The State of Leagues and Redemption. There are ongoing lively discussions within our walls about the priority list for the features that are missing from Magic Online. The reality is that there are also technical considerations that can and do affect the order in which features get developed. The prioritization of Leagues vs. Redemption is an interesting case. Leagues have always been higher than Redemption on our feature priority list. There are compelling cases to be made for each feature to be highest in the list based on what we have observed since the V3 launch. Leagues offer an important alternative to tournaments and drafts. Redemption is a critical part of the economy in Magic Online. This is where the greater state of the system and its architecture intervene. We are working on a collection server that will solve enough of our architectural constraints that we will be able to continue to increase our ability to support more customers and provide significantly improved usability relating to digital object management (trades, deck building, deck validation, delivery, pack opening, redemption, etc...). We can't/shouldn't get Redemption working before we complete the collection server. Finishing the partially implemented Redemption feature as it was initially designed would set back system performance (more large escrows will hurt the system). Work on the collection server is ongoing. I don't have a date for its completion. I do know that the collection server will not be done in time for Eventide at this point. Redemption is an integral part of collection management, and thus will be completed as part of the collection server project. Development on Leagues has been held up by the post-launch stabilization effort, and now by the collection server project. While Leagues and the collection server's scope are not the same, Leagues will be easier to implement after the collection server is up and running. We will also be able to depend on better system performance for the new functionality that will come with leagues. The same goes for Leagues and Redemption, implementing them without first fixing the collection situation would degrade overall system performance. For Eventide, we are working to increase the number of play options within the draft, tournament and casual play structure that we have in place now. We are working to add some additional tournament rooms to the system for the Eventide release period. The goal will be to provide more play options for casual and competitive players. I will provide more details as soon as I am sure this work will be competed in time for Eventide. Other features that need attention and their status: Clan Chat - the SP1+ deployment allows us to start working this issue now. At least part of the problem is stemming from clan invitations that are initiated while the target is offline. Trade - again, SP1+ being out of the way will allow us to look for short-term relief to the client side collection corruption issues that are behind the bad trading experience. But the collection server is still going to be the long-term answer to improved trading. We will implement a new trading UI along with the new server. 10th Edition Theme Decks in the New Player room - we will restore the format that was removed in SP1+ in an upcoming build. UI Look and Feel - We are working on both long and short-term solutions in this area with our new UI expert. But that is another story for an upcoming blog entry or announcement. We will provide specific dates as soon as we have them. |