Classic(tm) (Sixth Edition) ABDUCTION 2UU Enchant Creature When Abduction comes into play, untap enchanted creature. You control enchanted creature. When enchanted creature is put into a graveyard, return that creature to play under its owner's control. ABYSSAL HUNTER 3B Creature - Minion 1/1 B, T: Tap target creature. Abyssal Hunter deals damage equal to its power to that creature. ABYSSAL SPECTER 2BB Creature - Specter 2/3 Flying Whenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand. ADARKAR WASTES Land T: Add one colorless mana to your mana pool. T: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you. ’THER FLASH 2RR Enchantment Whenever a creature comes into play, ’ther Flash deals 2 damage to it. AGONIZING MEMORIES 2BB Sorcery Look at target player's hand and choose two cards from it. Put those cards on top of that player's library in any order. AIR ELEMENTAL 3UU Creature - Elemental 4/4 Flying ALADDIN'S RING 8 Artifact 8, T: Aladdin's Ring deals 4 damage to target creature or player. AMBER PRISON 4 Artifact You may choose not to untap Amber Prison during your untap step. 4, T: Tap target artifact, creature, or land. As long as Amber Prison is tapped, that permanent doesn't untap during its controller's untap step. ANABA BODYGUARD 3R Creature - Minotaur 2/3 First strike ANABA SHAMAN 3R Creature - Minotaur 2/2 R, T: Anaba Shaman deals 1 damage to target creature or player. ANCESTRAL MEMORIES 2UUU Sorcery Look at the top seven cards of your library and put two of them into your hand. Put the rest into your graveyard. ANIMATE WALL W Enchant Creature Enchanted creature may attack as though it weren't a Wall. ANKH OF MISHRA 2 Artifact Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller. ARCHANGEL 5WW Creature - Angel 5/5 Flying Attacking doesn't cause Archangel to tap. ARDENT MILITIA 4W Creature - Soldier 2/5 Attacking doesn't cause Ardent Militia to tap. ARMAGEDDON 3W Sorcery Destroy all lands. ARMORED PEGASUS 1W Creature - Pegasus 1/2 Flying ASHEN POWDER 2BB Sorcery Put target creature card from an opponent's graveyard into play under your control. ASHNOD'S ALTAR 3 Artifact Sacrifice a creature: Add two colorless mana to your mana pool. BALDUVIAN BARBARIANS 1RR Creature - Barbarian 3/2 BALDUVIAN HORDE 2RR Creature - Barbarian 5/5 When Balduvian Horde comes into play, sacrifice it unless you discard a card at random from your hand. BIRDS OF PARADISE G Creature - Bird 0/1 Flying T: Add one mana of any color to your mana pool. BLAZE XR Sorcery Blaze deals X damage to target creature or player. BLIGHT BB Enchant Land When enchanted land becomes tapped, destroy it. BLIGHTED SHAMAN 1B Creature - Wizard 1/1 T, Sacrifice a swamp: Target creature gets +1/+1 until end of turn. T, Sacrifice a creature: Target creature gets +2/+2 until end of turn. BLOOD PET B Creature - Thrull 1/1 Sacrifice Blood Pet: Add B to your mana pool. BOG IMP 1B Creature - Imp 1/1 Flying BOG RATS B Creature - Rat 1/1 Bog Rats can't be blocked by Walls. BOG WRAITH 3B Creature - Wraith 3/3 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.) BOIL 3R Instant Destroy all islands. BOOMERANG UU Instant Return target permanent to its owner's hand. BOTTLE OF SULEIMAN 4 Artifact 1, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play. BROWSE 2UU Enchantment 2UU: Look at the top five cards of your library, put one of them into your hand, then remove the rest from the game. BRUSHLAND Land T: Add one colorless mana to your mana pool. T: Add G or W to your mana pool. Brushland deals 1 damage to you. BURROWING R Enchant Creature Enchanted creature has mountainwalk. #(It's unblockable as long as defending player controls a mountain.)# CALL OF THE WILD 2GG Enchantment 2GG: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard. CASTLE 3W Enchantment Untapped creatures you control get +0/+2. CAT WARRIORS 1GG Creature - Cat Warrior 2/2 Forestwalk #(This creature is unblockable as long as defending player controls a forest.) CELESTIAL DAWN 1WW Enchantment Nonland cards you own that aren't in play are white. Nonland permanents you control are white. Lands you control are plains. Colored mana symbols on all those cards and permanents are W. CHARCOAL DIAMOND 2 Artifact Charcoal Diamond comes into play tapped. T: Add B to your mana pool. CHILL 1U Enchantment Red spells cost 2 more to play. CIRCLE OF PROTECTION: BLACK 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: BLUE 1W Enchantment 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: GREEN 1W Enchantment 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: RED 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: WHITE 1W Enchantment 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. CITY OF BRASS Land Whenever City of Brass becomes tapped, it deals 1 damage to you. T: Add one mana of any color to your mana pool. COERCION 2B Sorcery Look at target opponent's hand and choose a card from it. That player discards that card. CONQUER 3RR Enchant Land You control enchanted land. COUNTERSPELL UU Instant Counter target spell. CREEPING MOLD 2GG Sorcery Destroy target artifact, land, or enchantment. CRIMSON HELLKITE 6RRR Creature - Dragon 6/6 Flying X, T: Crimson Hellkite deals X damage to target creature. Only red mana can be spent this way. CRUSADE WW Enchantment White creatures get +1/+1. CRYSTAL ROD 1 Artifact Whenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life. CRYSTAL VEIN Land T: Add one colorless mana to your mana pool. T, Sacrifice Crystal Vein: Add two colorless mana to your mana pool. CURSED TOTEM 2 Artifact Players can't play activated abilities of creatures. DANCING SCIMITAR 4 Artifact Creature 1/5 Flying DARAJA GRIFFIN 3W Creature - Griffin 2/2 Flying Sacrifice Daraja Griffin: Destroy target black creature. DARING APPRENTICE 1UU Creature - Wizard 1/1 T, Sacrifice Daring Apprentice: Counter target spell. D'AVENANT ARCHER 2W Creature - Soldier 1/2 T: D'Avenant Archer deals 1 damage to target attacking or blocking creature. DEFLECTION 3U Instant Target spell with a single target targets another target instead. DENSE FOLIAGE 2G Enchantment Creatures can't be the targets of spells. DERELOR 3B Creature - Thrull 4/4 Your black spells cost B more to play. DESERTION 3UU Instant Counter target spell. If it's an artifact or creature card, put it into play under your control instead of into its owner's graveyard. DIMINISHING RETURNS 2UU Sorcery Each player shuffles his or her hand and graveyard into his or her library. You remove the top ten cards of your library from the game. Then each player draws up to seven cards. DINGUS EGG 4 Artifact Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller. DISENCHANT 1W Instant Destroy target artifact or enchantment. DISRUPTING SCEPTER 3 Artifact 3, T: Target player discards a card from his or her hand. Play this ability only during your turn. DIVINE TRANSFORMATION 2WW Enchant Creature Enchanted creature gets +3/+3. DOOMSDAY BBB Sorcery Search your library and graveyard for any five cards and remove the rest from the game. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. DRAGON ENGINE 3 Artifact Creature 1/3 2: Dragon Engine gets +1/+0 until end of turn. DRAGON MASK 3 Artifact 3, T: Target creature you control gets +2/+2 until end of turn. Return that creature to its owner's hand at end of turn. DREAD OF NIGHT B Enchantment White creatures get -1/-1. DREAM CACHE 2U Sorcery Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. DRUDGE SKELETONS 1B Creature - Skeleton 1/1 B: Regenerate Drudge Skeletons. DRY SPELL 1B Sorcery Dry Spell deals 1 damage to each creature and each player. DWARVEN RUINS Land Dwarven Ruins comes into play tapped. T: Add R to your mana pool. T, Sacrifice Dwarven Ruins: Add RR to your mana pool. EARLY HARVEST 1GG Instant Target player untaps all basic lands he or she controls. EARTHQUAKE XR Sorcery Earthquake deals X damage to each creature without flying and each player. EBON STRONGHOLD Land Ebon Stronghold comes into play tapped. T: Add B to your mana pool. T, Sacrifice Ebon Stronghold: Add BB to your mana pool. EKUNDU GRIFFIN 3W Creature - Griffin 2/2 Flying, first strike ELDER DRUID 3G Creature - Cleric 2/2 3G, T: Tap or untap target artifact, creature, or land. ELVEN CACHE 2GG Sorcery Return target card from your graveyard to your hand. ELVEN RIDERS 3GG Creature - Elf 3/3 Elven Riders can't be blocked except by creatures with flying and/or Walls. ELVISH ARCHERS 1G Creature - Elf 2/1 First strike ENFEEBLEMENT BB Enchant Creature Enchanted creature gets -2/-2. ENLIGHTENED TUTOR W Instant Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. ETHEREAL CHAMPION 2WWW Creature - Avatar 3/4 Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. EVIL EYE OF ORMS-BY-GORE 4B Creature - Horror 3/6 Evil Eye of Orms-by-Gore can't be blocked except by Walls. Except for creatures named Evil Eye of Orms-by-Gore, creatures you control can't attack. EXILE 2W Instant Remove target nonwhite attacking creature from the game. You gain life equal to its toughness. FALLEN ANGEL 3BB Creature - Angel 3/3 Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. FALLOW EARTH 2G Sorcery Put target land on top of its owner's library. FAMILIAR GROUND 2G Enchantment Each creature you control can't be blocked by more than one creature. FATAL BLOW B Instant Destroy target creature that was dealt damage this turn. It can't be regenerated. FEAR BB Enchant Creature Enchanted creature can't be blocked except by artifact creatures and/or black creatures. FEAST OF THE UNICORN 3B Enchant Creature Enchanted creature gets +4/+0. FEMEREF ARCHERS 2G Creature - Soldier 2/2 T: Femeref Archers deals 4 damage to target attacking creature with flying. FERAL SHADOW 2B Creature - Nightstalker 2/1 Flying FERVOR 2R Enchantment Creatures you control have haste. #(They may attack and T the turn they come under your control.) FINAL FORTUNE RR Instant Take another turn after this one. At the end of that turn, you lose the game. FIRE DIAMOND 2 Artifact Fire Diamond comes into play tapped. T: Add R to your mana pool. FIRE ELEMENTAL 3RR Creature - Elemental 5/4 FIREBREATHING R Enchant Creature R: Enchanted creature gets +1/+0 until end of turn. FIT OF RAGE 1R Sorcery Target creature gets +3/+3 and gains first strike until end of turn. FLAME SPIRIT 4R Creature - Spirit 2/3 R: Flame Spirit gets +1/+0 until end of turn. FLASH 1U Instant Choose a creature card in your hand. You may pay its mana cost reduced by up to 2. If you do, put that creature into play. If you don't, put that creature card into your graveyard. FLASHFIRES 3R Sorcery Destroy all plains. FLIGHT U Enchant Creature Enchanted creature has flying. FLYING CARPET 4 Artifact 2, T: Target creature gains flying until end of turn. FOG G Instant Prevent all combat damage that would be dealt this turn. FOG ELEMENTAL 2U Creature - Elemental 4/4 Flying When Fog Elemental attacks or blocks, sacrifice it at end of combat. FORBIDDEN CRYPT 3BB Enchantment If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard, remove that card from the game instead. FORGET UU Sorcery Target player discards two cards from his or her hand, then draws as many cards as he or she discarded this way. FOUNTAIN OF YOUTH 0 Artifact 2, T: You gain 1 life. FYNDHORN BROWNIE 2G Creature - Brownie 1/1 2G, T: Untap target creature. FYNDHORN ELDER 2G Creature - Elf 1/1 T: Add GG to your mana pool. GASEOUS FORM 2U Enchant Creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. GIANT GROWTH G Instant Target creature gets +3/+3 until end of turn. GIANT SPIDER 3G Creature - Spider 2/4 Giant Spider may block as though it had flying. GIANT STRENGTH RR Enchant Creature Enchanted creature gets +2/+2. GLACIAL WALL 2U Creature - Wall 0/7 #(Walls can't attack.) GLASSES OF URZA 1 Artifact T: Look at target player's hand. GOBLIN DIGGING TEAM R Creature - Goblin 1/1 T, Sacrifice Goblin Digging Team: Destroy target Wall. GOBLIN ELITE INFANTRY 1R Creature - Goblin 2/2 Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. GOBLIN HERO 2R Creature - Goblin 2/2 GOBLIN KING 1RR Creature - Lord 2/2 All Goblins get +1/+1 and have mountainwalk. #(They're unblockable as long as defending player controls a mountain.) GOBLIN RECRUITER 1R Creature - Goblin 1/1 When Goblin Recruiter comes into play, search your library for any number of Goblin cards. Reveal those cards, then shuffle your library and put them on top of it. GOBLIN WARRENS 2R Enchantment 2R, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play. GORILLA CHIEFTAIN 2GG Creature - Ape 3/3 1G: Regenerate Gorilla Chieftain. GRAVEBANE ZOMBIE 3B Creature - Zombie 3/2 If Gravebane Zombie would be put into a graveyard from play, put Gravebane Zombie on top of its owner's library instead. GRAVEDIGGER 3B Creature - Zombie 2/2 When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. GREED 3B Enchantment B, Pay 2 life: Draw a card. GRINNING TOTEM 4 Artifact 2, T, Sacrifice Grinning Totem: Search target opponent's library for a card and remove that card from the game. That player then shuffles his or her library. You may play the card as though it were in your hand. At the beginning of your next upkeep, if you haven't played the card, put it into its owner's graveyard. GRIZZLY BEARS 1G Creature - Bear 2/2 HAMMER OF BOGARDAN 1RR Sorcery Hammer of Bogardan deals 3 damage to target creature or player. 2RRR: Return Hammer of Bogardan to your hand. Play this ability only during your upkeep and only if Hammer of Bogardan is in your graveyard. HARMATTAN EFREET 2UU Creature - Efreet 2/2 Flying 1UU: Target creature gains flying until end of turn. HAVENWOOD BATTLEGROUND Land Havenwood Battleground comes into play tapped. T: Add G to your mana pool. T, Sacrifice Havenwood Battleground: Add GG to your mana pool. HEALING SALVE W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. HEAVY BALLISTA 3W Creature - Soldier 2/3 T: Heavy Ballista deals 2 damage to target attacking or blocking creature. HECATOMB 1BB Enchantment When Hecatomb comes into play, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped swamp you control: Hecatomb deals 1 damage to target creature or player. HERO'S RESOLVE 1W Enchant Creature Enchanted creature gets +1/+5. HIDDEN HORROR 1BB Creature - Horror 4/4 When Hidden Horror comes into play, sacrifice it unless you discard a creature card from your hand. THE HIVE 5 Artifact 5, T: Put a 1/1 Wasp artifact creature token with flying into play. HORNED TURTLE 2U Creature - Turtle 1/4 HOWL FROM BEYOND XB Instant Target creature gets +X/+0 until end of turn. HOWLING MINE 2 Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. HULKING CYCLOPS 3RR Creature - Giant 5/5 Hulking Cyclops can't block. HURRICANE XG Sorcery Hurricane deals X damage to each creature with flying and each player . ICATIAN TOWN 5W Sorcery Put four 1/1 white Citizen creature tokens into play. ILLICIT AUCTION 3RR Sorcery Each player may bid life for control of target creature. You begin the bidding at 0. Proceeding in turn order, each player may top the high bid. The auction ends when the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. INFANTRY VETERAN W Creature - Soldier 1/1 T: Target attacking creature gets +1/+1 until end of turn. INFERNAL CONTRACT BBB Sorcery Draw four cards. You lose half your life, rounded up. INFERNO 5RR Instant Inferno deals 6 damage to each creature and each player. INSIGHT 2U Enchantment Whenever an opponent plays a green spell, you draw a card. INSPIRATION 3U Instant Target player draws two cards. IRON STAR 1 Artifact Whenever a player plays a red spell, you may pay 1. If you do, you gain 1 life. IVORY CUP 1 Artifact Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life. JADE MONOLITH 4 Artifact 1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. JALUM TOME 3 Artifact 2, T: Draw a card, then discard a card from your hand. JAYEMDAE TOME 4 Artifact 4, T: Draw a card. JOKULHAUPS 4RR Sorcery Destroy all artifacts, creatures, and lands. They can't be regenerated. JUXTAPOSE 3U Sorcery You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, that player chooses one. KARPLUSAN FOREST Land T: Add one colorless mana to your mana pool. T: Add R or G to your mana pool. Karplusan Forest deals 1 damage to you. KISMET 3W Enchantment Artifacts, creatures, and lands your opponents control come into play tapped. KJELDORAN DEAD B Creature - Skeleton 3/1 When Kjeldoran Dead comes into play, sacrifice a creature. B: Regenerate Kjeldoran Dead. KJELDORAN ROYAL GUARD 3WW Creature - Soldier 2/5 T: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead as long as Kjeldoran Royal Guard is in play and is a creature. LEAD GOLEM 5 Artifact Creature - Golem 3/5 Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. LESHRAC'S RITE B Enchant Creature Enchanted creature has swampwalk. #(It's unblockable as long as defending player controls a swamp.) LIBRARY OF LAT-NAM 4U Sorcery An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library. LIGHT OF DAY 3W Enchantment Black creatures can't attack or block. LIGHTNING BLAST 3R Instant Lightning Blast deals 4 damage to target creature or player. LIVING LANDS 3G Enchantment All forests are 1/1 creatures that are still lands. LLANOWAR ELVES G Creature - Elf 1/1 T: Add G to your mana pool. LONGBOW ARCHER WW Creature - Soldier 2/2 First strike Longbow Archer may block as though it had flying. LORD OF ATLANTIS UU Creature - Lord 2/2 All Merfolk get +1/+1 and have islandwalk. #(They're unblockable as long as defending player controls an island.) LOST SOUL 1BB Creature - Minion 2/1 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.) LURE 1GG Enchant Creature All creatures able to block enchanted creature do so. MANA PRISM 3 Artifact T: Add one colorless mana to your mana pool. 1, T: Add one mana of any color to your mana pool. MANA SHORT 2U Instant Tap all lands target player controls and empty his or her mana pool. MANABARBS 3R Enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to him or her. MARBLE DIAMOND 2 Artifact Marble Diamond comes into play tapped. T: Add W to your mana pool. MARO 2GG Creature - Elemental */* Maro's power and toughness are each equal to the number of cards in your hand. MEEKSTONE 1 Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps. MEMORY LAPSE 1U Instant Counter target spell. Put it on top of its owner's library instead of into that player's graveyard. MERFOLK OF THE PEARL TRIDENT U Creature - Merfolk 1/1 MESA FALCON 1W Creature - Bird 1/1 Flying 1W: Mesa Falcon gets +0/+1 until end of turn. MILLSTONE 2 Artifact 2, T: Put the top two cards of target player's library into his or her graveyard. MIND WARP X3B Sorcery Look at target player's hand and choose X cards from it. That player discards them. MISCHIEVOUS POLTERGEIST 2B Creature - Ghost 1/1 Flying Pay 1 life: Regenerate Mischievous Poltergeist. MOSS DIAMOND 2 Artifact Moss Diamond comes into play tapped. T: Add G to your mana pool. MOUNTAIN GOAT R Creature - Goat 1/1 Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)# MYSTIC COMPASS 2 Artifact 1, T: Target land becomes a basic land type of your choice until end of turn. MYSTICAL TUTOR U Instant Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it. NATURE'S RESURGENCE 2GG Sorcery Each player draws cards equal to the number of creature cards in his or her graveyard. NECROSAVANT 3BBB Creature - Necrosavant 5/5 3BB, Sacrifice a creature: Return Necrosavant from your graveyard to play. Play this ability only during your upkeep and only if Necrosavant is in your graveyard. NIGHTMARE 5B Creature - Nightmare */* Flying Nightmare's power and toughness are each equal to the number of swamps you control. OBSIANUS GOLEM 6 Artifact Creature - Golem 4/6 ORCISH ARTILLERY 1RR Creature - Orc 1/3 T: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. ORCISH ORIFLAMME 3R Enchantment Attacking creatures you control get +1/+0. ORDER OF THE SACRED TORCH 1WW Creature - Paladin 2/2 T, Pay 1 life: Counter target black spell. ORNITHOPTER 0 Artifact Creature 0/2 Flying PACIFISM 1W Enchant Creature Enchanted creature can't attack or block. PAINFUL MEMORIES 1B Sorcery Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. PANTHER WARRIORS 4G Creature - Cat Warrior 6/3 PATAGIA GOLEM 4 Artifact Creature - Golem 2/3 3: Patagia Golem gains flying until end of turn. PEARL DRAGON 4WW Creature - Dragon 4/4 Flying 1W: Pearl Dragon gets +0/+1 until end of turn. PENTAGRAM OF THE AGES 4 Artifact 4, T: The next time a source of your choice would deal damage to you this turn, prevent that damage. PERISH 2B Sorcery Destroy all green creatures. They can't be regenerated. PESTILENCE 2BB Enchantment At end of turn, if there are no creatures in play, sacrifice Pestilence. B: Pestilence deals 1 damage to each creature and each player. PHANTASMAL TERRAIN UU Enchant Land Enchanted land is a basic land type of your choice. PHANTOM WARRIOR 1UU Creature - Illusion 2/2 Phantom Warrior is unblockable. PHYREXIAN VAULT 3 Artifact 2, T, Sacrifice a creature: Draw a card. PILLAGE 1RR Sorcery Destroy target artifact or land. It can't be regenerated. POLYMORPH 3U Sorcery Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until a creature card is revealed. The player puts that card into play and shuffles all other cards revealed this way into his or her library. POWER SINK XU Instant Counter target spell unless its controller pays X. If he or she doesn't, that player taps all mana-producing lands he or she controls and empties his or her mana pool. PRADESH GYPSIES 2G Creature - Gypsy 1/1 1G, T: Target creature gets -2/-0 until end of turn. PRIMAL CLAY 4 Artifact Creature */* Primal Clay comes into play as your choice of a 3/3 artifact creature; a 2/2 artifact creature with flying; or a 1/6 Wall artifact creature. #(Walls can't attack.)# PRODIGAL SORCERER 2U Creature - Wizard 1/1 T: Prodigal Sorcerer deals 1 damage to target creature or player. PROSPERITY XU Sorcery Each player draws X cards. PSYCHIC TRANSFER 4U Sorcery If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. PSYCHIC VENOM 1U Enchant Land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. PYROTECHNICS 4R Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. PYTHON 1BB Creature - Snake 3/2 RADJAN SPIRIT 3G Creature - Spirit 3/2 T: Target creature loses flying until end of turn. RAG MAN 2BB Creature - Rag Man 2/1 BBB, T: Look at target opponent's hand. That player discards a creature card at random from it. Play this ability only during your turn. RAGING GOBLIN R Creature - Goblin 1/1 Haste #(This creature may attack and# T #the turn it comes under your control.)# RAISE DEAD B Sorcery Return target creature card from your graveyard to your hand. RAMPANT GROWTH 1G Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. RAZORTOOTH RATS 2B Creature - Rat 2/1 Razortooth Rats can't be blocked except by artifact creatures and/or black creatures. RECALL XXU Sorcery Discard X cards from your hand, then return a card from your graveyard to your hand for each card discarded this way. Remove Recall from the game. RECKLESS EMBERMAGE 3R Creature - Wizard 2/2 1R: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. REDWOOD TREEFOLK 4G Creature - Treefolk 3/6 REGAL UNICORN 2W Creature - Unicorn 2/3 REGENERATION 1G Enchant Creature G: Regenerate enchanted creature. RELEARN 1UU Sorcery Return target instant or sorcery card from your graveyard to your hand. RELENTLESS ASSAULT 2RR Sorcery Untap all creatures that attacked this turn. You get an additional combat phase followed by an additional main phase this turn. REMEDY 1W Instant Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. REMOVE SOUL 1U Instant Counter target creature spell. REPRISAL 1W Instant Destroy target creature with power 4 or greater. It can't be regenerated. RESISTANCE FIGHTER W Creature - Soldier 1/1 Sacrifice Resistance Fighter: Prevent all combat damage that would be dealt by target creature this turn. REVERSE DAMAGE 1WW Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. RIVER BOA 1G Creature - Snake 2/1 Islandwalk #(This creature is unblockable as long as defending player controls an island.)# G: Regenerate River Boa. ROD OF RUIN 4 Artifact 3, T: Rod of Ruin deals 1 damage to target creature or player. ROWEN 2GG Enchantment Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. RUINS OF TROKAIR Land Ruins of Trokair comes into play tapped. T: Add W to your mana pool. T, Sacrifice Ruins of Trokair: Add WW to your mana pool. SABRETOOTH TIGER 2R Creature - Tiger 2/1 First strike SAGE OWL 1U Creature - Bird 1/1 Flying When Sage Owl comes into play, look at the top four cards of your library and put them back in any order. SAMITE HEALER 1W Creature - Cleric 1/1 T: Prevent the next 1 damage that would be dealt to target creature or player this turn. SCALED WURM 7G Creature - Wurm 7/6 SCATHE ZOMBIES 2B Creature - Zombie 2/2 SEA MONSTER 4UU Creature - Serpent 6/6 Sea Monster can't attack unless defending player controls an island. SEGOVIAN LEVIATHAN 4U Creature - Serpent 3/3 Islandwalk #(This creature is unblockable as long as defending player controls an island.) SENGIR AUTOCRAT 3B Creature - Minion 2/2 When Sengir Autocrat comes into play, put three black 0/1 Serf creature tokens into play. When Sengir Autocrat leaves play, remove all Serf tokens from play. SERENITY 1W Enchantment At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. SERRA'S BLESSING 1W Enchantment Attacking doesn't cause creatures you control to tap. SHANODIN DRYADS G Creature - Dryad 1/1 Forestwalk #(This creature is unblockable as long as defending player controls a forest.) SHATTER 1R Instant Destroy target artifact. SHATTERSTORM 2RR Sorcery Destroy all artifacts. They can't be regenerated. SHOCK R Instant Shock deals 2 damage to target creature or player. SIBILANT SPIRIT 5U Creature - Spirit 5/6 Flying Whenever Sibilant Spirit attacks, defending player may draw a card. SKULL CATAPULT 4 Artifact 1, T, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. SKY DIAMOND 2 Artifact Sky Diamond comes into play tapped. T: Add U to your mana pool. SNAKE BASKET 4 Artifact X, Sacrifice Snake Basket: Put X 1/1 green Cobra creature tokens into play. Play this ability only if you could play a sorcery. SOLDEVI SAGE 1U Creature - Wizard 1/1 T, Sacrifice two lands: Draw three cards, then discard one of them. SOUL NET 1 Artifact Whenever a creature is put into a graveyard from play, you may pay 1. If you do, you gain 1 life. SPELL BLAST XU Instant Counter target spell with converted mana cost equal to X. SPIRIT LINK W Enchant Creature Whenever enchanted creature deals damage, you gain 1 life for each 1 damage dealt. SPITTING DRAKE 3R Creature - Drake 2/2 Flying R: Spitting Drake gets +1/+0 until end of turn. No more than R can be spent this way each turn. SPITTING EARTH 1R Sorcery Spitting Earth deals to target creature damage equal to the number of mountains you control. STALKING TIGER 3G Creature - Tiger 3/3 Stalking Tiger can't be blocked by more than one creature. STANDING TROOPS 2W Creature - Soldier 1/4 Attacking doesn't cause Standing Troops to tap. STAUNCH DEFENDERS 3WW Creature - Soldier 3/4 When Staunch Defenders comes into play, you gain 4 life. STONE RAIN 2R Sorcery Destroy target land. STORM CAULDRON 5 Artifact Each player may play an additional land during each of his or her turns. Whenever a land is tapped for mana, return it to its owner's hand. STORM CROW 1U Creature - Bird 1/2 Flying STRANDS OF NIGHT 2BB Enchantment BB, Pay 2 life, Sacrifice a swamp: Return target creature card from your graveyard to play. STREAM OF LIFE XG Sorcery Target player gains X life. STROMGALD CABAL 1BB Creature - Knight 2/2 T, Pay 1 life: Counter target white spell. STUPOR 2B Sorcery Target opponent discards a card at random from his or her hand, then chooses and discards a card from his or her hand. SULFUROUS SPRINGS Land T: Add one colorless mana to your mana pool. T: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you. SUMMER BLOOM 1G Sorcery You may play up to three additional lands this turn. SUNWEB 3W Creature - Wall 5/6 #(Walls can't attack.)# Flying Sunweb can't block creatures with power 2 or less. SVYELUNITE TEMPLE Land Svyelunite Temple comes into play tapped. T: Add U to your mana pool. T, Sacrifice Svyelunite Temple: Add UU to your mana pool. SYPHON SOUL 2B Sorcery Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. TALRUUM MINOTAUR 2RR Creature - Minotaur 3/3 Haste #(This creature may attack and T the turn it comes under your control.) TARIFF 1W Sorcery Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one. TEFERI'S PUZZLE BOX 4 Artifact At the beginning of each player's draw step, that player puts his or her hand on the bottom of his or her library in any order, then draws that many cards. TERROR 1B Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. THICKET BASILISK 3GG Creature - Basilisk 2/4 Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. THRONE OF BONE 1 Artifact Whenever a player plays a black spell, you may pay 1. If you do, you gain 1 life. TIDAL SURGE 1U Sorcery Tap up to three target creatures without flying. TRAINED ARMODON 1GG Creature - Elephant 3/3 TRANQUIL GROVE 1G Enchantment 1GG: Destroy all other enchantments. TRANQUILITY 2G Sorcery Destroy all enchantments. TREMOR R Sorcery Tremor deals 1 damage to each creature without flying. TUNDRA WOLVES W Creature - Wolf 1/1 First strike UKTABI ORANGUTAN 2G Creature - Ape 2/2 When Uktabi Orangutan comes into play, destroy target artifact. UKTABI WILDCATS 4G Creature - Cat Warrior */* Uktabi Wildcats's power and toughness are each equal to the number of forests you control. G, Sacrifice a forest: Regenerate Uktabi Wildcats. UNDERGROUND RIVER Land T: Add one colorless mana to your mana pool. T: Add U or B to your mana pool. Underground River deals 1 damage to you. UNSEEN WALKER 1G Creature - Dryad 1/1 Forestwalk #(This creature is unblockable as long as defending player controls a forest.)# 1GG: Target creature gains forestwalk until end of turn. UNSUMMON U Instant Return target creature to its owner's hand. UNTAMED WILDS 2G Sorcery Search your library for a basic land card and put that card into play. Then shuffle your library. UNYARO GRIFFIN 3W Creature - Griffin 2/2 Flying Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. VAMPIRIC TUTOR B Instant Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. VENERABLE MONK 2W Creature - Cleric 2/2 When Venerable Monk comes into play, you gain 2 life. VERDURAN ENCHANTRESS 1GG Creature - Wizard 0/2 Whenever you play an enchantment spell, you may draw a card. VERTIGO R Instant Vertigo deals 2 damage to target creature with flying. It loses flying until end of turn. VIASHINO WARRIOR 3R Creature - Viashino 4/2 VITALIZE G Instant Untap all creatures you control. VODALIAN SOLDIERS 1U Creature - Merfolk 1/2 VOLCANIC DRAGON 4RR Creature - Dragon 4/4 Flying; haste #(This creature may attack and T the turn it comes under your control.) VOLCANIC GEYSER XRR Instant Volcanic Geyser deals X damage to target creature or player. WAITING IN THE WEEDS 1GG Sorcery Each player puts a 1/1 green Cat creature token into play for each untapped forest he or she controls. WALL OF AIR 1UU Creature - Wall 1/5 #(Walls can't attack.)# Flying WALL OF FIRE 1RR Creature - Wall 0/5 #(Walls can't attack.)# R: Wall of Fire gets +1/+0 until end of turn. WALL OF SWORDS 3W Creature - Wall 3/5 #(Walls can't attack.)# Flying WAND OF DENIAL 2 Artifact T: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. WARMTH 1W Enchantment Whenever an opponent plays a red spell, you gain 2 life. WARRIOR'S HONOR 2W Instant Creatures you control get +1/+1 until end of turn. WARTHOG 1GG Creature - Warthog 3/2 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.) WILD GROWTH G Enchant Land Whenever enchanted land is tapped for mana, it produces an additional G. WIND DRAKE 2U Creature - Drake 2/2 Flying WIND SPIRIT 4U Creature - Spirit 3/2 Flying Wind Spirit can't be blocked by only one creature. WOODEN SPHERE 1 Artifact Whenever a player plays a green spell, you may pay 1. If you do, you gain 1 life. WORLDLY TUTOR G Instant Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. WRATH OF GOD 2WW Sorcery Destroy all creatures. They can't be regenerated. WYLULI WOLF 1G Creature - Wolf 1/1 T: Target creature gets +1/+1 until end of turn. ZOMBIE MASTER 1BB Creature - Lord 2/3 All Zombies have "B: Regenerate this creature" and swampwalk. #(They're unblockable as long as defending player controls a swamp.) ZUR'S WEIRDING 3U Enchantment Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. If no one does, that player then draws the card. Classic(tm) (Sixth Edition) November 1, 1999 Urza's Saga(tm) ABSOLUTE GRACE 1W Enchantment All creatures have protection from black. ABSOLUTE LAW 1W Enchantment All creatures have protection from red. ABUNDANCE 2GG Enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. ABYSSAL HORROR 4BB Creature - Horror 2/2 Flying When Abyssal Horror comes into play, target player discards two cards from his or her hand. ACADEMY RESEARCHERS 1UU Creature - Wizard 2/2 When Academy Researchers comes into play, you may put an enchant creature card from your hand into play enchanting Academy Researchers. ACIDIC SOIL 2R Sorcery Acidic Soil deals to each player damage equal to the number of lands he or she controls. ACRIDIAN 1G Creature - Insect 2/4 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# ALBINO TROLL 1G Creature - Troll 3/3 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# 1G: Regenerate Albino Troll. ANACONDA 3G Creature - Snake 3/3 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# ANGELIC CHORUS 3WW Enchantment Whenever a creature comes into play under your control, you gain life equal to its toughness. ANGELIC PAGE 1W Creature - Spirit 1/1 Flying T: Target attacking or blocking creature gets +1/+1 until end of turn. ANNUL U Instant Counter target artifact or enchantment spell. ANTAGONISM 3R Enchantment At the end of each player's turn, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage that turn. ARC LIGHTNING 2R Sorcery Arc Lightning deals 3 damage divided as you choose among any number of target creatures and/or players. ARCANE LABORATORY 2U Enchantment Each player can't play more than one spell each turn. ARGOTHIAN ELDER 3G Creature - Elf 2/2 T: Untap two target lands. ARGOTHIAN ENCHANTRESS 1G Creature - Enchantress 0/1 Argothian Enchantress can't be the target of spells or abilities. Whenever you play an enchantment spell, draw a card. ARGOTHIAN SWINE 3G Creature - Boar 3/3 Trample ARGOTHIAN WURM 3G Creature - Wurm 6/6 Trample When Argothian Wurm comes into play, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library. ATTUNEMENT 2U Enchantment Return Attunement to its owner's hand: Draw three cards, then discard four cards from your hand. BACK TO BASICS 2U Enchantment Nonbasic lands don't untap during their controllers' untap steps. BARRIN, MASTER WIZARD 1UU Creature - Wizard Legend 1/1 2, Sacrifice a permanent: Return target creature to its owner's hand. BARRIN'S CODEX 4 Artifact At the beginning of your upkeep, you may put a page counter on Barrin's Codex. 4, T, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex. BEDLAM 2RR Enchantment Creatures can't block. BEFOUL 2BB Sorcery Destroy target land or nonblack creature. A creature destroyed this way can't be regenerated. BEREAVEMENT 1B Enchantment Whenever a green creature is put into a graveyard from play, its controller discards a card from his or her hand. BLANCHWOOD ARMOR 2G Enchant Creature Enchanted creature gets +X/+X, where X is the number of forests you control. BLANCHWOOD TREEFOLK 4G Creature - Treefolk 4/5 BLASTED LANDSCAPE Land Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# T: Add one colorless mana to your mana pool. BLOOD VASSAL 2B Creature - Thrull 2/2 Sacrifice Blood Vassal: Add BB to your mana pool. BOG RAIDERS 2B Creature - Zombie 2/2 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# BRAND R Instant Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Gain control of all permanents you own. BRAVADO 1R Enchant Creature Enchanted creature gets +1/+1 for each other creature you control. BREACH 2B Instant Target creature gets +2/+0 until end of turn. That creature can't be blocked this turn except by artifact creatures and/or black creatures. BRILLIANT HALO 1W Enchant Creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from play, return Brilliant Halo to its owner's hand. BULL HIPPO 3G Creature - Hippo 3/3 Islandwalk #(This creature is unblockable as long as defending player controls an island.)# BULWARK 3RR Enchantment At the beginning of your upkeep, Bulwark deals to target opponent damage equal to the number of cards in your hand greater than the number of cards in his or her hand. CACKLING FIEND 2BB Creature - Zombie 2/1 When Cackling Fiend comes into play, each opponent discards a card from his or her hand. CARPET OF FLOWERS G Enchantment At the beginning of your pre-combat main phase, you may add up to X mana of any one color to your mana pool, where X is the number of islands target opponent controls. CARRION BEETLES B Creature - Insect 1/1 2B, T: Remove up to three target cards in a single graveyard from the game. CATALOG 2U Instant Draw two cards, then discard a card from your hand. CATASTROPHE 4WW Sorcery Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated. CATHODION 3 Artifact Creature 3/3 When Cathodion is put into a graveyard from play, add three colorless mana to your mana pool. CAVE TIGER 2G Creature - Cat 2/2 Whenever Cave Tiger becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. CHILD OF GAEA 3GGG Creature - Elemental 7/7 Trample At the beginning of your upkeep, sacrifice Child of Gaea unless you pay GG. 1G: Regenerate Child of Gaea. CHIMERIC STAFF 4 Artifact X: Chimeric Staff becomes an artifact creature with power and toughness each equal to X until end of turn. CITANUL CENTAURS 3G Creature - Centaur 6/3 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# Citanul Centaurs can't be the target of spells or abilities. CITANUL FLUTE 5 Artifact X, T: Search your library for a creature card with converted mana cost no greater than X. Reveal that card and put it into your hand. Then shuffle your library. CITANUL HIEROPHANTS 3G Creature - Druid 3/2 Creatures you control have "T: Add G to your mana pool." CLAWS OF GIX 0 Artifact 1, Sacrifice a permanent: You gain 1 life. CLEAR 1W Instant Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Destroy target enchantment. CLOAK OF MISTS 1U Enchant Creature Enchanted creature is unblockable. CONFISCATE 4UU Enchant Permanent You control enchanted permanent. CONGREGATE 3W Instant Target player gains 2 life for each creature in play. CONTAMINATION 2B Enchantment Whenever a land is tapped for mana, it produces B instead of its normal type and amount. At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. COPPER GNOMES 2 Artifact Creature - Gnome 1/1 4, Sacrifice Copper Gnomes: Put an artifact card from your hand into play. CORAL MERFOLK 1U Creature - Merfolk 2/1 CORRUPT 5B Sorcery Corrupt deals to target creature or player damage equal to the number of swamps you control. You gain life equal to the damage dealt this way. CRADLE GUARD 1GG Creature - Treefolk 4/4 Trample; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# CRATER HELLION 4RR Creature - Beast 6/6 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Crater Hellion comes into play, it deals 4 damage to each other creature. CRAZED SKIRGE 3B Creature - Imp 2/2 Flying; haste #(This creature may attack and T the turn it comes under your control.)# CROSSWINDS 1G Enchantment Creatures with flying get -2/-0. CRYSTAL CHIMES 3 Artifact 3, T, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand. CURFEW U Instant Each player returns a creature he or she controls to its owner's hand. DARK HATCHLING 4BB Creature - Horror 3/3 Flying When Dark Hatchling comes into play, destroy target nonblack creature. It can't be regenerated. DARK RITUAL B Instant Add BBB to your mana pool. DARKEST HOUR B Enchantment All creatures are black. DEFENSIVE FORMATION W Enchantment Instead of the attacking player, you assign the combat damage of creatures attacking you. DESPONDENCY 1B Enchant Creature Enchanted creature gets -2/-0. When Despondency is put into a graveyard from play, return Despondency to its owner's hand. DESTRUCTIVE URGE 1RR Enchant Creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land. DIABOLIC SERVITUDE 3B Enchantment When Diabolic Servitude comes into play, return target creature card from your graveyard to play. When the returned creature is put into a graveyard, remove that creature from the game and return Diabolic Servitude to its owner's hand. When Diabolic Servitude no longer enchants the targeted creature, remove that creature from the game. DISCIPLE OF GRACE 1W Creature - Cleric 1/2 Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Protection from black DISCIPLE OF LAW 1W Creature - Cleric 1/2 Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Protection from red DISCORDANT DIRGE 3BB Enchantment At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. B, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards. DISENCHANT 1W Instant Destroy target artifact or enchantment. DISORDER 1R Sorcery Disorder deals 2 damage to each white creature and each player who controls a white creature. DISRUPTIVE STUDENT 2U Creature - Wizard 1/1 T: Counter target spell unless its controller pays 1. DOUSE 2U Enchantment 1U: Counter target red spell. DRAGON BLOOD 3 Artifact 3, T: Put a +1/+1 counter on target creature. DRIFTING DJINN 4UU Creature - Djinn 5/5 Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Flying At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay 1U. DRIFTING MEADOW Land Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Drifting Meadow comes into play tapped. T: Add W to your mana pool. DROMOSAUR 2R Creature - Lizard 2/3 Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn. DURESS B Sorcery Look at target opponent's hand and choose a noncreature, nonland card from it. That player discards that card. EASTERN PALADIN 2BB Creature - Knight 3/3 BB, T: Destroy target green creature. ELECTRYTE 3RR Creature - Beast 3/3 Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. ELITE ARCHERS 5W Creature - Soldier 3/3 T: Elite Archers deals 3 damage to target attacking or blocking creature. ELVISH HERDER G Creature - Elf 1/1 G: Target creature gains trample until end of turn. ELVISH LYRIST G Creature - Elf 1/1 G, T, Sacrifice Elvish Lyrist: Destroy target enchantment. ENCHANTMENT ALTERATION U Instant Move target enchantment enchanting a creature or land to another permanent of that type. ENDLESS WURM 3GG Creature - Wurm 9/9 Trample At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment. ENDOSKELETON 2 Artifact You may choose not to untap Endoskeleton during your untap step. 2, T: Target creature gets +0/+3 as long as Endoskeleton remains tapped. ENERGY FIELD 1U Enchantment Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard, sacrifice Energy Field. EXHAUSTION 2U Sorcery Creatures and lands target opponent controls don't untap during his or her next untap step. EXHUME 1B Sorcery Each player puts a creature card from his or her graveyard into play. EXPLORATION G Enchantment You may play an additional land each of your turns. EXPUNGE 2B Instant Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Destroy target nonartifact, nonblack creature. It can't be regenerated. FAITH HEALER 1W Creature - Cleric 1/1 Sacrifice an enchantment: You gain life equal to its converted mana cost. FALTER 1R Instant Creatures without flying can't block this turn. FAULT LINE XRR Instant Fault Line deals X damage to each creature without flying and each player. FECUNDITY 2G Enchantment Whenever a creature is put into a graveyard from play, that creature's controller may draw a card. FERTILE GROUND 1G Enchant Land Whenever enchanted land is tapped for mana, it produces an additional one mana of any color. FIERY MANTLE 1R Enchant Creature When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to its owner's hand. R: Enchanted creature gets +1/+0 until end of turn. FIRE ANTS 2R Creature - Insect 2/1 T: Fire Ants deals 1 damage to each other creature without flying. FLESH REAVER 1B Creature - Horror 4/4 Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. FLUCTUATOR 2 Artifact Cycling costs you up to 2 less to play. FOG BANK 1U Creature - Wall 0/2 #(Walls can't attack.)# Flying Prevent all combat damage that would be dealt to and dealt by Fog Bank. FORTITUDE 1G Enchant Creature When Fortitude is put into a graveyard from play, return Fortitude to its owner's hand. Sacrifice a forest: Regenerate enchanted creature. GAEA'S BOUNTY 2G Sorcery Search your library for up to two forest cards, reveal those cards, and put them into your hand. Then shuffle your library. GAEA'S CRADLE Legendary Land T: Add G to your mana pool for each creature you control. GAEA'S EMBRACE 2GG Enchant Creature Enchanted creature gets +3/+3 and has trample. G: Regenerate enchanted creature. GAMBLE R Sorcery Search your library for a card, put that card into your hand, then discard a card at random from your hand. Then shuffle your library. GILDED DRAKE 1U Creature - Drake 3/3 Flying When Gilded Drake comes into play, exchange control of Gilded Drake for target creature an opponent controls. If you can't, sacrifice Gilded Drake. GLORIOUS ANTHEM 1WW Enchantment Creatures you control get +1/+1. GOBLIN CADETS R Creature - Goblin 2/1 Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. #(This removes Goblin Cadets from combat.)# GOBLIN LACKEY R Creature - Goblin 1/1 Whenever Goblin Lackey deals damage to a player, you may put a Goblin card from your hand into play. GOBLIN MATRON 2R Creature - Goblin 1/1 When Goblin Matron comes into play, you may search your library for a Goblin card. If you do, reveal that card and put it into your hand. Then shuffle your library. GOBLIN OFFENSIVE X1RR Sorcery Put X 1/1 red Goblin creature tokens into play. GOBLIN PATROL R Creature - Goblin 2/1 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# GOBLIN RAIDER 1R Creature - Goblin 2/2 Goblin Raider can't block. GOBLIN SPELUNKERS 2R Creature - Goblin 2/2 Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)# GOBLIN WAR BUGGY 1R Creature - Goblin 2/2 Haste #(This creature may attack and T the turn it comes under your control.)# Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# GORILLA WARRIOR 2G Creature - Ape 3/2 GRAFTED SKULLCAP 4 Artifact At the beginning of your draw step, draw an additional card. At the end of your turn, discard your hand. GREAT WHALE 5UU Creature - Whale 5/5 When Great Whale comes into play, if you played it from your hand, untap up to seven lands. GREATER GOOD 2GG Enchantment Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards from your hand. GREENER PASTURES 2G Enchantment At the beginning of each player's upkeep, if that player controls more lands than any other, the player puts a 1/1 green Saproling creature token into play. GUMA 2R Creature - Cat 2/2 Protection from blue HAWKEATER MOTH 3G Creature - Insect 1/2 Flying Hawkeater Moth can't be the target of spells or abilities. HEADLONG RUSH 1R Instant Attacking creatures gain first strike until end of turn. HEALING SALVE W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. HEAT RAY XR Instant Heat Ray deals X damage to target creature. HERALD OF SERRA 2WW Creature - Angel 3/4 Flying; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# Attacking doesn't cause Herald of Serra to tap. HERMETIC STUDY 1U Enchant Creature Enchanted creature has "T: This creature deals 1 damage to target creature or player." HIBERNATION 2U Instant Return all green permanents to their owners' hands. HIDDEN ANCIENTS 1G Enchantment When an opponent plays an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature. HIDDEN GUERRILLAS G Enchantment When an opponent plays an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample. HIDDEN HERD G Enchantment When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature. HIDDEN PREDATORS G Enchantment When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature. HIDDEN SPIDER G Enchantment When a creature with flying comes into play under an opponent's control, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature that may block as though it had flying. HIDDEN STAG 1G Enchantment Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Beast creature. Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment. HOLLOW DOGS 4B Creature - Hound 3/3 Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. HOPPING AUTOMATON 3 Artifact Creature 2/2 0: Hopping Automaton gets -1/-1 and gains flying until end of turn. HORSESHOE CRAB 2U Creature - Crab 1/3 U: Untap Horseshoe Crab. HUMBLE 1W Instant Target creature loses all abilities and becomes 0/1 until end of turn. HUSH 3G Sorcery Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Destroy all enchantments. ILL-GOTTEN GAINS 2BB Sorcery Remove Ill-Gotten Gains from the game. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand. IMAGINARY PET 1U Creature - Illusion 4/4 At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. INTREPID HERO 2W Creature - Soldier 1/1 T: Destroy target creature with power 4 or greater. JAGGED LIGHTNING 3RR Sorcery Jagged Lightning deals 3 damage to target creature and 3 damage to another target creature. KARN, SILVER GOLEM 5 Artifact Creature - Golem Legend 4/4 Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. 1: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. #(That artifact retains its abilities.)# LAUNCH 1U Enchant Creature Enchanted creature has flying. When Launch is put into a graveyard from play, return Launch to its owner's hand. LAY WASTE 3R Sorcery Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Destroy target land. LIFELINE 5 Artifact Whenever a creature is put into a graveyard and another creature is in play, return the first creature from that graveyard to play under its owner's control at end of turn. LIGHTNING DRAGON 2RR Creature - Dragon 4/4 Flying; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# R: Lightning Dragon gets +1/+0 until end of turn. LILTING REFRAIN 1U Enchantment At the beginning of your upkeep, you may put a verse counter on Lilting Refrain. Sacrifice Lilting Refrain: Counter target spell unless its controller pays X, where X is the number of verse counters on Lilting Refrain. LINGERING MIRAGE 1U Enchant Land Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Enchanted land is an island. LOOMING SHADE 2B Creature - Shade 1/1 B: Looming Shade gets +1/+1 until end of turn. LOTUS BLOSSOM 2 Artifact At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. T, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom. LULL 1G Instant Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Prevent all combat damage that would be dealt this turn. LURKING EVIL BBB Enchantment Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying. MANA LEECH 2B Creature - Worm 1/1 You may choose not to untap Mana Leech during your untap step. T: Tap target land. It doesn't untap during its controller's untap step as long as Mana Leech remains tapped. MELTDOWN XR Sorcery Destroy each artifact with converted mana cost X or less. METROGNOME 4 Artifact When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 Gnome artifact creature tokens into play. 4, T: Put a 1/1 Gnome artifact creature token into play. MIDSUMMER REVEL 3GG Enchantment At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. G, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens into play, where X is the number of verse counters on Midsummer Revel. MISHRA'S HELIX 5 Artifact X, T: Tap X target lands. MOBILE FORT 4 Artifact Creature - Wall 0/6 #(Walls can't attack.)# 3: Mobile Fort gets +3/-1 until end of turn and may attack this turn as though it weren't a Wall. Play this ability only once each turn. MONK IDEALIST 2W Creature - Cleric 2/2 When Monk Idealist comes into play, return target enchantment card from your graveyard to your hand. MONK REALIST 1W Creature - Cleric 1/1 When Monk Realist comes into play, destroy target enchantment. MORPHLING 3UU Creature - Shapeshifter 3/3 U: Untap Morphling. U: Morphling gains flying until end of turn. U: Morphling can't be the target of spells or abilities until end of turn. 1: Morphling gets +1/-1 until end of turn. 1: Morphling gets -1/+1 until end of turn. NO REST FOR THE WICKED 1B Enchantment Sacrifice No Rest for the Wicked: Return to your hand all creature cards put into your graveyard from play since the beginning of the turn. NOETIC SCALES 4 Artifact At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand. OKK 1R Creature - Goblin 4/4 Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks. OPAL ACROLITH 2W Enchantment Whenever an opponent plays a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Guardian creature. 0: Opal Acrolith becomes an enchantment. OPAL ARCHANGEL 4W Enchantment When an opponent plays a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying. Attacking doesn't cause it to tap. OPAL CARYATID W Enchantment When an opponent plays a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature. OPAL GARGOYLE 1W Enchantment When an opponent plays a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying. OPAL TITAN 2WW Enchantment When an opponent plays a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors. OPPRESSION 1BB Enchantment Whenever a player plays a spell, that player discards a card from his or her hand. ORDER OF YAWGMOTH 2BB Creature - Knight 2/2 Order of Yawgmoth can't be blocked except by artifact creatures and black creatures. Whenever Order of Yawgmoth deals damage to a player, that player discards a card from his or her hand. OUTMANEUVER XR Instant X target blocked creatures deal combat damage as though they weren't blocked. PACIFISM 1W Enchant Creature Enchanted creature can't attack or block. PARASITIC BOND 3B Enchant Creature At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player. PARIAH 2W Enchant Creature All damage that would be dealt to you is dealt to enchanted creature instead. PATH OF PEACE 3W Sorcery Destroy target creature. Its owner gains 4 life. PEGASUS CHARGER 2W Creature - Pegasus 2/1 Flying, first strike PENDRELL DRAKE 3U Creature - Drake 2/3 Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Flying PENDRELL FLUX 1U Enchant Creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost." PEREGRINE DRAKE 4U Creature - Drake 2/3 Flying When Peregrine Drake comes into play, if you played it from your hand, untap up to five lands. PERSECUTE 2BB Sorcery Choose a color, then look at target player's hand. That player discards all cards of the chosen color from his or her hand. PESTILENCE 2BB Enchantment At end of turn, if there are no creatures in play, sacrifice Pestilence. B: Pestilence deals 1 damage to each creature and each player. PHYREXIAN COLOSSUS 7 Artifact Creature 8/8 Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures. PHYREXIAN GHOUL 2B Creature - Zombie 2/2 Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. PHYREXIAN PROCESSOR 4 Artifact As Phyrexian Processor comes into play, pay any amount of life. 4, T: Put a black Minion creature token into play. Its power and toughness are each equal to the amount of life paid. PHYREXIAN TOWER Legendary Land T: Add one colorless mana to your mana pool. T, Sacrifice a creature: Add BB to your mana pool. PIT TRAP 2 Artifact 2, T, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. PLANAR BIRTH 1W Sorcery Return all basic land cards from all graveyards to play under their owners' control, tapped. PLANAR VOID B Enchantment Whenever a card is put into a graveyard, remove that card from the game. POLLUTED MIRE Land Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Polluted Mire comes into play tapped. T: Add B to your mana pool. POUNCING JAGUAR G Creature - Cat 2/2 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# POWER SINK XU Instant Counter target spell unless its controller pays X. If he or she doesn't, that player taps all mana-producing lands he or she controls and empties his or her mana pool. POWER TAINT 1U Enchant Enchantment Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# At the beginning of the upkeep of enchanted enchantment's controller, that player pays 2 or loses 2 life. PRESENCE OF THE MASTER 3W Enchantment Whenever a player plays an enchantment spell, counter it. PRIEST OF GIX 2B Creature - Minion 2/1 When Priest of Gix comes into play, if you played it from your hand, add BBB to your mana pool. PRIEST OF TITANIA 1G Creature - Elf 1/1 T: Add G to your mana pool for each Elf in play. PURGING SCYTHE 5 Artifact At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one. RAIN OF FILTH B Instant Until end of turn, lands you control gain "Sacrifice this land: Add B to your mana pool." RAIN OF SALT 4RR Sorcery Destroy two target lands. RAVENOUS SKIRGE 2B Creature - Imp 1/1 Flying Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn. RAZE R Sorcery As an additional cost to play Raze, sacrifice a land. Destroy target land. RECANTATION 3UU Enchantment At the beginning of your upkeep, you may put a verse counter on Recantation. U, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation. RECLUSIVE WIGHT 3B Creature - Minion 4/4 At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight. REDEEM 1W Instant The next time damage would be dealt to one or two target creatures this turn, prevent that damage. REFLEXES R Enchant Creature Enchanted creature has first strike. REJUVENATE 3G Sorcery Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# You gain 6 life. REMEMBRANCE 3W Enchantment Whenever a nontoken creature you control is put into a graveyard from play, you may search your library for a copy of that creature card. If you do, reveal the card and put it into your hand. Then shuffle your library. REMOTE ISLE Land Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Remote Isle comes into play tapped. T: Add U to your mana pool. REPROCESS 2BB Sorcery Sacrifice any number of artifacts, creatures, and/or lands and draw a card for each permanent sacrificed this way. RESCIND 1UU Instant Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Return target permanent to its owner's hand. RETALIATION 2G Enchantment Creatures you control have "Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it." RETROMANCER 2RR Creature - Viashino 3/3 Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller. REWIND 2UU Instant Counter target spell. Untap up to four lands. RUMBLING CRESCENDO 3RR Enchantment At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo. R, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo. RUNE OF PROTECTION: ARTIFACTS 1W Enchantment Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. RUNE OF PROTECTION: BLACK 1W Enchantment Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time a black source of your choice would deal damage to you this turn, prevent that damage. RUNE OF PROTECTION: BLUE 1W Enchantment Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. RUNE OF PROTECTION: GREEN 1W Enchantment Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time a green source of your choice would deal damage to you this turn, prevent that damage. RUNE OF PROTECTION: LANDS 1W Enchantment Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time a land source of your choice would deal damage to you this turn, prevent that damage. RUNE OF PROTECTION: RED 1W Enchantment Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time a red source of your choice would deal damage to you this turn, prevent that damage. RUNE OF PROTECTION: WHITE 1W Enchantment Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time a white source of your choice would deal damage to you this turn, prevent that damage. SANCTUM CUSTODIAN 2W Creature - Cleric 1/2 T: Prevent the next 2 damage that would be dealt to target creature or player this turn. SANCTUM GUARDIAN 1WW Creature - Soldier 1/4 Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. SANDBAR MERFOLK U Creature - Merfolk 1/1 Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# SANDBAR SERPENT 4U Creature - Serpent 3/4 Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# SANGUINE GUARD 1BB Creature - Knight 2/2 First strike 1B: Regenerate Sanguine Guard. SCALD 1R Enchantment Whenever a player taps an island for mana, Scald deals 1 damage to that player. SCORIA WURM 4R Creature - Wurm 7/7 At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand. SCRAP 2R Instant Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Destroy target artifact. SEASONED MARSHAL 2WW Creature - Soldier 2/2 Whenever Seasoned Marshal attacks, you may tap target creature. SERRA AVATAR 4WWW Creature - Avatar */* Serra Avatar's power and toughness are each equal to your life total. If Serra Avatar would be put into a graveyard from anywhere, shuffle Serra Avatar into its owner's library instead. SERRA ZEALOT W Creature - Soldier 1/1 First strike SERRA'S EMBRACE 2WW Enchant Creature Enchanted creature gets +2/+2 and has flying. Attacking doesn't cause enchanted creature to tap. SERRA'S HYMN W Enchantment At the beginning of your upkeep, you may put a verse counter on Serra's Hymn. Sacrifice Serra's Hymn: Prevent up to X damage total that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn. SERRA'S LITURGY 2WW Enchantment At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy. W, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy. SERRA'S SANCTUM Legendary Land T: Add W to your mana pool for each enchantment you control. SHIMMERING BARRIER 1W Creature - Wall 1/3 Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# #(Walls can't attack.)# First strike SHIV'S EMBRACE 2RR Enchant Creature Enchanted creature gets +2/+2 and has flying. R: Enchanted creature gets +1/+0 until end of turn. SHIVAN GORGE Legendary Land T: Add one colorless mana to your mana pool. 2R, T: Shivan Gorge deals 1 damage to each opponent. SHIVAN HELLKITE 5RR Creature - Dragon 5/5 Flying 1R: Shivan Hellkite deals 1 damage to target creature or player. SHIVAN RAPTOR 2R Creature - Lizard 3/1 First strike; haste #(This creature may attack and T the turn it comes under your control.)# Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# SHOW AND TELL 2U Sorcery Each player may put an artifact, creature, enchantment, or land card from his or her hand into play. SHOWER OF SPARKS R Instant Shower of Sparks deals 1 damage to target creature and 1 damage to target player. SICKEN B Enchant Creature Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Enchanted creature gets -1/-1. SILENT ATTENDANT 2W Creature - Cleric 0/2 T: You gain 1 life. SKIRGE FAMILIAR 4B Creature - Imp 3/2 Flying Discard a card from your hand: Add B to your mana pool. SKITTERING SKIRGE BB Creature - Imp 3/2 Flying When you play a creature spell, sacrifice Skittering Skirge. SLEEPER AGENT B Creature - Minion 3/3 When Sleeper Agent comes into play, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. SLIPPERY KARST Land Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Slippery Karst comes into play tapped. T: Add G to your mana pool. SMOKESTACK 4 Artifact At the beginning of your upkeep, you may put a soot counter on Smokestack. At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack. SMOLDERING CRATER Land Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Smoldering Crater comes into play tapped. T: Add R to your mana pool. SNEAK ATTACK 3R Enchantment R: Put a creature card from your hand into play. That creature gains haste until end of turn. Sacrifice the creature at end of turn. #(The creature may attack and T the turn it comes under your control.)# SOMNOPHORE 2UU Creature - Illusion 2/2 Flying Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step as long as Somnophore remains in play. SONGSTITCHER W Creature - Cleric 1/1 1W: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. SOUL SCULPTOR 2W Creature - Townsfolk 1/1 1W, T: Target creature becomes an enchantment and loses all abilities until a player plays a creature spell. SPINED FLUKE 2B Creature - Horror 5/1 When Spined Fluke comes into play, sacrifice a creature. B: Regenerate Spined Fluke. SPIRE OWL 1U Creature - Bird 1/1 Flying When Spire Owl comes into play, look at the top four cards of your library, then put them back in any order. SPOROGENESIS 3G Enchantment At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. Whenever a creature is put into a graveyard, put a 1/1 green Saproling creature token into play for each fungus counter on that creature. When Sporogenesis leaves play, remove all fungus counters from all creatures. SPREADING ALGAE G Enchant Land Spreading Algae may enchant only a swamp. When enchanted land becomes tapped, destroy that land. When Spreading Algae is put into a graveyard from play, return Spreading Algae to its owner's hand. STEAM BLAST 2R Sorcery Steam Blast deals 2 damage to each creature and each player. STERN PROCTOR UU Creature - Wizard 1/2 When Stern Proctor comes into play, return target artifact or enchantment to its owner's hand. STROKE OF GENIUS X2U Instant Target player draws X cards. SULFURIC VAPORS 3R Enchantment If a red spell would deal damage to a creature or player, it deals that much damage plus 1 to that creature or player instead. SUNDER 3UU Instant Return all lands to their owners' hands. SYMBIOSIS 1G Instant Two target creatures each get +2/+2 until end of turn. TAINTED ’THER 2BB Enchantment Whenever a creature comes into play, its controller sacrifices a creature or land. TELEPATHY U Enchantment Your opponents play with their hands revealed. TEMPORAL APERTURE 2 Artifact 5, T: Shuffle your library and reveal the top card. Until end of turn, as long as that card remains on top of your library, you may play the card as though it were in your hand without paying its mana cost. If the spell has X in its mana cost, X is 0. THRAN QUARRY Land At end of turn, if you control no creatures, sacrifice Thran Quarry. T: Add one mana of any color to your mana pool. THRAN TURBINE 1 Artifact At the beginning of your upkeep, you may add up to two colorless mana to your mana pool. You can't spend this mana to play spells. THUNDERING GIANT 3RR Creature - Giant 4/3 Haste #(This creature may attack and T the turn it comes under your control.)# TIME SPIRAL 4UU Sorcery Remove Time Spiral from the game. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands. TITANIA'S BOON 3G Sorcery Put a +1/+1 counter on each creature you control. TITANIA'S CHOSEN 2G Creature - Elf 1/1 Whenever a player plays a green spell, put a +1/+1 counter on Titania's Chosen. TOLARIAN ACADEMY Legendary Land T: Add U to your mana pool for each artifact you control. TOLARIAN WINDS 1U Instant Discard your hand, then draw that many cards. TORCH SONG 2R Enchantment At the beginning of your upkeep, you may put a verse counter on Torch Song. 2R, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song. TREEFOLK SEEDLINGS 2G Creature - Treefolk 2/* Treefolk Seedlings's toughness is equal to the number of forests you control. TREETOP RANGERS 2G Creature - Elf 2/2 Treetop Rangers can't be blocked except by creatures with flying. TURNABOUT 2UU Instant Tap or untap all artifacts, creatures, or lands target player controls. UMBILICUS 4 Artifact At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. UNNERVE 3B Sorcery Each opponent discards two cards from his or her hand. UNWORTHY DEAD 1B Creature - Skeleton 1/1 B: Regenerate Unworthy Dead. URZA'S ARMOR 6 Artifact Each time a source would deal damage to you, it deals that much damage minus 1 instead. VAMPIRIC EMBRACE 2BB Enchant Creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on enchanted creature. VEBULID B Creature - Horror 0/0 Vebulid comes into play with a +1/+1 counter on it. At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. When Vebulid attacks or blocks, destroy it at end of combat. VEIL OF BIRDS U Enchantment When an opponent plays a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying. VEILED APPARITION 1U Enchantment When an opponent plays a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying. That creature has "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay 1U." VEILED CROCODILE 2U Enchantment When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature. VEILED SENTRY U Enchantment When an opponent plays a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost. VEILED SERPENT 2U Enchantment Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# When an opponent plays a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature. It can't attack unless defending player controls an island. VENOMOUS FANGS 2G Enchant Creature Whenever enchanted creature deals damage to a creature, destroy that creature. VERNAL BLOOM 3G Enchantment Whenever a forest is tapped for mana, it produces an additional G. VIASHINO OUTRIDER 2R Creature - Viashino 4/3 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# VIASHINO RUNNER 3R Creature - Viashino 3/2 Viashino Runner can't be blocked except by two or more creatures. VIASHINO SANDSWIMMER 2RR Creature - Viashino 3/2 R: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer. VIASHINO WEAPONSMITH 3R Creature - Viashino 2/2 Whenever Viashino Weaponsmith becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. VICTIMIZE 2B Sorcery As an additional cost to play Victimize, sacrifice a creature. Put two target creature cards from your graveyard into play tapped. VILE REQUIEM 2BB Enchantment At the beginning of your upkeep, you may put a verse counter on Vile Requiem. 1B, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated. VOICE OF GRACE 3W Creature - Angel 2/2 Flying, protection from black VOICE OF LAW 3W Creature - Angel 2/2 Flying, protection from red VOLTAIC KEY 1 Artifact 1, T: Untap target artifact. VUG LIZARD 1RR Creature - Lizard 3/4 Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)# Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# WALL OF JUNK 2 Artifact Creature - Wall 0/7 #(Walls can't attack.)# Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. WAR DANCE G Enchantment At the beginning of your upkeep, you may put a verse counter on War Dance. Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance. WAYLAY 2W Instant Play only during combat. Put three 2/2 white Knight creature tokens into play. Remove them from the game at end of turn. WESTERN PALADIN 2BB Creature - Knight 3/3 BB, T: Destroy target white creature. WHETSTONE 3 Artifact 3: Each player puts the top two cards of his or her library into his or her graveyard. WHIRLWIND 2GG Sorcery Destroy all creatures with flying. WILD DOGS G Creature - Hound 2/1 Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# At the beginning of your upkeep, if a player has more life than any other, that player gains control of Wild Dogs. WILDFIRE 4RR Sorcery Each player sacrifices four lands. Wildfire deals 4 damage to each creature. WINDFALL 2U Sorcery Each player discards his or her hand, then draws cards equal to the greatest number a player discarded this way. WINDING WURM 4G Creature - Wurm 6/6 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# WIRECAT 4 Artifact Creature 4/3 Wirecat can't attack or block if an enchantment is in play. WITCH ENGINE 5B Creature - Horror 4/4 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# T: Add BBBB to your mana pool. Target opponent gains control of Witch Engine. WIZARD MENTOR 2U Creature - Wizard 2/2 T: Return Wizard Mentor and target creature you control to their owner's hand. WORN POWERSTONE 3 Artifact Worn Powerstone comes into play tapped. T: Add two colorless mana to your mana pool. WORSHIP 3W Enchantment Damage that would reduce your life total to less than 1 reduces it to 1 instead if you control a creature. YAWGMOTH'S EDICT 1B Enchantment Whenever an opponent plays a white spell, that player loses 1 life and you gain 1 life. YAWGMOTH'S WILL 2B Sorcery Until end of turn, you may play cards in your graveyard as though they were in your hand. If a card would be put into your graveyard this turn, remove that card from the game instead. ZEPHID 4UU Creature - Illusion 3/4 Flying Zephid can't be the target of spells or abilities. ZEPHID'S EMBRACE 2UU Enchant Creature Enchanted creature gets +2/+2 and has flying. It can't be the target of spells or abilities. Urza's Saga November 1, 1999 Urza's Legacy(tm) ABOUT FACE R Instant Switch target creature's power and toughness until end of turn. Effects that alter the creature's power alter its toughness instead, and vice versa, this turn. ANGELIC CURATOR 1W Creature - Spirit 1/1 Flying, protection from artifacts ANGEL'S TRUMPET 3 Artifact Attacking doesn't cause creatures to tap. At the end of each player's turn, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals to the player damage equal to the number of creatures tapped this way. ANTHROPLASM 2UU Creature - Shapeshifter 0/0 Anthroplasm comes into play with two +1/+1 counters on it. X, T: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it. ARCHIVIST 2UU Creature - Wizard 1/1 T: Draw a card. AURA FLUX 2U Enchantment All other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay 2." AVALANCHE RIDERS 3R Creature - Nomad 2/2 Haste #(This creature may attack and T the turn it comes under your control.)# Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Avalanche Riders comes into play, destroy target land. BEAST OF BURDEN 6 Artifact Creature */* Beast of Burden's power and toughness are each equal to the total number of creatures in play. BLESSED REVERSAL 1W Instant You gain 3 life for each creature attacking you. BLOATED TOAD 2G Creature - Toad 2/2 Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Protection from blue BONE SHREDDER 2B Creature - Minion 1/1 Flying; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Bone Shredder comes into play, destroy target nonartifact, nonblack creature. BOUNCING BEEBLES 2U Creature - Beeble 2/2 Bouncing Beebles is unblockable as long as defending player controls an artifact. BRINK OF MADNESS 2BB Enchantment At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness to have target opponent discard his or her hand. BURST OF ENERGY W Instant Untap target permanent. CESSATION 2W Enchant Creature Enchanted creature can't attack. When Cessation is put into a graveyard from play, return Cessation to its owner's hand. CLOUD OF FAERIES 1U Creature - Faerie 1/1 Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could playan instant.)# Flying When Cloud of Faeries comes into play, if you played it from your hand, untap up to two lands. CRAWLSPACE 3 Artifact No more than two creatures may attack you each combat. CROP ROTATION G Instant As an additional cost to play Crop Rotation, sacrifice a land. Search your library for a land card and put that land into play. Then shuffle your library. DAMPING ENGINE 4 Artifact A player who controls more permanents than any other can't play lands or artifact, creature, or enchantment spells. That player may sacrifice a permanent to ignore this effect until end of turn. DARKWATCH ELVES 2G Creature - Elf 2/2 Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could playan instant.)# Protection from black DEFENDER OF CHAOS 2R Creature - Knight 2/1 You may play Defender of Chaos any time you could play an instant. Protection from white DEFENDER OF LAW 2W Creature - Knight 2/1 You may play Defender of Law any time you could play an instant. Protection from red DEFENSE GRID 2 Artifact During each player's turn, spells played by another player cost 3 more. DEFENSE OF THE HEART 3G Enchantment At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart to search your library for up to two creature cards and put those creatures into play. Then shuffle your library. DELUSIONS OF MEDIOCRITY 3U Enchantment When Delusions of Mediocrity comes into play, you gain 10 life. When Delusions of Mediocrity leaves play, you lose 10 life. DERANGED HERMIT 3GG Creature - Elf 1/1 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Deranged Hermit comes into play, put four 1/1 green Squirrel creature tokens into play. All Squirrels get +1/+1. DEVOUT HARPIST W Creature - Townsfolk 1/1 T: Destroy target enchant creature. ENGINEERED PLAGUE 2B Enchantment As Engineered Plague comes into play, choose a creature type. All creatures of the chosen type get -1/-1. ERASE W Instant Remove target enchantment from the game. EVISCERATOR 3BB Creature - Horror 5/5 Protection from white When Eviscerator comes into play, you lose 5 life. EXPENDABLE TROOPS 1W Creature - Soldier 2/1 T, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature. FAERIE CONCLAVE Land Faerie Conclave comes into play tapped. T: Add one blue mana to your mana pool. 1U: Faerie Conclave becomes a 2/1 blue creature with flying until end of turn. This creature still counts as a land. FLEETING IMAGE 2U Creature - Illusion 2/1 Flying 1U: Return Fleeting Image to its owner's hand. FOG OF GNATS BB Creature - Insect 1/1 Flying B: Regenerate Fog of Gnats. FORBIDDING WATCHTOWER Land Forbidding Watchtower comes into play tapped. T: Add one white mana to your mana pool. 1W: Forbidding Watchtower becomes a 1/5 white creature until end of turn. This creature still counts as a land. FRANTIC SEARCH 2U Instant Draw two cards, then discard two cards from your hand. Untap up to three lands. GANG OF ELK 5G Creature - Beast 5/4 Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. GHITU ENCAMPMENT Land Ghitu Encampment comes into play tapped. T: Add one red mana to your mana pool. 1R: Ghitu Encampment becomes a 2/1 red creature with first strike until end of turn. This creature still counts as a land. GHITU FIRE-EATER 2R Creature - Nomad 2/2 T, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player. GHITU SLINGER 2R Creature - Nomad 2/2 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Ghitu Slinger comes into play, it deals 2 damage to target creature or player. GHITU WAR CRY 2R Enchantment R: Target creature gets +1/+0 until end of turn. GIANT COCKROACH 3B Creature - Insect 4/2 GOBLIN MEDICS 2R Creature - Goblin 1/1 Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player. GOBLIN WELDER R Creature - Goblin 1/1 T: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still valid as this ability resolves, that player simultaneously sacrifices the artifact in play and puts the artifact from his or her graveyard into play. GRANITE GRIP 2R Enchant Creature Enchanted creature gets +1/+0 for each mountain you control. GRIM MONOLITH 2 Artifact Grim Monolith doesn't untap during your untap step. T: Add three colorless mana to your mana pool. 4: Untap Grim Monolith. HARMONIC CONVERGENCE 2G Instant Return all enchantments to top of their owners' libraries. HIDDEN GIBBONS G Enchantment When an opponent plays an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature. HOPE AND GLORY 1W Instant Untap two target creatures. Each of them gets +1/+1 until end of turn. IMPENDING DISASTER 1R Enchantment At the beginning of your upkeep, if there are seven or more lands in play, sacrifice Impending Disaster to destroy all lands. INTERVENE U Instant Counter target spell that targets a creature. IRON MAIDEN 3 Artifact At the beginning of each of your opponents' upkeeps, Iron Maiden deals 1 damage to that player for each card more than four in his or her hand. IRON WILL W Instant Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could playan instant.)# Target creature gets +0/+4 until end of turn. JHOIRA'S TOOLBOX 2 Artifact Creature 1/1 2: Regenerate target artifact creature. KARMIC GUIDE 3WW Creature - Spirit 2/2 Flying, protection from black; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Karmic Guide comes into play, if you played it from your hand, return target creature card from your graveyard to play. KING CRAB 4UU Creature - Crab 4/5 1U, T: Put target green creature on top of its owner's library. KNIGHTHOOD 2W Enchantment Creatures you control have first strike. LAST-DITCH EFFORT R Instant Sacrifice any number of creatures. Last-Ditch Effort deals X damage to target creature or player, where X is the number of creatures sacrificed this way. LAVA AXE 4R Sorcery Lava Axe deals 5 damage to target player. LEVITATION 2UU Enchantment Creatures you control have flying. LONE WOLF 2G Creature - Wolf 2/2 Lone Wolf may deal its combat damage to defending player as though it weren't blocked. LURKING SKIRGE 1B Enchantment When a creature is put into an opponent's graveyard from play, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying. MARTYR'S CAUSE 2W Enchantment Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. MEMORY JAR 5 Artifact T, Sacrifice Memory Jar: Each player removes his or her hand from the game, face down, and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way. MIGHT OF OAKS 3G Instant Target creature gets +7/+7 until end of turn. MISCALCULATION 1U Instant Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could playan instant.)# Counter target spell unless its controller pays 2. MOLTEN HYDRA 1R Creature - Hydra 1/1 1RR: Put a +1/+1 counter on Molten Hydra. T, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals X damage to target creature or player, where X is the number of counters removed this way. MOTHER OF RUNES W Creature - Cleric 1/1 T: Target creature you control gains protection from the color of your choice until end of turn. MULTANI, MARO-SORCERER 4GG Creature - Legend */* Multani, Maro-Sorcerer can't be the target of spells or abilities. Multani's power and toughness are each equal to the total number of cards in all players' hands. MULTANI'S ACOLYTE GG Creature - Elf 2/1 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Multani's Acolyte comes into play, draw a card. MULTANI'S PRESENCE G Enchantment Whenever a spell you play is countered, draw a card. NO MERCY 2BB Enchantment Whenever a creature deals damage to you, destroy it. OPAL AVENGER 2W Enchantment When you have 10 life or less, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Guardian creature. OPAL CHAMPION 2W Enchantment When an opponent plays a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike. OPPORTUNITY 4UU Instant Target player draws four cards. OSTRACIZE B Sorcery Look at target opponent's hand and choose a creature card from it. That player discards that card. PALINCHRON 5UU Creature - Illusion 4/5 Flying When Palinchron comes into play, if you played it from your hand, untap up to seven lands. 2UU: Return Palinchron to its owner's hand. PARCH 1R Instant Choose one - Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature. PEACE AND QUIET 1W Instant Destroy two target enchantments. PHYREXIAN BROODLINGS 1BB Creature - Minion 2/2 1, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings. PHYREXIAN DEBASER 3B Creature - Carrier 2/2 Flying T, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. PHYREXIAN DEFILER 2BB Creature - Carrier 3/3 T, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn. PHYREXIAN DENOUNCER 1B Creature - Carrier 1/1 T, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn. PHYREXIAN PLAGUELORD 3BB Creature - Carrier 4/4 T, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn. PHYREXIAN RECLAMATION B Enchantment 1B, Pay 2 life: Return target creature card from your graveyard to your hand. PLAGUE BEETLE B Creature - Insect 1/1 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# PLANAR COLLAPSE 1W Enchantment At the beginning of your upkeep, if there are four or more creatures in play, sacrifice Planar Collapse to destroy all creatures. They can't be regenerated. PURIFY 3WW Sorcery Destroy all artifacts and enchantments. PYGMY PYROSAUR 1R Creature - Lizard 1/1 Pygmy Pyrosaur can't block. R: Pygmy Pyrosaur gets +1/+0 until end of turn. PYROMANCY 2RR Enchantment 3, Discard a card at random from your hand: Pyromancy deals to target creature or player damage equal to the converted mana cost of the discarded card. QUICKSILVER AMULET 4 Artifact 4, T: Put a creature card from your hand into play. RACK AND RUIN 2R Instant Destroy two target artifacts. RADIANT, ARCHANGEL 3WW Creature - Angel Legend 3/3 Flying Attacking doesn't cause Radiant, Archangel to tap. Radiant gets +1/+1 for each other creature with flying in play. RADIANT'S DRAGOONS 3W Creature - Soldier 2/5 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Radiant's Dragoons comes into play, you gain 5 life. RADIANT'S JUDGMENT 2W Instant Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could playan instant.)# Destroy target creature with power 4 or greater. RANCOR G Enchant Creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from play, return Rancor to its owner's hand. RANK AND FILE 2BB Creature - Zombie 3/3 When Rank and File comes into play, all green creatures get -1/-1 until end of turn. RAVEN FAMILIAR 2U Creature - Bird 1/2 Flying; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Raven Familiar comes into play, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. REBUILD 2U Instant Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could playan instant.)# Return all artifacts to their owners' hands. REPOPULATE 1G Instant Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could playan instant.)# Shuffle all creature cards from target player's graveyard into that player's library. RING OF GIX 3 Artifact Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# 1, T: Tap target artifact, creature, or land. RIVALRY 2R Enchantment At the beginning of each player's upkeep, if that player controls more lands than any other, Rivalry deals 2 damage to him or her. SCRAPHEAP 3 Artifact Whenever an artifact or enchantment is put into your graveyard from play, you gain 1 life. SECOND CHANCE 2U Enchantment At the beginning of your upkeep, if you have 5 life or less, sacrifice Second Chance to take another turn after this one. SHIVAN PHOENIX 4RR Creature - Phoenix 3/4 Flying When Shivan Phoenix is put into a graveyard from play, return Shivan Phoenix to its owner's hand. SICK AND TIRED 2B Instant Two target creatures each get -1/-1 until end of turn. SILK NET G Instant Target creature gets +1/+1 and may block as though it had flying until end of turn. SIMIAN GRUNTS 2G Creature - Ape 3/4 You may play Simian Grunts any time you could play an instant. Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# SLEEPER'S GUILE 2B Enchant Creature Enchanted creature can't be blocked except by artifact creatures and/or black creatures. When Sleeper's Guile is put into a graveyard from play, return Sleeper's Guile to its owner's hand. SLOW MOTION 2U Enchant Creature At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays 2. When Slow Motion is put into a graveyard from play, return Slow Motion to its owner's hand. SLUGGISHNESS 1R Enchant Creature Enchanted creature can't block. When Sluggishness is put into a graveyard from play, return Sluggishness to its owner's hand. SNAP 1U Instant Return target creature to its owner's hand. Untap up to two lands. SPAWNING POOL Land Spawning Pool comes into play tapped. T: Add one black mana to your mana pool. 1B: Spawning Pool becomes a 1/1 black creature with "B: Regenerate this creature" until end of turn. This creature still counts as a land. SUBVERSION 3BB Enchantment At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. SUSTAINER OF THE REALM 2WW Creature - Angel 2/3 Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. SWAT 1BB Instant Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could playan instant.)# Destroy target creature with power 2 or less. TETHERED SKIRGE 2B Creature - Imp 2/2 Flying Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life. THORNWIND FAERIES 1UU Creature - Faerie 1/1 Flying T: Thornwind Faeries deals 1 damage to target creature or player. THRAN LENS 2 Artifact All permanents are colorless. THRAN WAR MACHINE 4 Artifact Creature 4/5 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# Thran War Machine attacks each turn if able. THRAN WEAPONRY 4 Artifact Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# You may choose not to untap Thran Weaponry during your untap phase. 2, T: All creatures get +2/+2 as long as Thran Weaponry remains tapped. TICKING GNOMES 3 Artifact Creature - Gnome 3/3 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player. TINKER 2U Sorcery As an additional cost to play Tinker, sacrifice an artifact. Search your library for an artifact card and put that card into play. Then shuffle your library. TRAGIC POET W Creature - Townsfolk 1/1 T, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. TREACHEROUS LINK 1B Enchant Creature All damage that would be dealt to enchanted creature is dealt to its controller instead. TREEFOLK MYSTIC 3G Creature - Treefolk 2/4 Whenever a creature blocks or becomes blocked by Treefolk Mystic, destroy all enchantments on that creature. TREETOP VILLAGE Land Treetop Village comes into play tapped. T: Add one green mana to your mana pool. 1G: Treetop Village becomes a 3/3 green creature with trample until end of turn. This creature still counts as a land. UNEARTH B Sorcery Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could playan instant.)# Return target creature card with converted mana cost 3 or less from your graveyard to play. URZA'S BLUEPRINTS 6 Artifact Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# T: Draw a card. VIASHINO BEY 2RR Creature - Viashino 4/3 If Viashino Bey attacks, all creatures you control attack if able. VIASHINO CUTTHROAT 2RR Creature - Viashino 5/3 Haste #(This creature may attack and T the turn it comes under your control.)# At end of turn, return Viashino Cutthroat to its owner's hand. VIASHINO HERETIC 2R Creature - Viashino 1/3 1R, T: Destroy target artifact. Viashino Heretic deals to that artifact's controller damage equal to the artifact's converted mana cost. VIASHINO SANDSCOUT 1R Creature - Viashino 2/1 Haste #(This creature may attack and T the turn it comes under your control.)# At end of turn, return Viashino Sandscout to its owner's hand. VIGILANT DRAKE 4U Creature - Drake 3/3 Flying 2U: Untap Vigilant Drake. WALKING SPONGE 1U Creature - Sponge 1/1 T: Target creature loses flying, first strike, or trample until end of turn. WEATHERSEED ELF G Creature - Elf 1/1 T: Target creature gains forestwalk until end of turn. #(It's unblockable as long as defending player controls a forest.)# WEATHERSEED FAERIES 2U Creature - Faerie 2/1 Flying, protection from red WEATHERSEED TREEFOLK 2GGG Creature - Treefolk 5/3 Trample When Weatherseed Treefolk is put into a graveyard from play, return Weatherseed Treefolk to its owner's hand. WHEEL OF TORTURE 3 Artifact At the beginning of each of your opponents' upkeeps, Wheel of Torture deals 1 damage to that player for each card fewer than three in his or her hand. WING SNARE 2G Sorcery Destroy target creature with flying. YAVIMAYA GRANGER 2G Creature - Elf 2/2 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Yavimaya Granger comes into play, you may search your library for a basic land card and put that land into play tapped. If you do, shuffle your library. YAVIMAYA SCION 4G Creature - Treefolk 4/4 Protection from artifacts YAVIMAYA WURM 4GG Creature - Wurm 6/4 Trample Urza's Legacy November 1, 1999 Urza's Destiny(tm) ACADEMY RECTOR 3W Creature - Cleric 1/2 When Academy Rector is put into a graveyard from play, you may remove Academy Rector from the game. If you do, search your library for an enchantment card and put that card into play. Then shuffle your library. ’THER STING 3R Enchantment Whenever an opponent plays a creature spell, ’ther Sting deals 1 damage to that player. ANCIENT SILVERBACK 4GG Creature - Ape 6/5 G: Regenerate Ancient Silverback. APPRENTICE NECROMANCER 1B Creature - Wizard 1/1 B, T, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to play. That creature gains haste. At end of turn, sacrifice it. #(The creature may attack and T the turn it comes under your control.)# ARCHERY TRAINING W Enchant Creature At the beginning of your upkeep, you may put an arrow counter on Archery Training. Enchanted creature has "T: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on the Archery Training enchanting this creature." ATTRITION 1BB Enchantment B, Sacrifice a creature: Destroy target nonblack creature. AURA THIEF 3U Creature - Illusion 2/2 Flying When Aura Thief is put into a graveyard from play, you gain control of all enchantments. #(You don't get to move local enchantments.)# BLIZZARD ELEMENTAL 5UU Creature - Elemental 5/5 Flying 3U: Untap Blizzard Elemental. BLOODSHOT CYCLOPS 5R Creature - Giant 4/4 T, Sacrifice a creature: Bloodshot Cyclops deals X damage to target creature or player, where X is the sacrificed creature's power. BODY SNATCHER 2BB Creature - Minion 2/2 When Body Snatcher comes into play, you may discard a creature card from your hand. If you don't, remove Body Snatcher from the game. When Body Snatcher is put into a graveyard from play, remove Body Snatcher from the game and return target creature card from your graveyard to play. BRAIDWOOD CUP 3 Artifact T: You gain 1 life. BRAIDWOOD SEXTANT 1 Artifact 2, T, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. BRASS SECRETARY 3 Artifact Creature 2/1 2, Sacrifice Brass Secretary: Draw a card. BRINE SEER 3U Creature - Wizard 1/1 2U, T: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays 1 for each card revealed this way. BUBBLING BEEBLES 4U Creature - Beeble 3/3 Bubbling Beebles is unblockable as long as defending player controls an enchantment. BUBBLING MUCK B Sorcery Until end of turn, whenever a player taps a swamp for mana, it produces an additional B. CALTROPS 3 Artifact Whenever a creature attacks, Caltrops deals 1 damage to it. CAPASHEN KNIGHT 1W Creature - Knight 1/1 First strike 1W: Capashen Knight gets +1/+0 until end of turn. CAPASHEN STANDARD W Enchant Creature Enchanted creature gets +1/+1. 2, Sacrifice Capashen Standard: Draw a card. CAPASHEN TEMPLAR 2W Creature - Knight 2/2 W: Capashen Templar gets +0/+1 until end of turn. CARNIVAL OF SOULS 1B Enchantment Whenever a creature comes into play, you lose 1 life and add B to your mana pool. CHIME OF NIGHT 1B Enchant Creature When Chime of Night is put into a graveyard from play, destroy target nonblack creature. CINDER SEER 3R Creature - Wizard 1/1 2R, T: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way. COLOS YEARLING 2R Creature - Beast 1/1 Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)# R: Colos Yearling gets +1/+0 until end of turn. COMPOST 1G Enchantment Whenever a black card is put into an opponent's graveyard, you may draw a card. COVETOUS DRAGON 4R Creature - Dragon 6/5 Flying When you control no artifacts, sacrifice Covetous Dragon. DISAPPEAR 2UU Enchant Creature U: Return enchanted creature and Disappear to their owners' hands. DISEASE CARRIERS 2BB Creature - Rat 2/2 When Disease Carriers is put into a graveyard from play, target creature gets -2/-2 until end of turn. DONATE 2U Sorcery Target player gains control of target permanent you control. DYING WAIL 1B Enchant Creature When enchanted creature is put into a graveyard from play, target player discards two cards from his or her hand. ELVISH LOOKOUT G Creature - Elf 1/1 Elvish Lookout can't be the target of spells or abilities. ELVISH PIPER 3G Creature - Elf 1/1 G, T: Put a creature card from your hand into play. EMPEROR CROCODILE 3G Creature - Crocodile 5/5 When you control no other creatures, sacrifice Emperor Crocodile. ENCROACH B Sorcery Look at target player's hand and choose a nonbasic land card from it. That player discards that card. ERADICATE 2BB Sorcery Remove target nonblack creature from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. That player then shuffles his or her library. EXTRUDER 4 Artifact Creature 4/3 Echo Sacrifice an artifact: Put a +1/+1 counter on target creature. FALSE PROPHET 2WW Creature - Cleric 2/2 When False Prophet is put into a graveyard from play, remove all creatures from the game. FATIGUE 1U Sorcery Target player skips his or her next draw step. FEND OFF 1W Instant Cycling 2 Prevent all combat damage that would be dealt by target creature this turn. FESTERING WOUND 1B Enchant Creature At the beginning of your upkeep, you may put an infection counter on Festering Wound. At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound. FIELD SURGEON 1W Creature - Cleric 1/1 Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. FLAME JET 1R Sorcery Cycling 2 Flame Jet deals 3 damage to target player. FLEDGLING OSPREY U Creature - Bird 1/1 Fledgling Osprey has flying as long as it's enchanted. FLICKER 1W Sorcery Remove target nontoken permanent from the game, then return it to play under its owner's control. FODDER CANNON 4 Artifact 4, T, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature. GAMEKEEPER 3G Creature - Elf 2/2 When Gamekeeper is put into a graveyard from play, you may remove Gamekeeper from the game. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into play and put the other cards revealed this way into your graveyard. GOBLIN BERSERKER 3R Creature - Goblin 2/2 First strike; haste #(This creature may attack and T the turn it comes under your control.)# GOBLIN FESTIVAL 1R Enchantment 2: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival. GOBLIN GARDENER 3R Creature - Goblin 2/1 When Goblin Gardener is put into a graveyard from play, destroy target land. GOBLIN MARSHAL 4RR Creature - Goblin 3/3 Echo Whenever Goblin Marshal comes into play or is put into a graveyard from play, put two 1/1 red Goblin creature tokens into play. GOBLIN MASONS 1R Creature - Goblin 2/1 When Goblin Masons is put into a graveyard from play, destroy target Wall. GOLIATH BEETLE 2G Creature - Insect 3/1 Trample HEART WARDEN 1G Creature - Elf 1/1 T: Add one green mana to your mana pool. 2, Sacrifice Heart Warden: Draw a card. HULKING OGRE 2R Creature - Ogre 3/3 Hulking Ogre can't block. HUNTING MOA 2G Creature - Beast 3/2 Echo Whenever Hunting Moa comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature. ILLUMINATED WINGS 1U Enchant Creature Enchanted creature has flying. 2, Sacrifice Illuminated Wings: Draw a card. IMPATIENCE 2R Enchantment At the end of each player's turn, if that player didn't play a spell that turn, Impatience deals 2 damage to him or her. INCENDIARY R Enchant Creature At the beginning of your upkeep, you may put a fuse counter on Incendiary. When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary. IRIDESCENT DRAKE 3U Creature - Drake 2/2 Flying When Iridescent Drake comes into play, if you played it from your hand, return target enchant creature card from a graveyard to play enchanting Iridescent Drake. #(You control that enchantment.)# IVY SEER 3G Creature - Wizard 1/1 2G, T: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. JASMINE SEER 3W Creature - Wizard 1/1 2W, T: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. JUNK DIVER 3 Artifact Creature 1/1 Flying When Junk Diver is put into a graveyard from play, return another target artifact card from your graveyard to your hand. KELDON CHAMPION 2RR Creature - Barbarian 3/2 Echo; haste #(This creature may attack and T the turn it comes under your control.)# When Keldon Champion comes into play, it deals 3 damage to target player. KELDON VANDALS 2R Creature - Townsfolk 4/1 Echo When Keldon Vandals comes into play, destroy target artifact. KINGFISHER 3U Creature - Bird 2/2 Flying When Kingfisher is put into a graveyard from play, draw a card. LANDSLIDE R Sorcery Sacrifice any number of mountains. Landslide deals that much damage to target player. LURKING JACKALS B Enchantment When an opponent has 10 life or less, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature. MAGNIFY G Instant All creatures get +1/+1 until end of turn. MANTIS ENGINE 5 Artifact Creature 3/3 2: Mantis Engine gains flying until end of turn. 2: Mantis Engine gains first strike until end of turn. MARK OF FURY R Enchant Creature Enchanted creature has haste. #(It may attack and T the turn it comes under your control.)# At end of turn, return Mark of Fury to its owner's hand. MARKER BEETLES 1GG Creature - Insect 2/3 When Marker Beetles is put into a graveyard from play, target creature gets +1/+1 until end of turn. 2, Sacrifice Marker Beetles: Draw a card. MASK OF LAW AND GRACE W Enchant Creature Enchanted creature has protection from black and protection from red. MASTER HEALER 4W Creature - Cleric 1/4 T: Prevent the next 4 damage that would be dealt to target creature or player this turn. MASTICORE 4 Artifact Creature 4/4 At the beginning of your upkeep, you may discard a card from your hand. If you don't, sacrifice Masticore. 2: Masticore deals 1 damage to target creature. 2: Regenerate Masticore. MENTAL DISCIPLINE 1UU Enchantment 1U, Discard a card from your hand: Draw a card. METALWORKER 3 Artifact Creature 1/2 T: Reveal any number of artifact cards in your hand. Add two colorless mana to your mana pool for each card revealed this way. METATHRAN ELITE 1UU Creature - Soldier 2/3 Metathran Elite is unblockable as long as it's enchanted. METATHRAN SOLDIER 1U Creature - Soldier 1/1 Metathran Soldier is unblockable. MOMENTUM 2G Enchant Creature At the beginning of your upkeep, you may put a growth counter on Momentum. Enchanted creature gets +1/+1 for each growth counter on Momentum. MULTANI'S DECREE 3G Sorcery Destroy all enchantments. You gain 2 life for each enchantment destroyed this way. NIGHTSHADE SEER 3B Creature - Wizard 1/1 2B, T: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. OPALESCENCE 2WW Enchantment Each other global enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment. OPPOSITION 2UU Enchantment Tap an untapped creature you control: Tap target artifact, creature, or land. PATTERN OF REBIRTH 3G Enchant Creature When enchanted creature is put into a graveyard from play, that creature's controller may search his or her library for a creature card and put that card into play. If that player does, he or she then shuffles his or her library. PHYREXIAN MONITOR 3B Creature - Skeleton 2/2 B: Regenerate Phyrexian Monitor. PHYREXIAN NEGATOR 2B Creature - Horror 5/5 Trample Whenever Phyrexian Negator is dealt damage, sacrifice a permanent for each 1 damage dealt to it. PLAGUE DOGS 4B Creature - Hound 3/3 When Plague Dogs is put into a graveyard from play, all creatures get -1/-1 until end of turn. 2, Sacrifice Plague Dogs: Draw a card. PLATED SPIDER 4G Creature - Spider 4/4 Plated Spider may block as though it had flying. PLOW UNDER 3GG Sorcery Put two target lands on top of their owner's library. POWDER KEG 2 Artifact At the beginning of your upkeep, you may put a fuse counter on Powder Keg. T, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg. PRIVATE RESEARCH U Enchant Creature At the beginning of your upkeep, you may put a page counter on Private Research. When enchanted creature is put into a graveyard, draw a card for each page counter on Private Research. QUASH 2UU Instant Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. That player then shuffles his or her library. RAPID DECAY 1B Instant Cycling 2 Remove from the game up to three target cards in a single graveyard. RAVENOUS RATS 1B Creature - Rat 1/1 When Ravenous Rats comes into play, target opponent discards a card from his or her hand. RAYNE, ACADEMY CHANCELLOR 2U Creature - Wizard Legend 1/1 Whenever you or a permanent you control becomes the target of a spell or ability controlled by one of your opponents, you may draw a card, and if Rayne, Academy Chancellor is enchanted, you may draw another card. RECKLESS ABANDON R Sorcery As an additional cost to play Reckless Abandon, sacrifice a creature. Reckless Abandon deals 4 damage to target creature or player. RELIQUARY MONK 2W Creature - Cleric 2/2 When Reliquary Monk is put into a graveyard from play, destroy target artifact or enchantment. REPERCUSSION 1RR Enchantment Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. REPLENISH 3W Sorcery Return all enchantment cards from your graveyard to play. #(Local enchantments with no permanent to enchant remain in your graveyard.)# RESCUE U Instant Return target permanent you control to its owner's hand. ROFELLOS, LLANOWAR EMISSARY GG Creature - Elf Legend 2/1 T: Add one green mana to your mana pool for each forest you control. ROFELLOS'S GIFT G Sorcery Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way. SANCTIMONY 1W Enchantment Whenever an opponent taps a mountain for mana, you may gain 1 life. SCENT OF BRINE 1U Instant Reveal any number of blue cards in your hand. Counter target spell unless its controller pays 1 for each card revealed this way. SCENT OF CINDER 1R Sorcery Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way. SCENT OF IVY G Instant Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. SCENT OF JASMINE W Instant Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. SCENT OF NIGHTSHADE 1B Instant Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. SCOUR 2WW Instant Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. That player then shuffles his or her library. SCRYING GLASS 2 Artifact 3, T: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card. SERRA ADVOCATE 3W Creature - Angel 2/2 Flying T: Target attacking or blocking creature gets +2/+2 until end of turn. SIGIL OF SLEEP U Enchant Creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand. SKITTERING HORROR 2B Creature - Horror 4/3 When you play a creature spell, sacrifice Skittering Horror. SLINKING SKIRGE 3B Creature - Imp 2/1 Flying 2, Sacrifice Slinking Skirge: Draw a card. SOLIDARITY 3W Instant Creatures you control get +0/+5 until end of turn. SOUL FEAST 3BB Sorcery Target player loses 4 life and you gain 4 life. SOWING SALT 2RR Sorcery Remove target nonbasic land from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. That player then shuffles his or her library. SPLINTER 2GG Sorcery Remove target artifact from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. That player then shuffles his or her library. SQUIRMING MASS 1B Creature - Horror 1/1 Squirming Mass can't be blocked except by artifact creatures and/or black creatures. STORAGE MATRIX 3 Artifact As long as Storage Matrix is untapped, before a player untaps all permanents he or she controls during his or her untap step, that player chooses artifacts, creatures, or lands. Permanents not of the chosen type don't untap this untap step. TAUNTING ELF G Creature - Elf 0/1 All creatures able to block Taunting Elf do so. TELEPATHIC SPIES 2U Creature - Wizard 2/2 When Telepathic Spies comes into play, look at target opponent's hand. TEMPORAL ADEPT 1UU Creature - Wizard 1/1 UUU, T: Return target permanent to its owner's hand. TETHERED GRIFFIN W Creature - Griffin 2/3 Flying When you control no enchantments, sacrifice Tethered Griffin. THIEVING MAGPIE 2UU Creature - Bird 1/3 Flying Whenever Thieving Magpie deals damage to an opponent, you draw a card. THORN ELEMENTAL 5GG Creature - Elemental 7/7 Thorn Elemental may deal its combat damage to defending player as though it weren't blocked. THRAN DYNAMO 4 Artifact T: Add three colorless mana to your mana pool. THRAN FOUNDRY 1 Artifact 1, T, Remove Thran Foundry from the game: Target player shuffles his or her graveyard into his or her library. THRAN GOLEM 5 Artifact Creature - Golem 3/3 As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. TORMENTED ANGEL 3W Creature - Angel 1/5 Flying TREACHERY 3UU Enchant Creature When Treachery comes into play, if you played it from your hand, untap up to five lands. You control enchanted creature. TRUMPET BLAST 2R Instant Attacking creatures get +2/+0 until end of turn. TWISTED EXPERIMENT 1B Enchant Creature Enchanted creature gets +3/-1. URZA'S INCUBATOR 3 Artifact As Urza's Incubator comes into play, choose a creature type. Creature spells of the chosen type cost 2 less to play. VOICE OF DUTY 3W Creature - Angel 2/2 Flying, protection from green VOICE OF REASON 3W Creature - Angel 2/2 Flying, protection from blue WAKE OF DESTRUCTION 3RRR Sorcery Destroy target land and all lands with the same name as that land. WALL OF GLARE 1W Creature - Wall 0/5 #(Walls can't attack.)# Wall of Glare may block any number of creatures each combat. WILD COLOS 2R Creature - Beast 2/2 Haste #(This creature may attack and T the turn it comes under your control.)# YAVIMAYA ELDER 1GG Creature - Druid 2/1 When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. 2, Sacrifice Yavimaya Elder: Draw a card. YAVIMAYA ENCHANTRESS 2G Creature - Druid 2/2 Yavimaya Enchantress gets +1/+1 for each enchantment in play. YAVIMAYA HOLLOW Legendary Land T: Add one colorless mana to your mana pool. G, T: Regenerate target creature. YAWGMOTH'S BARGAIN 4BB Enchantment Skip your draw step. Pay 1 life: Draw a card. Urza's Destiny November 1, 1999 Mercadian Masques(tm) AERIAL CARAVAN 4UU Creature - Soldier 4/3 Flying 1UU: Remove the top card of your library from the game. Until end of turn, you may play that card as though it were in your hand. #(Reveal the card as you remove it from the game.)# AFTERLIFE 2W Instant Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying into play. ALABASTER WALL 2W Creature - Wall 0/4 #(Walls can't attack.)# T: Prevent the next 1 damage that would be dealt to target creature or player this turn. ALLEY GRIFTERS 1BB Creature - Mercenary 2/2 Whenever Alley Grifters becomes blocked, defending player discards a card from his or her hand. ANCESTRAL MASK 2G Enchant Creature Enchanted creature gets +2/+2 for each other enchantment in play. ARMISTICE 2W Enchantment 3WW: You draw a card and target opponent gains 3 life. ARMS DEALER 2R Creature - Goblin 1/1 1R, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. ARREST 2W Enchant Creature Enchanted creature can't attack or block, and its activated abilities can't be played. ASSEMBLY HALL 5 Artifact 4, T: Reveal a creature card in your hand. Search your library for a copy of that card, reveal the card, and put it into your hand. Then shuffle your library. BALLISTA SQUAD 3W Creature - Rebel 2/2 XW, T: Ballista Squad deals X damage to target attacking or blocking creature. BALLOON PEDDLER 2U Creature - Spellshaper 2/2 U, T, Discard a card from your hand: Target creature gains flying until end of turn. BARBED WIRE 3 Artifact At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. 2: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. BARGAINING TABLE 5 Artifact X, T: Draw a card. X is the number of cards in an opponent's hand. BATTLE RAMPART 2R Creature - Wall 1/3 #(Walls can't attack.)# T: Target creature gains haste until end of turn. #(That creature may attack and T the turn it comes under your control.)# BATTLE SQUADRON 3RR Creature - Ship */* Flying Battle Squadron's power and toughness are each equal to the number of creatures you control. BIFURCATE 3G Sorcery Search your library for a copy of target creature card in play and put that card into play. Then shuffle your library. BLACK MARKET 3BB Enchantment Whenever a creature is put into a graveyard from play, put a charge counter on Black Market. At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Black Market. BLASTER MAGE 2R Creature - Spellshaper 2/2 R, T, Discard a card from your hand: Destroy target Wall. BLOCKADE RUNNER 3U Creature - Merfolk 2/2 U: Blockade Runner is unblockable this turn. BLOOD HOUND 2R Creature - Hound 1/1 Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. At the end of your turn, remove all +1/+1 counters from Blood Hound. BLOOD OATH 3R Instant Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. #(The card types are artifact, creature, enchantment, instant, land, and sorcery.)# BOA CONSTRICTOR 4G Creature - Snake 3/3 T: Boa Constrictor gets +3/+3 until end of turn. BOG SMUGGLERS 1BB Creature - Mercenary 2/2 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# BOG WITCH 2B Creature - Spellshaper 1/1 B, T, Discard a card from your hand: Add BBB to your mana pool. BRAINSTORM U Instant Draw three cards, then put two cards from your hand on top of your library in any order. BRAWL 3RR Instant Until end of turn, all creatures gain "T: This creature deals damage equal to its power to target creature." BRIAR PATCH 1GG Enchantment Whenever a creature attacks you, it gets -1/-0 until end of turn. BRIBERY 3UU Sorcery Search target opponent's library for a creature card and put that card into play under your control. Then that player shuffles his or her library. BUOYANCY 1U Enchant Creature You may play Buoyancy any time you could play an instant. Enchanted creature has flying. CACKLING WITCH 1B Creature - Spellshaper 1/1 XB, T, Discard a card from your hand: Target creature gets +X/+0 until end of turn. CALLER OF THE HUNT 2G Creature - Lord */* As Caller of the Hunt comes into play, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures in play of the chosen type. CATERAN BRUTE 2B Creature - Mercenary 2/2 2, T: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library. CATERAN ENFORCER 3BB Creature - Mercenary 4/3 Cateran Enforcer can't be blocked except by artifact creatures and/or black creatures. 4, T: Search your library for a Mercenary card with converted mana cost 4 or less and put that card into play. Then shuffle your library. CATERAN KIDNAPPERS 2BB Creature - Mercenary 4/2 3, T: Search your library for a Mercenary card with converted mana cost 3 or less and put that card into play. Then shuffle your library. CATERAN OVERLORD 4BBB Creature - Mercenary 7/5 Sacrifice a creature: Regenerate Cateran Overlord. 6, T: Search your library for a Mercenary card with converted mana cost 6 or less and put that card into play. Then shuffle your library. CATERAN PERSUADER BB Creature - Mercenary 2/1 1, T: Search your library for a Mercenary card with converted mana cost 1 or less and put that card into play. Then shuffle your library. CATERAN SLAVER 4BB Creature - Mercenary 5/5 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# 5, T: Search your library for a Mercenary card with converted mana cost 5 or less and put that card into play. Then shuffle your library. CATERAN SUMMONS B Sorcery Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. CAUSTIC WASPS 2G Creature - Insect 1/1 Flying Whenever Caustic Wasps deals combat damage to a player, you may have it destroy target artifact that player controls. CAVE SENSE 1R Enchant Creature Enchanted creature gets +1/+1 and has mountainwalk. #(It's unblockable as long as defending player controls a mountain.)# CAVE-IN 3RR Sorcery You may remove a red card in your hand from the game instead of paying Cave-In's mana cost. Cave-In deals 2 damage to each creature and each player. CAVERN CRAWLER 2R Creature - Insect 0/3 Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)# R: Cavern Crawler gets +1/-1 until end of turn. CEREMONIAL GUARD 2R Creature - Soldier 3/4 When Ceremonial Guard attacks or blocks, destroy it at end of combat. CHAMBERED NAUTILUS 2U Creature - Beast 2/2 Whenever Chambered Nautilus becomes blocked, you may draw a card. CHAMELEON SPIRIT 3U Creature - Illusion */* As Chameleon Spirit comes into play, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. CHARISMA UUU Enchant Creature Whenever enchanted creature deals damage to a creature, you control that creature as long as Charisma remains in play. CHARM PEDDLER W Creature - Spellshaper 1/1 W, T, Discard a card from your hand: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. CHARMED GRIFFIN 3W Creature - Griffin 3/3 Flying When Charmed Griffin comes into play, each other player may put an artifact or enchantment card into play from his or her hand. CHO-ARRIM ALCHEMIST W Creature - Spellshaper 1/1 1WW, T, Discard a card from your hand: The next time a source of your choice would deal damage to you this turn, prevent that damage and gain that much life. CHO-ARRIM BRUISER 5W Creature - Rebel 3/4 Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. CHO-ARRIM LEGATE 2W Creature - Soldier 1/2 Protection from black If an opponent controls a swamp and you control a plains, you may play Cho-Arrim Legate without paying its mana cost. CHO-MANNO, REVOLUTIONARY 2WW Creature - Rebel Legend 2/2 Prevent all damage that would be dealt to Cho-Manno, Revolutionary. CHO-MANNO'S BLESSING WW Enchant Creature You may play Cho-Manno's Blessing any time you could play an instant. As Cho-Manno's Blessing comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. CINDER ELEMENTAL 3R Creature - Elemental 2/2 XR, T, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player. CLEAR THE LAND 2G Sorcery Each player reveals the top five cards of his or her library, puts into play tapped all land cards revealed this way, and removes the rest from the game. CLOSE QUARTERS 2RR Enchantment Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player. CLOUD SPRITE U Creature - Faerie 1/1 Flying Cloud Sprite may block only creatures with flying. COASTAL PIRACY 2UU Enchantment Whenever a creature you control deals combat damage to an opponent, you may draw a card. COLLECTIVE UNCONSCIOUS 4GG Sorcery Draw a card for each creature you control. COMMON CAUSE 2W Enchantment Nonartifact creatures get +2/+2 as long as they all share a color. CONSPIRACY 3BB Enchantment As Conspiracy comes into play, choose a creature type. Creatures you control and creature cards in your graveyard, hand, and library are of the chosen type. CORNERED MARKET 2W Enchantment Players can't play spells or nonbasic lands with the same name as a card in play. CORRUPT OFFICIAL 4B Creature - Minion 3/1 2B: Regenerate Corrupt Official. Whenever Corrupt Official becomes blocked, defending player discards a card at random from his or her hand. COUNTERSPELL UU Instant Counter target spell. COWARDICE 3UU Enchantment Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. CRACKDOWN 2W Enchantment Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps. CRAG SAURIAN RRR Creature - Lizard 4/4 Whenever Crag Saurian is dealt damage, the controller of that damage's source gains control of Crag Saurian. CRASH 2R Instant You may sacrifice a mountain instead of paying Crash's mana cost. Destroy target artifact. CREDIT VOUCHER 2 Artifact 2, T, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards. CRENELLATED WALL 4 Artifact Creature - Wall 0/4 #(Walls can't attack.)# T: Target creature gets +0/+4 until end of turn. CROOKED SCALES 4 Artifact 4, T: Choose target creature you control and target creature an opponent controls. Flip a coin. If you win the flip, destroy the creature the opponent controls. If you lose the flip, destroy the creature you control unless you pay 3 and reflip the coin. CROSSBOW INFANTRY 1W Creature - Soldier 1/1 T: Crossbow Infantry deals 1 damage to target attacking or blocking creature. CRUMBLING SANCTUARY 5 Artifact For each 1 damage that would be dealt to a player, that player removes the top card of his or her library from the game instead. CUSTOMS DEPOT 1U Enchantment Whenever you play a creature spell, you may pay 1. If you do, draw a card, then discard a card from your hand. DARK RITUAL B Instant Add BBB to your mana pool. DARTING MERFOLK 1U Creature - Merfolk 1/1 U: Return Darting Merfolk to its owner's hand. DAWNSTRIDER 1G Creature - Spellshaper 1/1 G, T, Discard a card from your hand: Prevent all combat damage that would be dealt this turn. DEADLY INSECT 4G Creature - Insect 6/1 Deadly Insect can't be the target of spells or abilities. DEATHGAZER 3B Creature - Lizard 2/2 Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. DEEPWOOD DRUMMER 1G Creature - Spellshaper 1/1 G, T, Discard a card from your hand: Target creature gets +2/+2 until end of turn. DEEPWOOD ELDER GG Creature - Spellshaper 2/2 XGG, T, Discard a card from your hand: X target lands become forests until end of turn. DEEPWOOD GHOUL 2B Creature - Zombie 2/1 Pay 2 life: Regenerate Deepwood Ghoul. DEEPWOOD LEGATE 3B Creature - Shade 1/1 If an opponent controls a forest and you control a swamp, you may play Deepwood Legate without paying its mana cost. B: Deepwood Legate gets +1/+1 until end of turn. DEEPWOOD TANTIV 4G Creature - Beast 2/4 Whenever Deepwood Tantiv becomes blocked, you gain 2 life. DEEPWOOD WOLVERINE G Creature - Wolverine 1/1 Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. DEHYDRATION 3U Enchant Creature Enchanted creature doesn't untap during its controller's untap step. DELRAICH 6B Creature - Horror 6/6 Trample You may sacrifice three black creatures instead of paying Delraich's mana cost. DESERT TWISTER 4GG Sorcery Destroy target permanent. DEVOUT WITNESS 2W Creature - Spellshaper 2/2 1W, T, Discard a card from your hand: Destroy target artifact or enchantment. DIPLOMATIC ESCORT 1U Creature - Spellshaper 1/1 U, T, Discard a card from your hand: Counter target spell or ability that targets a creature. DIPLOMATIC IMMUNITY 1U Enchant Creature Enchanted creature can't be the target of spells or abilities. Diplomatic Immunity can't be the target of spells or abilities. DISENCHANT 1W Instant Destroy target artifact or enchantment. DISTORTING LENS 2 Artifact T: Target permanent becomes the color of your choice until end of turn. DRAKE HATCHLING 2U Creature - Drake 1/3 Flying U: Drake Hatchling gets +1/+0 until end of turn. Play this ability only once each turn. DUST BOWL Land T: Add one colorless mana to your mana pool. 3, T, Sacrifice a land: Destroy target nonbasic land. EMBARGO 3U Enchantment Nonland permanents don't untap during their controllers' untap steps. At the beginning of your upkeep, you lose 2 life. ENERGY FLUX 2U Enchantment All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2." ENSLAVED HORROR 3B Creature - Horror 4/4 When Enslaved Horror comes into play, each other player may return a creature card from his or her graveyard to play. ERITHIZON 2GG Creature - Beast 4/4 Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice. EXTORTION 3BB Sorcery Look at target player's hand and choose up to two cards from it. That player discards those cards. EXTRAVAGANT SPIRIT 3U Creature - Spirit 4/4 Flying At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay 1 for each card in your hand. EYE OF RAMOS 3 Artifact T: Add one blue mana to your mana pool. Sacrifice Eye of Ramos: Add one blue mana to your mana pool. FALSE DEMISE 2U Enchant Creature When enchanted creature is put into a graveyard, return that creature to play under your control. FEROCITY 1G Enchant Creature Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it. FLAILING MANTICORE 3R Creature - Monster 3/3 Flying, first strike 1: Flailing Manticore gets +1/+1 until end of turn. Any player may play this ability. 1: Flailing Manticore gets -1/-1 until end of turn. Any player may play this ability. FLAILING OGRE 2R Creature - Ogre 3/3 1: Flailing Ogre gets +1/+1 until end of turn. Any player may play this ability. 1: Flailing Ogre gets -1/-1 until end of turn. Any player may play this ability. FLAILING SOLDIER R Creature - Soldier 2/2 1: Flailing Soldier gets +1/+1 until end of turn. Any player may play this ability. 1: Flailing Soldier gets -1/-1 until end of turn. Any player may play this ability. FLAMING SWORD 1R Enchant Creature You may play Flaming Sword any time you could play an instant. Enchanted creature gets +1/+0 and has first strike. FOOD CHAIN 2G Enchantment Remove a creature you control from the game: Add X mana of any color to your mana pool, where X is the removed creature's converted mana cost plus one. This mana may be spent only to play creature spells. FORCED MARCH XBBB Sorcery Destroy all creatures with converted mana cost X or less. FOSTER 2GG Enchantment Whenever a creature you control is put into a graveyard, you may pay 1. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard. FOUNTAIN OF CHO Land Fountain of Cho comes into play tapped. T: Put a storage counter on Fountain of Cho. T, Remove any number of storage counters from Fountain of Cho: Add one white mana to your mana pool for each storage counter removed this way. FOUNTAIN WATCH 3WW Creature - Guardian 2/4 Artifacts and enchantments you control can't be the target of spells or abilities. FRESH VOLUNTEERS 1W Creature - Rebel 2/2 FURIOUS ASSAULT 2R Enchantment Whenever you play a creature spell, Furious Assault deals 1 damage to target player. GAME PRESERVE 2G Enchantment At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards into play under their owners' control. #(Otherwise, put them back face-down on top of their owners' libraries.)# GENERAL'S REGALIA 3 Artifact 3: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead. GERRARD'S IRREGULARS 4R Creature - Soldier 4/2 Trample; haste #(This creature may attack and #T# the turn it comes under your control.)# GHOUL'S FEAST 1B Instant Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. GIANT CATERPILLAR 3G Creature - Insect 3/3 G, Sacrifice Giant Caterpillar: Put a 1/1 green Butterfly creature token with flying into play at end of turn. GLOWING ANEMONE 3U Creature - Beast 1/3 When Glowing Anemone comes into play, you may return target land to its owner's hand. GROUNDSKEEPER G Creature - Druid 1/1 1G: Return target basic land card from your graveyard to your hand. GUSH 4U Instant You may return two islands you control to their owner's hand instead of paying Gush's mana cost. Draw two cards. HAMMER MAGE 1R Creature - Spellshaper 1/1 XR, T, Discard a card from your hand: Destroy all artifacts with converted mana X or less. HAUNTED CROSSROADS 2B Enchantment B: Put target creature card from your graveyard on top of your library. HEART OF RAMOS 3 Artifact T: Add one red mana to your mana pool. Sacrifice Heart of Ramos: Add one red mana to your mana pool. HENGE GUARDIAN 5 Artifact Creature 3/4 2: Henge Guardian gains trample until end of turn. HENGE OF RAMOS Land T: Add one colorless mana to your mana pool. 2, T: Add one mana of any color to your mana pool. HICKORY WOODLOT Land Hickory Woodlot comes into play tapped with two depletion counters on it. T, Remove a depletion counter from Hickory Woodlot: Add two green mana to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it. HIGH MARKET Land T: Add one colorless mana to your mana pool. T, Sacrifice a creature: You gain 1 life. HIGH SEAS 2U Enchantment Red creature spells and green creature spells cost 1 more to play. HIGHWAY ROBBER 2BB Creature - Mercenary 2/2 When Highway Robber comes into play, you gain 2 life and target opponent loses 2 life. HIRED GIANT 3R Creature - Giant 4/4 When Hired Giant comes into play, each other player may search his or her library for a land card, put that card into play, then shuffle that library. HONOR THE FALLEN 1W Instant Remove all creature cards in all graveyards from the game. You gain 1 life for each card removed this way. HOODWINK 1U Instant Return target artifact, enchantment, or land to its owner's hand. HORN OF PLENTY 6 Artifact Whenever a player plays a spell, he or she may pay 1. If that player does, he or she draws a card at end of turn. HORN OF RAMOS 3 Artifact T: Add one green mana to your mana pool. Sacrifice Horn of Ramos: Add one green mana to your mana pool. HORNED TROLL 2G Creature - Troll 2/2 G: Regenerate Horned Troll. HOWLING WOLF 2GG Creature - Wolf 2/2 When Howling Wolves comes into play, you may search your library for up to three Howling Wolves cards, reveal them, and put them into your hand. If you do, shuffle your library. HUNTED WUMPUS 3G Creature - Beast 6/6 When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play under his or her control. IGNOBLE SOLDIER 2W Creature - Soldier 3/1 Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. INDENTURED DJINN 1UU Creature - Djinn 4/4 Flying When Indentured Djinn comes into play, each other player may draw up to three cards. INSTIGATOR 1B Creature - Spellshaper 1/1 1BB, T, Discard a card from your hand: Creatures target player controls attack this turn if able. INSUBORDINATION BB Enchant Creature At the end of the turn of enchanted creature's controller, Insubordination deals 2 damage to that player unless enchanted creature attacked this turn. INTIMIDATION 2BBB Enchantment Creatures you control can't be blocked except by artifact creatures and/or black creatures. INVIGORATE 2G Instant If you control a forest, you may have an opponent gain 3 life instead of paying Invigorate's mana cost. Target creature gets +4/+4 until end of turn. INVIOLABILITY 1W Enchant Creature Prevent all damage that would be dealt to enchanted creature. IRON LANCE 2 Artifact 3, T: Target creature gains first strike until end of turn. IVORY MASK 2WW Enchantment You can't be the target of spells or abilities. JEWELED TORQUE 2 Artifact As Jeweled Torque comes into play, choose a color. Whenever a player plays a spell of the chosen color, you may pay 2. If you do, you gain 2 life. JHOVALL QUEEN 4WW Creature - Rebel 4/7 Attacking doesn't cause Jhovall Queen to tap. JHOVALL RIDER 4W Creature - Rebel 3/3 Trample KARN'S TOUCH UU Instant Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. #(It retains its abilities.)# KRIS MAGE R Creature - Spellshaper 1/1 R, T, Discard a card from your hand: Kris Mage deals 1 damage to target creature or player. KYREN ARCHIVE 3 Artifact At the beginning of your upkeep, you may remove the top card of your library from the game face down. 5, Discard your hand, Sacrifice Kyren Archive: Put all cards removed from the game with Kyren Archive into their owner's hand. KYREN GLIDER 1R Creature - Goblin 1/1 Flying Kyren Glider can't block. KYREN LEGATE 1R Creature - Goblin 1/1 If an opponent controls a plains and you control a mountain, you may play Kyren Legate without paying its mana cost. Haste #(This creature may attack and #T# the turn it comes under your control.)# KYREN NEGOTIATIONS 2RR Enchantment Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player. KYREN SNIPER 2R Creature - Goblin 1/1 At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player. KYREN TOY 3 Artifact 1, T: Put a charge counter on Kyren Toy. T, Remove X charge counters from Kyren Toy: Add X plus one colorless mana to your mana pool. LAND GRANT 1G Sorcery If you have no land cards in hand, you may reveal your hand instead of paying Land Grant's mana cost. Search your library for a forest card and put that card into your hand. Then shuffle your library. LARCENY 3BB Enchantment Whenever a creature you control deals combat damage to a player, that player discards a card from his or her hand. LAST BREATH 1W Instant Remove target creature with power 2 or less from the game. Its controller gains 4 life. LAVA RUNNER 1RR Creature - Lizard 2/2 Haste #(This creature may attack and #T# the turn it comes under your control.)# Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land. LEY LINE 3G Enchantment At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature. LIABILITY 1BB Enchantment Whenever a card is put into a player's graveyard from play, that player loses 1 life. LIGHTNING HOUNDS 2RR Creature - Hound 3/2 First strike LITHOPHAGE 3RR Creature - Insect 7/7 At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a mountain. LUMBERING SATYR 2GG Creature - Beast 5/4 All creatures have forestwalk. #(They're unblockable as long as defending player controls a forest.)# LUNGE 2R Instant Lunge deals 2 damage to target creature and 2 damage to target player. LURE 1GG Enchant Creature All creatures able to block enchanted creature do so. MAGGOT THERAPY 2B Enchant Creature You may play Maggot Therapy any time you could play an instant. Enchanted creature gets +2/-2. MAGISTRATE'S SCEPTER 3 Artifact 4, T: Put a charge counter on Magistrate's Scepter. T, Remove three charge counters from Magistrate's Scepter: Take another turn after this one. MAGISTRATE'S VETO 2R Enchantment White creatures and blue creatures can't block. MEGATHERIUM 2G Creature - Beast 4/4 Trample When Megatherium comes into play, sacrifice it unless you pay 1 for each card in your hand. MERCADIA'S DOWNFALL 2R Instant Attacking creatures get +X/+0 until end of turn, where X is the number of nonbasic lands defending player controls. MERCADIAN ATLAS 5 Artifact At the end of your turn, if you didn't play a land this turn, you may draw a card. MERCADIAN BAZAAR Land Mercadian Bazaar comes into play tapped. T: Put a storage counter on Mercadian Bazaar. T, Remove any number of storage counters from Mercadian Bazaar: Add one red mana to your mana pool for each storage counter removed this way. MERCADIAN LIFT 2 Artifact 1, T: Put a winch counter on Mercadian Lift. T, Remove X winch counters from Mercadian Lift: Put a creature card with converted mana cost X from your hand into play. MIDNIGHT RITUAL X2B Sorcery Remove X target creature cards in your graveyard from the game. For each creature card removed this way, put a black 2/2 Zombie creature token into play. MISDIRECTION 3UU Instant You may remove a blue card in your hand from the game instead of paying Misdirection's mana cost. Target spell with a single target targets another target instead. MISSHAPEN FIEND 1B Creature - Mercenary 1/1 Flying MISSTEP 1U Sorcery Creatures target player controls don't untap during that player's next untap step. MOLTING HARPY B Creature - Mercenary 2/1 Flying At the beginning of your upkeep, sacrifice Molting Harpy unless you pay 2. MOMENT OF SILENCE W Instant Target player skips his or her combat phase this turn. MONKEY CAGE 5 Artifact When a creature comes into play, sacrifice Monkey Cage and put into play a number of 2/2 green Ape creature tokens equal to that creature's converted mana cost. MOONLIT WAKE 2W Enchantment Whenever a creature is put into a graveyard from play, you gain 1 life. MUZZLE 1W Enchant Creature Prevent all damage that would be dealt by enchanted creature. NATURAL AFFINITY 2G Instant All lands become 2/2 creatures until end of turn. They still count as lands. NETHER SPIRIT 1BB Creature - Spirit 2/2 At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play. NIGHTWIND GLIDER 2W Creature - Rebel 2/1 Flying, protection from black NOBLE PURPOSE 3WW Enchantment Whenever a creature you control deals combat damage, you gain that much life. NOTORIOUS ASSASSIN 3B Creature - Spellshaper 2/2 2B, T, Discard a card from your hand: Destroy target nonblack creature. It can't be regenerated. OGRE TASKMASTER 3R Creature - Ogre 4/3 Ogre Taskmaster can't block. ORIM'S CURE 1W Instant If you control a plains, you may tap an untapped creature you control instead of paying the mana cost of Orim's Cure. Prevent the next 4 damage that would be dealt to target creature or player this turn. OVERTAKER 1U Creature - Spellshaper 1/1 3U, T, Discard a card from your hand: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. #(It may attack and #T# the turn it comes under your control.)# PANACEA 4 Artifact XX, T: Prevent the next X damage that would be dealt to target creature or player this turn. PANGOSAUR 2GG Creature - Lizard 6/6 Whenever a player plays a land, return Pangosaur to its owner's hand. PEAT BOG Land Peat Bog comes into play tapped with two depletion counters on it. T, Remove a depletion counter from Peat Bog: Add two black mana to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it. PIOUS WARRIOR 3W Creature - Rebel 2/3 Whenever Pious Warrior is dealt combat damage, you gain that much life. PORT INSPECTOR 1U Creature - Townsfolk 1/2 Whenever Port Inspector becomes blocked, you may look at defending player's hand. POWER MATRIX 4 Artifact T: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn. PRETENDER'S CLAIM 1B Enchant Creature Whenever enchanted creature becomes blocked, tap all lands defending player controls. PRIMEVAL SHAMBLER 4B Creature - Mercenary 3/3 B: Primeval Shambler gets +1/+1 until end of turn. PUFFER EXTRACT 5 Artifact X, T: Target creature you control gets +X/+X until end of turn. Destroy it at end of turn. PULVERIZE 4RR Sorcery You may sacrifice two mountains instead of paying Pulverize's mana cost. Destroy all artifacts. PUPPET'S VERDICT 1RR Instant Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater. PUTREFACTION 4B Enchantment Whenever a player plays a white spell or green spell, that player discards a card from his or her hand. QUAGMIRE LAMPREY 2B Creature - Fish 1/1 Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature. RAIN OF TEARS 1BB Sorcery Destroy target land. RAMOSIAN CAPTAIN 1WW Creature - Rebel 2/2 First strike 5, T: Search your library for a Rebel card with converted mana cost 4 or less and put that card into play. Then shuffle your library. RAMOSIAN COMMANDER 2WW Creature - Rebel 2/4 6, T: Search your library for a Rebel card with converted mana cost 5 or less and put that card into play. Then shuffle your library. RAMOSIAN LIEUTENANT 1W Creature - Rebel 1/2 4, T: Search your library for a Rebel card with converted mana cost 3 or less and put that card into play. Then shuffle your library. RAMOSIAN RALLY 3W Instant If you control a plains, you may tap an untapped creature you control instead of paying Ramosian Rally's mana cost. Creatures you control get +1/+1 until end of turn. RAMOSIAN SERGEANT W Creature - Rebel 1/1 3, T: Search your library for a Rebel card with converted mana cost 2 or less and put that card into play. Then shuffle your library. RAMOSIAN SKY MARSHAL 3WW Creature - Rebel 3/3 Flying 7, T: Search your library for a Rebel card with converted mana cost 6 or less and put that card into play. Then shuffle your library. RAMPART CRAWLER B Creature - Mercenary 1/1 Rampart Crawler can't be blocked by Walls. RAPPELLING SCOUTS 2WW Creature - Rebel 1/4 Flying 2W: Rappelling Scouts gains protection from the color of your choice until end of turn. REMOTE FARM Land Remote Farm comes into play tapped with two depletion counters on it. T, Remove a depletion counter from Remote Farm: Add two white mana to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it. RENOUNCE 1W Instant Sacrifice any number of permanents. You gain 2 life for each one sacrificed this way. REVERED ELDER 2W Creature - Cleric 1/2 1: Prevent the next 1 damage that would be dealt to Revered Elder this turn. REVERENT MANTRA 3W Instant You may remove a white card in your hand from the game instead of paying Reverent Mantra's mana cost. All creatures gain protection from the color of your choice until end of turn. REVIVE 1G Sorcery Return target green card from your graveyard to your hand. RIGHTEOUS AURA 1W Enchantment W, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. RIGHTEOUS INDIGNATION 2W Enchantment Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn. RISHADAN AIRSHIP 2U Creature - Pirate 3/1 Flying Rishadan Airship may block only creatures with flying. RISHADAN BRIGAND 4U Creature - Pirate 3/2 Flying When Rishadan Brigand comes into play, each opponent sacrifices a permanent unless he or she pays 3. Rishadan Brigand may block only creatures with flying. RISHADAN CUTPURSE 2U Creature - Pirate 1/1 When Rishadan Cutpurse comes into play, each opponent sacrifices a permanent unless he or she pays 1. RISHADAN FOOTPAD 3U Creature - Pirate 2/2 When Rishadan Footpad comes into play, each opponent sacrifices a permanent unless he or she pays 2. RISHADAN PAWNSHOP 2 Artifact 2, T: Shuffle target card in play you control into its owner's library. RISHADAN PORT Land T: Add one colorless mana to your mana pool. 1, T: Tap target land. ROBBER FLY 2R Creature - Insect 1/1 Flying Whenever Robber Fly becomes blocked, defending player discards his or her hand, then draws that many cards. ROCK BADGER 4R Creature - Beast 3/3 Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)# ROUSE 1B Instant If you control a swamp, you may pay 2 life instead of paying Rouse's mana cost. Target creature gets +2/+0 until end of turn. RUSHWOOD DRYAD 1G Creature - Dryad 2/1 Forestwalk #(This creature is unblockable as long as defending player controls a forest.)# RUSHWOOD ELEMENTAL GGGGG Creature - Elemental 4/4 Trample At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental. RUSHWOOD GROVE Land Rushwood Grove comes into play tapped. T: Put a storage counter on Rushwood Grove. T, Remove any number of storage counters from Rushwood Grove: Add one green mana to your mana pool for each storage counter removed this way. RUSHWOOD HERBALIST 2G Creature - Spellshaper 2/2 G, T, Discard a card from your hand: Regenerate target creature. RUSHWOOD LEGATE 2G Creature - Dryad 2/1 If an opponent controls an island and you control a forest, you may play Rushwood Legate without paying its mana cost. SABER ANTS 3G Creature - Insect 2/3 Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens into play. SACRED PREY G Creature - Beast 1/1 When Sacred Prey becomes blocked, you gain 1 life. SAILMONGER 3U Creature - Monger 3/3 2: Target creature gains flying until end of turn. Any player may play this ability. SAND SQUID 3U Creature - Beast 2/2 Islandwalk #(This creature is unblockable as long as defending player controls an island.)# You may choose not to untap Sand Squid during your untap step. T: Tap target creature. That creature does not untap during its controller's untap step as long as Sand Squid remains tapped. SANDSTONE NEEDLE Land Sandstone Needle comes into play tapped with two depletion counters on it. T, Remove a depletion counter from Sandstone Needle: Add two red mana to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it. SAPRAZZAN BAILIFF 3UU Creature - Merfolk 2/2 When Saprazzan Bailiff comes into play, remove all artifact and enchantment cards in all graveyards from the game. When Saprazzan Bailiff leaves play, return all artifact and enchantment cards from all graveyards to their owners' hands. SAPRAZZAN BREAKER 4U Creature - Beast 3/3 U: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn. SAPRAZZAN COVE Land Saprazzan Cove comes into play tapped. T: Put a storage counter on Saprazzan Cove. T, Remove any number of storage counters from Saprazzan Cove: Add one blue mana to your mana pool for each storage counter removed this way. SAPRAZZAN HEIR 1U Creature - Merfolk 1/1 Whenever Saprazzan Heir becomes blocked, you may draw three cards. SAPRAZZAN LEGATE 3U Creature - Soldier 1/3 Flying If an opponent controls a mountain and you control an island, you may play Saprazzan Legate without paying its mana cost. SAPRAZZAN OUTRIGGER 3U Creature - Ship 5/5 When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat. SAPRAZZAN RAIDER 2U Creature - Merfolk 1/2 When Saprazzan Raider becomes blocked, return it to its owner's hand. SAPRAZZAN SKERRY Land Saprazzan Skerry comes into play tapped with two depletion counters on it. T, Remove a depletion counter from Saprazzan Skerry: Add two blue mana to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it. SCANDALMONGER 3B Creature - Monger 3/3 2: Target player discards a card from his or her hand. Any player may play this ability but only if he or she could play a sorcery. SECURITY DETAIL 3W Enchantment WW: Put a 1/1 white Soldier creature token into play. Play this ability only if you control no creatures and only once each turn. SEISMIC MAGE 3R Creature - Spellshaper 1/1 2R, T, Discard a card from your hand: Destroy target land. SEVER SOUL 3BB Sorcery Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. SHOCK TROOPS 3R Creature - Soldier 2/2 Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. SHOVING MATCH 2U Instant Until end of turn, all creatures gain "T: Tap target creature." SILENT ASSASSIN BB Creature - Mercenary 2/1 3B: Destroy target blocking creature at end of combat. SILVERGLADE ELEMENTAL 4G Creature - Elemental 4/4 When Silverglade Elemental comes into play, you may search your library for a forest card and put that card into play. If you do, shuffle your library. SILVERGLADE PATHFINDER 1G Creature - Spellshaper 1/1 1G, T, Discard a card from your hand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. SIZZLE 2R Sorcery Sizzle deals 3 damage to each opponent. SKULKING FUGITIVE 2B Creature - Mercenary 3/4 When Skulking Fugitive becomes the target of a spell or ability, sacrifice Skulking Fugitive. SKULL OF RAMOS 3 Artifact T: Add one black mana to your mana pool. Sacrifice Skull of Ramos: Add one black mana to your mana pool. SNAKE PIT 3G Enchantment Whenever an opponent plays a blue or black spell, you may put a 1/1 green Snake creature token into play. SNORTING GAHR 2GG Creature - Beast 3/3 Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. SNUFF OUT 3B Instant If you control a swamp, you may pay 4 life instead of paying Snuff Out's mana cost. Destroy target nonblack creature. It can't be regenerated. SOOTHING BALM 1W Instant Target player gains 5 life. SOOTHSAYING U Enchantment 3UU: Shuffle your library. X: Look at the top X cards of your library and put them back in any order. SOUL CHANNELING 2B Enchant Creature Pay 2 life: Regenerate enchanted creature. SPECTER'S WAIL 1B Sorcery Target player discards a card at random from his or her hand. SPIDERSILK ARMOR 2G Enchantment Creatures you control get +0/+1 and may block as though they had flying. SPIRITUAL FOCUS 1W Enchantment Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. SPONTANEOUS GENERATION 3G Sorcery Put a 1/1 green Saproling creature token into play for each card in your hand. SQUALL 2G Sorcery Squall deals 2 damage to each creature with flying. SQUALLMONGER 3G Creature - Monger 3/3 2: Squallmonger deals 1 damage to each creature with flying and each player. Any player may play this ability. SQUEE, GOBLIN NABOB 2R Creature - Goblin Legend 1/1 At the beginning of your upkeep, if Squee, Goblin Nabob is in your graveyard, you may return Squee to your hand. SQUEEZE 3U Enchantment Sorcery spells cost 3 more to play. STAMINA 2G Enchant Creature Attacking doesn't cause enchanted creature to tap. Sacrifice Stamina: Regenerate enchanted creature. STATECRAFT 3U Enchantment Prevent all combat damage that would be dealt to and dealt by creatures you control. STEADFAST GUARD WW Creature - Rebel 2/2 Attacking doesn't cause Steadfast Guard to tap. STINGING BARRIER 2UU Creature - Wall 0/4 #(Walls can't attack.)# U, T: Stinging Barrier deals 1 damage to target creature or player. STONE RAIN 2R Sorcery Destroy target land. STORY CIRCLE 1WW Enchantment As Story Circle comes into play, choose a color. W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. STRONGARM THUG 2B Creature - Mercenary 1/1 When Strongarm Thug comes into play, you may return a Mercenary card from your graveyard to your hand. SUBTERRANEAN HANGAR Land Subterranean Hangar comes into play tapped. T: Put a storage counter on Subterranean Hangar. T, Remove any number of storage counters from Subterranean Hangar: Add one black mana to your mana pool for each storage counter removed this way. SUSTENANCE 1G Enchantment 1, Sacrifice a land: Target creature gets +1/+1 until end of turn. TASK FORCE 2W Creature - Rebel 1/3 Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. TECTONIC BREAK XRR Sorcery Each player sacrifices X lands. TERRITORIAL DISPUTE 4RR Enchantment Players can't play lands. At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. THERMAL GLIDER 2W Creature - Rebel 2/1 Flying, protection from red THIEVES' AUCTION 4RRR Sorcery Set aside all permanents. You choose one of those cards and put it into play tapped under your control. Then your opponent chooses one and puts it into play tapped under his or her control. Repeat this process until all cards set aside this way have been chosen. #(Local enchantments with no permanent to enchant remain removed from the game.)# THRASHING WUMPUS 3BB Creature - Beast 3/3 B: Thrashing Wumpus deals 1 damage to each creature and each player. THUNDERCLAP 2R Instant You may sacrifice a mountain instead of paying Thunderclap's mana cost. Thunderclap deals 3 damage to target creature. THWART 2UU Instant You may return three islands you control to their owner's hand instead of paying Thwart's mana cost. Counter target spell. TIDAL BORE 1U Instant You may return an island you control to its owner's hand instead of paying Tidal Bore's mana cost. Tap or untap target creature. TIDAL KRAKEN 5UUU Creature - Monster 6/6 Tidal Kraken is unblockable. TIGER CLAWS 2G Enchant Creature You may play Tiger Claws any time you could play an instant. Enchanted creature gets +1/+1 and has trample. TIMID DRAKE 2U Creature - Drake 3/3 Flying Whenever another creature comes into play, return Timid Drake to its owner's hand. TONIC PEDDLER 1W Creature - Spellshaper 1/1 W, T, Discard a card from your hand: Target player gains 3 life. TOOTH OF RAMOS 3 Artifact T: Add one white mana to your mana pool. Sacrifice Tooth of Ramos: Add one white mana to your mana pool. TOWER OF THE MAGISTRATE Land T: Add one colorless mana to your mana pool. 1, T: Target creature gains protection from artifacts until end of turn. TOYMAKER 2 Artifact Creature - Spellshaper 1/1 1, T, Discard a card from your hand: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. #(It retains its abilities.)# TRADE ROUTES 1U Enchantment 1: Return target land you control to its owner's hand. 1, Discard a land card from your hand: Draw a card. TRANQUILITY 2G Sorcery Destroy all enchantments. TRAP RUNNER 2WW Creature - Soldier 2/3 T: Target attacking unblocked creature becomes blocked. #(This ability works on unblockable creatures.)# TREMOR R Sorcery Tremor deals 1 damage to each creature without flying. TWO-HEADED DRAGON 4RR Creature - Dragon 4/4 Flying 1R: Two-Headed Dragon gets +2/+0 until end of turn. Two-Headed Dragon can't be blocked except by two or more creatures. Two-Headed Dragon may block an additional creature. #(All blocks must be legal.)# UNDERTAKER 1B Creature - Spellshaper 1/1 B, T, Discard a card from your hand: Return target creature card from your graveyard to your hand. UNMASK 3B Sorcery You may remove a black card in your hand from the game instead of paying Unmask's mana cost. Look at target player's hand and choose a nonland card from it. That player discards that card. UNNATURAL HUNGER 3BB Enchant Creature At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals to that player damage equal to enchanted creature's power unless he or she sacrifices another creature. UPHILL BATTLE 2R Enchantment Creatures your opponents play come into play tapped. VENDETTA B Instant Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness. VENOMOUS BREATH 3G Instant At end of combat, destroy all creatures that blocked or were blocked by target creature this turn. VENOMOUS DRAGONFLY 3G Creature - Insect 1/1 Flying Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat. VERNAL EQUINOX 3G Enchantment Any player may play creature and enchantment spells any time he or she could play an instant. VINE DRYAD 3G Creature - Dryad 1/3 Forestwalk #(This creature is unblockable as long as defending player controls a forest.)# You may play Vine Dryad any time you could play an instant. You may remove a green card in your hand from the game instead of paying Vine Dryad's mana cost. VINE TRELLIS 1G Creature - Wall 0/4 #(Walls can't attack.)# T: Add one green mana to your mana pool. VOLCANIC WIND 4RR Sorcery Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures in play as you play Volcanic Wind. WALL OF DISTORTION 2BB Creature - Wall 1/3 #(Walls can't attack.)# 2B, T: Target player discards a card from his or her hand. Play this ability only if you could play a sorcery. WAR CADENCE 2R Enchantment XR: Creatures can't block this turn unless their controller pays X for each blocking creature he or she controls. #(This cost is paid as blockers are declared.)# WAR TAX 2U Enchantment XU: Creatures can't attack this turn unless their controller pays X for each attacking creature. #(This cost is paid as attackers are declared.)# WARMONGER 3R Creature - Monger 3/3 2: Warmonger deals 1 damage to each creature without flying and each player. Any player may play this ability. WARPATH 3R Instant Warpath deals 3 damage to each blocking creature and each blocked creature. WATERFRONT BOUNCER 1U Creature - Spellshaper 1/1 U, T, Discard a card from your hand: Return target creature to its owner's hand. WAVE OF RECKONING 4W Sorcery Each creature deals to itself damage equal to its power. WILD JHOVALL 3R Creature - Cat 3/3 WISHMONGER 3W Creature - Monger 3/3 2: Target creature gains protection from the color of its controller's choice until end of turn. Any player may play this ability. WORD OF BLASTING 1R Instant Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. WORRY BEADS 3 Artifact At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Mercadian Masques November 1, 1999 INDEX To use this index, locate the name of the card for which you want the rulings entry. The sets in which that card appears are listed to the right of the card's name, in reverse chronological order. (That is, the most recent printing is listed first, followed by the next most recent printing, and so on.) If a specific ruling or errata has been issued for a card during 1998-99, that is also listed here. The month of the ruling or errata for such cards appears just to the right of the card name, before the set list. For corrections to the last edition of Oracle, see the correction list lin Appendix A. Although Oracle contains only original standard Magic sets, all standard Magic sets are referenced in this index. This will enable you to tell whether a card has been reprinted, when, and how often. KEY AppA = Appendix A: Oracle Corrections Feb = February 1998 R&E Mar = March 1998 R&E Apr = April 1998 R&E May = May 1998 R&E Jul = July 1998 R&E Aug = August 1998 R&E Oct = October 1998 R&E Nov = November 1998 R&E Mar99 = March 1999 R&E 3E = Revised Edition 4E = Fourth Edition 5E = Fifth Edition 6E = Sixth Edition (Classic) AL = Alliances AN = Arabian Nights AQ = Antiquities CH = Chronicles DK = The Dark EX = Exodus FE = Fallen Empires HM = Homelands IA = Ice Age LE = Legends MI = Mirage MM = Mercadian Masques Promo = Promo cards ST = Stronghold TE = Tempest UD = Urza's Destiny UN = Unlimited Edition UL = Urza's Legacy UZ = Urza's Saga VI = Visions WL = Weatherlight A Abandon Hope, TE Abbey Gargoyles, 5E, HM Abbey Matron, HM Abduction, 6E, WL Abeyance, WL Abjure, WL Abomination, 4E, LE Aboroth, WL About Face, UL Absolute Grace, UZ Absolute Law, UZ Abu Ja'far, CH, AN Abundance, UZ Abyss, The, LE Abyssal Gatekeeper, WL Abyssal Horror, UZ Abyssal Hunter, 6E, MI Abyssal Specter, 6E, 5E, IA Academy Rector, UD Academy Researchers, UZ Acid Rain, LE Acidic Dagger, MI Acidic Sliver, ST Acidic Soil, UZ Acridian, UZ Active Volcano, CH, LE Adarkar Sentinel, IA Adarkar Unicorn, IA Adarkar Wastes, 6E, 5E, IA Adun Oakenshield, LE Advance Scout, TE Adventurers' Guildhouse, LE Aegis of the Meek, IA Aeolipile, FE (r)rathi Berserker, LE Aerial Caravan, MM (r)ther Flash, 6E, WL Aesthir Glider, AL (r)ther Sting, UD (r)ther Storm, 5E, HM (r)ther Tide, EX Afiya Grove, MI Afterlife, MI, MM Aftershock, TE Agent of Stromgald, AL Aggression, IA Agility, MI Agonizing Memories, 6E, WL Air Elemental, 6E, 5E, 4E, 3E, UN Aisling Leprechaun, LE Akron Legionnaire, 5E, CH, LE Aku Djinn, VI Al-abara's Carpet, LE Alabaster Potion, 5E, 4E, LE Alabaster Wall, MM Aladdin, AppA; CH, AN Aladdin's Lamp, 4E, 3E, AN Aladdin's Ring, 6E, 5E, 4E, 3E, AN Alarum, MI Albino Troll, UZ Alchor's Tomb, LE Aleatory, MI Ali Baba, 4E, AN Ali from Cairo, AN Aliban's Tower, HM All Hallow's Eve, LE Allay, EX Alley Grifters, MM Alms, WL Altar of Bone, IA Altar of Dementia, TE Aluren, TE Amber Prison, 6E, MI Ambush, HM Ambush Party, 5E, HM Amnesia, DK Amok, ST Amrou Kithkin, 4E, LE Amulet of Kroog, 5E, 4E, AQ Amulet of Quoz, IA Amulet of Unmaking, MI Anaba Ancestor, HM Anaba Bodyguard, 6E, HM Anaba Shaman, 6E, HM Anaba Spirit Crafter, HM Anaconda, UZ Anarchist, EX Anarchy, IA Ancestral Knowledge, WL Ancestral Mask, MM Ancestral Memories, 6E, MI Ancestral Recall, UN Ancient Runes, TE Ancient Silverback, UD Ancient Tomb, TE Angelic Blessing, EX Angelic Chorus, UZ Angelic Curator, UL Angelic Page, UZ Angelic Protector, AppA; TE Angelic Renewal, WL Angelic Voices, CH, LE Angel's Trumpet, UL Angry Mob, 5E, 4E, DK Angus Mackenzie, LE An-Havva Constable, 5E, HM An-Havva Inn, HM An-Havva Township, HM Animate Artifact, 4E, 3E, UN Animate Dead, 5E, 4E, 3E, UN Animate Wall, 6E, 5E, 4E, 3E, UN Ankh of Mishra, 6E, Aug; 5E, 4E, 3E, UN Annul, UZ Anoint, TE Antagonism, UZ Anthroplasm, UL Anti-Magic Aura, 5E, LE Anvil of Bogardan, VI An-Zerrin Ruins, HM Apathy, WL Apes of Rath, TE Apocalypse, TE Apocalypse Chime, HM Apprentice Necromancer, UD Apprentice Wizard, 4E, DK Arboria, LE Arc Lightning, UZ Arcades Sabboth, CH, LE Arcane Denial, AL Arcane Laboratory, Oct; UZ Archangel, 6E, VI Archery Training, UD Archivist, UL Arctic Foxes, IA Arctic Wolves, WL Arcum's Sleigh, IA Arcum's Weathervane, IA Arcum's Whistle, IA Ardent Militia, 6E, WL Arena, Promo Arena of the Ancients, CH, LE Arenson's Aura, 5E, IA Argivian Archaeologist, AQ Argivian Blacksmith, AQ Argivian Find, WL Argivian Restoration, WL Argothian Elder, UZ Argothian Enchantress, UZ Argothian Pixies, CH, AQ Argothian Swine, UZ Argothian Treefolk, AQ Argothian Wurm, UZ Armageddon, 6E, 5E, 4E, 3E, UN Armageddon Clock, 4E, 3E, AQ Armistice, MM Armor of Faith, 5E, IA Armor of Thorns, AppA; MI Armor Sliver, TE Armor Thrull, FE Armored Pegasus, 6E, TE Armorer Guildmage, MI Arms Dealer, MM Army Ants, VI Army of Allah, AN Arnjlot's Ascent, IA Arrest, MM Artifact Blast, AQ Artifact Possession, AQ Artifact Ward, AQ Ashen Ghoul, IA Ashen Powder, 6E, MI Ashes to Ashes, 5E, 4E, DK Ashnod's Altar, 6E, 5E, CH, AQ Ashnod's Battle Gear, 4E, AQ Ashnod's Cylix, AL Ashnod's Transmogrant, 5E, CH, AQ Asmira, Holy Avenger, MI Aspect of Wolf, 5E, 4E, 3E, UN Assembly Hall, MM Astrolabe, AL Atog, 5E, 3E, AQ Attrition, UD Attunement, UZ Aura Flux, UL Aura of Silence, WL Aura Thief, UD Auratog, TE Aurochs, 5E, IA Auspicious Ancestor, MI Autumn Willow, HM Avalanche, IA Avalanche Riders, UL Avenging Angel, TE Avenging Druid, EX Avizoa, WL Avoid Fate, LE Awakening, ST Awesome Presence, AL Axelrod Gunnarson, CH, LE Ayesha Tanaka, CH, LE Aysen Abbey, HM Aysen Bureaucrats, 5E, HM Aysen Crusader, HM Aysen Highway, HM Azimaet Drake, MI Azure Drake, 5E, CH, LE B Bad Moon, 5E, 4E, 3E, UN Bad River, MI Back to Basics, UZ Backdraft, LE Backfire, 4E, LE Badlands, AppA; 3E, UN Baki's Curse, HM Balance, 4E, 3E, UN Balduvian Barbarians, 6E, IA Balduvian Bears, IA Balduvian Conjurer, IA Balduvian Dead, AL Balduvian Horde, 6E, AL Balduvian Hydra, IA Balduvian Shaman, IA Balduvian Trading Post, AL Balduvian War-Makers, AL Ball Lightning, 5E, 4E, DK Ballista Squad, MM Balloon Peddler, MM Balm of Restoration, FE Bandage, ST Banshee, CH, DK Barbarian Guides, IA Barbary Apes, LE Barbed-Back Wurm, MI Barbed Foliage, MI Barbed Sextant, 5E, IA Barbed Sliver, TE Barbed Wire, MM Bargaining Table, MM Barishi, WL Barktooth Warbeard, LE Barl's Cage, 5E, CH, DK Baron Sengir, HM Barreling Attack, MI Barrin, Master Wizard, UZ Barrin's Codex, UZ Barrow Ghoul, WL Bartel Runeaxe, LE Basal Thrull, FE Basalt Golem, MI Basalt Monolith, 3E, UN Baton of Morale, IA Battering Ram, 5E, 4E, AQ Battle Cry, IA Battle Frenzy, IA Battle Rampart, MM Battle Squadron, MM Bay Falcon, MI Bayou, 3E, UN Bayou Dragonfly, TE Bazaar of Baghdad, AN Bazaar of Wonders, MI Beast of Burden, UL Beast Walkers, HM Beasts of Bogardan, CH, LE Bedlam, UZ Befoul, UZ Bellowing Fiend, TE Benalish Hero, 5E, 4E, 3E, UN Benalish Infantry, WL Benalish Knight, WL Benalish Missionary, WL Benevolent Unicorn, MI Benthic Behemoth, TE Benthic Djinn, MI Benthic Explorers, AL Bequeathal, EX Bereavement, UZ Berserk, UN Bestial Fury, AL Betrayal, VI Betrothed of Fire, WL Bifurcate, MM Binding Agony, MI Binding Grasp, 5E, IA Bird Maiden, 5E, 4E, AN Birds of Paradise, 6E, 5E, 4E, 3E, UN Black Carriage, HM Black Knight, 5E, 4E, 3E, UN Black Lotus, UN Black Mana Battery, 4E, LE Black Market, MM Black Scarab, IA Black Vise, 4E, 3E, UN Black Ward, 4E, 3E, UN Blanchwood Armor, UZ Blanchwood Treefolk, UZ Blanket of Night, VI Blasted Landscape, UZ Blaster Mage, MM Blaze, 6E Blazing Effigy, LE Blessed Reversal, UL Blessed Wine, 5E, IA Blessing, 4E, 3E, UN Blight, 6E, 5E, 4E, LE Blighted Shaman, 6E, MI Blind Fury, MI Blinding Light, MI Blinking Spirit, 5E, IA Blistering Barrier, MI Blizzard, IA Blizzard Elemental, UD Bloated Toad, UL Blockade Runner, MM Blood Frenzy, TE Blood Hound, MM Blood Lust, 5E, 4E, LE Blood Moon, CH, DK Blood Oath, MM Blood of the Martyr, CH, DK Blood Pet, 6E, TE Blood Vassal, UZ Bloodrock Cyclops, WL Bloodshot Cyclops, UD Blossoming Wreath, WL Blue Elemental Blast, 4E, 3E, UN Blue Mana Battery, 4E, LE Blue Scarab, IA Blue Ward, 4E, 3E, UN Boa Constrictor, MM Body Snatcher, UD Bog Imp, 6E, 5E, 4E, DK Bog Raiders, UZ Bog Rats, 6E, 5E, CH, DK Bog Smugglers, MM Bog Witch, MM Bog Wraith, 6E, 5E, 4E, 3E, UN Bogardan Firefiend, WL Bogardan Phoenix, VI Boil, 6E, TE Boiling Blood, WL Bone Dancer, WL Bone Flute, DK Bone Harvest, MI Bone Mask, MI Bone Shaman, IA Bone Shredder, UL Booby Trap, Mar99, TE Book of Rass, CH, DK Boomerang, 6E, 5E, MI, CH, LE Boris Devilboon, LE Bssium Strip, AppA; WL Bottle Gnomes, TE Bottle of Suleiman, 6E, 5E, 4E, 3E, AN Bottomless Pit, ST Bottomless Vault, AppA; 5E, FE Bouncing Beebles, UL Bounty Hunter, TE Bounty of the Hunt, Mar; AppA; AL Braidwood Cup, UD Braidwood Sextant, UD Braingeyser, 3E, UN Brainstorm, 5E, IA, MM Brainwash, 5E, 4E, DK Brand, UZ Brand of Ill Omen, IA Brass Man, 4E, 3E, AN Brass Secretary, UD Brassclaw Orcs, 5E, FE Brass-Talon Chimera, VI Bravado, UZ Brawl, MM Breach, UZ Breath of Dreams, IA Breathstealer, MI Breathstealer's Crypt, VI Breeding Pit, 5E, FE Breezekeeper, VI Brilliant Halo, UZ Briar Patch, MM Briar Shield, WL Bribery, MM Brine Hag, LE Brine Seer, UD Brine Shaman, IA Brink of Madness, Mar99, UL Broken Fall, TE Broken Visage, 5E, HM Bronze Horse, CH, LE Bronze Tablet, 4E, AQ Brood of Cockroaches, VI Brothers of Fire, 5E, 4E, DK Brown Ouphe, IA Browse, 6E, AL Brush with Death, ST Brushland, 6E, 5E, IA Brushwagg, MI Brute, The, 5E, 4E, LE Bubble Matrix, WL Bubbling Beebles, UD Bubbling Muck, UD Builder's Bane, MI Bull Elephant, VI Bull Hippo, UZ Bullwhip, ST Bulwark, UZ Buoyancy, MM Burgeoning, ST Buried Alive, WL Burning Palm Efreet, MI Burning Shield Askari, MI Burnout, AL Burnt Offering, IA Burrowing, 6E, 4E, 3E, UN Burst of Energy, UL C Cackling Fiend, UZ Cackling Witch, MM Cadaverous Bloom, MI Cadaverous Knight, MI Caldera Lake, TE Call of the Wild, 6E, WL Call to Arms, IA Caller of the Hunt, MM Calming Licid, Feb; May; AppA; ST Caltrops, UD Camel, AN Camouflage, UN Candelabra of Tawnos, AQ Cannibalize, Apr; AppA; ST Canopy Dragon, MI Canopy Spider, TE Canyon Drake, TE Canyon Wildcat, TE Capashen Knight, UD Capashen Standard, UD Capashen Templar, UD Capsize, TE Carapace, 5E, HM Caribou Range, 5E, IA Carnassid, ST Carnival of Souls, UD Carnivorous Plant, 4E, DK Carnophage, EX Carpet of Flowers, UZ Carrier Pigeons, AL Carrion, MI Carrion Ants, 5E, 4E, LE Carrion Beetles, UZ Carrionette, TE Cartographer, EX Casting of Bones, AL Castle, 6E, 5E, 4E, 3E, UN Castle Sengir, HM Cat Burglar, EX Cat Warriors, 6E, 5E, CH, LE Cataclysm, EX Catacomb Dragon, MI Catalog, UZ Catastrophe, UZ Cateran Brute, MM Cateran Enforcer, MM Cateran Kidnappers, MM Cateran Overlord, MM Cateran Persuader, MM Cateran Slaver, MM Cateran Summons, MM Cathedral of Serra, LE Cathodion, UZ Caustic Wasps, MM Cave People, 5E, 4E, DK Cave Sense, MM Cave Tiger, UZ Cave-In, MM Cavern Crawler, MM Caverns of Despair, LE Celestial Dawn, 6E, MI Celestial Prism, 4E, 3E, UN Celestial Sword, IA Cemetery Gate, HM Centaur Archer, IA Ceremonial Guard, MM Cerulean Wyvern, MI Cessation, UL Chain Lightning, LE Chain Stasis, AppA; HM Chains of Mephistopheles, AppA; LE Chambered Nautilus, MM Chameleon Spirit, MM Chandler, HM Change of Heart, ST Channel, 4E, 3E, UN Chaos Charm, MI Chaos Harlequin, AL Chaos Lord, IA Chaos Moon, IA Chaos Orb, UN Chaoslace, 4E, 3E, UN Chaosphere, MI Chaotic Goo, TE Charcoal Diamond, 6E, MI Charging Paladin, EX Charging Rhino, TE Chariot of the Sun, MI Charisma, MM Charm Peddler, MM Charmed Griffin, MM Child of Gaea, UZ Chill, 6E, TE Chime of Night, UD Chimeric Sphere, WL Chimeric Staff, UZ Cho-Arrim Alchemist, MM Cho-Arrim Bruiser, MM Cho-Arrim Legate, MM Cho-Manno, Revolutionary, MM Cho-Manno's Blessing, MM Choke, TE Choking Sands, MI Choking Vines, WL Chromatic Armor, IA Chromium, CH, LE Chronatog, VI Chub Toad, 5E, IA Cinder Cloud, MI Cinder Crawler, EX Cinder Elemental, MM Cinder Giant, WL Cinder Marsh, TE Cinder Seer, UD Cinder Wall, WL Circle of Despair, MI Circle of Protection: Artifacts, 5E, 4E, AQ CoP: Black, 6E, TE, 5E, 4E, IA, 3E, UN CoP: Blue, 6E, TE, 5E, 4E, IA, 3E, UN CoP: Green, 6E, TE, 5E, 4E, IA, 3E, UN CoP: Red, 6E, TE, 5E, 4E, IA, 3E, UN CoP: Shadow, TE CoP: White, 6E, TE, 5E, 4E, IA, 3E, UN Circling Vultures, WL Citanul Centaurs, UZ Citanul Druid, AQ Citanul Flute, UZ Citanul Hierophants, UZ City in a Bottle, AN City of Brass, 6E, 5E, CH, AN City of Shadows, DK City of Solitude, VI City of Traitors, EX Civic Guildmage, MI Clairvoyance, IA Clay Statue, 5E, 4E, AQ Claws of Gix, UZ Cleanse, LE Cleansing, DK Clear, UZ Clear the Land, MM Clergy en-Vec, TE Clergy of the Holy Nimbus, LE Cloak of Confusion, 5E, IA Cloak of Invisibility, MI Cloak of Mists, UZ Clockwork Avian, 4E, AQ Clockwork Beast, 5E, 4E, 3E, UN Clockwork Gnomes, HM Clockwork Steed, 5E, HM Clockwork Swarm, HM Clone, Apr; AppA; 3E, UN Close Quarters, MM Clot Sliver, TE Cloud Djinn, WL Cloud Elemental, VI Cloud of Faeries, Mar99, UL Cloud Spirit, ST Cloud Sprite, MM Cloudchaser Eagle, TE Coal Golem, DK Coastal Piracy, MM Coat of Arms, EX Cockatrice, 5E, 4E, 3E, UN Cocoon, AppA; CH, LE Coercion, 6E, AppA; TE, VI Coffin Queen, TE Coiled Tinviper, TE Coils of the Medusa, WL Cold Snap, IA Cold Storage, TE Collective Unconscious, MM Colos Yearling, UD Colossus of Sardia, 5E, 4E, AQ Combat Medic, FE Commander Greven il-Vec, TE Common Cause, MM Compost, UD Conch Horn, FE Concordant Crossroads, CH, LE Cone of Flame, WL Confiscate, UZ Congregate, UZ Conquer, 6E, 5E, IA Consecrate Land, UN Conservator, 4E, 3E, UN Conspiracy, MM Constant Mists, ST Consuming Ferocity, AppA; MI Contagion, AL Contamination, UZ Contemplation, ST Contempt, ST Contract from Below, 3E, UN Control Magic, 4E, 3E, UN Convalescence, EX Conversion, 4E, 3E, UN Conviction, ST Convulsing Licid, Feb; May; AppA; ST Cooperation, IA Copper Gnomes, UZ Copper Tablet, UN Copy Artifact, Apr; AppA; 3E, UN Coral Atoll, VI Coral Fighters, MI Coral Helm, 5E, 4E, AQ Coral Merfolk, UZ Coral Reef, HM Cornered Market, MM Corpse Dance, TE Corrosion, AppA; VI Corrupt, UZ Corrupt Official, MM Corrupting Licid, Feb; May; AppA; ST Cosmic Horror, 4E, LE Counterspell, 6E, TE, 5E, IA, 4E, 3E, UN, MM Covetous Dragon, UD Cowardice, MM Crackdown, MM Cradle Guard, UZ Crag Saurian, MM Crash, MM Crash of Rhinos, MI Crashing Boars, EX Crater Hellion, UZ Craven Giant, ST Craw Giant, 5E, CH, LE Craw Wurm, 5E, 4E, 3E, UN Crawlspace, UL Crazed Skirge, UZ Creature Bond, 4E, 3E, UN Credit Voucher, MM Creeping Mold, 6E, VI Crenellated Wall, MM Crevasse, LE Crimson Hellkite, 6E, MI Crimson Kobolds, LE Crimson Manticore, 5E, 4E, LE Crimson Roc, MI Crooked Scales, MM Crookshank Kobolds, LE Crop Rotation, UL Crossbow Ambush, ST Crossbow Infantry, MM Crosswinds, UZ Crovax the Cursed, ST Crown of Flames, TE Crown of the Ages, 5E, IA Crumble, 5E, 4E, 3E, AQ Crumbling Sanctuary, MM Crusade, 6E, 5E, 4E, 3E, UN Crypt Cobra, MI Crypt Rats, VI Crystal Chimes, UZ Crystal Golem, MI Crystal Rod, 6E, 5E, 4E, 3E, UN Crystal Vein, 6E, MI Crystalline Sliver, ST Culling the Weak, EX Cunning, EX Cuombajj Witches, Feb; AppA; CH, AN Curfew, Oct; UZ Curiosity, EX Curse Artifact, DK Curse of Marit Lage, IA Cursed Flesh, EX Cursed Land, 5E, 4E, 3E, UN Cursed Rack, 4E, AQ Cursed Scroll, Feb; AppA; TE Cursed Totem, 6E, MI Customs Depot, MM Cycle of Life, MI Cyclone, CH, AN Cyclopean Mummy, 4E, LE Cyclopean Tomb, UN D Dakkon Blackblade, CH, LE Damping Engine, UL Damping Field, AQ Dance of Many, Apr; AppA; 5E, CH, DK Dance of the Dead, AppA; IA Dancing Scimitar, 6E, 5E, 4E, 3E, AN Dand%n, 5E, CH, AN Daraja Griffin, 6E, VI Daring Apprentice, 6E, MI Dark Banishing, TE, MI, IA Dark Hatchling, UZ Dark Heart of the Wood, DK Dark Maze, 5E, HM Dark Privilege, VI Dark Ritual, UZ, TE, 5E, MI, IA, 4E, 3E, UN, MM Dark Sphere, DK Darkest Hour Darkling Stalker, TE Darkness, LE Darkpact, 3E, UN Darkwatch Elves, UL Darting Merfolk, MM Daughter of Autumn, HM Dauthi Cutthroat, EX Dauthi Embrace, TE Dauthi Ghoul, TE Dauthi Horror, TE Dauthi Jackal, EX Dauthi Marauder, TE Dauthi Mercenary, TE Dauthi Mindripper, TE Dauthi Slayer, TE Dauthi Trapper, ST Dauthi Warlord, EX D'Avenant Archer, 6E, 5E, CH, LE Dawnstrider, MM Dazzling Beauty, MI Deadfall, LE Deadly Insect, AL, MM Deadshot, TE Death Pits of Rath, TE Death Spark, AL Death Speakers, 5E, HM Death Stroke, ST Death Ward, 5E, IA, 4E, 3E, UN Death Watch, VI Deathgazer, MM Deathgrip, 5E, 4E, 3E, UN Deathlace, 4E, 3E, UN Death's Duet, EX Debt of Loyalty, WL Decomposition, MI Deep Spawn, FE Deep Water, DK Deepwood Drummer, MM Deepwood Elder, MM Deepwood Ghoul, MM Deepwood Legate, MM Deepwood Tantiv, MM Deepwood Wolverine, MM Defender of Chaos, UL Defender of Law, UL Defense Grid, UL Defense of the Heart, Mar99, UL Defensive Formation, UZ Deflection, 6E, 5E, IA Dehydration, MM Delif's Cone, FE Delif's Cube, FE Delirium, MI Delraich, MM Delusions of Mediocrity, UL Demonic Attorney, 3E, UN Demonic Consultation, IA Demonic Hordes, 3E, UN Demonic Torment, LE Demonic Tutor, 3E, UN Dense Foliage, 6E, WL Deranged Hermit, UL Derelor, 6E, 5E, FE Desert, AN Desert Nomads, AN Desert Twister, 5E, 4E, 3E, AN, MM Desertion, 6E, VI Desolation, VI Desperate Gambit, Feb; WL Despondency, UZ Despotic Scepter, AppA; IA Detonate, 5E, 4E, AQ Destructive Urge, UZ Devouring Deep, LE Devout Harpist, UL Devout Witness, MM Diabolic Edict, TE Diabolic Machine, 5E, 4E, DK Diabolic Servitude, UZ Diabolic Vision, IA Diamond Kaleidoscope, VI Diamond Valley, AN Didgeridoo, HM Diminishing Returns, 6E, AL Dingus Egg, 6E, 5E, 4E, 3E, UN Dingus Staff, WL Diplomatic Escort, MM Diplomatic Immunity, MM Dire Wolves, IA Dirtcowl Wurm, TE Dirtwater Wraith, MI Disappear, UD Disciple of Grace, UZ Disciple of Law, UZ Discordant Dirge, UZ Discordant Spirit, MI Disease Carriers, UD Diseased Vermin, AL Disempower, MI Disenchant, 6E, Jul; UZ, TE, 5E, MI, IA, 4E, 3E, UN, MM Disharmony, LE Disintegrate, 5E, 4E, 3E, UN Dismiss, TE Disorder, UZ Disrupt, WL Disrupting Scepter, 6E, 5E, 4E, 3E, UN Disruptive Student, UZ Dissipate, MI Distorting Lens, MM Disturbed Burial, TE Divine Intervention, LE Divine Offering, 5E, MI, CH, LE Divine Retribution, MI Divine Transformation, 6E, 5E, 4E, LE Dizzying Gaze, EX Dominating Licid, Feb; May; AppA; EX Donate, UD Doomsday, 6E, WL Dormant Volcano, VI Douse, UZ Downdraft, WL Draconian Cylix, FE Dracoplasm, TE Drafna's Restoration, AQ Dragon Blood, UZ Dragon Engine, 6E, 5E, 4E, 3E, AQ Dragon Mask, 6E, VI Dragon Whelp, 4E, 3E, UN Drain Life, 5E, MI, 4E, 3E, UN Drain Power, 5E, 4E, 3E, UN Drake Hatchling, MM Dread of Night, 6E, TE Dread Specter, MI Dread Wight, IA Dream Cache, 6E, AppA; TE, MI Dream Coat, LE Dream Fighter, MI Dream Halls, May; ST Dream Prowler, ST Dream Tides, VI Dreams of the Dead, IA Dregs of Sorrow, TE Drift of the Dead, IA Drifting Djinn, UZ Drifting Meadow, UZ Dromosaur, UZ Drop of Honey, AN Drought, IA Drowned, DK Drudge Skeletons, 6E, 5E, 4E, 3E, UN Drudge Spell, HM Dry Spell, 6E, HM Duct Crawler, ST Dungeon Shade Duplicity, TE Duress, UZ Durkwood Boars, 5E, 4E, LE Duskrider Falcon, WL Dust Bowl, MM Dust to Dust, 5E, DK Dwarven Armorer, FE Dwarven Armory, IA Dwarven Berserker, WL Dwarven Catapult, 5E, FE Dwarven Demolition Team, UN Dwarven Hold, 5E, FE Dwarven Lieutenant, FE Dwarven Miner, MI Dwarven Nomad, MI Dwarven Pony, HM Dwarven Ruins, 6E, 5E, FE Dwarven Sea Clan, HM Dwarven Soldier, 5E, FE Dwarven Song, LE Dwarven Thaumaturgist, WL Dwarven Trader, HM Dwarven Vigilantes, VI Dwarven Warriors, 5E, 4E, 3E, UN Dwarven Weaponsmith, 3E, AQ Dying Wail, UD Dystopia, AL E Early Harvest, 6E, MI Earth Elemental, 4E, 3E, UN Earthbind, AppA; 3E, UN Earthcraft, TE Earthlink, IA Earthlore, IA Earthquake, 6E, 5E, 4E, 3E, UN Eastern Paladin, UZ Eater of the Dead, DK Ebon Praetor, FE Ebon Stronghold, 6E, 5E, FE Ebony Charm, Jul; MI Ebony Horse, 4E, 3E, AN Ebony Rhino, HM Echo Chamber, Feb; Apr; Aug; AppA; TE Ekundu Cyclops, MI Ekundu Griffin, 6E, MI Eladamri, Lord of Leaves, TE Eladamri's Vineyard, TE Elder Druid, 6E, 5E, IA Elder Land Wurm, 4E, LE Elder Spawn, LE Electric Eel, DK Electryte, UZ Elemental Augury, IA Elephant Grass, VI Elephant Graveyard, AN El-Hajj%j, 4E, 3E, AN Elite Archers, UZ Elite Javelineer, TE Elixir of Vitality, MI Elkin Bottle, 5E, IA Elkin Lair, VI Elven Cache, 6E, VI Elven Fortress, FE Elven Lyre, FE Elven Palisade, EX Elven Riders, 6E, 5E, 4E, LE Elven Rite, ST Elven Warhounds, TE Elves of Deep Shadow, DK Elvish Archers, 6E, 5E, 4E, 3E, UN Elvish Bard, AL Elvish Berserker, EX Elvish Farmer, FE Elvish Fury, TE Elvish Healer, IA Elvish Herder, UZ Elvish Hunter, FE Elvish Lookout, UD Elvish Lyrist, UZ Elvish Piper, UD Elvish Ranger, AL Elvish Scout, FE Elvish Spirit Guide, AL Embargo, MM Emberwilde Caliph, MI Emberwilde Djinn, MI Emerald Charm, VI Emerald Dragonfly, CH, LE Emerald Medallion, TE Emmessi Tome, TE Emperor Crocodile, UD Empyrial Armor, WL Enchanted Being, LE Enchantment Alteration, UZ, CH, LE Encroach, UD Endangered Armodon, ST Endless Scream, Feb; TE Endless Wurm, UZ Endoskeleton, UZ Enduring Renewal, IA Energizer, TE Energy Arc, AL Energy Bolt, MI Energy Field, UZ Energy Flux, 5E, 4E, 3E, AQ, MM Energy Storm, IA Energy Tap, 4E, LE Energy Vortex, MI Enervate, 5E, IA Enfeeblement, 6E, TE, MI Engineered Plague, UL Enlightened Tutor, 6E, MI Enraging Licid, Feb; May; AppA; TE Enslaved Scout, AL Enslaved Horror, MM Ensnaring Bridge, ST Entropic Specter, EX Ephemeron, EX Equilibrium, EX Equinox, LE Equipoise, VI Eradicate, UD Erase, UL Erg Raiders, 5E, 4E, 3E, AN Erhnam Djinn, CH, AN Erithizon, MM Eron the Relentless, HM Erosion, 4E, DK Errand of Duty, AL Errant Minion, IA Errantry, 5E, IA Erratic Portal, EX Ersatz Gnomes, MI Ertai, Wizard Adept, EX Ertai's Familiar, WL Ertai's Meddling, TE Escaped Shapeshifter, TE Essence Bottle, TE Essence Filter, IA Essence Flare, IA Essence Vortex, AppA; IA Eternal Flame, DK Eternal Warrior, 5E, 4E, LE Ether Well, MI Ethereal Champion, 6E, MI Eureka, Feb; AppA; LE Evacuation, ST Evaporate, HM Everglades, VI Evil Eye of Orms-by-Gore, 6E, 5E, LE Evil Presence, 5E, 4E, 3E, UN Evincar's Justice, TE Eviscerator, UL Exalted Dragon, EX Excavator, Feb; TE Exhaustion, Oct; UZ Exhume, Oct; UZ Exile, 6E, AL Exorcist, DK Expendable Troops, UL Exploration, UZ Expunge, UZ Extinction, TE Extortion, MM Extravagant Spirit, MM Extruder, UD Eye for an Eye, 5E, 4E, 3E, AN Eye of Ramos, MM Eye of Singularity, Aug; AppA; VI F Fade Away, Jul; EX Faerie Conclave, UL Faerie Noble, AppA; HM Faith Healer, UZ Fallen Angel, 6E, 5E, CH, LE Fallen Askari, VI Fallen, The, CH, DK Falling Star, LE Fallow Earth, 6E, MI Fallow Wurm, WL False Demise, AL, MM False Orders, UN False Prophet, UD Falter, UZ Familiar Ground, 6E, WL Fanatical Fever, IA Fanning the Flames, ST Farmstead, 3E, UN Farrel's Mantle, FE Farrel's Zealot, FE Farrelite Priest, FE Fastbond, 3E, UN Fasting, DK Fatal Blow, 6E, WL Fatal Lore, Feb; AppA; AL Fatique, UD Fault Line, UZ Favorable Destiny, MI Fear, 6E, 5E, IA, 4E, 3E, UN Feast of the Unicorn, 6E, HM Feast or Famine, AL Fecundity, UZ Feedback, 5E, 4E, 3E, UN Feint, LE Feldon's Cane, 5E, CH, AQ Fellwar Stone, 5E, 4E, DK Femeref Archers, 6E, MI Femeref Enchantress, VI Femeref Healer, MI Femeref Knight, MI Femeref Scouts, MI Fend Off, UD Feral Instinct, VI Feral Shadow, 6E, MI Feral Thallid, FE Ferocity, MM Feroz's Ban, 5E, HM Fertile Ground, UZ Fervor, 6E, WL Festering Evil, WL Festering Wound, UD Festival, DK Fetid Horror, MI Fevered Convulsions, TE Fevered Strength, AL Field of Dreams, LE Field of Souls, TE Field Surgeon, UD Fiery Justice, AppA; IA Fiery Mantle, UZ Fighting Chance, EX Fighting Drake, TE Final Fortune, 6E, MI Fire and Brimstone, DK Fire Ants, UZ Fire Covenant, IA Fire Diamond, 6E, MI Fire Drake, 5E, CH, DK Fire Elemental, 6E, 4E, 3E, UN Fire Sprites, LE Fire Whip, WL Fireball, 5E, 4E, 3E, UN Fireblast, VI Firebreathing, 6E, 5E, MI, 4E, 3E, UN Firefly, TE Fireslinger, TE Firestorm, WL Firestorm Hellkite, VI Firestorm Phoenix, LE Fishliver Oil, CH, AN Fissure, 4E, DK Fit of Rage, 6E, WL Flailing Drake, TE Flailing Manticore, MM Flailing Ogre, MM Flailing Soldier, MM Flailing Sword, MM Flame Elemental, MI Flame Jet, UD Flame Spirit, 6E, 5E, IA Flame Wave, ST Flare, 5E, MI, IA Flash, 6E, MI Flash Counter, LE Flash Flood, CH, LE Flashfires, 6E, 5E, 4E, 3E, UN Fledgling Djinn, WL Fledgling Osprey, UD Fleeting Image, UL Flesh Reaver, UZ Flicker, UD Flickering Ward, TE Flight, 6E, 5E, 4E, 3E, UN Fling, Mar; ST Flood, 5E, 4E, DK Flood Plain, MI Flooded Shoreline, VI Flooded Woodlands, IA Floodgate, MI Floodwater Dam, AL Floral Spuzzem, LE Flow of Maggots, IA Flowstone Blade, ST Flowstone Flood, EX Flowstone Giant, TE Flowstone Hellion, ST Flowstone Mauler, ST Flowstone Salamander, TE Flowstone Sculpture, TE Flowstone Shambler, ST Flowstone Wyvern, TE Fluctuator, UZ Flying Carpet, 6E, 5E, 4E, 3E, AN Flying Men, AN Fodder Cannon, UD Fog, 6E, 5E, MI, 4E, 3E, UN Fog Bank, UZ Fog Elemental, 6E, WL Fog of Gnats, UL Folk of An-Havva, HM Folk of the Pines, IA Food Chain, MM Fool's Tome, TE Foratog, MI Forbid, EX Forbidden Crypt, 6E, MI Forbidden Lore, IA Forbidden Ritual, VI Forbidding Watchtower, UL Force of Nature, 5E, 4E, 3E, UN Force of Will, AL Force Spike, 5E, LE Force Void, IA Forced March, MM Forcefield, UN Foreshadow, VI Foresight, AL Forest, UZ, TE, 6E, 5E, MI, IA, 4E, 3E, UN, MM Forethought Amulet, LE Forget, 6E, 5E, HM Forgotten Lore, Feb; AppA; IA Foriysian Brigade, WL Fork, Apr; AppA; 3E, UN Formation, IA Forsaken Wastes, AppA; MI Fortified Area, 4E, LE Fortitude, UZ Foster, MM Foul Familiar, IA Foul Imp, ST Fountain of Cho, MM Fountain of Youth, 6E, 5E, CH, DK Fountain Watch, MM Foxfire, 5E, IA Frankenstein's Monster, DK Frantic Search, UL Freewind Falcon, VI Frenetic Efreet, MI Fresh Volunteers, MM Freyalise Supplicant, IA Freyalise's Charm, IA Freyalise's Winds, IA Frog Tongue, TE Frost Giant, LE Frozen Shade, 5E, 4E, 3E, UN Fugitive Druid, TE Fugue, EX Fumarole, IA Funeral Charm, VI Funeral March, 5E, HM Fungal Bloom, FE Fungus Elemental, Apr; AppA; WL Fungusaur, 5E, 4E, 3E, UN Furious Assault, MM Furnace Brood, EX Furnace Spirit, ST Furnace of Rath, TE Fuse Counter, WL Fylgja, IA Fylamarid, TE Fyndhorn Bow, IA Fyndhorn Brownie, 6E, IA Fyndhorn Druid, AL Fyndhorn Elder, 6E, 5E, IA Fyndhorn Elves, IA Fyndhorn Pollen, IA G Gabriel Angelfire, CH, LE Gaea's Avenger, AQ Gaea's Blessing, WL Gaea's Bounty, UZ Gaea's Cradle, UZ Gaea's Embrace, UZ Gaea's Liege, 4E, 3E, UN Gaea's Touch, DK Gallantry, TE Gallowbraid, WL Gamble, UZ Game Preserve, MM Game of Chaos, 5E, IA Gamekeeper, UD Gang of Elk, UL Gangrenous Zombies, IA Gargantuan Gorilla, AL Gaseous Form, 6E, TE, 5E, 4E, LE Gate to Phyrexia, AQ Gauntlet of Might, UN Gauntlets of Chaos, 5E, CH, LE Gaze of Pain, IA Gemstone Mine, AppA; WL General Jarkeld, IA General's Regalia, MM Gerrard's Battle Cry, TE Gerrard's Irregulars, MM Gerrard's Wisdom, WL GhazbØn Ogre, 5E, CH, AN Ghitu Encampment, UL Ghitu Fire-Eater, UL Ghitu Slinger, UL Ghitu War Cry, UL Ghost Hounds, HM Ghost Ship, 4E, DK Ghost Town, TE Ghostly Flame, IA Ghosts of the Damned, LE Ghoul's Feast, MM Giant Albatross, HM Giant Badger, Promo Giant Caterpillar, VI, MM Giant Cockroach, UL Giant Crab, TE Giant Growth, 6E, 5E, IA, 4E, 3E, UN Giant Mantis, MI Giant Oyster, HM Giant Shark, DK Giant Slug, CH, LE Giant Spider, 6E, 5E, 4E, 3E, UN Giant Strength, 6E, TE, 5E, 4E, LE Giant Tortoise, 4E, AN Giant Trap Door Spider, IA Giant Turtle, LE Gibbering Hyenas, MI Gift of the Woods, AL Gilded Drake, UZ Glacial Chasm, IA Glacial Crevasse, IA Glacial Wall, 6E, 5E, IA Glaciers, IA Glasses of Urza, 6E, 5E, 4E, 3E, UN Gliding Licid, Feb; May; AppA; ST Gloom, 5E, 4E, 3E, UN Glorious Anthem, UZ Glowing Anemone, MM Glyph of Delusion, AppA; LE Glyph of Destruction, LE Glyph of Doom, LE Glyph of Life, LE Glyph of Reincarnation, LE Goblin Artisans, CH, AQ Goblin Balloon Brigade, 4E, 3E, UN Goblin Berserker, UD Goblin Bomb, Feb; WL Goblin Bombardment, TE Goblin Cadets, UZ Goblin Caves, DK Goblin Chirurgeon, FE Goblin Digging Team, 6E, 5E, CH, DK Goblin Elite Infantry, 6E, MI Goblin Festival, UD Goblin Flotilla, FE Goblin Gardener, UD Goblin Grenade, FE Goblin Grenadiers, WL Goblin Hero, 6E, 5E, DK Goblin King, 6E, 5E, 4E, 3E, UN Goblin Kites, FE Goblin Lackey, UZ Goblin Lyre, IA Goblin Marshal, UD Goblin Masons, UD Goblin Matron, UZ Goblin Medics, UL Goblin Mutant, IA Goblin Offensive, UZ Goblin Patrol, UZ Goblin Raider, UZ Goblin Recruiter, 6E, VI Goblin Rock Sled, 4E, DK Goblin Sappers, AppA; IA Goblin Scouts, MI Goblin Shrine, CH Goblin Shrine, DK Goblin Ski Patrol, IA Goblin Snowman, IA Goblin Spelunkers, UZ Goblin Soothsayer, MI Goblin Swine-Rider, VI Goblin Tinkerer, MI Goblin Vandal, WL Goblin War Buggy, UZ Goblin War Drums, 5E, FE Goblin Warrens, 6E, 5E, FE Goblin Warrior, UZ Goblin Welder, UL Goblin Wizard, DK Goblins of the Flarg, CH, DK Golgothian Sylex, AQ Goliath Beetle, UD Gorilla Berserkers, AL Gorilla Chieftain, 6E, AL Gorilla Pack, IA Gorilla Shaman, AL Gorilla War Cry, AL Gorilla Warrior, UZ Gossamer Chains, VI Gosta Dirk, LE Grafted Skullcap, UZ Grandmother Sengir, HM Granger Guildmage, MI Granite Gargoyle, 3E, UN Granite Grip, UL Grapeshot Catapult, 5E, 4E, AQ Grasslands, MI Grave Pact, ST Grave Robbers, DK Grave Servitude, MI Gravebane Zombie, 6E, MI Gravebind, IA Gravedigger, 6E, TE Gravity Sphere, LE Gray Ogre, 4E, 3E, UN Great Defender, LE Great Wall, LE Great Whale, Mar99, UZ Greater Good, UZ Greater Realm of Preservation, 5E, LE Greater Werewolf, 5E, HM Greed, 6E, 4E, LE Green Mana Battery, 4E, LE Green Pastures, UZ Green Scarab, IA Green Ward, 4E, 3E, UN Griffin Canyon, VI Grim Feast, MI Grim Monolith, UL Grindstone, TE Grinning Totem, 6E, AppA; MI Grizzled Wolverine, IA Grizzly Bears, 6E, 5E, 4E, 3E, UN Grollub, EX Groundskeeper, MM Guardian Angel, 3E, UN Guardian Beast, AN Guerrilla Tactics, AL Guided Strike, WL Guiding Spirit, VI Guma, UZ Gush, MM Gustha's Scepter, AppA; AL Gwendlyn Di Corci, LE H Hail Storm, AL Hakim, Loreweaver, MI Halfdane, AppA; LE Hall of Gemstone, MI Hallowed Ground, IA Halls of Mist, IA Hammer Mage, MM Hammer of Bogardan, 6E, MI Hammerhead Shark, ST Hammerheim, LE Hand of Justice, FE Hand to Hand, TE Hanna's Custody, TE Harbinger of Night, MI Harbor Guardian, MI Harmattan Efreet, 6E, MI Harmonic Convergence, UL Harrow, TE Harvest Wurm, WL Hasran Ogress, CH, AN Hatred, EX Haunted Crossroads, MM Haunting Apparition, MI Haunting Misery, WL Haunting Wind, AQ Havenwood Battleground, 6E, 5E, FE Havoc, TE Hawkeater Moth, UZ Hazduhr the Abbot, HM Hazerider Drake, MI Hazezon Tamar, AppA; LE Headless Horseman, LE Headlong Rush, UZ Headstone, HM Heal, 5E, IA Healing Salve, 6E, UZ, 5E, MI, 4E, 3E, UN Heart of Bogardan, WL Heart of Ramos, MM Heart of Yavimaya, AL Heart Sliver, TE Heart Warden, UD Heart Wolf, HM Hearth Charm, VI Heartstone, Mar; AppA; ST Heartwood Dryad, TE Heartwood Giant, TE Heartwood Treefolk, TE Heat of Battle, ST Heat Ray, UZ Heat Stroke, WL Heat Wave, VI Heaven's Gate, LE Heavy Ballista, 6E, WL Hecatomb, 6E, 5E, IA Hell Swarm, LE Hell's Caretaker, CH, LE Hellfire, LE Helm of Awakening, VI Helm of Chatzuk, 5E, 4E, 3E, UN Helm of Obedience, AL Helm of Possession, TE Henge Guardian, MM Henge of Ramos, MM Hematite Talisman, IA Herald of Serra, UZ Hermetic Study, UZ Hermit Druid, ST Heroism, FE Hero's Resolve, 6E, TE Hesitation, Mar99, ST Hibernation, UZ Hibernation Sliver, ST Hickory Woodlot, MM Hidden Ancients, UZ Hidden Gibbons, UL Hidden Guerillas, UZ Hidden Herd, UZ Hidden Horror, 6E, WL Hidden Path, DK Hidden Predators, UZ Hidden Retreat, ST Hidden Spider, UZ Hidden Stag, UZ High Ground, EX High Market, MM High Seas, MM High Tide, FE Highway Robber, MM Hill Giant, 5E, 4E, 3E, UN Hipparion, 5E, IA Hired Giant, MM Hive, The, 6E, 5E, 4E, 3E, UN Hivis of the Scale, MI Hoar Shade, IA Hollow Dogs, UZ Hollow Trees, 5E, FE Holy Armor, 4E, 3E, UN Holy Day, LE Holy Light, DK Holy Strength, 5E, 4E, 3E, UN Homarid, FE Homarid Shaman, FE Homarid Spawning Bed, FE Homarid Warrior, 5E, FE Honor Guard, ST Honor of the Fallen, MM Honorable Passage, VI Hoodwink, MM Hope and Glory, UL Hope Charm, VI Hopping Automaton, UZ Horn of Deafening, CH, LE Horn of Greed, ST Horn of Plenty, MM Horn of Ramos, MM Horned Sliver, TE Horned Troll, MM Horned Turtle, 6E, TE Hornet Cannon, ST Hornet Cobra, LE Horrible Hordes, MI Horror of Horrors, LE Horseshoe Crab, UZ Hot Springs, IA Howl from Beyond, 6E, 5E, IA, 4E, 3E, UN Howling Mine, 6E, 5E, 4E, 3E, UN Howling Wolf, MM Hulking Cyclops, 6E, VI Hulking Ogre, UD Humble, Mar99, UZ Humility, Mar99, TE Hunding Gjornersen, LE Hungry Mist, 5E, HM Hunted Wumpus, MM Hunting Moa, UD Hurkyl's Recall, 5E, 4E, 3E, AQ Hurloon Minotaur, 5E, 4E, 3E, UN Hurloon Shaman, WL Hurr Jackal, 4E, AN Hurricane, 6E, 5E, IA, 4E, 3E, UN Hush, UZ Hyalopterous Lemure, IA Hydroblast, 5E, IA Hymn of Rebirth, IA Hymn to Tourach, FE Hyperion Blacksmith, LE Hypnotic Specter, 4E, 3E, UN I Icatian Infantry, FE Icatian Javelineers, FE Icatian Lieutenant, FE Icatian Moneychanger, FE Icatian Phalanx, 5E, FE Icatian Priest, FE Icatian Scout, 5E, FE Icatian Skirmishers, FE Icatian Store, 5E, FE Icatian Town, 6E, 5E, FE Ice Cauldron, AppA; IA Ice Floe, 5E, IA Ice Storm, UN Iceberg, IA Icequake, IA Ichneumon Druid, LE Icy Manipulator, IA, UN Icy Prison, IA Ifh-B'ff Efreet, AN Igneous Golem, MI Ignoble Soldier, MM Ihsan's Shade, HM Ill-Gotten gains, Oct; UZ Illicit Auction, 6E, AppA; MI Illuminated Wings, UD Illumination, MI Illusionary Forces, IA Illusionary Mask, UN Illusionary Presence, AppA; IA Illusionary Terrain, IA Illusionary Wall, IA Illusions of Grandeur, IA Imaginary Pet, UZ Immolation, 4E, LE Impatience, UD Impending Disaster, Mar99, UL Implements of Sacrifice, FE Imposing Visage, 5E, IA Imp's Taunt, TE Imprison, LE Impulse, VI In the Eye of Chaos, LE Incendiary, UD Incinerate, 5E, MI, IA Indentured Djinn, MM Indestructible Aura, LE, CH Infantry Veteran, 6E, VI Infernal Contract, 6E, MI Infernal Darkness, IA Infernal Denizen, IA Infernal Harvest, VI Infernal Medusa, LE Infernal Tribute, WL Inferno, 6E, 5E, 4E, DK Infinite Authority, LE Infinite Hourglass, 5E, IA Infuse, IA Inheritance, AL Initiates of the Ebon Hand, 5E, FE Inner Sanctum, WL Inquisition, DK Insidious Bookworm, AL Insight, 6E, TE Inspiration, 6E, VI Instigator, MM Instill Energy, 5E, 4E, 3E, UN Insubordination, MM Interdict, Feb; AppA; TE Intervene, UL Intimidation, MM Intrepid Hero, UZ Intruder Alarm, ST Intuition, Feb; AppA; TE Invasion Plans, Jul; ST Invigorate, MM Inviolability, MM Invisibility, UN Invoke Prejudice, LE Invulnerability, TE Iridescent Drake, UD Irini Sengir, HM Iron Lance, MM Iron Maiden, UL Iron Star, 6E, 5E, 4E, 3E, UN Iron Tusk Elephant, MI Iron Will, UL Ironclaw Curse, 5E, HM Ironclaw Orcs, 5E, 4E, UN Iron-Heart Chimera, VI Ironroot Treefolk, 5E, 4E, 3E, UN Island, UZ, TE, 6E, 5E, MI, IA, 4E, 3E, UN, MM Island Fish Jasconius, 4E, 3E, AN Island of Wak-Wak, AN Island Sanctuary, 5E, 4E, 3E, UN Ivory Charm, MI Ivory Cup, 6E, 5E, 4E, 3E, UN Ivory Gargoyle, AL Ivory Guardians, 5E, CH, LE Ivory Mask, MM Ivory Tower, 4E, 3E, AQ Ivy Seer, UD J Jabari's Banner, WL Jabari's Influence, AppA; MI Jackal Pup, TE Jackalope Herd, EX Jacques le Vert, LE Jade Monolith, 6E, 5E, 4E, 3E, UN Jade Statue, UN Jagged Lightning, UZ Jalum Tome, 6E, 5E, CH, AQ Jamuraan Lion, VI Jandor's Ring, 3E, AN Jandor's Saddlebags, 5E, 4E, 3E, AN Jangling Automaton, WL Jasmine Boreal, LE Jasmine Seer, UD Jayemdae Tome, 6E, 5E, 4E, 3E, UN Jedit Ojanen, LE Jerrard of the Closed Fist, LE Jester's Cap, 5E, IA Jester's Mask, IA Jet Medallion, TE Jeweled Amulet, IA Jeweled Bird, CH, AN Jeweled Torque, MM Jhoira's Toolbox, UL Jhovall Queen, MM Jhovall Rider, MM Jihad, AN Jinx, HM Jinxed Idol, AppA; TE Jinxed Ring, ST Johan, CH Johan, LE Johtull Wurm, 5E, IA Jokulhaups, 6E, 5E, IA Jolrael's Centaur, MI Jolt, MI Joven, HM Joven's Ferrets, HM Joven's Tools, 5E, HM Jovial Evil, LE Juggernaut, 3E, UN Juju Bubble, VI Jump, 4E, 3E, UN Jungle Basin, VI Jungle Patrol, MI Jungle Troll, MI Jungle Wurm, MI Juniper Order Advocate, AL Juniper Order Druid, IA Junk Diver, UD Junon Efreet, 4E, AN Justice, 5E, IA Juxtapose, 6E, 5E, CH, LE JuzØm Djinn, AN K Kaervek's Hex, MI Kaervek's Purge, MI Kaervek's Spite, VI Kaervek's Torch, MI Karakas, LE Karma, 5E, 4E, 3E, UN Karmic Guide, UL Karn, Silver Golem, Oct; UZ Karn's Touch, MM Karoo, VI Karoo Meerkat, MI Karplusan Forest, 6E, 5E, IA Karplusan Giant, IA Karplusan Yeti, IA Kasimir the Lone Wolf, LE Katabatic Winds, VI Kaysa, AL Keeper of Kookus, VI Keeper of the Beasts, EX Keeper of the Dead, EX Keeper of the Flame, EX Keeper of the Light, EX Keeper of the Mind, EX Keeper of Tresserhorn, AL Keepers of the Faith, CH, LE Kei Takahashi, CH, LE Keldon Champion, UD Keldon Vandals, UD Keldon Warlord, 5E, 4E, 3E, UN Kelsinko Ranger, IA Kezzerdrix, TE KhabØl Ghoul, AN Killer Bees, 4E Killer Bees, 5E, LE Killer Whale, EX Kindle, TE King Cheetah, VI King Crab, UL King Suleiman, AN Kingfisher, UD Kird Ape, 3E, AN Kismet, 6E, 5E, 4E, LE Kithkin Armor, WL Kjeldoran Dead, 6E, 5E, IA Kjeldoran Elite Guard, IA Kjeldoran Escort, AL Kjeldoran Frostbeast, IA Kjeldoran Guard, IA Kjeldoran Home Guard, AL Kjeldoran Knight, IA Kjeldoran Outpost, AL Kjeldoran Phalanx, IA Kjeldoran Pride, AL Kjeldoran Royal Guard, 6E, 5E, IA Kjeldoran Skycaptain, 5E, IA Kjeldoran Skyknight, IA Kjeldoran Warrior, IA Knight of Stromgald, 5E, IA Knight of Dawn, TE Knight of Dusk, TE Knight of the Mists, VI Knights of Thorn, DK Knight of Valor, VI Knighthood, UL Knowledge Vault, LE Kobold Drill Sergeant, LE Kobold Overlord, LE Kobold Taskmaster, LE Kobolds of Kher Keep, LE Kookus, VI Kor Chant, EX Kormus Bell, 4E, 3E, UN Koskun Falls, HM Koskun Keep, HM Krakilin, TE Kris Mage, MM Krovikan Elementalist, IA Krovikan Fetish, 5E, IA Krovikan Horror, AL Krovikan Plague, AL Krovikan Sorcerer, 5E, IA Krovikan Vampire, IA Kry Shield, LE Kudzu, 3E, UN Kukemssa Pirates, MI Kukemssa Serpent, MI Kyren Archive, MM Kyren Glider, MM Kyren Legate, MM Kyren Negotiations, MM Kyren Sniper, MM Kyren Toy, MM Kyscu Drake, VI L Lab Rats, ST Labyrinth Minotaur, 5E, HM Lady Caleria, LE Lady Evangela, LE Lady of the Mountain, The, LE Lady Orca, LE Lake of the Dead, AL Lance, 3E, UN Lancers en-Kor, ST Land Cap, IA Land Equilibrium, LE Land Grant, MM Land Leeches, 4E, DK Land Tax, 4E, LE Land's Edge, CH, LE Landslide, UD Lapis Lazuli Talisman, IA Larceny, MM Last Breath, MM Last-Ditch Effort, UL Lat-Nam's Legacy, AL Launch, UZ Lava Axe, UL Lava Burst, AppA; IA Lava Hounds, WL Lava Runner, MM Lava Storm, WL Lava Tubes, AppA; IA Lay Waste, UZ Lead Golem, 6E, MI Lead-Belly Chimera, VI Leap, ST Leaping Lizard, HM Leeching Licid, Feb; May; AppA; TE Leeches, HM Leering Gargoyle, MI Legacy's Allure, TE Legerdemain, TE Legions of Lim-Dzl, IA Leshrac's Rite, 6E, 5E, IA Leshrac's Sigil, IA Lesser Werewolf, LE Leviathan, 5E, 4E, DK Levitation, UL Ley Druid, 5E, 4E, 3E, UN Ley Line, MM Lhurgoyf, 5E, IA Liability, MM Library of Alexandria, AN Library of Lat-Nam, 6E, Feb; AppA; AL Library of Leng, 5E, 4E, 3E, UN Lich, UN Lichenthrope, AppA; VI Liege of the Hollows, WL Life Chisel, LE Life Matrix, LE Lifeblood, LE Lifeforce, 5E, 4E, 3E, UN Lifelace, 4E, 3E, UN Lifeline, Oct; UZ Lifetap, 5E, 4E, 3E, UN Light of Day, 6E, TE Lightning Blast, 6E, TE Lightning Blow, IA Lightning Bolt, 4E, 3E, UN Lightning Cloud, VI Lightning Dragon, UZ Lightning Elemental, TE Lightning Hounds, MM Lightning Reflexes, MI Lilting Refrain, UZ Lim-Dzl's Cohort, IA Lim-Dzl's Hex, IA Lim-Dzl's High Guard, AL Lim-Dzl's Paladin, AL Lim-Dzl's Vault, AL Limited Resources, EX Lingering Mirage, UZ Lion's Eye Diamond, MI Lithophage, MM Living Armor, CH, DK Living Artifact, AppA; 5E, 4E, 3E, UN Living Death, TE Living Lands, 6E, 5E, 4E, 3E, UN Living Plane, LE Living Wall, 3E, UN Livonya Silone, LE Llanowar Behemoth, WL Llanowar Druid, WL Llanowar Elves, 6E, 5E, 4E, 3E, UN Llanowar Sentinel, WL Lobotomy, TE Locust Swarm, MI Lodestone Bauble, AL Lone Wolf, UL Longbow Archer, 6E, VI Looming Shade, UZ Lord Magnus, LE Lord of Atlantis, 6E, 5E, 4E, 3E, UN Lord of the Pit, 5E, 4E, 3E, UN Lord of Tresserhorn, AL Lost Order of Jarkeld, IA Lost Soul, 6E, 5E, 4E, LE Lotus Blossom, UZ Lotus Petal, TE Lotus Vale, WL Lowland Basilisk, ST Lowland Giant, TE Lull, UZ Lumbering Satyr, MM Lunge, MM Lure, 5E, IA, 4E, 3E, UN, MM Lure of Prey, MI Lurker, DK Lurking Evil, UZ Lurking Jackals, UD Lurking Skirge, UL M Maddening Imp, TE Maddening Wind, IA Mage il-Vec, EX Maggot Therapy, MM Magical Hack, 5E, 4E, 3E, UN Magistrate's Scepter, MM Magistrate's Veto, MM Magma Mine, VI Magmasaur, TE Magnetic Mountain, 4E, 3E, AN Magnetic Web, TE Magnify, UD Magus of the Unseen, 5E, IA Mahamoti Djinn, 4E, 3E, UN Malachite Talisman, IA Malignant Growth, MI Mammoth Harness, HM Mana Breach, EX Mana Chains, WL Mana Clash, 5E, 4E, DK Mana Crypt, Promo Mana Drain, LE Mana Flare, 5E, 4E, 3E, UN Mana Leak, ST Mana Leech, UZ Mana Matrix, LE Mana Prism, 6E, MI Mana Severance, TE Mana Short, 6E, 4E, 3E, UN Mana Vault, 5E, 4E, 3E, UN Mana Vortex, DK Mana Web, WL Manabarbs, 6E, 5E, 4E, 3E, UN Manabond, EX Manakin, TE Mangara's Blessing, AppA; MI Mangara's Equity, MI Mangara's Tome, AppA; MI Maniacal Rage, EX Man-o'-War, VI Manta Ray, WL Manta Riders, TE Mantis Engine, UD Maraxus of Keld, WL Marble Diamond, 6E, MI Marble Priest, LE Marble Titan, TE Marhault Elsdragon, CH, LE Marjhan, HM Mark of Fury, UD Marker Beetles, UD Maro, 6E, MI Marsh Gas, 4E, DK Marsh Goblins, DK Marsh Lurker, TE Marsh Viper, 5E, 4E, DK MØrton Stromgald, IA Martyrdom, AL Martyr's Cause, UL Martyr's Cry, DK Martyrs of Korlis, AQ Mask of Law and Grace, UD Mask of the Minimc, ST Master Decoy, TE Master Healer, UD Master of Arms, WL Master of the Hunt, LE Masticore, UD Matopi Golem, VI Mawcor, TE Maze of Shadows, TE Maze of Ith, DK Meddle, MI Medicine Bag, EX Meditate, TE Meekstone, 6E, 5E, 4E, 3E, UN Megatherium, MM Megrim, ST Melee, IA Melesse Spirit, MI Meltdown, UZ Melting, IA Memory Crystal, EX Memory Jar, UL Memory Lapse, 6E, 5E, MI, HM Mental Discipline, UD Mercadian Atlas, MM Mercadian Bazaar, MM Mercadian Lift, MM Mercadia's Downfall, MM Mercenaries, IA Merchant Scroll, HM Merchant Ship, AN Merfolk Assassin, DK Merfolk Looter, EX Merfolk of the Pearl Trident, 6E, 5E, 4E, 3E, UN Merfolk Raiders, MI Merfolk Seer, MI Merfolk Traders, WL Merieke Ri Berit, IA Merseine, FE Mesa Falcon, 6E, 5E, HM Mesa Pegasus, 5E, 4E, 3E, UN Mesmeric Trance, IA Metallic Sliver, TE Metalworker, UD Metamorphosis, CH, AN Metathran Elite, UD Metathran Soldier, UD Meteor Shower, IA Metrognome, UZ Midnight Ritual, MM Midsummer Revel, UZ Might of Oaks, UL Mightstone, AQ Mijae Djinn, 3E, AN Millstone, 6E, 5E, 4E, 3E, AQ Mind Bend, MI Mind Bomb, 5E, 4E, DK Mind Games, ST Mind Harness, MI Mind Maggots, EX Mind over Matter, EX Mind Peel, ST Mind Ravel, 5E, IA Mind Stone, WL Mind Twist, 4E, 3E, UN Mind Warp, 6E, 5E, IA Mind Whip, IA Mindbender Spores, MI Mindless Automaton, EX Mindstab Thrull, 5E, FE Mindwarper, ST Mindwhip Sliver, TE Minion of Leshrac, IA Minion of Tevesh Szat, IA Minion of the Wastes, Feb; TE Miracle Worker, DK Miraculous Recovery, VI Mire Shade, MI Mirozel, EX Mirri, Cat Warrior, EX Mirri's Guile, TE Mirror Universe, LE Miscalculation, UL Mischievous Poltergeist, 6E, WL Misdirection, MM Misers' Cage, MI Misfortune, AL Mishra's Factory, 4E, AQ Mishra's Groundbreaker, AL Mishra's Helix, Oct; UZ Mishra's War Machine, 4E, 3E, AQ Mishra's Workshop, AQ Misinformation, AL Misshapen Fiend, MM Misstep, MM Mist Dragon, MI Mistfolk, IA Mistmoon Griffin, WL Mnemonic Sliver, TE Moat, LE Mob Justice, ST Mob Mentality, VI Mobile Fort, UZ Mogg Assassin, Jul; AppA; EX Mogg Bombers, Mar99, ST Mogg Cannon, TE Mogg Conscripts, TE Mogg Fanatic, TE Mogg Flunkies, ST Mogg Hollows, TE Mogg Infestation, ST Mogg Maniac, ST Mogg Raider, TE Mogg Squad, TE Mold Demon, LE Mole Worms, 5E, IA Molten Hydra, UL Molting Harpy, MM Moment of Silence, MM Momentum, UD Mongrel Pack, TE Monk Idealist, UZ Monk Realist, UZ Monkey Cage, MM Monsoon, IA Mons's Goblin Raiders, 5E, 4E, 3E, UN Monstrous Hound, EX Moonlit Wake, MM Moor Fiend, IA Moorish Cavalry, AN Morale, 4E, DK Morgue Thrull, ST Morinfen, WL Morphling, UZ Mortal Wound, VI Mortuary, ST Moss Diamond, 6E, MI Moss Monster, LE Mother of Runes, UL Mountain, UZ, TE, 6E, 5E, MI, IA, 4E, 3E, AN, UN, MM Mountain Goat, 6E, 5E, IA Mountain Stronghold, LE Mountain Titan, IA Mountain Valley, MI Mountain Yeti, CH, LE Mounted Archers, TE Mox Diamond, ST Mox Emerald, UN Mox Onyx, UN Mox Pearl, UN Mox Ruby, UN Mox Sapphire, UN Mtenda Griffin, MI Mtenda Herder, MI Mtenda Lion, MI Mudslide, IA Mulch, ST Multani, Maro-Sorcerer, UL Multani's Acolyte, UL Multani's Decree, UD Multani's Presence, UL Mundungu, VI Murk Dwellers, 5E, 4E, DK Muscle Sliver, TE Musician, IA Muzzle, MM Mwonvuli Ooze, WL Mystic Compass, 6E, AL Mystic Decree, HM Mystic Might, IA Mystic Remora, IA Mystic Veil, VI Mystical Tutor, 6E, MI N Nacre Talisman, IA Nafs Asp, 4E, AN Naked Singularity, IA Nalathni Dragon, AppA; Promo Nameless Race, DK Narwhal, HM Natural Affinity, MM Natural Balance, MI Natural Order, VI Natural Selection, UN Natural Spring, TE Nature's Blessing, AL Nature's Chosen, AL Nature's Kiss, WL Nature's Lore, 5E, IA Nature's Resurgence, 6E, WL Nature's Revolt, TE Nature's Wrath, AL Nausea, EX Nebuchadnezzar, CH, LE Necratog, WL Necrite, 5E, FE Necrologia, EX Necromancy, VI Necropolis, DK Necropotence, AppA; 5E, IA Necrosavant, 6E, VI Needle Storm, TE Nekrataal, VI Nether Shadow, 5E, 4E, 3E, UN Nether Spirit, MM Nether Void, LE Nettletooth Djinn, MI Nettling Imp, 3E, UN Nevinyrral's Disk, 5E, 4E, 3E, UN Niall Silvain, DK Nicol Bolas, CH, LE Night Soil, FE Nightmare, 6E, 5E, 4E, 3E, UN Nightshade Seer, UD Nightwind Glider, MM No Mercy, UL No Quarter, TE No Rest for the Wicked, UZ Noble Benefactor, WL Noble Elephant, MI Noble Purpose, MM Noble Steeds, AL Nocturnal Raid, MI Noetic Scales, UZ Nomads en-Kor, ST Norritt, IA North Star, LE Northern Paladin, 4E, 3E, UN Notorious Assassin, MM Nova Pentacle, Feb; AppA; LE Null Brooch, EX Null Chamber, Feb; AppA; MI Null Rod, WL Nurturing Licid, Feb; May; AppA; TE O Oasis, 4E, AN Oath of Druids, AppA; EX Oath of Ghouls, Jul; AppA; EX Oath of Lieges, Jul; AppA; EX Oath of Lim-Dzl, AppA; IA Oath of Mages, EX Oath of Scholars, EX Obelisk of Undoing, 5E, CH, AQ Obsianus Golem, 6E, 4E, 3E, UN Odylic Wraith, WL Ogre Enforcer, VI Ogre Taskmaster, MM Ogre Shaman, EX Okk, UZ Old Man of the Sea, AppA; AN Omen of Fire, AL Onslaught, EX Onulet, 4E, 3E, AQ Onyx Talisman, IA Opal Acrolith, UZ Opal Archangel, UZ Opal Avenger, UL Opal Caryatid, UZ Opal Champion, UL Opal Gargoyle, UZ Opal Titan, UZ Opalescence, UD Ophidian, WL Opportunist, TE Opportunity, UL Opposition, UD Oppression, UZ Oracle en-Vec, TE Orc General, DK Orcish Artillery, 6E, 5E, 4E, 3E, UN Orcish Cannoneers, IA Orcish Captain, 5E, FE Orcish Conscripts, 5E, IA Orcish Farmer, 5E, IA Orcish Healer, IA Orcish Librarian, IA Orcish Lumberjack, IA Orcish Mechanics, AQ Orcish Mine, HM Orcish Oriflamme, 6E, 5E, 4E, 3E, UN Orcish Settlers, WL Orcish Spy, FE Orcish Squatters, 5E, IA Orcish Veteran, FE Order of Leitbur, FE Order of the Ebon Hand, FE Order of the Sacred Torch, 6E, 5E, IA Order of the White Shield, 5E, IA Order of Yawgmoth, UZ Orgg, 5E, FE Orim, Samite Healer, TE Orim's Cure, MM Orim's Prayer, TE Ornithopter, 6E, 5E, 4E, 3E, AQ Osai Vultures, 4E, LE Ostracize, UL Oubliette, AN Outmaneuver, Oct; UZ Overgrowth, ST Overrun, TE Overtaker, MM Ovinomancer, VI P Pacifism, 6E, UZ, TE, MI Painful Memories, 6E, MI Paladin en-Vec, EX Pale Bears, IA Palinchron, Mar99, UL Palladia-Mors, CH, LE Pallimud, TE Panacea, MM Pandemonium, Jul; EX Pangosaur, MM Panic, 5E, IA Panther Warriors, 6E, VI Paradigm Shift, WL Paralyze, 5E, 4E, 3E, UN Parapet, VI Parasitic Bond, UZ Parch, UL Pariah, UZ Paroxysm, EX Part Water, LE Patagia Golem, 6E, MI Patchwork Gnomes, TE Path of Peace, UZ Pattern of Rebirth, UD Pauper's Cage, MI Pavel Maliki, LE Peace and Quiet, UL Peace of Mind, EX Peace Talks, VI Peacekeeper, WL Pearl Dragon, 6E, MI Pearl Medallion, TE Pearled Unicorn, 5E, 4E, 3E, UN Peat Bog, MM Pegasus Charger, UZ Pegasus Refuge, TE Pegasus Stampede, EX Penance, EX Pendelhaven, LE Pendrell Drake, UZ Pendrell Flux, UZ Pendrell Mists, WL Pentagram of the Ages, 6E, 5E, IA People of the Woods, DK Peregrine Drake, Mar99, UZ Perish, 6E, TE Persecute, UZ Personal Incarnation, 5E, 4E, 3E, UN Pestilence, 6E, UZ, 5E, 4E, 3E, UN Pestilence Rats, IA Petra Sphinx, CH, LE Phantasmal Fiend, AL Phantasmal Forces, 5E, 4E, 3E, UN Phantasmal Mount, IA Phantasmal Sphere, AL Phantasmal Terrain, 6E, 5E, 4E, 3E, UN Phantom Monster, 5E, 4E, 3E, UN Phantom Warrior, 6E, WL Phantom Wings, WL Phelddagrif, AL Phyrexian Broodlings, UL Phyrexian Boon, AL Phyrexian Colussus, UZ Phyrexian Debaser, UL Phyrexian Defiler, UL Phyrexian Denouncer, UL Phyrexian Devourer, AL Phyrexian Dreadnought, MI Phyrexian Furnace, WL Phyrexian Ghoul, UZ Phyrexian Gremlins, AQ Phyrexian Grimoire, Feb; Jul; AppA; TE Phyrexian Hulk, TE Phyrexian Marauder, VI Phyrexian Monitor, UD Phyrexian Negator, UD Phyrexian Plaguelord, UL Phyrexian Portal, Feb; AppA; AL Phyrexian Processor, UZ Phyrexian Purge, MI Phyrexian Reclamation, UL Phyrexian Splicer, TE Phyrexian Tower, UZ Phyrexian Tribute, MI Phyrexian Vault, 6E, MI Phyrexian Walker, VI Phyrexian War Beast, AL Piety, 4E, AN Pikemen, 5E, 4E, DK Pillage, 6E, AL Pillar Tombs of Aku, VI Pincher Beetles, TE Pine Barrens, TE Pious Warrior, MM Pirate Ship, 5E, 4E, 3E, UN Pit Imp, TE Pit Scorpion, 5E, 4E, LE Pit Spawn, EX Pit Trap, UZ, IA Pixie Queen, LE Plague Beetle, UL Plague Dogs, UD Plague Rats, 5E, 4E, 3E, UN Plaguebearer, EX Plains, UZ, TE, 6E, 5E, MI, IA, 4E, 3E, UN, MM Planar Birth, UZ Planar Collapse, Mar99, UL Planar Gate, LE Planar Void, UZ Plateau, 3E, UN Plated Rootwalla, EX Plated Spider, UD Plow Under, UD Polar Kraken, IA Political Trickery, MI Polluted Mire, UZ Polymorph, 6E, MI Port Inspector, MM Portcullis, ST Portent, 5E, IA Pouncing Jaguar, UZ Powder Keg, UD Power Artifact, AppA; AQ Power Leak, 4E, 3E, UN Power Matrix, MM Power Sink, 6E, AppA; UZ, TE, 5E, MI, IA, 4E, 3E, UN Power Surge, 4E, 3E, UN Power Taint, UZ Powerleech, AQ Pox, 5E, IA Pradesh Gypsies, 6E, 5E, 4E, LE Preacher, Feb; AppA; DK Precognition, TE Predatory Hunger, EX Preferred Selection, AppA; MI Presence of the Master, UZ, LE Pretender's Claim, MM Price of Progress, EX Priest of Gix, Mar99, UZ Priest of Titania, UZ Priest of Yawgmoth, AQ Primal Clay, 6E, 5E, 4E, 3E, AQ Primal Order, 5E, HM Primal Rage, ST Primeval Shambler, MM Primitive Justice, AL Primordial Ooze, 5E, CH, LE Princess Lucrezia, LE Prismatic Boon, MI Prismatic Circle, MI Prismatic Lace, MI Prismatic Ward, 5E, IA Private Research, UD Prodigal Sorcerer, 6E, 5E, 4E, 3E, UN Propaganda, TE Prophecy, HM Prosperity, 6E, VI Provoke, ST Psionic Blast, UN Psionic Entity, 4E, LE Psychic Allergy, DK Psychic Purge, LE Psychic Transfer, 6E, MI Psychic Venom, 6E, 5E, 4E, 3E, UN Psychic Vortex, WL Puffer Extract, MM Pulverize, MM Puppet Master, AppA; CH, LE Puppet Strings, TE Puppet's Verdict, MM Purelace, 4E, 3E, UN Purgatory, AppA; MI Purging Scythe, UZ Purify, UL Purraj of Urborg, MI Pursuit of Knowledge, ST Putrefaction, MM Pygmy Allosaurus, IA Pygmy Hippo, VI Pygmy Pyrosaur, UL Pygmy Troll, EX Pyknite, IA Pyramids, AN Pyric Salamander, MI Pyroblast, 5E, IA Pyroclasm, IA Pyrokinesis, AL Pyromancy, UL Pyrotechnics, 6E, 5E, 4E, LE Python, 6E, VI Q Quagmire, LE Quagmire Lamprey, MM Quarum Trench Gnomes, AppA; LE Quash, UD Quickening Licid, Feb; May; AppA; TE Quicksand, VI Quicksilver Amulet, UL Quirion Druid, VI Quirion Elves, MI Quirion Ranger, VI R Rabid Rats, ST Rabid Wolverines, EX Rabid Wombat, 5E, CH, LE Rack, The, 4E, 3E, AQ Rack and Ruin, UL Radiant, Archangel, UL Radiant Essence, MI Radiant's Dragoons, UL Radiant's Judgement, UL Radjan Spirit, 6E, 5E, 4E, LE Rag Man, 6E, 5E, 4E, DK Raging Bull, LE Raging Goblin, 6E, EX Raging Gorilla, VI Raging River, UN Raging Spirit, MI Ragnar, LE Raiding Party, FE Rain of Filth, UZ Rain of Salt, UZ Rain of Tears, TE, MM Rainbow Efreet, VI Rainbow Vale, FE Raise Dead, 6E, 5E, 4E, 3E, UN Rakalite, AQ Rakalite, CH Rally, IA Ramirez DePietro, LE Ramosian Captain, MM Ramosian Commander, MM Ramosian Lieutenant, MM Ramosian Rally, MM Ramosian Sergeant, MM Ramosian Sky Marshal, MM Rampant Growth, 6E, TE, MI Rampart Crawler, MM Ramses Overdark, LE Rancor, UL Ranger en-Vec, TE Rank and File, UL Ransack, ST Rapid Decay, UD Rapid Fire, LE Rappelling Scouts, MM Rashida Scalebane, MI Rashka the Slayer, HM Rasputin Dreamweaver, LE Rathi Dragon, TE Rats of Rath, TE Raven Familiar, UL Ravenous Baboons, EX Ravenous Rats, UD Ravenous Skirge, UZ Ravenous Vampire, MI Ray of Command, 5E, MI, IA Ray of Erasure, IA Rayne, Academy Chancellor, UD Raze, UZ Razor Pendulum, MI Razortooth Rats, 6E, WL Reality Anchor, TE Reality Ripple, MI Reality Twist, IA Reanimate, TE Reap, TE Reaping the Rewards, EX Rebirth, 4E, LE Rebound, ST Rebuild, UL Recall, 6E, 5E, CH, LE Recantation, UZ Reckless Abandon, UD Reckless Embermage, 6E, MI Reckless Ogre, EX Reckless Spite, TE Reclaim, EX Reclamation, IA Reclusive Wight, UZ Reconnaissance, EX Reconstruction, 3E, AQ Recurring Nightmare, EX Recycle, TE Red Elemental Blast, 4E, 3E, UN Red Mana Battery, 4E, LE Red Scarab, IA Red Ward, 4E, 3E, UN Redeem, UZ Redwood Treefolk, 6E, WL Reef Pirates, 5E, HM Reflect Damage, MI Reflecting Mirror, DK Reflecting Pool, TE Reflexes, UZ Regal Unicorn, 6E Regeneration, 6E, 5E, MI, IA, 4E, 3E, UN Regrowth, 3E, UN Reign of Chaos, MI Reign of Terror, MI Reincarnation, LE Reinforcements, AL Reins of Power, ST Rejuvenate, UZ Relearn, 6E, WL Relentless Assault, 6E, VI Relic Barrier, LE Relic Bind, 4E, LE Relic Ward, VI Reliquary Monk, UD Remembrance, Oct; UZ Remedy, 6E, VI Remote Farm, MM Remote Isle, UZ Remove Enchantments, LE Remove Soul, 6E, 5E, CH, LE Renegade Warlord, TE Renewal, HM Renounce, MM Reparations, MI Repentance, TE Repentant Blacksmith, 5E, CH, AN Repercussion, UD Replenish, UD Repopulate, UL Reprisal, 6E, AL Reprocess, UZ Rescind, UZ Rescue, UD Reset, LE Resistance Fighter, 6E, VI Respite, TE Restless Dead, MI Resurrection, 3E, UN Resuscitate, EX Retaliation, UZ Retribution, HM Retribution of the Meek, VI Retromancer, UZ Reveka, Wizard Savant, HM Revelation, CH, LE Revenant, ST Reverberation, LE Revered Elder, MM Revered Unicorn, WL Reverent Mantra, MM Reverse Damage, 6E, 5E, 4E, 3E, UN Reverse Polarity, 3E, AQ Revive, MM Rewind, UZ Righteous Aura, VI, MM Righteous Avengers, LE Righteous Indignation, MM Righteous War, VI Righteousness, 5E, 4E, 3E, UN Rime Dryads, IA Ring of Gix, UL Ring of Immortals, LE Ring of Ma'rzf, AN Ring of Renewal, FE Riptide, DK Rishadan Airship, MM Rishadan Brigand, MM Rishadan Cutpurse, MM Rishadan Footpad, MM Rishadan Pawnshop, MM Rishadan Port, MM Ritual of Steel, MI Ritual of Subdual, IA Ritual of the Machine, AL Rivalry, UL Riven Turnbull, LE River Boa, 6E, VI River Delta, AppA; IA River Merfolk, FE Robber Fly, MM Robe of Mirrors, EX Roc Hatchling, WL Roc of Kher Ridges, 3E, UN Rock Badger, MM Rock Basilisk, MI Rock Hydra, AppA; 3E, UN Rock Slide, VI Rocket Launcher, 3E, AQ Rocky Tar Pit, MI Rod of Ruin, 6E, 5E, 4E, 3E, UN Rofello's Gift, UD Rofellos, Llanowar Emissary, UD Rogue Elephant, WL Rogue Skycaptain, AL Rohgahh of Kher Keep, LE Rolling Stones, ST Rolling Thunder, TE Root Maze, TE Root Spider, HM Rootbreaker Wurm, TE Roots, HM Roots of Life, MI Rootwalla, TE Rootwater Alligator, EX Rootwater Depths, TE Rootwater Diver, TE Rootwater Hunter, TE Rootwater Matriarch, TE Rootwater Mystic, EX Rootwater Shaman, TE Roterothopter, HM Rouse, MM Rowen, 6E, VI Royal Assassin, 4E, 3E, UN Royal Decree, AL Royal Herbalist, AL Rubinia Soulsinger, CH, LE Ruby Medallion, TE Ruination, ST Ruins of Trokair, 6E, 5E, FE Rukh Egg, AN Rumbling Crescendo, UZ Rune of Protection: Artifacts, UZ Rune of Protection: Black, UZ Rune of Protection: Blue, UZ Rune of Protection: Green, UZ Rune of Protection: Lands, UZ Rune of Protection: Red, UZ Rune of Protection: White, UZ Runed Arch, IA Runesword, CH, DK Rushwood Dryad, MM Rushwood Elemental, MM Rushwood Grove, MM Rushwood Herbalist, MM Rushwood Legate, MM Rust, LE Rysorian Badger, HM S Sabertooth Cobra, MI Sabretooth Tiger, 6E, 5E, IA Saber Ants, MM Sabertooth Wyvern, EX Sacred Boon, 5E, IA Sacred Ground, ST Sacred Guide, TE Sacred Mesa, MI Sacred Prey, MM Sacrifice, 3E, UN Sadistic Glee, TE Safe Haven, CH, DK Safeguard, TE Sage of Lat-Nam, AQ Sage Owl, 6E, WL Sailmonger, MM Salt Flats, TE Samite Alchemist, HM Samite Blessing, ST Samite Healer, 6E, 5E, 4E, 3E, UN Sanctimony, UD Sanctum Custodian, UZ Sanctum Guardian, UZ Sand Golem, MI Sand Silos, 5E, FE Sand Squid, MM Sandals of Abdallah, AN Sandbar Crocodile, MI Sandbar Merfolk, UZ Sandbar Serpent, UZ Sands of Time, VI Sandstone Needle, MM Sandstone Warrior, TE Sandstorm, MI, 4E, AN Sanguine Guard, UZ Sapphire Charm, MI Sapphire Medallion, TE Saprazzan Bailiff, MM Saprazzan Breaker, MM Saprazzan Cove, MM Saprazzan Heir, MM Saprazzan Legate, MM Saprazzan Outrigger, MM Saprazzan Raider, MM Saprazzan Skerry, MM Sarcomancy, TE Savaen Elves, DK Savage Twister, MI Savannah, 3E, UN Savannah Lions, 4E, 3E, UN Sawback Manticore, MI Sawtooth Ogre, WL Scabland, TE Scalebane's Elite, VI Scald, UZ Scalding Salamander, EX Scalding Tongs, TE Scaled Wurm, 6E, 5E, IA Scandalmonger, MM Scapegoat, ST Scarab of the Unseen, AL Scare Tactics, EX Scarecrow, DK Scars of the Veteran, AL Scarwood Bandits, DK Scarwood Goblins, DK Scarwood Hag, DK Scathe Zombies, 6E, 5E, 4E, 3E, UN Scavenger Folk, 5E, CH, DK Scavenging Ghoul, 4E, 3E, UN Scent of Brine, UD Scent of Cinder, UD Scent of Ivy, UD Scent of Jasmine, UD Scent of Nightshade, UD School of Piranha, EX School of the Unseen, AL Scorched Earth, TE Scorched Ruins, WL Scoria Wurm, UZ Scour, UD Scragnoth, TE Scrap, UZ Scrapheap, UL Screeching Harpy, TE Scrivener, EX Scroll Rack, TE Scrubland, 3E, UN Scryb Sprites, 5E, 4E, 3E, UN Scrying Glass, UD Sea King's Blessing, LE Sea Monster, 6E, TE Sea Scryer, MI Sea Serpent, 5E, 4E, 3E, UN Sea Spirit, 5E, IA Sea Sprite, 5E, HM Sea Troll, HM Seafarer's Quay, LE Sealed Fate, MI Searing Spear Askari, MI Searing Touch, TE Seasinger, 5E, FE Season of the Witch, AppA; DK Seasoned Marshal, UZ Seasoned Tactician, AL Second Chance, Mar99, UL Security Detail, MM Sedge Troll, 3E, UN Seedling Charm, MI Seeds of Innocence, AppA; MI Seeker, 4E, LE Seeker of Skybreak, TE Seething Anger, ST Segmented Wurm, TE Segovian Leviathan, 6E, 5E, 4E, LE Seismic Assault, EX Seismic Mage, MM Seizures, IA Selenia, Dark Angel, TE Sengir Autocrat, 6E, 5E, HM Sengir Bats, HM Sengir Vampire, 4E, 3E, UN Sentinel, CH, LE Seraph, 5E, IA Serendib Djinn, AN Serendib Efreet, 3E, AN Serene Heart, MI Serene Offering, TE Serenity, 6E, WL Serpent Generator, 5E, CH, LE Serpent Warrior, ST Serra Advocate, UD Serra Angel, 4E, 3E, UN Serra Avatar, Oct; UZ Serra Aviary, HM Serra Bestiary, 5E, HM Serra Inquisitors, HM Serra Paladin, 5E, HM Serra Zealot, UZ Serra's Blessing, 6E, WL Serra's Embrace, UZ Serra's Hymn, UZ Serra's Liturgy, UZ Serra's Sanctum, UZ Serrated Arrows, HM Serrated Biskelion, WL Servant of Volrath, TE Sever Soul, MM Sewer Rats, MI Sewers of Estark, Promo Shackles, EX Shadow Guildmage, MI Shadow Rider, WL Shadow Rift, TE Shadowbane, MI Shadowstorm, TE Shahrazad, AN Shallow Grave, MI Shaman en-Kor, ST Shambling Strider, IA Shanodin Dryads, 6E, 5E, 4E, 3E, UN Shaper Guildmage, MI Shapeshifter, 5E, 4E, AQ Shard Phoenix, ST Shatter, 6E, TE, 5E, IA, 4E, 3E, UN Shattered Crypt, WL Shattering Pulse, EX Shatterstorm, 6E, 5E, 3E, AQ Shauku's Minion, MI Shauku, Endbringer, MI Shelkin Brownie, LE Shell Counter, WL Sheltered Valley, AL Shield Bearer, 5E, IA Shield Mate, EX Shield of the Ages, IA Shield Sphere, AL Shield Wall, 5E, CH, LE Shifting Wall, ST Shimian Night Stalker, CH, LE Shimmer, MI Shimmering Barrier, UZ Shimmering Efreet, VI Shimmering Wings, TE Shivan Dragon, 5E, 4E, 3E, UN Shivan Gorge, UZ Shivan Hellkite, UZ Shivan Phoenix, UL Shivan Raptor, UZ Shiv's Embrace, UZ Shock, 6E, ST Shock Troops, MM Shocker, TE Shoving Match, MM Show and Tell, UZ Shower of Sparks, UZ Shrieking Drake, VI Shrink, 5E, HM Shyft, AppA; IA Sibilant Spirit, 6E, 5E, IA Sick and Tired, UL Sicken, UZ Sidar Jabari, MI Sift, ST Sigil of Sleep, UD Silent Assassin, MM Silent Attendant, UZ Silhouette, LE Silk Net, UL Silver Erne, IA Silver Wyvern, ST Silverglade Elemental, MM Silverglade Pathfinder, MM Simian Grunts, UL Simoon, VI Simulacrum, 4E, 3E, UN Sindbad, 4E, AN Singing Tree, AN Sinkhole, UN Sir Shandlar of Eberyn, LE Siren's Call, 4E, 3E, UN Sirocco, MI Sisay's Ring, VI Sisters of the Flame, 4E, DK Sivitri Scarzam, CH, LE Sizzle, MM Skeleton Scavengers, ST Skeleton Ship, IA Skirge Familiar, UZ Skittering Horror, UD Skittering Skirge, UZ Skulking Fugitive, MM Skulking Ghost, AppA; MI Skull Catapult, 6E, 5E, IA Skull of Orm, DK Skull of Ramos, MM Sky Diamond, 6E, MI Sky Spirit, TE Skyshaper, EX Skyshroud Archer, ST Skyshroud Condor, TE Skyshroud Elf, TE Skyshroud Elite, EX Skyshroud Falcon, ST Skyshroud Forest, TE Skyshroud Ranger, TE Skyshroud Troll, TE Skyshroud Troopers, ST Skyshroud Vampire, TE Skyshroud War Beast, EX Slaughter, EX Sleeper Agent, UZ Sleeper's Guile, UL Sleight of Mind, 5E, IA, 4E, 3E, UN Slinking Skirge, UD Slippery Karst, UZ Sliver Queen, ST Slow Motion, UL Sluggishness, UL Smite, ST Smoke, 5E, 4E, 3E, UN Smokestack, UZ Smoldering Crater, UZ Snake Basket, 6E, VI Snake Pit, MM Snap, UL Sneak Attack, UZ Snorting Gahr, MM Snow Devil, IA Snow Fortress, IA Snow Hound, IA Snowblind, IA Snow-Covered Forest, IA Snow-Covered Island, IA Snow-Covered Mountain, IA Snow-Covered Plains, IA Snow-Covered Swamp, IA Snowfall, IA Snuff Out, MM Soar, MI Sol Grail, AppA; AL Sol Ring, 3E, UN Soldevi Adnate, AL Soldevi Digger, AL Soldevi Excavation, AL Soldevi Golem, IA Soldevi Heretic, AL Soldevi Machinist, IA Soldevi Sage, 6E, AL Soldevi Sentry, AL Soldevi Simulacrum, IA Soldevi Steam Beast, AL Soldier of Fortune, AL Solfatara, VI Solidarity, UD Sol'kanar the Swamp King, CH, LE Soltari Champion, ST Soltari Crusader, TE Soltari Emissary, TE Soltari Foot Soldier, TE Soltari Guerrillas, TE Soltari Lancer, TE Soltari Monk, TE Soltari Priest, TE Soltari Trooper, TE Soltari Visionary, EX Somnophore, UZ Song of Blood, VI Song of Serenity, EX Songs of the Damned, IA Songstitcher, UZ Sonic Burst, EX Soothing Balm, MM Soothsaying, MM Soraya the Falconer, HM Sorceress Queen, 5E, 4E, 3E, AN Sorrow's Path, DK Soul Barrier, 5E, IA Soul Burn, IA Soul Channeling, MM Soul Echo, Feb; AppA; MI Soul Exchange, FE Soul Feast, UD Soul Kiss, IA Soul Net, 6E, 5E, 4E, 3E, UN Soul Rend, MI Soul Sculptor, UZ Soul Shepherd, WL Soul Warden, EX Souldrinker, TE Soulshriek, MI Southern Paladin, WL Sowing Salt, UD Spatial Binding, MI Spawning Pool, UL Spectral Bears, HM Spectral Cloak, LE Spectral Guardian, MI Spectral Shield, IA Specter's Wail, MM Spell Blast, 6E, TE, 5E, 4E, 3E, UN Spellbook, EX Spellshock, EX Sphere of Resistance, EX Spider Climb, VI Spidersilk Armor, MM Spike Breeder, ST Spike Cannibal, EX Spike Colony, ST Spike Drone, TE Spike Feeder, ST Spike Hatcher, EX Spike Rogue, EX Spike Soldier, ST Spike Weaver, EX Spike Worker, ST Spinal Graft, AppA; TE Spinal Villain, LE Spindrift Drake, ST Spined Fluke, UZ Spined Sliver, ST Spined Wurm, ST Spinning Darkness, WL Spiny Starfish, AL Spire Owl, UZ Spirit en-Kor, ST Spirit Link, 6E, 5E, 4E, LE Spirit Mirror, TE Spirit of the Night, MI Spirit Shackle, 4E, LE Spirit Shield, FE spiritual Focus, MM Spiritual Sanctuary, LE Spitting Drake, 6E, VI Spitting Earth, 6E, MI Spitting Hydra, ST Spitting Slug, DK Splinter, UD Splintering Wind, AL Spoils of Evil, IA Spoils of War, IA Spontaneous Combustion, TE Spontaneous Generation, MM Spore Cloud, FE Spore Flower, FE Sporogenesis, UZ Spreading Algae, UZ Squall, MM Squallmonger, MM Squandered Resources, VI Squee, Goblin Nabob, MM Squee's Toy, TE Squeeze, MM Squire, DK Squirming Mass, UD Standing Troops, EX Staff of the Ages, IA Staff of Zegon, AQ Stalking Stones, TE Stalking Tiger, 6E, MI Stamina, MM Stampede, 5E, IA Stampeding Wildebeests, VI Standing Stones, DK Standing Troops, 6E, EX Stangg, CH, LE Starke of Rath, AppA; TE Stasis, 5E, 4E, 3E, UN Statecraft, MM Static Orb, TE Staunch Defenders, 6E, TE Steadfast Guard, MM Steal Artifact, 5E, 4E, 3E, UN Steal Enchantment, TE Steam Blast, UZ Steel Golem, WL Stench of Decay, AL Stench of Evil, IA Stern Proctor, UZ Stinging Barrier, MM Stinging Licid, Feb; May; AppA; TE Stone Calendar, DK Stone Giant, 5E, 4E, 3E, UN Stone Rain, 6E, TE, 5E, MI, IA, 4E, 3E, UN, MM Stone Spirit, 5E, IA Stonehands, IA Stone-Throwing Devils, AN Storage Matrix, UD Storm Cauldron, 6E, AL Storm Crow, 6E, AL Storm Elemental, AL Storm Front, TE Storm Seeker, CH, LE Storm Shaman, AL Storm Spirit, IA Storm World, LE Stormbind, IA Story Circle, MM Strands of Night, 6E, L Straw Golem, WL Stream of Life, 6E, 5E, 4E, 3E, UN Strip Mine, 4E, AQ Striped Bears, WL Stroke of Genius, UZ Stromgald Cabal, 6E, 5E, IA Stromgald Spy, AL Strongarm Thug, MM Stronghold Assassin, ST Stronghold Taskmaster, ST Stun, TE Stunted Growth, IA Stupor, 6E, MI Su-Chi, AQ Subdue, LE Subterranean Hangar, MM Subterranean Spirit, MI Subversion, UL Sudden Impact, TE Suffocation, AL Suleiman's Legacy, VI Sulfuric Vapors, UZ Sulfurous Springs, 6E, 5E, IA Summer Bloom, V6E, I Sun Clasp, VI Sunastian Falconer, LE Sunder, UZ Sunglasses of Urza, 4E, 3E, UN Sunken City, 4E, DK Sunstone, IA Sunweb, 6E, MI Superior Numbers, MI Suq'Ata Assassin, VI Suq'Ata Firewalker, MI Suq'Ata Lancer, VI Surge of Strength, AL Survival of the Fittest, EX Sustainer of the Realm, UL Sustaining Spirit, AL Sustenance, MM Svyelunite Priest, FE Svyelunite Temple, 6E, 5E, FE Swamp, UZ, TE, 6E, 5E, MI, IA, 4E, 3E, UN, MM Swamp Mosquito, AL Swat, UL Sword of the Ages, AppA; LE Sword of the Chosen, Mar99, ST Swords to Plowshares, IA, 4E, 3E, UN Sworn Defender, AL Sylvan Hierophant, Jul; AppA; WL Sylvan Library, 5E, 4E, LE Sylvan Paradise, LE Symbiosis, UZ Syphon Soul, 6E, E T Tabernacle at Pendrell Vale, The, LE Tablet of Epityr, AQ Tahngarth's Rage, AppA; TE Taiga, 3E, UN Tainted (r)ther, UZ Tainted Specter, MI Takklemaggot, CH, LE Talon Sliver, TE Talruum Champion, VI Talruum Minotaur, 6E, MI Talruum Piper, VI Tangle Kelp, DK Taniwha, MI Tar Pit Warrior, AppA; VI Tariff, 6E, WL Tarpan, 5E, IA Task Force, MM Taste of Paradise, AL Taunting Elf, UD Tawnos's Coffin, AQ Tawnos's Wand, 4E, AQ Tawnos's Weaponry, 5E, 4E, AQ Tectonic Break, MM Teeka's Dragon, MI Teferi's Curse, MI Teferi's Drake, MI Teferi's Honor Guard, VI Teferi's Imp, MI Teferi's Isle, MI Teferi's Puzzle Box, 6E, VI Teferi's Realm, VI Teferi's Veil, WL Telekinesis, LE Telepathic Spies, UD Telepathy, UZ Teleport, CH, LE Telethopter, TE Telim'Tor, MI Telim'Tor's Darts, MI Telim'Tor's Edict, MI Temper, ST Tempest Drake, VI Tempest Efreet, 4E, LE Temporal Adept, UD Temporal Aperture, UZ Tempting Licid, Feb; May; AppA; ST Tendrils of Despair, WL Teremko Griffin, MI Territorial Dispute, MM Terror, 6E, 5E, 4E, 3E, UN Tethered Griffin, UD Tethered Skirge, UL Tetravus, 4E, AQ Tetsuo Umezawa, LE Thalakos Deceiver, ST Thalakos Dreamsower, TE Thalakos Drifters, EX Thalakos Lowlands, TE Thalakos Mistfolk, TE Thalakos Scout, EX Thalakos Seer, TE Thalakos Sentry, TE Thallid, FE Thallid Devourer, FE Thawing Glaciers, AL Theft of Dreams, EX Thelonite Druid, FE Thelonite Monk, FE Thelon's Chant, FE Thelon's Curse, FE Thermal Glider, MM Thermokarst, IA Thicket Basilisk, 6E, 5E, 4E, 3E, UN Thieves' Auction, MM Thieving Magpie, UD Thirst, MI Thopter Squadron, EX Thorn Elemental, UD Thorn Thallid, FE Thornwind Faeries, UL Thought Lash, AL Thoughtlace, 4E, 3E, UN Thoughtleech, IA Three Wishes, VI Thran Dynamo, UD Thran Forge, WL Thran Foundry, UD Thran Golem, UD Thran Lens, UL Thran Quarry, UZ Thran Tome, Feb; AppA; WL Thran Turbine, UZ Thran War Machine, UL Thran Weaponry, UL Thrashing Wumpus, MM Throne of Bone, 6E, 5E, 4E, 3E, UN Thrull Champion, FE Thrull Retainer, 5E, FE Thrull Surgeon, EX Thrull Wizard, FE Thumbscrews, TE Thunder Spirit, LE Thunder Wall, IA Thunderbolt, WL Thunderclap, MM Thundering Giant, UZ Thwart, MM Ticking Gnomes, UL Tidal Bore, MM Tidal Control, AL Tidal Flats, FE Tidal Influence, FE Tidal Kraken, MM Tidal Surge, 6E, ST Tidal Warrior, TE Tidal Wave, MI Tiger Claws, MM Timber Wolves, 4E, 3E, UN Timberline Ridge, AppA; IA Time and Tide, VI Time Bomb, 5E, IA Time Ebb, TE Time Elemental, 5E, 4E, LE Time Spiral, UZ Time Vault, Feb; AppA; UN Time Walk, UN Time Warp, TE Timetwister, UN Timid Drake, WL, MM Timmerian Fiends, AppA; HM Tin-Wing Chimera, VI Tinder Wall, IA Tinker, UL Titania's Boon, UZ Titania's Chosen, UZ Titania's Song, 5E, 4E, 3E, AQ Tithe, VI Tivadar's Crusade, DK Tobias Andrion, CH, LE Tolaria, LE Tolarian Academy, UZ Tolarian Drake, WL Tolarian Entrancer, WL Tolarian Serpent, WL Tolarian Winds, UZ Tombstone Stairwell, Aug; AppA; MI Tonic Peddler, MM Tooth and Claw, TE Tooth of Ramos, MM Tor Giant, IA Tor Wauki, CH, LE Torch Song, UZ Torment, ST Tormented Angel, UD Tormod's Crypt, CH, DK Tornado, AL Torrent of Lava, MI Torsten Von Ursus, LE Torture, 5E, HM Torture Chamber, TE Tortured Existence, ST Total War, IA Touch of Darkness, LE Touch of Death, 5E, IA Touch of Vitae, IA Touchstone, WL Tourach's Chant, FE Tourach's Gate, FE Tower of Coireall, DK Tower of the Magistrate, MM Toymaker, MM Tracker, DK Trade Caravan, HM Trade Routes, MM Tradewind Rider, TE Tragic Poet, UL Trailblazer, IA Trained Armodon, 6E, TE Tranquil Domain, MI Tranquil Grove, 6E, WL Tranquility, 6E, TE, 5E, 4E, 3E, UN, MM Transmogrifying Licid, Feb; May; Nov; EX Transmutation, CH, LE Transmute Artifact, AQ Trap Runner, MM Treacherous Link, UL Treachery, UD Treasure Hunter, EX Treasure Trove, EX Treefolk Mystic, UL Treefolk Seedlings, UZ Treetop Rangers, UZ Treetop Village, UL Tremor, 6E, VI, MM Triangle of War, VI Triassic Egg, CH, LE Triskelion, AppA; 4E, AQ Tropical Island, 3E, UN Tropical Storm, MI Truce, 5E, HM Trumpet Blast, UD Trumpeting Armodon, TE Tsunami, 5E, 4E, 3E, UN Tuknir Deathlock, LE Tundra, 3E, UN Tundra Wolves, 6E, 5E, 4E, LE Tunnel, 4E, 3E, UN Turnabout, UZ Twiddle, 5E, 4E, UN Twisted Experiment, UD Twitch, TE Two-Headed Dragon, MM Two-Headed Giant of Foriys, UN Typhoon, LE U Uktabi Efreet, WL Uktabi Faerie, MI Uktabi Orangutan, 6E, VI Uktabi Wildcats, 6E, MI Umbilicus, UZ Uncle Istvan, 4E, DK Underground River, 6E, 5E, IA Underground Sea, 3E, UN Undergrowth, AL Undertaker, MM Undertow, LE Underworld Dreams, LE Undiscovered Paradise, VI Undo, VI Unearth, UL Unerring Sling, MI Unfulfilled Desires, MI Unholy Citadel, LE Unholy Strength, 5E, 4E, 3E, UN Unlikely Alliance, AL Unmask, MM Unnatural Hunger, MM Unnerve, UZ Unseen Walker, 6E, MI Unstable Mutation, 5E, 4E, 3E, AN Unstable Shapeshifter, Apr; AppA; TE Unsummon, 6E, 5E, 4E, 3E, UN Untamed Wilds, 6E, 5E, 4E, LE Unworthy Dead, UZ Unyaro Bee Sting, MI Unyaro Griffin, 6E, MI Updraft, 5E, IA Uphill Battle, MM Urborg, LE Urborg Justice, WL Urborg Mindsucker, VI Urborg Panther, MI Urborg Stalker, WL Ur-Drago, LE Urza's Armor, UZ Urza's Avenger, 5E, 4E, AQ Urza's Bauble, 5E, IA Urza's Blueprints, UL Urza's Chalice, AQ Urza's Engine, AL Urza's Incubator, UD Urza's Mine, 5E, CH, AQ Urza's Miter, AQ Urza's Power Plant, 5E, CH, AQ Urza's Tower, 5E, CH, AQ Uthden Troll, 4E, 3E, UN V Vaevictis Asmadi, CH, LE Vampire Bats, 5E, 4E, LE Vampire Hounds, EX Vampiric Embrace, UZ Vampiric Tutor, 6E, VI Vampirism, VI Vanishing, VI Vaporous Djinn, MI Varchild's Crusader, AL Varchild's War-Riders, AL Vebulid, UZ Vec Townships, TE Veil of Birds, UZ Veiled Apparition, UZ Veiled Crocodile, Oct; UZ Veiled Sentry, UZ Veiled Serpent, UZ Veldrane of Sengir, HM Veldt, AppA; IA Venarian Gold, AppA; LE Vendetta, MM Venerable Monk, 6E, ST Venom, 5E, 4E, DK Venomous Breath, IA, MM Venomous Dragonfly, MM Venomous Fangs, UZ Ventifact Bottle, MI Verdant Force, AppA; TE Verdant Touch, ST Verdigris, TE Verduran Enchantress, 6E, 5E, 4E, 3E, UN Vernal Bloom, UZ Vernal Equinox, MM Vertigo, 6E, IA Vesuvan Doppelganger, Apr; AppA; 3E, UN Veteran Bodyguard, 3E, UN Veteran Explorer, WL Veteran's Voice, AL Vexing Arcanix, IA Vhati il-Dal, TE Viashino Bey, UL Viashino Cutthroat, UL Viashino Heretic, UL Viashino Outrider, UZ Viashino Sandscout, UL Viashino Runner, UZ Viashino Sandstalker, VI Viashino Sandswimmer, UZ Viashino Warrior, 6E, MI Viashino Weaponsmith, UZ Viashivan Dragon, VI Vibrating Sphere, IA Victimize, UZ Victual Sliver, ST Vigilant Drake, UL Vigilant Martyr, MI Vile Requiem, UZ Village Elder, MI Vine Dryad, MM Vine Trellis, MM Viscerid Armor, AL Viscerid Drone, AL Vision Charm, VI Visions, 4E, LE Vitalize, 6E, WL Vitalizing Cascade, MI Vodalian Illusionist, WL Vodalian Knights, FE Vodalian Mage, FE Vodalian Soldiers, 6E, 5E, FE Vodalian War Machine, FE Voice of Duty, UD Voice of Grace, UZ Voice of Law, UZ Voice of Reason, UD Volcanic Dragon, 6E, MI Volcanic Eruption, 4E, 3E, UN Volcanic Geyser, 6E, MI Volcanic Island, 3E, UN Volcanic Wind, MM Volrath's Curse, TE Volrath's Dungeon, EX Volrath's Gardens, ST Volrath's Laboratory, ST Volrath's Shapeshifter, Apr; AppA; ST Volrath's Stronghold, ST Voltaic Key, UZ Volunteer Reserves, WL Voodoo Doll, AppA; CH, LE Vug Lizard, UZ W Waiting in the Weeds, 6E, MI Wake of Destruction, UD Wake of Vultures, VI Walking Dead, LE Walking Dream, ST Walking Sponge, UL Walking Wall, IA Wall of Air, 6E, 5E, 4E, 3E, UN Wall of Blossoms, ST Wall of Bone, 5E, 4E, 3E, UN Wall of Brambles, 5E, 4E, 3E, UN Wall of Caltrops, LE Wall of Corpses, MI Wall of Diffusion, TE Wall of Distortion, MM Wall of Dust, 4E, LE Wall of Earth, LE Wall of Essence, ST Wall of Fire, 6E, 5E, 4E, 3E, UN Wall of Glare, UD Wall of Heat, CH, LE Wall of Ice, 4E, 3E, UN Wall of Junk, Oct; UZ Wall of Kelp, HM Wall of Lava, IA Wall of Light, LE Wall of Nets, EX Wall of Opposition, CH, LE Wall of Pine Needles, IA Wall of Putrid Flesh, LE Wall of Razors, ST Wall of Resistance, MI Wall of Roots, MI Wall of Shadows, AppA; CH, LE Wall of Shields, IA Wall of Souls, ST Wall of Spears, 5E, 4E, AQ Wall of Stone, 5E, 4E, 3E, UN Wall of Swords, 6E, 5E, 4E, 3E, UN Wall of Tears, ST Wall of Tombstones, LE Wall of Vapor, AppA; CH, LE Wall of Water, 4E, 3E, UN Wall of Wonder, CH, LE Wall of Wood, 4E, 3E, UN Wand of Denial, 6E, VI Wand of Ith, DK Wandering Mage, AL Wanderlust, 5E, 4E, 3E, UN War Barge, AppA; DK War Cadence, MM War Chariot, IA War Dance, UZ War Elephant, CH, AN War Mammoth, 5E, 4E, 3E, UN War Tax, MM Ward of Lights, MI Warmonger, MM Warmth, 6E, TE Warpath, MM Warning, IA Warp Artifact, 5E, 4E, 3E, UN Warping Wurm, MI Warrior Angel, ST Warrior en-Kor, ST Warrior's Honor, 6E, VI Wasteland, TE Warthog, 6E, VI Watchdog, TE Water Elemental, 4E, 3E, UN Water Wurm, DK Waterfront Bouncer, MM Waterspout Djinn, VI Wave Elemental, MI Wave of Reckoning, MM Wave of Terror, WL Waylay, UZ Wayward Soul, EX Weakness, 5E, 4E, 3E, UN Weakstone, AQ Weatherseed Elf, UL Weatherseed Faeries, UL Weatherseed Treefolk, UL Web, 4E, 3E, UN Welkin Hawk, EX Well of Knowledge, WL Wellspring, AppA; MI Western Paladin, UZ Whalebone Glider, IA Wheel of Fortune, 3E, UN Wheel of Torture, UL Whetstone, UZ Whim of Volrath, TE Whip Vine, AL Whippoorwill, DK Whiptongue Frog, EX Whirling Catapult, AL Whirling Dervish, 5E, 4E, LE Whirlwind, UZ Whispers of the Muse, TE White Knight, 5E, 4E, 3E, UN White Mana Battery, 4E, LE White Scarab, IA White Ward, 4E, 3E, UN Whiteout, IA Wicked Reward, VI Wiitigo, IA Wild Aesthir, AL Wild Colos, UD Wild Dogs, UZ Wild Elephant, MI Wild Growth, 6E, 5E, IA, 4E, 3E, UN Wild Jhovall, MM Wild Wurm, TE Wildfire, UZ Wildfire Emissary, MI Willow Faerie, HM Willow Priestess, HM Willow Satyr, LE Will-o'-the-Wisp, 4E, 3E, UN Wind Dancer, TE Wind Drake, 6E, TE Wind Shear, VI Wind Spirit, 6E, 5E, IA Windfall, UZ Winding Canyons, WL Winding Wurm, UZ Windreaper Falcon, MI Winds of Change, 5E, 4E, LE Winds of Rath, TE Windseeker Centaur, Promo Wing Snare, UL Winged Sliver, TE Wings of Aesthir, IA Winter Blast, 5E, 4E, LE Winter Orb, 5E, 4E, 3E, UN Winter Sky, HM Winter's Chill, IA Winter's Grasp, TE Winter's Night, AL Wirecat, UZ Wishmonger, MM Witch Engine, UZ Witch Hunter, CH, DK Withering Boon, MI Withering Wisps, IA Wizard Mentor, UZ Wizards' School, HM Wolverine Pack, 5E, LE Wood Elemental, LE Wood Elves, EX Wood Sage, TE Wooden Sphere, 6E, 5E, 4E, 3E, UN Woolly Mammoths, IA Woolly Spider, IA Word of Binding, 4E, DK Word of Blasting, 5E, IA, MM Word of Command, UN Word of Undoing, IA Workhorse, EX Worldly Tutor, 6E, MI Worms of the Earth, DK Wormwood Treefolk, DK Worn Powerstone, UZ Worry Beads, MM Worship, Oct; UZ Worthy Cause, TE Wrath of God, 6E, 5E, 4E, 3E, UN Wrath of Marit Lage, IA Wretched, The, 5E, CH, LE Wyluli Wolf, 6E, 5E, AN X Xanthic Statue, WL Xenic Poltergeist, 5E, 4E, AQ Xira Arien, CH, LE Y Yare, MI Yavimaya Ancients, AL Yavimaya Ants, AL Yavimaya Elder, UD Yavimaya Enchantress, UD Yavimaya Gnats, IA Yavimaya Granger, UL Yavimaya Hollow, UD Yavimaya Scion, UL Yavimaya Wurm, UL Yawgmoth Demon, CH, AQ Yawgmoth's Bargain, UD Yawgmoth's Edict, UZ Yawgmoth's Will, UZ Ydwen Efreet, AN Yotian Soldier, 4E, AQ Youthful Knight, ST Z Zealots en-Dal, EX Zebra Unicorn, MI Zelyon Sword, FE Zephid, UZ Zephid's Embrace, UZ Zephyr Falcon, 5E, 4E, LE Zhalfirin Commander, MI Zhalfirin Crusader, VI Zhalfirin Knight, MI Zirilan of the Claw, MI Zombie Master, 6E, 5E, 4E, 3E, UN Zombie Mob, MI Zombie Scavengers, WL Zuberi, Golden Feather, MI Zuran Enchanter, IA Zuran Orb, IA Zuran Spellcaster, IA Zur's Weirding, 6E, 5E, IA Index October 5, 1999