| GP-San Diego Trial-Salt Lake, UT |
Bill Guerin
This is my report for the Grand Prix Trials - San Diego event that
occurred on
30 October 1999.
- Location: Hastur Hobbies, South Salt Lake
- Judges: Myself as Head Judge, and Rob Neel (the person who runs the
tournaments in Salt Lake) as assistant.
- Players: 25 (5 Swiss rounds, cut to top 8 booster draft)
I arrived on site at 9:00 a.m., and we promptly started registering
people. No
kinks occurred here, although one person called near the end of
registration and
said they were going to be late. We held on about 10 minutes, and then got
things started and enrolled him when he walked in 5 minutes later.
I am about to start the announcements, when Rob informs me he needs to run
home
for the deck lists. I start the players' registration by having them sort
the
cards by color and alphabetical order, and have to hold the clock at 25
minutes
for about a minute or two until Rob walks in with the deck lists.
We then finish registering, select the 4 people that will get their deck
back
(25*.15=3.75, rounded to 4) and I do deck checks on 4 decks. No problems
creep
up on these.
During this time, one person comes up to me and asks how to become a
certified
judge. I explain the process, as well as the fact that I couldn't
administer the
test for him. A little later, our level 3 judge (Karl Batdorff) walks in
and I
am able to introduce the person to him. (I unfortunately didn't get his
name,
but he did hang around to see how everything worked.)
We then reseat for deck building, and go through the 5 land rule. I had
the
players not mark the land on their list so they could take the 5 land out
of the
column that they would have normally put 6's in for the land they got, and
then
added the 5 in the added column. This was the first time for all involved
in
using the 5 land rule, and problems creep up in recording the lands they
have
and what they used. This extended the building time by about 10 minutes as
the
crush of people that inevitably occurred at the end of time to build
require me
to help most of them individually.
During deck building time, we had 2 sheets have errors on them. One of
them had
the inevitable switch of one card for another (Diplomatic Immunity marked,
Diplomatic Escort in the pack). I issue the caution to both players, and
replace
the card.
The other error was more serious. A dark ritual was missing, and he was
missing
either one or two lands (we couldn't tell due to him having a foil, and
not
having had the player call us over with the irregular deck). I issue this
task
to Rob, and he comes back with the verdict - deck list stands, Procedural
Error
- Major issued to both people.
We then get started with the tournament. One question comes up in the
first
round - an "If I do this . . . " type of question. I explain that I will
not
answer this question, but will provide relevant rules. I seem to confuse
the
player asking the question somewhat, but the desired effect happens.
Also during this round, a player calls Karl over for a ruling, and he
explains
he's not part of the judging staff today. I then kid with him, as I get
the same
reactions when I play in a tournament instead of judging.
The round ends, and we have lunch until 1:15.
In the second round, I am about to do a spot deck check, when one of the
people
finds a card missing out of his deck. I ask if decks were presented yet,
and
both players answer no. He finds the card, and I issue a 5 minute
extension to
the game. The decks check out fine, and round 2 passes uneventfully.
Another
spot check in round 3 passes, and the round ends with no problems.
In round 4 I do my first real deck check, and a problem arises. One of the
players is calling me over to report that his opponent is not here, and as
I
pass the deck check table, I tell the players to break down their decks
and sort
them by color and alphabetically. The players complain a little since they
have
already taken their first turns, but comply.
I then move to the absent player's table. His son is playing right next to
him,
and reports that he is taking care of a business problem next door as the
business he owns. At this point I give him a game loss, but at Rob's
insistence
I remove the game penalty and extend the length of the game 10 minutes to
compensate. (This turns out fine, as the late player loses and drops
anyway
after this round.)
I then return to the deck check. I start to go through the first player's
deck,
and find a card missing. I point this out, and move to the other deck
check,
which turns out fine. I then issue the game loss to the first player,
extend the
match to compensate for the time lost, and explain that they cannot
sideboard
for game 2 (since this is the first real game). The remainder of the round
passes uneventfully, and we post standings.
Then we have the usual group of (6) people wishing to report ID's. We ask
them
to wait for the start of the round, and one of the pairings, as well as a
pair
playing to get into the top 8 to break down their decks similar to the
method I
used in round 4. The decks check out, and I start watching the pair
playing for
top 8. One of the players attempts to draw 2 cards for the Bargaining
Table
(X,T: Draw a Card. X is equal to the number of cards in opponent's hand)
since
the opponent has 2 cards in his hand. I feel I catch it soon enough, and
just
issue a warning and show his opponent the card before putting it back on
top of
the library. It does not make a real difference anyway, as the opponent
wins the
turn after the player really draws the card.
They start to shuffle, and the opponent accidentally flips a card while
cutting.
Another warning issued her, and soon after I step away from the table to
do
other things. The round finishes with no other problems, and we announce
the top
8. The players wish to play straight through without a break, and we
immediately
start the draft.
Before this point, I got with the store owner and Rob, and neither had a
problem
with having no time limit for the top 8 rounds. So I announce it.
During the first pack, a couple of players reach for the packs, and I
can't tell
if they are just straightening them or looking at them. I announce the
rule that
the players are not to look at their cards, except between packs, and no
further
problems arise.
As players start building, one of the players comes up and tells me he
wishes to
concede, since he needed to be home an hour ago, and Rob quickly figures
out the
prizes for the top 8, and gives him his 8th place prize.
The quarter-finals pass quickly, and the semis begin. One of these matches
passes quickly, while the other runs very long. Two out of the 3 games
are
decided by decking, and the 3rd nearly so.
The finalists get together, and one of the two admits he wouldn't go to
San
Diego if he won. The two of them ask if they could decide a split of the
prizes
and slot without playing. I answer yes, as long as they only split what
they
would get for 1st and 2nd. The person going to San Diego then gives the
other
person the 1st place product prize, and takes the 2nd place product prize
and
the byes.
The tournament ends at 8pm, and we all go home.
The one real problem we had was with the land swap, and I would change it
for
next time by having the people put negative numbers in the added column
for the
lands they give us.
I enjoyed being head judge for this tournament, and felt it gave me some
valuable experience. I also look forward to head judging the State
Championships
on 13 November.
Until then,
Bill Guerin
Level 2 judge
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