKERS 1WW Creature - Hero 2/2 G: Beast Walkers gains banding until end of turn. BLACK CARRIAGE 3BB Creature - Carriage 4/4 Trample Black Carriage doesn't untap during your untap step. Sacrifice a creature: Untap Black Carriage. Play this ability only during your upkeep. BROKEN VISAGE 4B Instant Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Shadow creature token into play with power and toughness equal to the power and toughness of that creature. Sacrifice the Shadow token at end of turn. CARAPACE G Enchant Creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. CASTLE SENGIR Land T: Add one colorless mana to your mana pool. 1, T: Add B to your mana pool. 2, T: Add U or R to your mana pool. CEMETERY GATE 2B Creature - Wall 0/5 #(Walls can't attack.)# Protection from black CHAIN STASIS U Instant Whenever Chain Stasis taps or untaps a creature, that creature's controller may pay 2U to have Chain Stasis tap or untap target creature. Tap or untap target creature. CHANDLER 4R Creature - Legend 3/3 RRR, T: Destroy target artifact creature. CLOCKWORK GNOMES 4 Artifact Creature - Gnome 2/2 3, T: Regenerate target artifact creature. CLOCKWORK STEED 4 Artifact Creature 0/3 Clockwork Steed comes into play with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this turn, remove a +1/+0 counter from it. X, T: Put X +1/+0 counters on Clockwork Steed. You can't have more than four +1/+0 counters on Clockwork Steed. Play this ability only during your upkeep. CLOCKWORK SWARM 4 Artifact Creature 0/3 Clockwork Swarm comes into play with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this turn, remove a +1/+0 counter from it. X, T: Put X +1/+0 counters on Clockwork Swarm. You can't have more than four +1/+0 counters on Clockwork Swarm. Play this ability only during your upkeep. CORAL REEF UU Enchantment Coral Reef comes into play with four polyp counters on it. Sacrifice an island: Put two polyp counters on Coral Reef. U, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature. DARK MAZE 4U Creature - Wall 4/5 #(Walls can't attack.)# 0: Dark Maze may attack this turn as though it weren't a Wall. Remove it from the game at end of turn. DAUGHTER OF AUTUMN 2GG Creature - Legend 2/4 W: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. DEATH SPEAKERS W Creature - Speaker 1/1 Protection from black DIDGERIDOO 1 Artifact 3: Put a Minotaur card from your hand into play. DRUDGE SPELL BB Enchantment B, Remove two creature cards in your graveyard from the game: Put a 1/1 black Skeleton creature token into play. It has "B: Regenerate this creature." When Drudge Spell leaves play, destroy all Skeleton tokens. They can't be regenerated. DRY SPELL 1B Sorcery Dry Spell deals 1 damage to each creature and each player. DWARVEN PONY R Creature - Pony 1/1 1R, T: Target Dwarf gains mountainwalk until end of turn. #(This creature is unblockable as long as defending player controls a mountain.)# DWARVEN SEA CLAN 2R Creature - Dwarf 1/1 T: At end of combat, Dwarven Sea Clan deals 2 damage to target attacking or blocking creature. Play this ability only if that creature's controller controls an island. DWARVEN TRADER R Creature - Dwarf 1/1 EBONY RHINO 7 Artifact Creature 4/5 Trample ERON THE RELENTLESS 3RR Creature - Legend 5/2 Haste #(This creature may attack and T the turn it comes under your control.)# RRR: Regenerate Eron the Relentless. EVAPORATE 2R Sorcery Evaporate deals 1 damage to each creature that's white or blue. FAERIE NOBLE 2G Creature - Noble 1/2 Flying Faeries you control get +0/+1. T: Faeries you control get +1/+0 until end of turn. FEAST OF THE UNICORN 3B Enchant Creature Enchanted creature gets +4/+0. FEROZ'S BAN 6 Artifact Creature spells cost 2 more to play. FOLK OF AN-HAVVA G Creature - Townsfolk 1/1 Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. FORGET UU Sorcery Target player discards two cards from his or her hand, then draws as many cards as he or she discarded this way. FUNERAL MARCH 1BB Enchant Creature When enchanted creature leaves play, its controller sacrifices a creature. GHOST HOUNDS 1B Creature - Hound 1/1 Attacking doesn't cause Ghost Hounds to tap. Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. GIANT ALBATROSS 1U Creature - Albatross 1/1 Flying When Giant Albatross is put into a graveyard from play, you may pay 1U. If you do, for each creature that damaged Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. GIANT OYSTER 2UU Creature - Oyster 0/3 You may choose not to untap Giant Oyster during your untap step. T: Target tapped creature doesn't untap during its controller's untap step as long as Giant Oyster remains tapped. At the beginning of your upkeep, if Giant Oyster remains tapped, put a -1/-1 counter on that creature. When Giant Oyster becomes untapped or leaves play, remove all -1/-1 counters from the creature. GRANDMOTHER SENGIR 4B Creature - Legend 3/3 1B, T: Target creature gets -1/-1 until end of turn. GREATER WEREWOLF 4B Creature - Lycanthrope 2/4 At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf. HAZDUHR THE ABBOT 3WW Creature - Legend 2/5 X, T: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead. HEADSTONE 1B Instant Remove target card in a graveyard from the game. Draw a card at the beginning of the next turn's upkeep. HEART WOLF 3R Creature - Wolf 2/2 First strike T: Target Dwarf gains first strike and gets +2/+0 until end of turn. When that Dwarf leaves play this turn, sacrifice Heart Wolf. Play this ability only during combat. HUNGRY MIST 2GG Creature - Mist 6/2 At the beginning of your upkeep, sacrifice Hungry Mist unless you pay GG. IHSAN'S SHADE 3BBB Creature - Legend 5/5 Protection from white IRINI SENGIR 2BB Creature - Legend 2/2 White enchantments and green enchantments cost 2 more to play. IRONCLAW CURSE R Enchant Creature Enchanted creature gets -0/-1. Enchanted creature can't block a creature with power equal to or greater than enchanted creature's toughness. JINX 1U Instant Target land becomes a basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep. JOVEN 3RR Creature - Legend 3/3 RRR, T: Destroy target noncreature artifact. JOVEN'S FERRETS G Creature - Ferret 1/1 Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step. JOVEN'S TOOLS 6 Artifact 4, T: This turn, target creature can't be blocked except by Walls. KOSKUN FALLS 2BB Enchant World At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. Each creature can't attack you unless its controller pays an additional 2. #(This cost is paid as attackers are declared.)# KOSKUN KEEP Land T: Add one colorless mana to your mana pool. 1, T: Add R to your mana pool. 2, T: Add B or G to your mana pool. LABYRINTH MINOTAUR 3U Creature - Minotaur 1/4 Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. LEAPING LIZARD 1GG Creature - Lizard 2/3 1G: Leaping Lizard gains flying and gets -0/-1 until end of turn. LEECHES 1WW Sorcery Target player loses all poison counters. Leeches deals 1 damage to that player for each poison counter removed this way. MAMMOTH HARNESS 3G Enchant Creature Enchanted creature loses flying. Whenever enchanted creature blocks a creature, the blocked creature gains first strike until end of turn. Whenever enchanted creature becomes blocked by a creature, the blocking creature gains first strike until end of turn. MARJHAN 5UU Creature - Serpent 8/8 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.)# Marjhan doesn't untap during your untap step. UU, Sacrifice a creature: Untap Marjhan. Play this ability only during your upkeep. UU: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. MEMORY LAPSE 1U Instant Counter target spell. Put it on top of its owner's library instead of into that player's graveyard. MERCHANT SCROLL 1U Sorcery Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. MESA FALCON 1W Creature - Bird 1/1 Flying 1W: Mesa Falcon gets +0/+1 until end of turn. MYSTIC DECREE 2UU Enchant World All creatures lose flying and islandwalk. NARWHAL 2UU Creature - Narwhal 2/2 First strike, protection from red ORCISH MINE 1RR Enchant Land Orcish Mine comes into play with three ore counters on it. At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. If there are no ore counters on Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to enchanted land's controller. PRIMAL ORDER 2GG Enchantment At the beginning of each player's upkeep, Primal Order deals X damage to that player, where X is the number of nonbasic lands he or she controls. PROPHECY W Sorcery Reveal the top card of target opponent's library. If it's a land, you gain 1 life. That player then shuffles his or her library. Draw a card at the beginning of the next turn's upkeep. RASHKA THE SLAYER 3WW Creature - Legend 3/3 Rashka the Slayer may block as though it had flying. Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn. REEF PIRATES 1UU Creature - Ship 2/2 Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. RENEWAL 2G Sorcery As an additional cost to play Renewal, sacrifice a land. Search your library for a basic land card and put that card into play. Then shuffle your library. Draw a card at the beginning of the next turn's upkeep. RETRIBUTION 2RR Sorcery Choose two target creatures controlled by one opponent. That player sacrifices one of those creatures. Put a -1/-1 counter on the other. REVEKA, WIZARD SAVANT 2UU Creature - Legend 0/1 T: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step. ROOT SPIDER 3G Creature - Spider 2/2 Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn. ROOTS 3G Enchant Creature Roots can enchant only a creature without flying. When Roots comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. ROTEROTHOPTER 1 Artifact Creature 0/2 Flying 2: Roterothopter gets +1/+0 until end of turn. No more than 4 can be spent this way each turn. RYSORIAN BADGER 2G Creature - Badger 2/2 Whenever Rysorian Badger attacks and isn't blocked, you may remove up to two target creature cards in defending player's graveyard from the game. If you do, you gain 1 life for each card removed this way and Rysorian Badger deals no combat damage this turn. SAMITE ALCHEMIST 3W Creature - Alchemist 0/2 WW, T: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. SEA SPRITE 1U Creature - Faerie 1/1 Flying, protection from red SEA TROLL 2U Creature - Troll 2/1 U: Regenerate Sea Troll. Play this ability only if Sea Troll blocked a blue creature or a blue creature blocked Sea Troll this turn. SENGIR AUTOCRAT 3B Creature - Minion 2/2 When Sengir Autocrat comes into play, put three 0/1 black Serf creature tokens into play. When Sengir Autocrat leaves play, destroy all Serf tokens. They can't be regenerated. SENGIR BATS 1BB Creature - Bat 1/2 Flying Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats. SERRA AVIARY 3W Enchant World Creatures with flying get +1/+1. SERRA BESTIARY WW Enchant Creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay WW. Enchanted creature can't attack or block and its activated abilities with T in their costs can't be played. SERRA INQUISITORS 4W Creature - Inquisitor 3/3 When Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. SERRA PALADIN 2WW Creature - Paladin 2/2 T: Prevent the next 1 damage that would be dealt to target creature or player. 1WW, T: Attacking doesn't cause target creature to tap this turn. SERRATED ARROWS 4 Artifact Serrated Arrows comes into play with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. T, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature. SHRINK G Instant Target creature gets -5/-0 until end of turn. SORAYA THE FALCONER 1WW Creature - Legend 2/2 All Birds get +1/+1. 1W: Target Bird gains banding until end of turn. SPECTRAL BEARS 1G Creature - Bear 3/3 Whenever Spectral Bears attacks, if defending player controls no black cards, it doesn't untap during your next untap step. TIMMERIAN FIENDS 1BB Creature - Fiend 1/1 Remove Timmerian Fiends from your deck before playing if you're not playing for ante. BBB, Sacrifice Timmerian Fiends: Put target artifact an opponent owns into your graveyard and put Timmerian Fiends from anywhere into that opponent's graveyard, unless that player antes the top card of his or her library. This change in ownership is permanent. TORTURE B Enchant Creature 1B: Put a -1/-1 counter on enchanted creature. TRADE CARAVAN W Creature - Caravan 1/1 At the beginning of your upkeep, put a currency counter on Trade Caravan. Remove two currency counters from Trade Caravan: Untap target basic land. Play this ability only during an opponent's upkeep. TRUCE 2W Instant Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. VELDRANE OF SENGIR 5BB Creature - Legend 5/5 1BB: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. #(This creature is unblockable as long as defending player controls a forest.)# WALL OF KELP UU Creature - Wall 0/3 #(Walls can't attack.)# UU, T: Put a 0/1 blue Kelp creature token into play. This creature is a Wall. WILLOW FAERIE 1G Creature - Faerie 1/2 Flying WILLOW PRIESTESS 2GG Creature - Faerie 2/2 T: Put a Faerie card from your hand into play. 2G: Target green creature gains protection from black until end of turn. WINTER SKY R Sorcery Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card. WIZARDS' SCHOOL Land T: Add one colorless mana to your mana pool. 1, T: Add U to your mana pool. 2, T: Add W or B to your mana pool. Homelands November 1, 1999 ALLIANCES(tm) AESTHIR GLIDER 3 Artifact Creature 2/1 Flying Aesthir Glider can't block. AGENT OF STROMGALD R Creature - Knight 1/1 R: Add B to your mana pool. ARCANE DENIAL 1U Instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. ASHNOD'S CYLIX 2 Artifact 3, T: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then removes the rest from the game. ASTROLABE 3 Artifact 1, T, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep. AWESOME PRESENCE U Enchant Creature Enchanted creature can't be blocked unless defending player pays 3 for each creature that blocks enchanted creature. #(This cost is paid as blockers are declared.)# BALDUVIAN DEAD 3B Creature - Zombie 2/3 2R, Remove a creature card in your graveyard from the game: Put a 3/1 black and red Graveborn creature token with haste into play. Sacrifice it at end of turn. #(The creature may attack and T the turn it comes under your control.)# BALDUVIAN HORDE 2RR Creature - Barbarian 5/5 When Balduvian Horde comes into play, sacrifice it unless you discard a card at random from your hand. BALDUVIAN TRADING POST Land If Balduvian Trading Post would come into play, sacrifice an untapped mountain instead. If you do, put Balduvian Trading Post into play. If you don't, put it into its owner's graveyard. T: Add R and one colorless mana to your mana pool. 1, T: Balduvian Trading Post deals 1 damage to target attacking creature. BALDUVIAN WAR-MAKERS 4R Creature - Barbarian 3/3 Haste #(This creature may attack and T the turn it comes under your control.)# Rampage 1 #(Whenever this creature becomes blocked by two or more creatures, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)# BENTHIC EXPLORERS 3U Creature - Merfolk 2/4 T: Untap target tapped land an opponent controls. If you do, add one mana of any type that land could produce to your mana pool. BESTIAL FURY 2R Enchant Creature When Bestial Fury comes into play, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn. BOUNTY OF THE HUNT 3GG Instant You may remove a green card in your hand from the game instead of paying Bounty of the Hunt's mana cost. Three target creatures get +1/+1 until end of turn. You may target the same creature more than once with this spell. BROWSE 2UU Enchantment 2UU: Look at the top five cards of your library, put one of them into your hand, then remove the rest from the game. BURNOUT 1R Instant Counter target instant spell if it is blue. Draw a card at the beginning of the next turn's upkeep. CARRIER PIGEONS 3W Creature - Bird 1/1 Flying When Carrier Pigeons comes into play, draw a card at the beginning of the next turn's upkeep. CASTING OF BONES 2B Enchant Creature When enchanted creature is put into a graveyard, draw three cards, then discard one of them. CHAOS HARLEQUIN 2RR Creature - Harlequin 2/4 R: Remove the top card of your library from the game. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn. CONTAGION 3BB Instant You may pay 1 life and remove a black card in your hand from the game instead of paying Contagion's mana cost. Put two -2/-1 counters, distributed as you choose, on one or two target creatures. #(If you choose two creatures, you must put a counter on each of them.)# DEADLY INSECT 4G Creature - Insect 6/1 Deadly Insect can't be the target of spells or abilities. DEATH SPARK R Instant Death Spark deals 1 damage to target creature or player. At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay 1. If you do, return Death Spark to your hand. DIMINISHING RETURNS 2UU Sorcery Each player shuffles his or her hand and graveyard into his or her library. You remove the top ten cards of your library from the game. Then each player then draws up to seven cards. DISEASED VERMIN 2B Creature - Rat 1/1 At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent it has previously damaged, where X is the number of infection counters on it. Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. DYSTOPIA 1BB Enchantment Cumulative upkeep-1 life At the beginning of each player's upkeep, that player sacrifices a white or green permanent. ELVISH BARD 3GG Creature - Elf 2/4 All creatures able to block Elvish Bard do so. ELVISH RANGER 2G Creature - Elf 4/1 ELVISH SPIRIT GUIDE 2G Creature - Spirit 2/2 Remove Elvish Spirit Guide from the game: Add G to your mana pool. Play this ability only if Elvish Spirit Guide is in your hand and only if you could play an instant. ENERGY ARC WU Instant Untap any number of target creatures. Prevent all combat damage that would be dealt by and dealt to those creatures this turn. ENSLAVED SCOUT 2R Creature - Goblin 2/2 2: Enslaved Scout gains mountainwalk until end of turn. #(This creature is unblockable as long as defending player controls a mountain.)# ERRAND OF DUTY 1W Instant Put a 1/1 white Knight creature token with banding into play. EXILE 2W Instant Remove target nonwhite attacking creature from the game. You gain life equal to its toughness. FALSE DEMISE 2U Enchant Creature When enchanted creature is put into a graveyard, return that creature to play under your control. FATAL LORE 2BB Sorcery An opponent chooses one - You draw three cards; or you destroy up to two target creatures an opponent controls and that player draws up to three cards. Those creatures can't be regenerated. FEAST OR FAMINE 3B Instant Choose one - Put a 2/2 black Zombie creature token into play; or destroy target nonblack, nonartifact creature. It can't be regenerated. FEVERED STRENGTH 2B Instant Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. FLOODWATER DAM 3 Artifact XX1, T: Tap X target lands. FORCE OF WILL 3UU Instant You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's mana cost. Counter target spell. FORESIGHT 1U Sorcery Search your library for three cards, remove them from the game, then shuffle your library. Draw a card at the beginning of the next turn's upkeep. FYNDHORN DRUID 2G Creature - Druid 2/2 When Fyndhorn Druid is put into a graveyard, if it was blocked this turn, you gain 4 life. GARGANTUAN GORILLA 4GGG Creature - Ape 7/7 At the beginning of your upkeep, sacrifice Gargantuan Gorilla unless you sacrifice a forest. If you sacrifice Gargantuan Gorilla this way, it deals 7 damage to you. If you sacrifice a snow-covered forest this way, Gargantuan Gorilla gains trample until end of turn. T: Gargantuan Gorilla deals damage equal to its power to target creature. That creature deals damage equal to its power to Gargantuan Gorilla. GIFT OF THE WOODS G Enchant Creature Whenever enchanted creature blocks or becomes blocked, enchanted creature gets +0/+3 until end of turn and you gain 1 life. GORILLA BERSERKERS 3GG Creature - Ape 2/3 Trample Gorilla Berserkers can't be blocked except by three or more creatures. Rampage 2 #(Whenever this creature becomes blocked by two or more creatures, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)# GORILLA CHIEFTAIN 2GG Creature - Ape 3/3 1G: Regenerate Gorilla Chieftain. GORILLA SHAMAN R Creature - Ape 1/1 XX1: Destroy target noncreature artifact with converted mana cost X. GORILLA WAR CRY 1R Instant Play Gorilla War Cry only during combat before blockers are declared. Attacking creatures can't be blocked this turn except by two or more creatures. Draw a card at the beginning of the next turn's upkeep. GUERRILLA TACTICS 1R Instant Guerrilla Tactics deals 2 damage to target creature or player. When a spell or ability controlled by an opponent causes you to discard Guerrilla Tactics from your hand, Guerrilla Tactics deals 4 damage to target creature or player. GUSTHA'S SCEPTER 0 Artifact When Gustha's Scepter leaves play or you lose control of it, put all cards removed from the game with Gustha's Scepter into their owner's graveyard. T: Remove a card in your hand from the game face down. You may look at it at any time. T: Return a card removed from the game with Gustha's Scepter to your hand. HAIL STORM 1GG Instant Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. HEART OF YAVIMAYA Land If Heart of Yavimaya would come into play, sacrifice a forest instead. If you do, put Heart of Yavimaya into play. If you don't, put it into its owner's graveyard. T: Add G to your mana pool. T: Target creature gets +1/+1 until end of turn. HELM OF OBEDIENCE 4 Artifact X, T: Put the top card of target opponent's library into his or her graveyard. Repeat this process until you've put X cards or a creature card into that graveyard, whichever occurs first. If the last card put into that graveyard this way is a creature card, sacrifice Helm of Obedience to put that card into play under your control. X can't be 0. INHERITANCE W Enchantment Whenever a creature is put into a graveyard from play, you may pay 3. If you do, draw a card. INSIDIOUS BOOKWORMS B Creature - Worm 1/1 When Insidious Bookworms is put into a graveyard from play, you may pay 1B to have target player discard a card at random from his or her hand. IVORY GARGOYLE 4W Creature - Gargoyle 2/2 Flying When Ivory Gargoyle is put into a graveyard from play, return it to play under its owner's control at end of turn and skip your next draw step. 4W: Remove Ivory Gargoyle from the game. JUNIPER ORDER ADVOCATE 2W Creature - Knight 1/2 Green creatures you control get +1/+1 as long as Juniper Order Advocate is untapped. KAYSA 3GG Creature - Legend 2/3 Green creatures you control get +1/+1. KEEPER OF TRESSERHORN 5B Creature - Keeper 6/6 Whenever Keeper of Tresserhorn attacks and isn't blocked, it deals no combat damage this turn and defending player loses 2 life. KJELDORAN ESCORT 2WW Creature - Soldier 2/3 Banding KJELDORAN HOME GUARD 3W Creature - Soldier 1/6 At end of combat, if Kjeldoran Home Guard attacked or blocked this turn, put a -0/-1 counter on it and put a 0/1 white Deserter creature token into play. KJELDORAN OUTPOST Land If Kjeldoran Outpost would come into play, sacrifice a plains instead. If you do, put Kjeldoran Outpost into play. If you don't, put it into its owner's graveyard. T: Add W to your mana pool. 1W, T: Put a 1/1 white Soldier creature token into play. KJELDORAN PRIDE 1W Enchant Creature Enchanted creature gets +1/+2. 2U: Move Kjeldoran Pride to target creature. KROVIKAN HORROR 3B Creature - Horror 2/2 At end of turn, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. 1, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player. KROVIKAN PLAGUE 2B Enchant Creature Krovikan Plague can enchant only a non-Wall creature you control. When Krovikan Plague comes into play, draw a card at the beginning of the next turn's upkeep. Enchanted creature has "T: Put a -0/-1 counter on enchanted creature, and Krovikan Plague deals 1 damage to target creature or player." LAKE OF THE DEAD Land If Lake of the Dead would come into play, sacrifice a swamp instead. If you do, put Lake of the Dead into play. If you don't, put it into its owner's graveyard. T: Add B to your mana pool. T, Sacrifice a swamp: Add BBBB to your mana pool. LAT-NAM'S LEGACY 1U Instant As an additional cost to play Lat-Nam's Legacy, shuffle a card from your hand into your library. Draw two cards at the beginning of the next turn's upkeep. LIBRARY OF LAT-NAM 4U Sorcery An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library. LIM-DÛL'S HIGH GUARD 1BB Creature - Skeleton 2/1 First strike 1B: Regenerate Lim-Dûl's High Guard. LIM-DÛL'S PALADIN 2BR Creature - Paladin 0/3 Trample At the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card from your hand. If you sacrifice it, draw a card. Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn. Whenever Lim-Dul's Paladin attacks and isn't blocked, it deals no combat damage this turn and defending player loses 4 life. LIM-DÛL'S VAULT UB Instant Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library and look at the next five cards of your library. Then remove the top five cards from your library, shuffle it, and put those cards back in any order. LODESTONE BAUBLE 0 Artifact 1, T, Sacrifice Lodestone Bauble: Put up to four target basic lands from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep. LORD OF TRESSERHORN 1UBR Creature - Legend 10/4 When Lord of Tresserhorn comes into play, you lose 2 life and sacrifice two creatures, and an opponent draws two cards. B: Regenerate Lord of Tresserhorn. MARTYRDOM 1WW Instant Until end of turn, target creature gains, "0: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead as long as this creature is in play." MISFORTUNE 1BRG Sorcery An opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her. MISHRA'S GROUNDBREAKER 4 Artifact T, Sacrifice Mishra's Groundbreaker: Target land is a 3/3 artifact creature that still counts as a land. #(This effect doesn't end at end of turn.)# MISINFORMATION B Instant Put up to three target cards from an opponent's graveyard on top of his or her library in any order. MYSTIC COMPASS 2 Artifact 1, T: Target land becomes a basic land type of your choice until end of turn. NATURE'S BLESSING 2GW Enchantment GW, Discard a card from your hand: Target creature gets a +1/+1 counter or gains banding, first strike, or trample. #(This effect doesn't end at end of turn.)# NATURE'S CHOSEN G Enchant Creature Nature's Chosen can enchant only a creature you control. 0: Untap enchanted creature. Play this ability only during your turn and only once each turn. Tap enchanted creature: Untap target artifact, creature, or land. Play this ability only if enchanted creature is white and untapped, and only once each turn. NATURE'S WRATH 4GG Enchantment At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay G. Whenever a player puts a swamp or black permanent into play, he or she sacrifices a swamp or black permanent. Whenever a player puts an island or blue permanent into play, he or she sacrifices an island or blue permanent. NOBLE STEEDS 2W Enchantment 1W: Target creature gains first strike until end of turn. OMEN OF FIRE 3RR Instant Return all islands to their owners' hands. Each player sacrifices a plains or a white permanent for each white permanent he or she controls. PHANTASMAL FIEND 3B Creature - Phantasm 1/5 B: Phantasmal Fiend gets +1/-1 until end of turn. 1U: Switch Phantasmal Fiend's power and toughness until end of turn. Effects that alter Phantasmal Fiend's power alter its toughness instead this turn, and vice versa. PHANTASMAL SPHERE 1U Creature - Phantasm 0/1 Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay 1 for each +1/+1 counter on it. When Phantasmal Sphere leaves play, put a blue Orb creature token with flying into play under an opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere. PHELDDAGRIF 1GWU Creature - Legend 4/4 G: Phelddagrif gains trample until end of turn. Put a 1/1 green Hippo creature token into play under an opponent's control. W: Phelddagrif gains flying until end of turn and an opponent gains 2 life. U: Return Phelddagrif to its owner's hand and an opponent may draw a card. PHYREXIAN BOON 2B Enchant Creature Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2. PHYREXIAN DEVOURER 6 Artifact Creature 1/1 When Phyrexian Devourer's power is 7 or greater, sacrifice it. Remove the top card of your library from the game: Put a +X/+X counter on Phyrexian Devourer, where X is the removed card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it. PHYREXIAN PORTAL 3 Artifact 3: An opponent looks at the top ten cards of your library and separates them into two face-down piles, then you choose one of those piles and remove it from the game. Search the other pile, put a card from it into your hand, then shuffle the remaining cards into your library. You can't play this ability if you have fewer than ten cards in your library. PHYREXIAN WAR BEAST 3 Artifact Creature 3/4 When Phyrexian War Beast leaves play, sacrifice a land and Phyrexian War Beast deals 1 damage to you. PILLAGE 1RR Sorcery Destroy target artifact or land. It can't be regenerated. PRIMITIVE JUSTICE 1R Sorcery As an additional cost to play Primitive Justice, you may pay 1R and/or 1G as many times as you wish. Destroy target artifact. For each additional 1R you paid, destroy target artifact. For each additional 1G you paid, destroy target artifact, and you gain 1 life. PYROKINESIS 4RR Instant You may remove a red card in your hand from the game instead of paying Pyrokinesis's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. REINFORCEMENTS W Instant Put up to three target creature cards from your graveyard on top of your library in any order. REPRISAL 1W Instant Destroy target creature with power 4 or greater. It can't be regenerated. RITUAL OF THE MACHINE 2BB Sorcery As an additional cost to play Ritual of the Machine, sacrifice a creature. Gain control of target nonblack, nonartifact creature. ROGUE SKYCAPTAIN 2R Creature - Mercenary 3/4 Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain, then you may pay 2 for each wage counter on it. If you don't pay, remove all wage counters from Rogue Skycaptain and an opponent gains control of it. ROYAL DECREE 2WW Enchantment Cumulative upkeep W Whenever a swamp, mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. ROYAL HERBALIST W Creature - Cleric 1/1 2, Remove the top card of your library from the game: You gain 1 life. SCARAB OF THE UNSEEN 2 Artifact T, Sacrifice Scarab of the Unseen: Return all enchantments on target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep. SCARS OF THE VETERAN 4W Instant You may remove a white card in your hand from the game instead of paying Scars of the Veteran's mana cost. Prevent the next 7 damage that would be dealt to target creature or player this turn. For each 1 damage to a creature prevented this way, put a +0/+1 counter on that creature at end of turn. SCHOOL OF THE UNSEEN Land T: Add one colorless mana to your mana pool. 2, T: Add one mana of any color to your mana pool. SEASONED TACTICIAN 2W Creature - Tactician 1/3 3, Remove the top four cards of your library from the game: The next time a source of your choice would deal damage to you this turn, prevent that damage. SHELTERED VALLEY Land When Sheltered Valley comes into play, sacrifice each other Sheltered Valley you control. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. T: Add one colorless mana to your mana pool. SHIELD SPHERE 0 Artifact Creature - Wall 0/6 #(Walls can't attack.)# Whenever Shield Sphere blocks, put a -0/-1 counter on it. SOLDEVI ADNATE 1B Creature - Cleric 1/2 T, Sacrifice a black or artifact creature: Add an amount of black mana equal to the sacrificed creature's converted mana cost to your mana pool. SOLDEVI DIGGER 2 Artifact 2: Put the top card of your graveyard on the bottom of your library. SOLDEVI EXCAVATIONS Land If Soldevi Excavations would come into play, sacrifice an untapped island instead. If you do, put Soldevi Excavations into play. If you don't, put it into its owner's graveyard. T: Add U and one colorless mana to your mana pool. 1, T: Look at the top card of your library. You may put that card on the bottom of your library. SOLDEVI HERETIC 2U Creature - Heretic 2/2 W, T: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. SOLDEVI SAGE 1U Creature - Wizard 1/1 T, Sacrifice two lands: Draw three cards, then discard one of them. SOLDEVI SENTRY 1 Artifact Creature 1/1 1: The next time Soldevi Sentry would be destroyed this turn, instead regenerate it and target opponent may draw a card. SOLDEVI STEAM BEAST 5 Artifact Creature 4/2 Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. 2: Regenerate Soldevi Steam Beast. SOLDIER OF FORTUNE R Creature - Mercenary 1/1 R, T: Target player shuffles his or her library. SOL GRAIL 3 Artifact As Sol Grail comes into play, choose a color. T: Add one mana of the chosen color to your mana pool. SPINY STARFISH 2U Creature - Starfish 0/1 U: Regenerate Spiny Starfish. At end of turn, if Spiny Starfish was regenerated this turn, put a 0/1 blue Starfish creature token into play for each time it was regenerated this turn. SPLINTERING WIND 2GG Enchantment 2G: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token with flying into play. This creature has "Cumulative upkeep G." When the creature leaves play, it deals 1 damage to you and to each creature you control. STENCH OF DECAY 1BB Instant Nonartifact creatures get -1/-1 until end of turn. STORM CAULDRON 5 Artifact Each player may play an additional land during each of his or her turns. Whenever a land is tapped for mana, return it to its owner's hand. STORM CROW 1U Creature - Bird 1/2 Flying STORM ELEMENTAL 5U Creature - Elemental 3/4 Flying U, Remove the top card of your library from the game: Tap target creature with flying. U, Remove the top card of your library from the game: If the removed card is a snow-covered land, Storm Elemental gets +1/+1 until end of turn. STORM SHAMAN 2R Creature - Cleric 0/4 R: Storm Shaman gets +1/+0 until end of turn. STROMGALD SPY 3B Creature - Spy 2/4 Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed as long as Stromgald Spy remains in play. If you do, Stromgald Spy deals no combat damage this turn. SUFFOCATION 1U Instant Suffocation deals 4 damage to target player who played a red sorcery or instant that dealt damage to you this turn. Draw a card at the beginning of the next turn's upkeep. SURGE OF STRENGTH RG Instant As an additional cost to play Surge of Strength, discard a red or green card from your hand. Target creature gains trample and gets +X/+0 until end of turn, where X is its converted mana cost. SUSTAINING SPIRIT 1W Creature - Guardian 0/3 Cumulative upkeep 1W Damage that would reduce your life total to less than 1 reduces it to 1 instead. SWAMP MOSQUITO 1B Creature - Mosquito 0/1 Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. #(If a player has ten or more poison counters, he or she loses the game.)# SWORN DEFENDER 2WW Creature - Knight 1/3 1: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. TASTE OF PARADISE 3G Sorcery As an additional cost to play Taste of Paradise, you may pay 1G as many times as you wish. You gain 3 life plus an additional 3 life for each additional 1G you paid. THAWING GLACIERS Land Thawing Glaciers comes into play tapped. 1, T: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. If it's the end phase, return Thawing Glaciers to its owner's hand. Otherwise, return Thawing Glaciers to its owner's hand at end of turn. THOUGHT LASH 2UU Enchantment Cumulative upkeep-Remove the top card of your library from the game. If you don't pay the cumulative upkeep, remove your library from the game. Remove the top card of your library from the game: Prevent the next 1 damage that would be dealt to you this turn. TIDAL CONTROL 1UU Enchantment Cumulative upkeep 2 2: Counter target red or green spell. Any player may play this ability. Pay 2 life: Counter target red or green spell. Any player may play this ability. TORNADO 4G Enchantment Cumulative upkeep G 2G, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Play this ability only once each turn. UNDERGROWTH G Instant As an additional cost to play Undergrowth, you may pay 2R. Prevent all combat damage that would be dealt this turn. If you paid its additional cost, Undergrowth doesn't affect red creatures. UNLIKELY ALLIANCE 1W Enchantment 1W: Target nonattacking, nonblocking creature gets +0/+2 until end of turn. URZA'S ENGINE 5 Artifact Creature 1/5 Trample 3: Urza's Engine gains banding until end of turn. 3: Attacking creatures banded with Urza's Engine gain trample until end of turn. VARCHILD'S CRUSADER 3R Creature - Knight 3/2 0: Varchild's Crusader can't be blocked except by Walls this turn. Sacrifice Varchild's Crusader at end of turn. VARCHILD'S WAR-RIDERS 1R Creature - War-Rider 3/4 Trample, rampage 1 #(Whenever this creature bcomes blocked by two or mor creatures, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)# Cumulative upkeep-Put a 1/1 red Survivor creature token into play under an opponent's control. Whenever a creature blocks it other than the first creature that blocks it each turn, Varchild's War-Riders gets +1/+1 until end of turn. VETERAN'S VOICE R Enchant Creature Veteran's Voice can enchant only a creature you control. Enchanted creature has "T: Target creature other than this creature gets +2/+1 until end of turn." VISCERID ARMOR 1U Enchant Creature Enchanted creature gets +1/+1. 1U: Return Viscerid Armor to its owner's hand. VISCERID DRONE 1U Creature - Homarid 1/2 T, Sacrifice a creature and a swamp: Destroy target nonartifact creature. It can't be regenerated. T, Sacrifice a creature and a snow-covered swamp: Destroy target creature. It can't be regenerated. WANDERING MAGE WUB Creature - Cleric 0/3 W, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. U: Prevent the next 1 damage that would be dealt to target Cleric or Wizard this turn. B, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn. WHIRLING CATAPULT 4 Artifact 2, Remove the top two cards of your library from the game: Whirling Catapult deals 1 damage to each creature with flying and each player. WHIP VINE 2G Creature - Wall 1/4 #(Walls can't attack.)# Whip Vine may block as though it had flying. You may choose not to untap Whip Vine during your untap step. T: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step as long as Whip Vine remains tapped. WILD AESTHIR 2W Creature - Bird 1/1 Flying, first strike WW: Wild Aesthir gets +2/+0 until end of turn. Play this ability only once each turn. WINTER'S NIGHT GWR Enchant World Whenever a snow-covered land is tapped for mana, it produces one additional mana of the same type and doesn't untap during its controller's next untap step. YAVIMAYA ANCIENTS 3GG Creature - Treefolk 2/7 G: Yavimaya Ancients gets +1/-2 until end of turn. YAVIMAYA ANTS 2GG Creature - Swarm 5/1 Trample; haste #(This creature may attack and T the turn it comes under your control.)# Cumulative upkeep GG Alliances November 1, 1999 Mirage(tm) ABYSSAL HUNTER 3B Creature - Minion 1/1 B, T: Tap target creature. Abyssal Hunter deals damage equal to its power to that creature. ACIDIC DAGGER 4 Artifact 4, T: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves play this turn, sacrifice Acidic Dagger. Play this ability only before defense is chosen. AFIYA GROVE 1G Enchantment Afiya Grove comes into play with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. When Afiya Grove has no +1/+1 counters on it, sacrifice it. AFTERLIFE 2W Instant Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Essence creature token with flying into play. AGILITY 1R Enchant Creature Enchanted creature gets +1/+1 and has flanking. #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# ALARUM 1W Instant Untap target nonattacking creature. It gets +1/+3 until end of turn. ALEATORY 1R Instant Play only after defense is chosen. Choose target creature and flip a coin. If you win the flip, that creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. AMBER PRISON 4 Artifact You may choose not to untap Amber Prison during your untap step. 4, T: Tap target artifact, creature, or land. As long as Amber Prison remains tapped, that permanent doesn't untap during its controller's untap step. AMULET OF UNMAKING 5 Artifact 5, T, Remove Amulet of Unmaking from the game: Remove target artifact, creature, or land from the game. Play this ability only if you could play a sorcery. ANCESTRAL MEMORIES 2UUU Sorcery Look at the top seven cards of your library. Put two of those cards into your hand and the rest into your graveyard. ARMOR OF THORNS 1G Enchant Creature Armor of Thorns can enchant only a nonblack creature. You may play Armor of Thorns any time you could play an instant. If you do, sacrifice it at end of turn. Enchanted creature gets +2/+2. ARMORER GUILDMAGE R Creature - Wizard 1/1 B, T: Target creature gets +1/+0 until end of turn. G, T: Target creature gets +0/+1 until end of turn. ASHEN POWDER 2BB Sorcery Put target creature card from an opponent's graveyard into play under your control. ASMIRA, HOLY AVENGER 2GW Creature - Legend 2/3 Flying At end of turn, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from play this turn. AUSPICIOUS ANCESTOR 3W Creature - Ancestor 2/3 When Auspicious Ancestor is put into a graveyard from play, you gain 3 life. Whenever a white spell is played, you may pay 1. If you do, you gain 1 life. AZIMAET DRAKE 2U Creature - Drake 1/3 Flying U: Azimaet Drake gets +1/+0 until end of turn. Play this ability only once each turn. BAD RIVER Land Bad River comes into play tapped. T, Sacrifice Bad River: Search your library for an island or swamp card and put it into play. Then shuffle your library. BARBED FOLIAGE 2GG Enchantment Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. BARBED-BACK WURM 4B Creature - Wurm 4/3 B: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. BARRELING ATTACK 2RR Instant Target creature gets +1/+1 for each creature blocking it and gains trample until end of turn. BASALT GOLEM 5 Artifact Creature - Golem 2/4 Basalt Golem can't be blocked by artifact creatures. Whenever Basalt Golem becomes blocked by a creature, destroy that creature at end of combat. It can't be regenerated. Then the creature's controller puts a 0/2 Stone artifact creature token into play. This creature is a Wall. #(Walls can't attack.)# BAY FALCON 1U Creature - Bird 1/1 Flying Attacking doesn't cause Bay Falcon to tap. BAZAAR OF WONDERS 3UU Enchant World When Bazaar of Wonders comes into play, remove all cards in all graveyards from the game. Whenever a spell is played, counter it if a card with the same name is in play or in a graveyard. BENEVOLENT UNICORN 1W Creature - Unicorn 1/2 If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead. BENTHIC DJINN 2UB Creature - Djinn 5/3 Islandwalk #(This creature is unblockable as long as defending player controls an island.)# At the beginning of your upkeep, you lose 2 life. BINDING AGONY 1B Enchant Creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to enchanted creature's controller. BLIGHTED SHAMAN 1B Creature - Wizard 1/1 T, Sacrifice a swamp: Target creature gets +1/+1 until end of turn. T, Sacrifice a creature: Target creature gets +2/+2 until end of turn. BLIND FURY 2RR Instant If a creature would deal combat damage to a creature this turn, it deals double that damage instead. All creatures lose trample until end of turn. BLINDING LIGHT 2W Sorcery Tap all nonwhite creatures. BLISTERING BARRIER 2R Creature - Wall 5/2 #(Walls can't attack.)# BONE HARVEST 2B Instant Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep. BONE MASK 4 Artifact 2, T: The next time a source of your choice would deal damage to you this turn, prevent that damage. For each 1 damage prevented this way, remove the top card of your library from the game. BOOMERANG UU Instant Return target permanent to its owner's hand. BREATHSTEALER 2B Creature - Nightstalker 2/2 B: Breathstealer gets +1/-1 until end of turn. BRUSHWAGG 1GG Creature - Brushwagg 3/2 Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn. BUILDER'S BANE XXR Sorcery Destroy X target artifacts. Builder's Bane deals to each player damage equal to the number of artifacts he or she controlled destroyed this way. BURNING PALM EFREET 2RR Creature - Efreet 2/2 1RR: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. BURNING SHIELD ASKARI 2R Creature - Knight 2/2 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# RR: Burning Shield Askari gains first strike until end of turn. CADAVEROUS BLOOM 3BG Enchantment Remove a card in your hand from the game: Add BB or GG to your mana pool. CADAVEROUS KNIGHT 2B Creature - Knight 2/2 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# 1BB: Regenerate Cadaverous Knight. CANOPY DRAGON 4GG Creature - Dragon 4/4 Trample 1G: Canopy Dragon gains flying and loses trample until end of turn. CARRION 1BB Instant Sacrifice a creature. Put into play a number of 0/1 black Maggot creature tokens equal to the sacrificed creature's power. CATACOMB DRAGON 4BB Creature - Dragon 4/4 Flying Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature's power is halved, rounded up, until end of turn. CELESTIAL DAWN 1WW Enchantment Nonland cards you own that aren't in play are white. Nonland permanents you control are white. Lands you control are plains. Colored mana symbols on all those cards and permanents are W. CERULEAN WYVERN 4U Creature - Drake 3/3 Flying, protection from green CHAOS CHARM R Instant Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn. #(The creature may attack and# T #the turn it comes under your control.)# CHAOSPHERE 2R Enchant World Creatures with flying can't block creatures without flying. Creatures without flying can block creatures with flying as though the attacking creatures don't have flying. CHARCOAL DIAMOND 2 Artifact Charcoal Diamond comes into play tapped. T: Add B to your mana pool. CHARIOT OF THE SUN 3 Artifact 2, T: Target creature you control gains flying and has a toughness of 1 until end of turn. CHOKING SANDS 1BB Sorcery Destroy target nonswamp land. If that land is a nonbasic land, Choking Sands deals 2 damage to the land's controller. CINDER CLOUD 3RR Instant Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals to that creature's controller damage equal to the creature's power. CIRCLE OF DESPAIR 1WB Enchantment 1, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. CIVIC GUILDMAGE W Creature - Wizard 1/1 G, T: Target creature gets +0/+1 until end of turn. U, T: Put target creature you control on top of its owner's library. CLOAK OF INVISIBILITY U Enchant Creature Enchanted creature has phasing and can't be blocked except by Walls. CONSUMING FEROCITY 1R Enchant Creature Consuming Ferocity can enchant only a non-Wall creature. Enchanted creature gets +1/+0. At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If enchanted creature has three or more +1/+0 counters on it, enchanted creature deals damage equal to its power to its controller, then destroy enchanted creature. It can't be regenerated. CORAL FIGHTERS 1U Creature - Merfolk 1/1 Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library. CRASH OF RHINOS 6GG Creature - Rhino 8/4 Trample CRIMSON HELLKITE 6RRR Creature - Dragon 6/6 Flying X, T: Crimson Hellkite deals X damage to target creature. Only red mana may be spent this way. CRIMSON ROC 4R Creature - Roc 2/2 Flying Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. CRYPT COBRA 3B Creature - Cobra 3/3 Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. #(A player with ten or more poison counters loses the game.)# CRYSTAL GOLEM 4 Artifact Creature - Golem 3/3 At the end of your turn, Crystal Golem phases out. CRYSTAL VEIN Land T: Add one colorless mana to your mana pool. T, Sacrifice Crystal Vein: Add two colorless mana to your mana pool. CURSED TOTEM 2 Artifact Players can't play activated abilities of creatures. CYCLE OF LIFE 1GG Enchantment Return Cycle of Life to its owner's hand: Target creature you played this turn is 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. DARING APPRENTICE 1UU Creature - Wizard 1/1 T, Sacrifice Daring Apprentice: Counter target spell. DARK BANISHING 2B Instant Destroy target nonblack creature. It can't be regenerated. DARK RITUAL B Instant Add BBB to your mana pool. DAZZLING BEAUTY 2W Instant You may play Dazzling Beauty only during the declare blockers step. Target unblocked attacking creature becomes blocked. Draw a card at the beginning of the next turn's upkeep. DECOMPOSITION 1G Enchant Creature Decomposition can enchant only a black creature. Enchanted creature has "Cumulative upkeep-1 life." When enchanted creature is put into a graveyard, its controller loses 2 life. DELIRIUM 1BR Instant Play only on an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn. DIRTWATER WRAITH 3B Creature - Wraith 1/3 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# B: Dirtwater Wraith gets +1/+0 until end of turn. DISCORDANT SPIRIT 2BR Creature - Spirit 2/2 At the end of each of your opponents' turns, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you that turn. At the end of your turn, remove all +1/+1 counters on Discordant Spirit. DISEMPOWER 1W Instant Put target artifact or enchantment on top of its owner's library. DISENCHANT 1W Instant Destroy target artifact or enchantment. DISSIPATE 1UU Instant Counter target spell. Remove that spell card from the game instead of putting it into its owner's graveyard. DIVINE OFFERING 1W Instant Destroy target artifact. You gain life equal to its converted mana cost. DIVINE RETRIBUTION 1W Instant Divine Retribution deals to target attacking creature damage equal to the number of attacking creatures. DRAIN LIFE X1B Sorcery Only black mana can be spent to pay for X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than that creature's toughness or that player's life total. DREAD SPECTER 3B Creature - Specter 2/2 Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. DREAM CACHE 2U Sorcery Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. DREAM FIGHTER 2U Creature - Soldier 1/1 Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. DWARVEN MINER 1R Creature - Dwarf 1/2 2R, T: Destroy target nonbasic land. DWARVEN NOMAD 2R Creature - Dwarf 1/1 T: Target creature with power 2 or less is unblockable this turn. EARLY HARVEST 1GG Instant Target player untaps all basic lands he or she controls. EBONY CHARM B Instant Choose one - Target opponent loses 1 life and you gain 1 life; or remove from the game up to three cards in a single player's graveyard; or target creature can't be blocked this turn except by artifact creatures and/or black creatures. EKUNDU CYCLOPS 3R Creature - Giant 3/4 If a creature you control attacks, Ekundu Cyclops also attacks if able. EKUNDU GRIFFIN 3W Creature - Griffin 2/2 Flying, first strike ELIXIR OF VITALITY 4 Artifact Elixir of Vitality comes into play tapped. T, Sacrifice Elixir of Vitality: You gain 4 life. 8, T, Sacrifice Elixir of Vitality: You gain 8 life. EMBERWILDE CALIPH 2UR Creature - Djinn 4/4 Flying, trample Emberwilde Caliph attacks each turn if able. Whenever Emberwilde Caliph deals damage, you lose that much life. EMBERWILDE DJINN 2RR Creature - Djinn 5/4 Flying At the beginning of each player's upkeep, that player may pay RR or 2 life. If he or she does, the player gains control of Emberwilde Djinn. ENERGY BOLT XRW Sorcery Choose one - Energy Bolt deals X damage to target player; or target player gains X life. ENERGY VORTEX 3UU Enchantment As Energy Vortex comes into play, choose an opponent. At the beginning of your upkeep, remove all energy counters from Energy Vortex. At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays 1 for each energy counter on Energy Vortex. X: Put X energy counters on Energy Vortex. Play this ability only during your upkeep. ENFEEBLEMENT BB Enchant Creature Enchanted creature gets -2/-2. ENLIGHTENED TUTOR W Instant Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. ERSATZ GNOMES 3 Artifact Creature - Gnome 1/1 T: Target spell is colorless. T: Target permanent becomes colorless until end of turn. ETHER WELL 3U Instant Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead. ETHEREAL CHAMPION 2WWW Creature - Avatar 3/4 Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. FALLOW EARTH 2G Sorcery Put target land on top of its owner's library. FAVORABLE DESTINY 1W Enchant Creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature can't be the target of spells or abilities as long as its controller controls another creature. FEMEREF ARCHERS 2G Creature - Soldier 2/2 T: Femeref Archers deals 4 damage to target attacking creature with flying. FEMEREF HEALER 1W Creature - Cleric 1/1 T: Prevent the next 1 damage that would be dealt to target creature or player this turn. FEMEREF KNIGHT 2W Creature - Knight 2/2 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# W: Attacking doesn't cause Femeref Knight to tap this turn. FEMEREF SCOUTS 2W Creature - Soldier 1/4 FERAL SHADOW 2B Creature - Nightstalker 2/1 Flying FETID HORROR 3B Creature - Shade 1/2 B: Fetid Horror gets +1/+1 until end of turn. FINAL FORTUNE RR Instant Take another turn after this one. At the end of that turn, you lose the game. FIRE DIAMOND 2 Artifact Fire Diamond comes into play tapped. T: Add R to your mana pool. FIREBREATHING R Enchant Creature R: Enchanted creature gets +1/+0 until end of turn. FLAME ELEMENTAL 2RR Creature - Elemental 3/2 R, T, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature. FLARE 2R Instant Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. FLASH 1U Instant Choose a creature card in your hand. You may pay its mana cost reduced by up to 2. If you do, put that creature into play. If you don't, put that creature card into your graveyard. FLOOD PLAIN Land Flood Plain comes into play tapped. T, Sacrifice Flood Plain: Search your library for a plains or island card and put it into play. Then shuffle your library. FLOODGATE 3U Creature - Wall 0/5 #(Walls can't attack.)# When Floodgate gains flying, sacrifice it. When Floodgate leaves play, it deals to each nonblue creature without flying 1 damage for each two islands you control. FOG G Instant Prevent all combat damage that would be dealt this turn. FORATOG 2G Creature - Atog 1/2 G, Sacrifice a forest: Foratog gets +2/+2 until end of turn. FORBIDDEN CRYPT 3BB Enchantment If you would draw a card, instead choose a card in your graveyard and put that card into your hand. If you can't, you lose the game. If a card would be put into your graveyard, remove that card from the game instead. FORSAKEN WASTES 2B Enchant World Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. When Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life. FRENETIC EFREET 1UR Creature - Efreet 2/1 Flying 0: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. GIANT MANTIS 3G Creature - Mantis 2/4 Giant Mantis may block as though it had flying. GIBBERING HYENAS 2G Creature - Hyena 3/2 Gibbering Hyenas can't block black creatures. GOBLIN ELITE INFANTRY 1R Creature - Goblin 2/2 Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. GOBLIN SCOUTS 3RR Sorcery Put three 1/1 red Goblin Scout creature tokens with mountainwalk into play. #(These creatures are unblockable as long as defending player controls a mountain.)# GOBLIN SOOTHSAYER R Creature - Goblin 1/1 R, T, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn. GOBLIN TINKERER 1R Creature - Goblin 1/2 R, T: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer. GRANGER GUILDMAGE G Creature - Wizard 1/1 W, T: Target creature gains first strike until end of turn. R, T: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you. GRASSLANDS Land Grasslands comes into play tapped. T, Sacrifice Grasslands: Search your library for a forest or plains card and put it into play. Then shuffle your library. GRAVE SERVITUDE 1B Enchant Creature You may play Grave Servitude any time you could play an instant. If you do, sacrifice it at end of turn. Enchanted creature gets +3/-1 and is black. GRAVEBANE ZOMBIE 3B Creature - Zombie 3/2 If Gravebane Zombie would be put into a graveyard from play, put Gravebane Zombie on top of its owner's library instead. GRIM FEAST 1BG Enchantment At the beginning of your upkeep, Grim Feast deals 1 damage to you. Whenever a creature is put into an opponent's graveyard from play, you gain life equal to its toughness. GRINNING TOTEM 4 Artifact 2, T, Sacrifice Grinning Totem: Search target opponent's library for a card and remove that card from the game. That player then shuffles his or her library. Until the beginning of your next upkeep, you may play the card as though it were in your hand. At the beginning of your next upkeep, if you haven't played the card, put it into its owner's graveyard. HAKIM, LOREWEAVER 3UU Creature - Legend 2/4 Flying UU: Return target enchant creature card from your graveyard to play enchanting Hakim, Loreweaver. Play this ability only during your upkeep and only if Hakim isn't enchanted. UU, T: Destroy all enchantments enchanting Hakim. HALL OF GEMSTONE 1GG Enchant World At the beginning of each player's upkeep, that player chooses a color. Until end of turn, if tapped for mana, mana-producing lands produce mana of the chosen color instead of their normal color. HAMMER OF BOGARDAN 1RR Sorcery Hammer of Bogardan deals 3 damage to target creature or player. 2RRR: Return Hammer of Bogardan to your hand. Play this ability only during your upkeep and only if Hammer of Bogardan is in your graveyard. HARBINGER OF NIGHT 2BB Creature - Spirit 2/3 At the beginning of your upkeep, put a -1/-1 counter on each creature. HARBOR GUARDIAN 2WU Creature - Guardian 3/4 Harbor Guardian may block as though it had flying. Whenever Harbor Guardian attacks, defending player may draw a card. HARMATTAN EFREET 2UU Creature - Efreet 2/2 Flying 1UU: Target creature gains flying until end of turn. HAUNTING APPARITION 1UB Creature - Ghost 1+*/2 Flying As Haunting Apparition comes into play, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. HAZERIDER DRAKE 2WU Creature - Drake 2/3 Flying, protection from red HEALING SALVE W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. HIVIS OF THE SCALE 3RR Creature - Legend 3/4 You may choose not to untap Hivis of the Scale during your untap step. T: Gain control of target Dragon as long as Hivis remains tapped and as long as you control Hivis. HORRIBLE HORDES 3 Artifact Creature 2/2 Rampage 1 #(Whenever this creature becomes blocked by two or more creatures, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)# IGNEOUS GOLEM 5 Artifact Creature - Golem 3/4 2: Igneous Golem gains trample until end of turn. ILLICIT AUCTION 3RR Sorcery Each player may bid life for control of target creature. You begin the bidding with a high bid of 0. Proceeding in turn order, each player may top the high bid. The auction ends when the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. ILLUMINATION WW Instant Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost. INCINERATE 1R Instant Incinerate deals 3 damage to target creature or player. A creature dealt damage by Incinerate can't be regenerated this turn. INFERNAL CONTRACT BBB Sorcery Draw four cards. You lose half your life, rounded up. IRON TUSK ELEPHANT 4W Creature - Elephant 3/3 Trample IVORY CHARM W Instant Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn. JABARI'S INFLUENCE 3WW Instant Play only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. JOLRAEL'S CENTAUR 1GG Creature - Centaur 2/2 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# Jolrael's Centaur can't be the target of spells or abilities. JOLT 2U Instant Tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. JUNGLE PATROL 3G Creature - Soldier 3/2 1G, T: Put a 0/1 green Wood creature token into play. This creature is a Wall. #(Walls can't attack.)# Sacrifice a Wood token: Add R to your mana pool. JUNGLE TROLL 1RG Creature - Troll 2/1 R: Regenerate Jungle Troll. G: Regenerate Jungle Troll. JUNGLE WURM 3GG Creature - Wurm 5/5 Whenever a creature blocks it other than the first creature that blocks it each turn, Jungle Wurm gets -1/-1 until end of turn. KAERVEK'S HEX 3B Sorcery Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature. KAERVEK'S PURGE XBR Sorcery Destroy target creature with converted mana cost equal to X. If that creature is put into a graveyard this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller. KAERVEK'S TORCH XR Sorcery While Kaervek's Torch ison the stack, spells that target it cost 2 more to play. Kaervek's Torch deals X damage to target creature or player. KAROO MEERKAT 1G Creature - Meerkat 2/1 Protection from blue KUKEMSSA PIRATES 3U Creature - Pirate 2/2 Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates deals no combat damage this turn. KUKEMSSA SERPENT 3U Creature - Serpent 4/3 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.)# U, Sacrifice an island: Target land an opponent controls becomes an island until end of turn. LEAD GOLEM 5 Artifact Creature - Golem 3/5 Whenever Lead Golem attacks, it doesn't untap during your next untap step. LEERING GARGOYLE 1WU Creature - Gargoyle 2/2 Flying T: Leering Gargoyle gets -2/+2 and loses flying until end of turn. LIGHTNING REFLEXES 1R Enchant Creature You may play Lightning Reflexes any time you could play an instant. If you do, sacrifice it at end of turn. Enchanted creature gets +1/+0 and has first strike. LION'S EYE DIAMOND 0 Artifact Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Play this ability only any time you could play an instant. LOCUST SWARM 3G Creature - Swarm 1/1 Flying G: Regenerate Locust Swarm. G: Untap Locust Swarm. Play this ability only once each turn. LURE OF PREY 2GG Instant Play only if an opponent played a creature spell this turn. Put a green creature card from your hand into play. MALIGNANT GROWTH 3GU Enchantment Cumulative upkeep 1 At the beginning of your upkeep, put a growth counter on Malignant Growth. At the beginning of each of your opponents' draw steps, that player draws a card for each growth counter on Malignant Growth, then Malignant Growth deals to the player damage equal to the number of cards he or she drew this way. MANA PRISM 3 Artifact T: Add one colorless mana to your mana pool. 1, T: Add one mana of any color to your mana pool. MANGARA'S BLESSING 2W Instant You gain 5 life. Whenever a spell or ability controlled by an opponent causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at end of turn. MANGARA'S EQUITY 1WW Enchantment As Mangara's Equity comes into play, choose black or red. At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay 1W. Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals X damage to that creature, where X is equal to the damage dealt to you or the white creature. MANGARA'S TOME 5 Artifact When Mangara's Tome comes into play, search your library for five cards. Shuffle those cards and remove them from the game face down. Then shuffle your library. 2: The next time you would draw a card this turn, instead put the top card removed from the game with Mangara's Tome into its owner's hand. MARBLE DIAMOND 2 Artifact Marble Diamond comes into play tapped. T: Add W to your mana pool. MARO 2GG Creature - Elemental */* Maro's power and toughness are each equal to the number of cards in your hand. MEDDLE 1U Instant Target spell that targets a single creature targets target creature instead. MELESSE SPIRIT 3WW Creature - Angel 3/3 Flying, protection from black MEMORY LAPSE 1U Instant Counter target spell. Put it on top of its owner's library instead of into that player's graveyard. MERFOLK RAIDERS 1U Creature - Merfolk 2/3 Phasing; islandwalk #(This creature is unblockable as long as defending player control an island.)# MERFOLK SEER 2U Creature - Merfolk 2/2 When Merfolk Seer is put into a graveyard from play, you may pay 1U. If you do, draw a card. MIND BEND U Instant Change the text of target permanent by replacing all instances of one color word or basic land type with another. #(This effect doesn't end at end of turn.) (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")# MIND HARNESS U Enchant Creature Cumulative upkeep 1 Mind Harness can enchant only a red or green creature. You control enchanted creature. MINDBENDER SPORES 2G Creature - Wall 0/1 #(Walls can't attack.)# Flying Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it. At the beginning of your upkeep, remove a fungus counter from this creature." MIRE SHADE 1B Creature - Shade 1/1 B, Sacrifice a swamp: Put a +1/+1 counter on Mire Shade. Play this ability only if you could play a sorcery. MISERS' CAGE 3 Artifact At the beginning of each of your opponents' upkeeps, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her. MIST DRAGON 4UU Creature - Dragon 4/4 0: Mist Dragon gains flying. #(This effect doesn't end at end of turn.)# 0: Mist Dragon loses flying. #(This effect doesn't end at end of turn.)# 3UU: Mist Dragon phases out. MOSS DIAMOND 2 Artifact Moss Diamond comes into play tapped. T: Add G to your mana pool. MOUNTAIN VALLEY Land Mountain Valley comes into play tapped. T, Sacrifice Mountain Valley: Search your library for a mountain or forest card and put it into play. Then shuffle your library. MTENDA GRIFFIN 3W Creature - Griffin 2/2 Flying W, T: Return Mtenda Griffin to its owner's hand and return target Griffin card in your graveyard to your hand. Play this ability only during your upkeep. MTENDA HERDER W Creature - Scout 1/1 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# MTENDA LION G Creature - Lion 2/1 Whenever Mtenda Lion attacks, the defending player may pay U. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn. MYSTICAL TUTOR U Instant Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the revealed card back on top of it. NATURAL BALANCE 2GG Sorcery Each player who controls six or more lands sacrifices all lands he or she controls except for five. Each player who controls four or fewer lands may search his or her library for basic land cards to bring his or her land total to five and put them into play. Then each player who searched his or her library this way shuffles it. NETTLETOOTH DJINN 3G Creature - Djinn 4/4 At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you. NOBLE ELEPHANT 3W Creature - Elephant 2/2 Banding, trample NOCTURNAL RAID 2BB Instant Black creatures get +2/+0 until end of turn. NULL CHAMBER 3W Enchant World As Null Chamber comes into play, you and an opponent each name a card that's not a basic land card. The named cards can't be played. PACIFISM 1W Enchant Creature Enchanted creature can't attack or block. PAINFUL MEMORIES 1B Sorcery Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. PATAGIA GOLEM 4 Artifact Creature - Golem 2/3 3: Patagia Golem gains flying until end of turn. PAUPERS' CAGE 3 Artifact At the beginning of each of your opponents' upkeeps, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her. PEARL DRAGON 4WW Creature - Dragon 4/4 Flying 1W: Pearl Dragon gets +0/+1 until end of turn. PHYREXIAN DREADNOUGHT 1 Artifact Creature 12/12 Trample If Phyrexian Dreadnought would come into play, sacrifice any number of creatures with total power 12 or greater. If you do, put Phyrexian Dreadnought into play. If you don't, put it into its owner's graveyard. PHYREXIAN PURGE 2BR Sorcery Destroy any number of target creatures. You lose 3 life for each creature destroyed this way. PHYREXIAN TRIBUTE 2B Sorcery As an additional cost to play Phyrexian Tribute, sacrifice two creatures. Destroy target artifact. PHYREXIAN VAULT 3 Artifact 2, T, Sacrifice a creature: Draw a card. POLITICAL TRICKERY 2U Sorcery Exchange control of target land you control and target land an opponent controls. POLYMORPH 3U Sorcery Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until a creature card is revealed. That player puts that card into play and shuffles all other cards revealed this way into his or her library. POWER SINK XU Instant Counter target spell unless its controller pays X. If he or she doesn't, that player taps all mana-producing lands he or she controls and empties his or her mana pool. PREFERRED SELECTION 2GG Enchantment At the beginning of your draw step, look at the top two cards of your library and choose one. Put that card on the bottom of your library, or sacrifice Preferred Selection and pay 2GG to draw the card. PRISMATIC BOON XWU Instant X target creatures gain protection from the color of your choice until end of turn. PRISMATIC CIRCLE 2W Enchantment Cumulative upkeep 1 As Prismatic Circle comes into play, choose a color. 1: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. PRISMATIC LACE U Instant Target permanent becomes the color(s) of your choice. #(This effect doesn't end at end of turn.) (Mana symbols on that permanent remain unchanged.)# PSYCHIC TRANSFER 4U Sorcery If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. PURGATORY 2WB Enchantment If a creature card would be put into your graveyard from play, remove that card from the game instead. At the beginning of your upkeep, you may pay 4 and 2 life. If you do, return a card removed from the game with Purgatory to play. PURRAJ OF URBORG 3BB Creature - Legend 2/3 First strike if attacking Whenever a black spell is played, you may pay B. If you do, put a +1/+1 counter on Purraj of Urborg. PYRIC SALAMANDER 1R Creature - Salamander 1/1 R: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at end of turn. QUIRION ELVES 1G Creature - Elf 1/1 As Quirion Elves comes into play, choose a color. T: Add one mana of the chosen color to your mana pool. T: Add G to your mana pool. RADIANT ESSENCE 1GW Creature - Spirit 2/3 Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. RAGING SPIRIT 3R Creature - Spirit 3/3 2: Raging Spirit is colorless until end of turn. RAMPANT GROWTH 1G Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. RASHIDA SCALEBANE 3WW Creature - Legend 3/4 T: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power. RAVENOUS VAMPIRE 3BB Creature - Vampire 3/3 Flying At the beginning of your upkeep, you may sacrifice a nonartifact creature and put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire. RAY OF COMMAND 3U Instant Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. #(It may attack and T the turn it comes under your control.)# At end of turn, if you don't control the creature, tap it. RAZOR PENDULUM 4 Artifact At the end of each player's turn, if that player has 5 life or less, Razor Pendulum deals 2 damage to him or her. REALITY RIPPLE 1U Instant Target artifact, creature, or land phases out. RECKLESS EMBERMAGE 3R Creature - Wizard 2/2 1R: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. REFLECT DAMAGE 3RW Instant The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead. REGENERATION 1G Enchant Creature G: Regenerate enchanted creature. REIGN OF CHAOS 2RR Sorcery Choose one - Destroy target plains and target white creature; or destroy target island and target blue creature. REIGN OF TERROR 3BB Sorcery Destroy all white creatures or all green creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way. REPARATIONS 1WU Enchantment Whenever an opponent plays a spell that targets you or a creature you control, you may draw a card. RESTLESS DEAD 1B Creature - Skeleton 1/1 B: Regenerate Restless Dead. RITUAL OF STEEL 2W Enchant Creature When Ritual of Steel comes into play, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2. ROCK BASILISK 4RG Creature - Basilisk 4/5 Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. ROCKY TAR PIT Land Rocky Tar Pit comes into play tapped. T, Sacrifice Rocky Tar Pit: Search your library for a swamp or mountain card and put it into play. Then shuffle your library. ROOTS OF LIFE 1GG Enchantment As Roots of Life comes into play, choose islands or swamps. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life. SABERTOOTH COBRA 2G Creature - Cobra 2/2 Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays 2 before that turn to prevent this effect. #(A player with ten or more poison counters loses the game.)# SACRED MESA 2W Enchantment At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. 1W: Put a 1/1 white Pegasus creature token with flying into play. SAND GOLEM 5 Artifact Creature - Golem 3/3 Whenever a spell or ability controlled by an opponent causes you to discard Sand Golem from your hand, return Sand Golem from your graveyard to play at end of turn with a +1/+1 counter on it. SANDBAR CROCODILE 4U Creature - Crocodile 6/5 Phasing SANDSTORM G Instant Sandstorm deals 1 damage to each attacking creature. SAPPHIRE CHARM U Instant Choose one - Target player draws a card at the beginning of the next turn's upkeep; or target creature an opponent controls phases out; or target creature gains flying until end of turn. SAVAGE TWISTER XRG Sorcery Savage Twister deals X damage to each creature. SAWBACK MANTICORE 3RG Creature - Manticore 2/4 4: Sawback Manticore gains flying until end of turn. 1: Sawback Manticore deals 2 damage to target attacking or blocking creature. Play this ability only if Sawback Manticore is attacking or blocking and only once each turn. SEA SCRYER 1U Creature - Merfolk 1/1 T: Add one colorless mana to your mana pool. 1, T: Add U to your mana pool. SEALED FATE XUB Sorcery Look at the top X cards of target opponent's library. Remove one of those cards from the game and put the rest back on top of that player's library. SEARING SPEAR ASKARI 2R Creature - Knight 2/2 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# 1R: This turn, Searing Spear Askari can't be blocked except by two or more creatures. SEEDLING CHARM G Instant Choose one - Return target enchant creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn. SEEDS OF INNOCENCE 1GG Sorcery Destroy all artifacts. Each artifact's controller gains life equal to its converted mana cost. SERENE HEART 1G Instant Destroy all local enchantments. SEWER RATS B Creature - Rat 1/1 B, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Play this ability no more than three times each turn. SHADOW GUILDMAGE B Creature - Wizard 1/1 U, T: Put target creature you control on top of its owner's library. R, T: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you. SHADOWBANE 1W Instant The next time this turn a source of your choice would deal damage to you or target creature you control, prevent that damage. If that source is black, you gain life equal to the damage prevented this way. SHALLOW GRAVE 1B Instant Put the top creature card from your graveyard into play. That creature gains haste until end of turn. Remove it from the game at end of turn. #(The creature may attack and T the turn it comes under your control.)# SHAPER GUILDMAGE U Creature - Wizard 1/1 W, T: Target creature gains first strike until end of turn. B, T: Target creature gets +1/+0 until end of turn. SHAUKU, ENDBRINGER 5BB Creature - Legend 5/5 Flying Shauku, Endbringer can't attack if there's another creature in play. At the beginning of your upkeep, you lose 3 life. T: Remove target creature from the game and put a +1/+1 counter on Shauku. SHAUKU'S MINION 1BR Creature - Minion 2/2 BR, T: Shauku's Minion deals 2 damage to target white creature. SHIMMER 2UU Enchantment As Shimmer comes into play, choose a land type. All lands of the chosen type have phasing. SIDAR JABARI 3W Creature - Legend 2/2 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# Whenever Sidar Jabari attacks, tap target creature defending player controls. SIROCCO 1R Instant Target player reveals his or her hand. For each blue instant card that player reveals, he or she pays 4 life or discards that card. SKULKING GHOST 1B Creature - Ghost 2/1 When Skulking Ghost becomes the target of a spell or ability, sacrifice it. SKY DIAMOND 2 Artifact Sky Diamond comes into play tapped. T: Add U to your mana pool. SOAR 1U Enchant Creature You may play Soar any time you could play an instant. If you do, sacrifice it at end of turn. Enchanted creature gets +0/+1 and has flying. SOUL ECHO XWW Enchantment Soul Echo comes into play with X echo counters on it. At the beginning of your upkeep, if there are no echo counters on Soul Echo, sacrifice it. Otherwise, an opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove 1 echo counter from Soul Echo instead. You don't lose the game as a result of having less than 1 life. SOUL REND 1B Instant Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep. SOULSHRIEK B Instant Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at end of turn. SPATIAL BINDING UB Enchantment Pay 1 life: Until your next upkeep step, target permanent can't phase out. SPECTRAL GUARDIAN 2WW Creature - Guardian 2/3 Noncreature artifacts can't be the target of spells or abilities as long as Spectral Guardian is untapped. SPIRIT OF THE NIGHT 6BBB Creature - Legend 6/5 Flying, trample, protection from black; haste #(This creature may attack and T the turn it comes under your control.)# First strike if attacking SPITTING EARTH 1R Sorcery Spitting Earth deals to target creature damage equal to the number of mountains you control. STALKING TIGER 3G Creature - Tiger 3/3 Stalking Tiger can't be blocked by more than one creature. STONE RAIN 2R Sorcery Destroy target land. STUPOR 2B Sorcery Target opponent discards a card at random from his or her hand, then chooses and discards a card from his or her hand. SUBTERRANEAN SPIRIT 3RR Creature - Elemental 3/3 Protection from red T: Subterranean Spirit deals 1 damage to each creature without flying. SUNWEB 3W Creature - Wall 5/6 #(Walls can't attack.)# Flying Sunweb can't block creatures with power 2 or less. SUPERIOR NUMBERS GG Sorcery Superior Numbers deals to target creature damage equal to the number of creatures you control in excess of the number of creatures that creature's controller controls. SUQ'ATA FIREWALKER 1UU Creature - Wizard 0/1 Suq'Ata Firewalker can't be the target of red spells or abilities. T: Suq'Ata Firewalker deals 1 damage to target creature or player. TAINTED SPECTER 3B Creature - Specter 2/2 Flying 1BB, T: Target player puts a card from his or her hand into his or her graveyard or on top of his or her library. If the card is put into the graveyard, Tainted Specter deals 1 damage to each creature and player. Play this ability only if you could play a sorcery. TALRUUM MINOTAUR 2RR Creature - Minotaur 3/3 Haste #(The creature may attack and T the turn it comes under your control.)# TANIWHA 3UU Creature - Legend 7/7 Phasing, trample At the beginning of your upkeep, all lands you control phase out. TEEKA'S DRAGON 9 Artifact Creature - Dragon 5/5 Flying, trample; rampage 4 #(Whenever this creature becomes blocked by two or more creatures, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)# TEFERI'S CURSE 1U Enchant Permanent Teferi's Curse can enchant only an artifact or a creature. Enchanted permanent has phasing. TEFERI'S DRAKE 2U Creature - Drake 3/2 Flying, phasing TEFERI'S IMP 2U Creature - Imp 1/1 Flying, phasing Whenever Teferi's Imp phases out, discard a card from your hand. Whenever Teferi's Imp phases in, draw a card. TEFERI'S ISLE Legendary Land Phasing Teferi's Isle comes into play tapped. T: Add UU to your mana pool. TELIM'TOR 4R Creature - Legend 2/2 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# When Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn. TELIM'TOR'S DARTS 2 Artifact 2, T: Telim'Tor's Darts deals 1 damage to target player. TELIM'TOR'S EDICT R Instant Remove target permanent you own or control from the game. Draw a card at the beginning of the next turn's upkeep. TEREMKO GRIFFIN 3W Creature - Griffin 2/2 Banding, flying THIRST 2U Enchant Creature When Thirst comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Thirst unless you pay U. TIDAL WAVE 2U Instant Put a 5/5 blue Wave creature token into play. That creature is a Wall. Sacrifice it at end of turn. #(Walls can't attack.)# TOMBSTONE STAIRWELL 2BB Enchant World Cumulative upkeep 1B At the beginning of each upkeep, each player puts into play a 2/2 black Tombspawn Zombie creature token with haste for each creature card in his or her graveyard. #(They may attack and T the turn they come into play.)# At end of turn or when Tombstone Stairwell leaves play, destroy all Tombspawn Zombie tokens created with it. They can't be regenerated. TORRENT OF LAVA XRR Sorcery Each player may tap any number of untapped creatures he or she controls. Torrent of Lava deals X damage to each creature without flying not tapped this way. Torrent of Lava deals X-1 damage to each creature without flying tapped this way. TRANQUIL DOMAIN 1G Instant Destroy all global enchantments. TROPICAL STORM XG Sorcery Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature. UKTABI FAERIE 1G Creature - Faerie 1/1 Flying 3G, Sacrifice Uktabi Faerie: Destroy target artifact. UKTABI WILDCATS 4G Creature - Cat Warrior */* Uktabi Wildcats's power and toughness are each equal to the number of forests you control. G, Sacrifice a forest: Regenerate Uktabi Wildcats. UNERRING SLING 3 Artifact 3, T, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying. UNFULFILLED DESIRES 1UB Enchantment 1, Pay 1 life: Draw a card, then discard a card from your hand. UNSEEN WALKER 1G Creature - Dryad 1/1 Forestwalk #(This creature is unblockable as long as defending player controls a forest.)# 1GG: Target creature gains forestwalk until end of turn. UNYARO BEE STING 3G Sorcery Unyaro Bee Sting deals 2 damage to target creature or player. UNYARO GRIFFIN 3W Creature - Griffin 2/2 Flying Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. URBORG PANTHER 2B Creature - Nightstalker 2/2 B, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. Sacrifice Feral Shadow, Breathstealer, and Urborg Panther: Search your library for a Spirit of the Night card and put that creature into play. Then shuffle your library. VAPOROUS DJINN 2UU Creature - Djinn 3/4 Flying At the beginning of your upkeep, Vaporous Djinn phases out unless you pay UU. VENTIFACT BOTTLE 3 Artifact 1X, T: Put X charge counters on Ventifact Bottle. Play this ability only if you could play a sorcery. At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Then add to your mana pool an amount of colorless mana equal to the number of charge counters removed this way. VIASHINO WARRIOR 3R Creature - Viashino 4/2 VIGILANT MARTYR W Creature - Martyr 1/1 Sacrifice Vigilant Martyr: Regenerate target creature. WW, T, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment in play. VILLAGE ELDER G Creature - Druid 1/1 G, T, Sacrifice a forest: Regenerate target creature. VITALIZING CASCADE XGW Instant You gain X+3 life. VOLCANIC DRAGON 4RR Creature - Dragon 4/4 Flying; haste #(This creature may attack and T the turn it comes under your control.)# VOLCANIC GEYSER XRR Instant Volcanic Geyser deals X damage to target creature or player. WAITING IN THE WEEDS 1GG Sorcery Each player puts a 1/1 green Cat creature token into play for each untapped forest he or she controls. WALL OF CORPSES 1B Creature - Wall 0/2 #(Walls can't attack.)# B, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking. WALL OF RESISTANCE 1W Creature - Wall 0/3 #(Walls can't attack.)# Flying At end of turn, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it. WALL OF ROOTS 1G Creature - Wall 0/5 #(Walls can't attack.)# Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ability only once each turn. WARD OF LIGHTS WW Enchant Creature You may play Ward of Lights any time you could play an instant. If you do, sacrifice it at end of turn. As Ward of Lights comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. WARPING WURM 2GU Creature - Wurm 1/1 Phasing At the beginning of your upkeep, you may pay 2GU. If you don't, Warping Wurm phases out. When Warping Wurm phases in, put a +1/+1 counter on it. WAVE ELEMENTAL 2UU Creature - Elemental 2/3 U, T, Sacrifice Wave Elemental: Tap up to three target creatures without flying. WELLSPRING 1GW Enchant Land When Wellspring comes into play, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of enchanted land until end of turn. WILD ELEPHANT 3G Creature - Elephant 3/3 Trample WILDFIRE EMISSARY 3R Creature - Efreet 2/4 Protection from white 1R: Wildfire Emissary gets +1/+0 until end of turn. WINDREAPER FALCON 1RG Creature - Bird 1/1 Flying, protection from blue WITHERING BOON 1B Instant Counter target creature spell. You lose 3 life. WORLDLY TUTOR G Instant Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it. YARE 2W Instant Target creature defending player controls gets +3/+0 until end of turn. That creature may block up to two additional creatures this turn. #(All blocks must still be legal.)# ZEBRA UNICORN 2GW Creature - Unicorn 2/2 Whenever Zebra Unicorn deals damage, you gain that much life. ZHALFIRIN COMMANDER 2W Creature - Knight 2/2 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# 1WW: Target Knight gets +1/+1 until end of turn. ZHALFIRIN KNIGHT 2W Creature - Knight 2/2 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# WW: Zhalfirin Knight gains first strike until end of turn. ZIRILAN OF THE CLAW 3RR Creature - Legend 3/4 1RR, T: Search your library for a Dragon card and put that card into play. Then shuffle your library. That Dragon gains haste until end of turn. At end of turn, remove it from the game. #(The creature may attack and# T #the turn it comes under your control.)# ZOMBIE MOB 2BB Creature - Zombie 2/0 Zombie Mob comes into play with a +1/+1 counter for each creature card in your graveyard. When Zombie Mob comes into play, remove all creature cards in your graveyard from the game. ZUBERI, GOLDEN FEATHER 4W Creature - Griffin Legend 3/3 Flying All other Griffins get +1/+1. Mirage November 1, 1999 Visions(tm) AKU DJINN 3BB Creature - Djinn 5/6 Trample At the beginning of your upkeep, put a +1/+1 counter on each creature you don't control. ANVIL OF BOGARDAN 2 Artifact Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card from his or her hand. ARCHANGEL 5WW Creature - Angel 5/5 Flying Attacking doesn't cause Archangel to tap. ARMY ANTS 1BR Creature - Insect 1/1 T, Sacrifice a land: Destroy target land. BETRAYAL U Enchant Creature Betrayal can enchant only a creature an opponent controls. Whenever enchanted creature becomes tapped, you draw a card. BLANKET OF NIGHT 1BB Enchantment Each land is a swamp in addition to its normal land type. BOGARDAN PHOENIX 2RRR Creature - Phoenix 3/3 Flying When Bogardan Phoenix is put into a graveyard from play and has no death counter on it, return Bogardan Phoenix to play and put a death counter on it. If Bogardan Phoenix would be put into a graveyard from play and has a death counter on it, remove it from the game instead. BRASS-TALON CHIMERA 4 Artifact Creature - Chimera 2/2 First strike Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains first strike. #(It retains the ability until it leaves play.)# BREATHSTEALER'S CRYPT 2UB Enchantment If a player would draw a card, instead he or she reveals it, then draws it. If it's a creature card, that player discards it unless he or she pays 3 life. BREEZEKEEPER 3U Creature - Djinn 4/4 Flying, phasing BROOD OF COCKROACHES 1B Creature - Insect 1/1 When Brood of Cockroaches is put into your graveyard from play, at end of turn, you lose 1 life and return Brood of Cockroaches to your hand. BULL ELEPHANT 3G Creature - Elephant 4/4 When Bull Elephant comes into play, sacrifice it unless you return two forests you control to their owner's hand. CHRONATOG 1U Creature - Atog 1/2 0: Chronatog gets +3/+3 until end of turn. You skip your next turn. Play this ability only once each turn. CITY OF SOLITUDE 2G Enchantment Players can play spells and abilities only during their turn. #(Triggered abilities are unaffected.)# CLOUD ELEMENTAL 2U Creature - Elemental 2/3 Flying Cloud Elemental can block only creatures with flying. COERCION 2B Sorcery Look at target opponent's hand and choose a card from it. That player discards that card. CORAL ATOLL Land Coral Atoll comes into play tapped. As Coral Atoll comes into play, return an untapped island you control to its owner's hand. T: Add U and one colorless mana to your mana pool. CORROSION 1BR Enchantment Cumulative upkeep 1 At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. If the number of rust counters on an artifact equals or exceeds that artifact's converted mana cost, destroy the artifact. It can't be regenerated. When Corrosion leaves play, remove all rust counters from all artifacts. CREEPING MOLD 2GG Sorcery Destroy target artifact, land, or enchantment. CRYPT RATS 2B Creature - Rat 1/1 X: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way. DARAJA GRIFFIN 3W Creature - Griffin 2/2 Flying Sacrifice Daraja Griffin: Destroy target black creature. DARK PRIVILEGE 1B Enchant Creature Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature. DEATH WATCH B Enchant Creature When enchanted creature is put into a graveyard, that creature's controller loses life equal to its power and you gain life equal to its toughness. DESERTION 3UU Instant Counter target spell. If that spell is an artifact or creature spell, put that card into play under your control instead of into its owner's graveyard. DESOLATION 1BB Enchantment At end of turn, each player who tapped a land for mana during that turn sacrifices a land. If a plains is sacrificed this way, Desolation deals 2 damage to that plains' controller. DIAMOND KALEIDOSCOPE 4 Artifact 3, T: Put a 0/1 Prism artifact creature token into play. Sacrifice a Prism token: Add one mana of any color to your mana pool. DORMANT VOLCANO Land Dormant Volcano comes into play tapped. As Dormant Volcano comes into play, return an untapped mountain you control to its owner's hand. T: Add R and one colorless mana to your mana pool. DRAGON MASK 3 Artifact 3, T: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at end of turn. DREAM TIDES 2UU Enchantment Creatures don't untap during their controllers' untap step. Nongreen creatures have "2: Untap this creature. Play this ability only during your upkeep." DWARVEN VIGILANTES 2R Creature - Dwarf 2/2 Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes deals no combat damage this turn. ELEPHANT GRASS G Enchantment Cumulative upkeep 1 Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays an additional 2 for each creature attacking you. ELKIN LAIR 3R Enchant World At the beginning of each player's upkeep, that player removes a card at random in his or her hand from the game face up. The player may play that card as though it were in his or her hand. At end of turn, if the player hasn't played the card, the player puts it into his or her graveyard. ELVEN CACHE 2GG Sorcery Return target card from your graveyard to your hand. EMERALD CHARM G Instant Choose one - Untap target permanent; or destroy target global enchantment; or target creature loses flying until end of turn. EQUIPOISE 2W Enchantment At the beginning of your upkeep, for each artifact target player controls in excess of the number you control, choose an artifact he or she controls. Repeat this process for creatures and lands. The chosen permanents phase out. EVERGLADES Land Everglades comes into play tapped. As Everglades comes into play, return an untapped swamp you control to its owner's hand. T: Add B and one colorless mana to your mana pool. EYE OF SINGULARITY 3W Enchant World When Eye of Singularity comes into play, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land comes into play, destroy all other permanents with that name. They can't be regenerated. FALLEN ASKARI 1B Creature - Knight 2/2 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# Fallen Askari can't block. FEMEREF ENCHANTRESS GW Creature - Enchantress 1/2 Whenever an enchantment is put into a graveyard from play, draw a card. FERAL INSTINCT 1G Instant Target creature gets +1/+1 until end of turn. When Feral Instinct comes into play, draw a card at the beginning of the next upkeep. FIREBLAST 4RR Instant You may sacrifice two mountains instead of paying Fireblast's mana cost. Fireblast deals 4 damage to target creature or player. FIRESTORM HELLKITE 4UR Creature - Dragon 6/6 Flying, trample Cumulative upkeep UR FLOODED SHORELINE UU Enchantment UU, Return two islands you control to their owner's hand: Return target creature to its owner's hand. FORBIDDEN RITUAL 2BB Sorcery Sacrifice a card in play. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card from his or her hand. You may repeat this process as many times as you choose. FORESHADOW 1U Instant Name a card. Put the top card from target opponent's library into his or her graveyard. If it's the named card, you draw a card. When Foreshadow comes into play, draw a card at the beginning of the next upkeep. FREEWIND FALCON 1W Creature - Bird 1/1 Flying, protection from red FUNERAL CHARM B Instant Choose one - Target player discards a card from his or her hand; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. #(That creature is unblockable as long as defending player controls a swamp.)# GIANT CATERPILLAR 3G Creature - Caterpillar 3/3 G, Sacrifice Giant Caterpillar: Put a 1/1 green Butterfly creature token with flying into play at end of turn. GOBLIN RECRUITER 1R Creature - Goblin 1/1 When Goblin Recruiter comes into play, search your library for any number of Goblin cards and reveal them. Shuffle your library, then put the revealed cards on top of it. GOBLIN SWINE-RIDER R Creature - Goblin 1/1 When Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and 2 damage to each blocking creature. GOSSAMER CHAINS WW Enchantment Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. GRIFFIN CANYON Land T: Add one colorless mana to your mana pool. T: Untap target Griffin and it gets +1/+1 until end of turn. GUIDING SPIRIT 1WU Creature - Angel 1/2 Flying T: If the top card of target player's graveyard is a creature card, put that card on the top of that player's library. HEARTH CHARM R Instant Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn. HEAT WAVE 2R Enchantment Cumulative upkeep R Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls. HELM OF AWAKENING 2 Artifact Spells cost one generic mana less to play. HONORABLE PASSAGE 1W Instant The next time a source of your choice would deal damage to you or target creature this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. HOPE CHARM W Instant Choose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target local enchantment. HULKING CYCLOPS 3RR Creature - Giant 5/5 Hulking Cyclops can't block. IMPULSE 1U Instant Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. INFANTRY VETERAN W Creature - Soldier 1/1 T: Target attacking creature gets +1/+1 until end of turn. INFERNAL HARVEST 1B Sorcery As an additional cost to play Infernal Harvest, return any number of swamps you control to their owner's hand. Infernal Harvest deals damage equal to the number of swamps returned this way, divided as you choose among any number of target creatures. INSPIRATION 3U Instant Target player draws two cards. IRON-HEART CHIMERA 4 Artifact Creature - Chimera 2/2 Attacking doesn't cause Iron-Heart Chimera to tap. Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera and attacking doesn't cause that Chimera to tap. #(It retains the ability until it leaves play.)# JAMURAAN LION 2W Creature - Lion 3/1 W, T: Target creature can't block this turn. JUJU BUBBLE 1 Artifact Cumulative upkeep 1 When you play a card, sacrifice Juju Bubble. 2: You gain 1 life. JUNGLE BASIN Land Jungle Basin comes into play tapped. As Jungle Basin comes into play, return an untapped forest you control to its owner's hand. T: Add G and one colorless mana to your mana pool. KAERVEK'S SPITE BBB Instant As an additional cost to play Kaervek's Spite, sacrifice all permanents you control and discard your hand. Target player loses 5 life. KAROO Land Karoo comes into play tapped. As Karoo comes into play, return an untapped plains you control to its owner's hand. T: Add W and one colorless mana to your mana pool. KATABATIC WINDS 2G Enchantment Phasing Creatures with flying can't attack, block, or use any ability that includes T in its activation cost. KEEPER OF KOOKUS R Creature - Goblin 1/1 R: Keeper of Kookus gains protection from red until end of turn. KING CHEETAH 3G Creature - Cheetah 3/2 You may play King Cheetah any time you could play an instant. KNIGHT OF THE MISTS 2U Creature - Knight 2/2 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# When Knight of the Mists comes into play, you may pay U. If you don't, destroy target Knight. It can't be regenerated. KNIGHT OF VALOR 2W Creature - Knight 2/2 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# 1W: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Play this ability only once each turn. KOOKUS 3RR Creature - Djinn 3/5 Trample At the beginning of your upkeep, if you don't control a Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. R: Kookus gets +1/+0 until end of turn. KYSCU DRAKE 3G Creature - Drake 2/2 Flying G: Kyscu Drake gets +0/+1 until end of turn. Play this ability only once each turn. Sacrifice Kyscu Drake and Spitting Drake: Search your library for a Viashivan Dragon card and put that card into play. Then shuffle your library. LEAD-BELLY CHIMERA 4 Artifact Creature - Chimera 2/2 Trample Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains trample. #(It retains the ability until it leaves play.)# LICHENTHROPE 3GG Creature - Lichenthrope 5/5 For each 1 damage that would be dealt to Lichenthrope, put a -1/-1 counter on it instead. At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope. LIGHTNING CLOUD 3R Enchantment Whenever a red spell is played, you may pay R. If you do, Lightning Cloud deals 1 damage to target creature or player. LONGBOW ARCHER WW Creature - Soldier 2/2 First strike Longbow Archer may block though it had flying. MAGMA MINE 1 Artifact 4: Put a pressure counter on Magma Mine. T, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player. MAN-O'-WAR 2U Creature - Jellyfish 2/2 When Man-o'-War comes into play, return target creature to its owner's hand. MATOPI GOLEM 5 Artifact Creature - Golem 3/3 1: The next time Matopi Golem would be destroyed this turn, regenerate it and put a -1/-1 counter on it instead. MIRACULOUS RECOVERY 4W Instant Return target creature card from your graveyard to play and put a +1/+1 counter on it. MOB MENTALITY R Enchant Creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures. MORTAL WOUND G Enchant Creature When enchanted creature is dealt damage, destroy enchanted creature. MUNDUNGU 1UB Creature - Wizard 1/1 T: Counter target spell unless its controller pays 1 and 1 life. MYSTIC VEIL 1U Enchant Creature You may play