Serious_Fun

It's Hunting Season

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The letter I!'m not a mad scientist. I'm not Merv Griffin. I'm just a twisted soul unleashing cackles of dark joy. Not quite mad, but not fully sane either, I'm ascending into something beautifully dark.

Innistrad is upon us. Horrors, and wonders, lurk within.

Endless Ranks of the Dead | Art by Ryan Yee

Of course, I'm being a bit dramatically facetious about all this. The creepy crawlies and shadowy beasts scuttling about are exactly why we're here, and it's time to begin cataloguing our new friends.

In a seemingly non sequitur jump, let's look at last week's poll results:

What would you like to see a recap of from a local Innistrad Prerelease?
Sealed 301 48.2%
New cards being used for Commander 165 26.4%
Draft (usual eight-player variety) 159 25.4%
Total 625 100.0%

Almost half of you want stories of Sealed as a way to relay my Innistrad Prerelease experience. As that's queued up for next week (Since, you know, Prerelease Events are this weekend!) I wanted to cover something near and dear to our tainted hearts: multiplayer.

Double-Faced Card Rules

Exclusive Innistrad Prerelease card available while supplies last.

As this week is Innistrad Week, celebrating the impending destruction of booster packaging worldwide, I wanted to take a different tack on a traditional review article. Innistrad features many different things that hunt, and turning that on its head seems like fair play.

It's time for us, and a few choice friends, to go hunting through the freshly filled Card Image Gallery and find our prey: multiple new cards for gaming with multiple friends!

Self-Flagellating For Fun (and Profit)

There is a cycle of artifacts from Tempest I'm rather fond of: the medallions.


Each one reduces the cost of the appropriate color of spells for you, and they work in tandem to make multicolored spells even easier. There have been many subsequent takes on mana reduction, but the most recent one appears in Innistrad: Heartless Summoning. All your creatures cost a whopping 2 Mana less to cast with the "detriment" of making all your creatures weaker by -1/-1. Flavorfully, you're ripping creatures through the Æther faster, but damaging them in the process.

This might seem like a bad thing to do, but sometimes it's a welcomed feature. You can see where this is going.

Gravestrong

Main Deck

60 cards

Dryad Arbor
Forest
2  Isolated Chapel
Marsh Flats
Plains
Sunpetal Grove
Swamp
Verdant Catacombs
Windswept Heath
2  Woodland Cemetery

26 lands

Auramancer
1  Bloodgift Demon
2  Boneyard Wurm
Citanul Woodreaders
Golgari Grave-Troll
Lord of Extinction
Nantuko Cultivator
2  Reaper from the Abyss
4  Splinterfright
Sylvan Ranger
Viridian Emissary
Yavimaya Granger

26 creatures

2  Gutter Grime
4  Heartless Summoning
Sterling Grove

8 other spells



The goal of the deck is to attack with large, grave-fueled monstrosities. In last week's Building on a Budget, Jacob Van Lunen took us for a spin with Splinterfright, and I liked what I saw. However, this is a slightly different take on living large from the graveyard. Like Jacob's deck, we want to put cards from our library into the graveyard. Unlike Jacob's deck, though, we're in for a longer haul against more opponents, with slower growth that creeps up on the game.


The aforementioned Heartless Summoning does a few things for us:


In essence, we get to grow funky interactions into a mass of grungy critters. A few other things we can do:

  • Use Verdant Catacombs to grab a Dryad Arbor, letting us change combat math in a hurry.
  • Auramancer can get back any enchantment card, letting us recycle Sterling Grove for other enchantments or get back a destroyed Heartless Summoning.
  • Gutter Grime, another new card from Innistrad, watches as our creatures continue to die. The resulting precipitate is handy.
  • Nantuko Cultivator can even let us cycle away lands we don't need for fresh new cards while netting a fatty to boot.

If all this doesn't spook your local troupe, perhaps hitting at something else classic will.

An Unruly Mob

Main Deck

60 cards

Forest
1  Gavony Township
Kjeldoran Outpost
11  Plains
Selesnya Sanctuary
Sunpetal Grove
Vitu-Ghazi, the City-Tree

24 lands

4  Doomed Traveler
1  Elder of Laurels
Jade Mage
4  Mausoleum Guard
Rhys the Redeemed

11 creatures

Culling Dais
Elspeth, Knight-Errant
Hour of Reckoning
2  Intangible Virtue
3  Midnight Haunting
Noxious Revival
3  Parallel Lives
Retribution of the Meek
Spectral Procession

25 other spells



Token decks are a staple of the kitchen tables I play at, and it's not just because I'm usually one of the players packing such a deck. Innistrad has a strong token theme, and passing this opportunity up would be silly. While blue plays a big role in the tokens you'll find in the set (through cards like Moorland Haunt and Geist of Saint Traft), green and white get their share too:



  • Intangible Virtue and Parallel Lives play the token side, with both enchantments together being something a little special.
  • Doomed Traveler and Mausoleum Guard serve double duty. They block attacks or get fed to Culling Dais but leave behind a friend or two.
  • Gavony Township is the permanent way to pump up a small army.
  • Elder of Laurels is a repeater rifle for headshots, letting you transform a puny, hopefully unblocked, token into a hulking life-crusher.
  • Midnight Haunting looks similar to Master's Call from Mirrodin Besieged, but makes flying, non-artifact tokens instead.


Pairing new players with old favorites is a failsafe I always fall back to. With Rhys the Redeemed, Jade Mage, Spectral Procession, and Elspeth, Knight-Errant in the mix making so many tokens, Hour of Reckoning and Retribution of the Meek feel right at home too. Culling Dais is a serviceable method of drawing cards, and getting rid of the guys who leave tokens behind upon death. Noxious Revival can obviously rebuy something you want, but it does say "target player" and allows you to help (or hurt) other players' draws as well!

If you did decide to dip into blue, the first addition I'd seek out is Snapcaster Mage. Who needs to get the spell all the way back to your hand when you can just give it flashback? Or we could just use even more cards with flashback.

Copypasta 2: Copy Harder

Main Deck

60 cards

Evolving Wilds
Forest
20  Island

25 lands

Apprentice Wizard
2  Cackling Counterpart
Clone
4  Deranged Assistant
Phyrexian Metamorph
Vesuvan Shapeshifter

18 creatures

Arcane Denial
1  Back from the Brink
Crystal Ball
2  Memory's Journey
Proteus Staff
Rite of Replication
2  Silent Departure
Think Twice

17 other spells



Every time I talk about a zany copy deck, I get a surge of emails talking about more zany copy decks. Zany! Our case here features a few additions from Innistrad that feed the copy hunger we all seem to feel.



  • Cackling Counterpart copies a creature you control. Say that five times fast (so you don't forget it like I likely will).
  • Back from the Brink is a form of flashback for creatures. You can use it in lots of different decks, but here it lets us copy even more stuff!
  • Memory's Journey recycles things we want all over again, and Silent Departure plays the defender part quite well.
  • Deranged Assistant is a way to shoehorn in a little mana acceleration, and will certainly provide a speedbump to any invading masses from other players.
  • Returning favorite Think Twice gives everyone another chance to reconsider it.


The rest of the deck falls naturally into place.

As always, I expect your versions of the same idea to be wilder, wackier, and weirder than I could have imagined. Hit me!

On Death and Doggies

You might be expecting a Zombie or Werewolf deck here. It's certainly a reasonable suspicion to hold, and I will grant that you're correct in that I want to share a deck for each of those tribes. However, you're wrong if you think I'm going to come up with it.


Instead of being the sole provider of wanton tribal adventures, I'm tapping your deckbuilding chops this week! After the Prerelease has passed and the Launch Parties fire off, it will be time to get down on (or up out of) the ground. I'm looking for decks of the lupine or unliving varieties, and the choice doesn't matter much to me, as I like them both. It's up to you to dish up the deck you want to see most.

Send in your best Zombie or Werewolf decklists so I can review and share a few favorites back. The end result will be showing you at least one of each variety of deck in action, and not necessarily through a traditional duel. However you like to play Magic, that's the type of Werewolf or Zombie deck I'm looking for! Don't wait: send in your decklists as soon as possible!

Okay, you do have a little time. I'll be at a pair of Innistrad Prereleases this weekend, so if you're looking to dive into the new cards in person first, by all means jump in that way. Since I tend to get a little animated when I'm excited about Magic, I wanted to ask you if you're just as passionate as well.

 At an Innistrad Prerelease or Launch Party, I will most likely:  
Howl at my opponent every time I transform a creature.
Start singing or humming "Monster Mash" when I have a Werewolf, Zombie, and Vampire all in play together.
Announce "It's alive!" every time I bring a creature card back from the graveyard.
Whisper a prayer as I fight against the stream of dark dudes I keep facing.
Some or all of the above!

Remember that, aside from the Werewolf and Zombie decks, I'm still looking for stories from your local game store. If you're attending a Prerelease this weekend, go ahead and share that too! What seemed to work well? How often, and where, does your local gathering of players meet? How far in advance are events planned or organized? Anything you want to share about playing Magic local to you is what I'm most interested in hearing! (And there is an end result to all this, I promise!)

Join us next week when I can hopefully provide you with an accurate howl count of my own! See you after the Prerelease!



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