Urza's Block Sealed Deck (Teams - 3) - 7/18, 1999
No preregistered teams, so it is thought that not that many will show up. Wrong. A total of 38 teams (114 players) show up forcing us to use a secondary location and run 6 rounds. Surprisingly few errors occurred during deck registration. Less so than a normal ptq with this many players.
Unfortunately, round 1 does not start until 12:40pm. I can tell that this is going to be a long day. Other than a couple of people drawing too many cards, no problems this round.
The only problem this round was getting the DCI Reporter software to drop a team. Through trial and error (since there is NO documentation on this at all) it was found that you can't drop a team until after all of the match results have been entered which I think is very counterintuitive.
At this point in time, the temperature and humidity in the room where the tournament was being held has started to really take a toll on me. Being a judge, I'm coldblooded by definition, so I don't take well to heat in the first place. Only a couple of timestamping issues arise during this round, so again it is very quiet.
Unfortunately, due to concerns for my health and well-being, I find it necessary to leave the tournament at this time. Before I leave, I go over everything that needs to be done and how to run the final drafts with the person who will be taking my place. I had also remained available via phone for any extremely difficult situations had they arisen.
After talking with Rob, the person who acted in my sted, the rest of the tournament seemed to go without a hitch which is a great relief since I did not want to leave but had no choice to.
Level III - Maryland, US