Welcome to magicthegathering.comNew to Magic? Click here!
MAGICTHEGATHERING.COM ARTICLES TOURNAMENTS MAGIC ONLINE GATHERER
Return to Magicthegathering.com front page

MAGICTHEGATHERING.COM

ARTICLES

TOURNAMENTS

MAGIC ONLINE


Return to Magicthegathering.com front page


QT-Highpoint, NC (PT-NY)

John Loniak

PRO-TOUR QUALIFIERS

FEBRUARY 26TH - 27TH, 2000 (DAY 1)

HIGH POINT, NORTH CAROLINA, UNITED STATES OF AMERICA
EXTENDED/CONSTRUCTED FOR THE NEW YORK PRO-TOUR

DAY 1 - WORD FOR THE DAY: COMMON SENSE
DAY 1 - QUOTES FOR THE DAY:
"SOME HOLE IN THE WALL PLACE..."
"HE'S DRAWING SO MANY CARDS, I'M DRAWING SO FEW,"
"...HOLD-UP, DURING YOUR UPKEEP!"
"DECLINE TO PAY 'ECHO' "
"I LOVE THAT..."
"DONE...DONE...DONE..."
"DEFINETLY GOING FIRST IS A BIG THING HERE!"
"GO AHEAD"
"GOT TO MAKE THIS FAIR"
"I'M GONNA' WIN..."
"OH...MAYBE NOT!"

PROLOGUE:

October 1999-as 9th place finisher in the Moon Light Run on Parris Island, Marine Corps Boot Camp, South Carolina, I made plans to run the Tybee for February 5th, 2000. A quick review of the tournament schedule confirmed the absence of any qualifiers that day.

November 1999---skipped Thanksgiving, and planned to skip Christmas/New Year Leave with family in Arkansas; planned to visit family over Spring Break or my daughter's birthday of March 5th. The schedule revealed no events at my regular stops of Richmond, Atlanta, Orlando, Miami during this time.

December 1999---"what do you mean the Nemesis Pre-Release is February 5th ???," and "the Level 3 will be at the Pro-Tour that weekend!" Adaptation is key when you want to run a half-marathon and head-judge a prerelease in the same day.

January 2000---introduced the game to a new player; who immediately wanted to go to the next qualifier...on to Miami ( a ten hour drive ). Put in for Leave of February 25th to March 12th, 2000. Fixed van tranny for 1529 dollars.

February 4th, 2000---spent this night in Savannah, Georgia after half the regular Magic crew left for Atlanta to party in advance of tomorrow's events.

6am, the 5th---early rise, and off to the Tybee Island Marathon; end up only entering the 5K. Arrived in Atlanta, thanks to the staff, and Round one began late with 307 competitors in the main event...we ran 42 booster drafts that day and ended at 5am the morning of the 6th; most of the questions about Topple.

The next weekend---telephoned Daddy Jim's, and planned a trip to High Point; too tired after treating the hundred illnesses and injuries of recruits-CANCELED!

NIGHT BEFORE DAY 1 - BEGINNING:

4:30pm, February 25th, 2000---with Leave Chit in hand, and Savannah, GA 42 miles south, Rich Slack, fellow traveler awaits. He has agreed to accompany me for the two week journey west ( over a thousand miles one way ), mainly to help drive the van, and to prepare for his judge certification.

6:15pm---estimating a 6-8 hour drive to High Point, with the Magic Gang following us: they were told, "I'm not coming back!"

Our Route: From Savannah, Georgia take I-95 north to I-26, then east to Columbia, South Carolina. Take I-77 from Columbia north to Charlotte, North Carolina; then I-85 north to High Point, N.C.

Columbia, S.C., Waffle House---eats came in the form of a Waffle House on Columbia's east side. Rick pulled out a red deck politely termed 'FATAL PROXIMITY'; so, forgetting to drink my coffee, and quickly eating a med-rare steak and eggs ( I hate eggs, but when you are hungry? )... In its first game, He commenced to 'pummel' the oath of druids deck we had put over two hundred games behind. Explain: sideboard was never used...his deck would never survive in an actual event; left the Waffle House with him smiling; me not.

Day 1; 1:20am, Saturday, 26th February 2000---Arrival in High Point, and after encircling the city on Westchester Hwy 68 we finally find, in the words of my traveling companion, "some hole in the wall place." At 2am in the morning they have the 'gall' to be closed. We drive back around to Main and decide to eat breakfast again at the 24 hour restaurant, plus sleep.

7-8am the day of the main event---the alarm rings. Luckily my companion noticed the wind-up clock was 3 hours off and reset it a second time after I went to sleep. This am after eating hot cakes, bacon, 'eggs '-yuck, I remembered to drink my coffee. Review rules/judge apprenticeship with Rick.

8:30am---Daddy Jim's is still closed. Not long, meet Tywanna Bailey and her daughter. Come to find out that Head Judge Mr. Hall is going to be late due to car trouble. Met Daddy Jim.

Registration---sign ups and deck registration began, met with the head judge and introduced myself, and Rick Slack.

DAY 1 - EVENT REPORT SUMMARY:
COORDINATOR: JIM BAILEY
LOCATION: DADDY JIM's COMICS
EVENT NAME: PTQ NY - HIGH POINT
GAME TYPE: EXTENDED
EVENT DATE: 2/26, 2000
MINIMUM RULES ENFORCEMENT LEVEL (REL) 3
HEAD JUDGE: ROBERT E. "BOBBY" HALL LEVEL III
OTHER JUDGES: JOHN "DOC" LONIAK (level 2), RICK SLACK AND KEVIN HOWELL (APPRENTICES)
COMPUTER GENIUS: JAMES BAILEY, JR.

GENERAL TOURNAMENT INFORMATION:
7 # OF ROUNDS
5 # OF NEW PLAYERS
90 # OF PLAYERS

DAY 1 - ANNOUNCEMENTS: '"ON BEHALF OF DADDY JIM'S COMICS, WELCOME!" RESULTS ENTRY SLIPS IN USE, ONCE SIGNED BY PLAYERS IS OFFICIAL. THERE ARE SEVEN ROUNDS OF SWISS. 50 MINUTE ROUNDS. WHEN TIME IS CALLED (TIME EXTENSIONS ARE CHECKED); THEN ACTIVE PLAYER IS TURN 1 OF 6 ADDITIONAL TURNS. PLAYERS ARE GIVEN AMPLE TIME TO CHECK POSTINGS AND TAKE THEIR SEATS SO THE ROUND MAY BEGIN. ABSENTEES AT START OF A ROUND WILL BE GIVEN A GAME LOSS, AND AN ADDITIONAL GAME LOSS, AND THUS THE MATCH, AFTER FIVE MINUTES HAS EXPIRED. PLAYERS WILL BEGIN THE FIRST GAME OF ANY GIVEN MATCH WITH THEIR MAIN DECK BEFORE SIDEBOARDING. UNFINISHED GAMES ARE RECORDED AS A ZERO (0)."

PLAYER AND DCI# LIST:

11:26AM---THE PLAYER AND DCI# LIST IS NOW POSTED FOR DOUBLE CHECKING.

LET'S TALK TO THE PLAYERS:

DADDY JIM---Daddy Jim explains that Bobby is in charge of the game, but on the same note "Un-sportsman-like Conduct and Foul Language will not be 'tolerated'."

Bobby Hall---the word of the day is: Common Sense .

DAY 1 - PREPARATIONS:
1. 2 SETS OF COMPREHENSIVE RULES FOR SIXTH EDITION
2. DAILY REVIEW OF JUDGE-L DIGEST
3. TO HANDBOOK
4. DCI REPORTER ON DISC
5. 5. 3 MOTOROLA's / 20-30 PENS

ALL THIS WITH THE ORACLE WORDINGS, UNIVERSAL TOURNAMENT RULES, MAGIC-SPECIFIC FLOOR RULES, AND THE UNIVERSAL PENALTY GUIDELINES IT IS OUR INTENT TO ENSURE CONSISTENCY IN ALL RULINGS AND PENALTIES AT DCI-SANCTIONED EVENTS WHILE ADDING A CLASSIC PROFESSIONAL IMAGE.

JUDGE RICK SLACK---after preparing the tables numbered accordingly: the tables in the front room numbered 1 - 35, the pool tables numbered 36 - 40, and the back room tables numbered 41 - 45. ( Table #1 being nearest the judges ).

QUESTIONS---BEFORE START:

#1. DOES NECROPOTENCE (SKIP YOUR DRAW STEP) AND MANA VAULT (AT THE BEGINNING OF YOUR DRAW STEP) WORK? Answer: Yes, with the errata to Mana Vault, you do not take 1 damage at the beginning of your Draw Step; simply, because you nolonger have a Draw Step while the Necropotence remains in play.

#2. MOX DIAMOND, WHAT IS THE CURRENT ERRATA?, AND IF IT IS COUNTERED, DO YOU STILL HAVE TO DISCARD THE LAND CARD?

Answer: "Mox Diamond: 0; Artifact; As an additional cost to play Mox Diamond, discard a land card from you hand. T: Add one mana of any color to you mana pool." When we were starting the event I made the mistake of not looking up the current errata, and I explained it 'badly': that the Mox Diamond is effectively blank until you discard the land card after it is placed in the 'In-Play Zone', so, no you did not have to discard the land if it was countered. I only realize now that with the errata it is intended to discard the land card while the Mox Diamond is still on the Stack Zone. I apologize to whom I gave the incorrect information.

WHAT WOULD I DO DIFFERENTLY---IN THE FUTURE IT IS MY INTENTION TO RETRIEVE THE MOST RECENT WORDING FROM THE ORACLE JUDGE'S REFERENCE BEFORE I DISTRIBUTE INFORMATION, EVEN IF IT MEANS DELAYING THE RULING.

#3. DO YOU STILL DRAW A CARD IF A SPELL YOU 'PLAY' IS COUNTERED WITH RECYCLE OR ARGOTHIAN ENCHANTRESS 'IN-PLAY ZONE'? Answer: the definition of 'Play' basically means to physically place the card on the 'Stack Zone ' and requires paying any costs and choosing any required modes and/ or targets. So, you will certainly draw a card from this, even if the spell is countered.

DAY 1 - ROUND ONE:

11:55AM---"RD#1, 50 MINUTES, IF THERE ARE NO FURTHER QUESTIONS, YOU MAY BEGIN!"

FEATURE MATCH - JOHNSON, JONATHAN VS. SHRADER, LANCE--- Early in the first game, Johnson plays a Demonic Consultation naming "Necropotence." With a Mana Vault, Swamp, and Underground Sea in-play zone, he plays the Necropotence via Dark Ritual. Shrader plays Force of Will only to have it 'Forced.' Shrader responds with yet another Force of Will, and still with a Disrupt in hand zone.

At Shrader's end of turn step Johnson plays a Vampiric Tutor; he 'thumb checks' his top card -- and Necropotence was on top.

All this in the first ten turns of game one. One of the other judges comments that Dark Ritual and Mana Vault are way too cool.

QUESTIONS---DURING ROUND: #1. SOLTARI CHAMPION - WHEN IT ATTACKS, DO ALL OTHER CREATURES YOU CONTROL GET THE +1/+1 UNTIL END OF THE COMBAT PHASE, OR UNTIL END OF TURN? Answer: When Soltari Champion is indicated as an attacker during the "Declare Attackers Step" of the "Combat Phase" all 'other' creatures you control get +1/+1 until end of turn; "until end of turn" effects end during the "Cleanup Step" of the "End Phase."

#2. CAN FLOOD PLAIN (coupon land - "search you library for a plains or island card...") GET 'DUAL LANDS'? Answer: Yes, Current errata states that each 'dual land' is the two land types (i.e. Underground Sea is an island and a swamp).

#3. WHAT IS THE EXACT WORDING OF DONATE? Answer: We gave the player a print-out from the Oracle Judge's Reference; Donate: Target player gains control of target permanent you control.

#4. PLAYER A PLAYS DEMONIC CONSULTATION FOR A "DURESS". AFTER IT RESOLVES, PLAYER B ASKS TO SEE PA's OUT OF GAME 'PILE', BY ACCIDENT, PA GIVES PB HIS LIBRARY INSTEAD. PB LOOKS THROUGH IT THEN REALIZES HE HAS THE WRONG 'PILE' OF CARDS. WHAT TO DO NOW? Answer: (PA's Library was not previously ordered). Proceedural Error to PA - verbal warning for giving wrong stack of cards. PB receives a verbal caution for failure to keep track of game events. (Head Judge later warns that PA may have done this unpurpose inorder to randomize his Library).

#5. THAWING GLACIERS - CURRENT WORDING, AND IS IT PART OF THE ACTIVATED ABILITY TO RETURN TO HAND EVEN IF IT ENDS UP UNTAPPED VIA EMERALD CHARM? Answer: Thawing Glaciers; Land; TG comes into play tapped. 1, T: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. If it's the end phase, return Thawing Glaciers to its owner's hand. Otherwise, return TG to its owner's hand at end of turn. (Once TG is activated, it will NOT remain in play, even if it is untapped during the end phase).

#6. BURN OUT - WHAT DOES IT SAY? Answer: Burn Out; 1R; Instant; Counter target instant spell if it is blue. Draw a card at the beginning of the next turn's upkeep. (without the errata, BO's text reads "counter target interrupt"; the current version is much better).

#7. WHEN WILL THE NEXT ROUND BEGIN? Answer: We are currently 35 minutes in to this round.

#8. MISDIRECTION - HOW DOES IT WORK? Answer: M. of Donate?, NO! (Donate has two targets). M. of Duress?, only in multiplayer! (Duress targets opponent). M. of Unmask?, Yes, owner of Unmask chooses a non-land card in his own hand to discard.

LAST GAME OF ROUND ONE---TWO GENTLEMEN ---During the last few minutes of the round a bystander requested that I watch this match. It was a heated battle between the two decks. Both had won one game. This was game three. Player A had two creatures in play that could return permanents to Player B's hand. He had just begun to "tap dance" simply returning two permanents each turn. This, of course, took only a few seconds to complete. Player B in turn would draw his card, make decisions, play a land, be done. After timing, it took all of a minute and a half. Player A called: "Time! Time! Time!"

Slow Play rules are specific by definition: Player's who take longer than is reasonably required to complete game actions. 1 1/2 minutes a turn is certainly not slow play.

Player A's life was 18, Player B's at 15, both players had several cards in hand zone; 47 minutes in.

Player B said, "done." Player A returned two permanents, again, and said: "you have to discard down to 7 in you cleanup phase." Looked at me puzzled. 48 minutes in. "Yes, the second step of the end phase - Cleanup Step -- you have to discard(normally to seven)." Player B quickly put two cards in the graveyard zone.

Time! Player B at 13 life, Player A at 18. Turn one, Player B proceeds to draw a card, but Player A puts up his hand: "hold up, during your upkeep!" returns two permanents. Turn two, Player A plays a Morphling, "done, I have upkeep effects." Turn three he returns some more permanents. Turn four 'pumps' Morphling and attacks for 5. Turn five, Player B's query: "Upkeep?" None. Draw. Play land. Done. Turn six (last turn) Player A plays another Morphling, 'pumps' and attacks again with first Morphling.

Both players alive? Sign Results Entry Slips. Unfinished games are a ZERO.

DAY 1 - ROUND TWO:

13:05---"RD#2, 50 MINUTES, IF THERE ARE NO FURTHER QUESTIONS, YOU MAY BEGIN!"

HOW MANY LEVEL THREE's DO YOU HAVE THE NUMBER TO---early during this round I was asked about Wall of Nets: "At end of combat, remove from the game all creatures blocked by Wall of Nets. When Wall of Nets leaves play, return to play under their owners' control all creatures removed from the game with Wall of Nets." At the table, I explained this 'poorly '. I said, "First, during End of Combat step you "auto-add" all combat damage assignments to the stack, then the active player receives priority to play spells and abilities." With this in mind, the "tag" given by Wall of Nets resolves ( effectively removing the blocked creature from the game ), then combat damage would resolve possibly "killing" the wall. If this happened the Wall's "return to play" ability would trigger, thus returning the creature just removed (in a since, it would 'Flicker' in and out). Perfect - right?

Here is the flaw: Announcements of combat damage go on the Stack Zone during the Combat Damage Step, which is the 4th step of the Combat Phase. It is during the 5th - the End of Combat Step - that all "at end of combet" abilities trigger and go on the Stack Zone.

What happens follows: During the 3rd step - the Declare Blockers Step - the creature is "tagged". During the 4th step - the Combat Damage Step - if Wall of Nets leaves play ( say from combat damage ), its ability will trigger and check for creatures removed from the game, of which there are none currently. It will be during the 5th step - the End of Combat Step - that the blocked creature will be "removed from the game." At this point the Wall is already out of play and completed its check. Using this method, any time before the "end of combat" if the wall leaves play, creatures removed by it will be removed permanently.

SHITAKI PIZZA X-TRA / LARGE ORDER OF FRIES: During the resolution of the above question I ordered a Shitaki Pizza X-tra large, large fries for the judges and telephoned for Marc Elwinger (Florida Lvl 3), David Doust and Thomas Pannell (Atlanta Lvl 3's), and Tyler Sexton (Atlanta Lvl 2).

UNFINISHED GAMES---another table finishes there sixth extra turn with both players alive, unfinished games are recorded as a zero.

DAY 1 - ROUND THREE:

JUDGES NOTE---"Scott Beck at table one?"

QUESTIONS---DURING ROUND: #1. WHEN PLAYING LAND GRANT DO YOU HAVE TO SHOW OPPONENT ALTERNATE CASTING COST (i.e. cards in hand) UPON ANNOUNCEMENT OR RESOLUTION? Answer: Playing Spells: a. player announces and the spell goes on the stack zone and remains there until it's countered or resolves. Spell cards are physically placed on the stack. b. chose mode and announce variable mana cost, if any. c-e. announce any targets/how applied to each/divisions. f. pay all costs (i.e. mana cost, activation cost, additional or alternative cost in card text). Yes, you will have to show your hand before you know if it will be countered.

"S-A-R-C-O-M-A-N-C-Y"---as I monitored this game I watched a player play Land Grant. He correctly revealed his hand upon announcement, and searched for a...what???...Bayou...,Yes...a Bayou. Then, he put it in to play, and said: "I am going to 'CONSULT' for ( long pause ) "S-a-r-c-o-m-a-n-c-y," two (2) Sarcomancy were in the top six. Afterward he was left with 6-7 cards in his library. Funny, how you must be very specific as to what you cast "D-e-m-o-n-I-c C-o-n-s-u-l-t-a-t-I-o-n" for.

Table #11---CONTAGION IN HAND ZONE, SECOND MAIN PHASE. ASKS, "CAN I ACTIVATE 'NECRO' AND PLAY CONTAGION AT ANY TIME? Answer: Yes, the cards set aside by Necropotence will come into your hand during the end of turn step. After which you may play an instant ( i.e. Contagion).

SENGIR AUTOCRAT---IF I SHOCK IT AFTER IT COMES IN TO PLAY, BUT BEFORE THE SERF TOKENS COME IN TO PLAY, WHAT HAPPENS? Answer: When the Sengir Autocrat comes into play a pseudospell will go on the stack that states: "put three(serf) tokens into play..." The Shock will be played on top of this and resolve first. Once the SA leaves play, another pseudospell will go on top of the stack that will "remove all serf tokens from the game." This resolves before there are actually any serf tokens in play zone, and essentially does nothing. Then the "put three (serf) tokens into play..." will resolve. With this in mind, these serfs may stay until another SA is played and removed.

ANOTHER QUESTION---"My opponent attacks with a creature with Trample and after I block states, "Lethal damage to blockers." The total toughness of the blockers is four (4), but his creature is a 6/6. Because he did not specifically state 2 damage would trample over, my life total is unchanged. Then two turns later he says that I should have taken "2 trample damage." Neither of us have actually changed life totals on paper, yet?" Answer: Minimun Rules Enforcement Level (REL) 3 is used where players are expected to have knowledge of the rules and penalties. There is no specific number of turns that must expire to "pass the point of no return," but when a player uses ambiguous wording, and lets the game events progress, he has certainly accepted things as they are. This is different then say: not untapping during the untap step.

DAY 1 - ROUND THREE INTO ROUND FOUR:

QUESTIONING HONORABLE PASSAGE AND PRICE OF PROGRESS---HONORABLE PASSAGE; 1W; instant; Prevent all damage to you or target creature from any one source. If that source is red, Honorable Passage deals to the source's controller an amount of damage equal to the amount of damage prevented. PRICE OF PROGRESS; (Red Source); Price of Progress deals 2 damage to each player for each nonbasic land he or she controls.

Answer: if the POP deals say 10 (red) damage, the HP will prevent it, then deal to the POP's controller 10 (white) damage.

DAY 1 - ROUND FIVE:

16:35---"RD# 5, 50 MINUTES, IF THERE ARE NO FURTHER QUESTIONS, YOU MAY BEGIN!"

QUESTIONS---DURING ROUND: #1. NATURE'S REVOLT; ALL LANDS ARE 2/2 CREATURES THAT STILL COUNT AS LANDS. WILL STONE RAIN DESTROY THESE? Answer: Yes!

#2. TRAMPLE ASSIGNMENT. "WHAT IF A 5/5 'NEGATOR' IS BLOCKED BY A MOTHER OF RUNES THAT LATER RECEIVES PROTECTION?" Answer: The controller of the Phyrexian Negator assigns damage considering only the MOM's toughness. Any remaining damage is assigned among the blocking creature or the defending player.

#3. LIBRARY OF LENG CURRENT WORDING? Answer: The player is provided with a current print out from the Oracle Judges Reference.

#4. TIDAL WARRIOR AND TREETOP VILLAGE? TW; T: TARGET LAND BECOMES AN ISLAND UNTIL END OF TURN. DURING THE TOURNAMENT THIS QUESTION CAME UP: DURING PLAYER A's FIRST MAIN PHASE HE ACTIVATES THE ABILITY OF TV WHICH BECAME A 3/3 GREEN CREATURE WITH TRAMPLE. IN HIS COMBAT PHASE ANNOUNCES IT AS AN ATTACKER. BEFORE BLOCKERS WERE DECLARED, PLAYER B ACTIVATED TW TARGETING IT. WHAT HAPPENS? Answer: the TV would become a (basic) island and no longer its old type and has only the mana ability of a basic island. It would no longer be a 3/3 green creature, and would be removed from combat. After, I returned home I learned that Dan Gray determined the following: that only the type would be changed and not the subtype. This new island would still be a 3/3 green creature, but without trample.

#5. SCENT OF CINDER, DO I REVEAL THE CARDS UPON ANNOUNCEMENT OR RESOLUTION? BASICALLY, DOES MY OPPONENT GET TO SEE THE CARDS IF IT IS COUNTERED? Answer: this is not a cost to play SOC, so, cards are revealed upon resolution. If it is countered, your opponent will not get to see them.

#6. NECROPOTENCE, DO THE CARDS DISCARDED EVER "PASS THROUGH" THE GRAVEYARD? Answer: Necropotence states: "If you would discard a card from your hand, remove that card from the game instead". This is a replacement effect. The cards never go to the graveyard zone.

#7. IF I HAVE A RECORD OF 5-1-1 WILL I MAKE IT INTO THE FINALS? Answer: I do not know!

DAY 1 - ROUND SIX:

17:40---"RD# 6, 50 MINUTES, IF THERE ARE NO FURTHER QUESTIONS, YOU MAY BEGIN!"

QUESTIONS---DURING ROUND: #1. WE BOTH HAVE SEVERAL SLIVERS IN PLAY AND PLAYER A IS AT 4 LIFE. PA PLAYS AN ACIDIC SLIVER BUT IMMEDIATELY SACRIFICES IT TO DEAL 2 DAMAGE TO PB. CAN PB SACRIFICE ALL HIS SLIVERS AT THE SAME TIME TO KILL PA? Answer: Nonactive player can only use Acidic Sliver once if the active player sacrifices it (part of cost).

#2. GAVE A PLAYER PRINTOUT OF ORACLE JUDGES REFERENCE FOR SKITTERING SKIRGE AND SYLVAN LIBRARY (FOREIGN CARDS).

#3. EXPLAIN THE STANDINGS PRINT OUT? Answer: first column is the sum of your match points ( wins=3 pt.s, draws = 1pt. ), second column is the percentage of the sum of all you opponents match wins, third is percentage of your game wins, fourth is the percentage of the sum of all your opponents game wins.

#4. HOW TO INTENTIONAL DRAW? Answer: Inform a judge to mark IDx3 or your results entry slips, sign and turn in. An IDx3 is a special button on the DCI Reporter witch indicates all three games in the match are draws. Each player receives 1 match pt. and 1 game pt. towards their percentages.

#5. 3 DEUCE DECK? Answer: I spoke with some of the players. Jason Jennings explained to me his version of the popular deck type. His included Tithe, Cataclysm, and Plains, in addition to the norm' of Skyshroud Elite, Mogg Fanatic, Cursed Scroll, River Boa, Incinerate, Swords to Plowshares, Elvish Lyrist, Land Grants, and an assortment of 'dual lands,' and Waste Land. The original deck had Dwarven Miner's enchanted with Rancor to make a 3/2 creature, thus the name "3 DUECE." He said he had problems with Sligh's Price of Progress for which he sideboards Sactimony and Honorable Passage.

#6. GOOD CARDS OUT OF NEMESIS? Answer: Lin Sivvy and Kill Switch.

DAY 1 - ROUND SEVEN:

18:52---RD# 7 "(last round)...BEGIN!"

QUESTIONS---DURING ROUND: #1. PA activates Cursed Scroll targeting PB, and simply shows PB the only card in his hand (Rancor). PB says, "rancor," okay. Point is this: some players simply go through the motions, either to spare time or because they are friends with their opponent. Cursed Scroll states "name a card," not show a card. Even if you currently only have 1 card in hand, this does not mean that you will still only have 1 card when the pseudospell resolves. (i.e. what if PB had played Stroke of Genius targeting PA to receive 10 more cards, then when the effect of the Cursed Scroll resolves he would have 11 cards, not 1.)

#2. "decline to pay 'echo'": this is the way a player says that he is accepting the worse of the two different echo 'upkeep' costs. A player can not "decline to pay echo." Both parts of the echo are still echo costs.

#3. What about 'under 1700 Flag Ratings'? Answer: Usually take a players information and send it to WOTC, but after telephoning my tireless Level 3 friends, came up with this: look up the data on the WOTC web site for each.

DAY 1 - FINAL STANDINGS AFTER ROUND SEVEN (final round):
1ST MALKA, SOL
2ND WINKLESTEIN, JERRY
3RD ROBINSON, KELLY
4TH CREECH, LAWRENCE
5TH BREWER, JOEY
6TH JENNINGS, JASON
7TH HAMILTON, WILLIAM "RUS"
8TH PILNICK, MICHAEL

DAY 1 - TOP EIGHT DECKS:

SOL MALKA

4 BIRDS OF PARADISE		12 FOREST
4 WALL OF ROOTS			4 SWAMP
3 ELVISH LYRIST			4 BAYOU
3 SPIKE FEEDER			4 WASTELAND
2 UKTABI ORANGUTAN
2 SPIKE WEAVER			SIDEBOARD:
1 CARTOGRAPHER
1 DERANGED HERMIT		3 PHYREXIAN FURNACE
1 KROVIKAN HORROR		1 BONE SHREDDER
1 PHYREXIAN PLAGUELORD		1 LIVING DEATH
1 SQUEE, GOBLI NABOB		1 OATH OF GHOULS
				1 THRULL SURGEON
4 SURVIVAL OF THE FITTEST	1 ELVISH LYRIST
4 DURESS			4 EMERALD CHARM
2 VAMPIRIC TUTOR		1 SPIKE FEEDER
1 OATH OF GHOULS		2 SPIKE WEAVER
2 RECURRING NIGHTMARE


JERRY WINKLESTEIN

4 NECROPOTENCE			4 UNDERGROUND SEA
4 DARK RITUAL			4 UNDERGROUND RIVER
4 MANA VAULT			4 GEMSTONE MINE
4 DURESS			3 ISLAND
4 DEMONIC CONSULTATION		6 SWAMP
4 DONATE
4 ILLUSIONS OF GRANDEUR		SIDEBOARD:
3 VAMPIRIC TUTOR
1 HOODWINK			4 PHYREXIAN NEGATOR
1 CONTAGION			3 ANNUL
4 FORCE OF WILL			2 CONTAGION
2 BRAINSTORM			1 UNMASK
				1 GLOOM
				3 HYDROBLAST
				1 HOODWINK

KELLY ROBINSON

(WITHHELD)

LAWRENCE CREECH

1 SOLTARI VISIONARY		17 PLAINS
2 AURA OF SILENCE
3 DISENCHANT			SIDEBOARD:
3 PALADIN EN-VEC		1 DISENCHANT
3 CATACLYSM			1 AURA OF SILENCE
3 WHITE KNIGHT			3 ARMAGEDDON
4 EMPYRICAL ARMOR		3 CURSED SCROLL
4 WARRIOR EN-KOR		3 SWORDS TO PLOWSHARES
4 SOUL WARDEN			4 ABEYANCE
4 MOTHER OF RUNES
4 SOLTARI PRIEST
4 SOLTARI MONK
4 TITHE

JOEY BREWER

2 ACIDIC SLIVER			4 BAD RIVER
4 HIBERNATION SLIVER		4 GEMSTONE MINE
4 CRYSTALLINE SLIVER		4 CITY OF BRASS
3 WINGED SLIVER			2 REFLECTING POOL
4 MUSCLE SLIVER			2 UNDERGROUND SEA
3 COUNTERSPELL			2 TUNDRA
4 FORCE OF WILL			1 TROPICAL ISLAND
3 DURESS			1 BADLANDS
3 SWORDS TO PLOWSHARES		1 SCRUBLAND
2 DISENCHANT			1 VOLCANIC ISLAND
3 DEMONIC  CONSULTATION
3 BRAINSTORM

SIDEBOARD

2 ANNUL
4 PYROBLAST
3 HYDROBLAST
3 SHOCK
3 PRICE OF PROGRESS

JASON JENNINGS

4 CATACLYSM			3 PLATEAU
4 RIVER BOA			4 SAVANNAH
4 MOX DIAMOND			5 PLAINS
3 RANCOR			4 WASTELAND
4 CURSED SCROLL
3 SOLTARI PRIEST		SIDEBOARD
4 TITHE
3 WHITE KNIGHT			4 SANCTIMONY
3 HUNTED WUMPAS			4 EMERALD CHARM
2 AURA OF SILENCE		4 PYROBLAST
4 SWORDS TO PLOWSHARES		3 IVORY MASK
3 SOLTARI MONK
3 INCINERATE

WILLIAM "RUS" HAMILTON

4 ILLUSIONS OF GRANDEUR		4 UNDERGROUND RIVER
4 DURESS			4 GEMSTONE MINE
4 DARK RITUAL			4 UNDERGROUND SEA
1 HOODWINK			4 PEAT BOG
1 MISDIRECTION			4 BADLANDS
1 FIRESTORM			2 VOLCANIC ISLAND
4 DONATE
4 FORCE OF WILL			SIDEBOARD
4 DEMONIC CONSULTATION
3 VAMPIRIC TUTOR		2 FIRESTORM
4 NECROPOTENCE			1 HOODWINK
				4 HYDROBLAST
				4 PYROBLAST
				4 GLOOM

MICHAEL PILNICK

3 HUNTED WUMPUS			3 BAYOU
3 SIMIAN GRUNTS			4 SAVANNAH
4 RIVER BOA			4 SCRUBLAND
4 TITHE				4 TREETOP VILLAGE
4 DURESS			4 WASTELAND
4 FUNERAL CHARM			3 GRASSLAND
3 CURSED SCROLL
3 POWDER KEG			SIDEBOARD
3 AURA OF SILENCE
4 SWORDS TO PLOWSHARES		2 CURSED TOTEM
3 VAMPIRIC TUTOR		1 WRATH OF GOD
				1 AURA OF SILENCE
				2 SANCTIMONY
				3 HONORABLE PASSAGE
				1 DISENCHANT
				3 ERASE
				2 EBONY CHARM

DAY 1 - QUARTERFINALS (JERRY WINKLESTEIN VS. "RUS" HAMILTON) 'TRIX ON 'TRIX:

GAME TWO ( Jerry = 1, Rus = 0 ):

RUS: decides to go first, no mulligans
JERRY: no mulligans
RUS TURN 1: 20, Gemstone Mine, Dark Ritual, Necropotence; x6 Necro'; removes 3 cards (D. Rit., Duress, Und. River); Life=14
JERRY TURN 1: 20, Underground River
RUS 2: 14, Duress; x6 Necro';removes 4 cards (Necro.,Peat Bog, Force of Will, Badlands); Life=8; Jerry comments, " he's drawing so many cards, I'm drawing so few." "I love that..." says Rus. Jerry retorts: "definitely going first is a big thing here!"
JERRY 2: Island, Mana Vault
RUS 3: 8, -1 TAPS Und. Riv. B, Dark Rit., Mana Vault, Illusions of Grandeur - JERRY: Annul
RUS: -1 Force of Will (removes Illusions 'Grand.), +20Life to 26, Donate' s the Illusions' to Jerry; x 10 Necro'; (removes Demonic Consultation, various land, Necro', Duress); Life=16
JERRY 3: Phyrexian Negator
RUS: -1 Force of Will; Jerry concedes, Rus wins game two.

GAME THREE ( Jerry = 1, Rus = 1 ):

JERRY: decides to go first, no mulligans
RUS: no mulligans
JERRY TURN 1: 20, Gemstone Mine
RUS TURN 1: 20, Underground River, -1 B, Duress -
JERRY: -1 Force of Will
RUS: 19, "done"; Jerry plays Demonic Consultation during "end of turn step"
JERRY 2: 19, Dark Ritual, Necropotence -
RUS: -1 Force of Will (removes Donate)
RUS 2: 18, -1 B, Duress, Life=17
JERRY 3: 19, draws Annul
RUS 3: 17, -1 B, 'Ritual, Necro" -
JERRY: Annul
RUS: grimaces, "can't believe he draws Annul, after just seeing his hand the turn before!"
JERRY 4: 19, Island
RUS 4: 16, (nothing)
JERRY 5: (draw only)
RUS 5: (draw)
JERRY 6: 19, (draw)
RUS 6: 16, Underground Sea
JERRY 7: Underground Sea; Rus plays Demonic Consultation for "Necropotence" during "end of turn step"
RUS 7: 16, -1 B, Necropotence -
JERRY: -1 Force of Will the Necro'
JERRY 8: 18, Duress' his Donate
RUS 8: 15, Peat Bog
JERRY 9: Swamp; Rus plays Demonic Consultation for Necropotence, then extensively goes through his "grave yard zone" and "out of game zone" to show only one of each - Donate and Illus. Grand. - remains, (4x Force' gone)
RUS 9: 15, -1 B, plays Necropotence; x8 Necro'; Life=6
JERRY 10: Unmask (removes Necro') for his Donate
RUS 10: Duress
JERRY 11: Swamp
RUS 11: "done"
(several turns pass; Rus says, "Done, Done, Done...")
JERRY TURN#??: Mana Vault
RUS: "done, done, done..." (??x turns pass)
JERRY: Underground Sea
RUS: "go ahead"
"got to make this fair"
"I'm gonna' win"
(3 x turns pass)
JERRY: Illusions of Grandeur; Rus, "oh...maybe not"
JERRY: Donate
RUS: concedes, Jerry wins Qtr.s 2-1

DAY 1 - SEMIFINALS (JERRY WINKLESTEIN VS. JASON JENNINGS) 'TRIX VS. 3 DEUCE:

GAME ONE (begins at 21:06 {9:06PM}):

(JASON WINS THE FLIP)
JASON: decides to go first, no mulligans
JERRY: no mulligans
JASON TURN 1: 20, Plains, Cursed Scroll
JERRY TURN 1: 20, Duress his Tithe, "No Surprise."
JASON 2: Plateau, Soltari Priest
JERRY 2: Underground Sea, Mana Vault
JASON 3: attacks with SP (-2)
JERRY 3: 18, Demonic Consultation for "Necropotence" (3 Illusion of Grandeur go "out of game zone"), "Not a good 'consult!", plays Necropotence; x4 Necro', says: "during end stage," removes 1 card (Necro '); Life=14; Jason plays Tithe for a Savannah and a Plateau
JASON 4: 20, attack SP (-2), Mox Diamond, "Unfortunately Yes!" Cataclysm; Jerry asks: "cards in hand?" answer: two; Jerry plays Vampiric Tutor (-2)
JERRY 4: 10, x5 Necro', removes 3 cards; Life=5
JASON 5: attack SP (-2), Plays River Boa
JERRY 5: 3, Gemstone Mine, Illusions of Grandeur (+20); Life 23; Dark Ritual, Donate's Illusions' to Jason; Jerry states: "go down to seven." Jason concedes

(15 MINUTES ELAPSED AND DONE WITH GAME ONE)
(SIDEBOARD TIME= 5;22)

GAME TWO (Jerry=1, Jason = 0):

(JASON DECIDES TO PLAY FIRST, NEITHER PLAYER MULLIGANS)
JASON TURN 1: 20, Mox Diamond, Savannah
JERRY TURN 1: 20, Und. Sea., Mana Vault
JASON 2: 20, (nothing)
JERRY 2: 20, taps M. Vault, Gloom, -1 "mana burn"; Life=19; "end of turn step" Jason plays Emerald Charm and Tithe
JASON 3: Plateau, River Boa; Jerry plays Vampiric Tutor (-2)
JERRY 3: 17, -1 M. Vault to 16, Necropotence; x6 Necro"; Life=10
JASON 4: Wasteland, "I'll knock off the sea," Jerry: "the sea is knocked!" Rancor the River Boa and attack (-4)
JERRY 4: 6, Duress his Cataclysm, Illusions Gdr. (+20) to 26; x10 Necro'; during "end phase" plays Contagion; removes 3 cards: "pitching land"; Jason plays Incinerate (-3); Jerry's Life=12
JASON 5: 20, Incinerate (-3)
JERRY 5: 9, upkeep of 2, Donate
JASON 6: pays upkeep of 4; Jerry says, "It doesn't matter, it doesn't matter," and shows his only four cards in hand: 2 Force' and 2 blue cards; Jason concedes. "I take out the brainstorms," says Jerry.

10 pm done!
(THE TWO FINALIST IDX3)

credits:
My Family
Rick Slack, Apprentice from Morning Star, Savannah, GA
Robert E. "Bobby" Hall, Head Judge Lvl III from The Next Level
Jim "daddy Jim" Bailey, Coordinator, and James Bailey Jr. - Daddy Jim's Comics
Kevin Howell, Apprentice from Silver Bullet Comics, Wilkesboro, N.C.
Valued Friends: Jeff Kinner - Morning Star Games, Savannah, GA
David and Stacy Doust - New Wave Games
Thomas Pannell, Marc Elwinger, Bill Edwards, Tyler Sexton
Game Designer Richard Garfield
All the Players



WHAT'S NEW WHERE TO BUY HELP
ESRB Privacy Certified - Click to view our privacy statement