| Mercadian Masques Limited (PT-Chicago) |
Nick Hable
Date: December 4, 1999
Tournament Organizer: Scott Larabee
This was a scheduled event at PT-Chicago. There were 21 participants and
I decided that even though only four rounds of swiss parings were required
I ran five. After the five rounds of swiss were completed, I took the top
eight players and ran a top eight booster draft, also Mercadian Masques.
I was the only judge working this tournament.
I encountered two problems during the tournament. The first problem was
that the standard 50-minute round in Mercadian Masques was not long
enough. I had multiply games each round that were not able to complete
the round in the allotted amount of time. I would suggest that
tournament organizers and judges extend rounds to a full hour. I think
that this will help in having less unfinished games. The other problem
is nothing new. As always players forget to tell me that they dropped-out
of the tournament. This caused only a small amount of problems each
round.
The only major warnings that were given out in this tournament happened in
the fourth round. I was called over by one of the players when he noticed
that his opponent and himself miscounted the amount of damage received
during combat the turn before. As soon as I arrived the player that had
called me over also told me that his opponent had looked at his next card.
After talking to both of the players I decided that since both players
agreed that they had miscounted damage, life totals would be set to the
correct amount and both would receive cautions for card misrepresentation.
In the matter about looking at the top card of his library, I thought it
was accidental and only gave out a warning for looking at extra cards.
There were two rulings of interest. The first involved Afterlife and
Sulking Fugitive. The question was would the controller of Sulking
Fugitive still get a 1/1 flying token? I ruled that no because as soon as
Sulking Fugitive is targeted it sets up a triggered ability that goes on
the stack and resolves before Afterlife. Since Afterlife has no legal
target, it is countered. The other ruling involved Muzzle, Cho-Manno's
Blessing, and Disenchant. The situation was Player A had cast Muzzle on a
creature, Player B responded by casting Cho-Manno's Blessing choosing
white as the color. Player A wanted to know if he was able to disenchant
the Blessing before it would destroy the muzzle. I ruled that yes there
was time. To explain why to the players I gave the usually talk about how
the stack works.
Total time for the event was seven hours. I thought that it was well run
event and it went very well. I also got some practice at pairing rounds
manually. All in all it was a good experience for me and I hope the
players as well.
Just a few side notes that I would like to include. I would like to thank
James Lee for the late night study session before my Level II exam,
without it I would not have done as well as I did. I would also like to
thank Steve Port for setting up the hotel room and for letting me tag
along.
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