Classic(tm) (Sixth Edition) ABDUCTION 2UU Enchant Creature When Abduction comes into play, untap enchanted creature. You control enchanted creature. When enchanted creature is put into a graveyard, return that creature to play under its owner's control. ABYSSAL HUNTER 3B Creature - Minion 1/1 B, T: Tap target creature. Abyssal Hunter deals damage equal to its power to that creature. ABYSSAL SPECTER 2BB Creature - Specter 2/3 Flying Whenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand. ADARKAR WASTES Land T: Add one colorless mana to your mana pool. T: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you. ÆTHER FLASH 2RR Enchantment Whenever a creature comes into play, Æther Flash deals 2 damage to it. AGONIZING MEMORIES 2BB Sorcery Look at target player's hand and choose two cards from it. Put those cards on top of that player's library in any order. AIR ELEMENTAL 3UU Creature - Elemental 4/4 Flying ALADDIN'S RING 8 Artifact 8, T: Aladdin's Ring deals 4 damage to target creature or player. AMBER PRISON 4 Artifact You may choose not to untap Amber Prison during your untap step. 4, T: Tap target artifact, creature, or land. As long as Amber Prison is tapped, that permanent doesn't untap during its controller's untap step. ANABA BODYGUARD 3R Creature - Minotaur 2/3 First strike ANABA SHAMAN 3R Creature - Minotaur 2/2 R, T: Anaba Shaman deals 1 damage to target creature or player. ANCESTRAL MEMORIES 2UUU Sorcery Look at the top seven cards of your library and put two of them into your hand. Put the rest into your graveyard. ANIMATE WALL W Enchant Creature Enchanted creature may attack as though it weren't a Wall. ANKH OF MISHRA 2 Artifact Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller. ARCHANGEL 5WW Creature - Angel 5/5 Flying Attacking doesn't cause Archangel to tap. ARDENT MILITIA 4W Creature - Soldier 2/5 Attacking doesn't cause Ardent Militia to tap. ARMAGEDDON 3W Sorcery Destroy all lands. ARMORED PEGASUS 1W Creature - Pegasus 1/2 Flying ASHEN POWDER 2BB Sorcery Put target creature card from an opponent's graveyard into play under your control. ASHNOD'S ALTAR 3 Artifact Sacrifice a creature: Add two colorless mana to your mana pool. BALDUVIAN BARBARIANS 1RR Creature - Barbarian 3/2 BALDUVIAN HORDE 2RR Creature - Barbarian 5/5 When Balduvian Horde comes into play, sacrifice it unless you discard a card at random from your hand. BIRDS OF PARADISE G Creature - Bird 0/1 Flying T: Add one mana of any color to your mana pool. BLAZE XR Sorcery Blaze deals X damage to target creature or player. BLIGHT BB Enchant Land When enchanted land becomes tapped, destroy it. BLIGHTED SHAMAN 1B Creature - Wizard 1/1 T, Sacrifice a swamp: Target creature gets +1/+1 until end of turn. T, Sacrifice a creature: Target creature gets +2/+2 until end of turn. BLOOD PET B Creature - Thrull 1/1 Sacrifice Blood Pet: Add B to your mana pool. BOG IMP 1B Creature - Imp 1/1 Flying BOG RATS B Creature - Rat 1/1 Bog Rats can't be blocked by Walls. BOG WRAITH 3B Creature - Wraith 3/3 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.) BOIL 3R Instant Destroy all islands. BOOMERANG UU Instant Return target permanent to its owner's hand. BOTTLE OF SULEIMAN 4 Artifact 1, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play. BROWSE 2UU Enchantment 2UU: Look at the top five cards of your library, put one of them into your hand, then remove the rest from the game. BRUSHLAND Land T: Add one colorless mana to your mana pool. T: Add G or W to your mana pool. Brushland deals 1 damage to you. BURROWING R Enchant Creature Enchanted creature has mountainwalk. #(It's unblockable as long as defending player controls a mountain.)# CALL OF THE WILD 2GG Enchantment 2GG: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard. CASTLE 3W Enchantment Untapped creatures you control get +0/+2. CAT WARRIORS 1GG Creature - Cat Warrior 2/2 Forestwalk #(This creature is unblockable as long as defending player controls a forest.) CELESTIAL DAWN 1WW Enchantment Nonland cards you own that aren't in play are white. Nonland permanents you control are white. Lands you control are plains. Colored mana symbols on all those cards and permanents are W. CHARCOAL DIAMOND 2 Artifact Charcoal Diamond comes into play tapped. T: Add B to your mana pool. CHILL 1U Enchantment Red spells cost 2 more to play. CIRCLE OF PROTECTION: BLACK 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: BLUE 1W Enchantment 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: GREEN 1W Enchantment 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: RED 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: WHITE 1W Enchantment 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. CITY OF BRASS Land Whenever City of Brass becomes tapped, it deals 1 damage to you. T: Add one mana of any color to your mana pool. COERCION 2B Sorcery Look at target opponent's hand and choose a card from it. That player discards that card. CONQUER 3RR Enchant Land You control enchanted land. COUNTERSPELL UU Instant Counter target spell. CREEPING MOLD 2GG Sorcery Destroy target artifact, land, or enchantment. CRIMSON HELLKITE 6RRR Creature - Dragon 6/6 Flying X, T: Crimson Hellkite deals X damage to target creature. Only red mana can be spent this way. CRUSADE WW Enchantment White creatures get +1/+1. CRYSTAL ROD 1 Artifact Whenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life. CRYSTAL VEIN Land T: Add one colorless mana to your mana pool. T, Sacrifice Crystal Vein: Add two colorless mana to your mana pool. CURSED TOTEM 2 Artifact Players can't play activated abilities of creatures. DANCING SCIMITAR 4 Artifact Creature 1/5 Flying DARAJA GRIFFIN 3W Creature - Griffin 2/2 Flying Sacrifice Daraja Griffin: Destroy target black creature. DARING APPRENTICE 1UU Creature - Wizard 1/1 T, Sacrifice Daring Apprentice: Counter target spell. D'AVENANT ARCHER 2W Creature - Soldier 1/2 T: D'Avenant Archer deals 1 damage to target attacking or blocking creature. DEFLECTION 3U Instant Target spell with a single target targets another target instead. DENSE FOLIAGE 2G Enchantment Creatures can't be the targets of spells. DERELOR 3B Creature - Thrull 4/4 Your black spells cost B more to play. DESERTION 3UU Instant Counter target spell. If it's an artifact or creature card, put it into play under your control instead of into its owner's graveyard. DIMINISHING RETURNS 2UU Sorcery Each player shuffles his or her hand and graveyard into his or her library. You remove the top ten cards of your library from the game. Then each player draws up to seven cards. DINGUS EGG 4 Artifact Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller. DISENCHANT 1W Instant Destroy target artifact or enchantment. DISRUPTING SCEPTER 3 Artifact 3, T: Target player discards a card from his or her hand. Play this ability only during your turn. DIVINE TRANSFORMATION 2WW Enchant Creature Enchanted creature gets +3/+3. DOOMSDAY BBB Sorcery Search your library and graveyard for any five cards and remove the rest from the game. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. DRAGON ENGINE 3 Artifact Creature 1/3 2: Dragon Engine gets +1/+0 until end of turn. DRAGON MASK 3 Artifact 3, T: Target creature you control gets +2/+2 until end of turn. Return that creature to its owner's hand at end of turn. DREAD OF NIGHT B Enchantment White creatures get -1/-1. DREAM CACHE 2U Sorcery Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. DRUDGE SKELETONS 1B Creature - Skeleton 1/1 B: Regenerate Drudge Skeletons. DRY SPELL 1B Sorcery Dry Spell deals 1 damage to each creature and each player. DWARVEN RUINS Land Dwarven Ruins comes into play tapped. T: Add R to your mana pool. T, Sacrifice Dwarven Ruins: Add RR to your mana pool. EARLY HARVEST 1GG Instant Target player untaps all basic lands he or she controls. EARTHQUAKE XR Sorcery Earthquake deals X damage to each creature without flying and each player. EBON STRONGHOLD Land Ebon Stronghold comes into play tapped. T: Add B to your mana pool. T, Sacrifice Ebon Stronghold: Add BB to your mana pool. EKUNDU GRIFFIN 3W Creature - Griffin 2/2 Flying, first strike ELDER DRUID 3G Creature - Cleric 2/2 3G, T: Tap or untap target artifact, creature, or land. ELVEN CACHE 2GG Sorcery Return target card from your graveyard to your hand. ELVEN RIDERS 3GG Creature - Elf 3/3 Elven Riders can't be blocked except by creatures with flying and/or Walls. ELVISH ARCHERS 1G Creature - Elf 2/1 First strike ENFEEBLEMENT BB Enchant Creature Enchanted creature gets -2/-2. ENLIGHTENED TUTOR W Instant Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. ETHEREAL CHAMPION 2WWW Creature - Avatar 3/4 Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. EVIL EYE OF ORMS-BY-GORE 4B Creature - Horror 3/6 Evil Eye of Orms-by-Gore can't be blocked except by Walls. Except for creatures named Evil Eye of Orms-by-Gore, creatures you control can't attack. EXILE 2W Instant Remove target nonwhite attacking creature from the game. You gain life equal to its toughness. FALLEN ANGEL 3BB Creature - Angel 3/3 Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. FALLOW EARTH 2G Sorcery Put target land on top of its owner's library. FAMILIAR GROUND 2G Enchantment Each creature you control can't be blocked by more than one creature. FATAL BLOW B Instant Destroy target creature that was dealt damage this turn. It can't be regenerated. FEAR BB Enchant Creature Enchanted creature can't be blocked except by artifact creatures and/or black creatures. FEAST OF THE UNICORN 3B Enchant Creature Enchanted creature gets +4/+0. FEMEREF ARCHERS 2G Creature - Soldier 2/2 T: Femeref Archers deals 4 damage to target attacking creature with flying. FERAL SHADOW 2B Creature - Nightstalker 2/1 Flying FERVOR 2R Enchantment Creatures you control have haste. #(They may attack and T the turn they come under your control.) FINAL FORTUNE RR Instant Take another turn after this one. At the end of that turn, you lose the game. FIRE DIAMOND 2 Artifact Fire Diamond comes into play tapped. T: Add R to your mana pool. FIRE ELEMENTAL 3RR Creature - Elemental 5/4 FIREBREATHING R Enchant Creature R: Enchanted creature gets +1/+0 until end of turn. FIT OF RAGE 1R Sorcery Target creature gets +3/+3 and gains first strike until end of turn. FLAME SPIRIT 4R Creature - Spirit 2/3 R: Flame Spirit gets +1/+0 until end of turn. FLASH 1U Instant Choose a creature card in your hand. You may pay its mana cost reduced by up to 2. If you do, put that creature into play. If you don't, put that creature card into your graveyard. FLASHFIRES 3R Sorcery Destroy all plains. FLIGHT U Enchant Creature Enchanted creature has flying. FLYING CARPET 4 Artifact 2, T: Target creature gains flying until end of turn. FOG G Instant Prevent all combat damage that would be dealt this turn. FOG ELEMENTAL 2U Creature - Elemental 4/4 Flying When Fog Elemental attacks or blocks, sacrifice it at end of combat. FORBIDDEN CRYPT 3BB Enchantment If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard, remove that card from the game instead. FORGET UU Sorcery Target player discards two cards from his or her hand, then draws as many cards as he or she discarded this way. FOUNTAIN OF YOUTH 0 Artifact 2, T: You gain 1 life. FYNDHORN BROWNIE 2G Creature - Brownie 1/1 2G, T: Untap target creature. FYNDHORN ELDER 2G Creature - Elf 1/1 T: Add GG to your mana pool. GASEOUS FORM 2U Enchant Creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. GIANT GROWTH G Instant Target creature gets +3/+3 until end of turn. GIANT SPIDER 3G Creature - Spider 2/4 Giant Spider may block as though it had flying. GIANT STRENGTH RR Enchant Creature Enchanted creature gets +2/+2. GLACIAL WALL 2U Creature - Wall 0/7 #(Walls can't attack.) GLASSES OF URZA 1 Artifact T: Look at target player's hand. GOBLIN DIGGING TEAM R Creature - Goblin 1/1 T, Sacrifice Goblin Digging Team: Destroy target Wall. GOBLIN ELITE INFANTRY 1R Creature - Goblin 2/2 Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. GOBLIN HERO 2R Creature - Goblin 2/2 GOBLIN KING 1RR Creature - Lord 2/2 All Goblins get +1/+1 and have mountainwalk. #(They're unblockable as long as defending player controls a mountain.) GOBLIN RECRUITER 1R Creature - Goblin 1/1 When Goblin Recruiter comes into play, search your library for any number of Goblin cards. Reveal those cards, then shuffle your library and put them on top of it. GOBLIN WARRENS 2R Enchantment 2R, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play. GORILLA CHIEFTAIN 2GG Creature - Ape 3/3 1G: Regenerate Gorilla Chieftain. GRAVEBANE ZOMBIE 3B Creature - Zombie 3/2 If Gravebane Zombie would be put into a graveyard from play, put Gravebane Zombie on top of its owner's library instead. GRAVEDIGGER 3B Creature - Zombie 2/2 When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. GREED 3B Enchantment B, Pay 2 life: Draw a card. GRINNING TOTEM 4 Artifact 2, T, Sacrifice Grinning Totem: Search target opponent's library for a card and remove that card from the game. That player then shuffles his or her library. You may play the card as though it were in your hand. At the beginning of your next upkeep, if you haven't played the card, put it into its owner's graveyard. GRIZZLY BEARS 1G Creature - Bear 2/2 HAMMER OF BOGARDAN 1RR Sorcery Hammer of Bogardan deals 3 damage to target creature or player. 2RRR: Return Hammer of Bogardan to your hand. Play this ability only during your upkeep and only if Hammer of Bogardan is in your graveyard. HARMATTAN EFREET 2UU Creature - Efreet 2/2 Flying 1UU: Target creature gains flying until end of turn. HAVENWOOD BATTLEGROUND Land Havenwood Battleground comes into play tapped. T: Add G to your mana pool. T, Sacrifice Havenwood Battleground: Add GG to your mana pool. HEALING SALVE W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. HEAVY BALLISTA 3W Creature - Soldier 2/3 T: Heavy Ballista deals 2 damage to target attacking or blocking creature. HECATOMB 1BB Enchantment When Hecatomb comes into play, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped swamp you control: Hecatomb deals 1 damage to target creature or player. HERO'S RESOLVE 1W Enchant Creature Enchanted creature gets +1/+5. HIDDEN HORROR 1BB Creature - Horror 4/4 When Hidden Horror comes into play, sacrifice it unless you discard a creature card from your hand. THE HIVE 5 Artifact 5, T: Put a 1/1 Wasp artifact creature token with flying into play. HORNED TURTLE 2U Creature - Turtle 1/4 HOWL FROM BEYOND XB Instant Target creature gets +X/+0 until end of turn. HOWLING MINE 2 Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. HULKING CYCLOPS 3RR Creature - Giant 5/5 Hulking Cyclops can't block. HURRICANE XG Sorcery Hurricane deals X damage to each creature with flying and each player . ICATIAN TOWN 5W Sorcery Put four 1/1 white Citizen creature tokens into play. ILLICIT AUCTION 3RR Sorcery Each player may bid life for control of target creature. You begin the bidding at 0. Proceeding in turn order, each player may top the high bid. The auction ends when the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. INFANTRY VETERAN W Creature - Soldier 1/1 T: Target attacking creature gets +1/+1 until end of turn. INFERNAL CONTRACT BBB Sorcery Draw four cards. You lose half your life, rounded up. INFERNO 5RR Instant Inferno deals 6 damage to each creature and each player. INSIGHT 2U Enchantment Whenever an opponent plays a green spell, you draw a card. INSPIRATION 3U Instant Target player draws two cards. IRON STAR 1 Artifact Whenever a player plays a red spell, you may pay 1. If you do, you gain 1 life. IVORY CUP 1 Artifact Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life. JADE MONOLITH 4 Artifact 1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. JALUM TOME 3 Artifact 2, T: Draw a card, then discard a card from your hand. JAYEMDAE TOME 4 Artifact 4, T: Draw a card. JOKULHAUPS 4RR Sorcery Destroy all artifacts, creatures, and lands. They can't be regenerated. JUXTAPOSE 3U Sorcery You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, that player chooses one. KARPLUSAN FOREST Land T: Add one colorless mana to your mana pool. T: Add R or G to your mana pool. Karplusan Forest deals 1 damage to you. KISMET 3W Enchantment Artifacts, creatures, and lands your opponents control come into play tapped. KJELDORAN DEAD B Creature - Skeleton 3/1 When Kjeldoran Dead comes into play, sacrifice a creature. B: Regenerate Kjeldoran Dead. KJELDORAN ROYAL GUARD 3WW Creature - Soldier 2/5 T: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead as long as Kjeldoran Royal Guard is in play and is a creature. LEAD GOLEM 5 Artifact Creature - Golem 3/5 Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. LESHRAC'S RITE B Enchant Creature Enchanted creature has swampwalk. #(It's unblockable as long as defending player controls a swamp.) LIBRARY OF LAT-NAM 4U Sorcery An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library. LIGHT OF DAY 3W Enchantment Black creatures can't attack or block. LIGHTNING BLAST 3R Instant Lightning Blast deals 4 damage to target creature or player. LIVING LANDS 3G Enchantment All forests are 1/1 creatures that are still lands. LLANOWAR ELVES G Creature - Elf 1/1 T: Add G to your mana pool. LONGBOW ARCHER WW Creature - Soldier 2/2 First strike Longbow Archer may block as though it had flying. LORD OF ATLANTIS UU Creature - Lord 2/2 All Merfolk get +1/+1 and have islandwalk. #(They're unblockable as long as defending player controls an island.) LOST SOUL 1BB Creature - Minion 2/1 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.) LURE 1GG Enchant Creature All creatures able to block enchanted creature do so. MANA PRISM 3 Artifact T: Add one colorless mana to your mana pool. 1, T: Add one mana of any color to your mana pool. MANA SHORT 2U Instant Tap all lands target player controls and empty his or her mana pool. MANABARBS 3R Enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to him or her. MARBLE DIAMOND 2 Artifact Marble Diamond comes into play tapped. T: Add W to your mana pool. MARO 2GG Creature - Elemental */* Maro's power and toughness are each equal to the number of cards in your hand. MEEKSTONE 1 Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps. MEMORY LAPSE 1U Instant Counter target spell. Put it on top of its owner's library instead of into that player's graveyard. MERFOLK OF THE PEARL TRIDENT U Creature - Merfolk 1/1 MESA FALCON 1W Creature - Bird 1/1 Flying 1W: Mesa Falcon gets +0/+1 until end of turn. MILLSTONE 2 Artifact 2, T: Put the top two cards of target player's library into his or her graveyard. MIND WARP X3B Sorcery Look at target player's hand and choose X cards from it. That player discards them. MISCHIEVOUS POLTERGEIST 2B Creature - Ghost 1/1 Flying Pay 1 life: Regenerate Mischievous Poltergeist. MOSS DIAMOND 2 Artifact Moss Diamond comes into play tapped. T: Add G to your mana pool. MOUNTAIN GOAT R Creature - Goat 1/1 Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)# MYSTIC COMPASS 2 Artifact 1, T: Target land becomes a basic land type of your choice until end of turn. MYSTICAL TUTOR U Instant Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it. NATURE'S RESURGENCE 2GG Sorcery Each player draws cards equal to the number of creature cards in his or her graveyard. NECROSAVANT 3BBB Creature - Necrosavant 5/5 3BB, Sacrifice a creature: Return Necrosavant from your graveyard to play. Play this ability only during your upkeep and only if Necrosavant is in your graveyard. NIGHTMARE 5B Creature - Nightmare */* Flying Nightmare's power and toughness are each equal to the number of swamps you control. OBSIANUS GOLEM 6 Artifact Creature - Golem 4/6 ORCISH ARTILLERY 1RR Creature - Orc 1/3 T: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. ORCISH ORIFLAMME 3R Enchantment Attacking creatures you control get +1/+0. ORDER OF THE SACRED TORCH 1WW Creature - Paladin 2/2 T, Pay 1 life: Counter target black spell. ORNITHOPTER 0 Artifact Creature 0/2 Flying PACIFISM 1W Enchant Creature Enchanted creature can't attack or block. PAINFUL MEMORIES 1B Sorcery Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. PANTHER WARRIORS 4G Creature - Cat Warrior 6/3 PATAGIA GOLEM 4 Artifact Creature - Golem 2/3 3: Patagia Golem gains flying until end of turn. PEARL DRAGON 4WW Creature - Dragon 4/4 Flying 1W: Pearl Dragon gets +0/+1 until end of turn. PENTAGRAM OF THE AGES 4 Artifact 4, T: The next time a source of your choice would deal damage to you this turn, prevent that damage. PERISH 2B Sorcery Destroy all green creatures. They can't be regenerated. PESTILENCE 2BB Enchantment At end of turn, if there are no creatures in play, sacrifice Pestilence. B: Pestilence deals 1 damage to each creature and each player. PHANTASMAL TERRAIN UU Enchant Land Enchanted land is a basic land type of your choice. PHANTOM WARRIOR 1UU Creature - Illusion 2/2 Phantom Warrior is unblockable. PHYREXIAN VAULT 3 Artifact 2, T, Sacrifice a creature: Draw a card. PILLAGE 1RR Sorcery Destroy target artifact or land. It can't be regenerated. POLYMORPH 3U Sorcery Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until a creature card is revealed. The player puts that card into play and shuffles all other cards revealed this way into his or her library. POWER SINK XU Instant Counter target spell unless its controller pays X. If he or she doesn't, that player taps all mana-producing lands he or she controls and empties his or her mana pool. PRADESH GYPSIES 2G Creature - Gypsy 1/1 1G, T: Target creature gets -2/-0 until end of turn. PRIMAL CLAY 4 Artifact Creature */* Primal Clay comes into play as your choice of a 3/3 artifact creature; a 2/2 artifact creature with flying; or a 1/6 Wall artifact creature. #(Walls can't attack.)# PRODIGAL SORCERER 2U Creature - Wizard 1/1 T: Prodigal Sorcerer deals 1 damage to target creature or player. PROSPERITY XU Sorcery Each player draws X cards. PSYCHIC TRANSFER 4U Sorcery If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. PSYCHIC VENOM 1U Enchant Land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. PYROTECHNICS 4R Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. PYTHON 1BB Creature - Snake 3/2 RADJAN SPIRIT 3G Creature - Spirit 3/2 T: Target creature loses flying until end of turn. RAG MAN 2BB Creature - Rag Man 2/1 BBB, T: Look at target opponent's hand. That player discards a creature card at random from it. Play this ability only during your turn. RAGING GOBLIN R Creature - Goblin 1/1 Haste #(This creature may attack and# T #the turn it comes under your control.)# RAISE DEAD B Sorcery Return target creature card from your graveyard to your hand. RAMPANT GROWTH 1G Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. RAZORTOOTH RATS 2B Creature - Rat 2/1 Razortooth Rats can't be blocked except by artifact creatures and/or black creatures. RECALL XXU Sorcery Discard X cards from your hand, then return a card from your graveyard to your hand for each card discarded this way. Remove Recall from the game. RECKLESS EMBERMAGE 3R Creature - Wizard 2/2 1R: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. REDWOOD TREEFOLK 4G Creature - Treefolk 3/6 REGAL UNICORN 2W Creature - Unicorn 2/3 REGENERATION 1G Enchant Creature G: Regenerate enchanted creature. RELEARN 1UU Sorcery Return target instant or sorcery card from your graveyard to your hand. RELENTLESS ASSAULT 2RR Sorcery Untap all creatures that attacked this turn. You get an additional combat phase followed by an additional main phase this turn. REMEDY 1W Instant Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. REMOVE SOUL 1U Instant Counter target creature spell. REPRISAL 1W Instant Destroy target creature with power 4 or greater. It can't be regenerated. RESISTANCE FIGHTER W Creature - Soldier 1/1 Sacrifice Resistance Fighter: Prevent all combat damage that would be dealt by target creature this turn. REVERSE DAMAGE 1WW Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. RIVER BOA 1G Creature - Snake 2/1 Islandwalk #(This creature is unblockable as long as defending player controls an island.)# G: Regenerate River Boa. ROD OF RUIN 4 Artifact 3, T: Rod of Ruin deals 1 damage to target creature or player. ROWEN 2GG Enchantment Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. RUINS OF TROKAIR Land Ruins of Trokair comes into play tapped. T: Add W to your mana pool. T, Sacrifice Ruins of Trokair: Add WW to your mana pool. SABRETOOTH TIGER 2R Creature - Tiger 2/1 First strike SAGE OWL 1U Creature - Bird 1/1 Flying When Sage Owl comes into play, look at the top four cards of your library and put them back in any order. SAMITE HEALER 1W Creature - Cleric 1/1 T: Prevent the next 1 damage that would be dealt to target creature or player this turn. SCALED WURM 7G Creature - Wurm 7/6 SCATHE ZOMBIES 2B Creature - Zombie 2/2 SEA MONSTER 4UU Creature - Serpent 6/6 Sea Monster can't attack unless defending player controls an island. SEGOVIAN LEVIATHAN 4U Creature - Serpent 3/3 Islandwalk #(This creature is unblockable as long as defending player controls an island.) SENGIR AUTOCRAT 3B Creature - Minion 2/2 When Sengir Autocrat comes into play, put three black 0/1 Serf creature tokens into play. When Sengir Autocrat leaves play, remove all Serf tokens from play. SERENITY 1W Enchantment At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. SERRA'S BLESSING 1W Enchantment Attacking doesn't cause creatures you control to tap. SHANODIN DRYADS G Creature - Dryad 1/1 Forestwalk #(This creature is unblockable as long as defending player controls a forest.) SHATTER 1R Instant Destroy target artifact. SHATTERSTORM 2RR Sorcery Destroy all artifacts. They can't be regenerated. SHOCK R Instant Shock deals 2 damage to target creature or player. SIBILANT SPIRIT 5U Creature - Spirit 5/6 Flying Whenever Sibilant Spirit attacks, defending player may draw a card. SKULL CATAPULT 4 Artifact 1, T, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. SKY DIAMOND 2 Artifact Sky Diamond comes into play tapped. T: Add U to your mana pool. SNAKE BASKET 4 Artifact X, Sacrifice Snake Basket: Put X 1/1 green Cobra creature tokens into play. Play this ability only if you could play a sorcery. SOLDEVI SAGE 1U Creature - Wizard 1/1 T, Sacrifice two lands: Draw three cards, then discard one of them. SOUL NET 1 Artifact Whenever a creature is put into a graveyard from play, you may pay 1. If you do, you gain 1 life. SPELL BLAST XU Instant Counter target spell with converted mana cost equal to X. SPIRIT LINK W Enchant Creature Whenever enchanted creature deals damage, you gain 1 life for each 1 damage dealt. SPITTING DRAKE 3R Creature - Drake 2/2 Flying R: Spitting Drake gets +1/+0 until end of turn. No more than R can be spent this way each turn. SPITTING EARTH 1R Sorcery Spitting Earth deals to target creature damage equal to the number of mountains you control. STALKING TIGER 3G Creature - Tiger 3/3 Stalking Tiger can't be blocked by more than one creature. STANDING TROOPS 2W Creature - Soldier 1/4 Attacking doesn't cause Standing Troops to tap. STAUNCH DEFENDERS 3WW Creature - Soldier 3/4 When Staunch Defenders comes into play, you gain 4 life. STONE RAIN 2R Sorcery Destroy target land. STORM CAULDRON 5 Artifact Each player may play an additional land during each of his or her turns. Whenever a land is tapped for mana, return it to its owner's hand. STORM CROW 1U Creature - Bird 1/2 Flying STRANDS OF NIGHT 2BB Enchantment BB, Pay 2 life, Sacrifice a swamp: Return target creature card from your graveyard to play. STREAM OF LIFE XG Sorcery Target player gains X life. STROMGALD CABAL 1BB Creature - Knight 2/2 T, Pay 1 life: Counter target white spell. STUPOR 2B Sorcery Target opponent discards a card at random from his or her hand, then chooses and discards a card from his or her hand. SULFUROUS SPRINGS Land T: Add one colorless mana to your mana pool. T: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you. SUMMER BLOOM 1G Sorcery You may play up to three additional lands this turn. SUNWEB 3W Creature - Wall 5/6 #(Walls can't attack.)# Flying Sunweb can't block creatures with power 2 or less. SVYELUNITE TEMPLE Land Svyelunite Temple comes into play tapped. T: Add U to your mana pool. T, Sacrifice Svyelunite Temple: Add UU to your mana pool. SYPHON SOUL 2B Sorcery Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. TALRUUM MINOTAUR 2RR Creature - Minotaur 3/3 Haste #(This creature may attack and T the turn it comes under your control.) TARIFF 1W Sorcery Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one. TEFERI'S PUZZLE BOX 4 Artifact At the beginning of each player's draw step, that player puts his or her hand on the bottom of his or her library in any order, then draws that many cards. TERROR 1B Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. THICKET BASILISK 3GG Creature - Basilisk 2/4 Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. THRONE OF BONE 1 Artifact Whenever a player plays a black spell, you may pay 1. If you do, you gain 1 life. TIDAL SURGE 1U Sorcery Tap up to three target creatures without flying. TRAINED ARMODON 1GG Creature - Elephant 3/3 TRANQUIL GROVE 1G Enchantment 1GG: Destroy all other enchantments. TRANQUILITY 2G Sorcery Destroy all enchantments. TREMOR R Sorcery Tremor deals 1 damage to each creature without flying. TUNDRA WOLVES W Creature - Wolf 1/1 First strike UKTABI ORANGUTAN 2G Creature - Ape 2/2 When Uktabi Orangutan comes into play, destroy target artifact. UKTABI WILDCATS 4G Creature - Cat Warrior */* Uktabi Wildcats's power and toughness are each equal to the number of forests you control. G, Sacrifice a forest: Regenerate Uktabi Wildcats. UNDERGROUND RIVER Land T: Add one colorless mana to your mana pool. T: Add U or B to your mana pool. Underground River deals 1 damage to you. UNSEEN WALKER 1G Creature - Dryad 1/1 Forestwalk #(This creature is unblockable as long as defending player controls a forest.)# 1GG: Target creature gains forestwalk until end of turn. UNSUMMON U Instant Return target creature to its owner's hand. UNTAMED WILDS 2G Sorcery Search your library for a basic land card and put that card into play. Then shuffle your library. UNYARO GRIFFIN 3W Creature - Griffin 2/2 Flying Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. VAMPIRIC TUTOR B Instant Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. VENERABLE MONK 2W Creature - Cleric 2/2 When Venerable Monk comes into play, you gain 2 life. VERDURAN ENCHANTRESS 1GG Creature - Wizard 0/2 Whenever you play an enchantment spell, you may draw a card. VERTIGO R Instant Vertigo deals 2 damage to target creature with flying. It loses flying until end of turn. VIASHINO WARRIOR 3R Creature - Viashino 4/2 VITALIZE G Instant Untap all creatures you control. VODALIAN SOLDIERS 1U Creature - Merfolk 1/2 VOLCANIC DRAGON 4RR Creature - Dragon 4/4 Flying; haste #(This creature may attack and T the turn it comes under your control.) VOLCANIC GEYSER XRR Instant Volcanic Geyser deals X damage to target creature or player. WAITING IN THE WEEDS 1GG Sorcery Each player puts a 1/1 green Cat creature token into play for each untapped forest he or she controls. WALL OF AIR 1UU Creature - Wall 1/5 #(Walls can't attack.)# Flying WALL OF FIRE 1RR Creature - Wall 0/5 #(Walls can't attack.)# R: Wall of Fire gets +1/+0 until end of turn. WALL OF SWORDS 3W Creature - Wall 3/5 #(Walls can't attack.)# Flying WAND OF DENIAL 2 Artifact T: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. WARMTH 1W Enchantment Whenever an opponent plays a red spell, you gain 2 life. WARRIOR'S HONOR 2W Instant Creatures you control get +1/+1 until end of turn. WARTHOG 1GG Creature - Warthog 3/2 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.) WILD GROWTH G Enchant Land Whenever enchanted land is tapped for mana, it produces an additional G. WIND DRAKE 2U Creature - Drake 2/2 Flying WIND SPIRIT 4U Creature - Spirit 3/2 Flying Wind Spirit can't be blocked by only one creature. WOODEN SPHERE 1 Artifact Whenever a player plays a green spell, you may pay 1. If you do, you gain 1 life. WORLDLY TUTOR G Instant Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. WRATH OF GOD 2WW Sorcery Destroy all creatures. They can't be regenerated. WYLULI WOLF 1G Creature - Wolf 1/1 T: Target creature gets +1/+1 until end of turn. ZOMBIE MASTER 1BB Creature - Lord 2/3 All Zombies have "B: Regenerate this creature" and swampwalk. #(They're unblockable as long as defending player controls a swamp.) ZUR'S WEIRDING 3U Enchantment Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. If no one does, that player then draws the card. Classic(tm) (Sixth Edition) November 1, 1999 Fifth Edition(tm) ABBEY GARGOYLES 2WWW Creature - Gargoyle 3/4 Flying, protection from red ABYSSAL SPECTER 2BB Creature - Specter 2/3 Flying Whenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand. ADARKAR WASTES Land T: Add one colorless mana to your mana pool. T: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you. ÆTHER STORM 3U Enchantment Creature spells can't be played. Pay 4 life: Destroy Æther Storm. It can't be regenerated. Any player may play this ability. AIR ELEMENTAL 3UU Creature - Elemental 4/4 Flying AKRON LEGIONNAIRE 6WW Creature - Legionnaire 8/4 Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. ALABASTER POTION XWW Instant Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn. ALADDIN'S RING 8 Artifact 8, T: Aladdin's Ring deals 4 damage to target creature or player. AMBUSH PARTY 4R Creature - Ambush Party 3/1 First strike, haste #(This creature may attack and T the turn it comes under your control.)# AMULET OF KROOG 2 Artifact 2, T: Prevent the next 1 damage that would be dealt to target creature or player this turn. AN-HAVVA CONSTABLE 1GG Creature - Constable 2/1+* An-Havva Constable's toughness is equal to 1 plus the number of green creatures in play. ANGRY MOB 2WW Creature - Mob 2+*/2+* Trample During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of swamps all opponents control. Otherwise, Angry Mob's power and toughness are each 2. ANIMATE DEAD 1B Enchantment As Animate Dead comes into play, choose a creature card in a graveyard. When Animate Dead comes into play, put the chosen card into play and Animate Dead becomes an enchant creature enchanting the creature. Enchanted creature gets -1/-0. When Animate Dead no longer enchants the targeted creature, destroy that creature. It can't be regenerated. ANIMATE WALL W Enchant Creature Enchanted creature may attack as though it weren't a Wall. ANKH OF MISHRA 2 Artifact Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller. ANTI-MAGIC AURA 2U Enchant Creature Enchanted creature can't be the target of spells and can't be enchanted by enchantments except for Anti-Magic Aura. ARENSON'S AURA 2W Enchantment W, Sacrifice an enchantment: Destroy target enchantment. 3UU: Counter target enchantment spell. ARMAGEDDON 3W Sorcery Destroy all lands. ARMOR OF FAITH W Enchant Creature Enchanted creature gets +1/+1. W: Enchanted creature gets +0/+1 until end of turn. ASHES TO ASHES 1BB Sorcery Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you. ASHNOD'S ALTAR 3 Artifact Sacrifice a creature: Add two colorless mana to your mana pool. ASHNOD'S TRANSMOGRANT 1 Artifact T, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact creature. #(This effect remains until that creature leaves play.)# ASPECT OF WOLF 1G Enchant Creature Enchanted creature gets +X/+Y, where X is equal to half the number of forests you control, rounded down, and Y is equal to half the number of forests you control, rounded up. ATOG 1R Creature - Atog 1/2 Sacrifice an artifact: Atog gets +2/+2 until end of turn. AUROCHS 3G Creature - Aurochs 2/3 Trample Aurochs gets +1/+0 for each other attacking Aurochs as long as it's attacking. AYSEN BUREAUCRATS 1W Creature - Bureaucrat 1/1 T: Tap target creature with power 2 or less. AZURE DRAKE 3U Creature - Drake 2/4 Flying BAD MOON 1B Enchantment Black creatures get +1/+1. BALL LIGHTNING RRR Creature - Ball Lightning 6/1 Trample; haste #(This creature may attack and# T #the turn it comes under your control.)# At end of turn, sacrifice Ball Lightning. BARBED SEXTANT 1 Artifact 1, T, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool and draw a card at the beginning of the next turn's upkeep. BARL'S CAGE 4 Artifact 3: Target creature doesn't untap during its controller's next untap step. BATTERING RAM 2 Artifact Creature 1/1 Banding if attacking Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. BENALISH HERO W Creature - Hero 1/1 Banding BINDING GRASP 3U Enchant Creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay 1U. You control enchanted creature. Enchanted creature gets +0/+1. BIRD MAIDEN 2R Creature -Maiden 1/2 Flying BIRDS OF PARADISE G Creature - Bird 0/1 Flying T: Add one mana of any color to your mana pool. BLACK KNIGHT BB Creature - Knight 2/2 First strike, protection from white BLESSED WINE 1W Instant You gain 1 life. Draw a card at the beginning of the next turn's upkeep. BLIGHT BB Enchant Land When enchanted land becomes tapped, destroy it. BLINKING SPIRIT 3W Creature - Spirit 2/2 0: Return Blinking Spirit to its owner's hand. BLOOD LUST 1R Instant Target creature gets +4/-4 until end of turn. If this would reduce that creature's toughness to less than 1, it reduces it to 1 instead. BOG IMP 1B Creature - Imp 1/1 Flying BOG RATS B Creature - Rat 1/1 Bog Rats can't be blocked by Walls. BOG WRAITH 3B Creature - Wraith 3/3 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# BOOMERANG UU Instant Return target permanent to its owner's hand. BOTTLE OF SULEIMAN 4 Artifact 1, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play. BOTTOMLESS VAULT Land Bottomless Vault comes into play tapped. You may choose not to untap Bottomless Vault during your untap step. At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. T, Remove any number of storage counters from Bottomless Vault: Add B to your mana pool for each storage counter removed this way. BRAINSTORM U Instant Draw three cards, then put two cards from your hand on top of your library in any order. BRAINWASH W Enchant Creature Enchanted creature can't attack unless its controller pays 3. #(This cost is paid as attackers are declared.)# BRASSCLAW ORCS 2R Creature - Orc 3/2 Brassclaw Orcs can't block a creature with power 2 or greater. BREEDING PIT 3B Enchantment At the beginning of your upkeep, sacrifice Breeding Pit unless you pay BB.At the end of your turn, put a 0/1 black Thrull creature token into play. BROKEN VISAGE 4B Instant Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Shadow creature token into play with power and toughness equal to the power and toughness of that creature. Sacrifice the Shadow token at end of turn. BROTHERS OF FIRE 1RR Creature - Brother 2/2 1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. BRUSHLAND Land T: Add one colorless mana to your mana pool. T: Add G or W to your mana pool. Brushland deals 1 damage to you. THE BRUTE 1R Enchant Creature Enchanted creature gets +1/+0. RRR: Regenerate enchanted creature. CARAPACE G Enchant Creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. CARIBOU RANGE 2WW Enchant Land Caribou Range can enchant only a land you control. Enchanted land has "WW, T: Put a 0/1 white Caribou creature token into play." Sacrifice a Caribou: You gain 1 life. CARRION ANTS 2BB Creature - Ant 0/1 1: Carrion Ants gets +1/+1 until end of turn. CASTLE 3W Enchantment Untapped creatures you control get +0/+2. CAT WARRIORS 1GG Creature - Cat Warrior 2/2 Forestwalk #(This creature is unblockable as long as defending player controls a forest.)# CAVE PEOPLE 1RR Creature - Cave-People 1/4 Whenever Cave People attacks, it gets +1/-2 until end of turn. 1RR, T: Target creature gains mountainwalk until end of turn. #(It's unblockable as long as defending player controls a mountain.)# CHUB TOAD 2G Creature - Toad 1/1 Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. CIRCLE OF PROTECTION: ARTIFACTS 1W Enchantment 2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: BLACK 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: BLUE 1W Enchantment 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: GREEN 1W Enchantment 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: RED 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: WHITE 1W Enchantment 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. CITY OF BRASS Land Whenever City of Brass becomes tapped, it deals 1 damage to you. T: Add one mana of any color to your mana pool. CLAY STATUE 4 Artifact Creature 3/1 2: Regenerate Clay Statue. CLOAK OF CONFUSION 1B Enchant Creature Whenever enchanted creature attacks and isn't blocked, you may have it deal no combat damage this turn. If you do, defending player discards a card at random from his or her hand. CLOCKWORK BEAST 6 Artifact Creature 0/4 Clockwork Beast comes into play with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this turn, remove a +1/+0 counter from it. X, T: Put X +1/+0 counters on Clockwork Beast. Clockwork Beast can't have more than seven +1/+0 counters on it. Play this ability only during your upkeep. CLOCKWORK STEED 4 Artifact Creature 0/3 Clockwork Steed comes into play with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this turn, remove a +1/+0 counter from it. X, T: Put X +1/+0 counters on Clockwork Steed. Clockwork Steed can't have more than four +1/+0 counters on it. Play this ability only during your upkeep. COCKATRICE 3GG Creature - Cockatrice 2/4 Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. COLOSSUS OF SARDIA 9 Artifact Creature 9/9 Trample Colossus of Sardia doesn't untap during your untap step. 9: Untap Colossus of Sardia. Play this ability only during your upkeep. CONQUER 3RR Enchant Land You control enchanted land. CORAL HELM 3 Artifact 3, Discard a card at random from your hand: Target creature gets +2/+2 until end of turn. COUNTERSPELL UU Instant Counter target spell. CRAW GIANT 3GGGG Creature - Giant 6/4 Trample Rampage 2 #(Whenever this creature becomes blocked by two or more creatures, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)# CRAW WURM 4GG Creature - Wurm 6/4 CRIMSON MANTICORE 2RR Creature - Manticore 2/2 Flying R, T: Crimson Manticore deals 1 damage to target attacking or blocking creature. CROWN OF THE AGES 2 Artifact 4, T: Move target local enchantment from one creature to another. CRUMBLE G Instant Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. CRUSADE WW Enchantment White creatures get +1/+1. CRYSTAL ROD 1 Artifact Whenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life. CURSED LAND 2BB Enchant Land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to him or her. D'AVENANT ARCHER 2W Creature - Soldier 1/2 T: D'Avenant Archer deals 1 damage to target attacking or blocking creature. DANCE OF MANY UU Enchantment When Dance of Many comes into play, put a token creature into play that's a copy of target creature card in play. When Dance of Many leaves play, remove the token creature from game. When the token creature leaves play, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay UU. DANCING SCIMITAR 4 Artifact Creature 1/5 Flying DANDÂN UU Creature - Dandân 4/1 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice it.) DARK MAZE 4U Creature - Wall 4/5 #(Walls can't attack.)# 0: Dark Maze may attack this turn as though it weren't a Wall. Remove it from the game at end of turn. DARK RITUAL B Instant Add BBB to your mana pool. DEATH SPEAKERS W Creature - Speaker 1/1 Protection from black DEATH WARD W Instant Regenerate target creature. DEATHGRIP BB Enchantment BB: Counter target green spell. DEFLECTION 3U Instant Target spell with a single target targets another target instead. DERELOR 3B Creature - Thrull 4/4 Your black spells cost B more to play. DESERT TWISTER 4GG Sorcery Destroy target permanent. DETONATE XR Sorcery Destroy target artifact with converted mana cost equal to X. It can't be regenerated. Detonate deals X damage to that artifact's controller. DIABOLIC MACHINE 7 Artifact Creature 4/4 3: Regenerate Diabolic Machine. DINGUS EGG 4 Artifact Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller. DISENCHANT 1W Instant Destroy target artifact or enchantment. DISINTEGRATE XR Sorcery Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead. DISRUPTING SCEPTER 3 Artifact 3, T: Target player discards a card from his or her hand. Play this ability only during your turn. DIVINE OFFERING 1W Instant Destroy target artifact. You gain life equal to its converted mana cost. DIVINE TRANSFORMATION 2WW Enchant Creature Enchanted creature gets +3/+3. DRAGON ENGINE 3 Artifact Creature 1/3 2: Dragon Engine gets +1/+0 until end of turn. DRAIN LIFE X1B Sorcery Only black mana may be spent for X. Drain Life deals X damage to target creature or player. You gain 1 life for each 1 damage dealt, but not more than the toughness of that creature or the life total of that player. DRAIN POWER UU Sorcery Target player draws all mana from all lands he or she controls, then empties his or her mana pool. Put an amount of mana into your mana pool equal to the type and amount emptied from that player's this way. DRUDGE SKELETONS 1B Creature - Skeleton 1/1 B: Regenerate Drudge Skeletons. DURKWOOD BOARS 4G Creature - Boar 4/4 DUST TO DUST 1WW Sorcery Remove two target artifacts from the game. DWARVEN CATAPULT XR Instant Dwarven Catapult deals X damage divided evenly, rounded down, among all of an opponent's creatures. DWARVEN HOLD Land Dwarven Hold comes into play tapped. You may choose not to untap Dwarven Hold during your untap step. At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. T, Remove any number of storage counters from Dwarven Hold: Add R to your mana pool for each storage counter removed this way. DWARVEN RUINS Land Dwarven Ruins comes into play tapped. T: Add R to your mana pool. T, Sacrifice Dwarven Ruins: Add RR to your mana pool. DWARVEN SOLDIER 1R Creature - Dwarf 2/1 Whenever Dwarven Soldier blocks or becomes blocked by an Orc, Dwarven Soldier gets +0/+2 until end of turn. DWARVEN WARRIORS 2R Creature - Dwarf 1/1 T: Target creature with power 2 or less is unblockable this turn. EARTHQUAKE XR Sorcery Earthquake deals X damage to each creature without flying and each player. EBON STRONGHOLD Land Ebon Stronghold comes into play tapped. T: Add B to your mana pool. T, Sacrifice Ebon Stronghold: Add BB to your mana pool. ELDER DRUID 3G Creature - Cleric 2/2 3G, T: Tap or untap target artifact, creature, or land. ELKIN BOTTLE 3 Artifact 3 ,T: Remove the top card of your library from the game, face up. Until the beginning of your next upkeep, you may play that card as though it were in your hand. At the beginning of your next upkeep, if you haven't played the card, put it into your graveyard. ELVEN RIDERS 3GG Creature - Elf 3/3 Elven Riders can't be blocked except by creatures with flying and/or Walls. ELVISH ARCHERS 1G Creature - Elf 2/1 First strike ENERGY FLUX 2U Enchantment All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2." ENERVATE 1U Instant Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. ERG RAIDERS 1B Creature - Raider 2/3 At the end of your turn, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless you gained control of it this turn. ERRANTRY 1R Enchant Creature Enchanted creature gets +3/+0. If enchanted creature attacks, no other creature can attack this turn. ETERNAL WARRIOR R Enchant Creature Attacking doesn't cause enchanted creature to tap. EVIL EYE OF ORMS-BY-GORE 4B Creature - Horror 3/6 Evil Eye of Orms-by-Gore can't be blocked except by Walls. Except for creatures named Evil Eye of Orms-by-Gore, creatures you control can't attack. EVIL PRESENCE B Enchant Land Enchanted land is a swamp. EYE FOR AN EYE WW Instant Eye for an Eye deals X damage to the controller of an ability, creature, or spell, that dealt damage to you this turn, where X is the damage dealt by that source. FALLEN ANGEL 3BB Creature - Angel 3/3 Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. FEAR BB Enchant Creature Enchanted creature can't be blocked except by artifact creatures and/or black creatures. FEEDBACK 2B Enchant Enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to him or her. FELDON'S CANE 1 Artifact T, Remove Feldon's Cane from the game: Shuffle your graveyard into your library. FELLWAR STONE 2 Artifact T: Add to your mana pool one mana of any color that a land an opponent controls could produce. FEROZ'S BAN 6 Artifact Creature spells cost 2 more to play. FIRE DRAKE 1RR Creature - Drake 1/2 Flying R: Fire Drake gets +1/+0 until end of turn. Play this ability no more than once each turn. FIREBALL XYR Sorcery Fireball deals X damage divided evenly, rounded down, among Y plus one target creatures and/or players. FIREBREATHING R Enchant Creature R: Enchanted creature gets +1/+0 until end of turn. FLAME SPIRIT 4R Creature - Spirit 2/3 R: Flame Spirit gets +1/+0 until end of turn. FLARE 2R Instant Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. FLASHFIRES 3R Sorcery Destroy all plains. FLIGHT U Enchant Creature Enchanted creature has flying. FLOOD U Enchantment UU: Tap target creature without flying. FLYING CARPET 4 Artifact 2, T: Target creature gains flying until end of turn. FOG G Instant Prevent all combat damage that would be dealt this turn. FORCE OF NATURE 2GGGG Creature - Force 8/8 Trample At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay GGGG. FORCE SPIKE U Instant Counter target spell unless its controller pays 1. FORGET UU Sorcery Target player discards two cards from his or her hand, then draws as many cards as he or she discarded this way. FOUNTAIN OF YOUTH 0 Artifact 2, T: You gain 1 life. FOXFIRE 2G Instant Untap target attacking creature. Prevent all combat damage that would be dealt to or dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep. FROZEN SHADE 2B Creature - Shade 0/1 B: Frozen Shade gets +1/+1 until end of turn. FUNERAL MARCH 1BB Enchant Creature When enchanted creature leaves play, its controller sacrifices a creature. FUNGUSAUR 3G Creature - Fungusaur 2/2 At end of turn, if Fungusaur was dealt damage this turn, put a +1/+1 counter on it. FYNDHORN ELDER 2G Creature - Elf 1/1 T: Add GG to your mana pool. GAME OF CHAOS RRR Sorcery Choose target opponent and flip a coin. If you win the flip, you gain 1 life and that player loses 1 life. If you lose the flip, you lose 1 life and the player gains 1 life. The winner of each flip decides whether to flip again. Double the life stakes with each flip. GASEOUS FORM 2U Enchant Creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. GAUNTLETS OF CHAOS 5 Artifact 5, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land for a permanent you control of the same permanent type. Destroy all enchantments on those permanents. GHAZBÁN OGRE G Creature - Ogre 2/2 At the beginning of your upkeep, if a player has more life than any other, that player gains control of Ghazbán Ogre. GIANT GROWTH G Instant Target creature gets +3/+3 until end of turn. GIANT SPIDER 3G Creature - Spider 2/4 Giant Spider may block as though it had flying. GIANT STRENGTH RR Enchant Creature Enchanted creature gets +2/+2. GLACIAL WALL 2U Creature - Wall 0/7 #(Walls can't attack.)# GLASSES OF URZA 1 Artifact T: Look at target player's hand. GLOOM 2B Enchantment White spells cost an additional 3 to play. Activated abilities on white enchantments cost an additional 3 to play. GOBLIN DIGGING TEAM R Creature - Goblin 1/1 T, Sacrifice Goblin Digging Team: Destroy target Wall. GOBLIN HERO 2R Creature - Goblin 2/2 GOBLIN KING 1RR Creature - Lord 2/2 All Goblins get +1/+1 and have mountainwalk. #(They're unblockable as long as defending player controls a mountain.)# GOBLIN WAR DRUMS 2R Enchantment Each creature you control can't be blocked except by two or more creatures. GOBLIN WARRENS 2R Enchantment 2R, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play. GRAPESHOT CATAPULT 4 Artifact Creature 2/3 T: Grapeshot Catapult deals 1 damage to target creature with flying. GREATER REALM OF PRESERVATION 1W Enchantment 1W: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. GREATER WEREWOLF 4B Creature - Lycanthrope 2/4 At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf. GRIZZLY BEARS 1G Creature - Bear 2/2 HAVENWOOD BATTLEGROUND Land Havenwood Battleground comes into play tapped. T: Add G to your mana pool. T, Sacrifice Havenwood Battleground: Add GG to your mana pool. HEAL W Instant Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card at the beginning of the next turn's upkeep. HEALING SALVE W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. HECATOMB 1BB Enchantment When Hecatomb comes into play, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped swamp you control: Hecatomb deals 1 damage to target creature or player. HELM OF CHATZUK 1 Artifact 1, T: Target creature gains banding until end of turn. HILL GIANT 3R Creature - Giant 3/3 HIPPARION 1W Creature - Hipparion 1/3 Hipparion can't block creatures with power 3 or greater unless you pay 1. #(This cost is paid as blockers are declared.)# THE HIVE 5 Artifact 5, T: Put a 1/1 Wasp artifact creature token with flying into play. HOLLOW TREES Land Hollow Trees comes into play tapped. You may choose not to untap Hollow Trees during your untap step. At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. T, Remove any number of storage counters from Hollow Trees: Add G to your mana pool for each storage counter removed this way. HOLY STRENGTH W Enchant Creature Enchanted creature gets +1/+2. HOMARID WARRIOR 4U Creature - Homarid 3/3 U: Homarid Warrior can't be the target of spells or abilities this turn and doesn't untap during your next untap step. Tap Homarid Warrior. HOWL FROM BEYOND XB Instant Target creature gets +X/+0 until end of turn. HOWLING MINE 2 Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. HUNGRY MIST 2GG Creature - Mist 6/2 At the beginning of your upkeep, sacrifice Hungry Mist unless you pay GG. HURKYL'S RECALL 1U Instant Return all artifacts target player owns to his or her hand. HURLOON MINOTAUR 1RR Creature - Minotaur 2/3 HURRICANE XG Sorcery Hurricane deals X damage to each creature with flying and each player . HYDROBLAST U Instant Choose one - Counter target spell if it's red; or destroy target permanent if it's red. ICATIAN PHALANX 4W Creature - Soldier 2/4 Banding ICATIAN SCOUT W Creature - Soldier 1/1 1, T: Target creature gains first strike until end of turn. ICATIAN STORE Land Icatian Store comes into play tapped. You may choose not to untap Icatian Store during your untap step. At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. T, Remove any number of storage counters from Icatian Store: Add W to your mana pool for each storage counter removed this way. ICATIAN TOWN 5W Sorcery Put four 1/1 white Citizen creature tokens into play. ICE FLOE Land You may choose not to untap Ice Floe during your untap step. T: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step as long as Ice Floe remains tapped. IMPOSING VISAGE R Enchant Creature Enchanted creature can't be blocked except by two or more creatures. INCINERATE 1R Instant Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. INFERNO 5RR Instant Inferno deals 6 damage to each creature and each player. INFINITE HOURGLASS 4 Artifact All creatures get +1/+0 for each time counter on Infinite Hourglass. At the beginning of your upkeep, put a time counter on Infinite Hourglass. 3: Remove a time counter from Infinite Hourglass. Any player may play this ability but only during any upkeep. INITIATES OF THE EBON HAND B Creature - Cleric 1/1 1: Add B to your mana pool. If more than 3 is spent this way in one turn, sacrifice Initiates of the Ebon Hand at end of turn. INSTILL ENERGY G Enchant Creature Enchanted creature has haste. #(It may attack and T the turn it comes under your control.)# 0: Untap enchanted creature. Play this ability only during your turn but only once each turn. IRON STAR 1 Artifact Whenever a player plays a red spell, you may pay 1. If you do, you gain 1 life. IRONCLAW CURSE R Enchant Creature Enchanted creature gets -0/-1. Enchanted creature can't block a creature with power equal to or greater than enchanted creature's toughness. IRONCLAW ORCS 1R Creature - Orc 2/2 Ironclaw Orcs can't block a creature with power 2 or greater. IRONROOT TREEFOLK 4G Creature - Treefolk 3/5 ISLAND SANCTUARY 1W Enchantment If you would draw the first card of your draw step, instead you may skip drawing that card. If you skip that draw, until your next turn, only creatures with flying or islandwalk may attack you. IVORY CUP 1 Artifact Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life. IVORY GUARDIANS 4WW Creature - Guardian 3/3 Protection from red All Guardians get +1/+1 as long as an opponent controls a red card. JADE MONOLITH 4 Artifact 1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. JALUM TOME 3 Artifact 2, T: Draw a card, then discard a card from your hand. JANDOR'S SADDLEBAGS 2 Artifact 3, T: Untap target creature. JAYEMDAE TOME 4 Artifact 4, T: Draw a card. JESTER'S CAP 4 Artifact 2, T, Sacrifice Jester's Cap: Search target player's library and remove three of those cards from the game. Then that player shuffles his or her library. JOHTULL WURM 5G Creature - Wurm 6/6 Whenever a creature blocks it other than the first that blocks it each turn, Johtull Wurm gets -2/-1 until end of turn. JOKULHAUPS 4RR Sorcery Destroy all artifacts, creatures, and lands. They can't be regenerated. JOVEN'S TOOLS 6 Artifact 4, T: This turn, target creature can't be blocked except by Walls. JUSTICE 2WW Enchantment At the beginning of your upkeep, sacrifice Justice unless you pay WW. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller. JUXTAPOSE 3U Sorcery You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, that player chooses one. KARMA 2WW Enchantment At the beginning of each player's upkeep, Karma deals to that player damage equal to the number of swamps he or she controls. KARPLUSAN FOREST Land T: Add one colorless mana to your mana pool. T: Add R or G to your mana pool. Karplusan Forest deals 1 damage to you. KELDON WARLORD 2RR Creature - Lord */* Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. KILLER BEES 1GG Creature - Bee 0/1 Flying G: Killer Bees gets +1/+1 until end of turn. KISMET 3W Enchantment Artifacts, creatures, and lands your opponents control come into play tapped. KJELDORAN DEAD B Creature - Skeleton 3/1 When Kjeldoran Dead comes into play, sacrifice a creature. B: Regenerate Kjeldoran Dead. KJELDORAN ROYAL GUARD 3WW Creature - Soldier 2/5 T: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead as long as Kjeldoran Royal Guard is in play and is a creature. KJELDORAN SKYCAPTAIN 4W Creature - Soldier 2/2 Banding, flying, first strike KNIGHT OF STROMGALD BB Creature - Knight 2/1 Protection from white BB: Knight of Stromgald gets +1/+0 until end of turn. B: Knight of Stromgald gains first strike until end of turn. KROVIKAN FETISH 2B Enchant Creature When Krovikan Fetish comes into play, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1. KROVIKAN SORCERER 2U Creature - Wizard 1/1 T, Discard a card from your hand: Draw a card. T, Discard a black card from your hand: Draw two cards, then discard one of them. LABYRINTH MINOTAUR 3U Creature - Minotaur 1/4 Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. LESHRAC'S RITE B Enchant Creature Enchanted creature has swampwalk. #(It's unblockable as long as defending player controls a swamp.)# LEVIATHAN 5UUUU Creature - Leviathan 10/10 Trample Leviathan comes into play tapped and it doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two islands. #(This cost is paid as attackers are declared.)# LEY DRUID 2G Creature - Cleric 1/1 T: Untap target land. LHURGOYF 2GG Creature - Lhurgoyf */1+* Lhurgoyf's power is equal to the number of creatures in all graveyards, and its toughness is equal to that number plus 1. LIBRARY OF LENG 1 Artifact You have no maximum hand size limit. If a spell or ability forces you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. LIFEFORCE GG Enchantment GG: Counter target black spell. LIFETAP UU Enchantment Whenever a forest an opponent controls becomes tapped, you gain 1 life. LIVING ARTIFACT G Enchant Artifact Whenever you're dealt damage, for each 1 damage, put a vitality counter on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. LIVING LANDS 3G Enchantment All forests are 1/1 creatures that are still lands. LLANOWAR ELVES G Creature - Elf 1/1 T: Add G to your mana pool. LORD OF ATLANTIS UU Creature - Lord 2/2 All Merfolk get +1/+1 and have islandwalk. #(They're unblockable as long as defending player controls an island.)# LORD OF THE PIT 4BBB Creature - Demon 7/7 Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. LOST SOUL 1BB Creature - Minion 2/1 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# LURE 1GG Enchant Creature All creatures able to block enchanted creature do so. MAGICAL HACK U Instant Change the text of target permanent or spell by replacing all instances of one basic land type with another. #(This effect doesn't end at end of turn.) (For example, you may change "swampwalk" to "plainswalk.")# MAGUS OF THE UNSEEN 1U Creature - Wizard 1/1 1U, T: Untap target artifact an opponent control and gain control of it until end of turn. If it's an artifact creature, it gains haste until end of turn. When you lose control of the artifact, tap it. #(The creature may attack and T the turn it comes under your control.)# MANA CLASH R Sorcery You and target player each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. MANA FLARE 2R Enchantment Whenever a player taps a land for mana, that land produces one additional mana of the same type. MANA VAULT 1 Artifact Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay 4. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. T: Add three colorless mana to your mana pool. MANABARBS 3R Enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to him or her. MARSH VIPER 3G Creature - Viper 1/2 Whenever Marsh Viper deals damages to an opponent, that player gets two poison counters. #(If a player has ten or more poison counters, he or she loses the game.)# MEEKSTONE 1 Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps. MEMORY LAPSE 1U Instant Counter target spell. Put it on top of its owner's library instead of into that player's graveyard. MERFOLK OF THE PEARL TRIDENT U Creature - Merfolk 1/1 MESA FALCON 1W Creature - Bird 1/1 Flying 1W: Mesa Falcon gets +0/+1 until end of turn. MESA PEGASUS 1W Creature - Pegasus 1/1 Flying, banding MILLSTONE 2 Artifact 2, T: Put the top two cards of target player's library into his or her graveyard. MIND BOMB U Sorcery Each player may discard up to three cards. Then Mind Bomb deals X damage to each player, where X is three minus the number of cards he or she discarded this way. MIND RAVEL 2B Sorcery Target player discards a card from his or her hand. Draw a card at the beginning of the next turn's upkeep. MIND WARP X3B Sorcery Look at target player's hand and choose X cards from it. That player discards them. MINDSTAB THRULL 1BB Creature - Thrull 2/2 When Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards from his or her hand. MOLE WORMS 2B Creature - Worm 1/1 You may choose not to untap Mole Worms during your untap step. T: Tap target land. It doesn't untap during its controller's untap step as long as Mole Worms remains tapped. MONS'S GOBLIN RAIDERS R Creature - Goblin 1/1 MOUNTAIN GOAT R Creature - Goat 1/1 Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)# MURK DWELLERS 3B Creature - Murk Dwellers 2/2 Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. NATURE'S LORE 1G Sorcery Search your library for a forest card and put that card into play. Then shuffle your library. NECRITE 1BB Creature - Thrull 2/2 When Necrite attacks and isn't blocked, you may sacrifice it to destroy target creature defending player controls. That creature can't be regenerated. NECROPOTENCE BBB Enchantment Skip your draw step. If you would discard a card from your hand, remove that card from the game face down instead. Pay 1 life: Set aside the top card of your library. At the end of your turn, put that card into your hand. NETHER SHADOW BB Creature - Shadow 1/1 Haste #(This creature may attack and T the turn it comes under your control.)# At the beginning of your upkeep, if Nether Shadow is in your graveyard with three creature cards above it, you may put Nether Shadow into play. NEVINYRRAL'S DISK 4 Artifact Nevinyrral's Disk comes into play tapped. 1, T: Destroy all artifacts, creatures, and enchantments. NIGHTMARE 5B Creature - Nightmare */* Flying Nightmare's power and toughness are each equal to the number of swamps you control. OBELISK OF UNDOING 1 Artifact 6, T: Return target permanent you own and control to your hand. ORCISH ARTILLERY 1RR Creature - Orc 1/3 T: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. ORCISH CAPTAIN R Creature - Orc 1/1 1: Choose a target Orc. Flip a coin. If you win the flip, that Orc gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. ORCISH CONSCRIPTS R Creature - Orc 2/2 Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block. ORCISH FARMER 1RR Creature - Orc 2/2 T: Target land becomes a swamp until its controller's next untap step. ORCISH ORIFLAMME 3R Enchantment Attacking creatures you control get +1/+0. ORCISH SQUATTERS 4R Creature - Orc 2/3 Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters deals no combat damage this turn. Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls. If you do, Orcish Squatters deals no combat damage this turn. You lose control of that land when you lose control of Orcish Squatters. ORDER OF THE SACRED TORCH 1WW Creature - Paladin 2/2 T, Pay 1 life: Counter target black spell. ORDER OF THE WHITE SHIELD WW Creature - Knight 2/1 Protection from black W: Order of the White Shield gains first strike until end of turn. WW: Order of the White Shield gets +1/+0 until end of turn. ORGG 3RR Creature - Orgg 6/6 Trample Orgg can't attack if defending player controls an untapped creature with power 3 or greater. Orgg can't block creatures with power 3 or greater. ORNITHOPTER 0 Artifact Creature 0/2 Flying PANIC R Instant Play only during combat before defense is chosen. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep. PARALYZE B Enchant Creature When Paralyze comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "At the beginning of your upkeep, you may pay 4. If you do, untap this creature." PEARLED UNICORN 2W Creature - Unicorn 2/2 PENTAGRAM OF THE AGES 4 Artifact 4, T: The next time a source of your choice would deal damage to you this turn, prevent that damage. PERSONAL INCARNATION 3WWW Creature - Avatar 6/6 o0: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may play this ability. When Personal Incarnation is put into a graveyard from play, its owner loses half his or her life, rounded up. PESTILENCE 2BB Enchantment At end of turn, if there are no creatures in play, sacrifice Pestilence. B: Pestilence deals 1 damage to each creature and each player. PHANTASMAL FORCES 3U Creature - Phantasm 4/1 Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay U. PHANTASMAL TERRAIN UU Enchant Land As Phantasmal Terrain comes into play, choose a basic land type. Enchanted land is a basic land of the chosen type. PHANTOM MONSTER 3U Creature - Phantasm 3/3 Flying PIKEMEN 1W Creature - Pikemen 1/1 Banding, first strike PIRATE SHIP 4U Creature - Ship 4/3 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.) T: Pirate Ship deals 1 damage to target creature or player. PIT SCORPION 2B Creature - Scorpion 1/1 Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. #(A player with ten or more poison counters loses the game.)# PLAGUE RATS 2B Creature - Rat */* Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats in play. PORTENT U Sorcery Look at the top three cards of target player's library. Put those cards back on top of that library in any order. You may then have that player shuffle his or her library. Draw a card at the beginning of the next turn's upkeep. POWER SINK XU Instant Counter target spell unless its controller pays X. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. POX BBB Sorcery Each player loses 1/3 of his or her life, then discards 1/3 of the cards in his or her hand, then sacrifices 1/3 of the creatures he or she controls, then sacrifices 1/3 of the lands he or she controls. Round each loss up. PRADESH GYPSIES 2G Creature - Gypsy 1/1 1G, T: Target creature gets -2/-0 until end of turn. PRIMAL CLAY 4 Artifact Creature */* Primal Clay comes into play as your choice of a 3/3 artifact creature; a 2/2 artifact creature with flying; or a 1/6 Wall artifact creature. #(Walls can't attack.)# PRIMAL ORDER 2GG Enchantment At the beginning of each player's upkeep, Primal Order deals X damage to that player, where X is the number of nonbasic lands he or she controls. PRIMORDIAL OOZE R Creature - Ooze 1/1 Primordial Ooze attacks each turn if able. At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then pay X, where X is equal to the number of +1/+1 counters on Primordial Ooze, or tap Primordial Ooze and it deals X damage to you. PRISMATIC WARD 1W Enchant Creature As Prismatic Ward comes into play, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color. PRODIGAL SORCERER 2U Creature - Wizard 1/1 T: Prodigal Sorcerer deals 1 damage to target creature or player. PSYCHIC VENOM 1U Enchant Land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. PYROBLAST R Instant Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue. PYROTECHNICS 4R Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. RABID WOMBAT 2GG Creature - Wombat 0/1 Attacking doesn't cause Rabid Wombat to tap. Rabid Wombat gets +2/+2 for each enchant creature enchanting it. RADJAN SPIRIT 3G Creature - Spirit 3/2 T: Target creature loses flying until end of turn. RAG MAN 2BB Creature - Rag Man 2/1 BBB, T: Look at target opponent's hand. That player discards a creature card at random from it. Play this ability only during your turn. RAISE DEAD B Sorcery Return target creature card from your graveyard to your hand. RAY OF COMMAND 3U Instant Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. #(It may attack and T the turn it comes under your control.)# At end of turn, if you don't control the creature, tap it. RECALL XXU Sorcery Discard X cards from your hand, then return a card from your graveyard to your hand for each card discarded this way. Remove Recall from the game. REEF PIRATES 1UU Creature - Ship 2/2 Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. REGENERATION 1G Enchant Creature G: Regenerate enchanted creature. REMOVE SOUL 1U Instant Counter target creature spell. REPENTANT BLACKSMITH 1W Creature - Smith 1/2 Protection from red REVERSE DAMAGE 1WW Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. RIGHTEOUSNESS W Instant Target blocking creature gets +7/+7 until end of turn. ROD OF RUIN 4 Artifact 3, T: Rod of Ruin deals 1 damage to target creature or player. RUINS OF TROKAIR Land Ruins of Trokair comes into play tapped. T: Add W to your mana pool. T, Sacrifice Ruins of Trokair: Add WW to your mana pool. SABRETOOTH TIGER 2R Creature - Tiger 2/1 First strike SACRED BOON 1W Instant Prevent the next 3 damage that would be dealt to target creature this turn. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented this way. SAMITE HEALER 1W Creature - Cleric 1/1 T: Prevent the next 1 damage that would be dealt to target creature or player this turn. SAND SILOS Land Sand Silos comes into play tapped. You may choose not to untap Sand Silos during your untap step. At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. T, Remove any number of storage counters from Sand Silos: Add U to your mana pool for each storage counter removed this way. SCALED WURM 7G Creature - Wurm 7/6 SCATHE ZOMBIES 2B Creature - Zombie 2/2 SCAVENGER FOLK G Creature - Scavenger Folk 1/1 G, T, Sacrifice Scavenger Folk: Destroy target artifact. SCRYB SPRITES G Creature - Faerie 1/1 Flying SEA SERPENT 5U Creature - Serpent 5/5 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.) SEA SPIRIT 4U Creature - Spirit 2/3 U: Sea Spirit gets +1/+0 until end of turn. SEA SPRITE 1U Creature - Faerie 1/1 Flying, protection from red SEASINGER 1UU Creature - Merfolk 0/1 When you control no islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. T: Gain control of target creature whose controller controls an islandfor as long as you control Seasinger and for as long as Seasinger remains tapped. SEGOVIAN LEVIATHAN 4U Creature - Serpent 3/3 Islandwalk #(This creature is unblockable as long as defending player controls an island.)# SENGIR AUTOCRAT 3B Creature - Minion 2/2 When Sengir Autocrat comes into play, put three black 0/1 Serf creature tokens into play. When Sengir Autocrat leaves play, remove all Serf tokens from play. SERAPH 6W Creature - Angel 4/4 Flying Whenever a creature damaged by Seraph this turn is put into a graveyard, put that creature into play under your control at the end of turn. Sacrifice the creature when you lose control of Seraph. SERPENT GENERATOR 6 Artifact 4, T: Put a 1/1 Poison Snake artifact creature token into play. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." #(A player with ten or more poison counters loses the game.)# SERRA BESTIARY WW Enchant Creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay WW. Enchanted creature can't attack, block, or use an activated ability with T in its cost. SERRA PALADIN 2WW Creature - Paladin 2/2 T: Prevent the next 1 damage that would be dealt to target creature or player. 1WW, T: Attacking doesn't cause target creature to tap this turn. SHANODIN DRYADS G Creature - Dryad 1/1 Forestwalk #(This creature is unblockable as long as defending player controls a forest.)# SHAPESHIFTER 6 Artifact Creature */7-* As Shapeshifter comes into play, choose a number between 0 and 7 as the value of *. At the beginning of your upkeep, you may change the value of * by choosing a number between 0 and 7. Shapeshifter's power is * and its toughness is 7 - *. SHATTER 1R Instant Destroy target artifact. SHATTERSTORM 2RR Sorcery Destroy all artifacts. They can't be regenerated. SHIELD BEARER 1W Creature - Soldier 0/3 Banding SHIELD WALL 1W Instant Creatures you control get +0/+2 until end of turn. SHIVAN DRAGON 4RR Creature - Dragon 5/5 Flying R: Shivan Dragon gets +1/+0 until end of turn. SHRINK G Instant Target creature gets -5/-0 until end of turn. SIBILANT SPIRIT 5U Creature - Spirit 5/6 Flying Whenever Sibilant Spirit attacks, defending player may draw a card. SKULL CATAPULT 4 Artifact 1, T, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. SLEIGHT OF MIND U Instant Change the text of target spell or permanent by replacing all instances of one color word with another. #(This effect doesn't end at end of turn.) (For example, you may change "counters black spells" to "counters blue spells.") # SMOKE RR Enchantment Players can't untap more than one creature during their untap steps. SORCERESS QUEEN 1BB Creature - Sorceress 1/1 T: Target creature other than Sorceress Queen becomes 0/2 until end of turn. SOUL BARRIER 2U Enchantment Whenever an opponent plays a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays 2. SOUL NET 1 Artifact Whenever a creature is put into a graveyard from play, you may pay 1. If you do, you gain 1 life. SPELL BLAST XU Instant Counter target spell with converted mana cost equal to X. SPIRIT LINK W Enchant Creature Whenever enchanted creature deals damage, you gain 1 life for each 1 damage dealt. STAMPEDE 1GG Instant Attacking creatures get +1/+0 and gain trample until end of turn. STASIS 1U Enchantment Each player skips his or her untap step. At the beginning of your upkeep, sacrifice Stasis unless you pay U. STEAL ARTIFACT 2UU Enchant Artifact You control enchanted artifact. STONE GIANT 2RR Creature - Giant 3/4 T: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. At end of turn, destroy that creature. STONE RAIN 2R Sorcery Destroy target land. STONE SPIRIT 4R Creature - Spirit 4/3 Stone Spirit can't be blocked by creatures with flying. STREAM OF LIFE XG Sorcery Target player gains X life. STROMGALD CABAL 1BB Creature - Knight 2/2 T, Pay 1 life: Counter target white spell. SULFUROUS SPRINGS Land T: Add one colorless mana to your mana pool. T: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you. SVYELUNITE TEMPLE Land Svyelunite Temple comes into play tapped. T: Add U to your mana pool. T, Sacrifice Svyelunite Temple: Add UU to your mana pool. SYLVAN LIBRARY 1G Enchantment At the beginning of your draw step, you may draw two cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. TARPAN G Creature - Tarpan 1/1 When Tarpan is put into a graveyard from play, you gain 1 life. TAWNOS'S WEAPONRY 2 Artifact You may choose not to untap Tawnos's Weaponry during your untap step. 2, T: Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped. TERROR 1B Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. THICKET BASILISK 3GG Creature - Basilisk 2/4 Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. THRONE OF BONE 1 Artifact Whenever a player plays a black spell, you may pay 1. If you do, you gain 1 life. THRULL RETAINER B Enchant Creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature. TIME BOMB 4 Artifact At the beginning of your upkeep, put a time counter on Time Bomb. 1, T, Sacrifice Time Bomb: Time Bomb deals X damage to each creature and each player, where X is the number of time counters on Time Bomb. TIME ELEMENTAL 2U Creature - Elemental 0/2 When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. 2UU, T: Return target permanent with no enchantments on it to its owner's hand. TITANIA'S SONG 3G Enchantment Each noncreature artifact loses its abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves play, this effect continues until end of turn. TORTURE B Enchant Creature 1B: Put a -1/-1 counter on enchanted creature. TOUCH OF DEATH 2B Sorcery Touch of Death deals 1 damage to target player. You gain 1 life. Draw a card at the beginning of the next turn's upkeep. TRANQUILITY 2G Sorcery Destroy all enchantments. TRUCE 2W Instant Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. TSUNAMI 3G Sorcery Destroy all islands. TUNDRA WOLVES W Creature - Wolf 1/1 First strike TWIDDLE U Instant Tap or untap target artifact, creature, or land. UNDERGROUND RIVER Land T: Add one colorless mana to your mana pool. T: Add U or B to your mana pool. Underground River deals 1 damage to you. UNHOLY STRENGTH B Enchant Creature Enchanted creature gets +2/+1. UNSTABLE MUTATION U Enchant Creature Enchanted creature gets +3/+3. At the beginning of its controller's upkeep, put a -1/-1 counter on enchanted creature. UNSUMMON U Instant Return target creature to its owner's hand. UNTAMED WILDS 2G Sorcery Search your library for a basic land card and put that card into play. Then shuffle your library. UPDRAFT 1U Instant Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep. URZA'S AVENGER 6 Artifact Creature 4/4 0: Urza's Avenger gets -1/-1 and your choice of banding, flying, first strike, or trample until end of turn. URZA'S BAUBLE 0 Artifact T, Sacrifice Urza's Bauble: Choose a card at random from target player's hand and look at that card. You draw a card at the beginning of the next turn's upkeep. URZA'S MINE Land T: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add an additional one colorless mana to your mana pool. URZA'S POWER PLANT Land T: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add an additional one colorless mana to your mana pool. URZA'S TOWER Land T: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add two additional colorless mana to your mana pool. VAMPIRE BATS B Creature - Bat 0/1 Flying B: Vampire Bats gets +1/+0 until end of turn. Play this ability no more than twice each turn. VENOM 1GG Enchant Creature When enchanted creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. VERDURAN ENCHANTRESS 1GG Creature - Wizard 0/2 Whenever you play an enchantment spell, you may draw a card. VODALIAN SOLDIERS 1U Creature - Merfolk 1/2 WALL OF AIR 1UU Creature - Wall 1/5 #(Walls can't attack.)# Flying WALL OF BONE 2B Creature - Wall 1/4 #(Walls can't attack.)# B: RegenerateWall of Bone. WALL OF BRAMBLES 2G Creature - Wall 2/3 #(Walls can't attack.)# G: Regenerate Wall of Brambles. WALL OF FIRE 1RR Creature - Wall 0/5 #(Walls can't attack.)# R: Wall of Fire gets +1/+0 until end of turn. WALL OF SPEARS 3 Artifact Creature - Wall 2/3 #(Walls can't attack.)# First strike WALL OF STONE 1RR Creature - Wall 0/8 #(Walls can't attack.)# WALL OF SWORDS 3W Creature - Wall 3/5 #(Walls can't attack.)# Flying WANDERLUST 2G Enchant Creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to him or her. WAR MAMMOTH 3G Creature - Mammoth 3/3 Trample WARP ARTIFACT BB Enchant Artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to him or her. WEAKNESS B Enchant Creature Enchanted creature gets -2/-1. WHIRLING DERVISH GG Creature - Dervish 1/1 Protection from black At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. WHITE KNIGHT WW Creature - Knight 2/2 First strike, protection from black WILD GROWTH G Enchant Land Whenever enchanted land is tapped for mana, it produces an additional G. WIND SPIRIT 4U Creature - Spirit 3/2 Flying Wind Spirit can't be blocked by only one creature. WINDS OF CHANGE R Sorcery Each player shuffles his or her hand into his or her library, then draws a new hand of as many cards as he or she had before. WINTER BLAST XG Sorcery Tap X target creatures. Winter Blast deals 2 damage to each of those creatures that have flying. WINTER ORB 2 Artifact As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. WOLVERINE PACK 2GG Creature - Wolverine Pack 2/4 Rampage 2 #(Whenever this creature becomes blocked by two or more creatures, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)# WOODEN SPHERE 1 Artifact Whenever a player plays a green spell, you may pay 1. If you do, you gain 1 life. WORD OF BLASTING 1R Instant Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. WRATH OF GOD 2WW Sorcery Destroy all creatures. They can't be regenerated. THE WRETCHED 3BB Creature - Wretched 2/5 At end of combat, gain control of all creatures blocking The Wretched as long as you control The Wretched. WYLULI WOLF 1G Creature - Wolf 1/1 T: Target creature gets +1/+1 until end of turn. XENIC POLTERGEIST 1BB Creature - Poltergeist 1/1 T: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. ZEPHYR FALCON 1U Creature - Bird 1/1 Flying Attacking doesn't cause Zephyr Falcon to tap. ZOMBIE MASTER 1BB Creature - Lord 2/3 All Zombies have "B: Regenerate this creature" and swampwalk. #(They're unblockable as long as defending player controls a swamp.)# ZUR'S WEIRDING 3U Enchantment Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. If no one does, that player then draws the card. Fifth Edition(tm) November 1, 1999 Dual Lands The following ten cards (commonly referred to as "dual lands") are allowed in Extended tournament play: BADLANDS Land Badlands is a swamp and a mountain. T: Add B or R to your mana pool. BAYOU Land Bayou is a swamp and a forest. T: Add B or G to your mana pool. PLATEAU Land Plateau is a mountain and a plains. T: Add R or W to your mana pool. SAVANNAH Land Savannah is a forest and a plains. T: Add G or W to your mana pool. SCRUBLAND Land Scrubland is a plains and a swamp. T: Add W or B to your mana pool. TAIGA Land Taiga is a mountain and a forest. T: Add R or G to your mana pool. TROPICAL ISLAND Land Tropical Island is a forest and an island. T: Add G or U to your mana pool. TUNDRA Land Tundra is a plains and an island. T: Add W or U to your mana pool. UNDERGROUND SEA Land Underground Sea is an island and a swamp. T: Add U or B to your mana pool. VOLCANIC ISLAND Land Volcanic Island is an island and a mountain. T: Add U or R to your mana pool. Dual Lands September 3, 1999 Ice Age(tm) ABYSSAL SPECTER 2BB Creature - Specter 2/3 Flying Whenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand. ADARKAR SENTINEL 5 Artifact Creature 3/3 1: Adarkar Sentinel gets +0/+1 until end of turn. ADARKAR UNICORN 1WW Creature - Unicorn 2/2 T: Add either U or U and one colorless mana to your mana pool. This mana is usable only to pay for cumulative upkeep. ADARKAR WASTES Land T: Add one colorless mana to your mana pool. T: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you. AEGIS OF THE MEEK 3 Artifact 1, T: Target 1/1 creature gets +1/+2 until end of turn. AGGRESSION 2R Enchant Creature Aggression can enchant only a non-Wall creature. Enchanted creature has first strike and trample. At the end of its controller's turn, destroy enchanted creature if it didn't attack this turn. ALTAR OF BONE GW Sorcery As an additional cost to play Altar of Bone, sacrifice a creature. Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. AMULET OF QUOZ 6 Artifact Remove Amulet of Quoz from your deck before playing if you're not playing for ante. T, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Play this ability only during your upkeep. ANARCHY 2RR Sorcery Destroy all white permanents. ARCTIC FOXES 1W Creature - Fox 1/1 Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow-covered land. ARCUM'S SLEIGH 1 Artifact 2, T: Attacking this turn doesn't cause target creature to tap. Play this ability only if defending player controls a snow-covered land. ARCUM'S WEATHERVANE 2 Artifact 2, T: Target snow-covered land becomes a non-snow-covered land of the same type. #(This effect doesn't end at end of turn.)# 2, T: Target non-snow-covered basic land becomes a snow-covered land of the same type. #(This effect doesn't end at end of turn.)# ARCUM'S WHISTLE 3 Artifact 3, T: Target non-Wall creature's controller may pay that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at end of turn, destroy it if it didn't attack. Play this ability only during the creature's controller's turn before attackers are declared. You can't target a creature that came under its controller's control this turn. ARENSON'S AURA 2W Enchantment W, Sacrifice an enchantment: Destroy target enchantment. 3UU: Counter target enchantment spell. ARMOR OF FAITH W Enchant Creature Enchanted creature gets +1/+1. W: Enchanted creature gets +0/+1 until end of turn. ARNJLOT'S ASCENT 1UU Enchantment Cumulative upkeep U 1: Target creature gains flying until end of turn. ASHEN GHOUL 3B Creature - Ghoul 3/1 Haste #(This creature may attack and T the turn it comes under your control.)# B: Return Ashen Ghoul to play. Play this ability only during your upkeep and only if Ashen Ghoul is in your graveyard with three or more creature cards above it. AUROCHS 3G Creature - Aurochs 2/3 Trample Aurochs gets +1/+0 for each other attacking Aurochs as long as it's attacking. AVALANCHE X2RR Sorcery Destroy X target snow-covered lands. BALDUVIAN BARBARIANS 1RR Creature - Barbarian 3/2 BALDUVIAN BEARS 1G Creature - Bear 2/2 BALDUVIAN CONJURER 1U Creature - Wizard 0/2 T: Until end of turn, target snow-covered land becomes a 2/2 creature that's still a land. BALDUVIAN HYDRA XRR Creature - Hydra 0/1 Balduvian Hydra comes into play with X +1/+0 counters on it. Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. RRR: Put a +1/+0 counter on Balduvian Hydra. Play this ability only during your upkeep. BALDUVIAN SHAMAN U Creature - Cleric 1/1 T: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. That enchantment gains "Cumulative upkeep 1." #(For example, you may change "counters black spells" to "counters blue spells.")# BARBARIAN GUIDES 2R Creature - Barbarian 1/2 2R, T: Target creature you control gains the snow-covered landwalk ability of your choice until end of turn. Return that creature to its owner's hand at end of turn. #(It's unblockable as long as defending player controls a snow-covered land of that type.)# BARBED SEXTANT 1 Artifact 1, T, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool and draw a card at the beginning of the next turn's upkeep. BATON OF MORALE 2 Artifact 2: Target creature gains banding until end of turn. BATTLE CRY 2W Instant Untap all white creatures you control. Creatures that block this turn get +0/+1 until end of turn. BATTLE FRENZY 2R Instant Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn. BINDING GRASP 3U Enchant Creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay 1U. You control enchanted creature. Enchanted creature gets +0/+1. BLACK SCARAB W Enchant Creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black card. BLESSED WINE 1W Instant You gain 1 life. Draw a card at the beginning of the next turn's upkeep. BLINKING SPIRIT 3W Creature - Spirit 2/2 0: Return Blinking Spirit to its owner's hand. BLIZZARD GG Enchantment Cumulative upkeep 2 You can't play Blizzard unless you control a snow-covered land. Creatures with flying don't untap during their controllers' untap steps. BLUE SCARAB W Enchant Creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue card. BONE SHAMAN 2RR Creature - Giant 3/3 B: Until end of turn, Bone Shaman gains, "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn." BRAINSTORM U Instant Draw three cards, then put two cards from your hand on top of your library in any order. BRAND OF ILL OMEN 3R Enchant Creature Cumulative upkeep R Enchanted creature's controller can't play creature spells. BREATH OF DREAMS 2UU Enchantment Cumulative upkeep U Green creatures have "Cumulative upkeep 1." BRINE SHAMAN 1B Creature - Cleric 1/1 T, Sacrifice a creature: Target creature gets +2/+2 until end of turn. 1UU, Sacrifice a creature: Counter target creature spell. BROWN OUPHE G Creature - Ouphe 1/1 1G, T: Counter target activated ability of an artifact. BRUSHLAND Land T: Add one colorless mana to your mana pool. T: Add G or W to your mana pool. Brushland deals 1 damage to you. BURNT OFFERING B Instant Sacrifice a creature. Add to your mana pool an amount of mana equal to that creature's converted mana cost in any combination of black and/or red mana. CALL TO ARMS 1W Enchantment As Call to Arms comes into play, choose a color. White creatures get +1/+1. When all opponents control as many or more cards of a single color than the chosen color, sacrifice Call to Arms. CARIBOU RANGE 2WW Enchant Land Caribou Range can enchant only a land you control. Enchanted land has "WW, T: Put a 0/1 white Caribou creature token into play." Sacrifice a Caribou: You gain 1 life. CELESTIAL SWORD 6 Artifact 3, T: Target creature you control gets +3/+3 until end of turn. Destroy it at end of turn. A creature destroyed this way can't be regenerated. CENTAUR ARCHER 1RG Creature - Centaur 3/2 T: Centaur Archer deals 1 damage to target creature with flying. CHAOS LORD 4RRR Creature - Lord 7/7 First strike, haste #(This creature may attack and T the turn it comes under your control.)# At the beginning of each player's upkeep, if the number of permanents is even, that player gains control of Chaos Lord. When Chaos Lord comes into play, it loses haste until end of turn. CHAOS MOON 3R Enchantment At the beginning of each player's upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a mountain for mana, it produces an additional R. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a mountain for mana, it produces colorless mana instead of its normal type. CHROMATIC ARMOR 1WU Enchant Creature As Chromatic Armor comes into play, put a sleight counter on it and choose a color. Prevent all damage that would by dealt to enchanted creature by a source of the last chosen color. X: Put a sleight counter on Chromatic Armor and choose a different color. X is the number of sleight counters on Chromatic Armor. CHUB TOAD 2G Creature - Toad 1/1 Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. CIRCLE OF PROTECTION: BLACK 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: BLUE 1W Enchantment 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: GREEN 1W Enchantment 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: RED 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: WHITE 1W Enchantment 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. CLAIRVOYANCE U Instant Look at target player's hand. Draw a card at the beginning of the next turn's upkeep. CLOAK OF CONFUSION 1B Enchant Creature Whenever enchanted creature attacks and isn't blocked, you may have it deal no combat damage this turn. If you do, defending player discards a card at random from his or her hand. COLD SNAP 2W Enchantment Cumulative upkeep 2 At the beginning of each player's upkeep, Cold Snap deals to that player damage equal to the number of snow-covered lands he or she controls. CONQUER 3RR Enchant Land You control enchanted land. COOPERATION 2W Enchant Creature Enchanted creature has banding. COUNTERSPELL UU Instant Counter target spell. CROWN OF THE AGES 2 Artifact 4, T: Move target local enchantment from one creature to another. CURSE OF MARIT LAGE 3RR Enchantment When Curse of Marit Lage comes into play, tap all islands. Islands don't untap during their controllers' untap steps. DANCE OF THE DEAD 1B Enchantment When Dance of the Dead comes into play, put target creature card from a graveyard into play under your control, tapped. Dance of the Dead becomes an enchant creature enchanting that creature. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay 1B. If he or she does, untap enchanted creature. If Dance of the Dead no longer enchants the targeted creature, destroy that creature. It can't be regenerated. DARK BANISHING 2B Instant Destroy target nonblack creature. It can't be regenerated. DARK RITUAL B Instant Add BBB to your mana pool. DEATH WARD W Instant Regenerate target creature. DEFLECTION 3U Instant Target spell with a single target targets another target instead. DEMONIC CONSULTATION B Instant Name a card. Remove the top six cards of your library from the game, then reveal cards from the top of your library until the named card is revealed. Put the named card into your hand and remove all other cards revealed this way from the game. DESPOTIC SCEPTER 1 Artifact T: Destroy target permanent you own. It can't be regenerated. DIABOLIC VISION UB Sorcery Look at the top five cards of your library and put one of them into your hand. Put the rest on top of your library in any order. DIRE WOLVES 2G Creature - Wolf 2/2 Dire Wolves has banding as long as you control a plains. DISENCHANT 1W Instant Destroy target artifact or enchantment. DREAD WIGHT 3BB Creature - Wight 3/4 At end of combat, put a paralyzation counter on all creatures blocking or blocked by Dread Wight and tap those creatures. They gain "4: Remove a paralyzation counter from this creature. If this creature has a paralyzation counter on it, it doesn't untap during its controller's untap step." DREAMS OF THE DEAD 3U Enchantment 1U: Put target white or black creature card from your graveyard into play. That creature gains "Cumulative upkeep 2." If the creature would leave play, remove it from the game instead. DRIFT OF THE DEAD 3B Creature - Wall */* #(Walls can't attack.)# Drift of the Dead's power and toughness are each equal to the number of snow-covered lands you control. DROUGHT 2WW Enchantment At the beginning of your upkeep, sacrifice Drought unless you pay WW. As an additional cost to play spells with B in their mana costs and activated abilities with B in their costs, sacrifice a swamp for each B in that cost. DWARVEN ARMORY 2RR Enchantment 2, Sacrifice a land: Put a +2/+2 counter on target creature. Play this ability only during upkeep. EARTHLINK 3BRG Enchantment At the beginning of your upkeep, sacrifice Earthlink unless you pay 2. Whenever a creature is put into a graveyard from play, that creature's controller sacrifices a land. EARTHLORE G Enchant Land Earthlore can enchant only a land you control. Enchanted land has "T: Target blocking creature gets +1/+2 until end of turn." ELDER DRUID 3G Creature - Cleric 2/2 3G, T: Tap or untap target artifact, creature, or land. ELEMENTAL AUGURY UBR Enchantment 3: Look at the top three cards of target player's library and put them back on top of that player's library in any order. ELKIN BOTTLE 3 Artifact 3, T: Remove the top card of your library from the game, face up. Until the beginning of your next upkeep, you may play that card as though it were in your hand. At the beginning of your next upkeep, if you haven't played the card, put it into your graveyard. ELVISH HEALER 2W Creature - Cleric 1/2 T: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead. ENDURING RENEWAL 2WW Enchantment Play with your hand revealed. If you would draw a card, reveal it instead. If that card is a creature card, put it into your graveyard. Otherwise draw it. If a creature would be put into your graveyard from play, put that creature into your hand instead. ENERGY STORM 1W Enchantment Cumulative upkeep 1 Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controller's untap step. ENERVATE 1U Instant Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. ERRANT MINION 2U Enchant Creature At the beginning of the upkeep of enchanted creature's controller, that player may pay 1 or 2. Errant Minion deals damage to that player equal to 2 minus the amount of mana paid this way. ERRANTRY 1R Enchant Creature Enchanted creature gets +3/+0. If enchanted creature attacks, no other creature can attack this turn. ESSENCE FILTER 1GG Sorcery Choose one - Destroy all enchantments; or destroy all nonwhite enchantments. ESSENCE FLARE U Enchant Creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on enchanted creature. ESSENCE VORTEX 1UB Instant Destroy target creature unless its controller pays life equal to its toughness. If destroyed this way, the creature can't be regenerated. FANATICAL FEVER 2GG Instant Target creature gets +3/+0 and gains trample until end of turn. FEAR BB Enchant Creature Enchanted creature can't be blocked except by artifact creatures and/or black creatures. FIERY JUSTICE GWR Sorcery Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. An opponent gains 5 life. #(You must assign at least 1 damage to each target.)# FIRE COVENANT 1BR Instant As an additional cost to play Fire Covenant, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures. FLAME SPIRIT 4R Creature - Spirit 2/3 R: Flame Spirit gets +1/+0 until end of turn. FLARE 2R Instant Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. FLOODED WOODLANDS 2UB Enchantment Green creatures have "As an additional cost for this creature to attack, sacrifice a land." #(This cost is paid as attackers are declared.)# FLOW OF MAGGOTS 2B Creature - Insect 2/2 Cumulative upkeep 1 Flow of Maggots can't be blocked by non-Wall creatures. FOLK OF THE PINES 4G Creature - Dryad 2/5 1G: Folk of the Pines gets +1/+0 until end of turn. FORBIDDEN LORE 2G Enchant Land Forbidden Lore can enchant only a land you control. Enchanted land has "T: Target creature gets +2/+1 until end of turn." FORCE VOID 2U Instant Counter target spell unless its controller pays 1. Draw a card at the beginning of the next turn's upkeep. FORGOTTEN LORE G Sorcery An opponent chooses target card in your graveyard. As many times as you like, you may pay G and that opponent choose a new target that he or she hasn't already chosen. Put the last chosen card in your hand. FORMATION 1W Instant Target creature gains banding until end of turn. Draw a card at the beginning of the next turn's upkeep. FOUL FAMILIAR 2B Creature - Spirit 3/1 Foul Familiar can't block. B, Pay 1 life: Return Foul Familiar to its owner's hand. FOXFIRE 2G Instant Untap target attacking creature. Prevent all combat damage that would be dealt to or dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep. FREYALISE SUPPLICANT 1G Creature - Cleric 1/1 T, Sacrifice a red or white creature: Freyalise Supplicant deals to target creature or player damage equal to half the sacrificed creature's power, rounded down. FREYALISE'S CHARM GG Enchantment Whenever an opponent plays a black spell, you may pay GG. If you do, you draw a card. GG: Return Freyalise's Charm to its owner's hand. FREYALISE'S WINDS 2GG Enchantment Permanents with a wind counter on them don't untap during their controllers' untap steps. Remove the wind counters from them instead. Whenever a permanent becomes tapped, put a wind counter on it. FUMAROLE 3BR Sorcery As an additional cost to play Fumarole, pay 3 life. Destroy target creature and target land. FYLGJA W Enchant Creature Fylgja comes into play with four healing counters on it. Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. 2W: Put a healing counter on Fylgja. FYNDHORN BOW 2 Artifact 3, T: Target creature gains first strike until end of turn. FYNDHORN BROWNIE 2G Creature - Brownie 1/1 2G, T: Untap target creature. FYNDHORN ELDER 2G Creature - Elf 1/1 T: Add GG to your mana pool. FYNDHORN ELVES G Creature - Elf 1/1 T: Add G to your mana pool. FYNDHORN POLLEN 2G Enchantment Cumulative upkeep 1 All creatures get -1/-0. 1G: All creatures get -1/-0 until end of turn. GAME OF CHAOS RRR Sorcery Choose target opponent and flip a coin. If you win the flip, you gain 1 life and that player loses 1 life. If you lose the flip, you lose 1 life and the player gains 1 life. The winner of each flip decides whether to flip again. Double the life stakes with each flip. GANGRENOUS ZOMBIES 1BB Creature - Zombie 2/2 T, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow-covered swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead. GAZE OF PAIN 1B Sorcery Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it deals no combat damage this turn. GENERAL JARKELD 3W Creature - Legend 1/2 T: Switch the blocking creatures of two target attacking creatures. Play this ability after blockers are declared but before combat damage is assigned. #(All blocks must still be legal.)# GHOSTLY FLAME BR Enchantment Black and/or red permanents and spells are colorless sources of damage. GIANT GROWTH G Instant Target creature gets +3/+3 until end of turn. GIANT TRAP DOOR SPIDER 1RG Creature - Spider 2/3 1RG, T: Remove from the game Giant Trap Door Spider and target creature without flying that's attacking you. GLACIAL CHASM Land Cumulative upkeep-2 life As an additional cost to play Glacial Chasm, sacrifice a land. You skip your combat phase. Prevent all damage that would be dealt to you. GLACIAL CREVASSES 2R Enchantment Sacrifice a snow-covered mountain: Prevent all combat damage that would be dealt this turn. GLACIAL WALL 2U Creature - Wall 0/7 #(Walls can't attack.)# GLACIERS 2WU Enchantment At the beginning of your upkeep, sacrifice Glaciers unless you pay WU. All mountains are plains. GOBLIN LYRE 3 Artifact Sacrifice Goblin Lyre: Choose target opponent and flip a coin. If you win the flip, Goblin Lyre deals X damage to that opponent, where X is the number of creatures you control. If you lose the flip, Goblin Lyre deals Y damage to you, where Y is the number of creatures the opponent controls. GOBLIN MUTANT 2RR Creature - Goblin 5/3 Trample Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. Goblin Mutant can't block creatures with power 3 or greater. GOBLIN SAPPERS 1R Creature - Goblin 1/1 RR, T: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat. RRRR, T: Target creature you control is unblockable this turn. Destroy it at end of combat. GOBLIN SKI PATROL 1R Creature - Goblin 1/1 1R: Goblin Ski Patrol gets +2/+0 and gains flying until end of turn. Destroy it at end of turn. It can't be regenerated. Play this ability only once and only if you control a snow-covered mountain. GOBLIN SNOWMAN 3R Creature - Goblin 1/1 If Goblin Snowman is blocking, prevent all combat damage dealt to and dealt by it. T: Goblin Snowman deals 1 damage to target creature it's blocking. GORILLA PACK 2G Creature - Ape 3/3 Foresthome #(This creature can't attack unless defending player controls a forest. When you control no forests, sacrifice this creature.)# GRAVEBIND B Instant Target creature can't be regenerated this turn. When Gravebind comes into play, draw a card at the beginning of the next turn's upkeep. GREEN SCARAB W Enchant Creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green card. GRIZZLED WOLVERINE 1RR Creature - Wolverine 2/2 Whenever Grizzled Wolverine becomes blocked, you may pay R. If you do, Grizzled Wolverine gets +2/+0 until end of turn. HALLOWED GROUND 1W Enchantment WW: Return target non-snow-covered land you control to its owner's hand. HALLS OF MIST Land Cumulative upkeep 1 Creatures that attacked during their controller's last turn can't attack. HEAL W Instant Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card at the beginning of the next turn's upkeep. HECATOMB 1BB Enchantment When Hecatomb comes into play, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped swamp you control: Hecatomb deals 1 damage to target creature or player. HEMATITE TALISMAN 2 Artifact Whenever a red spell is played, you may pay 3 to untap target permanent. HIPPARION 1W Creature - Hipparion 1/3 Hipparion can't block creatures with power 3 or greater unless you pay 1. #(This cost is paid as blockers are declared.)# HOAR SHADE 3B Creature - Shade 1/2 B: Hoar Shade gets +1/+1 until end of turn. HOT SPRINGS 1G Enchant Land Hot Springs can enchant only a land you control. Enchanted land has "T: Prevent the next 1 damage that would be dealt to target creature or player this turn." HOWL FROM BEYOND XB Instant Target creature gets +X/+0 until end of turn. HURRICANE XG Sorcery Hurricane deals X damage to each creature with flying and each player. HYALOPTEROUS LEMURE 4B Creature - Lemure 4/3 0: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn. HYDROBLAST U Instant Choose one - Counter target spell if it's red; or destroy target permanent if it's red. HYMN OF REBIRTH 3GW Sorcery Return target creature card from a graveyard to play under your control. ICE CAULDRON 4 Artifact X, T: Put a charge counter on Ice Cauldron and remove a spell card in your hand from the game face up. You may play that spell card as though it were in your hand. Note the type and amount of mana used to pay this activation cost. Play this ability only if there are no charge counters on Ice Cauldron. T, Remove a charge counter from Ice Cauldron: Add to your mana pool mana of the type and amount last used to put a charge counter on Ice Cauldron. This mana is usable only to play the last spell card removed from the game with Ice Cauldron. ICE FLOE Land You may choose not to untap Ice Floe during your untap step. T: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step as long as Ice Floe remains tapped. ICEBERG XUU Enchantment Iceberg comes into play with X ice counters on it. 3: Put an ice counter on Iceberg. Remove an ice counter from Iceberg: Add one colorless mana to your mana pool. ICEQUAKE 1BB Sorcery Destroy target land. If that land is a snow-covered land, Icequake deals 1 damage to the land's controller. ICY MANIPULATOR 4 Artifact 1, T: Tap target artifact, creature, or land. ICY PRISON UU Enchantment When Icy Prison comes into play, remove target creature from the game. At the beginning of your upkeep, sacrifice Icy Prison unless any player pays 3. When Icy Prison leaves play, return that creature to play under its owner's control. ILLUSIONARY FORCES 3U Creature - Illusion 4/4 Flying Cumulative upkeep U ILLUSIONARY PRESENCE 1UU Creature - Illusion 2/2 Cumulative upkeep U At the beginning of your upkeep, Illusionary Presence gains the landwalk ability of your choice until end of turn. #(It's unblockable as long as defending player controls a land of that type.)# ILLUSIONARY TERRAIN UU Enchantment Cumulative upkeep 2 As Illusionary Terrain comes into play, choose two basic land types. Basic lands of the first chosen type are basic lands of the second chosen type. ILLUSIONARY WALL 4U Creature - Wall 7/4 #(Walls can't attack.)# Flying, first strike Cumulative upkeep U ILLUSIONS OF GRANDEUR 3U Enchantment Cumulative upkeep 2 When Illusions of Grandeur comes into play, you gain 20 life. When Illusions of Grandeur leaves play, you lose 20 life. IMPOSING VISAGE R Enchant Creature Enchanted creature can't be blocked except by two or more creatures. INCINERATE 1R Instant Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. INFERNAL DARKNESS 2BB Enchantment Cumulative upkeep-B and 1 life Whenever a land is tapped for mana, it produces B instead of its normal type and amount. INFERNAL DENIZEN 7B Creature -Infernal-Denizen 5/7 At the beginning of your upkeep, sacrifice two swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice. That opponent retains control of that creature as long as Infernal Denizen remains in play. T: Gain control of target creature as long as Infernal Denizen remains in play. INFINITE HOURGLASS 4 Artifact All creatures get +1/+0 for each time counter on Infinite Hourglass. At the beginning of your upkeep, put a time counter on Infinite Hourglass. 3: Remove a time counter from Infinite Hourglass. Any player may play this ability but only during any upkeep. INFUSE 2U Instant Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. JESTER'S CAP 4 Artifact 2, T, Sacrifice Jester's Cap: Search target player's library and remove three of those cards from the game. Then that player shuffles his or her library. JESTER'S MASK 5 Artifact Jester's Mask comes into play tapped. 1, T, Sacrifice Jester's Mask: Target opponent puts his or her hand on top of his or her library. Search that library for as many cards as he or she put on top of it this way. That player puts those cards into his or her hand, then shuffles his or her library. JEWELED AMULET 0 Artifact 1, T: Put a charge counter on Jeweled Amulet. Note what type of mana was used to pay this activation cost. Play this ability only if there are no charge counters on Jeweled Amulet. T, Remove all charge counters from Jeweled Amulet: Add one mana of the type last used to put a charge counter on Jeweled Amulet to your mana pool. Play this ability only if there are one or more charge counters on Jeweled Amulet. JOHTULL WURM 5G Creature - Wurm 6/6 Whenever a creature blocks it other than the first that blocks it each turn, Johtull Wurm gets -2/-1 until end of turn. JOKULHAUPS 4RR Sorcery Destroy all artifacts, creatures, and lands. They can't be regenerated. JUNIPER ORDER DRUID 2G Creature - Cleric 1/1 T: Untap target land. JUSTICE 2WW Enchantment At the beginning of your upkeep, sacrifice Justice unless you pay WW. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller. KARPLUSAN FOREST Land T: Add one colorless mana to your mana pool. T: Add R or G to your mana pool. Karplusan Forest deals 1 damage to you. KARPLUSAN GIANT 6R Creature - Giant 3/3 Tap an untapped snow-covered land you control: Karplusan Giant gets +1/+1 until end of turn. KARPLUSAN YETI 3RR Creature - Yeti 3/3 T: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti. KELSINKO RANGER W Creature - Ranger 1/1 1W: Target green creature gains first strike until end of turn. KJELDORAN DEAD B Creature - Skeleton 3/1 When Kjeldoran Dead comes into play, sacrifice a creature. B: Regenerate Kjeldoran Dead. KJELDORAN ELITE GUARD 3W Creature - Soldier 2/2 T: Target creature gets +2/+2 until end of turn. When that creature leaves play this turn, sacrifice Kjeldoran Elite Guard. Play this ability only during combat. KJELDORAN FROSTBEAST 3GW Creature - Frostbeast 2/4 Whenever Kjeldoran Frostbeast blocks or becomes blocked by a creature, destroy that creature at end of combat. KJELDORAN GUARD 1W Creature - Soldier 1/1 T: Target creature gets +1/+1 until end of turn. When that creature leaves play this turn, sacrifice Kjeldoran Guard. Play this ability only during combat and only if defending player controls no snow-covered lands. KJELDORAN KNIGHT WW Creature - Knight 1/1 Banding 1W: Kjeldoran Knight gets +1/+0 until end of turn. WW: Kjeldoran Knight gets +0/+2 until end of turn. KJELDORAN PHALANX 5W Creature - Soldier 2/5 Banding, first strike KJELDORAN ROYAL GUARD 3WW Creature - Soldier 2/5 T: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead as long as Kjeldoran Royal Guard is in play and is a creature. KJELDORAN SKYCAPTAIN 4W Creature - Soldier 2/2 Banding, flying, first strike KJELDORAN SKYKNIGHT 2W Creature - Soldier 1/1 Banding, flying, first strike KJELDORAN WARRIOR W Creature - Hero 1/1 Banding KNIGHT OF STROMGALD BB Creature - Knight 2/1 Protection from white BB: Knight of Stromgald gets +1/+0 until end of turn. B: Knight of Stromgald gains first strike until end of turn. KROVIKAN ELEMENTALIST BB Creature - Wizard 1/1 2R: Target creature gets +1/+0 until end of turn. UU: Target creature you control gains flying until end of turn. Sacrifice it at end of turn. KROVIKAN FETISH 2B Enchant Creature When Krovikan Fetish comes into play, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1. KROVIKAN SORCERER 2U Creature - Wizard 1/1 T, Discard a card from your hand: Draw a card. T, Discard a black card from your hand: Draw two cards, then discard one of them. KROVIKAN VAMPIRE 3BB Creature - Vampire 3/3 Whenever a creature damaged by Krovikan Vampire this turn is put into a graveyard, put that creature into play under your control at end of turn. Sacrifice the creature when you lose control of Krovikan Vampire. LAND CAP Land T: Add W or U to your mana pool. Land Cap doesn't untap during your next untap step. LAPIS LAZULI TALISMAN 2 Artifact Whenever a blue spell is played, you may pay 3 to untap target permanent. LAVA BURST XR Sorcery Lava Burst deals X damage to target creature or player. If Lava Burst would damage a creature, effects that would prevent that damage or cause the damage to be dealt elsewhere are ignored. LAVA TUBES Land T: Add B or R to your mana pool. Lava Tubes doesn't untap during your next untap step. LEGIONS OF LIM-DÛL 1BB Creature - Zombie 2/3 Snow-covered swampwalk #(This creature is unblockable as long as defending player controls a snow-covered swamp.)# LESHRAC'S RITE B Enchant Creature Enchanted creature has swampwalk. #(This creature is unblockable as long as defending player controls a swamp.)# LESHRAC'S SIGIL BB Enchantment Whenever an opponent plays a green spell, you may pay BB. If you do, look at that player's hand and choose a card from it. The player discards that card. BB: Return Leshrac's Sigil to its owner's hand. LHURGOYF 2GG Creature - Lhurgoyf */1+* Lhurgoyf's power is equal to the number of creature cards in all graveyards, and its toughness is equal to that number plus 1. LIGHTNING BLOW 1W Instant Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep. LIM-DÛL'S COHORT 1BB Creature - Zombie 2/3 Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. LIM-DÛL'S HEX 1B Enchantment At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless he or she pays B or 3. LOST ORDER OF JARKELD 2WW Creature - Knight 1+*/1+* As Lost Order of Jarkeld comes into play, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures that opponent controls. LURE 1GG Enchant Creature All creatures able to block enchanted creature do so. MADDENING WIND 2G Enchant Creature Cumulative upkeep G At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player. MAGUS OF THE UNSEEN 1U Creature - Wizard 1/1 1U, T: Untap target artifact an opponent controls and gain control of it until end of turn. If it's an artifact creature, it gains haste until end of turn. #(It may attack and# T #the turn it comes under your control.)# At end of turn, if you don't control the artifact, tap it. MALACHITE TALISMAN 2 Artifact Whenever a green spell is played, you may pay 3 to untap target permanent. MÁRTON STROMGALD 2RR Creature - Legend 1/1 Whenever Márton Stromgald attacks, all other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton. Whenever Márton blocks, all other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton. MELEE 4R Instant Play only during your combat before defense is chosen. Instead of defending player choosing blockers this combat, you choose how attacking creatures you control are blocked. After blocking creatures are chosen, untap and remove from combat all unblocked, attacking creatures. #(All blocks must be legal.)# MELTING 3R Enchantment Snow-covered lands are non-snow-covered lands of the same type. MERCENARIES 3W Creature - Mercenary 3/3 3: Prevent all damage that would be dealt by Mercenaries to you this turn. Any player may play this ability. MERIEKE RI BERIT WUB Creature - Legend 1/1 Merieke Ri Berit doesn't untap during your untap step. T: Gain control of target creature as long as you control Merieke. When Merieke leaves play or becomes untapped, sacrifice that creature. MESMERIC TRANCE 1UU Enchantment Cumulative upkeep 1 U, Discard a card from your hand: Draw a card. METEOR SHOWER XXR Sorcery Meteor Shower deals X+1 damage divided as you choose among any number of target creatures and/or players. #(You must assign at least 1 damage to each target.)# MIND RAVEL 2B Sorcery Target player discards a card from his or her hand. Draw a card at the beginning of the next turn's upkeep. MIND WARP X3B Sorcery Look at target player's hand and choose X cards from it. That player discards those cards. MIND WHIP 2BB Enchant Creature At the beginning of the upkeep of enchanted creature's controller, Mind Whip deals 2 damage to that player unless he or she pays 3. If Mind Whip deals damage this way, tap enchanted creature. MINION OF LESHRAC 4BBB Creature - Demon 5/5 Protection from black At the beginning of your upkeep, sacrifice a creature. If you don't, tap Minion of Leshrac and it deals 5 damage to you. You can't sacrifice Minion of Leshrac this way. T: Destroy target creature or land. MINION OF TEVESH SZAT 4BBB Creature - Demon 4/4 At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay BB. T: Target creature gets +3/-2 until end of turn. MISTFOLK UU Creature - Mistfolk 1/2 U: Counter target spell that targets Mistfolk. MOLE WORMS 2B Creature - Worm 1/1 You may choose not to untap Mole Worms during your untap step. T: Tap target land. It doesn't untap during its controller's untap step as long as Mole Worms remains tapped. MONSOON 2RG Enchantment At the end of each player's turn, tap all untapped islands that player controls and Monsoon deals X damage to the player, where X is the number of islands tapped this way. MOOR FIEND 3B Creature - Fiend 3/3 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# MOUNTAIN GOAT R Creature - Goat 1/1 Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)# MOUNTAIN TITAN 2BR Creature - Titan 2/2 1RR: Until end of turn, whenever you play a black spell, put a +1/+1 counter on Mountain Titan. MUDSLIDE 2R Enchantment Creatures without flying don't untap during their controllers' untap steps and have "2: Untap this creature. Play this ability only during your upkeep and only once each upkeep." MUSICIAN 2U Creature - Mage 1/3 Cumulative upkeep 1 T: Target creature gains "At the beginning of your upkeep, sacrifice this creature unless you pay 1." #(This effect doesn't end at end of turn.)# MYSTIC MIGHT U Enchant Land Cumulative upkeep 1U Mystic Might can enchant only a land you control. Enchanted land has "T: Target creature gets +2/+2 until end of turn." MYSTIC REMORA U Enchantment Cumulative upkeep 1 Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays 4. NACRE TALISMAN 2 Artifact Whenever a white spell is played, you may pay 3 to untap target permanent. NAKED SINGULARITY 5 Artifact Cumulative upkeep 3 If tapped for mana, plains produce R, islands produce G, swamps produce W, mountains produce U, and forests produce B instead of their normal type. NATURE'S LORE 1G Sorcery Search your library for a forest card and put that card into play. Then shuffle your library. NECROPOTENCE BBB Enchantment Skip your draw step. If you would discard a card from your hand, remove that card from the game face down instead. Pay 1 life: Set aside the top card of your library. At your next end of turn, put that card into your hand. NORRITT 3B Creature - Imp 1/1 T: Untap target blue creature. T: Target non-Wall creature attacks this turn if able. If that creature doesn't attack, destroy it at end of turn. Play this ability only during that creature's controller's turn, before attackers are declared. You can't choose a creature that came under its controller's control this turn. OATH OF LIM-DÛL 3B Enchantment Whenever you lose life, sacrifice a permanent or discard a card from your hand for each 1 life you lose. You can't sacrifice Oath of Lim-Dûl this way. #(Damage dealt to you causes you to lose life.)# BB: Draw a card. ONYX TALISMAN 2 Artifact Whenever a black spell is played, you may pay 3 to untap target permanent. ORCISH CANNONEERS 1RR Creature - Orc 1/3 T: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you. ORCISH CONSCRIPTS R Creature - Orc 2/2 Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block. ORCISH FARMER 1RR Creature - Orc 2/2 T: Target land becomes a swamp until its controller's next untap step. ORCISH HEALER RR Creature - Cleric 1/1 RR, T: Target creature can't be regenerated this turn. RBB, T: Regenerate target black or green creature. RGG, T: Regenerate target black or green creature. ORCISH LIBRARIAN 1R Creature - Orc 1/1 R, T: Take the top eight cards of your library, look at them, then remove four of them at random from the game. Put the rest on top of your library in any order. ORCISH LUMBERJACK R Creature - Orc 1/1 T, Sacrifice a forest: Add three mana in any combination of red and/or green mana to your mana pool. ORCISH SQUATTERS 4R Creature - Orc 2/3 Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters deals no combat damage this turn. ORDER OF THE SACRED TORCH 1WW Creature - Paladin 2/2 T, Pay 1 life: Counter target black spell. ORDER OF THE WHITE SHIELD WW Creature - Knight 2/1 Protection from black W: Order of the White Shield gains first strike until end of turn. WW: Order of the White Shield gets +1/+0 until end of turn. PALE BEARS 2G Creature - Bear 2/2 Islandwalk #(This creature is unblockable as long as defending player controls an island.)# PANIC R Instant Play only during combat before defense is chosen. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep. PENTAGRAM OF THE AGES 4 Artifact 4, T: The next time a source of your choice would deal damage to you this turn, prevent that damage. PESTILENCE RATS 2B Creature - Rat */3 Pestilence Rats's power is equal to the total number of other Rats in play. #(For example, as long as there are two other Rats in play, Pestilence Rats's power and toughness are 2/3.)# PHANTASMAL MOUNT 1U Creature - Phantasm 1/1 Flying T: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves play this turn, sacrifice that creature. When the creature leaves play this turn, sacrifice Phantasmal Mount. PIT TRAP 2 Artifact 2, T, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. POLAR KRAKEN 8UUU Creature - Kraken 11/11 Trample Cumulative upkeep-Sacrifice a land. Polar Kraken comes into play tapped. PORTENT U Sorcery Look at the top three cards of target player's library. Put those cards back on top of that library in any order. You may then have that player shuffle his or her library. Draw a card at the beginning of the next turn's upkeep. POWER SINK XU Instant Counter target spell unless its controller pays X. If he or she doesn't, that player taps all mana-producing lands he or she controls and empties his or her mana pool. POX BBB Sorcery Each player loses 1/3 of his or her life, then discards 1/3 of the cards in his or her hand, then sacrifices 1/3 of the creatures he or she controls, then sacrifices 1/3 of the lands he or she controls. Round each loss up. PRISMATIC WARD 1W Enchant Creature As Prismatic Ward comes into play, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color. PYGMY ALLOSAURUS 2G Creature - Dinosaur 2/2 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# PYKNITE 2G Creature - Pyknite 1/1 When Pyknite comes into play, draw a card at the beginning of the next turn's upkeep. PYROBLAST R Instant Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue. PYROCLASM 1R Sorcery Pyroclasm deals 2 damage to each creature. RALLY WW Instant Blocking creatures get +1/+1 until end of turn. RAY OF COMMAND 3U Instant Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. #(It may attack and# T #the turn it comes under your control.)# At end of turn, if you don't control the creature, tap it. RAY OF ERASURE U Instant Target player puts the top card of his or her library into his or her graveyard. Draw a card at the beginning of the next turn's upkeep. REALITY TWIST UUU Enchantment Cumulative upkeep 1UU If tapped for mana, plains produce R, swamps produce G, mountains produce W, and forests produce B instead of their normal type. RECLAMATION 2GW Enchantment Black creature have "As an additional cost for this creature to attack, sacrifice a land." #(This cost is paid as attackers are declared.)# RED SCARAB W Enchant Creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red card. REGENERATION 1G Enchant Creature G: Regenerate enchanted creature. RIME DRYAD G Creature - Dryad 1/2 Snow-covered forestwalk #(This creature is unblockable as long as defending player controls a snow-covered forest.)# RITUAL OF SUBDUAL 4GG Enchantment Cumulative upkeep 2 If tapped for mana, mana-producing lands produce colorless mana instead of their normal type. RIVER DELTA Land T: Add U or B to your mana pool. River Delta doesn't untap during your next untap step. RUNED ARCH 3 Artifact Runed Arch comes into play tapped. X, T, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn. SABRETOOTH TIGER 2R Creature - Tiger 2/1 First strike SACRED BOON 1W Instant Prevent the next 3 damage that would be dealt to target creature this turn. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented this way. SCALED WURM 7G Creature - Wurm 7/6 SEA SPIRIT 4U Creature - Spirit 2/3 U: Sea Spirit gets +1/+0 until end of turn. SEIZURES 1B Enchant Creature Whenever enchanted creature becomes tapped, Seizures deals 3 damage to enchanted creature's controller unless that player pays 3. SERAPH 6W Creature - Angel 4/4 Flying Whenever a creature damaged by Seraph this turn is put into a graveyard, put that creature into play under your control at the end of turn. Sacrifice the creature when you lose control of Seraph. SHAMBLING STRIDER 4GG Creature - Strider 5/5 RG: Shambling Strider gets +1/-1 until end of turn. SHATTER 1R Instant Destroy target artifact. SHIELD BEARER 1W Creature - Soldier 0/3 Banding SHIELD OF THE AGES 2 Artifact 2: Prevent the next 1 damage that would be dealt to you this turn. SHYFT 4U Creature - Shyft 4/2 At the beginning of your upkeep, you may change the color of Shyft to any one or morecolors. SIBILANT SPIRIT 5U Creature - Spirit 5/6 Flying Whenever Sibilant Spirit attacks, defending player may draw a card. SILVER ERNE 3U Creature - Erne 2/2 Flying, trample SKELETON SHIP 3UB Creature - Legend 0/3 When you control no islands, sacrifice Skeleton Ship. T: Put a -1/-1 counter on target creature. SKULL CATAPULT 4 Artifact 1, T, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. SLEIGHT OF MIND U Instant Change the text of target spell or permanent by replacing all instances of one color word with another. #(For example, you may change "counters black spells" to "counters blue spells.") (This effect doesn't end at end of turn.)# SNOW DEVIL 1U Enchant Creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow-covered land. SNOW FORTRESS 5 Artifact Creature - Wall 0/4 #(Walls can't attack.)# 1: Snow Fortress gets +1/+0 until end of turn. 1: Snow Fortress gets +0/+1 until end of turn. 3: Snow Fortress deals 1 damage to target creature without flying that's attacking you. SNOW HOUND 2W Creature - Hound 1/1 1, T: Return Snow Hound and target blue or green creature you control to their owner's hand. SNOW-COVERED FOREST Land Snow-Covered Snow-Covered Forest is a forest. T: Add G to your mana pool. SNOW-COVERED ISLAND Land Snow-Covered Snow-Covered Island is an island. T: Add U to your mana pool. SNOW-COVERED MOUNTAIN Land Snow-Covered Snow-Covered Mountain is a mountain. T: Add R to your mana pool. SNOW-COVERED PLAINS Land Snow-Covered Snow-Covered Plains is a plains. T: Add W to your mana pool. SNOW-COVERED SWAMP Land Snow-Covered Snow-Covered Swamp is a swamp. T: Add B to your mana pool. SNOWBLIND 3G Enchant Creature Enchanted creature gets -X/-X. If enchanted creature is attacking, X is the number of snow-covered lands defending player controls. Otherwise, X is the number of snow-covered lands enchanted creature's controller controls. If this would reduce the creature's toughness to less than 1, reduce the creature's toughness to 1 instead. SNOWFALL 2U Enchantment Cumulative upkeep U Whenever an island is tapped for mana, it may produce an additional U. If that island is snow-coveredd, it may produce UU instead. Spend this mana only to pay for cumulative upkeep. SOLDEVI GOLEM 4 Artifact Creature - Golem 5/3 Soldevi Golem doesn't untap during your untap step. At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem. SOLDEVI MACHINIST 1U Creature - Wizard 1/1 T: Add two colorless mana to your mana pool. This mana can only be used to pay an artifact's activation cost. SOLDEVI SIMULACRUM 4 Artifact Creature 2/4 Cumulative Upkeep 1 1: Soldevi Simulacrum gets +1/+0 until end of turn. SONGS OF THE DAMNED B Instant Add B to your mana pool for each creature card in your graveyard. SOUL BARRIER 2U Enchantment Whenever an opponent plays a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays 2. SOUL BURN X2B Sorcery Spend only black or red mana for X. Soul Burn deals X damage to target creature or player. You gain 1 life for each B you spent for X. You can't gain more life than the toughness of the creature or the total life of the player. SOUL KISS 2B Enchant Creature B, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Play this ability no more than three times each turn. SPECTRAL SHIELD 1WU Enchant Creature Enchanted creature gets +0/+2 and can't be the target of spells. SPOILS OF EVIL 2B Instant For each artifact or creature card in a single opponent's graveyard, add one colorless mana to your mana pool and you gain 1 life. SPOILS OF WAR XB Sorcery Put X +1/+1 counters on any number of target creatures, distributed as you choose, where X is the number of creature and artifact cards in a single opponent's graveyard. #(Each targeted creature must receive at least one +1/+1 counter.)# STAFF OF THE AGES 3 Artifact Creatures with landwalk abilities may be blocked as though they didn't have those abilities. STAMPEDE 1GG Instant Attacking creatures get +1/+0 and gain trample until end of turn. STENCH OF EVIL 2BB Sorcery Destroy all plains. For each land put into a graveyard this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays 2. STONE RAIN 2R Sorcery Destroy target land. STONE SPIRIT 4R Creature - Spirit 4/3 Stone Spirit can't be blocked by creatures with flying. STONEHANDS 2R Enchant Creature Enchanted creature gets +0/+2. R: Enchanted creature gets +1/+0 until end of turn. STORM SPIRIT 3GWU Creature - Spirit 3/3 Flying T: Storm Spirit deals 2 damage to target creature. STORMBIND 1RG Enchantment 2, Discard a card at random from your hand: Stormbind deals 2 damage to target creature or player. STROMGALD CABAL 1BB Creature - Knight 2/2 T, Pay 1 life: Counter target white spell. STUNTED GROWTH 3GG Sorcery Target player chooses three cards from his or her hand and puts them on top of his or her library in any order. SULFUROUS SPRINGS Land T: Add one colorless mana to your mana pool. T: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you. SUNSTONE 3 Artifact 2, Sacrifice a snow-covered land: Prevent all combat damage that would be dealt this turn. SWORDS TO PLOWSHARES W Instant Remove target creature from the game. Its controller gains life equal to its power. TARPAN G Creature - Tarpan 1/1 When Tarpan is put into a graveyard from play, you gain 1 life. THERMOKARST 1GG Sorcery Destroy target land. If it's a snow-covered land, you gain 1 life. THOUGHTLEECH GG Enchantment Whenever an island controlled by an opponent becomes tapped, you gain 1 life. THUNDER WALL 1UU Creature - Wall 0/2 #(Walls can't attack.)# Flying U: Thunder Wall gets +1/+1 until end of turn. TIMBERLINE RIDGE Land T: Add R or G to your mana pool. Timberline Ridge doesn't untap during your next untap step. TIME BOMB 4 Artifact At the beginning of your upkeep, put a time counter on Time Bomb. 1, T, Sacrifice Time Bomb: Time Bomb deals X damage to each creature and each player, where X is the number of time counters on Time Bomb. TINDER WALL G Creature - Wall 0/3 #(Walls can't attack.)# Sacrifice Tinder Wall: Add RR to your mana pool. R, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking. TOR GIANT 3R Creature - Giant 3/3 TOTAL WAR 3R Enchantment Whenever a player declares one or more attackers, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn. TOUCH OF DEATH 2B Sorcery Touch of Death deals 1 damage to target player. You gain 1 life. Draw a card at the beginning of the next turn's upkeep. TOUCH OF VITAE 2G Instant Target creature gains haste and "0: Untap this creature. Play this ability only once." until end of turn. #(The creature may attack and# T #the turn it comes under your control.)# Draw a card at the beginning of the next turn's upkeep. TRAILBLAZER 2GG Instant Target creature is unblockable this turn. UNDERGROUND RIVER Land T: Add one colorless mana to your mana pool. T: Add U or B to your mana pool. Underground River deals 1 damage to you. UPDRAFT 1U Instant Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep. URZA'S BAUBLE 0 Artifact T, Sacrifice Urza's Bauble: Choose a card at random from target player's hand and look at that card. You draw a card at the beginning of the next turn's upkeep. VELDT Land T: Add G or W to your mana pool. Veldt doesn't untap during your next untap step. VENOMOUS BREATH 3G Instant At end of combat, destroy all creatures that blocked or were blocked by target creature this turn. VERTIGO R Instant Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. VEXING ARCANIX 4 Artifact 3, T: Target player names a card and then reveals the top card of his or her library. If it's the card named, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her. VIBRATING SPHERE 4 Artifact Creatures you control get +2/+0 during your turn. Creatures you control get -0/-2 during other turns. WALKING WALL 4 Artifact Creature - Wall 0/6 #(Walls can't attack.)# 3: Walking Wall gets +3/-1 until end of turn and may attack this turn as though it weren't a Wall. Play this ability only once each turn. WALL OF LAVA 1RR Creature - Wall 1/3 #(Walls can't attack.)# R: Wall of Lava gets +1/+1 until end of turn. WALL OF PINE NEEDLES 3G Creature - Wall 3/3 #(Walls can't attack.)# G: Regenerate Wall of Pine Needles. WALL OF SHIELDS 3 Artifact Creature - Wall 0/4 #(Walls can't attack.)# Banding WAR CHARIOT 3 Artifact 3, T: Target creature gains trample until end of turn. WARNING W Instant Prevent all combat damage that would be dealt by target attacking creature this turn. WHALEBONE GLIDER 2 Artifact 2, T: Target creature with power 3 or less gains flying until end of turn. WHITE SCARAB W Enchant Creature Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white card. WHITEOUT 1G Instant All creatures lose flying until end of turn. Sacrifice a snow-covered land: Return Whiteout to your hand. Play this ability only if Whiteout is in your graveyard. WIITIGO 3GGG Creature - Wiitigo 0/0 Wiitigo comes into play with six +1/+1 counters on it. At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. WILD GROWTH G Enchant Land Whenever enchanted land is tapped for mana, it produces an additional G. WIND SPIRIT 4U Creature - Spirit 3/2 Flying Wind Spirit can't be blocked except by two or more creatures. WINGS OF AESTHIR WU Enchant Creature Enchanted creature gets +1/+0 and has flying and first strike. WINTER'S CHILL XU Instant Play only during combat before defense is chosen. X can't be greater than the number of snow-covered lands you control. Destroy X target attacking creatures at end of combat. For each attacking creature, its controller may pay 1 or 2 to prevent this effect. If that player pays only 1 for that creature, prevent all combat damage that would be dealt to and dealt by that creature this turn. WITHERING WISPS 1BB Enchantment At end of turn, if there are no creatures in play, sacrifice Withering Wisps. B: Withering Wisps deals 1 damage to each creature and each player. Spend no more B this way each turn than the number of snow-covered swamps you control. WOOLLY MAMMOTHS 1GG Creature - Mammoth 3/2 Woolly Mammoths has trample as long as you control a snow-covered land. WOOLLY SPIDER 1GG Creature - Spider 2/3 Woolly Spider may block as though it had flying. Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn. WORD OF BLASTING 1R Instant Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. WORD OF UNDOING U Instant Return target creature and white enchantments you own enchanting that creature to their owners' hands. WRATH OF MARIT LAGE 3UU Enchantment Red creatures don't untap during their controllers' untap steps. When Wrath of Marit Lage comes into play, tap all red creatures. YAVIMAYA GNATS 2G Creature - Insect 0/1 Flying G: Regenerate Yavimaya Gnats. ZUR'S WEIRDING 3U Enchantment Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. If no one does, that player draws the card. ZURAN ENCHANTER 1U Creature - Wizard 1/1 2B, T: Target player discards a card from his or her hand. Play this ability only during your turn. ZURAN ORB 0 Artifact Sacrifice a land: You gain 2 life. ZURAN SPELLCASTER 2U Creature - Wizard 1/1 T: Zuran Spellcaster deals 1 damage to target creature or player. Ice Age(tm) November 1, 1999 HOMELANDS(tm) ABBEY GARGOYLES 2WWW Creature - Gargoyle 3/4 Flying, protection from red ABBEY MATRON 2W Creature - Cleric 1/3 W, T: Abbey Matron gets +0/+3 until end of turn. ÆTHER STORM 3U Enchantment Creature spells can't be played. Pay 4 life: Destroy Æther Storm. It can't be regenerated. Any player may play this ability. ALIBAN'S TOWER 1R Instant Target blocking creature gets +3/+1 until end of turn. AMBUSH 3R Instant Blocking creatures gain first strike until end of turn. AMBUSH PARTY 4R Creature - Ambush-Party 3/1 First strike, haste #(This creature may attack and T the turn it comes under your control.)# AN-HAVVA CONSTABLE 1GG Creature - Constable 2/1+* An-Havva Constable's toughness is equal to 1 plus the number of green creatures in play. AN-HAVVA INN 1GG Sorcery Gain X+1 life, where X is the number of green creatures in play. AN-HAVVA TOWNSHIP Land T: Add one colorless mana to your mana pool. 1, T: Add G to your mana pool. 2, T: Add R or W to your mana pool. AN-ZERRIN RUINS 2RR Enchantment As An-Zerrin Ruins comes into play, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps. ANABA ANCESTOR 1R Creature - Ghost 1/1 T: Target Minotaur gets +1/+1 until end of turn. ANABA BODYGUARD 3R Creature - Minotaur 2/3 First strike ANABA SHAMAN 3R Creature - Minotaur 2/2 R, T: Anaba Shaman deals 1 damage to target creature or player. ANABA SPIRIT CRAFTER 2RR Creature - Minotaur 1/3 All Minotaurs get +1/+0. APOCALYPSE CHIME 2 Artifact 2, T, Sacrifice Apocalypse Chime: Destroy all cards from the #Homelands# expansion. They can't be regenerated. AUTUMN WILLOW 4GG Creature - Legend 4/4 Autumn Willow can't be the target of spells or abilities. G: Target player may target Autumn Willow with spells or abilities until end of turn. AYSEN ABBEY Land T: Add one colorless mana to your mana pool. 1, T: Add W to your mana pool. 2, T: Add G or U to your mana pool. AYSEN BUREAUCRATS 1W Creature - Bureaucrat 1/1 T: Tap target creature with power 2 or less. AYSEN CRUSADER 2WW Creature - Crusader 2+*/2+* Aysen Crusader's power and toughness are each equal to 2 plus the number of Heroes you control. AYSEN HIGHWAY 3WWW Enchantment White creatures have plainswalk. #(They're unblockable as long as defending player controls a plains.)# BAKI'S CURSE 2UU Sorcery Baki's Curse deals 2 damage to each creature for each enchant creature enchanting that creature. BARON SENGIR 5BBB Creature - Legend 5/5 Flying Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir. T: Regenerate target Vampire. BEAST WALKERS 1WW Creature - Hero 2/2 G: Beast Walkers gains banding until end of turn. BLACK CARRIAGE 3BB Creature - Carriage 4/4 Trample Black Carriage doesn't untap during your untap step. Sacrifice a creature: Untap Black Carriage. Play this ability only during your upkeep. BROKEN VISAGE 4B Instant Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Shadow creature token into play with power and toughness equal to the power and toughness of that creature. Sacrifice the Shadow token at end of turn. CARAPACE G Enchant Creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. CASTLE SENGIR Land T: Add one colorless mana to your mana pool. 1, T: Add B to your mana pool. 2, T: Add U or R to your mana pool. CEMETERY GATE 2B Creature - Wall 0/5 #(Walls can't attack.)# Protection from black CHAIN STASIS U Instant Whenever Chain Stasis taps or untaps a creature, that creature's controller may pay 2U to have Chain Stasis tap or untap target creature. Tap or untap target creature. CHANDLER 4R Creature - Legend 3/3 RRR, T: Destroy target artifact creature. CLOCKWORK GNOMES 4 Artifact Creature - Gnome 2/2 3, T: Regenerate target artifact creature. CLOCKWORK STEED 4 Artifact Creature 0/3 Clockwork Steed comes into play with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this turn, remove a +1/+0 counter from it. X, T: Put X +1/+0 counters on Clockwork Steed. You can't have more than four +1/+0 counters on Clockwork Steed. Play this ability only during your upkeep. CLOCKWORK SWARM 4 Artifact Creature 0/3 Clockwork Swarm comes into play with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this turn, remove a +1/+0 counter from it. X, T: Put X +1/+0 counters on Clockwork Swarm. You can't have more than four +1/+0 counters on Clockwork Swarm. Play this ability only during your upkeep. CORAL REEF UU Enchantment Coral Reef comes into play with four polyp counters on it. Sacrifice an island: Put two polyp counters on Coral Reef. U, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature. DARK MAZE 4U Creature - Wall 4/5 #(Walls can't attack.)# 0: Dark Maze may attack this turn as though it weren't a Wall. Remove it from the game at end of turn. DAUGHTER OF AUTUMN 2GG Creature - Legend 2/4 W: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. DEATH SPEAKERS W Creature - Speaker 1/1 Protection from black DIDGERIDOO 1 Artifact 3: Put a Minotaur card from your hand into play. DRUDGE SPELL BB Enchantment B, Remove two creature cards in your graveyard from the game: Put a 1/1 black Skeleton creature token into play. It has "B: Regenerate this creature." When Drudge Spell leaves play, destroy all Skeleton tokens. They can't be regenerated. DRY SPELL 1B Sorcery Dry Spell deals 1 damage to each creature and each player. DWARVEN PONY R Creature - Pony 1/1 1R, T: Target Dwarf gains mountainwalk until end of turn. #(This creature is unblockable as long as defending player controls a mountain.)# DWARVEN SEA CLAN 2R Creature - Dwarf 1/1 T: At end of combat, Dwarven Sea Clan deals 2 damage to target attacking or blocking creature. Play this ability only if that creature's controller controls an island. DWARVEN TRADER R Creature - Dwarf 1/1 EBONY RHINO 7 Artifact Creature 4/5 Trample ERON THE RELENTLESS 3RR Creature - Legend 5/2 Haste #(This creature may attack and T the turn it comes under your control.)# RRR: Regenerate Eron the Relentless. EVAPORATE 2R Sorcery Evaporate deals 1 damage to each creature that's white or blue. FAERIE NOBLE 2G Creature - Noble 1/2 Flying Faeries you control get +0/+1. T: Faeries you control get +1/+0 until end of turn. FEAST OF THE UNICORN 3B Enchant Creature Enchanted creature gets +4/+0. FEROZ'S BAN 6 Artifact Creature spells cost 2 more to play. FOLK OF AN-HAVVA G Creature - Townsfolk 1/1 Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. FORGET UU Sorcery Target player discards two cards from his or her hand, then draws as many cards as he or she discarded this way. FUNERAL MARCH 1BB Enchant Creature When enchanted creature leaves play, its controller sacrifices a creature. GHOST HOUNDS 1B Creature - Hound 1/1 Attacking doesn't cause Ghost Hounds to tap. Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. GIANT ALBATROSS 1U Creature - Albatross 1/1 Flying When Giant Albatross is put into a graveyard from play, you may pay 1U. If you do, for each creature that damaged Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. GIANT OYSTER 2UU Creature - Oyster 0/3 You may choose not to untap Giant Oyster during your untap step. T: Target tapped creature doesn't untap during its controller's untap step as long as Giant Oyster remains tapped. At the beginning of your upkeep, if Giant Oyster remains tapped, put a -1/-1 counter on that creature. When Giant Oyster becomes untapped or leaves play, remove all -1/-1 counters from the creature. GRANDMOTHER SENGIR 4B Creature - Legend 3/3 1B, T: Target creature gets -1/-1 until end of turn. GREATER WEREWOLF 4B Creature - Lycanthrope 2/4 At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf. HAZDUHR THE ABBOT 3WW Creature - Legend 2/5 X, T: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead. HEADSTONE 1B Instant Remove target card in a graveyard from the game. Draw a card at the beginning of the next turn's upkeep. HEART WOLF 3R Creature - Wolf 2/2 First strike T: Target Dwarf gains first strike and gets +2/+0 until end of turn. When that Dwarf leaves play this turn, sacrifice Heart Wolf. Play this ability only during combat. HUNGRY MIST 2GG Creature - Mist 6/2 At the beginning of your upkeep, sacrifice Hungry Mist unless you pay GG. IHSAN'S SHADE 3BBB Creature - Legend 5/5 Protection from white IRINI SENGIR 2BB Creature - Legend 2/2 White enchantments and green enchantments cost 2 more to play. IRONCLAW CURSE R Enchant Creature Enchanted creature gets -0/-1. Enchanted creature can't block a creature with power equal to or greater than enchanted creature's toughness. JINX 1U Instant Target land becomes a basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep. JOVEN 3RR Creature - Legend 3/3 RRR, T: Destroy target noncreature artifact. JOVEN'S FERRETS G Creature - Ferret 1/1 Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step. JOVEN'S TOOLS 6 Artifact 4, T: This turn, target creature can't be blocked except by Walls. KOSKUN FALLS 2BB Enchant World At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. Each creature can't attack you unless its controller pays an additional 2. #(This cost is paid as attackers are declared.)# KOSKUN KEEP Land T: Add one colorless mana to your mana pool. 1, T: Add R to your mana pool. 2, T: Add B or G to your mana pool. LABYRINTH MINOTAUR 3U Creature - Minotaur 1/4 Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. LEAPING LIZARD 1GG Creature - Lizard 2/3 1G: Leaping Lizard gains flying and gets -0/-1 until end of turn. LEECHES 1WW Sorcery Target player loses all poison counters. Leeches deals 1 damage to that player for each poison counter removed this way. MAMMOTH HARNESS 3G Enchant Creature Enchanted creature loses flying. Whenever enchanted creature blocks a creature, the blocked creature gains first strike until end of turn. Whenever enchanted creature becomes blocked by a creature, the blocking creature gains first strike until end of turn. MARJHAN 5UU Creature - Serpent 8/8 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.)# Marjhan doesn't untap during your untap step. UU, Sacrifice a creature: Untap Marjhan. Play this ability only during your upkeep. UU: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. MEMORY LAPSE 1U Instant Counter target spell. Put it on top of its owner's library instead of into that player's graveyard. MERCHANT SCROLL 1U Sorcery Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. MESA FALCON 1W Creature - Bird 1/1 Flying 1W: Mesa Falcon gets +0/+1 until end of turn. MYSTIC DECREE 2UU Enchant World All creatures lose flying and islandwalk. NARWHAL 2UU Creature - Narwhal 2/2 First strike, protection from red ORCISH MINE 1RR Enchant Land Orcish Mine comes into play with three ore counters on it. At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. If there are no ore counters on Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to enchanted land's controller. PRIMAL ORDER 2GG Enchantment At the beginning of each player's upkeep, Primal Order deals X damage to that player, where X is the number of nonbasic lands he or she controls. PROPHECY W Sorcery Reveal the top card of target opponent's library. If it's a land, you gain 1 life. That player then shuffles his or her library. Draw a card at the beginning of the next turn's upkeep. RASHKA THE SLAYER 3WW Creature - Legend 3/3 Rashka the Slayer may block as though it had flying. Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn. REEF PIRATES 1UU Creature - Ship 2/2 Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. RENEWAL 2G Sorcery As an additional cost to play Renewal, sacrifice a land. Search your library for a basic land card and put that card into play. Then shuffle your library. Draw a card at the beginning of the next turn's upkeep. RETRIBUTION 2RR Sorcery Choose two target creatures controlled by one opponent. That player sacrifices one of those creatures. Put a -1/-1 counter on the other. REVEKA, WIZARD SAVANT 2UU Creature - Legend 0/1 T: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step. ROOT SPIDER 3G Creature - Spider 2/2 Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn. ROOTS 3G Enchant Creature Roots can enchant only a creature without flying. When Roots comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. ROTEROTHOPTER 1 Artifact Creature 0/2 Flying 2: Roterothopter gets +1/+0 until end of turn. No more than 4 can be spent this way each turn. RYSORIAN BADGER 2G Creature - Badger 2/2 Whenever Rysorian Badger attacks and isn't blocked, you may remove up to two target creature cards in defending player's graveyard from the game. If you do, you gain 1 life for each card removed this way and Rysorian Badger deals no combat damage this turn. SAMITE ALCHEMIST 3W Creature - Alchemist 0/2 WW, T: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. SEA SPRITE 1U Creature - Faerie 1/1 Flying, protection from red SEA TROLL 2U Creature - Troll 2/1 U: Regenerate Sea Troll. Play this ability only if Sea Troll blocked a blue creature or a blue creature blocked Sea Troll this turn. SENGIR AUTOCRAT 3B Creature - Minion 2/2 When Sengir Autocrat comes into play, put three 0/1 black Serf creature tokens into play. When Sengir Autocrat leaves play, destroy all Serf tokens. They can't be regenerated. SENGIR BATS 1BB Creature - Bat 1/2 Flying Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats. SERRA AVIARY 3W Enchant World Creatures with flying get +1/+1. SERRA BESTIARY WW Enchant Creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay WW. Enchanted creature can't attack or block and its activated abilities with T in their costs can't be played. SERRA INQUISITORS 4W Creature - Inquisitor 3/3 When Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. SERRA PALADIN 2WW Creature - Paladin 2/2 T: Prevent the next 1 damage that would be dealt to target creature or player. 1WW, T: Attacking doesn't cause target creature to tap this turn. SERRATED ARROWS 4 Artifact Serrated Arrows comes into play with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. T, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature. SHRINK G Instant Target creature gets -5/-0 until end of turn. SORAYA THE FALCONER 1WW Creature - Legend 2/2 All Birds get +1/+1. 1W: Target Bird gains banding until end of turn. SPECTRAL BEARS 1G Creature - Bear 3/3 Whenever Spectral Bears attacks, if defending player controls no black cards, it doesn't untap during your next untap step. TIMMERIAN FIENDS 1BB Creature - Fiend 1/1 Remove Timmerian Fiends from your deck before playing if you're not playing for ante. BBB, Sacrifice Timmerian Fiends: Put target artifact an opponent owns into your graveyard and put Timmerian Fiends from anywhere into that opponent's graveyard, unless that player antes the top card of his or her library. This change in ownership is permanent. TORTURE B Enchant Creature 1B: Put a -1/-1 counter on enchanted creature. TRADE CARAVAN W Creature - Caravan 1/1 At the beginning of your upkeep, put a currency counter on Trade Caravan. Remove two currency counters from Trade Caravan: Untap target basic land. Play this ability only during an opponent's upkeep. TRUCE 2W Instant Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. VELDRANE OF SENGIR 5BB Creature - Legend 5/5 1BB: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. #(This creature is unblockable as long as defending player controls a forest.)# WALL OF KELP UU Creature - Wall 0/3 #(Walls can't attack.)# UU, T: Put a 0/1 blue Kelp creature token into play. This creature is a Wall. WILLOW FAERIE 1G Creature - Faerie 1/2 Flying WILLOW PRIESTESS 2GG Creature - Faerie 2/2 T: Put a Faerie card from your hand into play. 2G: Target green creature gains protection from black until end of turn. WINTER SKY R Sorcery Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card. WIZARDS' SCHOOL Land T: Add one colorless mana to your mana pool. 1, T: Add U to your mana pool. 2, T: Add W or B to your mana pool. Homelands November 1, 1999 ALLIANCES(tm) AESTHIR GLIDER 3 Artifact Creature 2/1 Flying Aesthir Glider can't block. AGENT OF STROMGALD R Creature - Knight 1/1 R: Add B to your mana pool. ARCANE DENIAL 1U Instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. ASHNOD'S CYLIX 2 Artifact 3, T: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then removes the rest from the game. ASTROLABE 3 Artifact 1, T, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep. AWESOME PRESENCE U Enchant Creature Enchanted creature can't be blocked unless defending player pays 3 for each creature that blocks enchanted creature. #(This cost is paid as blockers are declared.)# BALDUVIAN DEAD 3B Creature - Zombie 2/3 2R, Remove a creature card in your graveyard from the game: Put a 3/1 black and red Graveborn creature token with haste into play. Sacrifice it at end of turn. #(The creature may attack and T the turn it comes under your control.)# BALDUVIAN HORDE 2RR Creature - Barbarian 5/5 When Balduvian Horde comes into play, sacrifice it unless you discard a card at random from your hand. BALDUVIAN TRADING POST Land If Balduvian Trading Post would come into play, sacrifice an untapped mountain instead. If you do, put Balduvian Trading Post into play. If you don't, put it into its owner's graveyard. T: Add R and one colorless mana to your mana pool. 1, T: Balduvian Trading Post deals 1 damage to target attacking creature. BALDUVIAN WAR-MAKERS 4R Creature - Barbarian 3/3 Haste #(This creature may attack and T the turn it comes under your control.)# Rampage 1 #(Whenever this creature becomes blocked by two or more creatures, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)# BENTHIC EXPLORERS 3U Creature - Merfolk 2/4 T: Untap target tapped land an opponent controls. If you do, add one mana of any type that land could produce to your mana pool. BESTIAL FURY 2R Enchant Creature When Bestial Fury comes into play, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn. BOUNTY OF THE HUNT 3GG Instant You may remove a green card in your hand from the game instead of paying Bounty of the Hunt's mana cost. Three target creatures get +1/+1 until end of turn. You may target the same creature more than once with this spell. BROWSE 2UU Enchantment 2UU: Look at the top five cards of your library, put one of them into your hand, then remove the rest from the game. BURNOUT 1R Instant Counter target instant spell if it is blue. Draw a card at the beginning of the next turn's upkeep. CARRIER PIGEONS 3W Creature - Bird 1/1 Flying When Carrier Pigeons comes into play, draw a card at the beginning of the next turn's upkeep. CASTING OF BONES 2B Enchant Creature When enchanted creature is put into a graveyard, draw three cards, then discard one of them. CHAOS HARLEQUIN 2RR Creature - Harlequin 2/4 R: Remove the top card of your library from the game. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn. CONTAGION 3BB Instant You may pay 1 life and remove a black card in your hand from the game instead of paying Contagion's mana cost. Put two -2/-1 counters, distributed as you choose, on one or two target creatures. #(If you choose two creatures, you must put a counter on each of them.)# DEADLY INSECT 4G Creature - Insect 6/1 Deadly Insect can't be the target of spells or abilities. DEATH SPARK R Instant Death Spark deals 1 damage to target creature or player. At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay 1. If you do, return Death Spark to your hand. DIMINISHING RETURNS 2UU Sorcery Each player shuffles his or her hand and graveyard into his or her library. You remove the top ten cards of your library from the game. Then each player then draws up to seven cards. DISEASED VERMIN 2B Creature - Rat 1/1 At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent it has previously damaged, where X is the number of infection counters on it. Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. DYSTOPIA 1BB Enchantment Cumulative upkeep-1 life At the beginning of each player's upkeep, that player sacrifices a white or green permanent. ELVISH BARD 3GG Creature - Elf 2/4 All creatures able to block Elvish Bard do so. ELVISH RANGER 2G Creature - Elf 4/1 ELVISH SPIRIT GUIDE 2G Creature - Spirit 2/2 Remove Elvish Spirit Guide from the game: Add G to your mana pool. Play this ability only if Elvish Spirit Guide is in your hand and only if you could play an instant. ENERGY ARC WU Instant Untap any number of target creatures. Prevent all combat damage that would be dealt by and dealt to those creatures this turn. ENSLAVED SCOUT 2R Creature - Goblin 2/2 2: Enslaved Scout gains mountainwalk until end of turn. #(This creature is unblockable as long as defending player controls a mountain.)# ERRAND OF DUTY 1W Instant Put a 1/1 white Knight creature token with banding into play. EXILE 2W Instant Remove target nonwhite attacking creature from the game. You gain life equal to its toughness. FALSE DEMISE 2U Enchant Creature When enchanted creature is put into a graveyard, return that creature to play under your control. FATAL LORE 2BB Sorcery An opponent chooses one - You draw three cards; or you destroy up to two target creatures an opponent controls and that player draws up to three cards. Those creatures can't be regenerated. FEAST OR FAMINE 3B Instant Choose one - Put a 2/2 black Zombie creature token into play; or destroy target nonblack, nonartifact creature. It can't be regenerated. FEVERED STRENGTH 2B Instant Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. FLOODWATER DAM 3 Artifact XX1, T: Tap X target lands. FORCE OF WILL 3UU Instant You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's mana cost. Counter target spell. FORESIGHT 1U Sorcery Search your library for three cards, remove them from the game, then shuffle your library. Draw a card at the beginning of the next turn's upkeep. FYNDHORN DRUID 2G Creature - Druid 2/2 When Fyndhorn Druid is put into a graveyard, if it was blocked this turn, you gain 4 life. GARGANTUAN GORILLA 4GGG Creature - Ape 7/7 At the beginning of your upkeep, sacrifice Gargantuan Gorilla unless you sacrifice a forest. If you sacrifice Gargantuan Gorilla this way, it deals 7 damage to you. If you sacrifice a snow-covered forest this way, Gargantuan Gorilla gains trample until end of turn. T: Gargantuan Gorilla deals damage equal to its power to target creature. That creature deals damage equal to its power to Gargantuan Gorilla. GIFT OF THE WOODS G Enchant Creature Whenever enchanted creature blocks or becomes blocked, enchanted creature gets +0/+3 until end of turn and you gain 1 life. GORILLA BERSERKERS 3GG Creature - Ape 2/3 Trample Gorilla Berserkers can't be blocked except by three or more creatures. Rampage 2 #(Whenever this creature becomes blocked by two or more creatures, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)# GORILLA CHIEFTAIN 2GG Creature - Ape 3/3 1G: Regenerate Gorilla Chieftain. GORILLA SHAMAN R Creature - Ape 1/1 XX1: Destroy target noncreature artifact with converted mana cost X. GORILLA WAR CRY 1R Instant Play Gorilla War Cry only during combat before blockers are declared. Attacking creatures can't be blocked this turn except by two or more creatures. Draw a card at the beginning of the next turn's upkeep. GUERRILLA TACTICS 1R Instant Guerrilla Tactics deals 2 damage to target creature or player. When a spell or ability controlled by an opponent causes you to discard Guerrilla Tactics from your hand, Guerrilla Tactics deals 4 damage to target creature or player. GUSTHA'S SCEPTER 0 Artifact When Gustha's Scepter leaves play or you lose control of it, put all cards removed from the game with Gustha's Scepter into their owner's graveyard. T: Remove a card in your hand from the game face down. You may look at it at any time. T: Return a card removed from the game with Gustha's Scepter to your hand. HAIL STORM 1GG Instant Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. HEART OF YAVIMAYA Land If Heart of Yavimaya would come into play, sacrifice a forest instead. If you do, put Heart of Yavimaya into play. If you don't, put it into its owner's graveyard. T: Add G to your mana pool. T: Target creature gets +1/+1 until end of turn. HELM OF OBEDIENCE 4 Artifact X, T: Put the top card of target opponent's library into his or her graveyard. Repeat this process until you've put X cards or a creature card into that graveyard, whichever occurs first. If the last card put into that graveyard this way is a creature card, sacrifice Helm of Obedience to put that card into play under your control. X can't be 0. INHERITANCE W Enchantment Whenever a creature is put into a graveyard from play, you may pay 3. If you do, draw a card. INSIDIOUS BOOKWORMS B Creature - Worm 1/1 When Insidious Bookworms is put into a graveyard from play, you may pay 1B to have target player discard a card at random from his or her hand. IVORY GARGOYLE 4W Creature - Gargoyle 2/2 Flying When Ivory Gargoyle is put into a graveyard from play, return it to play under its owner's control at end of turn and skip your next draw step. 4W: Remove Ivory Gargoyle from the game. JUNIPER ORDER ADVOCATE 2W Creature - Knight 1/2 Green creatures you control get +1/+1 as long as Juniper Order Advocate is untapped. KAYSA 3GG Creature - Legend 2/3 Green creatures you control get +1/+1. KEEPER OF TRESSERHORN 5B Creature - Keeper 6/6 Whenever Keeper of Tresserhorn attacks and isn't blocked, it deals no combat damage this turn and defending player loses 2 life. KJELDORAN ESCORT 2WW Creature - Soldier 2/3 Banding KJELDORAN HOME GUARD 3W Creature - Soldier 1/6 At end of combat, if Kjeldoran Home Guard attacked or blocked this turn, put a -0/-1 counter on it and put a 0/1 white Deserter creature token into play. KJELDORAN OUTPOST Land If Kjeldoran Outpost would come into play, sacrifice a plains instead. If you do, put Kjeldoran Outpost into play. If you don't, put it into its owner's graveyard. T: Add W to your mana pool. 1W, T: Put a 1/1 white Soldier creature token into play. KJELDORAN PRIDE 1W Enchant Creature Enchanted creature gets +1/+2. 2U: Move Kjeldoran Pride to target creature. KROVIKAN HORROR 3B Creature - Horror 2/2 At end of turn, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. 1, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player. KROVIKAN PLAGUE 2B Enchant Creature Krovikan Plague can enchant only a non-Wall creature you control. When Krovikan Plague comes into play, draw a card at the beginning of the next turn's upkeep. Enchanted creature has "T: Put a -0/-1 counter on enchanted creature, and Krovikan Plague deals 1 damage to target creature or player." LAKE OF THE DEAD Land If Lake of the Dead would come into play, sacrifice a swamp instead. If you do, put Lake of the Dead into play. If you don't, put it into its owner's graveyard. T: Add B to your mana pool. T, Sacrifice a swamp: Add BBBB to your mana pool. LAT-NAM'S LEGACY 1U Instant As an additional cost to play Lat-Nam's Legacy, shuffle a card from your hand into your library. Draw two cards at the beginning of the next turn's upkeep. LIBRARY OF LAT-NAM 4U Sorcery An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library. LIM-DÛL'S HIGH GUARD 1BB Creature - Skeleton 2/1 First strike 1B: Regenerate Lim-Dûl's High Guard. LIM-DÛL'S PALADIN 2BR Creature - Paladin 0/3 Trample At the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card from your hand. If you sacrifice it, draw a card. Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn. Whenever Lim-Dul's Paladin attacks and isn't blocked, it deals no combat damage this turn and defending player loses 4 life. LIM-DÛL'S VAULT UB Instant Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library and look at the next five cards of your library. Then remove the top five cards from your library, shuffle it, and put those cards back in any order. LODESTONE BAUBLE 0 Artifact 1, T, Sacrifice Lodestone Bauble: Put up to four target basic lands from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep. LORD OF TRESSERHORN 1UBR Creature - Legend 10/4 When Lord of Tresserhorn comes into play, you lose 2 life and sacrifice two creatures, and an opponent draws two cards. B: Regenerate Lord of Tresserhorn. MARTYRDOM 1WW Instant Until end of turn, target creature gains, "0: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead as long as this creature is in play." MISFORTUNE 1BRG Sorcery An opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her. MISHRA'S GROUNDBREAKER 4 Artifact T, Sacrifice Mishra's Groundbreaker: Target land is a 3/3 artifact creature that still counts as a land. #(This effect doesn't end at end of turn.)# MISINFORMATION B Instant Put up to three target cards from an opponent's graveyard on top of his or her library in any order. MYSTIC COMPASS 2 Artifact 1, T: Target land becomes a basic land type of your choice until end of turn. NATURE'S BLESSING 2GW Enchantment GW, Discard a card from your hand: Target creature gets a +1/+1 counter or gains banding, first strike, or trample. #(This effect doesn't end at end of turn.)# NATURE'S CHOSEN G Enchant Creature Nature's Chosen can enchant only a creature you control. 0: Untap enchanted creature. Play this ability only during your turn and only once each turn. Tap enchanted creature: Untap target artifact, creature, or land. Play this ability only if enchanted creature is white and untapped, and only once each turn. NATURE'S WRATH 4GG Enchantment At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay G. Whenever a player puts a swamp or black permanent into play, he or she sacrifices a swamp or black permanent. Whenever a player puts an island or blue permanent into play, he or she sacrifices an island or blue permanent. NOBLE STEEDS 2W Enchantment 1W: Target creature gains first strike until end of turn. OMEN OF FIRE 3RR Instant Return all islands to their owners' hands. Each player sacrifices a plains or a white permanent for each white permanent he or she controls. PHANTASMAL FIEND 3B Creature - Phantasm 1/5 B: Phantasmal Fiend gets +1/-1 until end of turn. 1U: Switch Phantasmal Fiend's power and toughness until end of turn. Effects that alter Phantasmal Fiend's power alter its toughness instead this turn, and vice versa. PHANTASMAL SPHERE 1U Creature - Phantasm 0/1 Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay 1 for each +1/+1 counter on it. When Phantasmal Sphere leaves play, put a blue Orb creature token with flying into play under an opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere. PHELDDAGRIF 1GWU Creature - Legend 4/4 G: Phelddagrif gains trample until end of turn. Put a 1/1 green Hippo creature token into play under an opponent's control. W: Phelddagrif gains flying until end of turn and an opponent gains 2 life. U: Return Phelddagrif to its owner's hand and an opponent may draw a card. PHYREXIAN BOON 2B Enchant Creature Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2. PHYREXIAN DEVOURER 6 Artifact Creature 1/1 When Phyrexian Devourer's power is 7 or greater, sacrifice it. Remove the top card of your library from the game: Put a +X/+X counter on Phyrexian Devourer, where X is the removed card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it. PHYREXIAN PORTAL 3 Artifact 3: An opponent looks at the top ten cards of your library and separates them into two face-down piles, then you choose one of those piles and remove it from the game. Search the other pile, put a card from it into your hand, then shuffle the remaining cards into your library. You can't play this ability if you have fewer than ten cards in your library. PHYREXIAN WAR BEAST 3 Artifact Creature 3/4 When Phyrexian War Beast leaves play, sacrifice a land and Phyrexian War Beast deals 1 damage to you. PILLAGE 1RR Sorcery Destroy target artifact or land. It can't be regenerated. PRIMITIVE JUSTICE 1R Sorcery As an additional cost to play Primitive Justice, you may pay 1R and/or 1G as many times as you wish. Destroy target artifact. For each additional 1R you paid, destroy target artifact. For each additional 1G you paid, destroy target artifact, and you gain 1 life. PYROKINESIS 4RR Instant You may remove a red card in your hand from the game instead of paying Pyrokinesis's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. REINFORCEMENTS W Instant Put up to three target creature cards from your graveyard on top of your library in any order. REPRISAL 1W Instant Destroy target creature with power 4 or greater. It can't be regenerated. RITUAL OF THE MACHINE 2BB Sorcery As an additional cost to play Ritual of the Machine, sacrifice a creature. Gain control of target nonblack, nonartifact creature. ROGUE SKYCAPTAIN 2R Creature - Mercenary 3/4 Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain, then you may pay 2 for each wage counter on it. If you don't pay, remove all wage counters from Rogue Skycaptain and an opponent gains control of it. ROYAL DECREE 2WW Enchantment Cumulative upkeep W Whenever a swamp, mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. ROYAL HERBALIST W Creature - Cleric 1/1 2, Remove the top card of your library from the game: You gain 1 life. SCARAB OF THE UNSEEN 2 Artifact T, Sacrifice Scarab of the Unseen: Return all enchantments on target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep. SCARS OF THE VETERAN 4W Instant You may remove a white card in your hand from the game instead of paying Scars of the Veteran's mana cost. Prevent the next 7 damage that would be dealt to target creature or player this turn. For each 1 damage to a creature prevented this way, put a +0/+1 counter on that creature at end of turn. SCHOOL OF THE UNSEEN Land T: Add one colorless mana to your mana pool. 2, T: Add one mana of any color to your mana pool. SEASONED TACTICIAN 2W Creature - Tactician 1/3 3, Remove the top four cards of your library from the game: The next time a source of your choice would deal damage to you this turn, prevent that damage. SHELTERED VALLEY Land When Sheltered Valley comes into play, sacrifice each other Sheltered Valley you control. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. T: Add one colorless mana to your mana pool. SHIELD SPHERE 0 Artifact Creature - Wall 0/6 #(Walls can't attack.)# Whenever Shield Sphere blocks, put a -0/-1 counter on it. SOLDEVI ADNATE 1B Creature - Cleric 1/2 T, Sacrifice a black or artifact creature: Add an amount of black mana equal to the sacrificed creature's converted mana cost to your mana pool. SOLDEVI DIGGER 2 Artifact 2: Put the top card of your graveyard on the bottom of your library. SOLDEVI EXCAVATIONS Land If Soldevi Excavations would come into play, sacrifice an untapped island instead. If you do, put Soldevi Excavations into play. If you don't, put it into its owner's graveyard. T: Add U and one colorless mana to your mana pool. 1, T: Look at the top card of your library. You may put that card on the bottom of your library. SOLDEVI HERETIC 2U Creature - Heretic 2/2 W, T: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. SOLDEVI SAGE 1U Creature - Wizard 1/1 T, Sacrifice two lands: Draw three cards, then discard one of them. SOLDEVI SENTRY 1 Artifact Creature 1/1 1: The next time Soldevi Sentry would be destroyed this turn, instead regenerate it and target opponent may draw a card. SOLDEVI STEAM BEAST 5 Artifact Creature 4/2 Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. 2: Regenerate Soldevi Steam Beast. SOLDIER OF FORTUNE R Creature - Mercenary 1/1 R, T: Target player shuffles his or her library. SOL GRAIL 3 Artifact As Sol Grail comes into play, choose a color. T: Add one mana of the chosen color to your mana pool. SPINY STARFISH 2U Creature - Starfish 0/1 U: Regenerate Spiny Starfish. At end of turn, if Spiny Starfish was regenerated this turn, put a 0/1 blue Starfish creature token into play for each time it was regenerated this turn. SPLINTERING WIND 2GG Enchantment 2G: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token with flying into play. This creature has "Cumulative upkeep G." When the creature leaves play, it deals 1 damage to you and to each creature you control. STENCH OF DECAY 1BB Instant Nonartifact creatures get -1/-1 until end of turn. STORM CAULDRON 5 Artifact Each player may play an additional land during each of his or her turns. Whenever a land is tapped for mana, return it to its owner's hand. STORM CROW 1U Creature - Bird 1/2 Flying STORM ELEMENTAL 5U Creature - Elemental 3/4 Flying U, Remove the top card of your library from the game: Tap target creature with flying. U, Remove the top card of your library from the game: If the removed card is a snow-covered land, Storm Elemental gets +1/+1 until end of turn. STORM SHAMAN 2R Creature - Cleric 0/4 R: Storm Shaman gets +1/+0 until end of turn. STROMGALD SPY 3B Creature - Spy 2/4 Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed as long as Stromgald Spy remains in play. If you do, Stromgald Spy deals no combat damage this turn. SUFFOCATION 1U Instant Suffocation deals 4 damage to target player who played a red sorcery or instant that dealt damage to you this turn. Draw a card at the beginning of the next turn's upkeep. SURGE OF STRENGTH RG Instant As an additional cost to play Surge of Strength, discard a red or green card from your hand. Target creature gains trample and gets +X/+0 until end of turn, where X is its converted mana cost. SUSTAINING SPIRIT 1W Creature - Guardian 0/3 Cumulative upkeep 1W Damage that would reduce your life total to less than 1 reduces it to 1 instead. SWAMP MOSQUITO 1B Creature - Mosquito 0/1 Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. #(If a player has ten or more poison counters, he or she loses the game.)# SWORN DEFENDER 2WW Creature - Knight 1/3 1: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. TASTE OF PARADISE 3G Sorcery As an additional cost to play Taste of Paradise, you may pay 1G as many times as you wish. You gain 3 life plus an additional 3 life for each additional 1G you paid. THAWING GLACIERS Land Thawing Glaciers comes into play tapped. 1, T: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. If it's the end phase, return Thawing Glaciers to its owner's hand. Otherwise, return Thawing Glaciers to its owner's hand at end of turn. THOUGHT LASH 2UU Enchantment Cumulative upkeep-Remove the top card of your library from the game. If you don't pay the cumulative upkeep, remove your library from the game. Remove the top card of your library from the game: Prevent the next 1 damage that would be dealt to you this turn. TIDAL CONTROL 1UU Enchantment Cumulative upkeep 2 2: Counter target red or green spell. Any player may play this ability. Pay 2 life: Counter target red or green spell. Any player may play this ability. TORNADO 4G Enchantment Cumulative upkeep G 2G, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Play this ability only once each turn. UNDERGROWTH G Instant As an additional cost to play Undergrowth, you may pay 2R. Prevent all combat damage that would be dealt this turn. If you paid its additional cost, Undergrowth doesn't affect red creatures. UNLIKELY ALLIANCE 1W Enchantment 1W: Target nonattacking, nonblocking creature gets +0/+2 until end of turn. URZA'S ENGINE 5 Artifact Creature 1/5 Trample 3: Urza's Engine gains banding until end of turn. 3: Attacking creatures banded with Urza's Engine gain trample until end of turn. VARCHILD'S CRUSADER 3R Creature - Knight 3/2 0: Varchild's Crusader can't be blocked except by Walls this turn. Sacrifice Varchild's Crusader at end of turn. VARCHILD'S WAR-RIDERS 1R Creature - War-Rider 3/4 Trample, rampage 1 #(Whenever this creature bcomes blocked by two or mor creatures, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)# Cumulative upkeep-Put a 1/1 red Survivor creature token into play under an opponent's control. Whenever a creature blocks it other than the first creature that blocks it each turn, Varchild's War-Riders gets +1/+1 until end of turn. VETERAN'S VOICE R Enchant Creature Veteran's Voice can enchant only a creature you control. Enchanted creature has "T: Target creature other than this creature gets +2/+1 until end of turn." VISCERID ARMOR 1U Enchant Creature Enchanted creature gets +1/+1. 1U: Return Viscerid Armor to its owner's hand. VISCERID DRONE 1U Creature - Homarid 1/2 T, Sacrifice a creature and a swamp: Destroy target nonartifact creature. It can't be regenerated. T, Sacrifice a creature and a snow-covered swamp: Destroy target creature. It can't be regenerated. WANDERING MAGE WUB Creature - Cleric 0/3 W, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. U: Prevent the next 1 damage that would be dealt to target Cleric or Wizard this turn. B, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn. WHIRLING CATAPULT 4 Artifact 2, Remove the top two cards of your library from the game: Whirling Catapult deals 1 damage to each creature with flying and each player. WHIP VINE 2G Creature - Wall 1/4 #(Walls can't attack.)# Whip Vine may block as though it had flying. You may choose not to untap Whip Vine during your untap step. T: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step as long as Whip Vine remains tapped. WILD AESTHIR 2W Creature - Bird 1/1 Flying, first strike WW: Wild Aesthir gets +2/+0 until end of turn. Play this ability only once each turn. WINTER'S NIGHT GWR Enchant World Whenever a snow-covered land is tapped for mana, it produces one additional mana of the same type and doesn't untap during its controller's next untap step. YAVIMAYA ANCIENTS 3GG Creature - Treefolk 2/7 G: Yavimaya Ancients gets +1/-2 until end of turn. YAVIMAYA ANTS 2GG Creature - Swarm 5/1 Trample; haste #(This creature may attack and T the turn it comes under your control.)# Cumulative upkeep GG Alliances November 1, 1999 Mirage(tm) ABYSSAL HUNTER 3B Creature - Minion 1/1 B, T: Tap target creature. Abyssal Hunter deals damage equal to its power to that creature. ACIDIC DAGGER 4 Artifact 4, T: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves play this turn, sacrifice Acidic Dagger. Play this ability only before defense is chosen. AFIYA GROVE 1G Enchantment Afiya Grove comes into play with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. When Afiya Grove has no +1/+1 counters on it, sacrifice it. AFTERLIFE 2W Instant Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Essence creature token with flying into play. AGILITY 1R Enchant Creature Enchanted creature gets +1/+1 and has flanking. #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# ALARUM 1W Instant Untap target nonattacking creature. It gets +1/+3 until end of turn. ALEATORY 1R Instant Play only after defense is chosen. Choose target creature and flip a coin. If you win the flip, that creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. AMBER PRISON 4 Artifact You may choose not to untap Amber Prison during your untap step. 4, T: Tap target artifact, creature, or land. As long as Amber Prison remains tapped, that permanent doesn't untap during its controller's untap step. AMULET OF UNMAKING 5 Artifact 5, T, Remove Amulet of Unmaking from the game: Remove target artifact, creature, or land from the game. Play this ability only if you could play a sorcery. ANCESTRAL MEMORIES 2UUU Sorcery Look at the top seven cards of your library. Put two of those cards into your hand and the rest into your graveyard. ARMOR OF THORNS 1G Enchant Creature Armor of Thorns can enchant only a nonblack creature. You may play Armor of Thorns any time you could play an instant. If you do, sacrifice it at end of turn. Enchanted creature gets +2/+2. ARMORER GUILDMAGE R Creature - Wizard 1/1 B, T: Target creature gets +1/+0 until end of turn. G, T: Target creature gets +0/+1 until end of turn. ASHEN POWDER 2BB Sorcery Put target creature card from an opponent's graveyard into play under your control. ASMIRA, HOLY AVENGER 2GW Creature - Legend 2/3 Flying At end of turn, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from play this turn. AUSPICIOUS ANCESTOR 3W Creature - Ancestor 2/3 When Auspicious Ancestor is put into a graveyard from play, you gain 3 life. Whenever a white spell is played, you may pay 1. If you do, you gain 1 life. AZIMAET DRAKE 2U Creature - Drake 1/3 Flying U: Azimaet Drake gets +1/+0 until end of turn. Play this ability only once each turn. BAD RIVER Land Bad River comes into play tapped. T, Sacrifice Bad River: Search your library for an island or swamp card and put it into play. Then shuffle your library. BARBED FOLIAGE 2GG Enchantment Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. BARBED-BACK WURM 4B Creature - Wurm 4/3 B: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. BARRELING ATTACK 2RR Instant Target creature gets +1/+1 for each creature blocking it and gains trample until end of turn. BASALT GOLEM 5 Artifact Creature - Golem 2/4 Basalt Golem can't be blocked by artifact creatures. Whenever Basalt Golem becomes blocked by a creature, destroy that creature at end of combat. It can't be regenerated. Then the creature's controller puts a 0/2 Stone artifact creature token into play. This creature is a Wall. #(Walls can't attack.)# BAY FALCON 1U Creature - Bird 1/1 Flying Attacking doesn't cause Bay Falcon to tap. BAZAAR OF WONDERS 3UU Enchant World When Bazaar of Wonders comes into play, remove all cards in all graveyards from the game. Whenever a spell is played, counter it if a card with the same name is in play or in a graveyard. BENEVOLENT UNICORN 1W Creature - Unicorn 1/2 If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead. BENTHIC DJINN 2UB Creature - Djinn 5/3 Islandwalk #(This creature is unblockable as long as defending player controls an island.)# At the beginning of your upkeep, you lose 2 life. BINDING AGONY 1B Enchant Creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to enchanted creature's controller. BLIGHTED SHAMAN 1B Creature - Wizard 1/1 T, Sacrifice a swamp: Target creature gets +1/+1 until end of turn. T, Sacrifice a creature: Target creature gets +2/+2 until end of turn. BLIND FURY 2RR Instant If a creature would deal combat damage to a creature this turn, it deals double that damage instead. All creatures lose trample until end of turn. BLINDING LIGHT 2W Sorcery Tap all nonwhite creatures. BLISTERING BARRIER 2R Creature - Wall 5/2 #(Walls can't attack.)# BONE HARVEST 2B Instant Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep. BONE MASK 4 Artifact 2, T: The next time a source of your choice would deal damage to you this turn, prevent that damage. For each 1 damage prevented this way, remove the top card of your library from the game. BOOMERANG UU Instant Return target permanent to its owner's hand. BREATHSTEALER 2B Creature - Nightstalker 2/2 B: Breathstealer gets +1/-1 until end of turn. BRUSHWAGG 1GG Creature - Brushwagg 3/2 Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn. BUILDER'S BANE XXR Sorcery Destroy X target artifacts. Builder's Bane deals to each player damage equal to the number of artifacts he or she controlled destroyed this way. BURNING PALM EFREET 2RR Creature - Efreet 2/2 1RR: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. BURNING SHIELD ASKARI 2R Creature - Knight 2/2 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# RR: Burning Shield Askari gains first strike until end of turn. CADAVEROUS BLOOM 3BG Enchantment Remove a card in your hand from the game: Add BB or GG to your mana pool. CADAVEROUS KNIGHT 2B Creature - Knight 2/2 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# 1BB: Regenerate Cadaverous Knight. CANOPY DRAGON 4GG Creature - Dragon 4/4 Trample 1G: Canopy Dragon gains flying and loses trample until end of turn. CARRION 1BB Instant Sacrifice a creature. Put into play a number of 0/1 black Maggot creature tokens equal to the sacrificed creature's power. CATACOMB DRAGON 4BB Creature - Dragon 4/4 Flying Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature's power is halved, rounded up, until end of turn. CELESTIAL DAWN 1WW Enchantment Nonland cards you own that aren't in play are white. Nonland permanents you control are white. Lands you control are plains. Colored mana symbols on all those cards and permanents are W. CERULEAN WYVERN 4U Creature - Drake 3/3 Flying, protection from green CHAOS CHARM R Instant Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn. #(The creature may attack and# T #the turn it comes under your control.)# CHAOSPHERE 2R Enchant World Creatures with flying can't block creatures without flying. Creatures without flying can block creatures with flying as though the attacking creatures don't have flying. CHARCOAL DIAMOND 2 Artifact Charcoal Diamond comes into play tapped. T: Add B to your mana pool. CHARIOT OF THE SUN 3 Artifact 2, T: Target creature you control gains flying and has a toughness of 1 until end of turn. CHOKING SANDS 1BB Sorcery Destroy target nonswamp land. If that land is a nonbasic land, Choking Sands deals 2 damage to the land's controller. CINDER CLOUD 3RR Instant Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals to that creature's controller damage equal to the creature's power. CIRCLE OF DESPAIR 1WB Enchantment 1, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. CIVIC GUILDMAGE W Creature - Wizard 1/1 G, T: Target creature gets +0/+1 until end of turn. U, T: Put target creature you control on top of its owner's library. CLOAK OF INVISIBILITY U Enchant Creature Enchanted creature has phasing and can't be blocked except by Walls. CONSUMING FEROCITY 1R Enchant Creature Consuming Ferocity can enchant only a non-Wall creature. Enchanted creature gets +1/+0. At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If enchanted creature has three or more +1/+0 counters on it, enchanted creature deals damage equal to its power to its controller, then destroy enchanted creature. It can't be regenerated. CORAL FIGHTERS 1U Creature - Merfolk 1/1 Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library. CRASH OF RHINOS 6GG Creature - Rhino 8/4 Trample CRIMSON HELLKITE 6RRR Creature - Dragon 6/6 Flying X, T: Crimson Hellkite deals X damage to target creature. Only red mana may be spent this way. CRIMSON ROC 4R Creature - Roc 2/2 Flying Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. CRYPT COBRA 3B Creature - Cobra 3/3 Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. #(A player with ten or more poison counters loses the game.)# CRYSTAL GOLEM 4 Artifact Creature - Golem 3/3 At the end of your turn, Crystal Golem phases out. CRYSTAL VEIN Land T: Add one colorless mana to your mana pool. T, Sacrifice Crystal Vein: Add two colorless mana to your mana pool. CURSED TOTEM 2 Artifact Players can't play activated abilities of creatures. CYCLE OF LIFE 1GG Enchantment Return Cycle of Life to its owner's hand: Target creature you played this turn is 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. DARING APPRENTICE 1UU Creature - Wizard 1/1 T, Sacrifice Daring Apprentice: Counter target spell. DARK BANISHING 2B Instant Destroy target nonblack creature. It can't be regenerated. DARK RITUAL B Instant Add BBB to your mana pool. DAZZLING BEAUTY 2W Instant You may play Dazzling Beauty only during the declare blockers step. Target unblocked attacking creature becomes blocked. Draw a card at the beginning of the next turn's upkeep. DECOMPOSITION 1G Enchant Creature Decomposition can enchant only a black creature. Enchanted creature has "Cumulative upkeep-1 life." When enchanted creature is put into a graveyard, its controller loses 2 life. DELIRIUM 1BR Instant Play only on an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn. DIRTWATER WRAITH 3B Creature - Wraith 1/3 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# B: Dirtwater Wraith gets +1/+0 until end of turn. DISCORDANT SPIRIT 2BR Creature - Spirit 2/2 At the end of each of your opponents' turns, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you that turn. At the end of your turn, remove all +1/+1 counters on Discordant Spirit. DISEMPOWER 1W Instant Put target artifact or enchantment on top of its owner's library. DISENCHANT 1W Instant Destroy target artifact or enchantment. DISSIPATE 1UU Instant Counter target spell. Remove that spell card from the game instead of putting it into its owner's graveyard. DIVINE OFFERING 1W Instant Destroy target artifact. You gain life equal to its converted mana cost. DIVINE RETRIBUTION 1W Instant Divine Retribution deals to target attacking creature damage equal to the number of attacking creatures. DRAIN LIFE X1B Sorcery Only black mana can be spent to pay for X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than that creature's toughness or that player's life total. DREAD SPECTER 3B Creature - Specter 2/2 Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. DREAM CACHE 2U Sorcery Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. DREAM FIGHTER 2U Creature - Soldier 1/1 Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. DWARVEN MINER 1R Creature - Dwarf 1/2 2R, T: Destroy target nonbasic land. DWARVEN NOMAD 2R Creature - Dwarf 1/1 T: Target creature with power 2 or less is unblockable this turn. EARLY HARVEST 1GG Instant Target player untaps all basic lands he or she controls. EBONY CHARM B Instant Choose one - Target opponent loses 1 life and you gain 1 life; or remove from the game up to three cards in a single player's graveyard; or target creature can't be blocked this turn except by artifact creatures and/or black creatures. EKUNDU CYCLOPS 3R Creature - Giant 3/4 If a creature you control attacks, Ekundu Cyclops also attacks if able. EKUNDU GRIFFIN 3W Creature - Griffin 2/2 Flying, first strike ELIXIR OF VITALITY 4 Artifact Elixir of Vitality comes into play tapped. T, Sacrifice Elixir of Vitality: You gain 4 life. 8, T, Sacrifice Elixir of Vitality: You gain 8 life. EMBERWILDE CALIPH 2UR Creature - Djinn 4/4 Flying, trample Emberwilde Caliph attacks each turn if able. Whenever Emberwilde Caliph deals damage, you lose that much life. EMBERWILDE DJINN 2RR Creature - Djinn 5/4 Flying At the beginning of each player's upkeep, that player may pay RR or 2 life. If he or she does, the player gains control of Emberwilde Djinn. ENERGY BOLT XRW Sorcery Choose one - Energy Bolt deals X damage to target player; or target player gains X life. ENERGY VORTEX 3UU Enchantment As Energy Vortex comes into play, choose an opponent. At the beginning of your upkeep, remove all energy counters from Energy Vortex. At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays 1 for each energy counter on Energy Vortex. X: Put X energy counters on Energy Vortex. Play this ability only during your upkeep. ENFEEBLEMENT BB Enchant Creature Enchanted creature gets -2/-2. ENLIGHTENED TUTOR W Instant Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. ERSATZ GNOMES 3 Artifact Creature - Gnome 1/1 T: Target spell is colorless. T: Target permanent becomes colorless until end of turn. ETHER WELL 3U Instant Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead. ETHEREAL CHAMPION 2WWW Creature - Avatar 3/4 Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. FALLOW EARTH 2G Sorcery Put target land on top of its owner's library. FAVORABLE DESTINY 1W Enchant Creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature can't be the target of spells or abilities as long as its controller controls another creature. FEMEREF ARCHERS 2G Creature - Soldier 2/2 T: Femeref Archers deals 4 damage to target attacking creature with flying. FEMEREF HEALER 1W Creature - Cleric 1/1 T: Prevent the next 1 damage that would be dealt to target creature or player this turn. FEMEREF KNIGHT 2W Creature - Knight 2/2 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# W: Attacking doesn't cause Femeref Knight to tap this turn. FEMEREF SCOUTS 2W Creature - Soldier 1/4 FERAL SHADOW 2B Creature - Nightstalker 2/1 Flying FETID HORROR 3B Creature - Shade 1/2 B: Fetid Horror gets +1/+1 until end of turn. FINAL FORTUNE RR Instant Take another turn after this one. At the end of that turn, you lose the game. FIRE DIAMOND 2 Artifact Fire Diamond comes into play tapped. T: Add R to your mana pool. FIREBREATHING R Enchant Creature R: Enchanted creature gets +1/+0 until end of turn. FLAME ELEMENTAL 2RR Creature - Elemental 3/2 R, T, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature. FLARE 2R Instant Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. FLASH 1U Instant Choose a creature card in your hand. You may pay its mana cost reduced by up to 2. If you do, put that creature into play. If you don't, put that creature card into your graveyard. FLOOD PLAIN Land Flood Plain comes into play tapped. T, Sacrifice Flood Plain: Search your library for a plains or island card and put it into play. Then shuffle your library. FLOODGATE 3U Creature - Wall 0/5 #(Walls can't attack.)# When Floodgate gains flying, sacrifice it. When Floodgate leaves play, it deals to each nonblue creature without flying 1 damage for each two islands you control. FOG G Instant Prevent all combat damage that would be dealt this turn. FORATOG 2G Creature - Atog 1/2 G, Sacrifice a forest: Foratog gets +2/+2 until end of turn. FORBIDDEN CRYPT 3BB Enchantment If you would draw a card, instead choose a card in your graveyard and put that card into your hand. If you can't, you lose the game. If a card would be put into your graveyard, remove that card from the game instead. FORSAKEN WASTES 2B Enchant World Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. When Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life. FRENETIC EFREET 1UR Creature - Efreet 2/1 Flying 0: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. GIANT MANTIS 3G Creature - Mantis 2/4 Giant Mantis may block as though it had flying. GIBBERING HYENAS 2G Creature - Hyena 3/2 Gibbering Hyenas can't block black creatures. GOBLIN ELITE INFANTRY 1R Creature - Goblin 2/2 Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. GOBLIN SCOUTS 3RR Sorcery Put three 1/1 red Goblin Scout creature tokens with mountainwalk into play. #(These creatures are unblockable as long as defending player controls a mountain.)# GOBLIN SOOTHSAYER R Creature - Goblin 1/1 R, T, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn. GOBLIN TINKERER 1R Creature - Goblin 1/2 R, T: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer. GRANGER GUILDMAGE G Creature - Wizard 1/1 W, T: Target creature gains first strike until end of turn. R, T: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you. GRASSLANDS Land Grasslands comes into play tapped. T, Sacrifice Grasslands: Search your library for a forest or plains card and put it into play. Then shuffle your library. GRAVE SERVITUDE 1B Enchant Creature You may play Grave Servitude any time you could play an instant. If you do, sacrifice it at end of turn. Enchanted creature gets +3/-1 and is black. GRAVEBANE ZOMBIE 3B Creature - Zombie 3/2 If Gravebane Zombie would be put into a graveyard from play, put Gravebane Zombie on top of its owner's library instead. GRIM FEAST 1BG Enchantment At the beginning of your upkeep, Grim Feast deals 1 damage to you. Whenever a creature is put into an opponent's graveyard from play, you gain life equal to its toughness. GRINNING TOTEM 4 Artifact 2, T, Sacrifice Grinning Totem: Search target opponent's library for a card and remove that card from the game. That player then shuffles his or her library. Until the beginning of your next upkeep, you may play the card as though it were in your hand. At the beginning of your next upkeep, if you haven't played the card, put it into its owner's graveyard. HAKIM, LOREWEAVER 3UU Creature - Legend 2/4 Flying UU: Return target enchant creature card from your graveyard to play enchanting Hakim, Loreweaver. Play this ability only during your upkeep and only if Hakim isn't enchanted. UU, T: Destroy all enchantments enchanting Hakim. HALL OF GEMSTONE 1GG Enchant World At the beginning of each player's upkeep, that player chooses a color. Until end of turn, if tapped for mana, mana-producing lands produce mana of the chosen color instead of their normal color. HAMMER OF BOGARDAN 1RR Sorcery Hammer of Bogardan deals 3 damage to target creature or player. 2RRR: Return Hammer of Bogardan to your hand. Play this ability only during your upkeep and only if Hammer of Bogardan is in your graveyard. HARBINGER OF NIGHT 2BB Creature - Spirit 2/3 At the beginning of your upkeep, put a -1/-1 counter on each creature. HARBOR GUARDIAN 2WU Creature - Guardian 3/4 Harbor Guardian may block as though it had flying. Whenever Harbor Guardian attacks, defending player may draw a card. HARMATTAN EFREET 2UU Creature - Efreet 2/2 Flying 1UU: Target creature gains flying until end of turn. HAUNTING APPARITION 1UB Creature - Ghost 1+*/2 Flying As Haunting Apparition comes into play, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. HAZERIDER DRAKE 2WU Creature - Drake 2/3 Flying, protection from red HEALING SALVE W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. HIVIS OF THE SCALE 3RR Creature - Legend 3/4 You may choose not to untap Hivis of the Scale during your untap step. T: Gain control of target Dragon as long as Hivis remains tapped and as long as you control Hivis. HORRIBLE HORDES 3 Artifact Creature 2/2 Rampage 1 #(Whenever this creature becomes blocked by two or more creatures, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)# IGNEOUS GOLEM 5 Artifact Creature - Golem 3/4 2: Igneous Golem gains trample until end of turn. ILLICIT AUCTION 3RR Sorcery Each player may bid life for control of target creature. You begin the bidding with a high bid of 0. Proceeding in turn order, each player may top the high bid. The auction ends when the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. ILLUMINATION WW Instant Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost. INCINERATE 1R Instant Incinerate deals 3 damage to target creature or player. A creature dealt damage by Incinerate can't be regenerated this turn. INFERNAL CONTRACT BBB Sorcery Draw four cards. You lose half your life, rounded up. IRON TUSK ELEPHANT 4W Creature - Elephant 3/3 Trample IVORY CHARM W Instant Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn. JABARI'S INFLUENCE 3WW Instant Play only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. JOLRAEL'S CENTAUR 1GG Creature - Centaur 2/2 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# Jolrael's Centaur can't be the target of spells or abilities. JOLT 2U Instant Tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. JUNGLE PATROL 3G Creature - Soldier 3/2 1G, T: Put a 0/1 green Wood creature token into play. This creature is a Wall. #(Walls can't attack.)# Sacrifice a Wood token: Add R to your mana pool. JUNGLE TROLL 1RG Creature - Troll 2/1 R: Regenerate Jungle Troll. G: Regenerate Jungle Troll. JUNGLE WURM 3GG Creature - Wurm 5/5 Whenever a creature blocks it other than the first creature that blocks it each turn, Jungle Wurm gets -1/-1 until end of turn. KAERVEK'S HEX 3B Sorcery Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature. KAERVEK'S PURGE XBR Sorcery Destroy target creature with converted mana cost equal to X. If that creature is put into a graveyard this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller. KAERVEK'S TORCH XR Sorcery While Kaervek's Torch ison the stack, spells that target it cost 2 more to play. Kaervek's Torch deals X damage to target creature or player. KAROO MEERKAT 1G Creature - Meerkat 2/1 Protection from blue KUKEMSSA PIRATES 3U Creature - Pirate 2/2 Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates deals no combat damage this turn. KUKEMSSA SERPENT 3U Creature - Serpent 4/3 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.)# U, Sacrifice an island: Target land an opponent controls becomes an island until end of turn. LEAD GOLEM 5 Artifact Creature - Golem 3/5 Whenever Lead Golem attacks, it doesn't untap during your next untap step. LEERING GARGOYLE 1WU Creature - Gargoyle 2/2 Flying T: Leering Gargoyle gets -2/+2 and loses flying until end of turn. LIGHTNING REFLEXES 1R Enchant Creature You may play Lightning Reflexes any time you could play an instant. If you do, sacrifice it at end of turn. Enchanted creature gets +1/+0 and has first strike. LION'S EYE DIAMOND 0 Artifact Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Play this ability only any time you could play an instant. LOCUST SWARM 3G Creature - Swarm 1/1 Flying G: Regenerate Locust Swarm. G: Untap Locust Swarm. Play this ability only once each turn. LURE OF PREY 2GG Instant Play only if an opponent played a creature spell this turn. Put a green creature card from your hand into play. MALIGNANT GROWTH 3GU Enchantment Cumulative upkeep 1 At the beginning of your upkeep, put a growth counter on Malignant Growth. At the beginning of each of your opponents' draw steps, that player draws a card for each growth counter on Malignant Growth, then Malignant Growth deals to the player damage equal to the number of cards he or she drew this way. MANA PRISM 3 Artifact T: Add one colorless mana to your mana pool. 1, T: Add one mana of any color to your mana pool. MANGARA'S BLESSING 2W Instant You gain 5 life. Whenever a spell or ability controlled by an opponent causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at end of turn. MANGARA'S EQUITY 1WW Enchantment As Mangara's Equity comes into play, choose black or red. At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay 1W. Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals X damage to that creature, where X is equal to the damage dealt to you or the white creature. MANGARA'S TOME 5 Artifact When Mangara's Tome comes into play, search your library for five cards. Shuffle those cards and remove them from the game face down. Then shuffle your library. 2: The next time you would draw a card this turn, instead put the top card removed from the game with Mangara's Tome into its owner's hand. MARBLE DIAMOND 2 Artifact Marble Diamond comes into play tapped. T: Add W to your mana pool. MARO 2GG Creature - Elemental */* Maro's power and toughness are each equal to the number of cards in your hand. MEDDLE 1U Instant Target spell that targets a single creature targets target creature instead. MELESSE SPIRIT 3WW Creature - Angel 3/3 Flying, protection from black MEMORY LAPSE 1U Instant Counter target spell. Put it on top of its owner's library instead of into that player's graveyard. MERFOLK RAIDERS 1U Creature - Merfolk 2/3 Phasing; islandwalk #(This creature is unblockable as long as defending player control an island.)# MERFOLK SEER 2U Creature - Merfolk 2/2 When Merfolk Seer is put into a graveyard from play, you may pay 1U. If you do, draw a card. MIND BEND U Instant Change the text of target permanent by replacing all instances of one color word or basic land type with another. #(This effect doesn't end at end of turn.) (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")# MIND HARNESS U Enchant Creature Cumulative upkeep 1 Mind Harness can enchant only a red or green creature. You control enchanted creature. MINDBENDER SPORES 2G Creature - Wall 0/1 #(Walls can't attack.)# Flying Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it. At the beginning of your upkeep, remove a fungus counter from this creature." MIRE SHADE 1B Creature - Shade 1/1 B, Sacrifice a swamp: Put a +1/+1 counter on Mire Shade. Play this ability only if you could play a sorcery. MISERS' CAGE 3 Artifact At the beginning of each of your opponents' upkeeps, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her. MIST DRAGON 4UU Creature - Dragon 4/4 0: Mist Dragon gains flying. #(This effect doesn't end at end of turn.)# 0: Mist Dragon loses flying. #(This effect doesn't end at end of turn.)# 3UU: Mist Dragon phases out. MOSS DIAMOND 2 Artifact Moss Diamond comes into play tapped. T: Add G to your mana pool. MOUNTAIN VALLEY Land Mountain Valley comes into play tapped. T, Sacrifice Mountain Valley: Search your library for a mountain or forest card and put it into play. Then shuffle your library. MTENDA GRIFFIN 3W Creature - Griffin 2/2 Flying W, T: Return Mtenda Griffin to its owner's hand and return target Griffin card in your graveyard to your hand. Play this ability only during your upkeep. MTENDA HERDER W Creature - Scout 1/1 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# MTENDA LION G Creature - Lion 2/1 Whenever Mtenda Lion attacks, the defending player may pay U. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn. MYSTICAL TUTOR U Instant Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the revealed card back on top of it. NATURAL BALANCE 2GG Sorcery Each player who controls six or more lands sacrifices all lands he or she controls except for five. Each player who controls four or fewer lands may search his or her library for basic land cards to bring his or her land total to five and put them into play. Then each player who searched his or her library this way shuffles it. NETTLETOOTH DJINN 3G Creature - Djinn 4/4 At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you. NOBLE ELEPHANT 3W Creature - Elephant 2/2 Banding, trample NOCTURNAL RAID 2BB Instant Black creatures get +2/+0 until end of turn. NULL CHAMBER 3W Enchant World As Null Chamber comes into play, you and an opponent each name a card that's not a basic land card. The named cards can't be played. PACIFISM 1W Enchant Creature Enchanted creature can't attack or block. PAINFUL MEMORIES 1B Sorcery Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. PATAGIA GOLEM 4 Artifact Creature - Golem 2/3 3: Patagia Golem gains flying until end of turn. PAUPERS' CAGE 3 Artifact At the beginning of each of your opponents' upkeeps, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her. PEARL DRAGON 4WW Creature - Dragon 4/4 Flying 1W: Pearl Dragon gets +0/+1 until end of turn. PHYREXIAN DREADNOUGHT 1 Artifact Creature 12/12 Trample If Phyrexian Dreadnought would come into play, sacrifice any number of creatures with total power 12 or greater. If you do, put Phyrexian Dreadnought into play. If you don't, put it into its owner's graveyard. PHYREXIAN PURGE 2BR Sorcery Destroy any number of target creatures. You lose 3 life for each creature destroyed this way. PHYREXIAN TRIBUTE 2B Sorcery As an additional cost to play Phyrexian Tribute, sacrifice two creatures. Destroy target artifact. PHYREXIAN VAULT 3 Artifact 2, T, Sacrifice a creature: Draw a card. POLITICAL TRICKERY 2U Sorcery Exchange control of target land you control and target land an opponent controls. POLYMORPH 3U Sorcery Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until a creature card is revealed. That player puts that card into play and shuffles all other cards revealed this way into his or her library. POWER SINK XU Instant Counter target spell unless its controller pays X. If he or she doesn't, that player taps all mana-producing lands he or she controls and empties his or her mana pool. PREFERRED SELECTION 2GG Enchantment At the beginning of your draw step, look at the top two cards of your library and choose one. Put that card on the bottom of your library, or sacrifice Preferred Selection and pay 2GG to draw the card. PRISMATIC BOON XWU Instant X target creatures gain protection from the color of your choice until end of turn. PRISMATIC CIRCLE 2W Enchantment Cumulative upkeep 1 As Prismatic Circle comes into play, choose a color. 1: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. PRISMATIC LACE U Instant Target permanent becomes the color(s) of your choice. #(This effect doesn't end at end of turn.) (Mana symbols on that permanent remain unchanged.)# PSYCHIC TRANSFER 4U Sorcery If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. PURGATORY 2WB Enchantment If a creature card would be put into your graveyard from play, remove that card from the game instead. At the beginning of your upkeep, you may pay 4 and 2 life. If you do, return a card removed from the game with Purgatory to play. PURRAJ OF URBORG 3BB Creature - Legend 2/3 First strike if attacking Whenever a black spell is played, you may pay B. If you do, put a +1/+1 counter on Purraj of Urborg. PYRIC SALAMANDER 1R Creature - Salamander 1/1 R: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at end of turn. QUIRION ELVES 1G Creature - Elf 1/1 As Quirion Elves comes into play, choose a color. T: Add one mana of the chosen color to your mana pool. T: Add G to your mana pool. RADIANT ESSENCE 1GW Creature - Spirit 2/3 Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. RAGING SPIRIT 3R Creature - Spirit 3/3 2: Raging Spirit is colorless until end of turn. RAMPANT GROWTH 1G Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. RASHIDA SCALEBANE 3WW Creature - Legend 3/4 T: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power. RAVENOUS VAMPIRE 3BB Creature - Vampire 3/3 Flying At the beginning of your upkeep, you may sacrifice a nonartifact creature and put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire. RAY OF COMMAND 3U Instant Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. #(It may attack and T the turn it comes under your control.)# At end of turn, if you don't control the creature, tap it. RAZOR PENDULUM 4 Artifact At the end of each player's turn, if that player has 5 life or less, Razor Pendulum deals 2 damage to him or her. REALITY RIPPLE 1U Instant Target artifact, creature, or land phases out. RECKLESS EMBERMAGE 3R Creature - Wizard 2/2 1R: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. REFLECT DAMAGE 3RW Instant The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead. REGENERATION 1G Enchant Creature G: Regenerate enchanted creature. REIGN OF CHAOS 2RR Sorcery Choose one - Destroy target plains and target white creature; or destroy target island and target blue creature. REIGN OF TERROR 3BB Sorcery Destroy all white creatures or all green creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way. REPARATIONS 1WU Enchantment Whenever an opponent plays a spell that targets you or a creature you control, you may draw a card. RESTLESS DEAD 1B Creature - Skeleton 1/1 B: Regenerate Restless Dead. RITUAL OF STEEL 2W Enchant Creature When Ritual of Steel comes into play, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2. ROCK BASILISK 4RG Creature - Basilisk 4/5 Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. ROCKY TAR PIT Land Rocky Tar Pit comes into play tapped. T, Sacrifice Rocky Tar Pit: Search your library for a swamp or mountain card and put it into play. Then shuffle your library. ROOTS OF LIFE 1GG Enchantment As Roots of Life comes into play, choose islands or swamps. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life. SABERTOOTH COBRA 2G Creature - Cobra 2/2 Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays 2 before that turn to prevent this effect. #(A player with ten or more poison counters loses the game.)# SACRED MESA 2W Enchantment At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. 1W: Put a 1/1 white Pegasus creature token with flying into play. SAND GOLEM 5 Artifact Creature - Golem 3/3 Whenever a spell or ability controlled by an opponent causes you to discard Sand Golem from your hand, return Sand Golem from your graveyard to play at end of turn with a +1/+1 counter on it. SANDBAR CROCODILE 4U Creature - Crocodile 6/5 Phasing SANDSTORM G Instant Sandstorm deals 1 damage to each attacking creature. SAPPHIRE CHARM U Instant Choose one - Target player draws a card at the beginning of the next turn's upkeep; or target creature an opponent controls phases out; or target creature gains flying until end of turn. SAVAGE TWISTER XRG Sorcery Savage Twister deals X damage to each creature. SAWBACK MANTICORE 3RG Creature - Manticore 2/4 4: Sawback Manticore gains flying until end of turn. 1: Sawback Manticore deals 2 damage to target attacking or blocking creature. Play this ability only if Sawback Manticore is attacking or blocking and only once each turn. SEA SCRYER 1U Creature - Merfolk 1/1 T: Add one colorless mana to your mana pool. 1, T: Add U to your mana pool. SEALED FATE XUB Sorcery Look at the top X cards of target opponent's library. Remove one of those cards from the game and put the rest back on top of that player's library. SEARING SPEAR ASKARI 2R Creature - Knight 2/2 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# 1R: This turn, Searing Spear Askari can't be blocked except by two or more creatures. SEEDLING CHARM G Instant Choose one - Return target enchant creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn. SEEDS OF INNOCENCE 1GG Sorcery Destroy all artifacts. Each artifact's controller gains life equal to its converted mana cost. SERENE HEART 1G Instant Destroy all local enchantments. SEWER RATS B Creature - Rat 1/1 B, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Play this ability no more than three times each turn. SHADOW GUILDMAGE B Creature - Wizard 1/1 U, T: Put target creature you control on top of its owner's library. R, T: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you. SHADOWBANE 1W Instant The next time this turn a source of your choice would deal damage to you or target creature you control, prevent that damage. If that source is black, you gain life equal to the damage prevented this way. SHALLOW GRAVE 1B Instant Put the top creature card from your graveyard into play. That creature gains haste until end of turn. Remove it from the game at end of turn. #(The creature may attack and T the turn it comes under your control.)# SHAPER GUILDMAGE U Creature - Wizard 1/1 W, T: Target creature gains first strike until end of turn. B, T: Target creature gets +1/+0 until end of turn. SHAUKU, ENDBRINGER 5BB Creature - Legend 5/5 Flying Shauku, Endbringer can't attack if there's another creature in play. At the beginning of your upkeep, you lose 3 life. T: Remove target creature from the game and put a +1/+1 counter on Shauku. SHAUKU'S MINION 1BR Creature - Minion 2/2 BR, T: Shauku's Minion deals 2 damage to target white creature. SHIMMER 2UU Enchantment As Shimmer comes into play, choose a land type. All lands of the chosen type have phasing. SIDAR JABARI 3W Creature - Legend 2/2 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# Whenever Sidar Jabari attacks, tap target creature defending player controls. SIROCCO 1R Instant Target player reveals his or her hand. For each blue instant card that player reveals, he or she pays 4 life or discards that card. SKULKING GHOST 1B Creature - Ghost 2/1 When Skulking Ghost becomes the target of a spell or ability, sacrifice it. SKY DIAMOND 2 Artifact Sky Diamond comes into play tapped. T: Add U to your mana pool. SOAR 1U Enchant Creature You may play Soar any time you could play an instant. If you do, sacrifice it at end of turn. Enchanted creature gets +0/+1 and has flying. SOUL ECHO XWW Enchantment Soul Echo comes into play with X echo counters on it. At the beginning of your upkeep, if there are no echo counters on Soul Echo, sacrifice it. Otherwise, an opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove 1 echo counter from Soul Echo instead. You don't lose the game as a result of having less than 1 life. SOUL REND 1B Instant Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep. SOULSHRIEK B Instant Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at end of turn. SPATIAL BINDING UB Enchantment Pay 1 life: Until your next upkeep step, target permanent can't phase out. SPECTRAL GUARDIAN 2WW Creature - Guardian 2/3 Noncreature artifacts can't be the target of spells or abilities as long as Spectral Guardian is untapped. SPIRIT OF THE NIGHT 6BBB Creature - Legend 6/5 Flying, trample, protection from black; haste #(This creature may attack and T the turn it comes under your control.)# First strike if attacking SPITTING EARTH 1R Sorcery Spitting Earth deals to target creature damage equal to the number of mountains you control. STALKING TIGER 3G Creature - Tiger 3/3 Stalking Tiger can't be blocked by more than one creature. STONE RAIN 2R Sorcery Destroy target land. STUPOR 2B Sorcery Target opponent discards a card at random from his or her hand, then chooses and discards a card from his or her hand. SUBTERRANEAN SPIRIT 3RR Creature - Elemental 3/3 Protection from red T: Subterranean Spirit deals 1 damage to each creature without flying. SUNWEB 3W Creature - Wall 5/6 #(Walls can't attack.)# Flying Sunweb can't block creatures with power 2 or less. SUPERIOR NUMBERS GG Sorcery Superior Numbers deals to target creature damage equal to the number of creatures you control in excess of the number of creatures that creature's controller controls. SUQ'ATA FIREWALKER 1UU Creature - Wizard 0/1 Suq'Ata Firewalker can't be the target of red spells or abilities. T: Suq'Ata Firewalker deals 1 damage to target creature or player. TAINTED SPECTER 3B Creature - Specter 2/2 Flying 1BB, T: Target player puts a card from his or her hand into his or her graveyard or on top of his or her library. If the card is put into the graveyard, Tainted Specter deals 1 damage to each creature and player. Play this ability only if you could play a sorcery. TALRUUM MINOTAUR 2RR Creature - Minotaur 3/3 Haste #(The creature may attack and T the turn it comes under your control.)# TANIWHA 3UU Creature - Legend 7/7 Phasing, trample At the beginning of your upkeep, all lands you control phase out. TEEKA'S DRAGON 9 Artifact Creature - Dragon 5/5 Flying, trample; rampage 4 #(Whenever this creature becomes blocked by two or more creatures, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)# TEFERI'S CURSE 1U Enchant Permanent Teferi's Curse can enchant only an artifact or a creature. Enchanted permanent has phasing. TEFERI'S DRAKE 2U Creature - Drake 3/2 Flying, phasing TEFERI'S IMP 2U Creature - Imp 1/1 Flying, phasing Whenever Teferi's Imp phases out, discard a card from your hand. Whenever Teferi's Imp phases in, draw a card. TEFERI'S ISLE Legendary Land Phasing Teferi's Isle comes into play tapped. T: Add UU to your mana pool. TELIM'TOR 4R Creature - Legend 2/2 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# When Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn. TELIM'TOR'S DARTS 2 Artifact 2, T: Telim'Tor's Darts deals 1 damage to target player. TELIM'TOR'S EDICT R Instant Remove target permanent you own or control from the game. Draw a card at the beginning of the next turn's upkeep. TEREMKO GRIFFIN 3W Creature - Griffin 2/2 Banding, flying THIRST 2U Enchant Creature When Thirst comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Thirst unless you pay U. TIDAL WAVE 2U Instant Put a 5/5 blue Wave creature token into play. That creature is a Wall. Sacrifice it at end of turn. #(Walls can't attack.)# TOMBSTONE STAIRWELL 2BB Enchant World Cumulative upkeep 1B At the beginning of each upkeep, each player puts into play a 2/2 black Tombspawn Zombie creature token with haste for each creature card in his or her graveyard. #(They may attack and T the turn they come into play.)# At end of turn or when Tombstone Stairwell leaves play, destroy all Tombspawn Zombie tokens created with it. They can't be regenerated. TORRENT OF LAVA XRR Sorcery Each player may tap any number of untapped creatures he or she controls. Torrent of Lava deals X damage to each creature without flying not tapped this way. Torrent of Lava deals X-1 damage to each creature without flying tapped this way. TRANQUIL DOMAIN 1G Instant Destroy all global enchantments. TROPICAL STORM XG Sorcery Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature. UKTABI FAERIE 1G Creature - Faerie 1/1 Flying 3G, Sacrifice Uktabi Faerie: Destroy target artifact. UKTABI WILDCATS 4G Creature - Cat Warrior */* Uktabi Wildcats's power and toughness are each equal to the number of forests you control. G, Sacrifice a forest: Regenerate Uktabi Wildcats. UNERRING SLING 3 Artifact 3, T, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying. UNFULFILLED DESIRES 1UB Enchantment 1, Pay 1 life: Draw a card, then discard a card from your hand. UNSEEN WALKER 1G Creature - Dryad 1/1 Forestwalk #(This creature is unblockable as long as defending player controls a forest.)# 1GG: Target creature gains forestwalk until end of turn. UNYARO BEE STING 3G Sorcery Unyaro Bee Sting deals 2 damage to target creature or player. UNYARO GRIFFIN 3W Creature - Griffin 2/2 Flying Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. URBORG PANTHER 2B Creature - Nightstalker 2/2 B, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. Sacrifice Feral Shadow, Breathstealer, and Urborg Panther: Search your library for a Spirit of the Night card and put that creature into play. Then shuffle your library. VAPOROUS DJINN 2UU Creature - Djinn 3/4 Flying At the beginning of your upkeep, Vaporous Djinn phases out unless you pay UU. VENTIFACT BOTTLE 3 Artifact 1X, T: Put X charge counters on Ventifact Bottle. Play this ability only if you could play a sorcery. At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Then add to your mana pool an amount of colorless mana equal to the number of charge counters removed this way. VIASHINO WARRIOR 3R Creature - Viashino 4/2 VIGILANT MARTYR W Creature - Martyr 1/1 Sacrifice Vigilant Martyr: Regenerate target creature. WW, T, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment in play. VILLAGE ELDER G Creature - Druid 1/1 G, T, Sacrifice a forest: Regenerate target creature. VITALIZING CASCADE XGW Instant You gain X+3 life. VOLCANIC DRAGON 4RR Creature - Dragon 4/4 Flying; haste #(This creature may attack and T the turn it comes under your control.)# VOLCANIC GEYSER XRR Instant Volcanic Geyser deals X damage to target creature or player. WAITING IN THE WEEDS 1GG Sorcery Each player puts a 1/1 green Cat creature token into play for each untapped forest he or she controls. WALL OF CORPSES 1B Creature - Wall 0/2 #(Walls can't attack.)# B, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking. WALL OF RESISTANCE 1W Creature - Wall 0/3 #(Walls can't attack.)# Flying At end of turn, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it. WALL OF ROOTS 1G Creature - Wall 0/5 #(Walls can't attack.)# Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ability only once each turn. WARD OF LIGHTS WW Enchant Creature You may play Ward of Lights any time you could play an instant. If you do, sacrifice it at end of turn. As Ward of Lights comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. WARPING WURM 2GU Creature - Wurm 1/1 Phasing At the beginning of your upkeep, you may pay 2GU. If you don't, Warping Wurm phases out. When Warping Wurm phases in, put a +1/+1 counter on it. WAVE ELEMENTAL 2UU Creature - Elemental 2/3 U, T, Sacrifice Wave Elemental: Tap up to three target creatures without flying. WELLSPRING 1GW Enchant Land When Wellspring comes into play, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of enchanted land until end of turn. WILD ELEPHANT 3G Creature - Elephant 3/3 Trample WILDFIRE EMISSARY 3R Creature - Efreet 2/4 Protection from white 1R: Wildfire Emissary gets +1/+0 until end of turn. WINDREAPER FALCON 1RG Creature - Bird 1/1 Flying, protection from blue WITHERING BOON 1B Instant Counter target creature spell. You lose 3 life. WORLDLY TUTOR G Instant Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it. YARE 2W Instant Target creature defending player controls gets +3/+0 until end of turn. That creature may block up to two additional creatures this turn. #(All blocks must still be legal.)# ZEBRA UNICORN 2GW Creature - Unicorn 2/2 Whenever Zebra Unicorn deals damage, you gain that much life. ZHALFIRIN COMMANDER 2W Creature - Knight 2/2 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# 1WW: Target Knight gets +1/+1 until end of turn. ZHALFIRIN KNIGHT 2W Creature - Knight 2/2 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# WW: Zhalfirin Knight gains first strike until end of turn. ZIRILAN OF THE CLAW 3RR Creature - Legend 3/4 1RR, T: Search your library for a Dragon card and put that card into play. Then shuffle your library. That Dragon gains haste until end of turn. At end of turn, remove it from the game. #(The creature may attack and# T #the turn it comes under your control.)# ZOMBIE MOB 2BB Creature - Zombie 2/0 Zombie Mob comes into play with a +1/+1 counter for each creature card in your graveyard. When Zombie Mob comes into play, remove all creature cards in your graveyard from the game. ZUBERI, GOLDEN FEATHER 4W Creature - Griffin Legend 3/3 Flying All other Griffins get +1/+1. Mirage November 1, 1999 Visions(tm) AKU DJINN 3BB Creature - Djinn 5/6 Trample At the beginning of your upkeep, put a +1/+1 counter on each creature you don't control. ANVIL OF BOGARDAN 2 Artifact Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card from his or her hand. ARCHANGEL 5WW Creature - Angel 5/5 Flying Attacking doesn't cause Archangel to tap. ARMY ANTS 1BR Creature - Insect 1/1 T, Sacrifice a land: Destroy target land. BETRAYAL U Enchant Creature Betrayal can enchant only a creature an opponent controls. Whenever enchanted creature becomes tapped, you draw a card. BLANKET OF NIGHT 1BB Enchantment Each land is a swamp in addition to its normal land type. BOGARDAN PHOENIX 2RRR Creature - Phoenix 3/3 Flying When Bogardan Phoenix is put into a graveyard from play and has no death counter on it, return Bogardan Phoenix to play and put a death counter on it. If Bogardan Phoenix would be put into a graveyard from play and has a death counter on it, remove it from the game instead. BRASS-TALON CHIMERA 4 Artifact Creature - Chimera 2/2 First strike Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains first strike. #(It retains the ability until it leaves play.)# BREATHSTEALER'S CRYPT 2UB Enchantment If a player would draw a card, instead he or she reveals it, then draws it. If it's a creature card, that player discards it unless he or she pays 3 life. BREEZEKEEPER 3U Creature - Djinn 4/4 Flying, phasing BROOD OF COCKROACHES 1B Creature - Insect 1/1 When Brood of Cockroaches is put into your graveyard from play, at end of turn, you lose 1 life and return Brood of Cockroaches to your hand. BULL ELEPHANT 3G Creature - Elephant 4/4 When Bull Elephant comes into play, sacrifice it unless you return two forests you control to their owner's hand. CHRONATOG 1U Creature - Atog 1/2 0: Chronatog gets +3/+3 until end of turn. You skip your next turn. Play this ability only once each turn. CITY OF SOLITUDE 2G Enchantment Players can play spells and abilities only during their turn. #(Triggered abilities are unaffected.)# CLOUD ELEMENTAL 2U Creature - Elemental 2/3 Flying Cloud Elemental can block only creatures with flying. COERCION 2B Sorcery Look at target opponent's hand and choose a card from it. That player discards that card. CORAL ATOLL Land Coral Atoll comes into play tapped. As Coral Atoll comes into play, return an untapped island you control to its owner's hand. T: Add U and one colorless mana to your mana pool. CORROSION 1BR Enchantment Cumulative upkeep 1 At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. If the number of rust counters on an artifact equals or exceeds that artifact's converted mana cost, destroy the artifact. It can't be regenerated. When Corrosion leaves play, remove all rust counters from all artifacts. CREEPING MOLD 2GG Sorcery Destroy target artifact, land, or enchantment. CRYPT RATS 2B Creature - Rat 1/1 X: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way. DARAJA GRIFFIN 3W Creature - Griffin 2/2 Flying Sacrifice Daraja Griffin: Destroy target black creature. DARK PRIVILEGE 1B Enchant Creature Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature. DEATH WATCH B Enchant Creature When enchanted creature is put into a graveyard, that creature's controller loses life equal to its power and you gain life equal to its toughness. DESERTION 3UU Instant Counter target spell. If that spell is an artifact or creature spell, put that card into play under your control instead of into its owner's graveyard. DESOLATION 1BB Enchantment At end of turn, each player who tapped a land for mana during that turn sacrifices a land. If a plains is sacrificed this way, Desolation deals 2 damage to that plains' controller. DIAMOND KALEIDOSCOPE 4 Artifact 3, T: Put a 0/1 Prism artifact creature token into play. Sacrifice a Prism token: Add one mana of any color to your mana pool. DORMANT VOLCANO Land Dormant Volcano comes into play tapped. As Dormant Volcano comes into play, return an untapped mountain you control to its owner's hand. T: Add R and one colorless mana to your mana pool. DRAGON MASK 3 Artifact 3, T: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at end of turn. DREAM TIDES 2UU Enchantment Creatures don't untap during their controllers' untap step. Nongreen creatures have "2: Untap this creature. Play this ability only during your upkeep." DWARVEN VIGILANTES 2R Creature - Dwarf 2/2 Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes deals no combat damage this turn. ELEPHANT GRASS G Enchantment Cumulative upkeep 1 Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays an additional 2 for each creature attacking you. ELKIN LAIR 3R Enchant World At the beginning of each player's upkeep, that player removes a card at random in his or her hand from the game face up. The player may play that card as though it were in his or her hand. At end of turn, if the player hasn't played the card, the player puts it into his or her graveyard. ELVEN CACHE 2GG Sorcery Return target card from your graveyard to your hand. EMERALD CHARM G Instant Choose one - Untap target permanent; or destroy target global enchantment; or target creature loses flying until end of turn. EQUIPOISE 2W Enchantment At the beginning of your upkeep, for each artifact target player controls in excess of the number you control, choose an artifact he or she controls. Repeat this process for creatures and lands. The chosen permanents phase out. EVERGLADES Land Everglades comes into play tapped. As Everglades comes into play, return an untapped swamp you control to its owner's hand. T: Add B and one colorless mana to your mana pool. EYE OF SINGULARITY 3W Enchant World When Eye of Singularity comes into play, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land comes into play, destroy all other permanents with that name. They can't be regenerated. FALLEN ASKARI 1B Creature - Knight 2/2 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# Fallen Askari can't block. FEMEREF ENCHANTRESS GW Creature - Enchantress 1/2 Whenever an enchantment is put into a graveyard from play, draw a card. FERAL INSTINCT 1G Instant Target creature gets +1/+1 until end of turn. When Feral Instinct comes into play, draw a card at the beginning of the next upkeep. FIREBLAST 4RR Instant You may sacrifice two mountains instead of paying Fireblast's mana cost. Fireblast deals 4 damage to target creature or player. FIRESTORM HELLKITE 4UR Creature - Dragon 6/6 Flying, trample Cumulative upkeep UR FLOODED SHORELINE UU Enchantment UU, Return two islands you control to their owner's hand: Return target creature to its owner's hand. FORBIDDEN RITUAL 2BB Sorcery Sacrifice a card in play. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card from his or her hand. You may repeat this process as many times as you choose. FORESHADOW 1U Instant Name a card. Put the top card from target opponent's library into his or her graveyard. If it's the named card, you draw a card. When Foreshadow comes into play, draw a card at the beginning of the next upkeep. FREEWIND FALCON 1W Creature - Bird 1/1 Flying, protection from red FUNERAL CHARM B Instant Choose one - Target player discards a card from his or her hand; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. #(That creature is unblockable as long as defending player controls a swamp.)# GIANT CATERPILLAR 3G Creature - Caterpillar 3/3 G, Sacrifice Giant Caterpillar: Put a 1/1 green Butterfly creature token with flying into play at end of turn. GOBLIN RECRUITER 1R Creature - Goblin 1/1 When Goblin Recruiter comes into play, search your library for any number of Goblin cards and reveal them. Shuffle your library, then put the revealed cards on top of it. GOBLIN SWINE-RIDER R Creature - Goblin 1/1 When Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and 2 damage to each blocking creature. GOSSAMER CHAINS WW Enchantment Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. GRIFFIN CANYON Land T: Add one colorless mana to your mana pool. T: Untap target Griffin and it gets +1/+1 until end of turn. GUIDING SPIRIT 1WU Creature - Angel 1/2 Flying T: If the top card of target player's graveyard is a creature card, put that card on the top of that player's library. HEARTH CHARM R Instant Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn. HEAT WAVE 2R Enchantment Cumulative upkeep R Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls. HELM OF AWAKENING 2 Artifact Spells cost one generic mana less to play. HONORABLE PASSAGE 1W Instant The next time a source of your choice would deal damage to you or target creature this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. HOPE CHARM W Instant Choose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target local enchantment. HULKING CYCLOPS 3RR Creature - Giant 5/5 Hulking Cyclops can't block. IMPULSE 1U Instant Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. INFANTRY VETERAN W Creature - Soldier 1/1 T: Target attacking creature gets +1/+1 until end of turn. INFERNAL HARVEST 1B Sorcery As an additional cost to play Infernal Harvest, return any number of swamps you control to their owner's hand. Infernal Harvest deals damage equal to the number of swamps returned this way, divided as you choose among any number of target creatures. INSPIRATION 3U Instant Target player draws two cards. IRON-HEART CHIMERA 4 Artifact Creature - Chimera 2/2 Attacking doesn't cause Iron-Heart Chimera to tap. Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera and attacking doesn't cause that Chimera to tap. #(It retains the ability until it leaves play.)# JAMURAAN LION 2W Creature - Lion 3/1 W, T: Target creature can't block this turn. JUJU BUBBLE 1 Artifact Cumulative upkeep 1 When you play a card, sacrifice Juju Bubble. 2: You gain 1 life. JUNGLE BASIN Land Jungle Basin comes into play tapped. As Jungle Basin comes into play, return an untapped forest you control to its owner's hand. T: Add G and one colorless mana to your mana pool. KAERVEK'S SPITE BBB Instant As an additional cost to play Kaervek's Spite, sacrifice all permanents you control and discard your hand. Target player loses 5 life. KAROO Land Karoo comes into play tapped. As Karoo comes into play, return an untapped plains you control to its owner's hand. T: Add W and one colorless mana to your mana pool. KATABATIC WINDS 2G Enchantment Phasing Creatures with flying can't attack, block, or use any ability that includes T in its activation cost. KEEPER OF KOOKUS R Creature - Goblin 1/1 R: Keeper of Kookus gains protection from red until end of turn. KING CHEETAH 3G Creature - Cheetah 3/2 You may play King Cheetah any time you could play an instant. KNIGHT OF THE MISTS 2U Creature - Knight 2/2 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# When Knight of the Mists comes into play, you may pay U. If you don't, destroy target Knight. It can't be regenerated. KNIGHT OF VALOR 2W Creature - Knight 2/2 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# 1W: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Play this ability only once each turn. KOOKUS 3RR Creature - Djinn 3/5 Trample At the beginning of your upkeep, if you don't control a Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. R: Kookus gets +1/+0 until end of turn. KYSCU DRAKE 3G Creature - Drake 2/2 Flying G: Kyscu Drake gets +0/+1 until end of turn. Play this ability only once each turn. Sacrifice Kyscu Drake and Spitting Drake: Search your library for a Viashivan Dragon card and put that card into play. Then shuffle your library. LEAD-BELLY CHIMERA 4 Artifact Creature - Chimera 2/2 Trample Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains trample. #(It retains the ability until it leaves play.)# LICHENTHROPE 3GG Creature - Lichenthrope 5/5 For each 1 damage that would be dealt to Lichenthrope, put a -1/-1 counter on it instead. At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope. LIGHTNING CLOUD 3R Enchantment Whenever a red spell is played, you may pay R. If you do, Lightning Cloud deals 1 damage to target creature or player. LONGBOW ARCHER WW Creature - Soldier 2/2 First strike Longbow Archer may block though it had flying. MAGMA MINE 1 Artifact 4: Put a pressure counter on Magma Mine. T, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player. MAN-O'-WAR 2U Creature - Jellyfish 2/2 When Man-o'-War comes into play, return target creature to its owner's hand. MATOPI GOLEM 5 Artifact Creature - Golem 3/3 1: The next time Matopi Golem would be destroyed this turn, regenerate it and put a -1/-1 counter on it instead. MIRACULOUS RECOVERY 4W Instant Return target creature card from your graveyard to play and put a +1/+1 counter on it. MOB MENTALITY R Enchant Creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures. MORTAL WOUND G Enchant Creature When enchanted creature is dealt damage, destroy enchanted creature. MUNDUNGU 1UB Creature - Wizard 1/1 T: Counter target spell unless its controller pays 1 and 1 life. MYSTIC VEIL 1U Enchant Creature You may play Mystic Veil any time you could play an instant. If you do, sacrifice it at end of turn. Enchanted creature can't be the target of spells or abilities. NATURAL ORDER 2GG Sorcery As an additional cost to play Natural Order, sacrifice a green creature. Search your library for a green creature card and put that card into play. Then shuffle your library. NECROMANCY 2B Enchantment You may play Necromancy any time you could play an instant. If you do, sacrifice it at end of turn. When Necromancy comes into play, put target creature card from a graveyard into play under your control and Necromancy becomes an enchant creature enchanting that creature. When Necromancy no longer enchants the targeted creature, destroy that creature. It can't be regenerated. NECROSAVANT 3BBB Creature - Necrosavant 5/5 3BB, Sacrifice a creature: Put Necrosavant into play. Play this ability only during your upkeep and only if Necrosavant is in your graveyard. NEKRATAAL 2BB Creature - Nekrataal 2/1 First strike When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated. OGRE ENFORCER 3RR Creature - Ogre 4/4 If Ogre Enforcer would be dealt nonlethal damage from a single source, prevent that damage. OVINOMANCER 2U Creature - Wizard 0/1 When Ovinomancer comes into play, sacrifice it unless you return three basic lands you control to their owner's hand. T, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token into play. PANTHER WARRIORS 4G Creature - Cat Warrior 6/3 PARAPET 1W Enchantment You may play Parapet any time you could play an instant. If you do, sacrifice it at end of turn. Creatures you control get +0/+1. PEACE TALKS 1W Sorcery This turn and next turn, players skip their combat phases and can't play spells or abilities that target a permanent or player. #(Triggered abilities are unaffected.)# PHYREXIAN MARAUDER X Artifact Creature 0/0 Phryexian Marauder comes into play with X +1/+1 counters on it. Phyrexian Marauder can't block. Phyrexian Marauder can't attack unless you pay 1 for each +1/+1 counter on it. PHYREXIAN WALKER 0 Artifact Creature 0/3 PILLAR TOMBS OF AKU 2BB Enchant World At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku. PROSPERITY XU Sorcery Each player draws X cards. PYGMY HIPPO GU Creature - Hippo 2/2 Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player tap all mana-producing lands he or she controls and empty his or her mana pool. If you do, Pygmy Hippo deals no combat damage this turn and at the beginning of your postcombat main phase you add an amount of colorless mana to your mana pool equal to the amount of mana emptied from defending player's mana pool this way. PYTHON 1BB Creature - Snake 3/2 QUICKSAND Land T: Add one colorless mana to your mana pool. T, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. QUIRION DRUID 2G Creature - Druid 1/2 G, T: Target land becomes a 2/2 green creature that's still a land. #(The land remains a creature until it leaves play.)# QUIRION RANGER G Creature - Elf 1/1 Return a forest you control to its owner's hand: Untap target creature. Play this ability only once each turn. RAGING GORILLA 2R Creature - Ape 2/3 Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn. RAINBOW EFREET 3U Creature - Efreet 3/1 Flying UU: Rainbow Efreet phases out. RELENTLESS ASSAULT 2RR Sorcery Untap all creatures that attacked this turn. You get an additional combat phase followed by an additional main phase this turn. RELIC WARD 1W Enchant Artifact You may play Relic Ward any time you could play an instant. If you do, sacrifice it at end of turn. Enchanted artifact can't be the target of spells or abilities. REMEDY 1W Instant Prevent the next 5 damage total that would be dealt this turn to any number of target creatures and/or players, divided as you choose. RESISTANCE FIGHTER W Creature - Soldier 1/1 Sacrifice Resistance Fighter: Prevent all combat damage that would be dealt by target creature this turn. RETRIBUTION OF THE MEEK 2W Sorcery Destroy all creatures with power 4 or greater. They can't be regenerated. RIGHTEOUS AURA 1W Enchantment W, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. RIGHTEOUS WAR 1WB Enchantment White creatures you control have protection from black. Black creatures you control have protection from white. RIVER BOA 1G Creature - Snake 2/1 Islandwalk #(This creature is unblockable as long as defending player controls an island.)# G: Regenerate River Boa. ROCK SLIDE XR Instant Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying. ROWEN 2GG Enchantment Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. SANDS OF TIME 4 Artifact Each player skips his or her untap step. At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls. SCALEBANE'S ELITE 3WG Creature - Soldier 4/4 Protection from black SHIMMERING EFREET 2U Creature - Efreet 2/2 Flying, phasing Whenever Shimmering Efreet phases in, target creature phases out. SHRIEKING DRAKE U Creature - Drake 1/1 Flying When Shrieking Drake comes into play, return a creature you control to its owner's hand. SIMOON RG Instant Simoon deals 1 damage to each creature target opponent controls. SISAY'S RING 4 Artifact T: Add two colorless mana to your mana pool. SNAKE BASKET 4 Artifact X, Sacrifice Snake Basket: Put X 1/1 green Cobra creature tokens into play. Play this ability only if you could play a sorcery. SOLFATARA 2R Instant Target player can't play land cards this turn. When Solfatara comes into play, draw a card at the beginning of the next upkeep. SONG OF BLOOD 1R Sorcery Put the top four cards from your library into your graveyard. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way. SPIDER CLIMB G Enchant Creature You may play Spider Climb any time you could play an instant. If you do, sacrifice it at end of turn. Enchanted creature gets +0/+3 and may block as though it had flying. SPITTING DRAKE 3R Creature - Drake 2/2 Flying R: Spitting Drake gets +1/+0 until end of turn. Play this ability only once each turn. SQUANDERED RESOURCES BG Enchantment Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. STAMPEDING WILDEBEESTS 2GG Creature - Wildebeest 5/4 Trample At the beginning of your upkeep, return a green creature you control to its owner's hand. SULEIMAN'S LEGACY RW Enchantment When Suleiman's Legacy comes into play, destroy all Djinns and Efreets. They can't be regenerated. Whenever a Djinn or Efreet comes into play, destroy it. It can't be regenerated. SUMMER BLOOM 1G Sorcery You may play up to three additional lands this turn. SUN CLASP 1W Enchant Creature Enchanted creature gets +1/+3. W: Return enchanted creature to its owner's hand. SUQ'ATA ASSASSIN 1BB Creature - Minion 1/1 Suq'Ata Assassin can't be blocked except by artifact creatures and/or black creatures. Whenever Suq'Ata Assassin attacks and isn't blocked, the defending player gets a poison counter. #(A player with ten or more poison counters loses the game.)# SUQ'ATA LANCER 2R Creature - Knight 2/2 Haste #(The creature may attack and T the turn it comes under your control.)# Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# TALRUUM CHAMPION 4R Creature - Minotaur 3/3 First strike Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn. TALRUUM PIPER 4R Creature - Minotaur 3/3 All creatures with flying able to block Talruum Piper do so. TAR PIT WARRIOR 2B Creature - Giant 3/4 When Tar Pit Warrior becomes the target of a spell or ability, sacrifice Tar Pit Warrior. TEFERI'S HONOR GUARD 2W Creature - Knight 2/2 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# UU: Teferi's Honor Guard phases out. TEFERI'S PUZZLE BOX 4 Artifact At the beginning of each player's draw step, that player puts his or her hand on the bottom of his or her library, then draws that many cards. TEFERI'S REALM 1UU Enchant World At the beginning of each player's upkeep, that player chooses artifacts, creatures, lands, or global enchantments. All cards of that type phase out. TEMPEST DRAKE 1WU Creature - Drake 2/2 Flying Attacking doesn't cause Tempest Drake to tap. THREE WISHES 1UU Instant Remove the top three cards of your library from the game face down. You may look at those cards as long as they're removed from the game. Until your next upkeep, you may play those cards as though they were in your hand. At the beginning of your next upkeep, put any of those cards not played into your graveyard. TIME AND TIDE UU Instant Simultaneously, all creature cards that are phased out phase in and all creatures with phasing phase out. TIN-WING CHIMERA 4 Artifact Creature - Chimera 2/2 Flying Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains flying. #(It retains the ability until it leaves play.)# TITHE W Instant Search your library for a plains card. If you control fewer lands than an opponent, you may search your library for an additional plains card. Reveal those cards and put them into your hand. Then shuffle your library. TREMOR R Sorcery Tremor deals 1 damage to each creature without flying. TRIANGLE OF WAR 1 Artifact 2, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Each creature deals damage equal to its power to the other. UKTABI ORANGUTAN 2G Creature - Ape 2/2 When Uktabi Orangutan comes into play, destroy target artifact. UNDISCOVERED PARADISE Land T: Add one mana of any color to your mana pool. During your next untap step, return Undiscovered Paradise to its owner's hand instead of untapping it. UNDO 1UU Sorcery Return two target creatures to their owners' hands. URBORG MINDSUCKER 2B Creature - Mindsucker 2/2 B, Sacrifice Urborg Mindsucker: Target opponent discards a card at random from his or her hand. Play this ability only if you could play a sorcery. VAMPIRIC TUTOR B Instant Search your library for any card. Shuffle your library, then put that card on top of it. You lose 2 life. VAMPIRISM 1B Enchant Creature When Vampirism comes into play, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. All other creatures you control get -1/-1. VANISHING U Enchant Creature UU: Enchanted creature phases out. VIASHINO SANDSTALKER 1RR Creature - Viashino 4/2 Haste #(The creature may attack and T the turn it comes under your control.)# At end of turn, return Viashino Sandstalker to its owner's hand. VIASHIVAN DRAGON 2RRGG Creature - Dragon 4/4 Flying R: Viashivan Dragon gets +1/+0 until end of turn. G: Viashivan Dragon gets +0/+1 until end of turn. VISION CHARM U Instant Choose one - Target artifact phases out; or put the top four cards from target player's library into his or her graveyard; or all lands of one type become basic lands of one type of your choice until end of turn. WAKE OF VULTURES 3B Creature - Bird 3/1 Flying 1B, Sacrifice a creature: Regenerate Wake of Vultures. WAND OF DENIAL 2 Artifact T: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. WARRIOR'S HONOR 2W Instant Creatures you control get +1/+1 until end of turn. WARTHOG 1GG Creature - Warthog 3/2 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# WATERSPOUT DJINN 2UU Creature - Djinn 4/4 Flying At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped island you control to its owner's hand. WICKED REWARD 1B Instant As an additional cost to play Wicked Reward, sacrifice a creature. Target creature gets +4/+2 until end of turn. WIND SHEAR 2G Instant Attacking creatures with flying get -2/-2 and lose flying until end of turn. ZHALFIRIN CRUSADER 1WW Creature - Knight 2/2 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# 1W: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead. Visions November 1, 1999 Weatherlight(tm) ABDUCTION 2UU Enchant Creature When Abduction comes into play, untap enchanted creature. You control enchanted creature. When enchanted creature is put into a graveyard, return that creature to play under its owner's control. ABEYANCE 1W Instant Until end of turn, target player can't play instants, sorceries, or nonmana activated abilities. Draw a card. ABJURE U Instant As an additional cost to play Abjure, sacrifice a blue permanent. Counter target spell. ABOROTH 4GG Creature - Aboroth 9/9 Cumulative upkeep-Put a -1/-1 counter on Aboroth ABYSSAL GATEKEEPER 1B Creature - Gatekeeper 1/1 When Abyssal Gatekeeper is put into a graveyard from play, each player sacrifices a creature. ÆTHER FLASH 2RR Enchantment Whenever a creature comes into play, Æther Flash deals 2 damage to it. AGONIZING MEMORIES 2BB Sorcery Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. ALABASTER DRAGON 4WW Creature - Dragon 4/4 Flying If Alabaster Dragon would be put into a graveyard from play, shuffle Alabaster Dragon into its owner's library instead. ALMS W Enchantment 1, Remove the top card in your graveyard from the game: Prevent the next 1 damage that would be dealt to target creature this turn. ANCESTRAL KNOWLEDGE 1U Enchantment Cumulative upkeep 1 When Ancestral Knowledge comes into play, look at the top ten cards of your library, then remove any number of them from the game and put the rest back on top of your library in any order. When Ancestral Knowledge leaves play, shuffle your library. ANGELIC RENEWAL 1W Enchantment Whenever a creature is put into your graveyard from play, you may sacrifice Angelic Renewal. If you do, return that creature to play. APATHY U Enchant Creature Enchanted creature doesn't untap during its controller's untap step. At the beginning of enchanted creature's controller's upkeep, that player may discard a card at random from his or her hand. If he or she does, untap enchanted creature. ARCTIC WOLVES 3GG Creature - Wolf 4/5 Cumulative upkeep 2 When Arctic Wolves comes into play, draw a card. ARDENT MILITIA 4W Creature - Soldier 2/5 Attacking doesn't cause Ardent Militia to tap. ARGIVIAN FIND W Instant Return target artifact or enchantment card from your graveyard to your hand. ARGIVIAN RESTORATION 2UU Sorcery Put target artifact card from your graveyard into play. AURA OF SILENCE 1WW Enchantment Artifact and enchantment spells your opponents play cost 2 more to play. Sacrifice Aura of Silence: Destroy target artifact or enchantment. AVIZOA 3U Creature - Avizoa 2/2 Flying 0: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Play this ability only once each turn. BARISHI 2GG Creature - Barishi 4/3 When Barishi is put into a graveyard from play, remove Barishi from the game, then shuffle all creature cards from your graveyard into your library. BARROW GHOUL 1B Creature - Zombie 4/4 At the beginning of your upkeep, sacrifice Barrow Ghoul unless you remove the top creature card in your graveyard from the game. BENALISH INFANTRY 2W Creature - Soldier 1/3 Banding BENALISH KNIGHT 2W Creature - Knight 2/2 First strike You may play Benalish Knight any time you could play an instant. BENALISH MISSIONARY W Creature - Cleric 1/1 1W, T: Prevent all combat damage that would be dealt this turn by target blocked creature. BETROTHED OF FIRE 1R Enchant Creature Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn. BLOODROCK CYCLOPS 2R Creature - Giant 3/3 Bloodrock Cyclops attacks each turn if able. BLOSSOMING WREATH G Instant You gain life equal to the number of creature cards in your graveyard. BOGARDAN FIREFIEND 2R Creature - Spirit 2/1 When Bogardan Firefiend is put into a graveyard from play, it deals 2 damage to target creature. BOILING BLOOD 2R Instant Target creature attacks this turn if able. Draw a card. BONE DANCER 1BB Creature - Zombie 2/2 Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard into play under your control. If you do, Bone Dancer deals no combat damage this turn. BÖSIUM STRIP 3 Artifact 3, T: Until end of turn, if the top card in your graveyard is an instant or sorcery card, you may play that card as though it were in your hand. If you do, remove it from the game instead of putting it anywhere else. BRIAR SHIELD G Enchant Creature Enchanted creature gets +1/+1. Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn. BUBBLE MATRIX 4 Artifact Prevent all damage that would be dealt to creatures. BURIED ALIVE 2B Sorcery Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. CALL OF THE WILD 2GG Enchantment 2GG: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard. CHIMERIC SPHERE 3 Artifact 2: Until end of turn, Chimeric Sphere becomes a 2/1 artifact creature with flying. 2: Until end of turn, Chimeric Sphere becomes a 3/2 artifact creature without flying. CHOKING VINES XG Instant X target attacking creatures are considered blocked. Choking Vines deals 1 damage to each of those creatures. #(This spell works on unblockable creatures.)# CINDER GIANT 3R Creature - Giant 5/3 At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control. CINDER WALL R Creature - Wall 3/3 #(Walls can't attack.)# When Cinder Wall blocks, destroy it at end of combat. CIRCLING VULTURES B Creature - Bird 3/2 Flying If Circling Vultures is in your hand, you may discard it. Play this ability any time you could play an instant. At the beginning of your upkeep, sacrifice Circling Vultures unless you remove the top creature card in your graveyard from the game. CLOUD DJINN 5U Creature - Djinn 5/4 Flying Cloud Djinn can block only creatures with flying. COILS OF THE MEDUSA 1B Enchant Creature Enchanted creature gets +1/-1. Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature. CONE OF FLAME 3RR Sorcery Choose three target creatures and/or players. Cone of Flame deals 1 damage to the first, 2 damage to the second, and 3 damage to the third. DEBT OF LOYALTY 1WW Instant Regenerate target creature. You gain control of that creature if it regenerates this way this turn. DENSE FOLIAGE 2G Enchantment Creatures can't be the target of spells. DESPERATE GAMBIT R Instant Choose a spell or permanent you control. The next time that source would deal damage this turn, flip a coin. If you win the flip, double that damage. If you lose the flip, prevent the damage. DINGUS STAFF 4 Artifact Whenever a creature is put into a graveyard from play, Dingus Staff deals 2 damage to that creature's controller. DISRUPT U Instant Counter target instant or sorcery spell unless its controller pays 1. Draw a card. DOOMSDAY BBB Sorcery Search your library and graveyard for five cards and remove the rest from the game. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. DOWNDRAFT 2G Enchantment G: Target creature loses flying until end of turn. Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying. DUSKRIDER FALCON 1W Creature - Bird 1/1 Flying, protection from black DWARVEN BERSERKER 1R Creature - Dwarf 1/1 Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn. DWARVEN THAUMATURGIST 2R Creature - Dwarf 1/2 T: Switch target creature's power and toughness until end of turn. Effects that alter that creature's power alter its toughness instead, and vice versa, until end of turn. EMPYRIAL ARMOR 1WW Enchant Creature Enchanted creature gets +X/+X, where X is the number of cards in your hand. ERTAI'S FAMILIAR 1U Creature - Illusion 2/2 Phasing When Ertai's Familiar leaves play, put the top three cards of your library into your graveyard. U: Ertai's Familiar can't phase out until your next upkeep. FALLOW WURM 2G Creature - Wurm 4/4 When Fallow Wurm comes into play, sacrifice it unless you discard a land card from your hand. FAMILIAR GROUND 2G Enchantment Each creature you control can't be blocked by more than one creature. FATAL BLOW B Instant Destroy target creature that was damaged this turn. It can't be regenerated. FERVOR 2R Enchantment Creatures you control have haste. #(Those creatures may attack and T the turn they come under your control.)# FESTERING EVIL 3BB Enchantment At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. BB, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player. FIRE WHIP 1R Enchant Creature Fire Whip can enchant only a creature you control. Enchanted creature has "T: This creature deals 1 damage to target creature or player." Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player. FIRESTORM R Instant As an additional cost to play Firestorm, discard X cards from your hand. Firestorm deals X damage to each of X target creatures and/or players. FIT OF RAGE 1R Sorcery Target creature gets +3/+3 and gains first strike until end of turn. FLEDGLING DJINN 1B Creature - Djinn 2/2 Flying At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you. FLUX 2U Sorcery Each player discards any number of cards from his or her hand, then draws that many cards. Draw a card. FOG ELEMENTAL 2U Creature - Elemental 4/4 Flying When Fog Elemental attacks or blocks, sacrifice it at end of combat. FORIYSIAN BRIGADE 3W Creature - Soldier 2/4 Foriysian Brigade may block two creatures each combat. #(All blocks must still be legal.)# FUNGUS ELEMENTAL 3G Creature - Elemental 3/3 G, Sacrifice a forest: Put a +2/+2 counter on Fungus Elemental. Play this ability only if Fungus Elemental came into play this turn. GAEA'S BLESSING 1G Sorcery Target player shuffles up to three target cards from his or her graveyard into his or her library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library. GALLOWBRAID 3BB Creature - Legend 5/5 Trample Cumulative upkeep-1 life GEMSTONE MINE Land Gemstone Mine comes into play with three mining counters on it. T, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it. GERRARD'S WISDOM 2WW Sorcery You gain 2 life for each card in your hand. GOBLIN BOMB 1R Enchantment At the beginning of your upkeep, you may choose to flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb. Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player. GOBLIN GRENADIERS 3R Creature - Goblin 2/2 When Goblin Grenadiers attacks and isn't blocked, you may sacrifice it to destroy target creature and target land. GOBLIN VANDAL R Creature - Goblin 1/1 Whenever Goblin Vandal attacks and isn't blocked, you may pay R to destroy target artifact defending player controls. If you pay, Goblin Vandal deals no combat damage this turn. GUIDED STRIKE 1W Instant Target creature gets +1/+0 and gains first strike until end of turn. Draw a card. HARVEST WURM 1G Creature - Wurm 3/2 When Harvest Wurm comes into play, sacrifice it unless you return a basic land card from your graveyard to your hand. HAUNTING MISERY 1BB Sorcery As an additional cost to play Haunting Misery, remove any number of creature cards in your graveyard from the game. Haunting Misery deals X damage to target player, where X is the number of cards removed this way. HEART OF BOGARDAN 2RR Enchantment Cumulative upkeep 2 When Heart of Bogardan's cumulative upkeep cost isn't paid, it deals damage equal to its last paid cumulative upkeep to target player and each creature he or she controls. HEAT STROKE 2R Enchantment At the end of combat, destroy all creatures that blocked or were blocked this turn. HEAVY BALLISTA 3W Creature - Soldier 2/3 T: Heavy Ballista deals 2 damage to target attacking or blocking creature. HIDDEN HORROR 1BB Creature - Horror 4/4 When Hidden Horror comes into play, sacrifice it unless you discard a creature card from your hand. HURLOON SHAMAN 1RR Creature - Minotaur 2/3 When Hurloon Shaman is put into a graveyard from play, each player sacrifices a land. INFERNAL TRIBUTE BBB Enchantment 2, Sacrifice a card in play: Draw a card. INNER SANCTUM 1WW Enchantment Cumulative upkeep-2 life If a creature you control would be dealt damage, prevent that damage. JABARI'S BANNER 2 Artifact 1, T: Target creature gains flanking until end of turn. #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# JANGLING AUTOMATON 3 Artifact Creature 3/2 When Jangling Automaton attacks, untap all creatures defending player controls. KITHKIN ARMOR W Enchant Creature Enchanted creature can't be blocked by creatures with power 3 or greater. Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage. LAVA HOUNDS 2RR Creature - Hound 4/4 Haste #(The creature may attack and T the turn it comes under your control.)# When Lava Hounds comes into play, it deals 4 damage to you. LAVA STORM 3RR Instant Choose one-Lava Storm deals 2 damage to each attacking creature; or Lava Storm deals 2 damage to each blocking creature. LIEGE OF THE HOLLOWS 2GG Creature - Spirit 3/4 When Liege of the Hollows is put into a graveyard from play, each player may pay any amount of mana. Each player puts into play a number of 1/1 green Squirrel creature tokens equal to the amount of mana he or she paid this way. LLANOWAR BEHEMOTH 3GG Creature - Behemoth 4/4 Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. LLANOWAR DRUID 1G Creature - Elf 1/2 T, Sacrifice Llanowar Druid: Untap all forests. LLANOWAR SENTINEL 2G Creature - Elf 2/3 When Llanowar Sentinel comes into play, you may pay 1G. If you do, search your library for a Llanowar Sentinel card and put that card into play. Then shuffle your library. LOTUS VALE Land When Lotus Vale comes into play, you may sacrifice two untapped lands. If you don't, sacrifice Lotus Vale. If you do, Lotus Vale gains "T: Add three mana of any one color to your mana pool." MANA CHAINS U Enchant Creature Enchanted creature has "Cumulative upkeep 1." MANA WEB 3 Artifact Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that can produce any type of mana that land could produce. MANTA RAY 1UU Creature - Fish 3/3 Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.)# Manta Ray can't be blocked except by blue creatures. MARAXUS OF KELD 4RR Creature - Legend */* Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control. MASTER OF ARMS 2W Creature - Soldier 2/2 First strike 1W: Tap target creature blocking Master of Arms. MERFOLK TRADERS 1U Creature - Merfolk 1/2 When Merfolk Traders comes into play, draw a card, then discard a card from your hand. MIND STONE 2 Artifact T: Add one colorless mana to your mana pool. 1, T, Sacrifice Mind Stone: Draw a card. MISCHIEVOUS POLTERGEIST 2B Creature - Ghost 1/1 Flying Pay 1 life: Regenerate Mischievous Poltergeist. MISTMOON GRIFFIN 3W Creature - Griffin 2/2 Flying When Mistmoon Griffin is put into any graveyard from play, remove Mistmoon Griffin from the game, then put the top creature card from your graveyard into play. MORINFEN 3BB Creature - Legend 5/4 Flying Cumulative upkeep-1 life MWONVULI OOZE G Creature - Ooze 1+*/1+* Cumulative upkeep 2 Mwonvuli Ooze's power and toughness are each equal to 1 plus its last paid cumulative upkeep. NATURE'S KISS 1G Enchant Creature 1, Remove the top card in your graveyard from the game: Enchanted creature gets +1/+1 until end of turn. NATURE'S RESURGENCE 2GG Sorcery Each player draws a number of cards equal to the number of creature cards in his or her graveyard. NECRATOG 1BB Creature - Atog 1/2 Remove the top creature card in your graveyard from the game: Necratog gets +2/+2 until end of turn. NOBLE BENEFACTOR 2U Creature - Cleric 2/2 When Noble Benefactor is put into a graveyard from play, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library shuffles it. NULL ROD 2 Artifact Players can't play activated abilities of artifacts. ODYLIC WRAITH 3B Creature - Wraith 2/2 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# Whenever Odylic Wraith deals damage to a player, that player discards a card from his or her hand. OPHIDIAN 2U Creature - Snake 1/3 Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian deals no combat damage this turn. ORCISH SETTLERS 1R Creature - Orc 1/1 XXR, T, Sacrifice Orcish Settlers: Destroy X target lands. PARADIGM SHIFT 1U Sorcery Remove all cards in your library from the game. Then shuffle your graveyard into your library. PEACEKEEPER 2W Creature - Peacekeeper 1/1 At the beginning of your upkeep, sacrifice Peacekeeper unless you pay 1W. Creatures can't attack. PENDRELL MISTS 3U Enchantment All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1." PHANTOM WARRIOR 1UU Creature - Illusion 2/2 Phantom Warrior is unblockable. PHANTOM WINGS 1U Enchant Creature Enchanted creature has flying. Sacrifice Phantom Wings: Return enchanted creature to its owner's hand. PHYREXIAN FURNACE 1 Artifact T: Remove the bottom card of target player's graveyard from the game. 1, Sacrifice Phyrexian Furnace: Remove target card in a graveyard from the game and draw a card. PSYCHIC VORTEX 2UU Enchantment Cumulative upkeep-Draw a card At the end of your turn, sacrifice a land and discard your hand. RAZORTOOTH RATS 2B Creature - Rat 2/1 Razortooth Rats can't be blocked except by artifact creatures and/or black creatures. REDWOOD TREEFOLK 4G Creature - Treefolk 3/6 RELEARN 1UU Sorcery Return target instant or sorcery card from your graveyard to your hand. REVERED UNICORN 1W Creature - Unicorn 2/3 Cumulative upkeep 1 When Revered Unicorn leaves play, its controller gains life equal to Revered Unicorn's last paid cumulative upkeep. ROC HATCHLING R Creature - Bird 0/1 Roc Hatchling comes into play with four shell counters on it. At the beginning of your upkeep, remove a shell counter from Roc Hatchling. Roc Hatchling gets +3/+2 and has flying as long as it has no shell counters on it. ROGUE ELEPHANT G Creature - Elephant 3/3 When Rogue Elephant comes into play, sacrifice it unless you sacrifice a forest. SAGE OWL 1U Creature - Bird 1/1 Flying When Sage Owl comes into play, look at the top four cards of your library and put them back in any order. SAWTOOTH OGRE 2RR Creature - Ogre 3/3 Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat. SCORCHED RUINS Land When Scorched Ruins comes into play, you may sacrifice two untapped lands. If you don't, sacrifice Scorched Ruins. If you do, Scorched Ruins gains "T: Add four colorless mana to your mana pool." SERENITY 1W Enchantment At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. SERRA'S BLESSING 1W Enchantment Attacking doesn't cause creatures you control to tap. SERRATED BISKELION 3 Artifact Creature 2/2 T: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature. SHADOW RIDER 2BB Creature - Knight 3/3 Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)# SHATTERED CRYPT XBB Sorcery Return X target creature cards from your graveyard to your hand and you lose X life. SOUL SHEPHERD 1W Creature - Cleric 2/1 W, Remove a creature card in your graveyard from the game: You gain 1 life. SOUTHERN PALADIN 2WW Creature - Knight 3/3 WW, T: Destroy target red permanent. SPINNING DARKNESS 4BB Instant You may remove the top three black cards in your graveyard from the game instead of paying Spinning Darkness's mana cost. Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life. STEEL GOLEM 3 Artifact Creature - Golem 3/4 You can't play creature spells. STRANDS OF NIGHT 2BB Enchantment BB, Pay 2 life, Sacrifice a swamp: Put target creature card from your graveyard into play. STRAW GOLEM 1 Artifact Creature - Golem 2/3 When an opponent plays a creature spell, sacrifice Straw Golem. STRIPED BEARS 3G Creature - Bear 2/2 When Striped Bears comes into play, draw a card. SYLVAN HIEROPHANT 1G Creature - Cleric 1/2 When Sylvan Hierophant is put into a graveyard from play, remove Sylvan Hierophant from the game, then return target creature card from your graveyard to your hand. TARIFF 1W Sorcery Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one. TEFERI'S VEIL 1U Enchantment Whenever a creature you control attacks, it phases out at end of combat. TENDRILS OF DESPAIR B Sorcery As an additional cost to play Tendrils of Despair, sacrifice a creature. Target opponent discards two cards from his or her hand. THRAN FORGE 3 Artifact 2: Target nonartifact creature becomes an artifact creature and gets +1/+0 until end of turn. THRAN TOME 4 Artifact 5, T: Reveal the top three cards of your library. An opponent chooses one of those cards. Put that card into your graveyard and draw the rest. THUNDERBOLT 1R Instant Choose one-Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying. THUNDERMARE 5R Creature - Thundermare 5/5 Haste #(The creature may attack and T the turn it comes under your control.)# When Thundermare comes into play, tap all other creatures. TIMID DRAKE 2U Creature - Drake 3/3 Flying When another creature comes into play, return Timid Drake to its owner's hand. TOLARIAN DRAKE 2U Creature - Drake 2/4 Flying, phasing TOLARIAN ENTRANCER 1U Creature - Wizard 1/1 Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat. TOLARIAN SERPENT 5UU Creature - Serpent 7/7 At the beginning of your upkeep, put the top seven cards of your library into your graveyard. TOUCHSTONE 2 Artifact T: Tap target artifact you don't control. TRANQUIL GROVE 1G Enchantment 1GG: Destroy all other enchantments. UKTABI EFREET 2GG Creature - Efreet 5/4 Cumulative upkeep G URBORG JUSTICE BB Instant Target opponent sacrifices a number of creatures equal to the number of creatures put into your graveyard from play this turn. URBORG STALKER 3B Creature - Undead 2/4 At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player. VETERAN EXPLORER G Creature - Soldier 1/1 When Veteran Explorer is put into a graveyard from play, each player may search his or her library for up to two basic land cards and put them into play. Each player who searched his or her library then shuffles his or her library. VITALIZE G Instant Untap all creatures you control. VODALIAN ILLUSIONIST 2U Creature - Merfolk 2/2 UU, T: Target creature phases out. VOLUNTEER RESERVES 1W Creature - Soldier 2/4 Banding Cumulative upkeep 1 WAVE OF TERROR 2B Enchantment Cumulative upkeep 1 At the beginning of your draw step, destroy each creature with converted mana cost equal to Wave of Terror's last paid cumulative upkeep. They can't be regenerated. WELL OF KNOWLEDGE 3 Artifact 2: Draw a card. Any player may play this ability but only during his or her draw step. WINDING CANYONS Land T: Add one colorless mana to your mana pool. 2, T: Until end of turn, you may play creature cards any time you could play an instant. XANTHIC STATUE 8 Artifact 5: Until end of turn, Xanthic Statue becomes an 8/8 artifact creature with trample. ZOMBIE SCAVENGERS 2B Creature - Zombie 3/1 Remove the top creature card in your graveyard from the game: Regenerate Zombie Scavengers. Weatherlight November 1, 1999 Tempest(tm) ABANDON HOPE X1B Sorcery As an additional cost to play Abandon Hope, discard X cards from your hand. Look at target opponent's hand and choose X cards from it. That player discards those cards. ADVANCE SCOUT 1W Creature - Soldier 1/1 First strike W: Target creature gains first strike until end of turn. AFTERSHOCK 2RR Sorcery Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. ALTAR OF DEMENTIA 2 Artifact Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. ALUREN 2GG Enchantment Any player may play creature cards with converted mana cost 3 or less without paying their mana cost any time he or she could play an instant. ANCIENT RUNES 2R Enchantment At the beginning of each player's upkeep, Ancient Runes deals to that player damage equal to the number of artifacts he or she controls. ANCIENT TOMB Land T: Add two colorless mana to your mana pool. Ancient Tomb deals 2 damage to you. ANGELIC PROTECTOR 3W Creature - Angel 2/2 Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. ANOINT W Instant Buyback 3 #(If you pay an additional 3 as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Prevent the next 3 damage that would be dealt to target creature this turn. APES OF RATH 2GG Creature - Ape 5/4 Whenever Apes of Rath attacks, it doesn't untap during your next untap step. APOCALYPSE 2RRR Sorcery Remove all permanents from the game. You discard your hand. ARMOR SLIVER 2W Creature - Sliver 2/2 All Slivers have "2: This creature gets +0/+1 until end of turn." ARMORED PEGASUS 1W Creature - Pegasus 1/2 Flying AURATOG 1W Creature - Atog 1/2 Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. AVENGING ANGEL 3WW Creature - Angel 3/3 Flying If Avenging Angel would be put into a graveyard from play, you may put Avenging Angel on top of its owner's library instead. BARBED SLIVER 2R Creature - Sliver 2/2 All Slivers have "2: This creature gets +1/+0 until end of turn." BAYOU DRAGONFLY 1G Creature - Insect 1/1 Flying; swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# BELLOWING FIEND 4B Creature - Spirit 3/3 Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. BENTHIC BEHEMOTH 5UUU Creature - Serpent 7/6 Islandwalk #(This creature is unblockable as long as defending player controls an island.)# BLOOD FRENZY 1R Instant Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at end of turn. BLOOD PET B Creature - Thrull 1/1 Sacrifice Blood Pet: Add B to your mana pool. BOIL 3R Instant Destroy all islands. BOOBY TRAP 6 Artifact As Booby Trap comes into play, name a card other than a basic land card and choose an opponent. Reveal all cards the chosen player draws as they're drawn. When a card drawn by the chosen player is the named card, sacrifice Booby Trap to have it deal 10 damage to that player. BOTTLE GNOMES 3 Artifact Creature - Gnome 1/3 Sacrifice Bottle Gnomes: You gain 3 life. BOUNTY HUNTER 2BB Creature - Minion 2/2 T: Put a bounty counter on target nonblack creature. T: Destroy target creature with a bounty counter on it. BROKEN FALL 2G Enchantment Return Broken Fall to its owner's hand: Regenerate target creature. CALDERA LAKE Land Caldera Lake comes into play tapped. T: Add one colorless mana to your mana pool. T: Add U or R to your mana pool. Caldera Lake deals 1 damage to you. CANOPY SPIDER 1G Creature - Spider 1/3 Canopy Spider may block as though it had flying. CANYON DRAKE 2RR Creature - Drake 1/2 Flying 1, Discard a card at random from your hand: Canyon Drake gets +2/+0 until end of turn. CANYON WILDCAT 1R Creature - Cat 2/1 Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)# CAPSIZE 1UU Instant Buyback 3 #(If you pay an additional 3 as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Return target permanent to its owner's hand. CARRIONETTE 1B Creature - Skeleton 1/1 2BB: Remove Carrionette and target creature from the game unless that creature's controller pays 2. Play this ability only if Carrionette is in your graveyard. CHAOTIC GOO 2RR Creature - Ooze 0/0 Chaotic Goo comes into play with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, add a +1/+1 counter to Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo. CHARGING RHINO 3GG Creature - Rhino 4/4 Charging Rhino can't be blocked by more than one creature. CHILL 1U Enchantment Red spells cost 2 more to play. CHOKE 2G Enchantment Islands don't untap during their controllers' untap steps. CINDER MARSH Land T: Add one colorless mana to your mana pool. T: Add B or R to your mana pool. Cinder Marsh doesn't untap during your next untap step. CIRCLE OF PROTECTION: BLACK 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: BLUE 1W Enchantment 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: GREEN 1W Enchantment 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: RED 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: SHADOW 1W Enchantment 1: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: WHITE 1W Enchantment 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. CLERGY #EN-#VEC 1W Creature - Cleric 1/1 T: Prevent the next 1 damage that would be dealt to target creature or player this turn. CLOT SLIVER 1B Creature - Sliver 1/1 All Slivers have "2: Regenerate this creature." CLOUDCHASER EAGLE 3W Creature - Bird 2/2 Flying When Cloudchaser Eagle comes into play, destroy target enchantment. COERCION 2B Sorcery Look at target opponent's hand and choose a card from it. That player discards that card. COFFIN QUEEN 2B Creature - Wizard 1/1 You may choose not to untap Coffin Queen during your untap step. 2B, T: Put target creature card from a graveyard into play under your control. Remove that creature from the game when Coffin Queen becomes untapped or you don't control Coffin Queen. COILED TINVIPER 3 Artifact Creature 2/1 First strike COLD STORAGE 4 Artifact 3: Remove target creature you control from the game. Sacrifice Cold Storage: Put into play all cards removed from the game with Cold Storage. COMMANDER GREVEN #IL-#VEC 3BBB Creature - Legend 7/5 When Commander Greven #il-#Vec comes into play, sacrifice a creature. Greven can't be blocked except by artifact creatures and/or black creatures. CORPSE DANCE 2B Instant Buyback 2 #(If you pay an additional 2 as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Put the top creature card from your graveyard into play. That creature gains haste. Remove the creature from the game at end of turn. #(The creature may attack and T the turn it comes under your control.)# COUNTERSPELL UU Instant Counter target spell. CRAZED ARMODON 2GG Creature - Elephant 3/3 G: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at end of turn. Play this ability only once each turn. CROWN OF FLAMES R Enchant Creature R: Enchanted creature gets +1/+0 until end of turn. R: Return Crown of Flames to its owner's hand. CURSED SCROLL 1 Artifact 3, T: Name a card. An opponent chooses a card at random from your hand. Reveal that card. If the card is the named card, Cursed Scroll deals 2 damage to target creature or player. DARK BANISHING 2B Instant Destroy target nonblack creature. It can't be regenerated. DARK RITUAL B Instant Add BBB to your mana pool. DARKLING STALKER 3B Creature - Shade 1/1 B: Regenerate Darkling Stalker. B: Darkling Stalker gets +1/+1 until end of turn. DAUTHI EMBRACE 2B Enchantment BB: Target creature gains shadow until end of turn. #(It may block or be blocked by only creatures with shadow.)# DAUTHI GHOUL 1B Creature - Zombie 1/1 Shadow #(This creature may block or be blocked by only creatures with shadow.)# Whenever a creature with shadow is put into a graveyard from play, put a +1/+1 counter on Dauthi Ghoul. DAUTHI HORROR 1B Creature - Beast 2/1 Shadow #(This creature may block or be blocked by only creatures with shadow.)# Dauthi Horror can't be blocked by white creatures. DAUTHI MARAUDER 2B Creature - Minion 3/1 Shadow #(This creature may block or be blocked by only creatures with shadow.)# DAUTHI MERCENARY 2B Creature - Knight 2/1 Shadow #(This creature may block or be blocked by only creatures with shadow.)# 1B: Dauthi Mercenary gets +1/+0 until end of turn. DAUTHI MINDRIPPER 3B Creature - Minion 2/1 Shadow #(This creature may block or be blocked by only creatures with shadow.)# When Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards from his or her hand. DAUTHI SLAYER BB Creature - Soldier 2/2 Shadow #(This creature may block or be blocked by only creatures with shadow.)# Dauthi Slayer attacks if able. DEADSHOT 3R Sorcery Tap target creature. That creature deals damage equal to its power to another target creature. DEATH PITS OF RATH 3BB Enchantment Whenever a creature is dealt damage, destroy it. It can't be regenerated. DIABOLIC EDICT 1B Instant Target player sacrifices a creature. DIRTCOWL WURM 4G Creature - Wurm 3/4 Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. DISENCHANT 1W Instant Destroy target artifact or enchantment. DISMISS 2UU Instant Counter target spell. Draw a card. DISTURBED BURIAL 1B Sorcery Buyback 3 #(If you pay an additional 3 as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Return target creature card from your graveyard to your hand. DRACOPLASM UR Creature - Shapeshifter */* Flying As Dracoplasm comes into play, sacrifice any number of creatures. Dracoplasm's power is equal to the total power of the sacrificed creatures and its toughness is equal to the total toughness of those creatures. R: Dracoplasm gets +1/+0 until end of turn. DREAD OF NIGHT B Enchantment White creatures get -1/-1. DREAM CACHE 2U Sorcery Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. DREGS OF SORROW X4B Sorcery Destroy X target nonblack creatures. Draw X cards. DUPLICITY 3UU Enchantment When Duplicity comes into play, remove from the game face down the top five cards of your library. At the beginning of your upkeep, you may exchange all the cards in your hand for the cards removed from the game with Duplicity. At the end of your turn, discard a card from your hand. When you lose control of Duplicity, put all cards removed from the game with Duplicity into their owners' graveyards. EARTHCRAFT 1G Enchantment Tap an untapped creature you control: Untap target basic land. ECHO CHAMBER 4 Artifact 4, T: An opponent chooses target creature he or she controls. Put a token creature into play and treat it as a copy of that creature. The token creature has haste. Remove the token creature from the game at end of turn. Play this ability only if you could play a sorcery. #(The token creature may attack and T the turn it comes under your control.)# ELADAMRI, LORD OF LEAVES GG Creature - Legend 2/2 All Elves have forestwalk. #(They're unblockable as long as defending player controls a forest.)# Elves can't be the target of spells or abilities. ELADAMRI'S VINEYARD G Enchantment At the beginning of each player's pre-combat main phase, add GG to that player's mana pool. ELITE JAVELINEER 2W Creature - Soldier 2/2 Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. ELVEN WARHOUNDS 3G Creature - Hound 2/2 Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library. ELVISH FURY G Instant Buyback 4 #(If you pay an additional 4 as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Target creature gets +2/+2 until end of turn. EMERALD MEDALLION 2 Artifact Green spells you play cost 1 less to play. EMMESSI TOME 4 Artifact 5, T: Draw two cards, then discard a card from your hand. ENDLESS SCREAM XB Enchant Creature Endless Scream comes into play with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on Endless Scream. ENERGIZER 4 Artifact Creature 2/2 2, T: Put a +1/+1 counter on Energizer. ENFEEBLEMENT BB Enchant Creature Enchanted creature gets -2/-2. ENRAGING LICID 1R Creature - Licid 1/1 R, T: Enraging Licid loses all abilities and becomes an enchant creature that reads "Enchanted creature has haste." Enchant target creature with Enraging Licid. As long as Enraging Licid enchants that creature, you may pay R to end this effect. #(That creature may attack and T the turn it comes under your control.)# ERTAI'S MEDDLING XU Instant X can't be 0. The first time target spell would resolve, put X delay counters on it and remove it from the game instead. At the beginning of the upkeep of the removed spell's controller, remove a delay counter from the spell. If the spell has no delay counters on it, it's added to the stack. ESCAPED SHAPESHIFTER 3UU Creature - Shapeshifter 3/4 As long as an opponent controls a creature with flying other than an Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. ESSENCE BOTTLE 2 Artifact 3, T: Put an elixir counter on Essence Bottle. T, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way. EVINCAR'S JUSTICE 2BB Sorcery Buyback 3 #(If you pay an additional 3 as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Evincar's Justice deals 2 damage to each creature and each player. EXCAVATOR 2 Artifact T, Sacrifice a basic land: Target creature gains landwalk for the type of land sacrificed this way until end of turn. #(This creature is unblockable as long as defending player controls a land of that type.)# EXTINCTION 4B Sorcery Destroy all creatures of the creature type of your choice. FEVERED CONVULSIONS BB Enchantment 2BB: Put a -1/-1 counter on target creature. FIELD OF SOULS 2WW Enchantment Whenever a nontoken creature is put into your graveyard from play, put a 1/1 white Essence creature token with flying into play. FIGHTING DRAKE 2UU Creature - Drake 2/4 Flying FIREFLY 3R Creature - Insect 1/1 Flying R: Firefly gets +1/+0 until end of turn. FIRESLINGER 1R Creature - Wizard 1/1 T: Fireslinger deals 1 damage to target creature or player and 1 damage to you. FLAILING DRAKE 3G Creature - Drake 2/3 Flying When Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. FLICKERING WARD W Enchant Creature As Flickering Ward comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. W: Return Flickering Ward to its owner's hand. FLOWSTONE GIANT 2RR Creature - Giant 3/3 R: Flowstone Giant gets +2/-2 until end of turn. FLOWSTONE SALAMANDER 3RR Creature - Salamander 3/4 R: Flowstone Salamander deals 1 damage to target creature blocking it. FLOWSTONE SCULPTURE 6 Artifact Creature 4/4 2, Discard a card from your hand: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. #(Flowstone Sculpture retains this ability until it leaves play.)# FLOWSTONE WYVERN 3RR Creature - Drake 3/3 Flying R: Flowstone Wyvern gets +2/-2 until end of turn. FOOL'S TOME 4 Artifact 2, T: Draw a card. Play this ability only if you have no cards in hand. FROG TONGUE G Enchant Creature When Frog Tongue comes into play, draw a card. Enchanted creature may block as though it had flying. FUGITIVE DRUID 3G Creature - Druid 3/2 Whenever Fugitive Druid becomes the target of an enchantment spell, you draw a card. FURNACE OF RATH 1RRR Enchantment If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. FYLAMARID 1UU Creature - Beast 1/3 Flying Fylamarid can't be blocked by blue creatures. U: Target creature becomes blue until end of turn. GALLANTRY 1W Instant Target blocking creature gets +4/+4 until end of turn. Draw a card. GASEOUS FORM 2U Enchant Creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. GERRARD'S BATTLE CRY W Enchantment 2W: Creatures you control get +1/+1 until end of turn. GHOST TOWN Land T: Add one colorless mana to your mana pool. 0: Return Ghost Town to its owner's hand. Play this ability only during another player's turn. GIANT CRAB 4U Creature - Crab 3/3 U: Giant Crab can't be the target of spells or abilities this turn. GIANT STRENGTH RR Enchant Creature Enchanted creature gets +2/+2. GOBLIN BOMBARDMENT 1R Enchantment Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player. GRAVEDIGGER 3B Creature - Zombie 2/2 When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. GRINDSTONE 1 Artifact 3, T: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process. HAND TO HAND 2R Enchantment Instants and activated abilities, other than mana abilities, can't be played during the combat phase. HANNA'S CUSTODY 2W Enchantment Artifacts can't be the target of spells or abilities. HARROW 2G Instant As an additional cost to play Harrow, sacrifice a land. Search your library for up to two basic land cards and put them into play. Then shuffle your library. HAVOC 1R Enchantment Whenever an opponent plays a white spell, he or she loses 2 life. HEART SLIVER 1R Creature - Sliver 1/1 All Slivers have haste. #(They may attack and T the turn they come under your control.)# HEARTWOOD DRYAD 1G Creature - Dryad 2/1 Heartwood Dryad may block as though it had shadow. HEARTWOOD GIANT 3GG Creature - Giant 4/4 T, Sacrifice a forest: Heartwood Giant deals 2 damage to target player. HEARTWOOD TREEFOLK 2GG Creature - Treefolk 3/4 Forestwalk #(This creature is unblockable as long as defending player controls a forest.)# HELM OF POSSESSION 4 Artifact You may choose not to untap Helm of Possession during your untap step. 2, T, Sacrifice a creature: You control target creature as long as you control Helm of Possession and Helm of Possession remains tapped. HERO'S RESOLVE 1W Enchant Creature Enchanted creature gets +1/+5. HORNED SLIVER 2G Creature - Sliver 2/2 All Slivers have trample. HORNED TURTLE 2U Creature - Turtle 1/4 HUMILITY 2WW Enchantment All creatures lose all abilities and are 1/1. IMPS' TAUNT 1B Instant Buyback 3 #(If you pay an additional 3 as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Target creature attacks this turn if able. INSIGHT 2U Enchantment Whenever an opponent plays a green spell, you draw a card. INTERDICT 1U Instant Counter target activated ability of a permanent that's not a mana ability. Draw a card. INTUITION 2U Instant Search your library for any three cards and reveal them. An opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library. INVULNERABILITY 1W Instant Buyback 3 #(If you pay an additional 3 as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# The next time a source of your choice would deal damage to you this turn, prevent that damage. JACKAL PUP R Creature - Hound 2/1 Whenever Jackal Pup is dealt damage, it deals that much damage to you. JET MEDALLION 2 Artifact Black spells you play cost 1 less to play. JINXED IDOL 2 Artifact At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol. KEZZERDRIX 2BB Creature - Beast 4/4 First strike At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you. KINDLE 1R Instant Kindle deals to target creature or player damage equal to the number of Kindle cards in all graveyards plus 2. KNIGHT OF DAWN 1WW Creature - Knight 2/2 First strike WW: Knight of Dawn gains protection from the color of your choice until end of turn. KNIGHT OF DUSK 1BB Creature - Knight 2/2 BB: Destroy target creature blocking Knight of Dusk. KRAKILIN XGG Creature - Beast 0/0 Krakilin comes into play with X +1/+1 counters on it. 1G: Regenerate Krakilin. LEECHING LICID 1B Creature - Licid 1/1 B, T: Leeching Licid loses all abilities and becomes an enchant creature that reads "At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player." Enchant target creature with Leeching Licid. As long as Leeching Licid enchants that creature, you may pay B to end this effect. LEGACY'S ALLURE UU Enchantment At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Gain control of target creature with power no greater than the number of treasure counters on Legacy's Allure. LEGERDEMAIN 2UU Sorcery Exchange control of target artifact or creature for control of another target permanent of the same permanent type. LIGHT OF DAY 3W Enchantment Black creatures can't attack or block. LIGHTNING BLAST 3R Instant Lightning Blast deals 4 damage to target creature or player. LIGHTNING ELEMENTAL 3R Creature - Elemental 4/1 Haste #(This creature may attack and T the turn it comes under your control.)# LIVING DEATH 3BB Sorcery Each player sets aside all creature cards in his or her graveyard, then sacrifices all creatures he or she controls, then puts all creature cards he or she set aside this way into play. LOBOTOMY 2UB Sorcery Look at target player's hand and choose a card from it other than a basic land card. Search that player's graveyard, hand, and library for all copies of the chosen card and remove them from the game. That player then shuffles his or her library. LOTUS PETAL 0 Artifact T, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. LOWLAND GIANT 2RR Creature - Giant 4/3 MADDENING IMP 2B Creature - Imp 1/1 Flying T: Non-Wall creatures target opponent controls attack this turn if able. At end of turn, destroy each of those creatures that didn't attack. Play this ability only during an opponent's turn and only before combat. MAGMASAUR 3RR Creature - Elemental 0/0 Magmasaur comes into play with five +1/+1 counters on it. At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur to have it deal damage equal to the number of +1/+1 counters on it to each creature without flying and each player. MAGNETIC WEB 2 Artifact If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack this turn if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. 1, T: Put a magnet counter on target creature. MANA SEVERANCE 1U Sorcery Search your library for any number of land cards and remove them from the game. Then shuffle your library. MANAKIN 2 Artifact Creature 1/1 T: Add one colorless mana to your mana pool. MANTA RIDERS U Creature - Merfolk 1/1 U: Manta Riders gains flying until end of turn. MARBLE TITAN 3W Creature - Giant 3/3 Creatures with power 3 or greater don't untap during their controllers' untap steps. MARSH LURKER 3B Creature - Beast 3/2 Sacrifice a swamp: Marsh Lurker can't be blocked this turn except by artifact creatures and/or black creatures. MASTER DECOY 1W Creature - Soldier 1/2 W, T: Tap target creature. MAWCOR 3UU Creature - Beast 3/3 Flying T: Mawcor deals 1 damage to target creature or player. MAZE OF SHADOWS Land T: Add one colorless mana to your mana pool. T: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn. MEDITATE 2U Instant Draw four cards. You skip your next turn. METALLIC SLIVER 1 Artifact Creature - Sliver 1/1 MINDWHIP SLIVER 2B Creature - Sliver 2/2 All Slivers have "2, Sacrifice this creature: Target player discards a card at random from his or her hand. Play this ability only if you could play a sorcery." MINION OF THE WASTES 3BBB Creature - Minion */* Trample As Minion of the Wastes comes into play, pay any amount of life. Minion of the Wastes' power and toughness are each equal to the life paid this way. MIRRI'S GUILE G Enchantment At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. MNEMONIC SLIVER 2U Creature - Sliver 2/2 All Slivers have "2, Sacrifice this creature: Draw a card." MOGG CANNON 2 Artifact T: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at end of turn. MOGG CONSCRIPTS R Creature - Goblin 2/2 Mogg Conscripts can't attack unless you've played a creature spell this turn. MOGG FANATIC R Creature - Goblin 1/1 Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. MOGG HOLLOWS Land T: Add one colorless mana to your mana pool. T: Add R or G to your mana pool. Mogg Hollows doesn't untap during your next untap step. MOGG RAIDER R Creature - Goblin 1/1 Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. MOGG SQUAD 1R Creature - Goblin 3/3 Mogg Squad gets -1/-1 for each other creature in play. MONGREL PACK 3G Creature - Hound 4/1 When Mongrel Pack is put into a graveyard from play during combat, put four 1/1 green Hound creature tokens into play. MOUNTED ARCHERS 3W Creature - Soldier 2/3 Mounted Archers may block as though it had flying. W: Mounted Archers may block an additional creature this turn. #(All blocks must still be legal.)# MUSCLE SLIVER 1G Creature - Sliver 1/1 All Slivers get +1/+1. NATURAL SPRING 3GG Sorcery Target player gains 8 life. NATURE'S REVOLT 3GG Enchantment All lands are 2/2 creatures that still count as lands. NEEDLE STORM 2G Sorcery Needle Storm deals 4 damage to each creature with flying. NO QUARTER 3R Enchantment Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature. NURTURING LICID 1G Creature - Licid 1/1 G, T: Nurturing Licid loses all abilities and becomes an enchant creature that reads "G: Regenerate enchanted creature." Enchant target creature with Nurturing Licid. As long as Nurturing Licid enchants that creature, you may pay G to end this effect. OPPORTUNIST 2R Creature - Soldier 2/2 T: Opportunist deals 1 damage to target creature that was dealt damage this turn. ORACLE EN-VEC 1W Creature - Wizard 1/1 T: Target opponent chooses any number of creatures he or she controls. During that player's next turn, those creatures attack if able, and other creatures can't attack. At the end of that turn, destroy each of those creatures that didn't attack. Play this ability only during your turn. ORIM, SAMITE HEALER 1WW Creature - Cleric Legend 1/3 T: Prevent the next 3 damage that would be dealt to target creature or player this turn. ORIM'S PRAYER 1WW Enchantment Whenever a creature attacks you, you gain 1 life. OVERRUN 2GGG Sorcery Creatures you control get +3/+3 and gain trample until end of turn. PACIFISM 1W Enchant Creature Enchanted creature can't attack or block. PALLIMUD 2R Creature - Beast */3 As Pallimud comes into play, choose an opponent. Pallimud's power is equal to the number of tapped lands the chosen player controls. PATCHWORK GNOMES 3 Artifact Creature - Gnome 2/1 Discard a card from your hand: Regenerate Patchwork Gnomes. PEARL MEDALLION 2 Artifact White spells you play cost 1 less to play. PEGASUS REFUGE 3W Enchantment 2, Discard a card from your hand: Put a 1/1 white Pegasus creature token with flying into play. PERISH 2B Sorcery Destroy all green creatures. They can't be regenerated. PHYREXIAN GRIMOIRE 3 Artifact 4, T: An opponent chooses one of the top two cards in your graveyard. Remove that card from the game and put the other one into your hand. PHYREXIAN HULK 6 Artifact Creature 5/4 PHYREXIAN SPLICER 2 Artifact 2, T: Choose one - flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn. PINCHER BEETLES 2G Creature - Insect 3/1 Pincher Beetles can't be the target of spells or abilities. PINE BARRENS Land Pine Barrens comes into play tapped. T: Add one colorless mana to your mana pool. T: Add B or G to your mana pool. Pine Barrens deals 1 damage to you. PIT IMP B Creature - Imp 0/1 Flying B: Pit Imp gets +1/+0 until end of turn. Spend no more than BB this way each turn. POWER SINK XU Instant Counter target spell unless its controller pays X. If he or she doesn't, that player taps all mana-producing lands he or she controls and empties his or her mana pool. PRECOGNITION 4U Enchantment At the beginning of your upkeep, you may look at the top card of target opponent's library, then put that card back on top of that player's library or on the bottom of it. PROPAGANDA 2U Enchantment Creatures can't attack you unless their controller pays 2 for each creature attacking you. #(This cost is paid as attackers are declared.)# PUPPET STRINGS 3 Artifact 2, T: Tap or untap target creature. QUICKENING LICID 1W Creature - Licid 1/1 1W, T: Quickening Licid loses all abilities and becomes an enchant creature that reads "Enchanted creature has first strike." Enchant target creature with Quickening Licid. As long as Quickening Licid enchants that creature, you may pay W to end this effect. RAIN OF TEARS 1BB Sorcery Destroy target land. RAMPANT GROWTH 1G Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. RANGER #EN-#VEC 1WG Creature - Soldier 2/2 First strike G: Regenerate Ranger #en-#Vec. RATHI DRAGON 2RR Creature - Dragon 5/5 Flying When Rathi Dragon comes into play, sacrifice it unless you sacrifice two mountains. RATS OF RATH 1B Creature - Rat 2/1 B: Destroy target artifact, creature, or land you control. REALITY ANCHOR 1G Instant Target creature loses shadow until end of turn. Draw a card. REANIMATE B Sorcery Put target creature card from a graveyard into play under your control. You lose life equal to its converted mana cost. REAP 1G Instant Return any number of target cards from your graveyard to your hand. You can't choose more cards than the number of black permanents your opponents control. RECKLESS SPITE 1BB Instant Destroy two target nonblack creatures. You lose 5 life. RECYCLE 4GG Enchantment Skip your draw step. Whenever you play a card, draw a card. At the end of your turn, discard all but two cards from your hand. REFLECTING POOL Land T: Add to your mana pool one mana of any type that a land you control could produce. RENEGADE WARLORD 4R Creature - Soldier 3/3 First strike Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn. REPENTANCE 2W Sorcery Target creature deals damage to itself equal to its power. RESPITE 1G Instant Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature. ROLLING THUNDER XRR Sorcery Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. ROOT MAZE G Enchantment Artifacts and lands come into play tapped. ROOTBREAKER WURM 5GG Creature - Wurm 6/6 Trample ROOTWALLA 2G Creature - Lizard 2/2 1G: Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. ROOTWATER DEPTHS Land T: Add one colorless mana to your mana pool. T: Add U or B to your mana pool. Rootwater Depths doesn't untap during your next untap step. ROOTWATER DIVER U Creature - Merfolk 1/1 T, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand. ROOTWATER HUNTER 2U Creature - Merfolk 1/1 T: Rootwater Hunter deals 1 damage to target creature or player. ROOTWATER MATRIARCH 2UU Creature - Merfolk 2/3 T: Gain control of target creature for as long as it's enchanted. ROOTWATER SHAMAN 2U Creature - Merfolk 2/2 You may play enchant creature cards any time you could play an instant. RUBY MEDALLION 2 Artifact Red spells you play cost 1 less to play. SACRED GUIDE W Creature - Cleric 1/1 1W, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and remove all other revealed cards from the game. SADISTIC GLEE B Enchant Creature Whenever a creature is put into a graveyard from play, put a +1/+1 counter on enchanted creature. SAFEGUARD 3WW Enchantment 2W: Prevent all combat damage that would be dealt by target creature this turn. SALT FLATS Land Salt Flats comes into play tapped. T: Add one colorless mana to your mana pool. T: Add W or B to your mana pool. Salt Flats deals 1 damage to you. SANDSTONE WARRIOR 2RR Creature - Soldier 1/3 First strike R: Sandstone Warrior gets +1/+0 until end of turn. SAPPHIRE MEDALLION 2 Artifact Blue spells you play cost 1 less to play. SARCOMANCY B Enchantment When Sarcomancy comes into play, put a 2/2 black Zombie creature token into play. At the beginning of your upkeep, if there are no Zombies in play, Sarcomancy deals 1 damage to you. SCABLAND Land Scabland comes into play tapped. T: Add one colorless mana to your mana pool. T: Add R or W to your mana pool. Scabland deals 1 damage to you. SCALDING TONGS 2 Artifact At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent. SCORCHED EARTH XR Sorcery As an additional cost to play Scorched Earth, discard X land cards from your hand. Destroy X target lands. SCRAGNOTH 4G Creature - Beast 3/4 Scragnoth can't be countered. Protection from blue SCREECHING HARPY 2BB Creature - Beast 2/2 Flying 1B: Regenerate Screeching Harpy. SCROLL RACK 2 Artifact 1, T: Choose any number of cards in your hand and set those cards aside face down. Put an equal number of cards from the top of your library into your hand. Then put the cards set aside this way on top of your library in any order. SEA MONSTER 4UU Creature - Serpent 6/6 Sea Monster can't attack unless defending player controls an island. SEARING TOUCH R Instant Buyback 4 #(If you pay an additional 4 as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Searing Touch deals 1 damage to target creature or player. SEEKER OF SKYBREAK 1G Creature - Elf 2/1 T: Untap target creature. SEGMENTED WURM 3RG Creature - Wurm 5/5 Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it. SELENIA, DARK ANGEL 3WB Creature - Angel Legend 3/3 Flying Pay 2 life: Return Selenia, Dark Angel to its owner's hand. SERENE OFFERING 1W Instant Destroy target enchantment. You gain life equal to that enchantment's converted mana cost. SERVANT OF VOLRATH 2B Creature - Minion 3/3 When Servant of Volrath leaves play, sacrifice a creature. SHADOW RIFT U Instant Target creature gains shadow until end of turn. #(It may block or be blocked by only creatures with shadow.)# Draw a card. SHADOWSTORM R Sorcery Shadowstorm deals 2 damage to each creature with shadow. SHATTER 1R Instant Destroy target artifact. SHIMMERING WINGS U Enchant Creature Enchanted creature has flying. U: Return Shimmering Wings to its owner's hand. SHOCKER 1R Creature - Insect 1/1 Whenever Shocker deals damage to a player, that player discards his or her hand, then draws that many cards. SKY SPIRIT 1WU Creature - Spirit 2/2 Flying, first strike SKYSHROUD CONDOR 1U Creature - Bird 2/2 Flying You can't play Skyshroud Condor unless you've played another spell this turn. SKYSHROUD ELF 1G Creature - Elf 1/1 T: Add G to your mana pool. 1: Add W or R to your mana pool. SKYSHROUD FOREST Land Skyshroud Forest comes into play tapped. T: Add one colorless mana to your mana pool. T: Add U or G to your mana pool. Skyshroud Forest deals 1 damage to you. SKYSHROUD RANGER G Creature - Elf 1/1 T: Put a land card from your hand into play. Play this ability only if you could play a sorcery. SKYSHROUD TROLL 2GG Creature - Troll 3/3 1G: Regenerate Skyshroud Troll. SKYSHROUD VAMPIRE 3BB Creature - Vampire 3/3 Flying Discard a creature card from your hand: Skyshroud Vampire gets +2/+2 until end of turn. SOLTARI CRUSADER 2W Creature - Knight 2/1 Shadow #(This creature may block or be blocked by only creatures with shadow.)# 1W: Soltari Crusader gets +1/+0 until end of turn. SOLTARI EMISSARY 1W Creature - Soldier 2/1 W: Soltari Emissary gains shadow until end of turn. #(This creature may block or be blocked by only creatures with shadow.)# SOLTARI FOOT SOLDIER W Creature - Soldier 1/1 Shadow #(This creature may block or be blocked by only creatures with shadow.)# SOLTARI GUERRILLAS 2WR Creature - Soldier 3/2 Shadow #(This creature may block or be blocked by only creatures with shadow.)# 0: The next time Soltari Guerrillas would deal combat damage to defending player this turn, it deals that damage to target creature instead. SOLTARI LANCER 2W Creature - Knight 2/2 Shadow #(This creature may block or be blocked by only creatures with shadow.)# First strike if attacking. SOLTARI MONK WW Creature - Cleric 2/1 Protection from black; shadow #(This creature may block or be blocked by only creatures with shadow.)# SOLTARI PRIEST WW Creature - Cleric 2/1 Protection from red; shadow #(This creature may block or be blocked by only creatures with shadow.)# SOLTARI TROOPER 1W Creature - Soldier 1/1 Shadow #(This creature may block or be blocked by only creatures with shadow.)# Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. SOULDRINKER 3B Creature - Spirit 2/2 Pay 3 life: Put a +1/+1 counter on Souldrinker. SPELL BLAST XU Instant Counter target spell with converted mana cost equal to X. SPIKE DRONE G Creature - Spike 0/0 Spike Drone comes into play with a +1/+1 counter on it. 2, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature. SPINAL GRAFT 1B Enchant Creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy enchanted creature. It can't be regenerated. SPIRIT MIRROR 2WW Enchantment At the beginning of your upkeep, if there are no Reflection tokens in play, put a 2/2 white Reflection creature token into play. 0: Destroy target Reflection. SPONTANEOUS COMBUSTION 1BR Instant As an additional cost to play Spontaneous Combustion, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature. SQUEE'S TOY 1 Artifact T: Prevent the next 1 damage that would be dealt to target creature this turn. STALKING STONES Land T: Add one colorless mana to your mana pool. 6: Stalking Stones becomes a 3/3 artifact creature that still counts as a land. #(It remains a creature until it leaves play.)# STARKE OF RATH 1RR Creature - Legend 2/2 T: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. STATIC ORB 3 Artifact Players can't untap more than two permanents during their untap steps. STAUNCH DEFENDERS 3WW Creature - Soldier 3/4 When Staunch Defenders comes into play, you gain 4 life. STEAL ENCHANTMENT UU Enchant Enchantment You control enchanted enchantment. STINGING LICID 1U Creature - Licid 1/1 1U, T: Stinging Licid loses all abilities and becomes an enchant creature that reads "Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller." Enchant target creature with Stinging Licid. As long as Stinging Licid enchants that creature, you may pay U to end this effect. STONE RAIN 2R Sorcery Destroy target land. STORM FRONT G Enchantment GG: Tap target creature with flying. STUN 1R Instant Target creature can't block this turn. Draw a card. SUDDEN IMPACT 3R Instant Sudden Impact deals to target player damage equal to the number of cards in his or her hand. TAHNGARTH'S RAGE R Enchant Creature Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1. TALON SLIVER 1W Creature - Sliver 1/1 All Slivers have first strike. TELETHOPTER 4 Artifact Creature 3/1 Tap an untapped creature you control: Telethopter gains flying until end of turn. THALAKOS DREAMSOWER 2U Creature - Wizard 1/1 Shadow #(This creature may block or be blocked by only creatures with shadow.)# You may choose not to untap Thalakos Dreamsower during your untap step. Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step as long as Thalakos Dreamsower remains tapped. THALAKOS LOWLANDS Land T: Add one colorless mana to your mana pool. T: Add W or U to your mana pool. Thalakos Lowlands doesn't untap during your next untap step. THALAKOS MISTFOLK 2U Creature - Illusion 2/1 Shadow #(This creature may block or be blocked by only creatures with shadow.)# U: Put Thalakos Mistfolk on top of its owner's library. THALAKOS SEER UU Creature - Wizard 1/1 Shadow #(This creature may block or be blocked by only creatures with shadow.)# When Thalakos Seer leaves play, draw a card. THALAKOS SENTRY 1U Creature - Soldier 1/2 Shadow #(This creature may block or be blocked by only creatures with shadow)# THUMBSCREWS 2 Artifact At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent. TIME EBB 2U Sorcery Put target creature on top of its owner's library. TIME WARP 3UU Sorcery Target player takes an extra turn after this one. TOOTH AND CLAW 3R Enchantment Sacrifice two creatures: Put a 3/1 red Carnivore creature token into play. TORTURE CHAMBER 3 Artifact At the beginning of your upkeep, put a pain counter on Torture Chamber. At the end of your turn, Torture Chamber deals damage to you equal to the number of pain counters on it. 1, T, Remove all pain counters from Torture Chamber: Torture Chamber deals to target creature damage equal to the number of pain counters removed this way. TRADEWIND RIDER 3U Creature - Spirit 1/4 Flying T, Tap two untapped creatures you control: Return target permanent to its owner's hand. TRAINED ARMODON 1GG Creature - Elephant 3/3 TRANQUILITY 2G Sorcery Destroy all enchantments. TRUMPETING ARMODON 3G Creature - Elephant 3/3 1G: Target creature blocks Trumpeting Armodon this turn if able. TWITCH 2U Instant Tap or untap target artifact, creature, or land. Draw a card. UNSTABLE SHAPESHIFTER 3U Creature - Shapeshifter 0/1 Whenever a creature comes into play, Unstable Shapeshifter becomes a copy of that creature and gains this ability. #(This effect doesn't copy counters on the creature.)# VEC TOWNSHIPS Land T: Add one colorless mana to your mana pool. T: Add G or W to your mana pool. Vec Townships doesn't untap during your next untap step. VERDANT FORCE 5GGG Creature - Elemental 7/7 At the beginning of each player's upkeep, you put a 1/1 green Saproling creature token into play under your control. VERDIGRIS 2G Instant Destroy target artifact. VHATI #IL-#DAL 2BG Creature - Legend 3/3 T: Target creature's power or toughness becomes 1 until end of turn. #(Later effects may increase or decrease the creature's power or toughness.)# VOLRATH'S CURSE 1U Enchant Creature Enchanted creature can't attack or block and its activated abilities can't be played. Enchanted creature's controller may sacrifice a permanent to ignore this ability until end of turn. 1U: Return Volrath's Curse to its owner's hand. WALL OF DIFFUSION 1R Creature - Wall 0/5 #(Walls can't attack.)# Wall of Diffusion may block as though it had shadow. WARMTH 1W Enchantment Whenever an opponent plays a red spell, you gain 2 life. WASTELAND Land T: Add one colorless mana to your mana pool. T, Sacrifice Wasteland: Destroy target nonbasic land. WATCHDOG 3 Artifact Creature 1/2 Watchdog blocks if able. Whenever a creature attacks you, if Watchdog is untapped, that creature gets -1/-0 until end of turn. WHIM OF VOLRATH U Instant Buyback 2 #(If you pay an additional 2 as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. #(For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")# WHISPERS OF THE MUSE U Instant Buyback 5 #(If you pay an additional 5 as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Draw a card. WILD WURM 3R Creature - Wurm 5/4 When Wild Wurm comes into play, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. WIND DANCER 1U Creature - Faerie 1/1 Flying T: Target creature gains flying until end of turn. WIND DRAKE 2U Creature - Drake 2/2 Flying WINDS OF RATH 3WW Sorcery Destroy all creatures that aren't enchanted. They can't be regenerated. WINGED SLIVER 1U Creature - Sliver 1/1 All Slivers have flying. WINTER'S GRASP 1GG Sorcery Destroy target land. WOOD SAGE UG Creature - Druid 1/1 T: Name a creature card. Reveal the top four cards of your library. Put any of them that are the named card into your hand and the rest into your graveyard. WORTHY CAUSE W Instant Buyback 2 #(If you pay an additional 2 as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Sacrifice a creature. You gain life equal to the sacrificed creature's toughness. Tempest November 1, 1999 Stronghold(tm) ACIDIC SLIVER BR Creature - Sliver 2/2 All Slivers have "2, Sacrifice this creature: This creature deals 2 damage to target creature or player." AMOK 1R Enchantment 1, Discard a card at random from your hand: Put a +1/+1 counter on target creature. AWAKENING 2GG Enchantment At the beginning of each player's upkeep, all players untap all creatures and lands they control. BANDAGE W Instant Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card. BOTTOMLESS PIT 1BB Enchantment At the beginning of each player's upkeep, that player discards a card at random from his or her hand. BRUSH WITH DEATH 2B Sorcery Buyback 2BB #(If you pay an additional #2BB# as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Target opponent loses 2 life. You gain 2 life. BULLWHIP 4 Artifact 2, T: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able. BURGEONING G Enchantment Whenever an opponent plays a land, you may put a land card from your hand into play. CALMING LICID 2W Creature - Licid 2/2 W, T: Calming Licid loses all abilities and becomes an enchant creature that reads "Enchanted creature can't attack." Enchant target creature with Calming Licid. As long as Calming Licid enchants that creature, you may pay W to end this effect. CANNIBALIZE 1B Sorcery Choose two target creatures controlled by one player. You remove one of them from the game and put two +1/+1 counters on the other one. CARNASSID 4GG Creature - Beast 5/4 Trample 1G: Regenerate Carnassid. CHANGE OF HEART W Instant Buyback 3 #(If you pay an additional #3# as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Target creature can't attack this turn. CLOUD SPIRIT 2U Creature - Spirit 3/1 Flying Cloud Spirit may block only creatures with flying. CONSTANT MISTS 1G Instant Buyback-Sacrifice a land. #(If you sacrifice a land in addition to any other costs as you play this spell, put Constant Mists into your hand instead of your graveyard as part of the spell's resolution.)# Prevent all combat damage that would be dealt this turn. CONTEMPLATION 1WW Enchantment Whenever you play a spell, you gain 1 life. CONTEMPT 1U Enchant Creature Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat. CONVICTION 1W Enchant Creature Enchanted creature gets +1/+3. W: Return Conviction to its owner's hand. CONVULSING LICID 2R Creature - Licid 2/2 R, T: Convulsing Licid loses all abilities and becomes an enchant creature that reads "Enchanted creature can't block." Enchant target creature with Convulsing Licid. As long as Convulsing Licid enchants that creature, you may pay R to end this effect. CORRUPTING LICID 2B Creature - Licid 2/2 B, T: Corrupting Licid loses all abilities and becomes an enchant creature that reads "Enchanted creature can't be blocked except by artifact creatures and/or black creatures." Enchant target creature with Corrupting Licid. As long as Corrupting Licid enchants that creature, you may pay B to end this effect. CRAVEN GIANT 2R Creature - Giant 4/1 Craven Giant can't block. CROSSBOW AMBUSH G Instant Creatures you control may block as though they had flying this turn. CROVAX THE CURSED 2BB Creature - Vampire Legend 0/0 Crovax the Cursed comes into play with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. B: Crovax gains flying until end of turn. CRYSTALLINE SLIVER WU Creature - Sliver 2/2 Slivers can't be the target of spells or abilities. DAUTHI TRAPPER 2B Creature - Minion 1/1 T: Target creature gains shadow until end of turn. #(This creature may block or be blocked by only creatures with shadow.)# DEATH STROKE BB Sorcery Destroy target tapped creature. DREAM HALLS 3UU Enchantment Instead of paying the mana cost for a nonartifact spell, its controller may discard a card that shares a color with that spell. If the spell has X in its mana cost, X is 0. DREAM PROWLER 2UU Creature - Illusion 1/5 Dream Prowler is unblockable as long as it's attacking alone. DUCT CRAWLER R Creature - Insect 1/1 1R: Target creature can't block Duct Crawler this turn. DUNGEON SHADE 3B Creature - Spirit 1/1 Flying B: Dungeon Shade gets +1/+1 until end of turn. ELVEN RITE 1G Sorcery Put two +1/+1 counters, distributed as you choose, on one or two target creatures. ENDANGERED ARMODON 2GG Creature - Elephant 4/5 When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. ENSNARING BRIDGE 3 Artifact Creatures with power greater than the number of cards in your hand can't attack. EVACUATION 3UU Instant Return all creatures to their owners' hands. FANNING THE FLAMES XRR Sorcery Buyback 3 #(If you pay an additional #3# as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Fanning the Flames deals X damage to target creature or player. FLAME WAVE 3RRRR Sorcery Flame Wave deals 4 damage to target player and each creature he or she controls. FLING 1R Instant As an additional cost to play Fling, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to target creature or player. FLOWSTONE BLADE R Enchant Creature R: Enchanted creature gets +1/-1 until end of turn. FLOWSTONE HELLION 4R Creature - Beast 3/3 Haste #(This creature may attack and #T# the turn it comes under your control.)# 0: Flowstone Hellion gets +1/-1 until end of turn. FLOWSTONE MAULER 4RR Creature - Beast 4/5 Trample R: Flowstone Mauler gets +1/-1 until end of turn. FLOWSTONE SHAMBLER 2R Creature - Beast 2/2 R: Flowstone Shambler gets +1/-1 until end of turn. FOUL IMP BB Creature - Imp 2/2 Flying When Foul Imp comes into play, you lose 2 life. FURNACE SPIRIT 2R Creature - Spirit 1/1 Haste #(This creature may attack and #T# the turn it comes under your control.)# R: Furnace Spirit gets +1/+0 until end of turn. GLIDING LICID 2U Creature - Licid 2/2 U, T: Gliding Licid loses all abilities and becomes an enchant creature that reads "Enchanted creature has flying." Enchant target creature with Gliding Licid. As long as Gliding Licid enchants that creature, you may pay U to end this effect. GRAVE PACT 1BBB Enchantment Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature. HAMMERHEAD SHARK 1U Creature - Fish 2/3 Hammerhead Shark can't attack unless defending player controls an island. HEARTSTONE 3 Artifact Creatures' activated abilities cost 1 less to play. This doesn't reduce an ability's converted mana cost to less than 1. HEAT OF BATTLE 1R Enchantment Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. HERMIT DRUID 1G Creature - Druid 1/1 G, T: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. HESITATION 1U Enchantment When a spell is played, sacrifice Hesitation to counter that spell. HIBERNATION SLIVER UB Creature - Sliver 2/2 All Slivers have "Pay 2 life: Return this creature to its owner's hand." HIDDEN RETREAT 2W Enchantment Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery this turn. HONOR GUARD W Creature - Soldier 1/1 W: Honor Guard gets +0/+1 until end of turn. HORN OF GREED 3 Artifact Whenever a player plays a land, that player draws a card. HORNET CANNON 4 Artifact 3, T: Put a 1/1 artifact Hornet creature token with flying and haste into play. Destroy that creature at end of turn. #(It may attack and #T# the turn it comes under your control.)# INTRUDER ALARM 2U Enchantment Creatures don't untap during their controllers' untap steps. Whenever a creature comes into play, untap all creatures. INVASION PLANS 2R Enchantment All creatures block if able. The attacking player chooses how each creature blocks. #(All blocks must be legal.)# JINXED RING 2 Artifact Whenever a card is put into your graveyard from play, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. LAB RATS B Sorcery Buyback 4 #(If you pay an additional 4 as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Put a 1/1 black Rat creature token into play. LANCERS EN-KOR 3WW Creature - Soldier 3/3 Trample 0: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead as long as both creatures are in play. LEAP U Instant Target creature gains flying until end of turn. Draw a card. LOWLAND BASILISK 2G Creature - Basilisk 1/3 Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. MANA LEAK 1U Instant Counter target spell unless its controller pays 3. MASK OF THE MIMIC U Instant As an additional cost to play Mask of the Mimic, sacrifice a creature. Search your library for a copy of target creature card in play and put that card into play. Then shuffle your library. MEGRIM 2B Enchantment Whenever an opponent discards a card, Megrim deals 2 damage to him or her. MIND GAMES U Instant Buyback 2U #(If you pay an additional 2U as you play this spell, put it into your hand instead of your graveyard as part of the spell's effect.)# Tap target artifact, creature, or land. MIND PEEL B Sorcery Buyback 2BB #(If you pay an additional #2BB# as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Target player discards a card from his or her hand. MINDWARPER 2BB Creature - Spirit 0/0 Mindwarper comes into play with three +1/+1 counters on it. 2B, Remove a +1/+1 counter from Mindwarper: Target player discards a card from his or her hand. Play this ability only if you could play a sorcery. MOB JUSTICE 1R Sorcery Mob Justice deals to target player damage equal to the number of creatures you control. MOGG BOMBERS 3R Creature - Goblin 3/4 When another creature comes into play, sacrifice Mogg Bombers to have it deal 3 damage to target player. MOGG FLUNKIES 1R Creature - Goblin 3/3 Mogg Flunkies can't attack or block alone. MOGG INFESTATION 3RR Sorcery Destroy all creatures target player controls. For each creature put into a graveyard this way, put two 1/1 red Goblin creature tokens into play under that player's control. MOGG MANIAC 1R Creature - Goblin 1/1 Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent. MORGUE THRULL 2B Creature - Thrull 2/2 Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard. MORTUARY 3B Enchantment Whenever a creature is put into your graveyard from play, put that creature on top of your library. MOX DIAMOND 0 Artifact As an additional cost to play Mox Diamond, discard a land card from your hand. T: Add one mana of any color to your mana pool. MULCH 1G Sorcery Reveal the top four cards of your library. Put all land cards revealed this way into your hand and all other cards revealed this way into your graveyard. NOMADS EN-KOR W Creature - Soldier 1/1 0: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead as long as both creatures are in play. OVERGROWTH 2G Enchant Land Whenever enchanted land is tapped for mana, it produces an additional GG. PORTCULLIS 4 Artifact Whenever a creature comes into play, if there are two or more other creatures in play, remove that creature from the game. When Portcullis leaves play, return to play under their owners' control all creatures removed from the game with Portcullis. PRIMAL RAGE 1G Enchantment Creatures you control have trample. PROVOKE 1G Instant Untap target creature you don't control. That creature blocks this turn if able. Draw a card. PURSUIT OF KNOWLEDGE 3W Enchantment If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards. RABID RATS 1B Creature - Rat 1/1 T: Target blocking creature gets -1/-1 until end of turn. RANSACK 3U Sorcery Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. REBOUND 1U Instant Target spell that targets a single player targets another player instead. REINS OF POWER 2UU Instant Untap all creatures. You and target opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. #(They may attack and #T# this turn.)# REVENANT 4B Creature - Spirit */* Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. ROLLING STONES 1W Enchantment Walls may attack as though they weren't Walls. RUINATION 3R Sorcery Destroy all nonbasic lands. SACRED GROUND 1W Enchantment Whenever a spell or ability controlled by an opponent puts a land into your graveyard from play, return that land to play. SAMITE BLESSING W Enchant Creature Enchanted creature has "T: The next time a source of your choice would deal damage to target creature this turn, prevent that damage." SCAPEGOAT W Instant As an additional cost to play Scapegoat, sacrifice a creature. Return any number of target creatures you control to their owner's hand. SEETHING ANGER R Sorcery Buyback 3 #(If you pay an additional #3# as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Target creature gets +3/+0 until end of turn. SERPENT WARRIOR 2B Creature - Soldier 3/3 When Serpent Warrior comes into play, you lose 3 life. SHAMAN EN-KOR 1W Creature - Cleric 1/2 0: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead as long as both creatures are in play. 1W: All damage that would be dealt to target creature this turn from a source of your choice is dealt to Shaman en-Kor instead as long as both creatures are in play. SHARD PHOENIX 4R Creature - Phoenix 2/2 Flying RRR: Put Shard Phoenix into your hand. Play this ability only if Shard Phoenix is in your graveyard and only during your upkeep. Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. SHIFTING WALL X Artifact Creature - Wall 0/0 #(Walls can't attack.)# Shifting Wall comes into play with X +1/+1 counters on it. SHOCK R Instant Shock deals 2 damage to target creature or player. SIFT 3U Sorcery Draw three cards, then discard a card from your hand. SILVER WYVERN 3UU Creature - Drake 4/3 Flying U: Target spell or ability that targets only Silver Wyvern targets target creature instead. SKELETON SCAVENGERS 2B Creature - Skeleton 0/0 Skeleton Scavengers comes into play with one +1/+1 counter on it. Pay 1 for each +1/+1 counter on Skeleton Scavengers: The next time Skeleton Scavengers would be destroyed this turn, regenerate it and put a +1/+1 counter on it instead. SKYSHROUD ARCHER G Creature - Elf 1/1 T: Target creature with flying gets -1/-1 until end of turn. SKYSHROUD FALCON 1W Creature - Bird 1/1 Flying Attacking doesn't cause Skyshroud Falcon to tap. SKYSHROUD TROOPERS 3G Creature - Elf 3/3 T: Add G to your mana pool. SLIVER QUEEN WUBRG Creature - Sliver Legend 7/7 2: Put a 1/1 colorless Sliver creature token into play. SMITE W Instant Destroy target blocked creature. SOLTARI CHAMPION 2W Creature - Soldier 2/2 Shadow #(This creature may block or be blocked by only creatures with shadow.)# Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn. SPIKE BREEDER 3G Creature - Spike 0/0 Spike Breeder comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token into play. SPIKE COLONY 4G Creature - Spike 0/0 Spike Colony comes into play with four +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature. SPIKE FEEDER 1GG Creature - Spike 0/0 Spike Feeder comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life. SPIKE SOLDIER 2GG Creature - Spike 0/0 Spike Soldier comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. SPIKE WORKER 2G Creature - Spike 0/0 Spike Worker comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature. SPINDRIFT DRAKE U Creature - Drake 2/1 Flying At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay U. SPINED SLIVER RG Creature - Sliver 2/2 Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. SPINED WURM 4G Creature - Wurm 5/4 SPIRIT EN-KOR 3W Creature - Spirit 2/2 Flying 0: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead as long as both creatures are in play. SPITTING HYDRA 3RR Creature - Hydra 0/0 Spitting Hydra comes into play with four +1/+1 counters on it. 1R, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature. STRONGHOLD ASSASSIN 1BB Creature - Assassin 2/1 T, Sacrifice a creature: Destroy target nonblack creature. STRONGHOLD TASKMASTER 2BB Creature - Minion 4/3 All other black creatures get -1/-1. SWORD OF THE CHOSEN 2 Legendary Artifact T: Target Legend creature gets +2/+2 until end of turn. TEMPER X1W Instant Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. TEMPTING LICID 2G Creature - Licid 2/2 G, T: Tempting Licid loses all abilities and becomes an enchant creature that reads "All creatures able to block enchanted creature do so." Enchant target creature with Tempting Licid. As long as Tempting Licid enchants that creature, you may pay G to end this effect. THALAKOS DECEIVER 3U Creature - Wizard 1/1 Shadow #(This creature may block or be blocked by only creatures with shadow.)# When Thalakos Deceiver attacks and is not blocked, you may sacrifice it. If you do, gain control of target creature. #(You retain control of that creature until it leaves play.)# TIDAL SURGE 1U Sorcery Tap up to three target creatures without flying. TIDAL WARRIOR U Creature - Merfolk 1/1 T: Target land becomes an island until end of turn. TORMENT 1B Enchant Creature Enchanted creature gets -3/-0. TORTURED EXISTENCE B Enchantment B, Discard a creature card from your hand: Return target creature card from your graveyard to your hand. VENERABLE MONK 2W Creature - Cleric 2/2 When Venerable Monk comes into play, you gain 2 life. VERDANT TOUCH 1G Sorcery Buyback 3 #(If you pay an additional #3# as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Target land becomes a 2/2 creature that still counts as a land. #(It remains a creature until it leaves play.)# VICTUAL SLIVER GW Creature - Sliver 2/2 All Slivers have "2, Sacrifice this creature: You gain 4 life." VOLRATH'S GARDENS 1G Enchantment 2, Tap an untapped creature you control: You gain 2 life. Play this ability only if you could play a sorcery. VOLRATH'S LABORATORY 5 Artifact As Volrath's Laboratory comes into play, choose a color and creature type. 5, T: Put into play a 2/2 creature token of the chosen color and type. VOLRATH'S SHAPESHIFTER 1UU Creature - Shapeshifter 0/1 As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter is a copy of that card that has this ability and "2: Discard a card from your hand." 2: Discard a card from your hand. VOLRATH'S STRONGHOLD Legendary Land T: Add one colorless mana to your mana pool. 1B, T: Put target creature card from your graveyard on top of your library. WALKING DREAM 3U Creature - Illusion 3/3 Walking Dream is unblockable. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. WALL OF BLOSSOMS 1G Creature - Wall 0/4 #(Walls can't attack.)# When Wall of Blossoms comes into play, draw a card. WALL OF ESSENCE 1W Creature - Wall 0/4 #(Walls can't attack.)# Whenever Wall of Essence is dealt combat damage, you gain that much life. WALL OF RAZORS 1R Creature - Wall 4/1 #(Walls can't attack.)# First strike WALL OF SOULS 1B Creature - Wall 0/4 #(Walls can't attack.)# Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent. WALL OF TEARS 1U Creature - Wall 0/4 #(Walls can't attack.)# Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat. WARRIOR ANGEL 4WW Creature - Angel 3/4 Flying Whenever Warrior Angel deals damage, you gain that much life. WARRIOR EN-KOR WW Creature - Knight 2/2 0: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead as long as both creatures are in play. YOUTHFUL KNIGHT 1W Creature - Knight 2/1 First strike Stronghold November 1, 1999 Exodus(tm) ÆTHER TIDE XU Sorcery As an additional cost to play Æther Tide, discard X creature cards from your hand. Return X target creatures to their owners' hands. ALLAY 1W Instant Buyback 3 #(If you pay an additional 3 as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Destroy target enchantment. ANARCHIST 4R Creature - Townsfolk 2/2 When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand. ANGELIC BLESSING 2W Sorcery Target creature gets +3/+3 and gains flying until end of turn. AVENGING DRUID 2G Creature - Druid 1/3 Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. Put that card into play and put all other cards revealed this way into your graveyard. BEQUEATHAL G Enchant Creature When enchanted creature is put into a graveyard, you draw two cards. CARNOPHAGE B Creature - Zombie 2/2 At the beginning of your upkeep, tap Carnophage unless you pay 1 life. CARTOGRAPHER 2G Creature - Townsfolk 2/2 When Cartographer comes into play, you may return target land card from your graveyard to your hand. CAT BURGLAR 3B Creature - Minion 2/2 2B, T: Target player discards a card from his or her hand. Play this ability only if you could play a sorcery. CATACLYSM 2WW Sorcery Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. CHARGING PALADIN 2W Creature - Knight 2/2 Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. CINDER CRAWLER 1R Creature - Salamander 1/2 R: Cinder Crawler gets +1/+0 until end of turn. Play this ability only if Cinder Crawler is blocked. CITY OF TRAITORS Land When you play another land, sacrifice City of Traitors. T: Add two colorless mana to your mana pool. COAT OF ARMS 5 Artifact Each creature gets +1/+1 for each other creature in play of the same creature type. #(For example, if there are three Goblins in play, each gets +2/+2.)# CONVALESCENCE 1W Enchantment At the beginning of your upkeep, if you have 10 life or less, you gain 1 life. CRASHING BOARS 3GG Creature - Boar 4/4 Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able. CULLING THE WEAK B Instant As an additional cost to play Culling the Weak, sacrifice a creature. Add BBBB to your mana pool. CUNNING 1U Enchant Creature Enchanted creature gets +3/+3. When enchanted creature attacks or blocks, sacrifice Cunning at end of turn. CURIOSITY U Enchant Creature Whenever enchanted creature deals damage to an opponent, you may draw a card. CURSED FLESH B Enchant Creature Enchanted creature gets -1/-1 and can't be blocked except by artifact creatures and/or black creatures. DAUTHI CUTTHROAT 1B Creature - Minion 1/1 Shadow #(This creature may block or be blocked by only creatures with shadow.)# 1B, T: Destroy target creature with shadow. DAUTHI JACKAL 2B Creature - Hound 2/1 Shadow #(This creature may block or be blocked by only creatures with shadow.)# BB, Sacrifice Dauthi Jackal: Destroy target blocking creature. DAUTHI WARLORD 1B Creature - Soldier */1 Shadow #(This creature may block or be blocked by only creatures with shadow.)# Dauthi Warlord's power is equal to the number of creatures with shadow in play. DEATH'S DUET 2B Sorcery Return two target creature cards from your graveyard to your hand. DIZZYING GAZE R Enchant Creature Dizzying Gaze may enchant only a creature you control. R: Enchanted creature deals 1 damage to target creature with flying. DOMINATING LICID 1UU Creature - Licid 1/1 1UU, T: Dominating Licid loses all abilities and becomes an enchant creature that reads "You control enchanted creature." Enchant target creature with Dominating Licid. As long as Dominating Licid enchants that creature, you may pay U to end this effect. ELVEN PALISADE G Enchantment Sacrifice a forest: Target attacking creature gets -3/-0 until end of turn. ELVISH BERSERKER G Creature - Elf 1/1 Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. ENTROPIC SPECTER 3BB Creature - Spirit */* Flying As Entropic Specter comes into play, choose an opponent. Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. Whenever Entropic Specter deals damage to a player, that player discards a card from his or her hand. EPHEMERON 4UU Creature - Illusion 4/4 Flying Discard a card from your hand: Return Ephemeron to its owner's hand. EQUILIBRIUM 1UU Enchantment Whenever you play a creature spell, you may pay 1 to return target creature to its owner's hand. ERRATIC PORTAL 4 Artifact 1, T: Return target creature to its owner's hand unless its controller pays 1. ERTAI, WIZARD ADEPT 2U Creature - Wizard Legend 1/1 2UU, T: Counter target spell. EXALTED DRAGON 4WW Creature - Dragon 5/5 Flying Each turn, Exalted Dragon can't attack unless you sacrifice a land. #(This cost is paid as you declare attackers.)# FADE AWAY 2U Sorcery For each creature, that creature's controller pays 1 or sacrifices a permanent. FIGHTING CHANCE R Instant For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. FLOWSTONE FLOOD 3R Sorcery Buyback-Pay 3 life, Discard a card at random from your hand #(If you pay 3 life and discard a card at random in addition to any other costs as you play this spell, put Flowstone Flood into your hand instead of your graveyard as part of its resolution.)# Destroy target land. FORBID 1UU Instant Buyback-Discard two cards. #(If you discard two cards in addition to any other costs as you play this spell, put Forbid into your hand instead of your graveyard as part of its resolution.)# Counter target spell. FUGUE 3BB Sorcery Target player discards three cards from his or her hand. FURNACE BROOD 3R Creature - Elemental 3/3 R: Target creature can't be regenerated this turn. GROLLUB 2B Creature - Beast 3/3 Whenever Grollub is dealt damage, each opponent gains that much life. HATRED 3BB Instant As an additional cost to play Hatred, pay any amount of life. Target creature gets +X/+0 until end of turn, where X is the amount of life paid this way. HIGH GROUND W Enchantment Each creature you control may block an additional creature. #(All blocks must be legal.)# JACKALOPE HERD 3G Creature - Beast 4/5 When you play a spell, return Jackalope Herd to its owner's hand. KEEPER OF THE BEASTS GG Creature - Wizard 1/2 G, T: Put a 2/2 green Beast creature token into play. Play this ability only if an opponent controls more creatures than you. KEEPER OF THE DEAD BB Creature - Wizard 1/2 B, T: Destroy target nonblack creature. Play this ability only if that creature's controller has at least two fewer creature cards in his or her graveyard than you have in yours. KEEPER OF THE FLAME RR Creature - Wizard 1/2 R, T: Keeper of the Flame deals 2 damage to target opponent. Play this ability only if that player has more life than you. KEEPER OF THE LIGHT WW Creature - Wizard 1/2 W, T: You gain 3 life. Play this ability only if you have less life than an opponent. KEEPER OF THE MIND UU Creature - Wizard 1/2 U, T: Draw a card. Play this ability only if an opponent has at least two more cards in hand than you have in yours. KILLER WHALE 3UU Creature - Whale 3/5 U: Killer Whale gains flying until end of turn. KOR CHANT 2W Instant All damage that would be dealt this turn to target creature you control from a source of your choice is dealt to another target creature instead as long as both creatures are in play. LIMITED RESOURCES W Enchantment When Limited Resources comes into play, each player chooses five lands he or she controls and sacrifices the rest. Players can't play lands if there are ten or more lands in play. MAGE IL-VEC 2R Creature - Wizard 2/2 T, Discard a card at random from your hand: Mage il-Vec deals 1 damage to target creature or player. MANA BREACH 2U Enchantment Whenever a player plays a spell, that player returns a land he or she controls to its owner's hand. MANABOND G Enchantment At the end of your turn, you may put all land cards from your hand into play. If you do, discard the rest of your hand. MANIACAL RAGE 1R Enchant Creature Enchanted creature gets +2/+2 and can't block. MEDICINE BAG 3 Artifact 1, T, Discard a card from your hand: Regenerate target creature. MEMORY CRYSTAL 3 Artifact Buyback costs are reduced by 2. MERFOLK LOOTER 1U Creature - Merfolk 1/1 T: Draw a card, then discard a card from your hand. MIND MAGGOTS 3B Creature - Insect 2/2 When Mind Maggots comes into play, discard any number of creature cards from your hand. For each card discarded this way, put two +1/+1 counters on Mind Maggots. MIND OVER MATTER 2UUUU Enchantment Discard a card from your hand: Tap or untap target artifact, creature, or land. MINDLESS AUTOMATON 4 Artifact Creature 0/0 Mindless Automaton comes into play with two +1/+1 counters on it. 1, Discard a card from your hand: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card. MIROZEL 3U Creature - Illusion 2/3 Flying When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand. MIRRI, CAT WARRIOR 1GG Creature - Cat Warrior Legend 2/3 First strike; forestwalk #(This creature is unblockable as long as defending player controls a forest.)# Attacking doesn't cause Mirri, Cat Warrior to tap. MOGG ASSASSIN 2R Creature - Goblin 2/1 T: You and target opponent each choose a target creature the other controls. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. MONSTROUS HOUND 3R Creature - Hound 4/4 Monstrous Hound can't attack unless you control more lands than defending player. Monstrous Hound can't block unless you control more lands than attacking player. NAUSEA 1B Sorcery All creatures get -1/-1 until end of turn. NECROLOGIA 3BB Instant Play Necrologia only during your end of turn step. As an additional cost to play Necrologia, pay any amount of life. Draw X cards, where X is the amount of life paid this way. NULL BROOCH 4 Artifact 2, T, Discard your hand: Counter target noncreature spell. OATH OF DRUIDS 1G Enchantment At the beginning of each player's upkeep, if that player controls fewer creatures than an opponent, the player may reveal cards from the top of his or her library until he or she reveals a creature card. The player puts that creature into play and all other cards revealed this way into his or her graveyard. OATH OF GHOULS 1B Enchantment At the beginning of each player's upkeep, if there are more creature cards in that player's graveyard than in an opponent's graveyard, the player may return target creature card from his or her graveyard to his or her hand. OATH OF LIEGES 1W Enchantment At the beginning of each player's upkeep, if that player controls fewer lands than an opponent, the player may search his or her library for a basic land card and put that card into play. The player then shuffles his or her library. OATH OF MAGES 1R Enchantment At the beginning of each player's upkeep, if that player has less life than target opponent, he or she may have Oath of Mages deal 1 damage to that opponent. OATH OF SCHOLARS 3U Enchantment At the beginning of each player's upkeep, if that player has fewer cards in hand than an opponent, the player may discard his or her hand and draw three cards. OGRE SHAMAN 3RR Creature - Ogre 3/3 2, Discard a card at random from your hand: Ogre Shaman deals 2 damage to target creature or player. ONSLAUGHT R Enchantment Whenever you play a creature spell, tap target creature. PALADIN EN-VEC 1WW Creature - Knight 2/2 First strike, protection from black, protection from red PANDEMONIUM 3R Enchantment Whenever a creature comes into play, that creature's controller may have it deal damage equal to its power to target creature or player. PAROXYSM 1R Enchant Creature At the beginning of the upkeep of enchanted creature's controller, reveal the top card of that player's library. If that card is a land card, destroy enchanted creature. Otherwise, enchanted creature gets +3/+3 until end of turn. #(Return the card to the top of the player's library, face down.)# PEACE OF MIND 1W Enchantment W, Discard a card from your hand: You gain 3 life. PEGASUS STAMPEDE 1W Sorcery Buyback-Sacrifice a land. #(If you sacrifice a land in addition to any other costs as you play this spell, put Pegasus Stampede into your hand instead of your graveyard as part of its resolution.)# Put a 1/1 white Pegasus creature token with flying into play. PENANCE 2W Enchantment Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. PIT SPAWN 4BBB Creature - Beast 6/4 First strike At the beginning of your upkeep, sacrifice Pit Spawn unless you pay BB. Whenever Pit Spawn deals damage to a creature, remove that creature from the game. PLAGUEBEARER 1B Creature - Zombie 1/1 XXB: Destroy target nonblack creature with converted mana cost equal to X. PLATED ROOTWALLA 4G Creature - Lizard 3/3 2G: Plated Rootwalla gets +3/+3 until end of turn. Play this ability only once each turn. PREDATORY HUNGER G Enchant Creature Whenever an opponent plays a creature spell, put a +1/+1 counter on enchanted creature. PRICE OF PROGRESS 1R Instant Price of Progress deals 2 damage to each player for each nonbasic land he or she controls. PYGMY TROLL 1G Creature - Troll 1/1 Whenever Pygmy Troll becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. G: Regenerate Pygmy Troll. RABID WOLVERINES 3GG Creature - Wolverine 4/4 Whenever Rabid Wolverines becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. RAGING GOBLIN R Creature - Goblin 1/1 Haste #(This creature may attack and T the turn it comes under your control.)# RAVENOUS BABOONS 3R Creature - Ape 2/2 When Ravenous Baboons comes into play, destroy target nonbasic land. REAPING THE REWARDS W Instant Buyback-Sacrifice a land. #(If you sacrifice a land in addition to any other costs as you play this spell, put Reaping the Rewards into your hand instead of your graveyard as part of its resolution.)# You gain 2 life. RECKLESS OGRE 3R Creature - Ogre 3/2 Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn. RECLAIM G Instant Put target card from your graveyard on top of your library. RECONNAISSANCE W Enchantment 0: Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn. RECURRING NIGHTMARE 2B Enchantment Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to play. Play this ability only if you could play a sorcery. RESUSCITATE 1G Instant Until end of turn, creatures you control gain "1: Regenerate this creature". ROBE OF MIRRORS U Enchant Creature Enchanted creature can't be the target of spells or abilities. ROOTWATER ALLIGATOR 3G Creature - Alligator 3/2 Sacrifice a forest: Regenerate Rootwater Alligator. ROOTWATER MYSTIC U Creature - Merfolk 1/1 1U: Look at the top card of target player's library. SABERTOOTH WYVERN 4R Creature - Drake 3/2 Flying, first strike SCALDING SALAMANDER 2R Creature - Salamander 2/1 Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. SCARE TACTICS B Instant Creatures you control get +1/+0 until end of turn. SCHOOL OF PIRANHA 1U Creature - Fish 3/3 At the beginning of your upkeep, sacrifice School of Piranha unless you pay 1U. SCRIVENER 4U Creature - Townsfolk 2/2 When Scrivener comes into play, you may return target instant card from your graveyard to your hand. SEISMIC ASSAULT RRR Enchantment Discard a land card from your hand: Seismic Assault deals 2 damage to target creature or player. SHACKLES 2W Enchant Creature Enchanted creature doesn't untap during its controller's untap step. W: Return Shackles to its owner's hand. SHATTERING PULSE 1R Instant Buyback 3 #(If you pay an additional 3 as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)# Destroy target artifact. SHIELD MATE W Creature - Soldier 1/1 Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. SKYSHAPER 2 Artifact Sacrifice Skyshaper: Creatures you control gain flying until end of turn. SKYSHROUD ELITE G Creature - Elf 1/1 Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. SKYSHROUD WAR BEAST 1G Creature - Beast */* Trample As Skyshroud War Beast comes into play, choose an opponent. Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls. SLAUGHTER 2BB Instant Buyback-Pay 4 life. #(If you pay 4 life in addition to any other costs as you play this spell, put it into your hand instead of your graveyard as part of its resolution.)# Destroy target nonblack creature. It can't be regenerated. SOLTARI VISIONARY 1WW Creature - Cleric 2/2 Shadow #(This creature may block or be blocked by only creatures with shadow.)# Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. SONG OF SERENITY 1G Enchantment Enchanted creatures can't attack or block. SONIC BURST 1R Instant As an additional cost to play Sonic Burst, discard a card at random from your hand. Sonic Burst deals 4 damage to target creature or player. SOUL WARDEN W Creature - Cleric 1/1 Whenever another creature comes into play, you gain 1 life. SPELLBOOK 0 Artifact You have no maximum hand size limit. SPELLSHOCK 2R Enchantment Whenever a player plays a spell, Spellshock deals 2 damage to that player. SPHERE OF RESISTANCE 2 Artifact Spells cost 1 more to play. SPIKE CANNIBAL 1BB Creature - Spike 0/0 Spike Cannibal comes into play with a +1/+1 counter on it. When Spike Cannibal comes into play, move all +1/+1 counters from all creatures onto it. SPIKE HATCHER 6G Creature - Spike 0/0 Spike Hatcher comes into play with six +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. 1, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. SPIKE ROGUE 1GG Creature - Spike 0/0 Spike Rogue comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue. SPIKE WEAVER 2GG Creature - Spike 0/0 Spike Weaver comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. 1, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt by creatures this turn. STANDING TROOPS 2W Creature - Soldier 1/4 Attacking doesn't cause Standing Troops to tap. SURVIVAL OF THE FITTEST 1G Enchantment G, Discard a creature card from your hand: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. THALAKOS DRIFTERS 2UU Creature - Townsfolk 3/3 Discard a card from your hand: Thalakos Drifters gains shadow until end of turn. #(This creature may block or be blocked by only creatures with shadow.)# THALAKOS SCOUT 2U Creature - Soldier 2/1 Shadow #(This creature may block or be blocked by only creatures with shadow.)# Discard a card from your hand: Return Thalakos Scout to its owner's hand. THEFT OF DREAMS 2U Sorcery For each tapped creature target opponent controls, draw a card. THOPTER SQUADRON 5 Artifact Creature 0/0 Flying Thopter Squadron comes into play with three +1/+1 counters on it. 1, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 artifact Thopter creature token with flying into play. Play this ability only if you could play a sorcery. 1, Sacrifice a Thopter: Put a +1/+1 counter on Thopter Squadron. Play this ability only if you could play a sorcery. THRULL SURGEON 1B Creature - Thrull 1/1 1B, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only if you could play a sorcery. TRANSMOGRIFYING LICID 3 Artifact Creature - Licid 2/2 1, T: Transmogrifying Licid loses all abilities and becomes an enchant creature that reads "Enchanted creature gets +1/+1 and is an artifact creature." Enchant target creature with Transmogrifying Licid. As long as Transmogrifying Licid enchants that creature, you may pay 1 to end this effect. TREASURE HUNTER 2W Creature - Townsfolk 2/2 When Treasure Hunter comes into play, you may return target artifact card from your graveyard to your hand. TREASURE TROVE 2UU Enchantment 2UU: Draw a card. VAMPIRE HOUNDS 2B Creature - Hound 2/2 Discard a creature card from your hand: Vampire Hounds gets +2/+2 until end of turn. VOLRATH'S DUNGEON 2BB Enchantment Pay 5 life: Destroy Volrath's Dungeon. Any player may play this ability but only during his or her turn. Discard a card from your hand: Target player puts a card from his or her hand on top of his or her library. Play this ability only if you could play a sorcery. WALL OF NETS 1WW Creature - Wall 0/7 #(Walls can't attack.)# At end of combat, remove from the game all creatures blocked by Wall of Nets. When Wall of Nets leaves play, return to play under their owners' control all creatures removed from the game with Wall of Nets. WAYWARD SOUL 2UU Creature - Spirit 3/2 Flying U: Put Wayward Soul on top of its owner's library. WELKIN HAWK 1W Creature - Bird 1/1 Flying When Welkin Hawk is put into a graveyard from play, you may search your library for a Welkin Hawk card, reveal that card, and put it into your hand. Then shuffle your library. WHIPTONGUE FROG 2U Creature - Frog 1/3 U: Whiptongue Frog gains flying until end of turn. WOOD ELVES 2G Creature - Elf 1/1 When Wood Elves comes into play, search your library for a forest card and put that card into play. Then shuffle your library. WORKHORSE 6 Artifact Creature 0/0 Workhorse comes into play with four +1/+1 counters on it. Remove a +1/+1 counter from Workhorse: Add one colorless mana to your mana pool. ZEALOTS #EN-#DAL 3W Creature - Soldier 2/4 At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. Exodus November 1, 1999 Urza's Saga(tm) ABSOLUTE GRACE 1W Enchantment All creatures have protection from black. ABSOLUTE LAW 1W Enchantment All creatures have protection from red. ABUNDANCE 2GG Enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. ABYSSAL HORROR 4BB Creature - Horror 2/2 Flying When Abyssal Horror comes into play, target player discards two cards from his or her hand. ACADEMY RESEARCHERS 1UU Creature - Wizard 2/2 When Academy Researchers comes into play, you may put an enchant creature card from your hand into play enchanting Academy Researchers. ACIDIC SOIL 2R Sorcery Acidic Soil deals to each player damage equal to the number of lands he or she controls. ACRIDIAN 1G Creature - Insect 2/4 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# ALBINO TROLL 1G Creature - Troll 3/3 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# 1G: Regenerate Albino Troll. ANACONDA 3G Creature - Snake 3/3 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# ANGELIC CHORUS 3WW Enchantment Whenever a creature comes into play under your control, you gain life equal to its toughness. ANGELIC PAGE 1W Creature - Spirit 1/1 Flying T: Target attacking or blocking creature gets +1/+1 until end of turn. ANNUL U Instant Counter target artifact or enchantment spell. ANTAGONISM 3R Enchantment At the end of each player's turn, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage that turn. ARC LIGHTNING 2R Sorcery Arc Lightning deals 3 damage divided as you choose among any number of target creatures and/or players. ARCANE LABORATORY 2U Enchantment Each player can't play more than one spell each turn. ARGOTHIAN ELDER 3G Creature - Elf 2/2 T: Untap two target lands. ARGOTHIAN ENCHANTRESS 1G Creature - Enchantress 0/1 Argothian Enchantress can't be the target of spells or abilities. Whenever you play an enchantment spell, draw a card. ARGOTHIAN SWINE 3G Creature - Boar 3/3 Trample ARGOTHIAN WURM 3G Creature - Wurm 6/6 Trample When Argothian Wurm comes into play, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library. ATTUNEMENT 2U Enchantment Return Attunement to its owner's hand: Draw three cards, then discard four cards from your hand. BACK TO BASICS 2U Enchantment Nonbasic lands don't untap during their controllers' untap steps. BARRIN, MASTER WIZARD 1UU Creature - Wizard Legend 1/1 2, Sacrifice a permanent: Return target creature to its owner's hand. BARRIN'S CODEX 4 Artifact At the beginning of your upkeep, you may put a page counter on Barrin's Codex. 4, T, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex. BEDLAM 2RR Enchantment Creatures can't block. BEFOUL 2BB Sorcery Destroy target land or nonblack creature. A creature destroyed this way can't be regenerated. BEREAVEMENT 1B Enchantment Whenever a green creature is put into a graveyard from play, its controller discards a card from his or her hand. BLANCHWOOD ARMOR 2G Enchant Creature Enchanted creature gets +X/+X, where X is the number of forests you control. BLANCHWOOD TREEFOLK 4G Creature - Treefolk 4/5 BLASTED LANDSCAPE Land Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# T: Add one colorless mana to your mana pool. BLOOD VASSAL 2B Creature - Thrull 2/2 Sacrifice Blood Vassal: Add BB to your mana pool. BOG RAIDERS 2B Creature - Zombie 2/2 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# BRAND R Instant Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Gain control of all permanents you own. BRAVADO 1R Enchant Creature Enchanted creature gets +1/+1 for each other creature you control. BREACH 2B Instant Target creature gets +2/+0 until end of turn. That creature can't be blocked this turn except by artifact creatures and/or black creatures. BRILLIANT HALO 1W Enchant Creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from play, return Brilliant Halo to its owner's hand. BULL HIPPO 3G Creature - Hippo 3/3 Islandwalk #(This creature is unblockable as long as defending player controls an island.)# BULWARK 3RR Enchantment At the beginning of your upkeep, Bulwark deals to target opponent damage equal to the number of cards in your hand greater than the number of cards in his or her hand. CACKLING FIEND 2BB Creature - Zombie 2/1 When Cackling Fiend comes into play, each opponent discards a card from his or her hand. CARPET OF FLOWERS G Enchantment At the beginning of your pre-combat main phase, you may add up to X mana of any one color to your mana pool, where X is the number of islands target opponent controls. CARRION BEETLES B Creature - Insect 1/1 2B, T: Remove up to three target cards in a single graveyard from the game. CATALOG 2U Instant Draw two cards, then discard a card from your hand. CATASTROPHE 4WW Sorcery Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated. CATHODION 3 Artifact Creature 3/3 When Cathodion is put into a graveyard from play, add three colorless mana to your mana pool. CAVE TIGER 2G Creature - Cat 2/2 Whenever Cave Tiger becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. CHILD OF GAEA 3GGG Creature - Elemental 7/7 Trample At the beginning of your upkeep, sacrifice Child of Gaea unless you pay GG. 1G: Regenerate Child of Gaea. CHIMERIC STAFF 4 Artifact X: Chimeric Staff becomes an artifact creature with power and toughness each equal to X until end of turn. CITANUL CENTAURS 3G Creature - Centaur 6/3 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# Citanul Centaurs can't be the target of spells or abilities. CITANUL FLUTE 5 Artifact X, T: Search your library for a creature card with converted mana cost no greater than X. Reveal that card and put it into your hand. Then shuffle your library. CITANUL HIEROPHANTS 3G Creature - Druid 3/2 Creatures you control have "T: Add G to your mana pool." CLAWS OF GIX 0 Artifact 1, Sacrifice a permanent: You gain 1 life. CLEAR 1W Instant Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Destroy target enchantment. CLOAK OF MISTS 1U Enchant Creature Enchanted creature is unblockable. CONFISCATE 4UU Enchant Permanent You control enchanted permanent. CONGREGATE 3W Instant Target player gains 2 life for each creature in play. CONTAMINATION 2B Enchantment Whenever a land is tapped for mana, it produces B instead of its normal type and amount. At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. COPPER GNOMES 2 Artifact Creature - Gnome 1/1 4, Sacrifice Copper Gnomes: Put an artifact card from your hand into play. CORAL MERFOLK 1U Creature - Merfolk 2/1 CORRUPT 5B Sorcery Corrupt deals to target creature or player damage equal to the number of swamps you control. You gain life equal to the damage dealt this way. CRADLE GUARD 1GG Creature - Treefolk 4/4 Trample; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# CRATER HELLION 4RR Creature - Beast 6/6 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Crater Hellion comes into play, it deals 4 damage to each other creature. CRAZED SKIRGE 3B Creature - Imp 2/2 Flying; haste #(This creature may attack and T the turn it comes under your control.)# CROSSWINDS 1G Enchantment Creatures with flying get -2/-0. CRYSTAL CHIMES 3 Artifact 3, T, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand. CURFEW U Instant Each player returns a creature he or she controls to its owner's hand. DARK HATCHLING 4BB Creature - Horror 3/3 Flying When Dark Hatchling comes into play, destroy target nonblack creature. It can't be regenerated. DARK RITUAL B Instant Add BBB to your mana pool. DARKEST HOUR B Enchantment All creatures are black. DEFENSIVE FORMATION W Enchantment Instead of the attacking player, you assign the combat damage of creatures attacking you. DESPONDENCY 1B Enchant Creature Enchanted creature gets -2/-0. When Despondency is put into a graveyard from play, return Despondency to its owner's hand. DESTRUCTIVE URGE 1RR Enchant Creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land. DIABOLIC SERVITUDE 3B Enchantment When Diabolic Servitude comes into play, return target creature card from your graveyard to play. When the returned creature is put into a graveyard, remove that creature from the game and return Diabolic Servitude to its owner's hand. When Diabolic Servitude no longer enchants the targeted creature, remove that creature from the game. DISCIPLE OF GRACE 1W Creature - Cleric 1/2 Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Protection from black DISCIPLE OF LAW 1W Creature - Cleric 1/2 Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Protection from red DISCORDANT DIRGE 3BB Enchantment At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. B, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards. DISENCHANT 1W Instant Destroy target artifact or enchantment. DISORDER 1R Sorcery Disorder deals 2 damage to each white creature and each player who controls a white creature. DISRUPTIVE STUDENT 2U Creature - Wizard 1/1 T: Counter target spell unless its controller pays 1. DOUSE 2U Enchantment 1U: Counter target red spell. DRAGON BLOOD 3 Artifact 3, T: Put a +1/+1 counter on target creature. DRIFTING DJINN 4UU Creature - Djinn 5/5 Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Flying At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay 1U. DRIFTING MEADOW Land Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Drifting Meadow comes into play tapped. T: Add W to your mana pool. DROMOSAUR 2R Creature - Lizard 2/3 Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn. DURESS B Sorcery Look at target opponent's hand and choose a noncreature, nonland card from it. That player discards that card. EASTERN PALADIN 2BB Creature - Knight 3/3 BB, T: Destroy target green creature. ELECTRYTE 3RR Creature - Beast 3/3 Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. ELITE ARCHERS 5W Creature - Soldier 3/3 T: Elite Archers deals 3 damage to target attacking or blocking creature. ELVISH HERDER G Creature - Elf 1/1 G: Target creature gains trample until end of turn. ELVISH LYRIST G Creature - Elf 1/1 G, T, Sacrifice Elvish Lyrist: Destroy target enchantment. ENCHANTMENT ALTERATION U Instant Move target enchantment enchanting a creature or land to another permanent of that type. ENDLESS WURM 3GG Creature - Wurm 9/9 Trample At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment. ENDOSKELETON 2 Artifact You may choose not to untap Endoskeleton during your untap step. 2, T: Target creature gets +0/+3 as long as Endoskeleton remains tapped. ENERGY FIELD 1U Enchantment Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard, sacrifice Energy Field. EXHAUSTION 2U Sorcery Creatures and lands target opponent controls don't untap during his or her next untap step. EXHUME 1B Sorcery Each player puts a creature card from his or her graveyard into play. EXPLORATION G Enchantment You may play an additional land each of your turns. EXPUNGE 2B Instant Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Destroy target nonartifact, nonblack creature. It can't be regenerated. FAITH HEALER 1W Creature - Cleric 1/1 Sacrifice an enchantment: You gain life equal to its converted mana cost. FALTER 1R Instant Creatures without flying can't block this turn. FAULT LINE XRR Instant Fault Line deals X damage to each creature without flying and each player. FECUNDITY 2G Enchantment Whenever a creature is put into a graveyard from play, that creature's controller may draw a card. FERTILE GROUND 1G Enchant Land Whenever enchanted land is tapped for mana, it produces an additional one mana of any color. FIERY MANTLE 1R Enchant Creature When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to its owner's hand. R: Enchanted creature gets +1/+0 until end of turn. FIRE ANTS 2R Creature - Insect 2/1 T: Fire Ants deals 1 damage to each other creature without flying. FLESH REAVER 1B Creature - Horror 4/4 Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. FLUCTUATOR 2 Artifact Cycling costs you up to 2 less to play. FOG BANK 1U Creature - Wall 0/2 #(Walls can't attack.)# Flying Prevent all combat damage that would be dealt to and dealt by Fog Bank. FORTITUDE 1G Enchant Creature When Fortitude is put into a graveyard from play, return Fortitude to its owner's hand. Sacrifice a forest: Regenerate enchanted creature. GAEA'S BOUNTY 2G Sorcery Search your library for up to two forest cards, reveal those cards, and put them into your hand. Then shuffle your library. GAEA'S CRADLE Legendary Land T: Add G to your mana pool for each creature you control. GAEA'S EMBRACE 2GG Enchant Creature Enchanted creature gets +3/+3 and has trample. G: Regenerate enchanted creature. GAMBLE R Sorcery Search your library for a card, put that card into your hand, then discard a card at random from your hand. Then shuffle your library. GILDED DRAKE 1U Creature - Drake 3/3 Flying When Gilded Drake comes into play, exchange control of Gilded Drake for target creature an opponent controls. If you can't, sacrifice Gilded Drake. GLORIOUS ANTHEM 1WW Enchantment Creatures you control get +1/+1. GOBLIN CADETS R Creature - Goblin 2/1 Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. #(This removes Goblin Cadets from combat.)# GOBLIN LACKEY R Creature - Goblin 1/1 Whenever Goblin Lackey deals damage to a player, you may put a Goblin card from your hand into play. GOBLIN MATRON 2R Creature - Goblin 1/1 When Goblin Matron comes into play, you may search your library for a Goblin card. If you do, reveal that card and put it into your hand. Then shuffle your library. GOBLIN OFFENSIVE X1RR Sorcery Put X 1/1 red Goblin creature tokens into play. GOBLIN PATROL R Creature - Goblin 2/1 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# GOBLIN RAIDER 1R Creature - Goblin 2/2 Goblin Raider can't block. GOBLIN SPELUNKERS 2R Creature - Goblin 2/2 Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)# GOBLIN WAR BUGGY 1R Creature - Goblin 2/2 Haste #(This creature may attack and T the turn it comes under your control.)# Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# GORILLA WARRIOR 2G Creature - Ape 3/2 GRAFTED SKULLCAP 4 Artifact At the beginning of your draw step, draw an additional card. At the end of your turn, discard your hand. GREAT WHALE 5UU Creature - Whale 5/5 When Great Whale comes into play, if you played it from your hand, untap up to seven lands. GREATER GOOD 2GG Enchantment Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards from your hand. GREENER PASTURES 2G Enchantment At the beginning of each player's upkeep, if that player controls more lands than any other, the player puts a 1/1 green Saproling creature token into play. GUMA 2R Creature - Cat 2/2 Protection from blue HAWKEATER MOTH 3G Creature - Insect 1/2 Flying Hawkeater Moth can't be the target of spells or abilities. HEADLONG RUSH 1R Instant Attacking creatures gain first strike until end of turn. HEALING SALVE W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. HEAT RAY XR Instant Heat Ray deals X damage to target creature. HERALD OF SERRA 2WW Creature - Angel 3/4 Flying; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# Attacking doesn't cause Herald of Serra to tap. HERMETIC STUDY 1U Enchant Creature Enchanted creature has "T: This creature deals 1 damage to target creature or player." HIBERNATION 2U Instant Return all green permanents to their owners' hands. HIDDEN ANCIENTS 1G Enchantment When an opponent plays an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature. HIDDEN GUERRILLAS G Enchantment When an opponent plays an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample. HIDDEN HERD G Enchantment When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature. HIDDEN PREDATORS G Enchantment When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature. HIDDEN SPIDER G Enchantment When a creature with flying comes into play under an opponent's control, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature that may block as though it had flying. HIDDEN STAG 1G Enchantment Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Beast creature. Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment. HOLLOW DOGS 4B Creature - Hound 3/3 Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. HOPPING AUTOMATON 3 Artifact Creature 2/2 0: Hopping Automaton gets -1/-1 and gains flying until end of turn. HORSESHOE CRAB 2U Creature - Crab 1/3 U: Untap Horseshoe Crab. HUMBLE 1W Instant Target creature loses all abilities and becomes 0/1 until end of turn. HUSH 3G Sorcery Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Destroy all enchantments. ILL-GOTTEN GAINS 2BB Sorcery Remove Ill-Gotten Gains from the game. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand. IMAGINARY PET 1U Creature - Illusion 4/4 At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. INTREPID HERO 2W Creature - Soldier 1/1 T: Destroy target creature with power 4 or greater. JAGGED LIGHTNING 3RR Sorcery Jagged Lightning deals 3 damage to target creature and 3 damage to another target creature. KARN, SILVER GOLEM 5 Artifact Creature - Golem Legend 4/4 Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. 1: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. #(That artifact retains its abilities.)# LAUNCH 1U Enchant Creature Enchanted creature has flying. When Launch is put into a graveyard from play, return Launch to its owner's hand. LAY WASTE 3R Sorcery Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Destroy target land. LIFELINE 5 Artifact Whenever a creature is put into a graveyard and another creature is in play, return the first creature from that graveyard to play under its owner's control at end of turn. LIGHTNING DRAGON 2RR Creature - Dragon 4/4 Flying; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# R: Lightning Dragon gets +1/+0 until end of turn. LILTING REFRAIN 1U Enchantment At the beginning of your upkeep, you may put a verse counter on Lilting Refrain. Sacrifice Lilting Refrain: Counter target spell unless its controller pays X, where X is the number of verse counters on Lilting Refrain. LINGERING MIRAGE 1U Enchant Land Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Enchanted land is an island. LOOMING SHADE 2B Creature - Shade 1/1 B: Looming Shade gets +1/+1 until end of turn. LOTUS BLOSSOM 2 Artifact At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. T, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom. LULL 1G Instant Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Prevent all combat damage that would be dealt this turn. LURKING EVIL BBB Enchantment Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying. MANA LEECH 2B Creature - Worm 1/1 You may choose not to untap Mana Leech during your untap step. T: Tap target land. It doesn't untap during its controller's untap step as long as Mana Leech remains tapped. MELTDOWN XR Sorcery Destroy each artifact with converted mana cost X or less. METROGNOME 4 Artifact When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 Gnome artifact creature tokens into play. 4, T: Put a 1/1 Gnome artifact creature token into play. MIDSUMMER REVEL 3GG Enchantment At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. G, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens into play, where X is the number of verse counters on Midsummer Revel. MISHRA'S HELIX 5 Artifact X, T: Tap X target lands. MOBILE FORT 4 Artifact Creature - Wall 0/6 #(Walls can't attack.)# 3: Mobile Fort gets +3/-1 until end of turn and may attack this turn as though it weren't a Wall. Play this ability only once each turn. MONK IDEALIST 2W Creature - Cleric 2/2 When Monk Idealist comes into play, return target enchantment card from your graveyard to your hand. MONK REALIST 1W Creature - Cleric 1/1 When Monk Realist comes into play, destroy target enchantment. MORPHLING 3UU Creature - Shapeshifter 3/3 U: Untap Morphling. U: Morphling gains flying until end of turn. U: Morphling can't be the target of spells or abilities until end of turn. 1: Morphling gets +1/-1 until end of turn. 1: Morphling gets -1/+1 until end of turn. NO REST FOR THE WICKED 1B Enchantment Sacrifice No Rest for the Wicked: Return to your hand all creature cards put into your graveyard from play since the beginning of the turn. NOETIC SCALES 4 Artifact At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand. OKK 1R Creature - Goblin 4/4 Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks. OPAL ACROLITH 2W Enchantment Whenever an opponent plays a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Guardian creature. 0: Opal Acrolith becomes an enchantment. OPAL ARCHANGEL 4W Enchantment When an opponent plays a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying. Attacking doesn't cause it to tap. OPAL CARYATID W Enchantment When an opponent plays a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature. OPAL GARGOYLE 1W Enchantment When an opponent plays a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying. OPAL TITAN 2WW Enchantment When an opponent plays a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors. OPPRESSION 1BB Enchantment Whenever a player plays a spell, that player discards a card from his or her hand. ORDER OF YAWGMOTH 2BB Creature - Knight 2/2 Order of Yawgmoth can't be blocked except by artifact creatures and black creatures. Whenever Order of Yawgmoth deals damage to a player, that player discards a card from his or her hand. OUTMANEUVER XR Instant X target blocked creatures deal combat damage as though they weren't blocked. PACIFISM 1W Enchant Creature Enchanted creature can't attack or block. PARASITIC BOND 3B Enchant Creature At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player. PARIAH 2W Enchant Creature All damage that would be dealt to you is dealt to enchanted creature instead. PATH OF PEACE 3W Sorcery Destroy target creature. Its owner gains 4 life. PEGASUS CHARGER 2W Creature - Pegasus 2/1 Flying, first strike PENDRELL DRAKE 3U Creature - Drake 2/3 Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Flying PENDRELL FLUX 1U Enchant Creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost." PEREGRINE DRAKE 4U Creature - Drake 2/3 Flying When Peregrine Drake comes into play, if you played it from your hand, untap up to five lands. PERSECUTE 2BB Sorcery Choose a color, then look at target player's hand. That player discards all cards of the chosen color from his or her hand. PESTILENCE 2BB Enchantment At end of turn, if there are no creatures in play, sacrifice Pestilence. B: Pestilence deals 1 damage to each creature and each player. PHYREXIAN COLOSSUS 7 Artifact Creature 8/8 Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures. PHYREXIAN GHOUL 2B Creature - Zombie 2/2 Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. PHYREXIAN PROCESSOR 4 Artifact As Phyrexian Processor comes into play, pay any amount of life. 4, T: Put a black Minion creature token into play. Its power and toughness are each equal to the amount of life paid. PHYREXIAN TOWER Legendary Land T: Add one colorless mana to your mana pool. T, Sacrifice a creature: Add BB to your mana pool. PIT TRAP 2 Artifact 2, T, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. PLANAR BIRTH 1W Sorcery Return all basic land cards from all graveyards to play under their owners' control, tapped. PLANAR VOID B Enchantment Whenever a card is put into a graveyard, remove that card from the game. POLLUTED MIRE Land Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Polluted Mire comes into play tapped. T: Add B to your mana pool. POUNCING JAGUAR G Creature - Cat 2/2 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# POWER SINK XU Instant Counter target spell unless its controller pays X. If he or she doesn't, that player taps all mana-producing lands he or she controls and empties his or her mana pool. POWER TAINT 1U Enchant Enchantment Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# At the beginning of the upkeep of enchanted enchantment's controller, that player pays 2 or loses 2 life. PRESENCE OF THE MASTER 3W Enchantment Whenever a player plays an enchantment spell, counter it. PRIEST OF GIX 2B Creature - Minion 2/1 When Priest of Gix comes into play, if you played it from your hand, add BBB to your mana pool. PRIEST OF TITANIA 1G Creature - Elf 1/1 T: Add G to your mana pool for each Elf in play. PURGING SCYTHE 5 Artifact At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one. RAIN OF FILTH B Instant Until end of turn, lands you control gain "Sacrifice this land: Add B to your mana pool." RAIN OF SALT 4RR Sorcery Destroy two target lands. RAVENOUS SKIRGE 2B Creature - Imp 1/1 Flying Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn. RAZE R Sorcery As an additional cost to play Raze, sacrifice a land. Destroy target land. RECANTATION 3UU Enchantment At the beginning of your upkeep, you may put a verse counter on Recantation. U, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation. RECLUSIVE WIGHT 3B Creature - Minion 4/4 At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight. REDEEM 1W Instant The next time damage would be dealt to one or two target creatures this turn, prevent that damage. REFLEXES R Enchant Creature Enchanted creature has first strike. REJUVENATE 3G Sorcery Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# You gain 6 life. REMEMBRANCE 3W Enchantment Whenever a nontoken creature you control is put into a graveyard from play, you may search your library for a copy of that creature card. If you do, reveal the card and put it into your hand. Then shuffle your library. REMOTE ISLE Land Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Remote Isle comes into play tapped. T: Add U to your mana pool. REPROCESS 2BB Sorcery Sacrifice any number of artifacts, creatures, and/or lands and draw a card for each permanent sacrificed this way. RESCIND 1UU Instant Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Return target permanent to its owner's hand. RETALIATION 2G Enchantment Creatures you control have "Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it." RETROMANCER 2RR Creature - Viashino 3/3 Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller. REWIND 2UU Instant Counter target spell. Untap up to four lands. RUMBLING CRESCENDO 3RR Enchantment At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo. R, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo. RUNE OF PROTECTION: ARTIFACTS 1W Enchantment Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. RUNE OF PROTECTION: BLACK 1W Enchantment Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time a black source of your choice would deal damage to you this turn, prevent that damage. RUNE OF PROTECTION: BLUE 1W Enchantment Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. RUNE OF PROTECTION: GREEN 1W Enchantment Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time a green source of your choice would deal damage to you this turn, prevent that damage. RUNE OF PROTECTION: LANDS 1W Enchantment Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time a land source of your choice would deal damage to you this turn, prevent that damage. RUNE OF PROTECTION: RED 1W Enchantment Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time a red source of your choice would deal damage to you this turn, prevent that damage. RUNE OF PROTECTION: WHITE 1W Enchantment Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time a white source of your choice would deal damage to you this turn, prevent that damage. SANCTUM CUSTODIAN 2W Creature - Cleric 1/2 T: Prevent the next 2 damage that would be dealt to target creature or player this turn. SANCTUM GUARDIAN 1WW Creature - Soldier 1/4 Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. SANDBAR MERFOLK U Creature - Merfolk 1/1 Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# SANDBAR SERPENT 4U Creature - Serpent 3/4 Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# SANGUINE GUARD 1BB Creature - Knight 2/2 First strike 1B: Regenerate Sanguine Guard. SCALD 1R Enchantment Whenever a player taps an island for mana, Scald deals 1 damage to that player. SCORIA WURM 4R Creature - Wurm 7/7 At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand. SCRAP 2R Instant Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Destroy target artifact. SEASONED MARSHAL 2WW Creature - Soldier 2/2 Whenever Seasoned Marshal attacks, you may tap target creature. SERRA AVATAR 4WWW Creature - Avatar */* Serra Avatar's power and toughness are each equal to your life total. If Serra Avatar would be put into a graveyard from anywhere, shuffle Serra Avatar into its owner's library instead. SERRA ZEALOT W Creature - Soldier 1/1 First strike SERRA'S EMBRACE 2WW Enchant Creature Enchanted creature gets +2/+2 and has flying. Attacking doesn't cause enchanted creature to tap. SERRA'S HYMN W Enchantment At the beginning of your upkeep, you may put a verse counter on Serra's Hymn. Sacrifice Serra's Hymn: Prevent up to X damage total that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn. SERRA'S LITURGY 2WW Enchantment At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy. W, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy. SERRA'S SANCTUM Legendary Land T: Add W to your mana pool for each enchantment you control. SHIMMERING BARRIER 1W Creature - Wall 1/3 Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# #(Walls can't attack.)# First strike SHIV'S EMBRACE 2RR Enchant Creature Enchanted creature gets +2/+2 and has flying. R: Enchanted creature gets +1/+0 until end of turn. SHIVAN GORGE Legendary Land T: Add one colorless mana to your mana pool. 2R, T: Shivan Gorge deals 1 damage to each opponent. SHIVAN HELLKITE 5RR Creature - Dragon 5/5 Flying 1R: Shivan Hellkite deals 1 damage to target creature or player. SHIVAN RAPTOR 2R Creature - Lizard 3/1 First strike; haste #(This creature may attack and T the turn it comes under your control.)# Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# SHOW AND TELL 2U Sorcery Each player may put an artifact, creature, enchantment, or land card from his or her hand into play. SHOWER OF SPARKS R Instant Shower of Sparks deals 1 damage to target creature and 1 damage to target player. SICKEN B Enchant Creature Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Enchanted creature gets -1/-1. SILENT ATTENDANT 2W Creature - Cleric 0/2 T: You gain 1 life. SKIRGE FAMILIAR 4B Creature - Imp 3/2 Flying Discard a card from your hand: Add B to your mana pool. SKITTERING SKIRGE BB Creature - Imp 3/2 Flying When you play a creature spell, sacrifice Skittering Skirge. SLEEPER AGENT B Creature - Minion 3/3 When Sleeper Agent comes into play, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. SLIPPERY KARST Land Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Slippery Karst comes into play tapped. T: Add G to your mana pool. SMOKESTACK 4 Artifact At the beginning of your upkeep, you may put a soot counter on Smokestack. At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack. SMOLDERING CRATER Land Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Smoldering Crater comes into play tapped. T: Add R to your mana pool. SNEAK ATTACK 3R Enchantment R: Put a creature card from your hand into play. That creature gains haste until end of turn. Sacrifice the creature at end of turn. #(The creature may attack and T the turn it comes under your control.)# SOMNOPHORE 2UU Creature - Illusion 2/2 Flying Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step as long as Somnophore remains in play. SONGSTITCHER W Creature - Cleric 1/1 1W: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. SOUL SCULPTOR 2W Creature - Townsfolk 1/1 1W, T: Target creature becomes an enchantment and loses all abilities until a player plays a creature spell. SPINED FLUKE 2B Creature - Horror 5/1 When Spined Fluke comes into play, sacrifice a creature. B: Regenerate Spined Fluke. SPIRE OWL 1U Creature - Bird 1/1 Flying When Spire Owl comes into play, look at the top four cards of your library, then put them back in any order. SPOROGENESIS 3G Enchantment At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. Whenever a creature is put into a graveyard, put a 1/1 green Saproling creature token into play for each fungus counter on that creature. When Sporogenesis leaves play, remove all fungus counters from all creatures. SPREADING ALGAE G Enchant Land Spreading Algae may enchant only a swamp. When enchanted land becomes tapped, destroy that land. When Spreading Algae is put into a graveyard from play, return Spreading Algae to its owner's hand. STEAM BLAST 2R Sorcery Steam Blast deals 2 damage to each creature and each player. STERN PROCTOR UU Creature - Wizard 1/2 When Stern Proctor comes into play, return target artifact or enchantment to its owner's hand. STROKE OF GENIUS X2U Instant Target player draws X cards. SULFURIC VAPORS 3R Enchantment If a red spell would deal damage to a creature or player, it deals that much damage plus 1 to that creature or player instead. SUNDER 3UU Instant Return all lands to their owners' hands. SYMBIOSIS 1G Instant Two target creatures each get +2/+2 until end of turn. TAINTED ÆTHER 2BB Enchantment Whenever a creature comes into play, its controller sacrifices a creature or land. TELEPATHY U Enchantment Your opponents play with their hands revealed. TEMPORAL APERTURE 2 Artifact 5, T: Shuffle your library and reveal the top card. Until end of turn, as long as that card remains on top of your library, you may play the card as though it were in your hand without paying its mana cost. If the spell has X in its mana cost, X is 0. THRAN QUARRY Land At end of turn, if you control no creatures, sacrifice Thran Quarry. T: Add one mana of any color to your mana pool. THRAN TURBINE 1 Artifact At the beginning of your upkeep, you may add up to two colorless mana to your mana pool. You can't spend this mana to play spells. THUNDERING GIANT 3RR Creature - Giant 4/3 Haste #(This creature may attack and T the turn it comes under your control.)# TIME SPIRAL 4UU Sorcery Remove Time Spiral from the game. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands. TITANIA'S BOON 3G Sorcery Put a +1/+1 counter on each creature you control. TITANIA'S CHOSEN 2G Creature - Elf 1/1 Whenever a player plays a green spell, put a +1/+1 counter on Titania's Chosen. TOLARIAN ACADEMY Legendary Land T: Add U to your mana pool for each artifact you control. TOLARIAN WINDS 1U Instant Discard your hand, then draw that many cards. TORCH SONG 2R Enchantment At the beginning of your upkeep, you may put a verse counter on Torch Song. 2R, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song. TREEFOLK SEEDLINGS 2G Creature - Treefolk 2/* Treefolk Seedlings's toughness is equal to the number of forests you control. TREETOP RANGERS 2G Creature - Elf 2/2 Treetop Rangers can't be blocked except by creatures with flying. TURNABOUT 2UU Instant Tap or untap all artifacts, creatures, or lands target player controls. UMBILICUS 4 Artifact At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. UNNERVE 3B Sorcery Each opponent discards two cards from his or her hand. UNWORTHY DEAD 1B Creature - Skeleton 1/1 B: Regenerate Unworthy Dead. URZA'S ARMOR 6 Artifact Each time a source would deal damage to you, it deals that much damage minus 1 instead. VAMPIRIC EMBRACE 2BB Enchant Creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on enchanted creature. VEBULID B Creature - Horror 0/0 Vebulid comes into play with a +1/+1 counter on it. At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. When Vebulid attacks or blocks, destroy it at end of combat. VEIL OF BIRDS U Enchantment When an opponent plays a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying. VEILED APPARITION 1U Enchantment When an opponent plays a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying. That creature has "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay 1U." VEILED CROCODILE 2U Enchantment When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature. VEILED SENTRY U Enchantment When an opponent plays a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost. VEILED SERPENT 2U Enchantment Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# When an opponent plays a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature. It can't attack unless defending player controls an island. VENOMOUS FANGS 2G Enchant Creature Whenever enchanted creature deals damage to a creature, destroy that creature. VERNAL BLOOM 3G Enchantment Whenever a forest is tapped for mana, it produces an additional G. VIASHINO OUTRIDER 2R Creature - Viashino 4/3 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# VIASHINO RUNNER 3R Creature - Viashino 3/2 Viashino Runner can't be blocked except by two or more creatures. VIASHINO SANDSWIMMER 2RR Creature - Viashino 3/2 R: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer. VIASHINO WEAPONSMITH 3R Creature - Viashino 2/2 Whenever Viashino Weaponsmith becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. VICTIMIZE 2B Sorcery As an additional cost to play Victimize, sacrifice a creature. Put two target creature cards from your graveyard into play tapped. VILE REQUIEM 2BB Enchantment At the beginning of your upkeep, you may put a verse counter on Vile Requiem. 1B, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated. VOICE OF GRACE 3W Creature - Angel 2/2 Flying, protection from black VOICE OF LAW 3W Creature - Angel 2/2 Flying, protection from red VOLTAIC KEY 1 Artifact 1, T: Untap target artifact. VUG LIZARD 1RR Creature - Lizard 3/4 Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)# Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# WALL OF JUNK 2 Artifact Creature - Wall 0/7 #(Walls can't attack.)# Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. WAR DANCE G Enchantment At the beginning of your upkeep, you may put a verse counter on War Dance. Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance. WAYLAY 2W Instant Play only during combat. Put three 2/2 white Knight creature tokens into play. Remove them from the game at end of turn. WESTERN PALADIN 2BB Creature - Knight 3/3 BB, T: Destroy target white creature. WHETSTONE 3 Artifact 3: Each player puts the top two cards of his or her library into his or her graveyard. WHIRLWIND 2GG Sorcery Destroy all creatures with flying. WILD DOGS G Creature - Hound 2/1 Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# At the beginning of your upkeep, if a player has more life than any other, that player gains control of Wild Dogs. WILDFIRE 4RR Sorcery Each player sacrifices four lands. Wildfire deals 4 damage to each creature. WINDFALL 2U Sorcery Each player discards his or her hand, then draws cards equal to the greatest number a player discarded this way. WINDING WURM 4G Creature - Wurm 6/6 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# WIRECAT 4 Artifact Creature 4/3 Wirecat can't attack or block if an enchantment is in play. WITCH ENGINE 5B Creature - Horror 4/4 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# T: Add BBBB to your mana pool. Target opponent gains control of Witch Engine. WIZARD MENTOR 2U Creature - Wizard 2/2 T: Return Wizard Mentor and target creature you control to their owner's hand. WORN POWERSTONE 3 Artifact Worn Powerstone comes into play tapped. T: Add two colorless mana to your mana pool. WORSHIP 3W Enchantment Damage that would reduce your life total to less than 1 reduces it to 1 instead if you control a creature. YAWGMOTH'S EDICT 1B Enchantment Whenever an opponent plays a white spell, that player loses 1 life and you gain 1 life. YAWGMOTH'S WILL 2B Sorcery Until end of turn, you may play cards in your graveyard as though they were in your hand. If a card would be put into your graveyard this turn, remove that card from the game instead. ZEPHID 4UU Creature - Illusion 3/4 Flying Zephid can't be the target of spells or abilities. ZEPHID'S EMBRACE 2UU Enchant Creature Enchanted creature gets +2/+2 and has flying. It can't be the target of spells or abilities. Urza's Saga November 1, 1999 Urza's Legacy(tm) ABOUT FACE R Instant Switch target creature's power and toughness until end of turn. Effects that alter the creature's power alter its toughness instead, and vice versa, this turn. ANGELIC CURATOR 1W Creature - Spirit 1/1 Flying, protection from artifacts ANGEL'S TRUMPET 3 Artifact Attacking doesn't cause creatures to tap. At the end of each player's turn, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals to the player damage equal to the number of creatures tapped this way. ANTHROPLASM 2UU Creature - Shapeshifter 0/0 Anthroplasm comes into play with two +1/+1 counters on it. X, T: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it. ARCHIVIST 2UU Creature - Wizard 1/1 T: Draw a card. AURA FLUX 2U Enchantment All other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay 2." AVALANCHE RIDERS 3R Creature - Nomad 2/2 Haste #(This creature may attack and T the turn it comes under your control.)# Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Avalanche Riders comes into play, destroy target land. BEAST OF BURDEN 6 Artifact Creature */* Beast of Burden's power and toughness are each equal to the total number of creatures in play. BLESSED REVERSAL 1W Instant You gain 3 life for each creature attacking you. BLOATED TOAD 2G Creature - Toad 2/2 Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Protection from blue BONE SHREDDER 2B Creature - Minion 1/1 Flying; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Bone Shredder comes into play, destroy target nonartifact, nonblack creature. BOUNCING BEEBLES 2U Creature - Beeble 2/2 Bouncing Beebles is unblockable as long as defending player controls an artifact. BRINK OF MADNESS 2BB Enchantment At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness to have target opponent discard his or her hand. BURST OF ENERGY W Instant Untap target permanent. CESSATION 2W Enchant Creature Enchanted creature can't attack. When Cessation is put into a graveyard from play, return Cessation to its owner's hand. CLOUD OF FAERIES 1U Creature - Faerie 1/1 Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could playan instant.)# Flying When Cloud of Faeries comes into play, if you played it from your hand, untap up to two lands. CRAWLSPACE 3 Artifact No more than two creatures may attack you each combat. CROP ROTATION G Instant As an additional cost to play Crop Rotation, sacrifice a land. Search your library for a land card and put that land into play. Then shuffle your library. DAMPING ENGINE 4 Artifact A player who controls more permanents than any other can't play lands or artifact, creature, or enchantment spells. That player may sacrifice a permanent to ignore this effect until end of turn. DARKWATCH ELVES 2G Creature - Elf 2/2 Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could playan instant.)# Protection from black DEFENDER OF CHAOS 2R Creature - Knight 2/1 You may play Defender of Chaos any time you could play an instant. Protection from white DEFENDER OF LAW 2W Creature - Knight 2/1 You may play Defender of Law any time you could play an instant. Protection from red DEFENSE GRID 2 Artifact During each player's turn, spells played by another player cost 3 more. DEFENSE OF THE HEART 3G Enchantment At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart to search your library for up to two creature cards and put those creatures into play. Then shuffle your library. DELUSIONS OF MEDIOCRITY 3U Enchantment When Delusions of Mediocrity comes into play, you gain 10 life. When Delusions of Mediocrity leaves play, you lose 10 life. DERANGED HERMIT 3GG Creature - Elf 1/1 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Deranged Hermit comes into play, put four 1/1 green Squirrel creature tokens into play. All Squirrels get +1/+1. DEVOUT HARPIST W Creature - Townsfolk 1/1 T: Destroy target enchant creature. ENGINEERED PLAGUE 2B Enchantment As Engineered Plague comes into play, choose a creature type. All creatures of the chosen type get -1/-1. ERASE W Instant Remove target enchantment from the game. EVISCERATOR 3BB Creature - Horror 5/5 Protection from white When Eviscerator comes into play, you lose 5 life. EXPENDABLE TROOPS 1W Creature - Soldier 2/1 T, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature. FAERIE CONCLAVE Land Faerie Conclave comes into play tapped. T: Add one blue mana to your mana pool. 1U: Faerie Conclave becomes a 2/1 blue creature with flying until end of turn. This creature still counts as a land. FLEETING IMAGE 2U Creature - Illusion 2/1 Flying 1U: Return Fleeting Image to its owner's hand. FOG OF GNATS BB Creature - Insect 1/1 Flying B: Regenerate Fog of Gnats. FORBIDDING WATCHTOWER Land Forbidding Watchtower comes into play tapped. T: Add one white mana to your mana pool. 1W: Forbidding Watchtower becomes a 1/5 white creature until end of turn. This creature still counts as a land. FRANTIC SEARCH 2U Instant Draw two cards, then discard two cards from your hand. Untap up to three lands. GANG OF ELK 5G Creature - Beast 5/4 Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. GHITU ENCAMPMENT Land Ghitu Encampment comes into play tapped. T: Add one red mana to your mana pool. 1R: Ghitu Encampment becomes a 2/1 red creature with first strike until end of turn. This creature still counts as a land. GHITU FIRE-EATER 2R Creature - Nomad 2/2 T, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player. GHITU SLINGER 2R Creature - Nomad 2/2 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Ghitu Slinger comes into play, it deals 2 damage to target creature or player. GHITU WAR CRY 2R Enchantment R: Target creature gets +1/+0 until end of turn. GIANT COCKROACH 3B Creature - Insect 4/2 GOBLIN MEDICS 2R Creature - Goblin 1/1 Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player. GOBLIN WELDER R Creature - Goblin 1/1 T: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still valid as this ability resolves, that player simultaneously sacrifices the artifact in play and puts the artifact from his or her graveyard into play. GRANITE GRIP 2R Enchant Creature Enchanted creature gets +1/+0 for each mountain you control. GRIM MONOLITH 2 Artifact Grim Monolith doesn't untap during your untap step. T: Add three colorless mana to your mana pool. 4: Untap Grim Monolith. HARMONIC CONVERGENCE 2G Instant Return all enchantments to top of their owners' libraries. HIDDEN GIBBONS G Enchantment When an opponent plays an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature. HOPE AND GLORY 1W Instant Untap two target creatures. Each of them gets +1/+1 until end of turn. IMPENDING DISASTER 1R Enchantment At the beginning of your upkeep, if there are seven or more lands in play, sacrifice Impending Disaster to destroy all lands. INTERVENE U Instant Counter target spell that targets a creature. IRON MAIDEN 3 Artifact At the beginning of each of your opponents' upkeeps, Iron Maiden deals 1 damage to that player for each card more than four in his or her hand. IRON WILL W Instant Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could playan instant.)# Target creature gets +0/+4 until end of turn. JHOIRA'S TOOLBOX 2 Artifact Creature 1/1 2: Regenerate target artifact creature. KARMIC GUIDE 3WW Creature - Spirit 2/2 Flying, protection from black; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Karmic Guide comes into play, if you played it from your hand, return target creature card from your graveyard to play. KING CRAB 4UU Creature - Crab 4/5 1U, T: Put target green creature on top of its owner's library. KNIGHTHOOD 2W Enchantment Creatures you control have first strike. LAST-DITCH EFFORT R Instant Sacrifice any number of creatures. Last-Ditch Effort deals X damage to target creature or player, where X is the number of creatures sacrificed this way. LAVA AXE 4R Sorcery Lava Axe deals 5 damage to target player. LEVITATION 2UU Enchantment Creatures you control have flying. LONE WOLF 2G Creature - Wolf 2/2 Lone Wolf may deal its combat damage to defending player as though it weren't blocked. LURKING SKIRGE 1B Enchantment When a creature is put into an opponent's graveyard from play, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying. MARTYR'S CAUSE 2W Enchantment Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. MEMORY JAR 5 Artifact T, Sacrifice Memory Jar: Each player removes his or her hand from the game, face down, and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way. MIGHT OF OAKS 3G Instant Target creature gets +7/+7 until end of turn. MISCALCULATION 1U Instant Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could playan instant.)# Counter target spell unless its controller pays 2. MOLTEN HYDRA 1R Creature - Hydra 1/1 1RR: Put a +1/+1 counter on Molten Hydra. T, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals X damage to target creature or player, where X is the number of counters removed this way. MOTHER OF RUNES W Creature - Cleric 1/1 T: Target creature you control gains protection from the color of your choice until end of turn. MULTANI, MARO-SORCERER 4GG Creature - Legend */* Multani, Maro-Sorcerer can't be the target of spells or abilities. Multani's power and toughness are each equal to the total number of cards in all players' hands. MULTANI'S ACOLYTE GG Creature - Elf 2/1 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Multani's Acolyte comes into play, draw a card. MULTANI'S PRESENCE G Enchantment Whenever a spell you play is countered, draw a card. NO MERCY 2BB Enchantment Whenever a creature deals damage to you, destroy it. OPAL AVENGER 2W Enchantment When you have 10 life or less, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Guardian creature. OPAL CHAMPION 2W Enchantment When an opponent plays a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike. OPPORTUNITY 4UU Instant Target player draws four cards. OSTRACIZE B Sorcery Look at target opponent's hand and choose a creature card from it. That player discards that card. PALINCHRON 5UU Creature - Illusion 4/5 Flying When Palinchron comes into play, if you played it from your hand, untap up to seven lands. 2UU: Return Palinchron to its owner's hand. PARCH 1R Instant Choose one - Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature. PEACE AND QUIET 1W Instant Destroy two target enchantments. PHYREXIAN BROODLINGS 1BB Creature - Minion 2/2 1, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings. PHYREXIAN DEBASER 3B Creature - Carrier 2/2 Flying T, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. PHYREXIAN DEFILER 2BB Creature - Carrier 3/3 T, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn. PHYREXIAN DENOUNCER 1B Creature - Carrier 1/1 T, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn. PHYREXIAN PLAGUELORD 3BB Creature - Carrier 4/4 T, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn. PHYREXIAN RECLAMATION B Enchantment 1B, Pay 2 life: Return target creature card from your graveyard to your hand. PLAGUE BEETLE B Creature - Insect 1/1 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# PLANAR COLLAPSE 1W Enchantment At the beginning of your upkeep, if there are four or more creatures in play, sacrifice Planar Collapse to destroy all creatures. They can't be regenerated. PURIFY 3WW Sorcery Destroy all artifacts and enchantments. PYGMY PYROSAUR 1R Creature - Lizard 1/1 Pygmy Pyrosaur can't block. R: Pygmy Pyrosaur gets +1/+0 until end of turn. PYROMANCY 2RR Enchantment 3, Discard a card at random from your hand: Pyromancy deals to target creature or player damage equal to the converted mana cost of the discarded card. QUICKSILVER AMULET 4 Artifact 4, T: Put a creature card from your hand into play. RACK AND RUIN 2R Instant Destroy two target artifacts. RADIANT, ARCHANGEL 3WW Creature - Angel Legend 3/3 Flying Attacking doesn't cause Radiant, Archangel to tap. Radiant gets +1/+1 for each other creature with flying in play. RADIANT'S DRAGOONS 3W Creature - Soldier 2/5 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Radiant's Dragoons comes into play, you gain 5 life. RADIANT'S JUDGMENT 2W Instant Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could playan instant.)# Destroy target creature with power 4 or greater. RANCOR G Enchant Creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from play, return Rancor to its owner's hand. RANK AND FILE 2BB Creature - Zombie 3/3 When Rank and File comes into play, all green creatures get -1/-1 until end of turn. RAVEN FAMILIAR 2U Creature - Bird 1/2 Flying; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Raven Familiar comes into play, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. REBUILD 2U Instant Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could playan instant.)# Return all artifacts to their owners' hands. REPOPULATE 1G Instant Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could playan instant.)# Shuffle all creature cards from target player's graveyard into that player's library. RING OF GIX 3 Artifact Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# 1, T: Tap target artifact, creature, or land. RIVALRY 2R Enchantment At the beginning of each player's upkeep, if that player controls more lands than any other, Rivalry deals 2 damage to him or her. SCRAPHEAP 3 Artifact Whenever an artifact or enchantment is put into your graveyard from play, you gain 1 life. SECOND CHANCE 2U Enchantment At the beginning of your upkeep, if you have 5 life or less, sacrifice Second Chance to take another turn after this one. SHIVAN PHOENIX 4RR Creature - Phoenix 3/4 Flying When Shivan Phoenix is put into a graveyard from play, return Shivan Phoenix to its owner's hand. SICK AND TIRED 2B Instant Two target creatures each get -1/-1 until end of turn. SILK NET G Instant Target creature gets +1/+1 and may block as though it had flying until end of turn. SIMIAN GRUNTS 2G Creature - Ape 3/4 You may play Simian Grunts any time you could play an instant. Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# SLEEPER'S GUILE 2B Enchant Creature Enchanted creature can't be blocked except by artifact creatures and/or black creatures. When Sleeper's Guile is put into a graveyard from play, return Sleeper's Guile to its owner's hand. SLOW MOTION 2U Enchant Creature At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays 2. When Slow Motion is put into a graveyard from play, return Slow Motion to its owner's hand. SLUGGISHNESS 1R Enchant Creature Enchanted creature can't block. When Sluggishness is put into a graveyard from play, return Sluggishness to its owner's hand. SNAP 1U Instant Return target creature to its owner's hand. Untap up to two lands. SPAWNING POOL Land Spawning Pool comes into play tapped. T: Add one black mana to your mana pool. 1B: Spawning Pool becomes a 1/1 black creature with "B: Regenerate this creature" until end of turn. This creature still counts as a land. SUBVERSION 3BB Enchantment At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. SUSTAINER OF THE REALM 2WW Creature - Angel 2/3 Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. SWAT 1BB Instant Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could playan instant.)# Destroy target creature with power 2 or less. TETHERED SKIRGE 2B Creature - Imp 2/2 Flying Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life. THORNWIND FAERIES 1UU Creature - Faerie 1/1 Flying T: Thornwind Faeries deals 1 damage to target creature or player. THRAN LENS 2 Artifact All permanents are colorless. THRAN WAR MACHINE 4 Artifact Creature 4/5 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# Thran War Machine attacks each turn if able. THRAN WEAPONRY 4 Artifact Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# You may choose not to untap Thran Weaponry during your untap phase. 2, T: All creatures get +2/+2 as long as Thran Weaponry remains tapped. TICKING GNOMES 3 Artifact Creature - Gnome 3/3 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player. TINKER 2U Sorcery As an additional cost to play Tinker, sacrifice an artifact. Search your library for an artifact card and put that card into play. Then shuffle your library. TRAGIC POET W Creature - Townsfolk 1/1 T, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. TREACHEROUS LINK 1B Enchant Creature All damage that would be dealt to enchanted creature is dealt to its controller instead. TREEFOLK MYSTIC 3G Creature - Treefolk 2/4 Whenever a creature blocks or becomes blocked by Treefolk Mystic, destroy all enchantments on that creature. TREETOP VILLAGE Land Treetop Village comes into play tapped. T: Add one green mana to your mana pool. 1G: Treetop Village becomes a 3/3 green creature with trample until end of turn. This creature still counts as a land. UNEARTH B Sorcery Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could playan instant.)# Return target creature card with converted mana cost 3 or less from your graveyard to play. URZA'S BLUEPRINTS 6 Artifact Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# T: Draw a card. VIASHINO BEY 2RR Creature - Viashino 4/3 If Viashino Bey attacks, all creatures you control attack if able. VIASHINO CUTTHROAT 2RR Creature - Viashino 5/3 Haste #(This creature may attack and T the turn it comes under your control.)# At end of turn, return Viashino Cutthroat to its owner's hand. VIASHINO HERETIC 2R Creature - Viashino 1/3 1R, T: Destroy target artifact. Viashino Heretic deals to that artifact's controller damage equal to the artifact's converted mana cost. VIASHINO SANDSCOUT 1R Creature - Viashino 2/1 Haste #(This creature may attack and T the turn it comes under your control.)# At end of turn, return Viashino Sandscout to its owner's hand. VIGILANT DRAKE 4U Creature - Drake 3/3 Flying 2U: Untap Vigilant Drake. WALKING SPONGE 1U Creature - Sponge 1/1 T: Target creature loses flying, first strike, or trample until end of turn. WEATHERSEED ELF G Creature - Elf 1/1 T: Target creature gains forestwalk until end of turn. #(It's unblockable as long as defending player controls a forest.)# WEATHERSEED FAERIES 2U Creature - Faerie 2/1 Flying, protection from red WEATHERSEED TREEFOLK 2GGG Creature - Treefolk 5/3 Trample When Weatherseed Treefolk is put into a graveyard from play, return Weatherseed Treefolk to its owner's hand. WHEEL OF TORTURE 3 Artifact At the beginning of each of your opponents' upkeeps, Wheel of Torture deals 1 damage to that player for each card fewer than three in his or her hand. WING SNARE 2G Sorcery Destroy target creature with flying. YAVIMAYA GRANGER 2G Creature - Elf 2/2 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Yavimaya Granger comes into play, you may search your library for a basic land card and put that land into play tapped. If you do, shuffle your library. YAVIMAYA SCION 4G Creature - Treefolk 4/4 Protection from artifacts YAVIMAYA WURM 4GG Creature - Wurm 6/4 Trample Urza's Legacy November 1, 1999 Urza's Destiny(tm) ACADEMY RECTOR 3W Creature - Cleric 1/2 When Academy Rector is put into a graveyard from play, you may remove Academy Rector from the game. If you do, search your library for an enchantment card and put that card into play. Then shuffle your library. ÆTHER STING 3R Enchantment Whenever an opponent plays a creature spell, Æther Sting deals 1 damage to that player. ANCIENT SILVERBACK 4GG Creature - Ape 6/5 G: Regenerate Ancient Silverback. APPRENTICE NECROMANCER 1B Creature - Wizard 1/1 B, T, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to play. That creature gains haste. At end of turn, sacrifice it. #(The creature may attack and T the turn it comes under your control.)# ARCHERY TRAINING W Enchant Creature At the beginning of your upkeep, you may put an arrow counter on Archery Training. Enchanted creature has "T: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on the Archery Training enchanting this creature." ATTRITION 1BB Enchantment B, Sacrifice a creature: Destroy target nonblack creature. AURA THIEF 3U Creature - Illusion 2/2 Flying When Aura Thief is put into a graveyard from play, you gain control of all enchantments. #(You don't get to move local enchantments.)# BLIZZARD ELEMENTAL 5UU Creature - Elemental 5/5 Flying 3U: Untap Blizzard Elemental. BLOODSHOT CYCLOPS 5R Creature - Giant 4/4 T, Sacrifice a creature: Bloodshot Cyclops deals X damage to target creature or player, where X is the sacrificed creature's power. BODY SNATCHER 2BB Creature - Minion 2/2 When Body Snatcher comes into play, you may discard a creature card from your hand. If you don't, remove Body Snatcher from the game. When Body Snatcher is put into a graveyard from play, remove Body Snatcher from the game and return target creature card from your graveyard to play. BRAIDWOOD CUP 3 Artifact T: You gain 1 life. BRAIDWOOD SEXTANT 1 Artifact 2, T, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. BRASS SECRETARY 3 Artifact Creature 2/1 2, Sacrifice Brass Secretary: Draw a card. BRINE SEER 3U Creature - Wizard 1/1 2U, T: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays 1 for each card revealed this way. BUBBLING BEEBLES 4U Creature - Beeble 3/3 Bubbling Beebles is unblockable as long as defending player controls an enchantment. BUBBLING MUCK B Sorcery Until end of turn, whenever a player taps a swamp for mana, it produces an additional B. CALTROPS 3 Artifact Whenever a creature attacks, Caltrops deals 1 damage to it. CAPASHEN KNIGHT 1W Creature - Knight 1/1 First strike 1W: Capashen Knight gets +1/+0 until end of turn. CAPASHEN STANDARD W Enchant Creature Enchanted creature gets +1/+1. 2, Sacrifice Capashen Standard: Draw a card. CAPASHEN TEMPLAR 2W Creature - Knight 2/2 W: Capashen Templar gets +0/+1 until end of turn. CARNIVAL OF SOULS 1B Enchantment Whenever a creature comes into play, you lose 1 life and add B to your mana pool. CHIME OF NIGHT 1B Enchant Creature When Chime of Night is put into a graveyard from play, destroy target nonblack creature. CINDER SEER 3R Creature - Wizard 1/1 2R, T: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way. COLOS YEARLING 2R Creature - Beast 1/1 Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)# R: Colos Yearling gets +1/+0 until end of turn. COMPOST 1G Enchantment Whenever a black card is put into an opponent's graveyard, you may draw a card. COVETOUS DRAGON 4R Creature - Dragon 6/5 Flying When you control no artifacts, sacrifice Covetous Dragon. DISAPPEAR 2UU Enchant Creature U: Return enchanted creature and Disappear to their owners' hands. DISEASE CARRIERS 2BB Creature - Rat 2/2 When Disease Carriers is put into a graveyard from play, target creature gets -2/-2 until end of turn. DONATE 2U Sorcery Target player gains control of target permanent you control. DYING WAIL 1B Enchant Creature When enchanted creature is put into a graveyard from play, target player discards two cards from his or her hand. ELVISH LOOKOUT G Creature - Elf 1/1 Elvish Lookout can't be the target of spells or abilities. ELVISH PIPER 3G Creature - Elf 1/1 G, T: Put a creature card from your hand into play. EMPEROR CROCODILE 3G Creature - Crocodile 5/5 When you control no other creatures, sacrifice Emperor Crocodile. ENCROACH B Sorcery Look at target player's hand and choose a nonbasic land card from it. That player discards that card. ERADICATE 2BB Sorcery Remove target nonblack creature from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. That player then shuffles his or her library. EXTRUDER 4 Artifact Creature 4/3 Echo Sacrifice an artifact: Put a +1/+1 counter on target creature. FALSE PROPHET 2WW Creature - Cleric 2/2 When False Prophet is put into a graveyard from play, remove all creatures from the game. FATIGUE 1U Sorcery Target player skips his or her next draw step. FEND OFF 1W Instant Cycling 2 Prevent all combat damage that would be dealt by target creature this turn. FESTERING WOUND 1B Enchant Creature At the beginning of your upkeep, you may put an infection counter on Festering Wound. At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound. FIELD SURGEON 1W Creature - Cleric 1/1 Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. FLAME JET 1R Sorcery Cycling 2 Flame Jet deals 3 damage to target player. FLEDGLING OSPREY U Creature - Bird 1/1 Fledgling Osprey has flying as long as it's enchanted. FLICKER 1W Sorcery Remove target nontoken permanent from the game, then return it to play under its owner's control. FODDER CANNON 4 Artifact 4, T, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature. GAMEKEEPER 3G Creature - Elf 2/2 When Gamekeeper is put into a graveyard from play, you may remove Gamekeeper from the game. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into play and put the other cards revealed this way into your graveyard. GOBLIN BERSERKER 3R Creature - Goblin 2/2 First strike; haste #(This creature may attack and T the turn it comes under your control.)# GOBLIN FESTIVAL 1R Enchantment 2: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival. GOBLIN GARDENER 3R Creature - Goblin 2/1 When Goblin Gardener is put into a graveyard from play, destroy target land. GOBLIN MARSHAL 4RR Creature - Goblin 3/3 Echo Whenever Goblin Marshal comes into play or is put into a graveyard from play, put two 1/1 red Goblin creature tokens into play. GOBLIN MASONS 1R Creature - Goblin 2/1 When Goblin Masons is put into a graveyard from play, destroy target Wall. GOLIATH BEETLE 2G Creature - Insect 3/1 Trample HEART WARDEN 1G Creature - Elf 1/1 T: Add one green mana to your mana pool. 2, Sacrifice Heart Warden: Draw a card. HULKING OGRE 2R Creature - Ogre 3/3 Hulking Ogre can't block. HUNTING MOA 2G Creature - Beast 3/2 Echo Whenever Hunting Moa comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature. ILLUMINATED WINGS 1U Enchant Creature Enchanted creature has flying. 2, Sacrifice Illuminated Wings: Draw a card. IMPATIENCE 2R Enchantment At the end of each player's turn, if that player didn't play a spell that turn, Impatience deals 2 damage to him or her. INCENDIARY R Enchant Creature At the beginning of your upkeep, you may put a fuse counter on Incendiary. When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary. IRIDESCENT DRAKE 3U Creature - Drake 2/2 Flying When Iridescent Drake comes into play, if you played it from your hand, return target enchant creature card from a graveyard to play enchanting Iridescent Drake. #(You control that enchantment.)# IVY SEER 3G Creature - Wizard 1/1 2G, T: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. JASMINE SEER 3W Creature - Wizard 1/1 2W, T: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. JUNK DIVER 3 Artifact Creature 1/1 Flying When Junk Diver is put into a graveyard from play, return another target artifact card from your graveyard to your hand. KELDON CHAMPION 2RR Creature - Barbarian 3/2 Echo; haste #(This creature may attack and T the turn it comes under your control.)# When Keldon Champion comes into play, it deals 3 damage to target player. KELDON VANDALS 2R Creature - Townsfolk 4/1 Echo When Keldon Vandals comes into play, destroy target artifact. KINGFISHER 3U Creature - Bird 2/2 Flying When Kingfisher is put into a graveyard from play, draw a card. LANDSLIDE R Sorcery Sacrifice any number of mountains. Landslide deals that much damage to target player. LURKING JACKALS B Enchantment When an opponent has 10 life or less, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature. MAGNIFY G Instant All creatures get +1/+1 until end of turn. MANTIS ENGINE 5 Artifact Creature 3/3 2: Mantis Engine gains flying until end of turn. 2: Mantis Engine gains first strike until end of turn. MARK OF FURY R Enchant Creature Enchanted creature has haste. #(It may attack and T the turn it comes under your control.)# At end of turn, return Mark of Fury to its owner's hand. MARKER BEETLES 1GG Creature - Insect 2/3 When Marker Beetles is put into a graveyard from play, target creature gets +1/+1 until end of turn. 2, Sacrifice Marker Beetles: Draw a card. MASK OF LAW AND GRACE W Enchant Creature Enchanted creature has protection from black and protection from red. MASTER HEALER 4W Creature - Cleric 1/4 T: Prevent the next 4 damage that would be dealt to target creature or player this turn. MASTICORE 4 Artifact Creature 4/4 At the beginning of your upkeep, you may discard a card from your hand. If you don't, sacrifice Masticore. 2: Masticore deals 1 damage to target creature. 2: Regenerate Masticore. MENTAL DISCIPLINE 1UU Enchantment 1U, Discard a card from your hand: Draw a card. METALWORKER 3 Artifact Creature 1/2 T: Reveal any number of artifact cards in your hand. Add two colorless mana to your mana pool for each card revealed this way. METATHRAN ELITE 1UU Creature - Soldier 2/3 Metathran Elite is unblockable as long as it's enchanted. METATHRAN SOLDIER 1U Creature - Soldier 1/1 Metathran Soldier is unblockable. MOMENTUM 2G Enchant Creature At the beginning of your upkeep, you may put a growth counter on Momentum. Enchanted creature gets +1/+1 for each growth counter on Momentum. MULTANI'S DECREE 3G Sorcery Destroy all enchantments. You gain 2 life for each enchantment destroyed this way. NIGHTSHADE SEER 3B Creature - Wizard 1/1 2B, T: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. OPALESCENCE 2WW Enchantment Each other global enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment. OPPOSITION 2UU Enchantment Tap an untapped creature you control: Tap target artifact, creature, or land. PATTERN OF REBIRTH 3G Enchant Creature When enchanted creature is put into a graveyard from play, that creature's controller may search his or her library for a creature card and put that card into play. If that player does, he or she then shuffles his or her library. PHYREXIAN MONITOR 3B Creature - Skeleton 2/2 B: Regenerate Phyrexian Monitor. PHYREXIAN NEGATOR 2B Creature - Horror 5/5 Trample Whenever Phyrexian Negator is dealt damage, sacrifice a permanent for each 1 damage dealt to it. PLAGUE DOGS 4B Creature - Hound 3/3 When Plague Dogs is put into a graveyard from play, all creatures get -1/-1 until end of turn. 2, Sacrifice Plague Dogs: Draw a card. PLATED SPIDER 4G Creature - Spider 4/4 Plated Spider may block as though it had flying. PLOW UNDER 3GG Sorcery Put two target lands on top of their owner's library. POWDER KEG 2 Artifact At the beginning of your upkeep, you may put a fuse counter on Powder Keg. T, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg. PRIVATE RESEARCH U Enchant Creature At the beginning of your upkeep, you may put a page counter on Private Research. When enchanted creature is put into a graveyard, draw a card for each page counter on Private Research. QUASH 2UU Instant Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. That player then shuffles his or her library. RAPID DECAY 1B Instant Cycling 2 Remove from the game up to three target cards in a single graveyard. RAVENOUS RATS 1B Creature - Rat 1/1 When Ravenous Rats comes into play, target opponent discards a card from his or her hand. RAYNE, ACADEMY CHANCELLOR 2U Creature - Wizard Legend 1/1 Whenever you or a permanent you control becomes the target of a spell or ability controlled by one of your opponents, you may draw a card, and if Rayne, Academy Chancellor is enchanted, you may draw another card. RECKLESS ABANDON R Sorcery As an additional cost to play Reckless Abandon, sacrifice a creature. Reckless Abandon deals 4 damage to target creature or player. RELIQUARY MONK 2W Creature - Cleric 2/2 When Reliquary Monk is put into a graveyard from play, destroy target artifact or enchantment. REPERCUSSION 1RR Enchantment Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. REPLENISH 3W Sorcery Return all enchantment cards from your graveyard to play. #(Local enchantments with no permanent to enchant remain in your graveyard.)# RESCUE U Instant Return target permanent you control to its owner's hand. ROFELLOS, LLANOWAR EMISSARY GG Creature - Elf Legend 2/1 T: Add one green mana to your mana pool for each forest you control. ROFELLOS'S GIFT G Sorcery Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way. SANCTIMONY 1W Enchantment Whenever an opponent taps a mountain for mana, you may gain 1 life. SCENT OF BRINE 1U Instant Reveal any number of blue cards in your hand. Counter target spell unless its controller pays 1 for each card revealed this way. SCENT OF CINDER 1R Sorcery Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way. SCENT OF IVY G Instant Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. SCENT OF JASMINE W Instant Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. SCENT OF NIGHTSHADE 1B Instant Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. SCOUR 2WW Instant Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. That player then shuffles his or her library. SCRYING GLASS 2 Artifact 3, T: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card. SERRA ADVOCATE 3W Creature - Angel 2/2 Flying T: Target attacking or blocking creature gets +2/+2 until end of turn. SIGIL OF SLEEP U Enchant Creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand. SKITTERING HORROR 2B Creature - Horror 4/3 When you play a creature spell, sacrifice Skittering Horror. SLINKING SKIRGE 3B Creature - Imp 2/1 Flying 2, Sacrifice Slinking Skirge: Draw a card. SOLIDARITY 3W Instant Creatures you control get +0/+5 until end of turn. SOUL FEAST 3BB Sorcery Target player loses 4 life and you gain 4 life. SOWING SALT 2RR Sorcery Remove target nonbasic land from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. That player then shuffles his or her library. SPLINTER 2GG Sorcery Remove target artifact from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. That player then shuffles his or her library. SQUIRMING MASS 1B Creature - Horror 1/1 Squirming Mass can't be blocked except by artifact creatures and/or black creatures. STORAGE MATRIX 3 Artifact As long as Storage Matrix is untapped, before a player untaps all permanents he or she controls during his or her untap step, that player chooses artifacts, creatures, or lands. Permanents not of the chosen type don't untap this untap step. TAUNTING ELF G Creature - Elf 0/1 All creatures able to block Taunting Elf do so. TELEPATHIC SPIES 2U Creature - Wizard 2/2 When Telepathic Spies comes into play, look at target opponent's hand. TEMPORAL ADEPT 1UU Creature - Wizard 1/1 UUU, T: Return target permanent to its owner's hand. TETHERED GRIFFIN W Creature - Griffin 2/3 Flying When you control no enchantments, sacrifice Tethered Griffin. THIEVING MAGPIE 2UU Creature - Bird 1/3 Flying Whenever Thieving Magpie deals damage to an opponent, you draw a card. THORN ELEMENTAL 5GG Creature - Elemental 7/7 Thorn Elemental may deal its combat damage to defending player as though it weren't blocked. THRAN DYNAMO 4 Artifact T: Add three colorless mana to your mana pool. THRAN FOUNDRY 1 Artifact 1, T, Remove Thran Foundry from the game: Target player shuffles his or her graveyard into his or her library. THRAN GOLEM 5 Artifact Creature - Golem 3/3 As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. TORMENTED ANGEL 3W Creature - Angel 1/5 Flying TREACHERY 3UU Enchant Creature When Treachery comes into play, if you played it from your hand, untap up to five lands. You control enchanted creature. TRUMPET BLAST 2R Instant Attacking creatures get +2/+0 until end of turn. TWISTED EXPERIMENT 1B Enchant Creature Enchanted creature gets +3/-1. URZA'S INCUBATOR 3 Artifact As Urza's Incubator comes into play, choose a creature type. Creature spells of the chosen type cost 2 less to play. VOICE OF DUTY 3W Creature - Angel 2/2 Flying, protection from green VOICE OF REASON 3W Creature - Angel 2/2 Flying, protection from blue WAKE OF DESTRUCTION 3RRR Sorcery Destroy target land and all lands with the same name as that land. WALL OF GLARE 1W Creature - Wall 0/5 #(Walls can't attack.)# Wall of Glare may block any number of creatures each combat. WILD COLOS 2R Creature - Beast 2/2 Haste #(This creature may attack and T the turn it comes under your control.)# YAVIMAYA ELDER 1GG Creature - Druid 2/1 When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. 2, Sacrifice Yavimaya Elder: Draw a card. YAVIMAYA ENCHANTRESS 2G Creature - Druid 2/2 Yavimaya Enchantress gets +1/+1 for each enchantment in play. YAVIMAYA HOLLOW Legendary Land T: Add one colorless mana to your mana pool. G, T: Regenerate target creature. YAWGMOTH'S BARGAIN 4BB Enchantment Skip your draw step. Pay 1 life: Draw a card. Urza's Destiny November 1, 1999 Mercadian Masques(tm) AERIAL CARAVAN 4UU Creature - Soldier 4/3 Flying 1UU: Remove the top card of your library from the game. Until end of turn, you may play that card as though it were in your hand. #(Reveal the card as you remove it from the game.)# AFTERLIFE 2W Instant Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying into play. ALABASTER WALL 2W Creature - Wall 0/4 #(Walls can't attack.)# T: Prevent the next 1 damage that would be dealt to target creature or player this turn. ALLEY GRIFTERS 1BB Creature - Mercenary 2/2 Whenever Alley Grifters becomes blocked, defending player discards a card from his or her hand. ANCESTRAL MASK 2G Enchant Creature Enchanted creature gets +2/+2 for each other enchantment in play. ARMISTICE 2W Enchantment 3WW: You draw a card and target opponent gains 3 life. ARMS DEALER 2R Creature - Goblin 1/1 1R, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. ARREST 2W Enchant Creature Enchanted creature can't attack or block, and its activated abilities can't be played. ASSEMBLY HALL 5 Artifact 4, T: Reveal a creature card in your hand. Search your library for a copy of that card, reveal the card, and put it into your hand. Then shuffle your library. BALLISTA SQUAD 3W Creature - Rebel 2/2 XW, T: Ballista Squad deals X damage to target attacking or blocking creature. BALLOON PEDDLER 2U Creature - Spellshaper 2/2 U, T, Discard a card from your hand: Target creature gains flying until end of turn. BARBED WIRE 3 Artifact At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. 2: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. BARGAINING TABLE 5 Artifact X, T: Draw a card. X is the number of cards in an opponent's hand. BATTLE RAMPART 2R Creature - Wall 1/3 #(Walls can't attack.)# T: Target creature gains haste until end of turn. #(That creature may attack and T the turn it comes under your control.)# BATTLE SQUADRON 3RR Creature - Ship */* Flying Battle Squadron's power and toughness are each equal to the number of creatures you control. BIFURCATE 3G Sorcery Search your library for a copy of target creature card in play and put that card into play. Then shuffle your library. BLACK MARKET 3BB Enchantment Whenever a creature is put into a graveyard from play, put a charge counter on Black Market. At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Black Market. BLASTER MAGE 2R Creature - Spellshaper 2/2 R, T, Discard a card from your hand: Destroy target Wall. BLOCKADE RUNNER 3U Creature - Merfolk 2/2 U: Blockade Runner is unblockable this turn. BLOOD HOUND 2R Creature - Hound 1/1 Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. At the end of your turn, remove all +1/+1 counters from Blood Hound. BLOOD OATH 3R Instant Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. #(The card types are artifact, creature, enchantment, instant, land, and sorcery.)# BOA CONSTRICTOR 4G Creature - Snake 3/3 T: Boa Constrictor gets +3/+3 until end of turn. BOG SMUGGLERS 1BB Creature - Mercenary 2/2 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# BOG WITCH 2B Creature - Spellshaper 1/1 B, T, Discard a card from your hand: Add BBB to your mana pool. BRAINSTORM U Instant Draw three cards, then put two cards from your hand on top of your library in any order. BRAWL 3RR Instant Until end of turn, all creatures gain "T: This creature deals damage equal to its power to target creature." BRIAR PATCH 1GG Enchantment Whenever a creature attacks you, it gets -1/-0 until end of turn. BRIBERY 3UU Sorcery Search target opponent's library for a creature card and put that card into play under your control. Then that player shuffles his or her library. BUOYANCY 1U Enchant Creature You may play Buoyancy any time you cou