The Great Designer Search 2 Finalists: Scott Van Essen

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Scott Van Essen

Malgareth, the UnderPrison

Jailbreak

Lands
11 Swamp
13 Mountain

Creatures
1 Angathrak, Gang Leader
2 Blood-Mad Bat
1 Catacomb Ritualist
1 Eternal Captive
1 Hulking Brute
1 Laconic Hitman
1 Living Magma
2 Murderous Urchin
2 Pawn of Angathrak
2 Pilfering Cutpurse
2 Raging Hooligan
1 Rampaging Maniac
2 Reckless Arsonist
1 Shackled Escapist
2 Skulking Bloodtracker
2 Tunnel Escort

Non-Creature Spells
1 Falling Stalactite
1 Fist of Chains
2 From the Caves!
1 Incite Anarchy
1 Loot the Lifeless
2 Poison the Guards
2 Thunder Strike
2 Vengeance of the Condemned

List of Cards

Angathrak, Gang Leader (Premium Rare)
[Don Angathrak, Guard Breaker - http://community.wizards.com/magicthegathering/wiki/Labs:Gds/gds2/svanessen/submissionhub/finalchallenge5.PR]
4RR
Legendary Creature - Ogre Warrior
5/5
Breakout - Whenever CARDNAME attacks and any of your attacking creatures aren't blocked, if this is the first combat phase of your turn, untap all your attacking creatures and after this phase you get an additional combat phase.

Blood-Mad Bat (Common)
[Cave Squeaker - http://community.wizards.com/magicthegathering/wiki/Labs:Gds/gds2/svanessen/submissionhub/finalchallenge5.C10]
1B
Creature - Bat
1/1
Flying
When CARDNAME enters the battlefield, target opponent loses 1 life and you gain 1 life.

Catacomb Ritualist (Uncommon)
3B
Creature - Human Shaman
2/2
Breakout - Whenever CARDNAME attacks and any of your attacking creatures aren't blocked, you may return target creature card from your graveyard to your hand.

Eternal Captive (Uncommon)
[Duress Convict - http://community.wizards.com/magicthegathering/wiki/Labs:Gds/gds2/svanessen/submissionhub/finalchallenge5.U12]
2B
Creature - Specter
2/2
Breakout - Whenever CARDNAME attacks and any of your attacking creatures aren't blocked, defending player discards a card.

Hulking Brute (Common)
4R
Creature - Ogre Warrior
4/4
When CARDNAME enters the battlefield, target creature can't block this turn.

Laconic Hitman (Uncommon)
3BB
Creature - Ogre Assassin
4/3
Breakout - Whenever CARDNAME attacks and any of your attacking creatures aren't blocked, you may destroy target tapped creature defending player controls.

Living Magma (Uncommon)
4R
Creature - Elemental
3/3
CARDNAME can't be blocked except by two or more creatures.
R: Cardname gets +1/+0 until end of turn.

Murderous Urchin (Common)
B
Creature - Human Assassin
1/1
Deathtouch

Pawn of Angathrak (Common)
[Pawn of Angathrak - http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/120f]
R
Creature - Human Minion
1/1
Sacrifice CARDNAME: Target creature gains haste until end of turn.

Pilfering Cutpurse (Common)
[Prison Scavenger - http://community.wizards.com/magicthegathering/wiki/Labs:Gds/gds2/svanessen/submissionhub/finalchallenge2.CR05]
1R
Creature - Human Rogue
2/1
When CARDNAME enters the battlefield, draw a card, then discard a card

Raging Hooligan (Common)
1R
Creature - Human Warrior
1/1
First Strike
Breakout - Whenever CARDNAME attacks and any of your attacking creatures aren't blocked, CARDNAME gets +2/+0 until end of turn.

Rampaging Maniac (Uncommon)
4R
Creature - Human Berserker
3/3
Breakout - Whenever CARDNAME attacks and any of your attacking creatures aren't blocked, CARDNAME gains double strike until end of turn.

Reckless Arsonist (Uncommon)
2RR
Creature - Human Rogue
2/2
Haste
When CARDNAME enters the battlefield, it does 2 damage to target creature or player.

Shackled Escapist (Uncommon)
[Vengeful Convict - http://community.wizards.com/magicthegathering/wiki/Labs:Gds/gds2/svanessen/submissionhub/finalchallenge5.U07]
3B
Creature - Human Rogue
4/4
CARDNAME enters the battlefield with two -1/-1 counters on it.
Breakout - Whenever CARDNAME attacks and any of your attacking creatures aren't blocked, you may move a -1/-1 counter from CARDNAME to target creature defending player controls.

Skulking Bloodtracker (Common)
2B
Creature - Vampire Rogue
2/2
Breakout - Whenever CARDNAME attacks and any of your attacking creatures aren't blocked, CARDNAME gets +1/+1 and gains lifelink until end of turn.

Tunnel Escort (Common)
3R
Creature - Human Warrior Scout
3/3
When CARDNAME attacks, target creature with power 2 or less is unblockable this turn.

Non-Creature Spells

Falling Stalactite (Uncommon)
[Cave In - http://community.wizards.com/magicthegathering/wiki/Labs:Gds/gds2/svanessen/submissionhub/finalchallenge5.U05]
3RR
Sorcery
Destroy target land. CARDNAME deals 3 damage to target creature or player.

Fist of Chains (Common)
[Iron Knuckles - http://community.wizards.com/magicthegathering/wiki/Labs:Gds/gds2/svanessen/submissionhub/finalchallenge4.CC06]
1
Artifact - Equipment
Equip 1
Equipped creature has intimidate.

From the Caves! (Common)
2R
Sorcery
Put two 1/1 Red Goblin Warrior creature tokens with haste into play.

Incite Anarchy (Rare)
XR
Sorcery
Reveal the top X cards of your library. Put each revealed creature card with converted mana cost X or less onto the battlefield. They gain haste. Sacrifice them at the beginning of the next end step.
Put the rest of the revealed cards on the bottom of your library in any order.

Loot the Lifeless (Uncommon)
[Honor in Death - http://community.wizards.com/magicthegathering/wiki/%5B%5BLabs:Gds/gds2/svanessen/submissionhub/finalchallenge5.U04]
1R
Enchantment
Whenever a creature you control goes to a graveyard from the battlefield, you may pay R. If you do, draw a card, then discard a card.

Poison the Guards (Uncommon)
[Poison the Guards - http://community.wizards.com/magicthegathering/wiki/Labs:Gds/gds2/svanessen/submissionhub/finalchallenge1.CB17.1]
2B
Sorcery
Tap up to two target creatures, then put a -1/-1 counter on each of them.

Thunder Strike (Common)
Magic 2011
1R
Instant
Target creature gets +2/+0 and gains first strike.

Vengeance of the Condemned (Common)
1B
Instant
Put a -1/-1 counter on target creature for each creature you control.

Comments

Jailbreak showcases the Breakout mechanic. Breakout is an ability word for a combat trigger, modeled on Frenzy, that triggers after blockers are declared if the Breakout creature is attacking and there are any unblocked attacking creatures. It's designed to make opponents need to block every attacking creature or suffer nasty saboteur effects and stronger attackers, evoking the disruption caused by creatures "rampaging behind enemy lines". As breakout cards build up, your opponent must choose between racing or holding back creatures to contain you. This leads to an escalating board state and the eventual carnage of a riot (attack) breaking through containing forces.

Jailbreak has 10 Breakout creatures and over 20 cards which enable Breakout through haste, evasion, removal, and cards that are just annoying to block. Other subtler synergies are layered throughout the deck for players to discover.

To reduce unfun and degenerate play states, Breakout creatures do not have inherent evasion. You must put them at risk or combine them with an enabler. To reduce the complexity of breakout creatures, commons only improve themselves, and most higher rarities have effects other than changing combat math.

Games often play out with an early rush, a buildup phase, and then one or several breakout attempts. Tools are included to win races as well as to achieve breakout.

Breakout increases interactivity by encouraging attacking and blocking (as opposed to just racing), it makes both players approach combat from a new perspective, and builds up organically to exciting high-risk, high-reward plays.



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