Classic(tm) (Sixth Edition) ABDUCTION 2UU Enchant Creature When Abduction comes into play, untap enchanted creature. You control enchanted creature. When enchanted creature is put into a graveyard, return that creature to play under its owner's control. ABYSSAL HUNTER 3B Creature - Minion 1/1 B, T: Tap target creature. Abyssal Hunter deals damage equal to its power to that creature. ABYSSAL SPECTER 2BB Creature - Specter 2/3 Flying Whenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand. ADARKAR WASTES Land T: Add one colorless mana to your mana pool. T: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you. ÆTHER FLASH 2RR Enchantment Whenever a creature comes into play, Æther Flash deals 2 damage to it. AGONIZING MEMORIES 2BB Sorcery Look at target player's hand and choose two cards from it. Put those cards on top of that player's library in any order. AIR ELEMENTAL 3UU Creature - Elemental 4/4 Flying ALADDIN'S RING 8 Artifact 8, T: Aladdin's Ring deals 4 damage to target creature or player. AMBER PRISON 4 Artifact You may choose not to untap Amber Prison during your untap step. 4, T: Tap target artifact, creature, or land. As long as Amber Prison is tapped, that permanent doesn't untap during its controller's untap step. ANABA BODYGUARD 3R Creature - Minotaur 2/3 First strike ANABA SHAMAN 3R Creature - Minotaur 2/2 R, T: Anaba Shaman deals 1 damage to target creature or player. ANCESTRAL MEMORIES 2UUU Sorcery Look at the top seven cards of your library and put two of them into your hand. Put the rest into your graveyard. ANIMATE WALL W Enchant Creature Enchanted creature may attack as though it weren't a Wall. ANKH OF MISHRA 2 Artifact Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller. ARCHANGEL 5WW Creature - Angel 5/5 Flying Attacking doesn't cause Archangel to tap. ARDENT MILITIA 4W Creature - Soldier 2/5 Attacking doesn't cause Ardent Militia to tap. ARMAGEDDON 3W Sorcery Destroy all lands. ARMORED PEGASUS 1W Creature - Pegasus 1/2 Flying ASHEN POWDER 2BB Sorcery Put target creature card from an opponent's graveyard into play under your control. ASHNOD'S ALTAR 3 Artifact Sacrifice a creature: Add two colorless mana to your mana pool. BALDUVIAN BARBARIANS 1RR Creature - Barbarian 3/2 BALDUVIAN HORDE 2RR Creature - Barbarian 5/5 When Balduvian Horde comes into play, sacrifice it unless you discard a card at random from your hand. BIRDS OF PARADISE G Creature - Bird 0/1 Flying T: Add one mana of any color to your mana pool. BLAZE XR Sorcery Blaze deals X damage to target creature or player. BLIGHT BB Enchant Land When enchanted land becomes tapped, destroy it. BLIGHTED SHAMAN 1B Creature - Wizard 1/1 T, Sacrifice a swamp: Target creature gets +1/+1 until end of turn. T, Sacrifice a creature: Target creature gets +2/+2 until end of turn. BLOOD PET B Creature - Thrull 1/1 Sacrifice Blood Pet: Add B to your mana pool. BOG IMP 1B Creature - Imp 1/1 Flying BOG RATS B Creature - Rat 1/1 Bog Rats can't be blocked by Walls. BOG WRAITH 3B Creature - Wraith 3/3 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.) BOIL 3R Instant Destroy all islands. BOOMERANG UU Instant Return target permanent to its owner's hand. BOTTLE OF SULEIMAN 4 Artifact 1, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play. BROWSE 2UU Enchantment 2UU: Look at the top five cards of your library, put one of them into your hand, then remove the rest from the game. BRUSHLAND Land T: Add one colorless mana to your mana pool. T: Add G or W to your mana pool. Brushland deals 1 damage to you. BURROWING R Enchant Creature Enchanted creature has mountainwalk. #(It's unblockable as long as defending player controls a mountain.)# CALL OF THE WILD 2GG Enchantment 2GG: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard. CASTLE 3W Enchantment Untapped creatures you control get +0/+2. CAT WARRIORS 1GG Creature - Cat Warrior 2/2 Forestwalk #(This creature is unblockable as long as defending player controls a forest.) CELESTIAL DAWN 1WW Enchantment Nonland cards you own that aren't in play are white. Nonland permanents you control are white. Lands you control are plains. Colored mana symbols on all those cards and permanents are W. CHARCOAL DIAMOND 2 Artifact Charcoal Diamond comes into play tapped. T: Add B to your mana pool. CHILL 1U Enchantment Red spells cost 2 more to play. CIRCLE OF PROTECTION: BLACK 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: BLUE 1W Enchantment 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: GREEN 1W Enchantment 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: RED 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: WHITE 1W Enchantment 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. CITY OF BRASS Land Whenever City of Brass becomes tapped, it deals 1 damage to you. T: Add one mana of any color to your mana pool. COERCION 2B Sorcery Look at target opponent's hand and choose a card from it. That player discards that card. CONQUER 3RR Enchant Land You control enchanted land. COUNTERSPELL UU Instant Counter target spell. CREEPING MOLD 2GG Sorcery Destroy target artifact, land, or enchantment. CRIMSON HELLKITE 6RRR Creature - Dragon 6/6 Flying X, T: Crimson Hellkite deals X damage to target creature. Only red mana can be spent this way. CRUSADE WW Enchantment White creatures get +1/+1. CRYSTAL ROD 1 Artifact Whenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life. CRYSTAL VEIN Land T: Add one colorless mana to your mana pool. T, Sacrifice Crystal Vein: Add two colorless mana to your mana pool. CURSED TOTEM 2 Artifact Players can't play activated abilities of creatures. DANCING SCIMITAR 4 Artifact Creature 1/5 Flying DARAJA GRIFFIN 3W Creature - Griffin 2/2 Flying Sacrifice Daraja Griffin: Destroy target black creature. DARING APPRENTICE 1UU Creature - Wizard 1/1 T, Sacrifice Daring Apprentice: Counter target spell. D'AVENANT ARCHER 2W Creature - Soldier 1/2 T: D'Avenant Archer deals 1 damage to target attacking or blocking creature. DEFLECTION 3U Instant Target spell with a single target targets another target instead. DENSE FOLIAGE 2G Enchantment Creatures can't be the targets of spells. DERELOR 3B Creature - Thrull 4/4 Your black spells cost B more to play. DESERTION 3UU Instant Counter target spell. If it's an artifact or creature card, put it into play under your control instead of into its owner's graveyard. DIMINISHING RETURNS 2UU Sorcery Each player shuffles his or her hand and graveyard into his or her library. You remove the top ten cards of your library from the game. Then each player draws up to seven cards. DINGUS EGG 4 Artifact Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller. DISENCHANT 1W Instant Destroy target artifact or enchantment. DISRUPTING SCEPTER 3 Artifact 3, T: Target player discards a card from his or her hand. Play this ability only during your turn. DIVINE TRANSFORMATION 2WW Enchant Creature Enchanted creature gets +3/+3. DOOMSDAY BBB Sorcery Search your library and graveyard for any five cards and remove the rest from the game. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. DRAGON ENGINE 3 Artifact Creature 1/3 2: Dragon Engine gets +1/+0 until end of turn. DRAGON MASK 3 Artifact 3, T: Target creature you control gets +2/+2 until end of turn. Return that creature to its owner's hand at end of turn. DREAD OF NIGHT B Enchantment White creatures get -1/-1. DREAM CACHE 2U Sorcery Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. DRUDGE SKELETONS 1B Creature - Skeleton 1/1 B: Regenerate Drudge Skeletons. DRY SPELL 1B Sorcery Dry Spell deals 1 damage to each creature and each player. DWARVEN RUINS Land Dwarven Ruins comes into play tapped. T: Add R to your mana pool. T, Sacrifice Dwarven Ruins: Add RR to your mana pool. EARLY HARVEST 1GG Instant Target player untaps all basic lands he or she controls. EARTHQUAKE XR Sorcery Earthquake deals X damage to each creature without flying and each player. EBON STRONGHOLD Land Ebon Stronghold comes into play tapped. T: Add B to your mana pool. T, Sacrifice Ebon Stronghold: Add BB to your mana pool. EKUNDU GRIFFIN 3W Creature - Griffin 2/2 Flying, first strike ELDER DRUID 3G Creature - Cleric 2/2 3G, T: Tap or untap target artifact, creature, or land. ELVEN CACHE 2GG Sorcery Return target card from your graveyard to your hand. ELVEN RIDERS 3GG Creature - Elf 3/3 Elven Riders can't be blocked except by creatures with flying and/or Walls. ELVISH ARCHERS 1G Creature - Elf 2/1 First strike ENFEEBLEMENT BB Enchant Creature Enchanted creature gets -2/-2. ENLIGHTENED TUTOR W Instant Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. ETHEREAL CHAMPION 2WWW Creature - Avatar 3/4 Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. EVIL EYE OF ORMS-BY-GORE 4B Creature - Horror 3/6 Evil Eye of Orms-by-Gore can't be blocked except by Walls. Except for creatures named Evil Eye of Orms-by-Gore, creatures you control can't attack. EXILE 2W Instant Remove target nonwhite attacking creature from the game. You gain life equal to its toughness. FALLEN ANGEL 3BB Creature - Angel 3/3 Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. FALLOW EARTH 2G Sorcery Put target land on top of its owner's library. FAMILIAR GROUND 2G Enchantment Each creature you control can't be blocked by more than one creature. FATAL BLOW B Instant Destroy target creature that was dealt damage this turn. It can't be regenerated. FEAR BB Enchant Creature Enchanted creature can't be blocked except by artifact creatures and/or black creatures. FEAST OF THE UNICORN 3B Enchant Creature Enchanted creature gets +4/+0. FEMEREF ARCHERS 2G Creature - Soldier 2/2 T: Femeref Archers deals 4 damage to target attacking creature with flying. FERAL SHADOW 2B Creature - Nightstalker 2/1 Flying FERVOR 2R Enchantment Creatures you control have haste. #(They may attack and T the turn they come under your control.) FINAL FORTUNE RR Instant Take another turn after this one. At the end of that turn, you lose the game. FIRE DIAMOND 2 Artifact Fire Diamond comes into play tapped. T: Add R to your mana pool. FIRE ELEMENTAL 3RR Creature - Elemental 5/4 FIREBREATHING R Enchant Creature R: Enchanted creature gets +1/+0 until end of turn. FIT OF RAGE 1R Sorcery Target creature gets +3/+3 and gains first strike until end of turn. FLAME SPIRIT 4R Creature - Spirit 2/3 R: Flame Spirit gets +1/+0 until end of turn. FLASH 1U Instant Choose a creature card in your hand. You may pay its mana cost reduced by up to 2. If you do, put that creature into play. If you don't, put that creature card into your graveyard. FLASHFIRES 3R Sorcery Destroy all plains. FLIGHT U Enchant Creature Enchanted creature has flying. FLYING CARPET 4 Artifact 2, T: Target creature gains flying until end of turn. FOG G Instant Prevent all combat damage that would be dealt this turn. FOG ELEMENTAL 2U Creature - Elemental 4/4 Flying When Fog Elemental attacks or blocks, sacrifice it at end of combat. FORBIDDEN CRYPT 3BB Enchantment If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard, remove that card from the game instead. FORGET UU Sorcery Target player discards two cards from his or her hand, then draws as many cards as he or she discarded this way. FOUNTAIN OF YOUTH 0 Artifact 2, T: You gain 1 life. FYNDHORN BROWNIE 2G Creature - Brownie 1/1 2G, T: Untap target creature. FYNDHORN ELDER 2G Creature - Elf 1/1 T: Add GG to your mana pool. GASEOUS FORM 2U Enchant Creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. GIANT GROWTH G Instant Target creature gets +3/+3 until end of turn. GIANT SPIDER 3G Creature - Spider 2/4 Giant Spider may block as though it had flying. GIANT STRENGTH RR Enchant Creature Enchanted creature gets +2/+2. GLACIAL WALL 2U Creature - Wall 0/7 #(Walls can't attack.) GLASSES OF URZA 1 Artifact T: Look at target player's hand. GOBLIN DIGGING TEAM R Creature - Goblin 1/1 T, Sacrifice Goblin Digging Team: Destroy target Wall. GOBLIN ELITE INFANTRY 1R Creature - Goblin 2/2 Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. GOBLIN HERO 2R Creature - Goblin 2/2 GOBLIN KING 1RR Creature - Lord 2/2 All Goblins get +1/+1 and have mountainwalk. #(They're unblockable as long as defending player controls a mountain.) GOBLIN RECRUITER 1R Creature - Goblin 1/1 When Goblin Recruiter comes into play, search your library for any number of Goblin cards. Reveal those cards, then shuffle your library and put them on top of it. GOBLIN WARRENS 2R Enchantment 2R, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play. GORILLA CHIEFTAIN 2GG Creature - Ape 3/3 1G: Regenerate Gorilla Chieftain. GRAVEBANE ZOMBIE 3B Creature - Zombie 3/2 If Gravebane Zombie would be put into a graveyard from play, put Gravebane Zombie on top of its owner's library instead. GRAVEDIGGER 3B Creature - Zombie 2/2 When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. GREED 3B Enchantment B, Pay 2 life: Draw a card. GRINNING TOTEM 4 Artifact 2, T, Sacrifice Grinning Totem: Search target opponent's library for a card and remove that card from the game. That player then shuffles his or her library. You may play the card as though it were in your hand. At the beginning of your next upkeep, if you haven't played the card, put it into its owner's graveyard. GRIZZLY BEARS 1G Creature - Bear 2/2 HAMMER OF BOGARDAN 1RR Sorcery Hammer of Bogardan deals 3 damage to target creature or player. 2RRR: Return Hammer of Bogardan to your hand. Play this ability only during your upkeep and only if Hammer of Bogardan is in your graveyard. HARMATTAN EFREET 2UU Creature - Efreet 2/2 Flying 1UU: Target creature gains flying until end of turn. HAVENWOOD BATTLEGROUND Land Havenwood Battleground comes into play tapped. T: Add G to your mana pool. T, Sacrifice Havenwood Battleground: Add GG to your mana pool. HEALING SALVE W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. HEAVY BALLISTA 3W Creature - Soldier 2/3 T: Heavy Ballista deals 2 damage to target attacking or blocking creature. HECATOMB 1BB Enchantment When Hecatomb comes into play, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped swamp you control: Hecatomb deals 1 damage to target creature or player. HERO'S RESOLVE 1W Enchant Creature Enchanted creature gets +1/+5. HIDDEN HORROR 1BB Creature - Horror 4/4 When Hidden Horror comes into play, sacrifice it unless you discard a creature card from your hand. THE HIVE 5 Artifact 5, T: Put a 1/1 Wasp artifact creature token with flying into play. HORNED TURTLE 2U Creature - Turtle 1/4 HOWL FROM BEYOND XB Instant Target creature gets +X/+0 until end of turn. HOWLING MINE 2 Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. HULKING CYCLOPS 3RR Creature - Giant 5/5 Hulking Cyclops can't block. HURRICANE XG Sorcery Hurricane deals X damage to each creature with flying and each player . ICATIAN TOWN 5W Sorcery Put four 1/1 white Citizen creature tokens into play. ILLICIT AUCTION 3RR Sorcery Each player may bid life for control of target creature. You begin the bidding at 0. Proceeding in turn order, each player may top the high bid. The auction ends when the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. INFANTRY VETERAN W Creature - Soldier 1/1 T: Target attacking creature gets +1/+1 until end of turn. INFERNAL CONTRACT BBB Sorcery Draw four cards. You lose half your life, rounded up. INFERNO 5RR Instant Inferno deals 6 damage to each creature and each player. INSIGHT 2U Enchantment Whenever an opponent plays a green spell, you draw a card. INSPIRATION 3U Instant Target player draws two cards. IRON STAR 1 Artifact Whenever a player plays a red spell, you may pay 1. If you do, you gain 1 life. IVORY CUP 1 Artifact Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life. JADE MONOLITH 4 Artifact 1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. JALUM TOME 3 Artifact 2, T: Draw a card, then discard a card from your hand. JAYEMDAE TOME 4 Artifact 4, T: Draw a card. JOKULHAUPS 4RR Sorcery Destroy all artifacts, creatures, and lands. They can't be regenerated. JUXTAPOSE 3U Sorcery You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, that player chooses one. KARPLUSAN FOREST Land T: Add one colorless mana to your mana pool. T: Add R or G to your mana pool. Karplusan Forest deals 1 damage to you. KISMET 3W Enchantment Artifacts, creatures, and lands your opponents control come into play tapped. KJELDORAN DEAD B Creature - Skeleton 3/1 When Kjeldoran Dead comes into play, sacrifice a creature. B: Regenerate Kjeldoran Dead. KJELDORAN ROYAL GUARD 3WW Creature - Soldier 2/5 T: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead as long as Kjeldoran Royal Guard is in play and is a creature. LEAD GOLEM 5 Artifact Creature - Golem 3/5 Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. LESHRAC'S RITE B Enchant Creature Enchanted creature has swampwalk. #(It's unblockable as long as defending player controls a swamp.) LIBRARY OF LAT-NAM 4U Sorcery An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library. LIGHT OF DAY 3W Enchantment Black creatures can't attack or block. LIGHTNING BLAST 3R Instant Lightning Blast deals 4 damage to target creature or player. LIVING LANDS 3G Enchantment All forests are 1/1 creatures that are still lands. LLANOWAR ELVES G Creature - Elf 1/1 T: Add G to your mana pool. LONGBOW ARCHER WW Creature - Soldier 2/2 First strike Longbow Archer may block as though it had flying. LORD OF ATLANTIS UU Creature - Lord 2/2 All Merfolk get +1/+1 and have islandwalk. #(They're unblockable as long as defending player controls an island.) LOST SOUL 1BB Creature - Minion 2/1 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.) LURE 1GG Enchant Creature All creatures able to block enchanted creature do so. MANA PRISM 3 Artifact T: Add one colorless mana to your mana pool. 1, T: Add one mana of any color to your mana pool. MANA SHORT 2U Instant Tap all lands target player controls and empty his or her mana pool. MANABARBS 3R Enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to him or her. MARBLE DIAMOND 2 Artifact Marble Diamond comes into play tapped. T: Add W to your mana pool. MARO 2GG Creature - Elemental */* Maro's power and toughness are each equal to the number of cards in your hand. MEEKSTONE 1 Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps. MEMORY LAPSE 1U Instant Counter target spell. Put it on top of its owner's library instead of into that player's graveyard. MERFOLK OF THE PEARL TRIDENT U Creature - Merfolk 1/1 MESA FALCON 1W Creature - Bird 1/1 Flying 1W: Mesa Falcon gets +0/+1 until end of turn. MILLSTONE 2 Artifact 2, T: Put the top two cards of target player's library into his or her graveyard. MIND WARP X3B Sorcery Look at target player's hand and choose X cards from it. That player discards them. MISCHIEVOUS POLTERGEIST 2B Creature - Ghost 1/1 Flying Pay 1 life: Regenerate Mischievous Poltergeist. MOSS DIAMOND 2 Artifact Moss Diamond comes into play tapped. T: Add G to your mana pool. MOUNTAIN GOAT R Creature - Goat 1/1 Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)# MYSTIC COMPASS 2 Artifact 1, T: Target land becomes a basic land type of your choice until end of turn. MYSTICAL TUTOR U Instant Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it. NATURE'S RESURGENCE 2GG Sorcery Each player draws cards equal to the number of creature cards in his or her graveyard. NECROSAVANT 3BBB Creature - Necrosavant 5/5 3BB, Sacrifice a creature: Return Necrosavant from your graveyard to play. Play this ability only during your upkeep and only if Necrosavant is in your graveyard. NIGHTMARE 5B Creature - Nightmare */* Flying Nightmare's power and toughness are each equal to the number of swamps you control. OBSIANUS GOLEM 6 Artifact Creature - Golem 4/6 ORCISH ARTILLERY 1RR Creature - Orc 1/3 T: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. ORCISH ORIFLAMME 3R Enchantment Attacking creatures you control get +1/+0. ORDER OF THE SACRED TORCH 1WW Creature - Paladin 2/2 T, Pay 1 life: Counter target black spell. ORNITHOPTER 0 Artifact Creature 0/2 Flying PACIFISM 1W Enchant Creature Enchanted creature can't attack or block. PAINFUL MEMORIES 1B Sorcery Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. PANTHER WARRIORS 4G Creature - Cat Warrior 6/3 PATAGIA GOLEM 4 Artifact Creature - Golem 2/3 3: Patagia Golem gains flying until end of turn. PEARL DRAGON 4WW Creature - Dragon 4/4 Flying 1W: Pearl Dragon gets +0/+1 until end of turn. PENTAGRAM OF THE AGES 4 Artifact 4, T: The next time a source of your choice would deal damage to you this turn, prevent that damage. PERISH 2B Sorcery Destroy all green creatures. They can't be regenerated. PESTILENCE 2BB Enchantment At end of turn, if there are no creatures in play, sacrifice Pestilence. B: Pestilence deals 1 damage to each creature and each player. PHANTASMAL TERRAIN UU Enchant Land Enchanted land is a basic land type of your choice. PHANTOM WARRIOR 1UU Creature - Illusion 2/2 Phantom Warrior is unblockable. PHYREXIAN VAULT 3 Artifact 2, T, Sacrifice a creature: Draw a card. PILLAGE 1RR Sorcery Destroy target artifact or land. It can't be regenerated. POLYMORPH 3U Sorcery Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until a creature card is revealed. The player puts that card into play and shuffles all other cards revealed this way into his or her library. POWER SINK XU Instant Counter target spell unless its controller pays X. If he or she doesn't, that player taps all mana-producing lands he or she controls and empties his or her mana pool. PRADESH GYPSIES 2G Creature - Gypsy 1/1 1G, T: Target creature gets -2/-0 until end of turn. PRIMAL CLAY 4 Artifact Creature */* Primal Clay comes into play as your choice of a 3/3 artifact creature; a 2/2 artifact creature with flying; or a 1/6 Wall artifact creature. #(Walls can't attack.)# PRODIGAL SORCERER 2U Creature - Wizard 1/1 T: Prodigal Sorcerer deals 1 damage to target creature or player. PROSPERITY XU Sorcery Each player draws X cards. PSYCHIC TRANSFER 4U Sorcery If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. PSYCHIC VENOM 1U Enchant Land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. PYROTECHNICS 4R Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. PYTHON 1BB Creature - Snake 3/2 RADJAN SPIRIT 3G Creature - Spirit 3/2 T: Target creature loses flying until end of turn. RAG MAN 2BB Creature - Rag Man 2/1 BBB, T: Look at target opponent's hand. That player discards a creature card at random from it. Play this ability only during your turn. RAGING GOBLIN R Creature - Goblin 1/1 Haste #(This creature may attack and# T #the turn it comes under your control.)# RAISE DEAD B Sorcery Return target creature card from your graveyard to your hand. RAMPANT GROWTH 1G Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. RAZORTOOTH RATS 2B Creature - Rat 2/1 Razortooth Rats can't be blocked except by artifact creatures and/or black creatures. RECALL XXU Sorcery Discard X cards from your hand, then return a card from your graveyard to your hand for each card discarded this way. Remove Recall from the game. RECKLESS EMBERMAGE 3R Creature - Wizard 2/2 1R: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. REDWOOD TREEFOLK 4G Creature - Treefolk 3/6 REGAL UNICORN 2W Creature - Unicorn 2/3 REGENERATION 1G Enchant Creature G: Regenerate enchanted creature. RELEARN 1UU Sorcery Return target instant or sorcery card from your graveyard to your hand. RELENTLESS ASSAULT 2RR Sorcery Untap all creatures that attacked this turn. You get an additional combat phase followed by an additional main phase this turn. REMEDY 1W Instant Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. REMOVE SOUL 1U Instant Counter target creature spell. REPRISAL 1W Instant Destroy target creature with power 4 or greater. It can't be regenerated. RESISTANCE FIGHTER W Creature - Soldier 1/1 Sacrifice Resistance Fighter: Prevent all combat damage that would be dealt by target creature this turn. REVERSE DAMAGE 1WW Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. RIVER BOA 1G Creature - Snake 2/1 Islandwalk #(This creature is unblockable as long as defending player controls an island.)# G: Regenerate River Boa. ROD OF RUIN 4 Artifact 3, T: Rod of Ruin deals 1 damage to target creature or player. ROWEN 2GG Enchantment Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. RUINS OF TROKAIR Land Ruins of Trokair comes into play tapped. T: Add W to your mana pool. T, Sacrifice Ruins of Trokair: Add WW to your mana pool. SABRETOOTH TIGER 2R Creature - Tiger 2/1 First strike SAGE OWL 1U Creature - Bird 1/1 Flying When Sage Owl comes into play, look at the top four cards of your library and put them back in any order. SAMITE HEALER 1W Creature - Cleric 1/1 T: Prevent the next 1 damage that would be dealt to target creature or player this turn. SCALED WURM 7G Creature - Wurm 7/6 SCATHE ZOMBIES 2B Creature - Zombie 2/2 SEA MONSTER 4UU Creature - Serpent 6/6 Sea Monster can't attack unless defending player controls an island. SEGOVIAN LEVIATHAN 4U Creature - Serpent 3/3 Islandwalk #(This creature is unblockable as long as defending player controls an island.) SENGIR AUTOCRAT 3B Creature - Minion 2/2 When Sengir Autocrat comes into play, put three black 0/1 Serf creature tokens into play. When Sengir Autocrat leaves play, remove all Serf tokens from play. SERENITY 1W Enchantment At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. SERRA'S BLESSING 1W Enchantment Attacking doesn't cause creatures you control to tap. SHANODIN DRYADS G Creature - Dryad 1/1 Forestwalk #(This creature is unblockable as long as defending player controls a forest.) SHATTER 1R Instant Destroy target artifact. SHATTERSTORM 2RR Sorcery Destroy all artifacts. They can't be regenerated. SHOCK R Instant Shock deals 2 damage to target creature or player. SIBILANT SPIRIT 5U Creature - Spirit 5/6 Flying Whenever Sibilant Spirit attacks, defending player may draw a card. SKULL CATAPULT 4 Artifact 1, T, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. SKY DIAMOND 2 Artifact Sky Diamond comes into play tapped. T: Add U to your mana pool. SNAKE BASKET 4 Artifact X, Sacrifice Snake Basket: Put X 1/1 green Cobra creature tokens into play. Play this ability only if you could play a sorcery. SOLDEVI SAGE 1U Creature - Wizard 1/1 T, Sacrifice two lands: Draw three cards, then discard one of them. SOUL NET 1 Artifact Whenever a creature is put into a graveyard from play, you may pay 1. If you do, you gain 1 life. SPELL BLAST XU Instant Counter target spell with converted mana cost equal to X. SPIRIT LINK W Enchant Creature Whenever enchanted creature deals damage, you gain 1 life for each 1 damage dealt. SPITTING DRAKE 3R Creature - Drake 2/2 Flying R: Spitting Drake gets +1/+0 until end of turn. No more than R can be spent this way each turn. SPITTING EARTH 1R Sorcery Spitting Earth deals to target creature damage equal to the number of mountains you control. STALKING TIGER 3G Creature - Tiger 3/3 Stalking Tiger can't be blocked by more than one creature. STANDING TROOPS 2W Creature - Soldier 1/4 Attacking doesn't cause Standing Troops to tap. STAUNCH DEFENDERS 3WW Creature - Soldier 3/4 When Staunch Defenders comes into play, you gain 4 life. STONE RAIN 2R Sorcery Destroy target land. STORM CAULDRON 5 Artifact Each player may play an additional land during each of his or her turns. Whenever a land is tapped for mana, return it to its owner's hand. STORM CROW 1U Creature - Bird 1/2 Flying STRANDS OF NIGHT 2BB Enchantment BB, Pay 2 life, Sacrifice a swamp: Return target creature card from your graveyard to play. STREAM OF LIFE XG Sorcery Target player gains X life. STROMGALD CABAL 1BB Creature - Knight 2/2 T, Pay 1 life: Counter target white spell. STUPOR 2B Sorcery Target opponent discards a card at random from his or her hand, then chooses and discards a card from his or her hand. SULFUROUS SPRINGS Land T: Add one colorless mana to your mana pool. T: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you. SUMMER BLOOM 1G Sorcery You may play up to three additional lands this turn. SUNWEB 3W Creature - Wall 5/6 #(Walls can't attack.)# Flying Sunweb can't block creatures with power 2 or less. SVYELUNITE TEMPLE Land Svyelunite Temple comes into play tapped. T: Add U to your mana pool. T, Sacrifice Svyelunite Temple: Add UU to your mana pool. SYPHON SOUL 2B Sorcery Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. TALRUUM MINOTAUR 2RR Creature - Minotaur 3/3 Haste #(This creature may attack and T the turn it comes under your control.) TARIFF 1W Sorcery Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one. TEFERI'S PUZZLE BOX 4 Artifact At the beginning of each player's draw step, that player puts his or her hand on the bottom of his or her library in any order, then draws that many cards. TERROR 1B Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. THICKET BASILISK 3GG Creature - Basilisk 2/4 Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. THRONE OF BONE 1 Artifact Whenever a player plays a black spell, you may pay 1. If you do, you gain 1 life. TIDAL SURGE 1U Sorcery Tap up to three target creatures without flying. TRAINED ARMODON 1GG Creature - Elephant 3/3 TRANQUIL GROVE 1G Enchantment 1GG: Destroy all other enchantments. TRANQUILITY 2G Sorcery Destroy all enchantments. TREMOR R Sorcery Tremor deals 1 damage to each creature without flying. TUNDRA WOLVES W Creature - Wolf 1/1 First strike UKTABI ORANGUTAN 2G Creature - Ape 2/2 When Uktabi Orangutan comes into play, destroy target artifact. UKTABI WILDCATS 4G Creature - Cat Warrior */* Uktabi Wildcats's power and toughness are each equal to the number of forests you control. G, Sacrifice a forest: Regenerate Uktabi Wildcats. UNDERGROUND RIVER Land T: Add one colorless mana to your mana pool. T: Add U or B to your mana pool. Underground River deals 1 damage to you. UNSEEN WALKER 1G Creature - Dryad 1/1 Forestwalk #(This creature is unblockable as long as defending player controls a forest.)# 1GG: Target creature gains forestwalk until end of turn. UNSUMMON U Instant Return target creature to its owner's hand. UNTAMED WILDS 2G Sorcery Search your library for a basic land card and put that card into play. Then shuffle your library. UNYARO GRIFFIN 3W Creature - Griffin 2/2 Flying Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. VAMPIRIC TUTOR B Instant Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. VENERABLE MONK 2W Creature - Cleric 2/2 When Venerable Monk comes into play, you gain 2 life. VERDURAN ENCHANTRESS 1GG Creature - Wizard 0/2 Whenever you play an enchantment spell, you may draw a card. VERTIGO R Instant Vertigo deals 2 damage to target creature with flying. It loses flying until end of turn. VIASHINO WARRIOR 3R Creature - Viashino 4/2 VITALIZE G Instant Untap all creatures you control. VODALIAN SOLDIERS 1U Creature - Merfolk 1/2 VOLCANIC DRAGON 4RR Creature - Dragon 4/4 Flying; haste #(This creature may attack and T the turn it comes under your control.) VOLCANIC GEYSER XRR Instant Volcanic Geyser deals X damage to target creature or player. WAITING IN THE WEEDS 1GG Sorcery Each player puts a 1/1 green Cat creature token into play for each untapped forest he or she controls. WALL OF AIR 1UU Creature - Wall 1/5 #(Walls can't attack.)# Flying WALL OF FIRE 1RR Creature - Wall 0/5 #(Walls can't attack.)# R: Wall of Fire gets +1/+0 until end of turn. WALL OF SWORDS 3W Creature - Wall 3/5 #(Walls can't attack.)# Flying WAND OF DENIAL 2 Artifact T: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. WARMTH 1W Enchantment Whenever an opponent plays a red spell, you gain 2 life. WARRIOR'S HONOR 2W Instant Creatures you control get +1/+1 until end of turn. WARTHOG 1GG Creature - Warthog 3/2 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.) WILD GROWTH G Enchant Land Whenever enchanted land is tapped for mana, it produces an additional G. WIND DRAKE 2U Creature - Drake 2/2 Flying WIND SPIRIT 4U Creature - Spirit 3/2 Flying Wind Spirit can't be blocked by only one creature. WOODEN SPHERE 1 Artifact Whenever a player plays a green spell, you may pay 1. If you do, you gain 1 life. WORLDLY TUTOR G Instant Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. WRATH OF GOD 2WW Sorcery Destroy all creatures. They can't be regenerated. WYLULI WOLF 1G Creature - Wolf 1/1 T: Target creature gets +1/+1 until end of turn. ZOMBIE MASTER 1BB Creature - Lord 2/3 All Zombies have "B: Regenerate this creature" and swampwalk. #(They're unblockable as long as defending player controls a swamp.) ZUR'S WEIRDING 3U Enchantment Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. If no one does, that player then draws the card. Classic(tm) (Sixth Edition) November 1, 1999 Fifth Edition(tm) ABBEY GARGOYLES 2WWW Creature - Gargoyle 3/4 Flying, protection from red ABYSSAL SPECTER 2BB Creature - Specter 2/3 Flying Whenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand. ADARKAR WASTES Land T: Add one colorless mana to your mana pool. T: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you. ÆTHER STORM 3U Enchantment Creature spells can't be played. Pay 4 life: Destroy Æther Storm. It can't be regenerated. Any player may play this ability. AIR ELEMENTAL 3UU Creature - Elemental 4/4 Flying AKRON LEGIONNAIRE 6WW Creature - Legionnaire 8/4 Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. ALABASTER POTION XWW Instant Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn. ALADDIN'S RING 8 Artifact 8, T: Aladdin's Ring deals 4 damage to target creature or player. AMBUSH PARTY 4R Creature - Ambush Party 3/1 First strike, haste #(This creature may attack and T the turn it comes under your control.)# AMULET OF KROOG 2 Artifact 2, T: Prevent the next 1 damage that would be dealt to target creature or player this turn. AN-HAVVA CONSTABLE 1GG Creature - Constable 2/1+* An-Havva Constable's toughness is equal to 1 plus the number of green creatures in play. ANGRY MOB 2WW Creature - Mob 2+*/2+* Trample During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of swamps all opponents control. Otherwise, Angry Mob's power and toughness are each 2. ANIMATE DEAD 1B Enchantment As Animate Dead comes into play, choose a creature card in a graveyard. When Animate Dead comes into play, put the chosen card into play and Animate Dead becomes an enchant creature enchanting the creature. Enchanted creature gets -1/-0. When Animate Dead no longer enchants the targeted creature, destroy that creature. It can't be regenerated. ANIMATE WALL W Enchant Creature Enchanted creature may attack as though it weren't a Wall. ANKH OF MISHRA 2 Artifact Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller. ANTI-MAGIC AURA 2U Enchant Creature Enchanted creature can't be the target of spells and can't be enchanted by enchantments except for Anti-Magic Aura. ARENSON'S AURA 2W Enchantment W, Sacrifice an enchantment: Destroy target enchantment. 3UU: Counter target enchantment spell. ARMAGEDDON 3W Sorcery Destroy all lands. ARMOR OF FAITH W Enchant Creature Enchanted creature gets +1/+1. W: Enchanted creature gets +0/+1 until end of turn. ASHES TO ASHES 1BB Sorcery Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you. ASHNOD'S ALTAR 3 Artifact Sacrifice a creature: Add two colorless mana to your mana pool. ASHNOD'S TRANSMOGRANT 1 Artifact T, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact creature. #(This effect remains until that creature leaves play.)# ASPECT OF WOLF 1G Enchant Creature Enchanted creature gets +X/+Y, where X is equal to half the number of forests you control, rounded down, and Y is equal to half the number of forests you control, rounded up. ATOG 1R Creature - Atog 1/2 Sacrifice an artifact: Atog gets +2/+2 until end of turn. AUROCHS 3G Creature - Aurochs 2/3 Trample Aurochs gets +1/+0 for each other attacking Aurochs as long as it's attacking. AYSEN BUREAUCRATS 1W Creature - Bureaucrat 1/1 T: Tap target creature with power 2 or less. AZURE DRAKE 3U Creature - Drake 2/4 Flying BAD MOON 1B Enchantment Black creatures get +1/+1. BALL LIGHTNING RRR Creature - Ball Lightning 6/1 Trample; haste #(This creature may attack and# T #the turn it comes under your control.)# At end of turn, sacrifice Ball Lightning. BARBED SEXTANT 1 Artifact 1, T, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool and draw a card at the beginning of the next turn's upkeep. BARL'S CAGE 4 Artifact 3: Target creature doesn't untap during its controller's next untap step. BATTERING RAM 2 Artifact Creature 1/1 Banding if attacking Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. BENALISH HERO W Creature - Hero 1/1 Banding BINDING GRASP 3U Enchant Creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay 1U. You control enchanted creature. Enchanted creature gets +0/+1. BIRD MAIDEN 2R Creature -Maiden 1/2 Flying BIRDS OF PARADISE G Creature - Bird 0/1 Flying T: Add one mana of any color to your mana pool. BLACK KNIGHT BB Creature - Knight 2/2 First strike, protection from white BLESSED WINE 1W Instant You gain 1 life. Draw a card at the beginning of the next turn's upkeep. BLIGHT BB Enchant Land When enchanted land becomes tapped, destroy it. BLINKING SPIRIT 3W Creature - Spirit 2/2 0: Return Blinking Spirit to its owner's hand. BLOOD LUST 1R Instant Target creature gets +4/-4 until end of turn. If this would reduce that creature's toughness to less than 1, it reduces it to 1 instead. BOG IMP 1B Creature - Imp 1/1 Flying BOG RATS B Creature - Rat 1/1 Bog Rats can't be blocked by Walls. BOG WRAITH 3B Creature - Wraith 3/3 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# BOOMERANG UU Instant Return target permanent to its owner's hand. BOTTLE OF SULEIMAN 4 Artifact 1, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play. BOTTOMLESS VAULT Land Bottomless Vault comes into play tapped. You may choose not to untap Bottomless Vault during your untap step. At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. T, Remove any number of storage counters from Bottomless Vault: Add B to your mana pool for each storage counter removed this way. BRAINSTORM U Instant Draw three cards, then put two cards from your hand on top of your library in any order. BRAINWASH W Enchant Creature Enchanted creature can't attack unless its controller pays 3. #(This cost is paid as attackers are declared.)# BRASSCLAW ORCS 2R Creature - Orc 3/2 Brassclaw Orcs can't block a creature with power 2 or greater. BREEDING PIT 3B Enchantment At the beginning of your upkeep, sacrifice Breeding Pit unless you pay BB.At the end of your turn, put a 0/1 black Thrull creature token into play. BROKEN VISAGE 4B Instant Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Shadow creature token into play with power and toughness equal to the power and toughness of that creature. Sacrifice the Shadow token at end of turn. BROTHERS OF FIRE 1RR Creature - Brother 2/2 1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. BRUSHLAND Land T: Add one colorless mana to your mana pool. T: Add G or W to your mana pool. Brushland deals 1 damage to you. THE BRUTE 1R Enchant Creature Enchanted creature gets +1/+0. RRR: Regenerate enchanted creature. CARAPACE G Enchant Creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. CARIBOU RANGE 2WW Enchant Land Caribou Range can enchant only a land you control. Enchanted land has "WW, T: Put a 0/1 white Caribou creature token into play." Sacrifice a Caribou: You gain 1 life. CARRION ANTS 2BB Creature - Ant 0/1 1: Carrion Ants gets +1/+1 until end of turn. CASTLE 3W Enchantment Untapped creatures you control get +0/+2. CAT WARRIORS 1GG Creature - Cat Warrior 2/2 Forestwalk #(This creature is unblockable as long as defending player controls a forest.)# CAVE PEOPLE 1RR Creature - Cave-People 1/4 Whenever Cave People attacks, it gets +1/-2 until end of turn. 1RR, T: Target creature gains mountainwalk until end of turn. #(It's unblockable as long as defending player controls a mountain.)# CHUB TOAD 2G Creature - Toad 1/1 Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. CIRCLE OF PROTECTION: ARTIFACTS 1W Enchantment 2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: BLACK 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: BLUE 1W Enchantment 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: GREEN 1W Enchantment 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: RED 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: WHITE 1W Enchantment 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. CITY OF BRASS Land Whenever City of Brass becomes tapped, it deals 1 damage to you. T: Add one mana of any color to your mana pool. CLAY STATUE 4 Artifact Creature 3/1 2: Regenerate Clay Statue. CLOAK OF CONFUSION 1B Enchant Creature Whenever enchanted creature attacks and isn't blocked, you may have it deal no combat damage this turn. If you do, defending player discards a card at random from his or her hand. CLOCKWORK BEAST 6 Artifact Creature 0/4 Clockwork Beast comes into play with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this turn, remove a +1/+0 counter from it. X, T: Put X +1/+0 counters on Clockwork Beast. Clockwork Beast can't have more than seven +1/+0 counters on it. Play this ability only during your upkeep. CLOCKWORK STEED 4 Artifact Creature 0/3 Clockwork Steed comes into play with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this turn, remove a +1/+0 counter from it. X, T: Put X +1/+0 counters on Clockwork Steed. Clockwork Steed can't have more than four +1/+0 counters on it. Play this ability only during your upkeep. COCKATRICE 3GG Creature - Cockatrice 2/4 Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. COLOSSUS OF SARDIA 9 Artifact Creature 9/9 Trample Colossus of Sardia doesn't untap during your untap step. 9: Untap Colossus of Sardia. Play this ability only during your upkeep. CONQUER 3RR Enchant Land You control enchanted land. CORAL HELM 3 Artifact 3, Discard a card at random from your hand: Target creature gets +2/+2 until end of turn. COUNTERSPELL UU Instant Counter target spell. CRAW GIANT 3GGGG Creature - Giant 6/4 Trample Rampage 2 #(Whenever this creature becomes blocked by two or more creatures, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)# CRAW WURM 4GG Creature - Wurm 6/4 CRIMSON MANTICORE 2RR Creature - Manticore 2/2 Flying R, T: Crimson Manticore deals 1 damage to target attacking or blocking creature. CROWN OF THE AGES 2 Artifact 4, T: Move target local enchantment from one creature to another. CRUMBLE G Instant Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. CRUSADE WW Enchantment White creatures get +1/+1. CRYSTAL ROD 1 Artifact Whenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life. CURSED LAND 2BB Enchant Land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to him or her. D'AVENANT ARCHER 2W Creature - Soldier 1/2 T: D'Avenant Archer deals 1 damage to target attacking or blocking creature. DANCE OF MANY UU Enchantment When Dance of Many comes into play, put a token creature into play that's a copy of target creature card in play. When Dance of Many leaves play, remove the token creature from game. When the token creature leaves play, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay UU. DANCING SCIMITAR 4 Artifact Creature 1/5 Flying DANDÂN UU Creature - Dandân 4/1 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice it.) DARK MAZE 4U Creature - Wall 4/5 #(Walls can't attack.)# 0: Dark Maze may attack this turn as though it weren't a Wall. Remove it from the game at end of turn. DARK RITUAL B Instant Add BBB to your mana pool. DEATH SPEAKERS W Creature - Speaker 1/1 Protection from black DEATH WARD W Instant Regenerate target creature. DEATHGRIP BB Enchantment BB: Counter target green spell. DEFLECTION 3U Instant Target spell with a single target targets another target instead. DERELOR 3B Creature - Thrull 4/4 Your black spells cost B more to play. DESERT TWISTER 4GG Sorcery Destroy target permanent. DETONATE XR Sorcery Destroy target artifact with converted mana cost equal to X. It can't be regenerated. Detonate deals X damage to that artifact's controller. DIABOLIC MACHINE 7 Artifact Creature 4/4 3: Regenerate Diabolic Machine. DINGUS EGG 4 Artifact Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller. DISENCHANT 1W Instant Destroy target artifact or enchantment. DISINTEGRATE XR Sorcery Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead. DISRUPTING SCEPTER 3 Artifact 3, T: Target player discards a card from his or her hand. Play this ability only during your turn. DIVINE OFFERING 1W Instant Destroy target artifact. You gain life equal to its converted mana cost. DIVINE TRANSFORMATION 2WW Enchant Creature Enchanted creature gets +3/+3. DRAGON ENGINE 3 Artifact Creature 1/3 2: Dragon Engine gets +1/+0 until end of turn. DRAIN LIFE X1B Sorcery Only black mana may be spent for X. Drain Life deals X damage to target creature or player. You gain 1 life for each 1 damage dealt, but not more than the toughness of that creature or the life total of that player. DRAIN POWER UU Sorcery Target player draws all mana from all lands he or she controls, then empties his or her mana pool. Put an amount of mana into your mana pool equal to the type and amount emptied from that player's this way. DRUDGE SKELETONS 1B Creature - Skeleton 1/1 B: Regenerate Drudge Skeletons. DURKWOOD BOARS 4G Creature - Boar 4/4 DUST TO DUST 1WW Sorcery Remove two target artifacts from the game. DWARVEN CATAPULT XR Instant Dwarven Catapult deals X damage divided evenly, rounded down, among all of an opponent's creatures. DWARVEN HOLD Land Dwarven Hold comes into play tapped. You may choose not to untap Dwarven Hold during your untap step. At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. T, Remove any number of storage counters from Dwarven Hold: Add R to your mana pool for each storage counter removed this way. DWARVEN RUINS Land Dwarven Ruins comes into play tapped. T: Add R to your mana pool. T, Sacrifice Dwarven Ruins: Add RR to your mana pool. DWARVEN SOLDIER 1R Creature - Dwarf 2/1 Whenever Dwarven Soldier blocks or becomes blocked by an Orc, Dwarven Soldier gets +0/+2 until end of turn. DWARVEN WARRIORS 2R Creature - Dwarf 1/1 T: Target creature with power 2 or less is unblockable this turn. EARTHQUAKE XR Sorcery Earthquake deals X damage to each creature without flying and each player. EBON STRONGHOLD Land Ebon Stronghold comes into play tapped. T: Add B to your mana pool. T, Sacrifice Ebon Stronghold: Add BB to your mana pool. ELDER DRUID 3G Creature - Cleric 2/2 3G, T: Tap or untap target artifact, creature, or land. ELKIN BOTTLE 3 Artifact 3 ,T: Remove the top card of your library from the game, face up. Until the beginning of your next upkeep, you may play that card as though it were in your hand. At the beginning of your next upkeep, if you haven't played the card, put it into your graveyard. ELVEN RIDERS 3GG Creature - Elf 3/3 Elven Riders can't be blocked except by creatures with flying and/or Walls. ELVISH ARCHERS 1G Creature - Elf 2/1 First strike ENERGY FLUX 2U Enchantment All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2." ENERVATE 1U Instant Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. ERG RAIDERS 1B Creature - Raider 2/3 At the end of your turn, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless you gained control of it this turn. ERRANTRY 1R Enchant Creature Enchanted creature gets +3/+0. If enchanted creature attacks, no other creature can attack this turn. ETERNAL WARRIOR R Enchant Creature Attacking doesn't cause enchanted creature to tap. EVIL EYE OF ORMS-BY-GORE 4B Creature - Horror 3/6 Evil Eye of Orms-by-Gore can't be blocked except by Walls. Except for creatures named Evil Eye of Orms-by-Gore, creatures you control can't attack. EVIL PRESENCE B Enchant Land Enchanted land is a swamp. EYE FOR AN EYE WW Instant Eye for an Eye deals X damage to the controller of an ability, creature, or spell, that dealt damage to you this turn, where X is the damage dealt by that source. FALLEN ANGEL 3BB Creature - Angel 3/3 Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. FEAR BB Enchant Creature Enchanted creature can't be blocked except by artifact creatures and/or black creatures. FEEDBACK 2B Enchant Enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to him or her. FELDON'S CANE 1 Artifact T, Remove Feldon's Cane from the game: Shuffle your graveyard into your library. FELLWAR STONE 2 Artifact T: Add to your mana pool one mana of any color that a land an opponent controls could produce. FEROZ'S BAN 6 Artifact Creature spells cost 2 more to play. FIRE DRAKE 1RR Creature - Drake 1/2 Flying R: Fire Drake gets +1/+0 until end of turn. Play this ability no more than once each turn. FIREBALL XYR Sorcery Fireball deals X damage divided evenly, rounded down, among Y plus one target creatures and/or players. FIREBREATHING R Enchant Creature R: Enchanted creature gets +1/+0 until end of turn. FLAME SPIRIT 4R Creature - Spirit 2/3 R: Flame Spirit gets +1/+0 until end of turn. FLARE 2R Instant Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. FLASHFIRES 3R Sorcery Destroy all plains. FLIGHT U Enchant Creature Enchanted creature has flying. FLOOD U Enchantment UU: Tap target creature without flying. FLYING CARPET 4 Artifact 2, T: Target creature gains flying until end of turn. FOG G Instant Prevent all combat damage that would be dealt this turn. FORCE OF NATURE 2GGGG Creature - Force 8/8 Trample At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay GGGG. FORCE SPIKE U Instant Counter target spell unless its controller pays 1. FORGET UU Sorcery Target player discards two cards from his or her hand, then draws as many cards as he or she discarded this way. FOUNTAIN OF YOUTH 0 Artifact 2, T: You gain 1 life. FOXFIRE 2G Instant Untap target attacking creature. Prevent all combat damage that would be dealt to or dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep. FROZEN SHADE 2B Creature - Shade 0/1 B: Frozen Shade gets +1/+1 until end of turn. FUNERAL MARCH 1BB Enchant Creature When enchanted creature leaves play, its controller sacrifices a creature. FUNGUSAUR 3G Creature - Fungusaur 2/2 At end of turn, if Fungusaur was dealt damage this turn, put a +1/+1 counter on it. FYNDHORN ELDER 2G Creature - Elf 1/1 T: Add GG to your mana pool. GAME OF CHAOS RRR Sorcery Choose target opponent and flip a coin. If you win the flip, you gain 1 life and that player loses 1 life. If you lose the flip, you lose 1 life and the player gains 1 life. The winner of each flip decides whether to flip again. Double the life stakes with each flip. GASEOUS FORM 2U Enchant Creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. GAUNTLETS OF CHAOS 5 Artifact 5, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land for a permanent you control of the same permanent type. Destroy all enchantments on those permanents. GHAZBÁN OGRE G Creature - Ogre 2/2 At the beginning of your upkeep, if a player has more life than any other, that player gains control of Ghazbán Ogre. GIANT GROWTH G Instant Target creature gets +3/+3 until end of turn. GIANT SPIDER 3G Creature - Spider 2/4 Giant Spider may block as though it had flying. GIANT STRENGTH RR Enchant Creature Enchanted creature gets +2/+2. GLACIAL WALL 2U Creature - Wall 0/7 #(Walls can't attack.)# GLASSES OF URZA 1 Artifact T: Look at target player's hand. GLOOM 2B Enchantment White spells cost an additional 3 to play. Activated abilities on white enchantments cost an additional 3 to play. GOBLIN DIGGING TEAM R Creature - Goblin 1/1 T, Sacrifice Goblin Digging Team: Destroy target Wall. GOBLIN HERO 2R Creature - Goblin 2/2 GOBLIN KING 1RR Creature - Lord 2/2 All Goblins get +1/+1 and have mountainwalk. #(They're unblockable as long as defending player controls a mountain.)# GOBLIN WAR DRUMS 2R Enchantment Each creature you control can't be blocked except by two or more creatures. GOBLIN WARRENS 2R Enchantment 2R, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play. GRAPESHOT CATAPULT 4 Artifact Creature 2/3 T: Grapeshot Catapult deals 1 damage to target creature with flying. GREATER REALM OF PRESERVATION 1W Enchantment 1W: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. GREATER WEREWOLF 4B Creature - Lycanthrope 2/4 At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf. GRIZZLY BEARS 1G Creature - Bear 2/2 HAVENWOOD BATTLEGROUND Land Havenwood Battleground comes into play tapped. T: Add G to your mana pool. T, Sacrifice Havenwood Battleground: Add GG to your mana pool. HEAL W Instant Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card at the beginning of the next turn's upkeep. HEALING SALVE W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. HECATOMB 1BB Enchantment When Hecatomb comes into play, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped swamp you control: Hecatomb deals 1 damage to target creature or player. HELM OF CHATZUK 1 Artifact 1, T: Target creature gains banding until end of turn. HILL GIANT 3R Creature - Giant 3/3 HIPPARION 1W Creature - Hipparion 1/3 Hipparion can't block creatures with power 3 or greater unless you pay 1. #(This cost is paid as blockers are declared.)# THE HIVE 5 Artifact 5, T: Put a 1/1 Wasp artifact creature token with flying into play. HOLLOW TREES Land Hollow Trees comes into play tapped. You may choose not to untap Hollow Trees during your untap step. At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. T, Remove any number of storage counters from Hollow Trees: Add G to your mana pool for each storage counter removed this way. HOLY STRENGTH W Enchant Creature Enchanted creature gets +1/+2. HOMARID WARRIOR 4U Creature - Homarid 3/3 U: Homarid Warrior can't be the target of spells or abilities this turn and doesn't untap during your next untap step. Tap Homarid Warrior. HOWL FROM BEYOND XB Instant Target creature gets +X/+0 until end of turn. HOWLING MINE 2 Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. HUNGRY MIST 2GG Creature - Mist 6/2 At the beginning of your upkeep, sacrifice Hungry Mist unless you pay GG. HURKYL'S RECALL 1U Instant Return all artifacts target player owns to his or her hand. HURLOON MINOTAUR 1RR Creature - Minotaur 2/3 HURRICANE XG Sorcery Hurricane deals X damage to each creature with flying and each player . HYDROBLAST U Instant Choose one - Counter target spell if it's red; or destroy target permanent if it's red. ICATIAN PHALANX 4W Creature - Soldier 2/4 Banding ICATIAN SCOUT W Creature - Soldier 1/1 1, T: Target creature gains first strike until end of turn. ICATIAN STORE Land Icatian Store comes into play tapped. You may choose not to untap Icatian Store during your untap step. At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. T, Remove any number of storage counters from Icatian Store: Add W to your mana pool for each storage counter removed this way. ICATIAN TOWN 5W Sorcery Put four 1/1 white Citizen creature tokens into play. ICE FLOE Land You may choose not to untap Ice Floe during your untap step. T: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step as long as Ice Floe remains tapped. IMPOSING VISAGE R Enchant Creature Enchanted creature can't be blocked except by two or more creatures. INCINERATE 1R Instant Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. INFERNO 5RR Instant Inferno deals 6 damage to each creature and each player. INFINITE HOURGLASS 4 Artifact All creatures get +1/+0 for each time counter on Infinite Hourglass. At the beginning of your upkeep, put a time counter on Infinite Hourglass. 3: Remove a time counter from Infinite Hourglass. Any player may play this ability but only during any upkeep. INITIATES OF THE EBON HAND B Creature - Cleric 1/1 1: Add B to your mana pool. If more than 3 is spent this way in one turn, sacrifice Initiates of the Ebon Hand at end of turn. INSTILL ENERGY G Enchant Creature Enchanted creature has haste. #(It may attack and T the turn it comes under your control.)# 0: Untap enchanted creature. Play this ability only during your turn but only once each turn. IRON STAR 1 Artifact Whenever a player plays a red spell, you may pay 1. If you do, you gain 1 life. IRONCLAW CURSE R Enchant Creature Enchanted creature gets -0/-1. Enchanted creature can't block a creature with power equal to or greater than enchanted creature's toughness. IRONCLAW ORCS 1R Creature - Orc 2/2 Ironclaw Orcs can't block a creature with power 2 or greater. IRONROOT TREEFOLK 4G Creature - Treefolk 3/5 ISLAND SANCTUARY 1W Enchantment If you would draw the first card of your draw step, instead you may skip drawing that card. If you skip that draw, until your next turn, only creatures with flying or islandwalk may attack you. IVORY CUP 1 Artifact Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life. IVORY GUARDIANS 4WW Creature - Guardian 3/3 Protection from red All Guardians get +1/+1 as long as an opponent controls a red card. JADE MONOLITH 4 Artifact 1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. JALUM TOME 3 Artifact 2, T: Draw a card, then discard a card from your hand. JANDOR'S SADDLEBAGS 2 Artifact 3, T: Untap target creature. JAYEMDAE TOME 4 Artifact 4, T: Draw a card. JESTER'S CAP 4 Artifact 2, T, Sacrifice Jester's Cap: Search target player's library and remove three of those cards from the game. Then that player shuffles his or her library. JOHTULL WURM 5G Creature - Wurm 6/6 Whenever a creature blocks it other than the first that blocks it each turn, Johtull Wurm gets -2/-1 until end of turn. JOKULHAUPS 4RR Sorcery Destroy all artifacts, creatures, and lands. They can't be regenerated. JOVEN'S TOOLS 6 Artifact 4, T: This turn, target creature can't be blocked except by Walls. JUSTICE 2WW Enchantment At the beginning of your upkeep, sacrifice Justice unless you pay WW. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller. JUXTAPOSE 3U Sorcery You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, that player chooses one. KARMA 2WW Enchantment At the beginning of each player's upkeep, Karma deals to that player damage equal to the number of swamps he or she controls. KARPLUSAN FOREST Land T: Add one colorless mana to your mana pool. T: Add R or G to your mana pool. Karplusan Forest deals 1 damage to you. KELDON WARLORD 2RR Creature - Lord */* Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. KILLER BEES 1GG Creature - Bee 0/1 Flying G: Killer Bees gets +1/+1 until end of turn. KISMET 3W Enchantment Artifacts, creatures, and lands your opponents control come into play tapped. KJELDORAN DEAD B Creature - Skeleton 3/1 When Kjeldoran Dead comes into play, sacrifice a creature. B: Regenerate Kjeldoran Dead. KJELDORAN ROYAL GUARD 3WW Creature - Soldier 2/5 T: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead as long as Kjeldoran Royal Guard is in play and is a creature. KJELDORAN SKYCAPTAIN 4W Creature - Soldier 2/2 Banding, flying, first strike KNIGHT OF STROMGALD BB Creature - Knight 2/1 Protection from white BB: Knight of Stromgald gets +1/+0 until end of turn. B: Knight of Stromgald gains first strike until end of turn. KROVIKAN FETISH 2B Enchant Creature When Krovikan Fetish comes into play, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1. KROVIKAN SORCERER 2U Creature - Wizard 1/1 T, Discard a card from your hand: Draw a card. T, Discard a black card from your hand: Draw two cards, then discard one of them. LABYRINTH MINOTAUR 3U Creature - Minotaur 1/4 Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. LESHRAC'S RITE B Enchant Creature Enchanted creature has swampwalk. #(It's unblockable as long as defending player controls a swamp.)# LEVIATHAN 5UUUU Creature - Leviathan 10/10 Trample Leviathan comes into play tapped and it doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two islands. #(This cost is paid as attackers are declared.)# LEY DRUID 2G Creature - Cleric 1/1 T: Untap target land. LHURGOYF 2GG Creature - Lhurgoyf */1+* Lhurgoyf's power is equal to the number of creatures in all graveyards, and its toughness is equal to that number plus 1. LIBRARY OF LENG 1 Artifact You have no maximum hand size limit. If a spell or ability forces you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. LIFEFORCE GG Enchantment GG: Counter target black spell. LIFETAP UU Enchantment Whenever a forest an opponent controls becomes tapped, you gain 1 life. LIVING ARTIFACT G Enchant Artifact Whenever you're dealt damage, for each 1 damage, put a vitality counter on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. LIVING LANDS 3G Enchantment All forests are 1/1 creatures that are still lands. LLANOWAR ELVES G Creature - Elf 1/1 T: Add G to your mana pool. LORD OF ATLANTIS UU Creature - Lord 2/2 All Merfolk get +1/+1 and have islandwalk. #(They're unblockable as long as defending player controls an island.)# LORD OF THE PIT 4BBB Creature - Demon 7/7 Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. LOST SOUL 1BB Creature - Minion 2/1 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# LURE 1GG Enchant Creature All creatures able to block enchanted creature do so. MAGICAL HACK U Instant Change the text of target permanent or spell by replacing all instances of one basic land type with another. #(This effect doesn't end at end of turn.) (For example, you may change "swampwalk" to "plainswalk.")# MAGUS OF THE UNSEEN 1U Creature - Wizard 1/1 1U, T: Untap target artifact an opponent control and gain control of it until end of turn. If it's an artifact creature, it gains haste until end of turn. When you lose control of the artifact, tap it. #(The creature may attack and T the turn it comes under your control.)# MANA CLASH R Sorcery You and target player each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. MANA FLARE 2R Enchantment Whenever a player taps a land for mana, that land produces one additional mana of the same type. MANA VAULT 1 Artifact Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay 4. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. T: Add three colorless mana to your mana pool. MANABARBS 3R Enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to him or her. MARSH VIPER 3G Creature - Viper 1/2 Whenever Marsh Viper deals damages to an opponent, that player gets two poison counters. #(If a player has ten or more poison counters, he or she loses the game.)# MEEKSTONE 1 Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps. MEMORY LAPSE 1U Instant Counter target spell. Put it on top of its owner's library instead of into that player's graveyard. MERFOLK OF THE PEARL TRIDENT U Creature - Merfolk 1/1 MESA FALCON 1W Creature - Bird 1/1 Flying 1W: Mesa Falcon gets +0/+1 until end of turn. MESA PEGASUS 1W Creature - Pegasus 1/1 Flying, banding MILLSTONE 2 Artifact 2, T: Put the top two cards of target player's library into his or her graveyard. MIND BOMB U Sorcery Each player may discard up to three cards. Then Mind Bomb deals X damage to each player, where X is three minus the number of cards he or she discarded this way. MIND RAVEL 2B Sorcery Target player discards a card from his or her hand. Draw a card at the beginning of the next turn's upkeep. MIND WARP X3B Sorcery Look at target player's hand and choose X cards from it. That player discards them. MINDSTAB THRULL 1BB Creature - Thrull 2/2 When Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards from his or her hand. MOLE WORMS 2B Creature - Worm 1/1 You may choose not to untap Mole Worms during your untap step. T: Tap target land. It doesn't untap during its controller's untap step as long as Mole Worms remains tapped. MONS'S GOBLIN RAIDERS R Creature - Goblin 1/1 MOUNTAIN GOAT R Creature - Goat 1/1 Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)# MURK DWELLERS 3B Creature - Murk Dwellers 2/2 Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. NATURE'S LORE 1G Sorcery Search your library for a forest card and put that card into play. Then shuffle your library. NECRITE 1BB Creature - Thrull 2/2 When Necrite attacks and isn't blocked, you may sacrifice it to destroy target creature defending player controls. That creature can't be regenerated. NECROPOTENCE BBB Enchantment Skip your draw step. If you would discard a card from your hand, remove that card from the game face down instead. Pay 1 life: Set aside the top card of your library. At the end of your turn, put that card into your hand. NETHER SHADOW BB Creature - Shadow 1/1 Haste #(This creature may attack and T the turn it comes under your control.)# At the beginning of your upkeep, if Nether Shadow is in your graveyard with three creature cards above it, you may put Nether Shadow into play. NEVINYRRAL'S DISK 4 Artifact Nevinyrral's Disk comes into play tapped. 1, T: Destroy all artifacts, creatures, and enchantments. NIGHTMARE 5B Creature - Nightmare */* Flying Nightmare's power and toughness are each equal to the number of swamps you control. OBELISK OF UNDOING 1 Artifact 6, T: Return target permanent you own and control to your hand. ORCISH ARTILLERY 1RR Creature - Orc 1/3 T: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. ORCISH CAPTAIN R Creature - Orc 1/1 1: Choose a target Orc. Flip a coin. If you win the flip, that Orc gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. ORCISH CONSCRIPTS R Creature - Orc 2/2 Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block. ORCISH FARMER 1RR Creature - Orc 2/2 T: Target land becomes a swamp until its controller's next untap step. ORCISH ORIFLAMME 3R Enchantment Attacking creatures you control get +1/+0. ORCISH SQUATTERS 4R Creature - Orc 2/3 Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters deals no combat damage this turn. Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls. If you do, Orcish Squatters deals no combat damage this turn. You lose control of that land when you lose control of Orcish Squatters. ORDER OF THE SACRED TORCH 1WW Creature - Paladin 2/2 T, Pay 1 life: Counter target black spell. ORDER OF THE WHITE SHIELD WW Creature - Knight 2/1 Protection from black W: Order of the White Shield gains first strike until end of turn. WW: Order of the White Shield gets +1/+0 until end of turn. ORGG 3RR Creature - Orgg 6/6 Trample Orgg can't attack if defending player controls an untapped creature with power 3 or greater. Orgg can't block creatures with power 3 or greater. ORNITHOPTER 0 Artifact Creature 0/2 Flying PANIC R Instant Play only during combat before defense is chosen. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep. PARALYZE B Enchant Creature When Paralyze comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "At the beginning of your upkeep, you may pay 4. If you do, untap this creature." PEARLED UNICORN 2W Creature - Unicorn 2/2 PENTAGRAM OF THE AGES 4 Artifact 4, T: The next time a source of your choice would deal damage to you this turn, prevent that damage. PERSONAL INCARNATION 3WWW Creature - Avatar 6/6 o0: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may play this ability. When Personal Incarnation is put into a graveyard from play, its owner loses half his or her life, rounded up. PESTILENCE 2BB Enchantment At end of turn, if there are no creatures in play, sacrifice Pestilence. B: Pestilence deals 1 damage to each creature and each player. PHANTASMAL FORCES 3U Creature - Phantasm 4/1 Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay U. PHANTASMAL TERRAIN UU Enchant Land As Phantasmal Terrain comes into play, choose a basic land type. Enchanted land is a basic land of the chosen type. PHANTOM MONSTER 3U Creature - Phantasm 3/3 Flying PIKEMEN 1W Creature - Pikemen 1/1 Banding, first strike PIRATE SHIP 4U Creature - Ship 4/3 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.) T: Pirate Ship deals 1 damage to target creature or player. PIT SCORPION 2B Creature - Scorpion 1/1 Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. #(A player with ten or more poison counters loses the game.)# PLAGUE RATS 2B Creature - Rat */* Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats in play. PORTENT U Sorcery Look at the top three cards of target player's library. Put those cards back on top of that library in any order. You may then have that player shuffle his or her library. Draw a card at the beginning of the next turn's upkeep. POWER SINK XU Instant Counter target spell unless its controller pays X. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. POX BBB Sorcery Each player loses 1/3 of his or her life, then discards 1/3 of the cards in his or her hand, then sacrifices 1/3 of the creatures he or she controls, then sacrifices 1/3 of the lands he or she controls. Round each loss up. PRADESH GYPSIES 2G Creature - Gypsy 1/1 1G, T: Target creature gets -2/-0 until end of turn. PRIMAL CLAY 4 Artifact Creature */* Primal Clay comes into play as your choice of a 3/3 artifact creature; a 2/2 artifact creature with flying; or a 1/6 Wall artifact creature. #(Walls can't attack.)# PRIMAL ORDER 2GG Enchantment At the beginning of each player's upkeep, Primal Order deals X damage to that player, where X is the number of nonbasic lands he or she controls. PRIMORDIAL OOZE R Creature - Ooze 1/1 Primordial Ooze attacks each turn if able. At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then pay X, where X is equal to the number of +1/+1 counters on Primordial Ooze, or tap Primordial Ooze and it deals X damage to you. PRISMATIC WARD 1W Enchant Creature As Prismatic Ward comes into play, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color. PRODIGAL SORCERER 2U Creature - Wizard 1/1 T: Prodigal Sorcerer deals 1 damage to target creature or player. PSYCHIC VENOM 1U Enchant Land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. PYROBLAST R Instant Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue. PYROTECHNICS 4R Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. RABID WOMBAT 2GG Creature - Wombat 0/1 Attacking doesn't cause Rabid Wombat to tap. Rabid Wombat gets +2/+2 for each enchant creature enchanting it. RADJAN SPIRIT 3G Creature - Spirit 3/2 T: Target creature loses flying until end of turn. RAG MAN 2BB Creature - Rag Man 2/1 BBB, T: Look at target opponent's hand. That player discards a creature card at random from it. Play this ability only during your turn. RAISE DEAD B Sorcery Return target creature card from your graveyard to your hand. RAY OF COMMAND 3U Instant Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. #(It may attack and T the turn it comes under your control.)# At end of turn, if you don't control the creature, tap it. RECALL XXU Sorcery Discard X cards from your hand, then return a card from your graveyard to your hand for each card discarded this way. Remove Recall from the game. REEF PIRATES 1UU Creature - Ship 2/2 Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. REGENERATION 1G Enchant Creature G: Regenerate enchanted creature. REMOVE SOUL 1U Instant Counter target creature spell. REPENTANT BLACKSMITH 1W Creature - Smith 1/2 Protection from red REVERSE DAMAGE 1WW Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. RIGHTEOUSNESS W Instant Target blocking creature gets +7/+7 until end of turn. ROD OF RUIN 4 Artifact 3, T: Rod of Ruin deals 1 damage to target creature or player. RUINS OF TROKAIR Land Ruins of Trokair comes into play tapped. T: Add W to your mana pool. T, Sacrifice Ruins of Trokair: Add WW to your mana pool. SABRETOOTH TIGER 2R Creature - Tiger 2/1 First strike SACRED BOON 1W Instant Prevent the next 3 damage that would be dealt to target creature this turn. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented this way. SAMITE HEALER 1W Creature - Cleric 1/1 T: Prevent the next 1 damage that would be dealt to target creature or player this turn. SAND SILOS Land Sand Silos comes into play tapped. You may choose not to untap Sand Silos during your untap step. At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. T, Remove any number of storage counters from Sand Silos: Add U to your mana pool for each storage counter removed this way. SCALED WURM 7G Creature - Wurm 7/6 SCATHE ZOMBIES 2B Creature - Zombie 2/2 SCAVENGER FOLK G Creature - Scavenger Folk 1/1 G, T, Sacrifice Scavenger Folk: Destroy target artifact. SCRYB SPRITES G Creature - Faerie 1/1 Flying SEA SERPENT 5U Creature - Serpent 5/5 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.) SEA SPIRIT 4U Creature - Spirit 2/3 U: Sea Spirit gets +1/+0 until end of turn. SEA SPRITE 1U Creature - Faerie 1/1 Flying, protection from red SEASINGER 1UU Creature - Merfolk 0/1 When you control no islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. T: Gain control of target creature whose controller controls an islandfor as long as you control Seasinger and for as long as Seasinger remains tapped. SEGOVIAN LEVIATHAN 4U Creature - Serpent 3/3 Islandwalk #(This creature is unblockable as long as defending player controls an island.)# SENGIR AUTOCRAT 3B Creature - Minion 2/2 When Sengir Autocrat comes into play, put three black 0/1 Serf creature tokens into play. When Sengir Autocrat leaves play, remove all Serf tokens from play. SERAPH 6W Creature - Angel 4/4 Flying Whenever a creature damaged by Seraph this turn is put into a graveyard, put that creature into play under your control at the end of turn. Sacrifice the creature when you lose control of Seraph. SERPENT GENERATOR 6 Artifact 4, T: Put a 1/1 Poison Snake artifact creature token into play. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." #(A player with ten or more poison counters loses the game.)# SERRA BESTIARY WW Enchant Creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay WW. Enchanted creature can't attack, block, or use an activated ability with T in its cost. SERRA PALADIN 2WW Creature - Paladin 2/2 T: Prevent the next 1 damage that would be dealt to target creature or player. 1WW, T: Attacking doesn't cause target creature to tap this turn. SHANODIN DRYADS G Creature - Dryad 1/1 Forestwalk #(This creature is unblockable as long as defending player controls a forest.)# SHAPESHIFTER 6 Artifact Creature */7-* As Shapeshifter comes into play, choose a number between 0 and 7 as the value of *. At the beginning of your upkeep, you may change the value of * by choosing a number between 0 and 7. Shapeshifter's power is * and its toughness is 7 - *. SHATTER 1R Instant Destroy target artifact. SHATTERSTORM 2RR Sorcery Destroy all artifacts. They can't be regenerated. SHIELD BEARER 1W Creature - Soldier 0/3 Banding SHIELD WALL 1W Instant Creatures you control get +0/+2 until end of turn. SHIVAN DRAGON 4RR Creature - Dragon 5/5 Flying R: Shivan Dragon gets +1/+0 until end of turn. SHRINK G Instant Target creature gets -5/-0 until end of turn. SIBILANT SPIRIT 5U Creature - Spirit 5/6 Flying Whenever Sibilant Spirit attacks, defending player may draw a card. SKULL CATAPULT 4 Artifact 1, T, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. SLEIGHT OF MIND U Instant Change the text of target spell or permanent by replacing all instances of one color word with another. #(This effect doesn't end at end of turn.) (For example, you may change "counters black spells" to "counters blue spells.") # SMOKE RR Enchantment Players can't untap more than one creature during their untap steps. SORCERESS QUEEN 1BB Creature - Sorceress 1/1 T: Target creature other than Sorceress Queen becomes 0/2 until end of turn. SOUL BARRIER 2U Enchantment Whenever an opponent plays a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays 2. SOUL NET 1 Artifact Whenever a creature is put into a graveyard from play, you may pay 1. If you do, you gain 1 life. SPELL BLAST XU Instant Counter target spell with converted mana cost equal to X. SPIRIT LINK W Enchant Creature Whenever enchanted creature deals damage, you gain 1 life for each 1 damage dealt. STAMPEDE 1GG Instant Attacking creatures get +1/+0 and gain trample until end of turn. STASIS 1U Enchantment Each player skips his or her untap step. At the beginning of your upkeep, sacrifice Stasis unless you pay U. STEAL ARTIFACT 2UU Enchant Artifact You control enchanted artifact. STONE GIANT 2RR Creature - Giant 3/4 T: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. At end of turn, destroy that creature. STONE RAIN 2R Sorcery Destroy target land. STONE SPIRIT 4R Creature - Spirit 4/3 Stone Spirit can't be blocked by creatures with flying. STREAM OF LIFE XG Sorcery Target player gains X life. STROMGALD CABAL 1BB Creature - Knight 2/2 T, Pay 1 life: Counter target white spell. SULFUROUS SPRINGS Land T: Add one colorless mana to your mana pool. T: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you. SVYELUNITE TEMPLE Land Svyelunite Temple comes into play tapped. T: Add U to your mana pool. T, Sacrifice Svyelunite Temple: Add UU to your mana pool. SYLVAN LIBRARY 1G Enchantment At the beginning of your draw step, you may draw two cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. TARPAN G Creature - Tarpan 1/1 When Tarpan is put into a graveyard from play, you gain 1 life. TAWNOS'S WEAPONRY 2 Artifact You may choose not to untap Tawnos's Weaponry during your untap step. 2, T: Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped. TERROR 1B Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. THICKET BASILISK 3GG Creature - Basilisk 2/4 Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. THRONE OF BONE 1 Artifact Whenever a player plays a black spell, you may pay 1. If you do, you gain 1 life. THRULL RETAINER B Enchant Creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature. TIME BOMB 4 Artifact At the beginning of your upkeep, put a time counter on Time Bomb. 1, T, Sacrifice Time Bomb: Time Bomb deals X damage to each creature and each player, where X is the number of time counters on Time Bomb. TIME ELEMENTAL 2U Creature - Elemental 0/2 When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. 2UU, T: Return target permanent with no enchantments on it to its owner's hand. TITANIA'S SONG 3G Enchantment Each noncreature artifact loses its abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves play, this effect continues until end of turn. TORTURE B Enchant Creature 1B: Put a -1/-1 counter on enchanted creature. TOUCH OF DEATH 2B Sorcery Touch of Death deals 1 damage to target player. You gain 1 life. Draw a card at the beginning of the next turn's upkeep. TRANQUILITY 2G Sorcery Destroy all enchantments. TRUCE 2W Instant Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. TSUNAMI 3G Sorcery Destroy all islands. TUNDRA WOLVES W Creature - Wolf 1/1 First strike TWIDDLE U Instant Tap or untap target artifact, creature, or land. UNDERGROUND RIVER Land T: Add one colorless mana to your mana pool. T: Add U or B to your mana pool. Underground River deals 1 damage to you. UNHOLY STRENGTH B Enchant Creature Enchanted creature gets +2/+1. UNSTABLE MUTATION U Enchant Creature Enchanted creature gets +3/+3. At the beginning of its controller's upkeep, put a -1/-1 counter on enchanted creature. UNSUMMON U Instant Return target creature to its owner's hand. UNTAMED WILDS 2G Sorcery Search your library for a basic land card and put that card into play. Then shuffle your library. UPDRAFT 1U Instant Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep. URZA'S AVENGER 6 Artifact Creature 4/4 0: Urza's Avenger gets -1/-1 and your choice of banding, flying, first strike, or trample until end of turn. URZA'S BAUBLE 0 Artifact T, Sacrifice Urza's Bauble: Choose a card at random from target player's hand and look at that card. You draw a card at the beginning of the next turn's upkeep. URZA'S MINE Land T: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add an additional one colorless mana to your mana pool. URZA'S POWER PLANT Land T: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add an additional one colorless mana to your mana pool. URZA'S TOWER Land T: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add two additional colorless mana to your mana pool. VAMPIRE BATS B Creature - Bat 0/1 Flying B: Vampire Bats gets +1/+0 until end of turn. Play this ability no more than twice each turn. VENOM 1GG Enchant Creature When enchanted creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. VERDURAN ENCHANTRESS 1GG Creature - Wizard 0/2 Whenever you play an enchantment spell, you may draw a card. VODALIAN SOLDIERS 1U Creature - Merfolk 1/2 WALL OF AIR 1UU Creature - Wall 1/5 #(Walls can't attack.)# Flying WALL OF BONE 2B Creature - Wall 1/4 #(Walls can't attack.)# B: RegenerateWall of Bone. WALL OF BRAMBLES 2G Creature - Wall 2/3 #(Walls can't attack.)# G: Regenerate Wall of Brambles. WALL OF FIRE 1RR Creature - Wall 0/5 #(Walls can't attack.)# R: Wall of Fire gets +1/+0 until end of turn. WALL OF SPEARS 3 Artifact Creature - Wall 2/3 #(Walls can't attack.)# First strike WALL OF STONE 1RR Creature - Wall 0/8 #(Walls can't attack.)# WALL OF SWORDS 3W Creature - Wall 3/5 #(Walls can't attack.)# Flying WANDERLUST 2G Enchant Creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to him or her. WAR MAMMOTH 3G Creature - Mammoth 3/3 Trample WARP ARTIFACT BB Enchant Artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to him or her. WEAKNESS B Enchant Creature Enchanted creature gets -2/-1. WHIRLING DERVISH GG Creature - Dervish 1/1 Protection from black At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. WHITE KNIGHT WW Creature - Knight 2/2 First strike, protection from black WILD GROWTH G Enchant Land Whenever enchanted land is tapped for mana, it produces an additional G. WIND SPIRIT 4U Creature - Spirit 3/2 Flying Wind Spirit can't be blocked by only one creature. WINDS OF CHANGE R Sorcery Each player shuffles his or her hand into his or her library, then draws a new hand of as many cards as he or she had before. WINTER BLAST XG Sorcery Tap X target creatures. Winter Blast deals 2 damage to each of those creatures that have flying. WINTER ORB 2 Artifact As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. WOLVERINE PACK 2GG Creature - Wolverine Pack 2/4 Rampage 2 #(Whenever this creature becomes blocked by two or more creatures, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)# WOODEN SPHERE 1 Artifact Whenever a player plays a green spell, you may pay 1. If you do, you gain 1 life. WORD OF BLASTING 1R Instant Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. WRATH OF GOD 2WW Sorcery Destroy all creatures. They can't be regenerated. THE WRETCHED 3BB Creature - Wretched 2/5 At end of combat, gain control of all creatures blocking The Wretched as long as you control The Wretched. WYLULI WOLF 1G Creature - Wolf 1/1 T: Target creature gets +1/+1 until end of turn. XENIC POLTERGEIST 1BB Creature - Poltergeist 1/1 T: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. ZEPHYR FALCON 1U Creature - Bird 1/1 Flying Attacking doesn't cause Zephyr Falcon to tap. ZOMBIE MASTER 1BB Creature - Lord 2/3 All Zombies have "B: Regenerate this creature" and swampwalk. #(They're unblockable as long as defending player controls a swamp.)# ZUR'S WEIRDING 3U Enchantment Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. If no one does, that player then draws the card. Fifth Edition(tm) November 1, 1999 Fourth Edition(tm) ABOMINATION 3BB Creature - Abomination 2/6 Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. AIR ELEMENTAL 3UU Creature - Elemental 4/4 Flying ALABASTER POTION XWW Instant Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn. ALADDIN'S LAMP 10 Artifact X, T: The next time you would draw a card this turn, instead look at the top X cards of your library and choose one of them. Draw that card, then shuffle the rest and put them on the bottom of your library. X can't be 0. ALADDIN'S RING 8 Artifact 8, T: Aladdin's Ring deals 4 damage to target creature or player. ALI BABA R Creature - Ali Baba 1/1 R: Tap target Wall. AMROU KITHKIN WW Creature - Kithkin 1/1 Amrou Kithkin can't be blocked by creatures with power 3 or greater. AMULET OF KROOG 2 Artifact 2, T: Prevent the next 1 damage that would be dealt to target creature or player this turn. ANGRY MOB 2WW Creature - Mob 2+*/2+*Trample During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of swamps all opponents control. Otherwise, Angry Mob's power and toughness are each 2. ANIMATE ARTIFACT 3U Enchant Artifact Enchanted artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. ANIMATE DEAD 1B Enchantment As Animate Dead comes into play, choose a creature card in a graveyard. When Animate Dead comes into play, put the chosen card into play and Animate Dead becomes an enchant creature enchanting the creature. Enchanted creature gets -1/-0. When Animate Dead leaves play, destroy enchanted creature. It can't be regenerated. ANIMATE WALL W Enchant Creature Enchanted creature may attack as though it weren't a Wall. ANKH OF MISHRA 2 Artifact Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller. APPRENTICE WIZARD 1UU Creature - Wizard 0/1 U, T: Add three colorless mana to your mana pool. ARMAGEDDON 3W Sorcery Destroy all lands. ARMAGEDDON CLOCK 6 Artifact At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage to each player, equal to the number of doom counters on it. 4: Remove a doom counter from Armageddon Clock. Any player may play this ability but only during upkeep. ASHES TO ASHES 1BB Sorcery Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you. ASHNOD'S BATTLE GEAR 2 Artifact You may choose not to untap Ashnod's Battle Gear during your untap step. 2, T: Target creature you control gets +2/-2 as long as Ashnod's Battle Gear remains tapped. ASPECT OF WOLF 1G Enchant Creature Enchanted creature gets +X/+Y, where X is equal to half the number of forests you control, rounded down, and Y is equal to half the number of forests you control, rounded up. BACKFIRE U Enchant Creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to enchanted creature's controller. BAD MOON 1B Enchantment Black creatures get +1/+1. BALANCE 1W Sorcery Except the player who controls the fewest lands, each player sacrifices lands until all players control the same number of lands as the player who controls the fewest. Players do the same for creatures and for cards in hand. BALL LIGHTNING RRR Creature - Ball Lightning 6/1 Trample; haste #(This creature may attack and# T #the turn it comes under your control.)# At end of turn, sacrifice Ball Lightning. BATTERING RAM 2 Artifact Creature 1/1 Banding if attacking Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. BENALISH HERO W Creature - Hero 1/1 Banding BIRD MAIDEN 2R Creature -Maiden 1/2 Flying BIRDS OF PARADISE G Creature - Bird 0/1 Flying T: Add one mana of any color to your mana pool. BLACK KNIGHT BB Creature - Knight 2/2 First strike, protection from white BLACK MANA BATTERY 4 Artifact 2, T: Put a charge counter on Black Mana Battery. T, Remove any number of charge counters from Black Mana Battery: Add B to your mana pool, plus B for each charge counter removed this way. DAK: I'd like to do it this way instead. BLACK VISE 1 Artifact As Black Vise comes into play, choose target opponent. At the beginning of the chosen player's draw step, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus four. BLACK WARD W Enchant Creature Enchanted creature gains protection from black. BLESSING WW Enchant Creature W: Enchanted creature gets +1/+1 until end of turn. BLIGHT BB Enchant Land When enchanted land becomes tapped, destroy it. BLOOD LUST 1R Instant Target creature gets +4/-4 until end of turn. If this would reduce that creature's toughness to less than 1, it reduces it to 1 instead. BLUE ELEMENTAL BLAST U Instant Choose one - Counter target red spell; or destroy target red permanent. BLUE MANA BATTERY 4 Artifact 2, T: Put a charge counter on Blue Mana Battery. T, Remove any number of charge counters from Blue Mana Battery: Add U to your mana pool, plus U for each charge counter removed this way.. BLUE WARD W Enchant Creature Enchanted creature gains protection from blue. BOG IMP 1B Creature - Imp 1/1 Flying BOG WRAITH 3B Creature - Wraith 3/3 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# BOTTLE OF SULEIMAN 4 Artifact 1, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play. BRAINWASH W Enchant Creature Enchanted creature can't attack unless its controller pays an additional 3. BRASS MAN 1 Artifact Creature 1/3 Brass Man doesn't untap during your untap phase. 1: Untap Brass Man. Play this ability only during your upkeep. BRONZE TABLET 6 Artifact Remove Bronze Tablet from your deck before playing if you're not playing for ante. Bronze Tablet comes into play tapped. 4: If target card's controller pays 10 life, sacrifice Bronze Tablet. If he or she doesn't, remove Bronze Tablet and that card from game. Exchange ownership of those cards. BROTHERS OF FIRE 1RR Creature - Brother 2/2 1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. BURROWING R Enchant Creature Enchanted creature has mountainwalk. #(It's unblockable as long as defending player controls a mountain.)# CARNIVOROUS PLANT 3G Creature - Wall 4/5 #(Walls can't attack.)# CARRION ANTS 2BB Creature - Ant 0/1 1: Carrion Ants gets +1/+1 until end of turn. CASTLE 3W Enchantment Untapped creatures you control get +0/+2. CAVE PEOPLE 1RR Creature - Cave People 1/4 Whenever Cave People attacks, it gets +1/-2 until end of turn. 1RR, T: Target creature gains mountainwalk until end of turn. #(It's unblockable as long as defending player controls a mountain.)# CELESTIAL PRISM 3 Artifact 2, T: Add one mana of any color to your mana pool. CHANNEL GG Sorcery You gain "Pay 1 life: Add one colorless mana to your mana pool" until end of turn. CHAOSLACE R Instant Change the color of target spell or target permanent to red. #(Mana symbols on that permanent remain unchanged.)# CIRCLE OF PROTECTION: ARTIFACTS 1W Enchantment 2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: BLACK 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: BLUE 1W Enchantment 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: GREEN 1W Enchantment 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: RED 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: WHITE 1W Enchantment 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. CLAY STATUE 4 Artifact Creature 3/1 2: Regenerate Clay Statue. CLOCKWORK AVIAN 5 Artifact Creature 0/4 Flying Clockwork Avian comes into play with four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this turn, remove a +1/+0 counter from it. X, T: Put X +1/+0 counters on Clockwork Avian. Clockwork Avian can't have more than four +1/+0 counters on it. Play this ability only during your upkeep. CLOCKWORK BEAST 6 Artifact Creature 0/4 Clockwork Beast comes into play with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this turn, remove a +1/+0 counter from it. X, T: Put X +1/+0 counters on Clockwork Beast. Clockwork Beast can't have more than seven +1/+0 counters on it. Play this ability only during your upkeep. COCKATRICE 3GG Creature - Cockatrice 2/4 Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. COLOSSUS OF SARDIA 9 Artifact Creature 9/9 Trample Colossus of Sardia doesn't untap during your untap step. 9: Untap Colossus of Sardia. Play this ability only during your upkeep. CONSERVATOR 4 Artifact 3, T: Prevent the next 2 damage that would be dealt to you this turn. CONTROL MAGIC 2UU Enchant Creature You control target creature. CONVERSION 2WW Enchantment All mountains are plains. At the beginning of your upkeep, sacrifice Conversion unless you pay WW. CORAL HELM 3 Artifact 3, Discard a card at random from your hand: Target creature gets +2/+2 until end of turn. COSMIC HORROR 3BBB Creature - Horror 7/7 First strike At the beginning of your upkeep, sacrifice Cosmic Horror and it deals 7 damage to you unless you pay 3BBB. COUNTERSPELL UU Instant Counter target spell. CRAW WURM 4GG Creature - Wurm 6/4 CREATURE BOND 1U Enchant Creature When enchanted creature is put into a graveyard, Creature Bond deals damage equal to enchanted creature's toughness to enchanted creature's controller. CRIMSON MANTICORE 2RR Creature - Manticore 2/2 Flying R, T: Crimson Manticore deals 1 damage to target attacking or blocking creature. CRUMBLE G Instant Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. CRUSADE WW Enchantment White creatures get +1/+1. CRYSTAL ROD 1 Artifact Whenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life. CURSED LAND 2BB Enchant Land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to him or her. CURSED RACK 4 Artifact As Cursed Rack comes into play, choose target opponent. At the end of his or her turn, the chosen player discards down to four cards. CYCLOPEAN MUMMY 1B Creature - Mummy 2/1 When Cyclopean Mummy is put into a graveyard from play, remove Cyclopean Mummy from the game. DANCING SCIMITAR 4 Artifact Creature 1/5 Flying DARK RITUAL B Instant Add BBB to your mana pool. DEATH WARD W Instant Regenerate target creature. DEATHGRIP BB Enchantment BB: Counter target green spell. DEATHLACE B Instant Change the color of target spell or target permanent to black. #(Mana symbols on that permanent remain unchanged.)# DESERT TWISTER 4GG Sorcery Destroy target permanent. DETONATE XR Sorcery Destroy target artifact with converted mana cost equal to X. It can't be regenerated. Detonate deals X damage to that artifact's controller. DIABOLIC MACHINE 7 Artifact Creature 4/4 3: Regenerate Diabolic Machine. DINGUS EGG 4 Artifact Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller. DISENCHANT 1W Instant Destroy target artifact or enchantment. DISINTEGRATE XR Sorcery Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead. DISRUPTING SCEPTER 3 Artifact 3, T: Target player discards a card from his or her hand. Play this ability only during your turn. DIVINE TRANSFORMATION 2WW Enchant Creature Enchanted creature gets +3/+3. DRAGON ENGINE 3 Artifact Creature 1/3 2: Dragon Engine gets +1/+0 until end of turn. DRAGON WHELP 2RR Creature - Dragon 2/3 Flying R: Dragon Whelp gets +1/+0 until end of turn. If this ability is played four or more times during a turn, sacrifice Dragon Whelp at end of turn. DRAIN LIFE X1B Sorcery Only black mana may be spent for X. Drain Life deals X damage to target creature or player. You gain 1 life for each 1 damage dealt, but not more than the toughness of that creature or the life total of that player. DRAIN POWER UU Sorcery Target player draws all mana from all lands he or she controls, then empties his or her mana pool. Put an amount of mana into your mana pool equal to the type and amount emptied from that player's this way. DRUDGE SKELETONS 1B Creature - Skeleton 1/1 B: Regenerate Drudge Skeletons. DURKWOOD BOARS 4G Creature - Boar 4/4 DWARVEN WARRIORS 2R Creature - Dwarf 1/1 T: Target creature with power 2 or less is unblockable this turn. EARTH ELEMENTAL 3RR Creature - Elemental 4/5 EARTHQUAKE XR Sorcery Earthquake deals X damage to each creature without flying and each player. EBONY HORSE 3 Artifact 2, T: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature. EL-HAJJåJ 1BB Creature - El-Hajj‰j 1/1 Whenever El-Hajj‰j deals damage to a creature or player, you gain life equal to the damage dealt, but not more than the toughness of that creature or the life total of that player. ELDER LAND WURM 4WWW Creature - Wurm 5/5 Trample Elder Land Wurm can't attack unless it blocked a creature during a previous turn. DAK unless it blocked a creature before this turn? ELVEN RIDERS 3GG Creature - Elf 3/3 Elven Riders can't be blocked except by creatures with flying and/or Walls. ELVISH ARCHERS 1G Creature - Elf 2/1 First strike ENERGY FLUX 2U Enchantment All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2." ENERGY TAP U Sorcery Tap target untapped creature you control. Add an amount of colorless mana equal to its converted mana cost to your mana pool. ERG RAIDERS 1B Creature - Raider 2/3 At the end of your turn, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you. Ignore this effect if you didn't control Erg Raiders continuously since the beginning of the turn. EROSION UUU Enchant Land At the beginning of the upkeep of enchanted land's controller, destroy enchanted land unless that player pays 1 or 1 life. ETERNAL WARRIOR R Enchant Creature Attacking doesn't cause enchanted creature to tap. EVIL PRESENCE B Enchant Land Enchanted land is a swamp. EYE FOR AN EYE WW Instant Eye for an Eye deals X damage to the controller of an ability, creature, or spell, that dealt damage to you this turn, where X is the damage dealt by that source. FEAR BB Enchant Creature Enchanted creature can't be blocked except by artifact creatures and/or black creatures. FEEDBACK 2B Enchant Enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to him or her. FELLWAR STONE 2 Artifact T: Add to your mana pool one mana of any color that an opponent's land could produce. FIRE ELEMENTAL 3RR Creature - Elemental 5/4 FIREBALL XYR Sorcery Fireball deals X damage divided evenly, rounded down, among Y plus one target creatures and/or players. FIREBREATHING R Enchant Creature R: Enchanted creature gets +1/+0 until end of turn. FISSURE 3RR Instant Destroy target creature or land. It can't be regenerated. FLASHFIRES 3R Sorcery Destroy all plains. FLIGHT U Enchant Creature Enchanted creature has flying. FLOOD U Enchantment UU: Tap target creature without flying. FLYING CARPET 4 Artifact 2, T: Target creature gains flying until end of turn. FOG G Instant Prevent all combat damage that would be dealt this turn. FORCE OF NATURE 2GGGG Creature - Force 8/8 Trample At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay GGGG. FORTIFIED AREA 1WW Enchantment Walls you control get +1/+0 and gain banding. FROZEN SHADE 2B Creature - Shade 0/1 B: Frozen Shade gets +1/+1 until end of turn. FUNGUSAUR 3G Creature - Fungusaur 2/2 At end of turn, if Fungusaur was dealt damage this turn, put a +1/+1 counter on it. GAEA'S LIEGE 3GGG Creature - Gaea's Liege */* As long as Gaea's Liege isn't attacking, it's power and toughness are each equal to the number of forests you control. As long as Gaea's Leige is attacking, it's power and toughness are each equal to the number of forest defending player controls. T: Target land becomes a forest until Gaea's Liege leaves play. GASEOUS FORM 2U Enchant Creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. GHOST SHIP 2UU Creature - Ship 2/4 Flying UUU: Regenerate Ghost Ship. GIANT GROWTH G Instant Target creature gets +3/+3 until end of turn. GIANT SPIDER 3G Creature - Spider 2/4 Giant Spider may block as though it had flying. GIANT STRENGTH RR Enchant Creature Enchanted creature gets +2/+2. GIANT TORTOISE 1u Creature - Tortoise 1/1 Giant Tortoise gets +0/+3 as long as it's untapped. GLASSES OF URZA 1 Artifact T: Look at target player's hand. GLOOM 2B Enchantment White spells cost an additional 3 to play. Activated abilities on white enchantments cost an additional 3 to play. GOBLIN BALLOON BRIGADE R Creature - Goblin 1/1 R: Goblin Balloon Brigade gains flying until end of turn. GOBLIN KING 1RR Creature - Lord 2/2 All Goblins get +1/+1 and have mountainwalk. #(They're unblockable as long as defending player controls a mountain.)# GOBLIN ROCK SLED 1R Creature - Rock Sled 3/1 Trample Rock Sled doesn't untap during your untap step if it attacked during your last turn. Rock Sled can't attack unless defending player controls a mountain. GRAPESHOT CATAPULT 4 Artifact Creature 2/3 T: Grapeshot Catapult deals 1 damage to target creature with flying. GRAY OGRE 2R Creature - Ogre 2/2 GREED 3B Enchantment B, Pay 2 life: Draw a card. GREEN MANA BATTERY 4 Artifact 2, t: Put a charge counter on Green Mana Battery. T, Remove any number of charge counters from Green Mana Battery: Add G to your mana pool, plus G for each charge counter removed this way. GREEN WARD W Enchant Creature Enchanted creature has protection from green. GRIZZLY BEARS 1G Creature - Bear 2/2 HEALING SALVE W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. HELM OF CHATZUK 1 Artifact 1, T: Target creature gains banding until end of turn. HILL GIANT 3R Creature - Giant 3/3 HOLY ARMOR W Enchant Creature Enchanted creature gets +0/+2. W: Enchanted creature gets +0/+1 until end of turn. HOLY STRENGTH W Enchant Creature Enchanted creature gets +1/+2. HOWL FROM BEYOND XB Instant Target creature gets +X/+0 until end of turn. HOWLING MINE 2 Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. HURKYL'S RECALL 1U Instant Return to target player's hand all artifacts he or she owns. HURLOON MINOTAUR 1RR Creature - Minotaur 2/3 HURR JACKAL R Creature - Jackal 1/1 T: Target creature can't be regenerated this turn. HURRICANE XG Sorcery Hurricane deals X damage to each creature with flying and each player . HYPNOTIC SPECTER 1BB Creature - Specter 2/2 Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random from his or her hand. IMMOLATION R Enchant Creature Enchanted creature gets +2/-2. INFERNO 5RR Instant Inferno deals 6 damage to each creature and each player. INSTILL ENERGY G Enchant Creature Enchanted creature has haste #(It may attack and# T #the turn it comes under your control.)# 0: Untap enchanted creature. Play this ability only during your turn but only once each turn. IRON STAR 1 Artifact Whenever a player plays a red spell, you may pay 1. If you do, you gain 1 life. IRONCLAW ORCS 1R Creature - Orc 2/2 Ironclaw Orcs can't block a creature with power 2 or greater. IRONROOT TREEFOLK 4G Creature - Treefolk 3/5 ISLAND FISH JASCONIUS 4UUU Creature - Island Fish 6/8 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice it.) Island Fish Jasconius doesn't untap during your untap step. UUU: Untap Island Fish Jasconius. Play this ability only during your upkeep. ISLAND SANCTUARY 1W Enchantment If you would draw the first card of your draw card, instead you may skip drawing that card. If you skip that draw, until your next turn, only creatures with flying or islandwalk may attack you. IVORY CUP 1 Artifact Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life. IVORY TOWER 1 Artifact At the beginning of your upkeep, gain 1 life for each card in your hand in excess of four. JADE MONOLITH 4 Artifact 1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. JANDOR'S SADDLEBAGS 2 Artifact 3, T: Untap target creature. JAYEMDAE TOME 4 Artifact 4, T: Draw a card. JUMP U Instant Target creature gains flying until end of turn. JUNòN EFREET 1BB Creature - Efreet 3/3 Flying At the beginning of your upkeep, sacrifice Junœn Efreet unless you pay BB. KARMA 2WW Enchantment At the beginning of each player's upkeep, Karma deals to that player damage equal to the number of swamps he or she controls. KELDON WARLORD 2RR Creature - Lord */* Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. KILLER BEES 1GG Creature - Bee 0/1 Flying G: Killer Bees gets +1/+1 until end of turn. KISMET 3W Enchantment Artifacts, creatures, and lands your opponents control come into play tapped. KORMUS BELL 4 Artifact All swamps are 1/1 black creatures that are still lands. #(Swamps can't be tapped for mana the turn they come into play.)# LAND LEECHES 1GG Creature - Leeches 2/2 First strike LAND TAX W Enchantment At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards and put them into your hand. If you do, shuffle your library. LEVIATHAN 5UUUU Creature - Leviathan 10/10 Trample Leviathan comes into play tapped and it doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two islands. If you do, untap Leviathan. Each turn, Leviathan can't attack unless you sacrifice two islands. LEY DRUID 2G Creature - Cleric 1/1 T: Untap target land. LIBRARY OF LENG 1 Artifact You have no maximum hand size limit. If a spell or ability forces you to discard a card, you may discard that card to the top of your library instead. LIFEFORCE GG Enchantment G: Counter target black spell. LIFELACE G Instant Change the color of target spell or target permanent to green. #(Mana symbols on that permanent remain unchanged.)# LIFETAP UU Enchantment Whenever a forest an opponent controls becomes tapped, you gain 1 life. LIGHTNING BOLT R Instant Lightning Bolt deals 3 damage to target creature or player. LIVING ARTIFACT G Enchant Artifact Whenever you're dealt damage, for each 1 damage, put a vitality counter on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. LIVING LANDS 3G Enchantment All forests are 1/1 creatures that are still lands. LLANOWAR ELVES G Creature - Elf 1/1 T: Add G to your mana pool. LORD OF ATLANTIS UU Creature - Lord 2/2 All Merfolk get +1/+1 and have islandwalk. #(They're unblockable as long as defending player controls an island.)# LORD OF THE PIT 4BBB Creature - Demon 7/7 Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. LOST SOUL 1BB Creature - Minion 2/1 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# LURE 1GG Enchant Creature All creatures able to block enchanted creature do so. MAGICAL HACK U Instant Change the text of target permanent or spell by replacing all instances of one basic land type with another. #(It retains this ability until it leaves play.) (For example, you may change "swampwalk" to "plainswalk.")# MAGNETIC MOUNTAIN 1RR Enchantment Blue creatures don't untap during their controllers' untap step. Blue creatures have "At the beginning of your upkeep, you may pay 4. If you do, untap this creature." MAHAMOTI DJINN 4UU Creature - Djinn 5/6 Flying MANA CLASH R Sorcery You and target player each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. MANA FLARE 2R Enchantment Whenever a player taps a land for mana, that land produces one additional mana of the same type. MANA SHORT 2U Instant Tap all lands target player controls and empty his or her mana pool. MANA VAULT 1 Artifact Mana Vault doesn't untap during your untap step. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. 4: Untap Mana Vault at end of upkeep. Play this ability only during your upkeep. T: Add three colorless mana to your mana pool. MANABARBS 3R Enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to him or her. MARSH GAS B Instant All creatures get -2/-0 until end of turn. MARSH VIPER 3G Creature - Viper 1/2 Whenever Marsh Viper deals damages to an opponent, that player gets two poison counters. #(If a player has ten or more poison counters, he or she loses the game.)# MEEKSTONE 1 Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps. MERFOLK OF THE PEARL TRIDENT U Creature - Merfolk 1/1 MESA PEGASUS 1W Creature - Pegasus 1/1 Flying, banding MILLSTONE 2 Artifact 2, T: Put the top two cards of target player's library into his or her graveyard. MIND BOMB U Sorcery Each player may discard up to three cards. For each card less than three a player discards this way, Mind Bomb deals 3 damage to that player. MIND TWIST XB Sorcery Target opponent discards X cards at random from his or her hand. MISHRA'S FACTORY Land T: Add one colorless mana to your mana pool. T: Target Assembly Worker gets +1/+1 until end of turn. 1: Until end of turn, Mishra's Factory becomes a 2/2 Assembly Worker artifact creature that's still a land. MISHRA'S WAR MACHINE 7 Artifact Creature 5/5 Banding At the beginning of your upkeep, unless you discard a card from your hand, tap Mishra's War Machine and it deals 3 damage to you. MONS'S GOBLIN RAIDERS R Creature - Goblin 1/1 MORALE 1WW Instant Attacking creatures get +1/+1 until end of turn. MURK DWELLERS 3B Creature - Murk Dwellers 2/2 Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. NETHER SHADOW BB Creature - Shadow 1/1 Haste #(This creature may attack and# T #the turn it comes under your control.)# At the beginning of your upkeep, if Nether Shadow is in your graveyard with three creature cards above it, you may put Nether Shadow into play. NEVINYRRAL'S DISK 4 Artifact Nevinyrral's Disk comes into play tapped. 1, T: Destroy all artifacts, creatures, and enchantments. NIGHTMARE 5B Creature - Nightmare */* Flying Nightmare's power and toughness are each equal to the number of swamps you control. Northern Paladin 2WW Creature - Paladin 3/3 ww, T: Destroy target black permanent. OASIS Land T: Prevent the next 1 damage that would be dealt to target creature this turn. OBSIANUS GOLEM 6 Artifact Creature - Golem 4/6 ONULET 3 Artifact Creature 2/2 When Onulet is put into a graveyard from play, you gain 2 life. ORCISH