| Grand Prix Madrid Judge Report |
Paul Barclay
Background
GP Madrid was a 330 player Extended
format Grand Prix, held in central Madrid, Spain on the 29th and
30th of January 2000. I wasn't intending to go to this event until
two weeks beforehand, when I booked time off to go to Pro Tour Los Angeles,
which was happening the next weekend. I'm glad I did, it was one of the most
interesting and difficult tournaments I've ever judged. The judging staff, although
much lower level than the staff of most Grand Prix, were very good all weekend.
There were the inevitable mistakes, but most of them were cleared up quickly.
Rules questions were varied and plentiful.
Make sure that you know the answers to them for the current Extended season
- they will be asked a lot. As for judging situations, we had our fair share
of them too. In general, the situations were well handled by both the lower
level and higher level judging staff.
Organisation
The tournament was seven rounds of
Swiss on Saturday, with six more on Sunday, plus a top eight. The main problem
on the first day of a Grand Prix is always registering the players. In Madrid,
this didn't go as smoothly as would have been liked, due to two problems:
- Almost a hundred players thought
that because they had been preregistered, they didn't have to register on
site. This caused a delay of approximately 1/2 an hour, while we registered
all those players, and recorded their byes.
- The registration wasn't done in
the most effective way. We had four registration tables, taking people as
they came in, and marking down the preregistered players on copies of the
preregistered list, and writing down the non-preregistered players. This made
it difficult to enter the players into the computer, and impossible to check
for errors and multiple players with the same name. I believe that we lost
one registration sheet, so I would recommend that anyone using this method
in future should number their registration sheets to check that none are lost.
Following on from these problems
with registration, we had some problems with DCI reporter, due mainly to running
it on a really flaky computer. Every time we edited a player's details, it deleted
all the details (name, DCI number and number of byes), and turned the player
into a JOE0XXX number, where XXX was equal to the player's player number. I
recommend doing a backup before editing player details, unless you're pretty
sure of your computer system.
Of course, the flaky computer didn't
stop giving us problems there. The only thing it didn't do all day was crash.
We synchronised our watches with computer time at 8am. By 4:15pm, my watch said
4:15, and the computer said 4:05. Not good, but we stick with Computer time,
as it's only 30 seconds longer for a 50 minute round. For Sunday, we switched
to a new computer, which gave us no problems at all.
The Judges
The judging staff were nearly all
Spanish. Thankfully, almost all the judges spoke English reasonably well - several
spoke perfect English. Also, we had judges that could speak all the major European
languages, except for Italian. This was really useful for me, as I speak no
Spanish (I'm terrible at languages). Having a judge translate for you is really
good for assessing their strengths and weaknesses, as you can ask them "what
would your answer be?" very easily.
| Head Judge: |
Thomas Bisballe Jensen (L4) - Denmark
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| Team 1 Leader: |
Paul Barclay (L3) - UK
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Mario Pineda (L1) - Spain
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Antonio Lopez (L1) - Spain
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| Team 2 Leader: |
Cesar Sanchez (L2) - Spain
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David Vizcaino (L1) - Spain
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Antonio Berenguer (L1) - Spain
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| Team 3 Leader: |
Rogerio Alecrim (L2) - Portugal
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Jose Manuel Suarez (L1) - Spain
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David Sevilla (L1) - Spain
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| Team 4 Leader: |
Juan Francisco Taura (L2) - Spain
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Luis Castillejo (L1) - Spain
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Tobias Gonzalez (L1) - Spain
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Augustin De Miguel (L2) - Spain
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In general, the judges coped very
well with the Grand Prix, especially considering the language barrier that faces
judges in countries where English is not the first language. It is important
for people running premier events in such countries to spend extra time working
with these judges to help them learn as much as they can from the event. Although
there were some mistakes made, the judges generally put in a very good level
of work, and I am sure that the Grand Prix was very useful for all involved.
The judge team leaders did very well dealing with the problems that their teammates
brought to them, and passing questions that they could not answer to myself
or Thomas.
Also in attendance were Christophe,
Felix and Vicky from the WotC Europe office, and two very nice people from the
Dojo. Their coverage of the event can be found on the Sideboard.
Rules Issues
Ten common Extended rules questions:
- Cumulative upkeep - does it reset
if you Donate a Cumulative Upkeep card to your opponent?
No. Cumulative upkeep never resets
- it will always go up. So, if you pay Cumulative upkeep once for your Illusions
of Grandeur, your opponent must pay {4} the next time. The phrase Cumulative
upkeep [cost] means "At the beginning of your upkeep, put a cumulative upkeep
counter on this permanent, then sacrifice this permanent unless you pay [cost]
for each cumulative upkeep counter on the permanent."
- Spellshock - how does it work?
Spellshock has a triggered ability,
which triggers whenever a spell is played. This means that it goes onto the
Stack after the spell. If you and your opponent are each at 2 life, and you
play a Shock, then you will die, because the triggered ability resolves first.
- Mana Vault - does it deal damage
to you when Necropotence is in play?
No. Mana Vault says "At the beginning
of your draw step, if Mana Vault is tapped, it deals 1 damage to you". With
Necropotence in play, you do not have a Draw step, so the ability cannot trigger.
- Planar Void - will it remove a
Shield Sphere from the game if Enduring Renewal is in play?
No. Enduring Renewal has a replacement
ability - it will replace the Shield Sphere going to the graveyard with "return
Shield Sphere to your hand". The Sphere never touches the graveyard, so Planar
Void will never trigger.
- Misdirection - when do you name
the target for the spell it targets?
Misdirection has only one target
- the spell that is being Misdirected. You make all the other choices on resolution.
This means that your opponent doesn't know what you will make the spell target
until Misdirection resolves. It also means that your opponent can force you
into naming a target that you did not originally want to name.
- Demonic Consultation - when do
you name the card, and what do you have to name?
The only thing that you do when
you play Demonic Consultation is pay {B} and announce Demonic Consultation.
You name the card when the Consultation resolves. Note that when naming the
card, you must name a card that actually exists. Naming "Necro" is not legal,
as you could be Consulting for Necropotence, Necromancy or Necrosavant. Saying
"That Black discard thingy" won't get you anywhere either.
- Cursed Scroll - what happens if
its target is removed before its ability resolves?
The answer here is simple - nothing.
You do not name a card, and you do not reveal a card at random to your opponent.
Like Misdirection, the only thing you do when you play Cursed Scroll's ability
is pay the {3} and choose the target. Everything else is done on resolution.
- Sylvan Library - how does it work?
Sylvan Library has a triggered
ability, which triggers at the start of your draw step. You can put it on
the Stack either before or after your normal card draw (before is recommended).
First, draw your normal card. Then, draw two more cards and put two of those
three cards back. If you have two Sylvan Libraries, then you: Draw your normal
card. Then, draw two more cards and put two of those three cards back. Then,
draw two more cards, and put two of those three back.
- Abundance - how does it work with
Sylvan Library?
With Abundance in play, each time
you would draw a card, you can get the top land or spell in your library instead.
This is not considered to be drawing a card. Sylvan Library only forces you
to put back cards drawn this turn. So, if you don't draw any cards (due to
Abundance, you can't put any back, and you don't have to pay the 8 life).
So, you name land or non-land for your normal card draw, then again for the
first Sylvan Library card, and again for the second Sylvan Library card.
- Donate - what happens if you Misdirect
a Donate?
You can't Misdirect a Donate,
as it has two targets - the player and the permanent that will be Donated.
Tournament Issues
Note that all names have been changed
to hide the identities of the players involved. "Thomas" is Thomas Bisballe,
the Head Judge of the event. Everyone else has been assigned random South Park
characters.
"Pika Pika Pikachu" In the
first round of the tournament, several players were playing Pokemon card sleeves,
which, according to the Floor Rules are illegal (the rules say that markings
may only be on the front of card sleeves, not the back). So, we had to rule
these sleeves illegal for the tournament. The DCI have now rules that these
sleeves are legal, so they are now OK to be used in tournaments. However, pay
extra special attention to these sleeves when looking at whether they are marked,
as they are easier to mark than normal sleeves.
"You did it again?" In
the same match, one player manages to misplay the Sylvan Library-Abundance combination
three times, in three different ways. The first time, he receives a Warning,
the second a game loss, and the third a Match Loss. Even though the third situation
was not as serious as the other two, it still warranted a severe penalty due
to the number of mistakes in quick succession.
"You conceded" "No, you conceded"
I'm called over to a game by a judge, with a tricky situation. Both players
are sat with their decks in front of them, looking up at me. My first impression
was "Failure to Agree or marked cards". First thing, I find out which players
can speak English. One speaks English, the other only Spanish. The judge who
called me over speaks English and Spanish, so I use him as a translator. Since
one player doesn't speak English, I get that player's story first. I have to
ask the other player not to interrupt a few times, but eventually the two stories
come out.
Kyle's story: He was playing an Oath
deck, with an Oath of Druids in play and one Gaea's Blessing in the graveyard.
He had no creatures left in his library (both were in his hand), and so played
the Oath's ability in order to shuffle the graveyard into his library. He picked
up his deck to shuffle, and his opponent picked up his own deck, and started
to scoop up his cards. He assumed that Stan had conceded, and so started to
shuffle for the next game. Kyle asked Stan "do you want to play or draw?" Stan
replied "No, you lost, you choose".
Stan's story: He was playing a Sliver
deck, and Kyle played his Oath's ability, revealed that there were no creatures
left in his library, and scooped his cards, shuffling his hand, library, graveyard
and the cards in play. So, Stan scooped his cards too.
It was a classic Failure to Agree
on Reality. Weighing up both stories, Kyle's seemed much more likely, so I ruled
that Stan had conceded the game, gave both players a Warning and explained to
both players why it is important to be clear about what happens in a game.
You didn't say you were paying Buyback. I want you disqualified" I'm called over by a judge to a table
near the end of a round. There's a huge crowd, as it's one of the few matches
remaining. Kenny and Cartman are both playing blue decks. Kenny has tapped six
mana and played Whispers of the Muse, waving the card at his six mana. Cartman
called a judge over to say that Kenny hadn't said that he was paying Buyback,
and the Whispers was going to the graveyard. I listened to both stories, then
gave Kenny a warning for misplaying Buyback, and told him to put the Whispers
into his hand. While he hadn't said that he was paying Buyback, he had indicated
that he wanted to pay Buyback. Cartman complained, saying that there's no way
that the Whispers should be in his hand, as this is a REL 4 event. I give him
a Warning for unsportsmanlike conduct. He argues some more. I offer him the
option of a game loss, and he shuts up immediately. I ask the judge who called
me over originally to stay and watch the game.
"That's a Brainstorm, not an Impulse"
Two minutes later, the same match calls me over again. Kenny has made another
mistake - playing Brainstorm, he puts one card into his hand, and two on the
bottom of his library. Cartman is looking for another Misrepresentation penalty
for Kenny, but both players are clear on what happened, as is the judge. I tell
them to correct the situation, as the mistake occurred while a judge was watching
a match.
"But I said that." "No, I said
that" For only the second time in my tournament career, I am called over
to a agreement on reality situation. Both players in the match are arguing very
loudly about exactly what happened. When I manage to calm both players down,
and ask them what the situation is, it turns out that they are saying exactly
the same thing. Again, I stress the importance of communication, and tell them
to get on with the game.
"That's a Warning for stupidity
above and beyond the call of duty" A game is nearly over, when one of the
spectators reaches over and flips over the top card of one of the player's libraries.
Both players are amazed, and call over a judge. The judge calls me straight
over. I quickly find out what happened, and have to rule that the game continues
as it is. It's not possible to give a game loss to one or other player, as neither
was at fault. The player who flipped over the card receives a five minute lecture
on why what he did was so bad, and the abovementioned warning.
"You've already played a land
this turn" I'm called over to a failure to agree on reality situation by
a judge. Philip is accusing Terrence of playing two lands in his turn. Terrence
of course denies this. The judge produces a spectator who he claims has seen
Terrence play two lands. I watch Terrence's reaction to this and then explain
to the judge, both players and the spectator that I do not normally listen to
spectators when making a judgement, and that I would follow this here, even
though the spectator was a judge, and is impartial. I am willing to accept responsibility
for a mistake or bias made by one of my judges, but not for a mistake or bias
from a spectator. Of course, if a spectator does make an accusation, I will
normally check it out to the best of my abilities.
After listening to both player's
stories, I make my ruling. I base this on the relative likelihood of each player's
story, and how much their stories match up with my view of the match, which
I had watched a little two or three turns earlier. I rule that Terrence did
not play two lands. I was perhaps 70% sure of this, but in these cases, that
level of certainty is quite a lot.
"Wait until the end of the round"
Near the end of round seven, Kenny calls a judge over for several extended rulings.
The judge is then asked to check one of Chef's sleeves. He tells the players
to play the match out and that he'd have a look at the sleeves at the end of
the match. Neither player appeals to a Senior or Head judge. This is a serious
issue. Either there is a problem, in which case the problem should be dealt
with immediately, or there is not a problem and no further action should be
taken. This was explained in great detail to that judge, and to a lot of the
other judging staff, after the situation had been dealt with. I also explained
to both players why it was important to appeal a ruling if it was going to cost
you a match and you didn't agree with it.
At the end of the round, the players
come up to the judge station, and I get the story of what happened from the
judge, then from both players. Everyone agrees on what happened, which makes
my job a little easier. Chef won the match 2 to 1 as it was played. I check
Chef's sleeves, and find that the sideboard cards are marked compared to the
rest of the deck. The sideboard cards were all marked in the same way, even
the two cards of which there were copies in the main deck. I spent a long time
talking to this player, and determined that he was not cheating. The offence
was still a Match Loss offence, though. At this point, the problem was compounded
by another situation across the room, which meant that Chef and Kenny were left
standing around for ten minutes before a ruling could be given.
The problem Thomas and I had was
determining whether it was the match just played or the next match. This decision
determines which player would make day two, and which would not. Eventually,
we decided that Chef would be given a match loss in the first match on Sunday,
as the match just played had been played to completion.
After this ruling was given to the
players by me and the players had left, another judge points out a section in
the Floor Rules to Thomas and I. The section refers to printed match result
slips. A match is not considered completed until both players have signed the
slip and handed it in. The fact that we had not considered this was clearly
a mistake, but even if we would have wanted to change our decision, we would
not have been able to, as the players had left for the night. Had I taken that
into account, I would have investigated the situation further, and I may have
made a different decision, but even now I find it hard to decide which decision
was the correct one.
"Land, Spell, Land, Land, Spell"
I was called over to watch a match between Kyle's Stasis deck and Cartman's
Countersliver deck. Cartman felt that Kyle was taking too much time over each
of his turns. This was the third time I had been called over to watch Kyle for
slow play. Kyle had received a warning for slow play the first time I was called
over, but had played reasonably quickly while I was there the other time. While
I was watching the match, I noticed that all of his lands were foil, and that
none of his spells were. I talk to Thomas, and we decide to check the deck after
this (the first) duel. This is a different situation to the one I talked about
above - in this case, we were not sure whether there was a problem or not, but
we decided that the least disruptive way to deal with the situation. The penalty
would be a warning, or at least a Match Loss.
I check the deck, and separate all
the land from the spells with only four mistakes - I missed one foil land, the
two Arena non-foil land, and the one foil Rescue in the deck. There is clearly
a problem here, especially with a deck where land is as important as it is for
a Stasis deck (for many purposes, the Rescue can be considered another land,
which is even better than a normal land). After some discussions between us,
and between Thomas and Kyle, we decide that Kyle is cheating, and decide on
a penalty of disqualification without prize.
Thomas explained a process that he
often uses for dealing with rulings such as this. He asks himself "Am I comfortable
with this ruling?" I said that I was comfortable, and he agreed with me.
After the ruling was given to the
player, six of his friends come up to have their decks checked to see if they
are marked. I tell three of them that if they have their decks checked, then
they will receive at least a duel loss (mainly due to being unable to provide
new sleeves when told to re-sleeve their decks). I tell them to go and buy or
borrow new sleeves.
"Certification Sunday"
While judging the second day of the
tournament, I have a large number of players coming up to me wanting to do judge
tests. I am the only Level 3 judge on site other than the players (there are
as many level 3+ judges in the tournament as in the judge staff). Seventeen
judge tests and two level 3 tests and interviews later, my hands are feeling
quite sore. At one point, I had to turn three people away from doing judge tests,
as all seven tests that I had were being used at once.
The overall pass rate was low, at
six out of nineteen, but this is to be expected at a Grand Prix in a country
whose first language is not English. Several judge test questions were difficult
or impossible for the Spanish, as their command of English grammar was not sufficient
to understand the questions. In most cases, they answered the questions perfectly
correctly when asked about them verbally (or in Spanish).
Two Grand Prix judges were among
those who passed for the next level. David Vizcaino from Spain achieved his
Level 2 certification, and Rogerio Alecrim from Portugal passed his Level 3
test and interview. I hope to see both of them, and many of the other judges,
at tournaments in the future.
Paul Barclay (Level 3)
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