|
|
|
Name
|
Cost
|
Rarity
|
Card Type
|
P/T
|
Rules Text
|
Flavor Text
|
Number
|
|
Accelerate
|
|
C |
Instant |
|
Target creature gains haste until end of turn. Draw a card. |
"I've seen lightning move slower." -Nomad sentry
|
90 |
|
Acorn Harvest
|
|
C |
Sorcery |
|
Put two 1/1 green Squirrel creature tokens into play. Flashback- , Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
|
118 |
|
Alter Reality
|
|
R |
Instant |
|
Change the text of target permanent or spell by replacing all instances of one color word with another. (This effect doesn't end at end of turn.) Flashback  (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
|
22 |
|
Ambassador Laquatus
|
|
R |
Creature - Merfolk Legend |
1/3 |
: Target player puts the top three cards of his or her library into his or her graveyard. |
"He smiles with poisoned lips." -Empress Llawan
|
23 |
|
Angel of Retribution
|
|
R |
Creature - Angel |
5/5 |
Flying, first strike |
Bitter vengeance never glowed so bright nor sang so sweet.
|
1 |
|
Anurid Scavenger
|
|
U |
Creature - Beast |
3/3 |
Protection from black At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library. |
Krosa's topmost bottom feeder.
|
119 |
|
Aquamoeba
|
|
C |
Creature - Beast |
1/3 |
Discard a card from your hand: Switch Aquamoeba's power and toughness until end of turn. |
Some tides need no moon.
|
24 |
|
Arrogant Wurm
|
|
U |
Creature - Wurm |
4/4 |
Trample Madness  (You may play this card for its madness cost at the time you discard it from your hand.) |
It's hard to be humble when the whole world is bite size.
|
120 |
|
Aven Trooper
|
|
C |
Creature - Bird Soldier |
1/1 |
Flying
 , Discard a card from your hand: Aven Trooper gets +1/+2 until end of turn. |
The very skies seethe with the aven's hatred for the Cabal.
|
2 |
|
Balshan Collaborator
|
|
U |
Creature - Bird Soldier |
2/2 |
Flying
: Balshan Collaborator gets +1/+1 until end of turn. |
"Power, gold, crackers-every bird has its price." -Chainer, dementia master
|
25 |
|
Balthor the Stout
|
|
R |
Creature - Dwarf Legend |
2/2 |
All Barbarians get +1/+1.
: Target Barbarian gets +1/+0 until end of turn. |
"I like to think of him as concentrated barbarian." -Kamahl, pit fighter
|
91 |
|
Barbarian Outcast
|
|
C |
Creature - Barbarian Beast |
2/2 |
When you control no swamps, sacrifice Barbarian Outcast. |
"We offer power to anyone willing to take it. Sadly, few are unburdened enough by their prejudices to accept." -Cabal surgeon
|
92 |
|
Basking Rootwalla
|
|
C |
Creature - Lizard |
1/1 |
: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness o0 (You may play this card for its madness cost at the time you discard it from your hand.) |
|
121 |
|
Boneshard Slasher
|
|
U |
Creature - Horror |
1/1 |
Flying Threshold - Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it." (You have threshold as long as seven or more cards are in your graveyard.) |
|
50 |
|
Breakthrough
|
|
U |
Sorcery |
|
Draw four cards, then choose X cards in your hand and discard the rest from it. |
The ideas came flooding in so fast that they couldn't all be contained.
|
26 |
|
Cabal Coffers
|
|
U |
Land |
|
, : Add to your mana pool for each swamp you control. |
Deep within the Cabal's vault, the Mirari pulsed like a dead sun-and its darkness radiated across Otaria.
|
139 |
|
Cabal Ritual
|
|
C |
Instant |
|
Add   to your mana pool. Threshold - Instead add     to your mana pool. (You have threshold if seven or more cards are in your graveyard.) |
"Each syllable chills your veins. Each word rattles your mind." -Cabal Patriarch
|
51 |
|
Cabal Surgeon
|
|
C |
Creature - Minion |
2/1 |
, , Remove two cards in your graveyard from the game: Return target creature card from your graveyard to your hand. |
"Clerics give up when their patients die. Can I help it if I'm more compassionate?"
|
52 |
|
Cabal Torturer
|
|
C |
Creature - Minion |
1/1 |
, : Target creature gets -1/-1 until end of turn. Threshold -   , : Target creature gets -2/-2 until end of turn. (Play this ability only if seven or more cards are in your graveyard.) |
|
53 |
|
Carrion Rats
|
|
C |
Creature - Rat |
2/1 |
Whenever Carrion Rats attacks or blocks, any player may remove a card in his or her graveyard from the game. If a player does, Carrion Rats deals no combat damage this turn. |
"Just what I need-more competition." -Cabal grave robber
|
54 |
|
Carrion Wurm
|
|
U |
Creature - Zombie Wurm |
6/5 |
Whenever Carrion Wurm attacks or blocks, any player may remove three cards in his or her graveyard from the game. If a player does, Carrion Wurm deals no combat damage this turn. |
Since it eats only carrion, sometimes it needs to make some from scratch.
|
55 |
|
Centaur Chieftain
|
|
U |
Creature - Centaur |
3/3 |
Haste Threshold - When Centaur Chieftain comes into play, creatures you control get +1/+1 and gain trample until end of turn. (You have threshold if seven or more cards are in your graveyard.) |
|
122 |
|
Centaur Veteran
|
|
C |
Creature - Centaur |
3/3 |
Trample
, Discard a card from your hand: Regenerate Centaur Veteran. |
He wears his scars like badges of honor, warning his foes that he's not easily defeated.
|
123 |
|
Cephalid Aristocrat
|
|
C |
Creature - Cephalid |
3/3 |
Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard. |
It's easy to tell the difference between the devious cephalids and the trustworthy ones. The trustworthy ones are dead.
|
27 |
|
Cephalid Illusionist
|
|
U |
Creature - Cephalid Wizard |
1/1 |
Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.
 , : This turn prevent all combat damage that would be dealt to and dealt by target creature you control. |
|
28 |
|
Cephalid Sage
|
|
U |
Creature - Cephalid |
2/3 |
Threshold - When Cephalid Sage comes into play, draw three cards, then discard two cards from your hand. (You have threshold if seven or more cards are in your graveyard.) |
|
29 |
|
Cephalid Snitch
|
|
C |
Creature - Cephalid Wizard |
1/1 |
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. |
The cautious are wary of their enemies. The wise are also wary of their friends.
|
30 |
|
Cephalid Vandal
|
|
R |
Creature - Cephalid |
1/1 |
At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal. |
|
31 |
|
Chainer, Dementia Master
|
|
R |
Creature - Minion Legend |
3/3 |
All Nightmares get +1/+1.
  , Pay 3 life: Put target creature card from a graveyard into play under your control. That creature is black and is a Nightmare in addition to its creature types. When Chainer, Dementia Master leaves play, remove all Nightmares from the game. |
|
56 |
|
Chainer's Edict
|
|
U |
Sorcery |
|
Target player sacrifices a creature. Flashback   (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
The pits have their own form of mercy.
|
57 |
|
Churning Eddy
|
|
C |
Sorcery |
|
Return target creature and target land to their owners' hands. |
"Magic is like the tide-both ebb, both flow, and both serve my whims." -Empress Llawan
|
32 |
|
Circular Logic
|
|
U |
Instant |
|
Counter target spell unless its controller pays for each card in your graveyard. Madness (You may play this card for its madness cost at the time you discard it from your hand.) |
|
33 |
|
Cleansing Meditation
|
|
U |
Sorcery |
|
Destroy all enchantments. Threshold - Instead destroy all enchantments, then return to play all cards in your graveyard destroyed this way. (You have threshold if seven or more cards are in your graveyard.) |
|
3 |
|
Compulsion
|
|
U |
Enchantment |
|
, Discard a card from your hand: Draw a card.
 , Sacrifice Compulsion: Draw a card. |
|
34 |
|
Coral Net
|
|
C |
Enchant Creature |
|
Coral Net can enchant only a green or white creature. Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card from your hand." |
|
35 |
|
Crackling Club
|
|
C |
Enchant Creature |
|
Enchanted creature gets +1/+0. Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature. |
It adds injury to injury.
|
93 |
|
Crazed Firecat
|
|
U |
Creature - Cat |
4/4 |
When Crazed Firecat comes into play, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win. |
"The longer it's caged, the madder it get, s." -Firecat handler
|
94 |
|
Crippling Fatigue
|
|
C |
Sorcery |
|
Target creature gets -2/-2 until end of turn. Flashback- , Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
|
58 |
|
Dawn of the Dead
|
|
R |
Enchantment |
|
At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to play. That creature gains haste until end of turn. Remove it from the game at end of turn. |
|
59 |
|
Deep Analysis
|
|
C |
Sorcery |
|
Target player draws two cards. Flashback- , Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
"The specimen seems to be broken."
|
36 |
|
Devastating Dreams
|
|
R |
Sorcery |
|
As an additional cost to play Devastating Dreams, discard X cards at random from your hand. Each player sacrifices X lands. Devastating Dreams deals X damage to each creature. |
Kamahl dreams of storms of fire.
|
95 |
|
Dwell on the Past
|
|
U |
Sorcery |
|
Target player shuffles up to four target cards from his or her graveyard into his or her library. |
None can find what hasn't been lost. -Nantuko teaching
|
124 |
|
Enslaved Dwarf
|
|
C |
Creature - Dwarf |
1/1 |
, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn. |
Captive dwarves always regain their freedom, either through escape or through a desperate, fiery death.
|
96 |
|
Equal Treatment
|
|
U |
Instant |
|
If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead. Draw a card. |
|
4 |
|
Faceless Butcher
|
|
C |
Creature - Nightmare Horror |
2/3 |
When Faceless Butcher comes into play, remove target creature other than Faceless Butcher from the game. When Faceless Butcher leaves play, return the removed card to play under its owner's control. |
|
60 |
|
False Memories
|
|
R |
Instant |
|
Put the top seven cards of your library into your graveyard. At end of turn, remove seven cards in your graveyard from the game. |
"My enemies will forget everything but their anguish." -Ambassador Laquatus
|
37 |
|
Far Wanderings
|
|
C |
Sorcery |
|
Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Threshold - Instead search your library for three basic land cards and put them into play tapped. Then shuffle your library. (You have threshold if seven or more cards are in your graveyard.) |
|
125 |
|
Fiery Temper
|
|
C |
Instant |
|
Fiery Temper deals 3 damage to target creature or player. Madness (You may play this card for its madness cost at the time you discard it from your hand.) |
|
97 |
|
Flaming Gambit
|
|
U |
Instant |
|
Flaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead. Flashback   (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
|
98 |
|
Flash of Defiance
|
|
C |
Sorcery |
|
Players can't block with green and/or white creatures this turn. Flashback- , Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
|
99 |
|
Floating Shield
|
|
C |
Enchant Creature |
|
As Floating Shield comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn. |
|
5 |
|
Frantic Purification
|
|
C |
Instant |
|
Destroy target enchantment. Madness (You may play this card for its madness cost at the time you discard it from your hand.) |
By definition, madness ends in one of two ways: clarity . . . or death.
|
6 |
|
Ghostly Wings
|
|
C |
Enchant Creature |
|
Enchanted creature gets +1/+1 and has flying. Discard a card from your hand: Return enchanted creature to its owner's hand. |
|
38 |
|
Gloomdrifter
|
|
U |
Creature - Minion |
2/2 |
Flying Threshold - When Gloomdrifter comes into play, nonblack creatures get -2/-2 until end of turn. (You have threshold if seven or more cards are in your graveyard.) |
|
61 |
|
Gravegouger
|
|
C |
Creature - Nightmare Horror |
2/2 |
When Gravegouger comes into play, remove up to two target cards in a single graveyard from the game. When Gravegouger leaves play, return the removed cards to their owner's graveyard. |
|
62 |
|
Grim Lavamancer
|
|
R |
Creature - Wizard |
1/1 |
, , Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player. |
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."
|
100 |
|
Grotesque Hybrid
|
|
U |
Creature - Zombie |
3/3 |
Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card from your hand: Grotesque Hybrid gains flying and protection from green and from white until end of turn. |
|
63 |
|
Gurzigost
|
|
R |
Creature - Beast |
6/8 |
At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.
 , Discard a card from your hand: You may have Gurzigost deal its combat damage to defending player this turn as though it weren't blocked. |
|
126 |
|
Hell-Bent Raider
|
|
R |
Creature - Barbarian |
2/2 |
First strike, haste Discard a card at random from your hand: Hell-Bent Raider gains protection from white until end of turn. |
He doesn't slow until his spear is weighted with corpses.
|
101 |
|
Hydromorph Guardian
|
|
C |
Creature - Guardian |
2/2 |
, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control. |
In front of every strong leader is a pool of loyal bodyguards.
|
39 |
|
Hydromorph Gull
|
|
U |
Creature - Bird Guardian |
3/3 |
Flying
, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control. |
"The only kind of water that should fly through the air is rain." -Kamahl, pit fighter
|
40 |
|
Hypnox
|
|
R |
Creature - Nightmare Horror |
8/8 |
Flying When Hypnox comes into play, if you played it from your hand, remove all cards in target opponent's hand from the game. When Hypnox leaves play, return the removed cards to their owner's hand. |
|
64 |
|
Hypochondria
|
|
U |
Enchantment |
|
, Discard a card from your hand: Prevent the next 3 damage that would be dealt to target creature or player this turn.
, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn. |
|
7 |
|
Ichorid
|
|
R |
Creature - Horror |
3/1 |
Haste At end of turn, sacrifice Ichorid. At the beginning of your upkeep, if Ichorid is in your graveyard, you may remove a black creature card in your graveyard other than Ichorid from the game. If you do, return Ichorid to play. |
|
65 |
|
Insidious Dreams
|
|
R |
Instant |
|
As an additional cost to play Insidious Dreams, discard X cards from your hand. Search your library for X cards. Then shuffle your library and put those cards on top of it in any order. |
Chainer dreams of ultimate knowledge.
|
66 |
|
Insist
|
|
R |
Sorcery |
|
The next creature spell you play this turn can't be countered by spells or abilities. Draw a card. |
"Finesse is no match for brute force." -Seton, centaur druid
|
127 |
|
Invigorating Falls
|
|
C |
Sorcery |
|
You gain life equal to the number of creature cards in all graveyards. |
Krosan druids do not fear death, for they know that nature will only prosper from their passing.
|
128 |
|
Kamahl's Sledge
|
|
C |
Sorcery |
|
Kamahl's Sledge deals 4 damage to target creature. Threshold - Instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller. (You have threshold if seven or more cards are in your graveyard.) |
|
102 |
|
Krosan Constrictor
|
|
C |
Creature - Snake |
2/2 |
Swampwalk
: Target black creature gets -2/-0 until end of turn. |
"It's a slithering, coldblooded menace. I've gotta respect that." -Braids, dementia summoner
|
129 |
|
Krosan Restorer
|
|
C |
Creature - Druid |
1/2 |
: Untap target land. Threshold - : Untap up to three target lands. (Play this ability only if seven or more cards are in your graveyard.) |
|
130 |
|
Laquatus's Champion
|
|
R |
Creature - Nightmare Horror |
6/3 |
When Laquatus's Champion comes into play, target player loses 6 life. When Laquatus's Champion leaves play, that player gains 6 life.
: Regenerate Laquatus's Champion. |
Chainer's dark gift to a darker soul.
|
67 |
|
Last Laugh
|
|
R |
Enchantment |
|
Whenever a permanent other than Last Laugh is put into a graveyard from play, Last Laugh deals 1 damage to each creature and each player. When no creatures are in play, sacrifice Last Laugh. |
|
68 |
|
Liquify
|
|
C |
Instant |
|
Counter target spell with converted mana cost 3 or less. If it's countered this way, remove it from the game instead of putting it into its owner's graveyard. |
|
41 |
|
Llawan, Cephalid Empress
|
|
R |
Creature - Cephalid Legend |
2/3 |
When Llawan, Cephalid Empress comes into play, return all blue creatures your opponents control to their owners' hands. Your opponents can't play blue creature spells. |
|
42 |
|
Longhorn Firebeast
|
|
C |
Creature - Beast |
3/2 |
When Longhorn Firebeast comes into play, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast. |
Its blast can fuse armor to bone, leaving skeletons that glint brightly in the sun.
|
103 |
|
Major Teroh
|
|
R |
Creature - Bird Soldier Legend |
2/3 |
Flying
  , Sacrifice Major Teroh: Remove all black creatures from the game. |
"I am the holy wind that shall avenge the Cabal's victims."
|
8 |
|
Mesmeric Fiend
|
|
C |
Creature - Nightmare Horror |
1/1 |
When Mesmeric Fiend comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game. When Mesmeric Fiend leaves play, return the removed card to its owner's hand. |
|
69 |
|
Militant Monk
|
|
C |
Creature - Cleric |
2/1 |
Attacking doesn't cause Militant Monk to tap.
: Prevent the next 1 damage that would be dealt to target creature or player this turn. |
|
9 |
|
Mind Sludge
|
|
U |
Sorcery |
|
Target player discards a card from his or her hand for each swamp you control. |
When you get into the swamp, the swamp gets into you.
|
70 |
|
Morningtide
|
|
R |
Sorcery |
|
Remove all cards in all graveyards from the game. |
"The spirits of the righteous shall rise into the sky. Even dirtwalkers will fly like aven." -Major Teroh
|
10 |
|
Mortal Combat
|
|
R |
Enchantment |
|
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. |
The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win.
|
71 |
|
Mortiphobia
|
|
U |
Enchantment |
|
, Discard a card from your hand: Remove target card in a graveyard from the game.
 , Sacrifice Mortiphobia: Remove target card in a graveyard from the game. |
|
72 |
|
Mutilate
|
|
R |
Sorcery |
|
All creatures get -1/-1 until end of turn for each swamp you control. |
"They appreciate my handiwork. I hear their joy in every scream." -Chainer, dementia master
|
73 |
|
Mystic Familiar
|
|
C |
Creature - Bird |
1/2 |
Flying Threshold - Mystic Familiar gets +1/+1 and has protection from black. (You have threshold as long as seven or more cards are in your graveyard.) |
They soar, and the mystics follow.
|
11 |
|
Nantuko Blightcutter
|
|
R |
Creature - Insect Druid |
2/2 |
Protection from black Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control. (You have threshold as long as seven or more cards are in your graveyard.) |
|
131 |
|
Nantuko Calmer
|
|
C |
Creature - Insect Druid |
2/3 |
, , Sacrifice Nantuko Calmer: Destroy target enchantment. Threshold - Nantuko Calmer gets +1/+1. (You have threshold as long as seven or more cards are in your graveyard.) |
|
132 |
|
Nantuko Cultivator
|
|
R |
Creature - Insect Druid |
2/2 |
When Nantuko Cultivator comes into play, you may discard any number of land cards from your hand. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. |
|
133 |
|
Nantuko Shade
|
|
R |
Creature - Insect Shade |
2/1 |
: Nantuko Shade gets +1/+1 until end of turn. |
"If the Nantuko only knew what awaits them beyond death, they would abandon all they hold dear." -Cabal Patriarch
|
74 |
|
Narcissism
|
|
U |
Enchantment |
|
, Discard a card from your hand: Target creature gets +2/+2 until end of turn.
, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn. |
|
134 |
|
Nostalgic Dreams
|
|
R |
Sorcery |
|
As an additional cost to play Nostalgic Dreams, discard X cards from your hand. Return X target cards from your graveyard to your hand. Remove Nostalgic Dreams from the game. |
Seton dreams of life renewed.
|
135 |
|
Obsessive Search
|
|
C |
Instant |
|
Draw a card. Madness (You may play this card for its madness cost at the time you discard it from your hand.) |
The question strained his sanity. The answer snapped it in half.
|
43 |
|
Organ Grinder
|
|
C |
Creature - Zombie |
3/1 |
, Remove three cards in your graveyard from the game: Target player loses 3 life. |
It knows what makes you tick. It knows how to make the ticking stop.
|
75 |
|
Overmaster
|
|
R |
Sorcery |
|
The next instant or sorcery spell you play this turn can't be countered by spells or abilities. Draw a card. |
"Trickery can't defeat raw power." -Matoc, lavamancer
|
104 |
|
Parallel Evolution
|
|
R |
Sorcery |
|
For each creature token in play, its controller puts a creature token into play that's a copy of that creature. Flashback    (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
|
136 |
|
Pardic Arsonist
|
|
U |
Creature - Barbarian |
3/3 |
Threshold - When Pardic Arsonist comes into play, it deals 3 damage to target creature or player. (You have threshold if seven or more cards are in your graveyard.) |
Otaria's epidemic of insanity didn't affect certain barbarians-but no one noticed.
|
105 |
|
Pardic Collaborator
|
|
U |
Creature - Barbarian |
2/2 |
First strike
: Pardic Collaborator gets +1/+1 until end of turn. |
"We've been taught that strength is everything. So how can an alliance with the strongest be a betrayal?"
|
106 |
|
Pardic Lancer
|
|
C |
Creature - Barbarian |
3/2 |
Discard a card at random from your hand: Pardic Lancer gets +1/+0 and gains first strike until end of turn. |
He gets to the point right away.
|
107 |
|
Pay No Heed
|
|
C |
Instant |
|
Prevent all damage a source of your choice would deal this turn. |
"Inhale life. Exhale pain." -Mystic elder
|
12 |
|
Petradon
|
|
R |
Creature - Nightmare Beast |
5/6 |
When Petradon comes into play, remove two target lands from the game. When Petradon leaves play, return the removed cards to play under their owners' control.
: Petradon gets +1/+0 until end of turn. |
|
108 |
|
Petravark
|
|
C |
Creature - Nightmare Beast |
2/2 |
When Petravark comes into play, remove target land from the game. When Petravark leaves play, return the removed card to play under its owner's control. |
|
109 |
|
Pitchstone Wall
|
|
U |
Creature - Wall |
2/5 |
Walls can't attack. Whenever you discard a card from your hand, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand. |
Its material may not be precious, but the minds it protects are.
|
110 |
|
Plagiarize
|
|
R |
Instant |
|
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. |
"Are you thinking what I'm thinking?"
|
44 |
|
Possessed Aven
|
|
R |
Creature - Bird Soldier Horror |
3/3 |
Flying Threshold - Possessed Aven gets +1/+1, is black, and has " , : Destroy target blue creature." (You have threshold as long as seven or more cards are in your graveyard.) |
|
45 |
|
Possessed Barbarian
|
|
R |
Creature - Barbarian Horror |
3/3 |
First strike Threshold - Possessed Barbarian gets +1/+1, is black, and has " , : Destroy target red creature." (You have threshold as long as seven or more cards are in your graveyard.) |
|
111 |
|
Possessed Centaur
|
|
R |
Creature - Centaur Horror |
3/3 |
Trample Threshold - Possessed Centaur gets +1/+1, is black, and has " , : Destroy target green creature." (You have threshold as long as seven or more cards are in your graveyard.) |
|
137 |
|
Possessed Nomad
|
|
R |
Creature - Nomad Horror |
3/3 |
Attacking doesn't cause Possessed Nomad to tap. Threshold - Possessed Nomad gets +1/+1, is black, and has " , : Destroy target white creature." (You have threshold as long as seven or more cards are in your graveyard.) |
|
13 |
|
Psychotic Haze
|
|
C |
Instant |
|
Psychotic Haze deals 1 damage to each creature and each player. Madness  (You may play this card for its madness cost at the time you discard it from your hand.) |
|
76 |
|
Putrid Imp
|
|
C |
Creature - Zombie Imp |
1/1 |
Discard a card from your hand: Putrid Imp gains flying until end of turn. Threshold - Putrid Imp gets +1/+1 and can't block. (You have threshold as long as seven or more cards are in your graveyard.) |
|
77 |
|
Pyromania
|
|
U |
Enchantment |
|
, Discard a card at random from your hand: Pyromania deals 1 damage to target creature or player.
 , Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player. |
|
112 |
|
Radiate
|
|
R |
Instant |
|
Choose target instant or sorcery spell that targets only a single permanent or player. For each other permanent or player that spell could target, put a copy of the spell onto the stack. Each copy targets a different one of those permanents and players. |
|
113 |
|
Rancid Earth
|
|
C |
Sorcery |
|
Destroy target land. Threshold - Instead destroy that land and Rancid Earth deals 1 damage to each creature and each player. (You have threshold if seven or more cards are in your graveyard.) |
|
78 |
|
Reborn Hero
|
|
R |
Creature - Soldier |
2/2 |
Attacking doesn't cause Reborn Hero to tap. Threshold - When Reborn Hero is put into a graveyard from play, you may pay  . If you do, return Reborn Hero to play under your control. (You have threshold if seven or more cards are in your graveyard.) |
|
14 |
|
Restless Dreams
|
|
C |
Sorcery |
|
As an additional cost to play Restless Dreams, discard X cards from your hand. Return X target creature cards from your graveyard to your hand. |
Braids dreams of dark rebirth.
|
79 |
|
Retraced Image
|
|
R |
Sorcery |
|
Reveal a card in your hand, then put that card into play if it has the same name as a permanent in play. |
An army from a soldier, a flock from a bird, a school from a fish . . . a profit from an atrocity.
|
46 |
|
Sengir Vampire
|
|
R |
Creature - Vampire |
4/4 |
Flying Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. |
Empires rise and fall, but evil is eternal.
|
80 |
|
Seton's Scout
|
|
U |
Creature - Centaur Druid |
2/1 |
Seton's Scout may block as though it had flying. Threshold - Seton's Scout gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.) |
|
138 |
|
Shade's Form
|
|
C |
Enchant Creature |
|
Enchanted creature has " : This creature gets +1/+1 until end of turn." When enchanted creature is put into a graveyard, return that creature to play under your control. |
|
81 |
|
Shambling Swarm
|
|
R |
Creature - Horror |
3/3 |
When Shambling Swarm is put into a graveyard from play, distribute three -1/-1 counters among one, two, or three target creatures. Remove those counters at end of turn. |
Chainer's madness personified, it exists only to slaughter the innocent.
|
82 |
|
Sickening Dreams
|
|
U |
Sorcery |
|
As an additional cost to play Sickening Dreams, discard X cards from your hand. Sickening Dreams deals X damage to each creature and each player. |
The Patriarch dreams of vile plague.
|
83 |
|
Skullscorch
|
|
R |
Sorcery |
|
Target player discards two cards at random from his or her hand unless that player has Skullscorch deal 4 damage to him or her. |
"A good whack on the head usually has the same effect." -Kamahl, pit fighter
|
114 |
|
Skywing Aven
|
|
C |
Creature - Bird Soldier |
2/1 |
Flying Discard a card from your hand: Return Skywing Aven to its owner's hand. |
"I am as the wind that bears me: harsh yet gentle, fleeting yet ever-present. Together we fly beyond imagination."
|
47 |
|
Slithery Stalker
|
|
U |
Creature - Nightmare Horror |
1/1 |
Swampwalk When Slithery Stalker comes into play, remove target green or white creature an opponent controls from the game. When Slithery Stalker leaves play, return the removed card to play under its owner's control. |
|
84 |
|
Sonic Seizure
|
|
C |
Instant |
|
As an additional cost to play Sonic Seizure, discard a card at random from your hand. Sonic Seizure deals 3 damage to target creature or player. |
|
115 |
|
Soul Scourge
|
|
C |
Creature - Nightmare Horror |
3/2 |
Flying When Soul Scourge comes into play, target player loses 3 life. When Soul Scourge leaves play, that player gains 3 life. |
|
85 |
|
Spirit Flare
|
|
C |
Instant |
|
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. Flashback- , Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
|
15 |
|
Stern Judge
|
|
U |
Creature - Cleric |
2/2 |
: Each player loses 1 life for each swamp he or she controls. |
"How to punish the guilty is up to the Ancestor. Deciding who merits such punishment is up to me."
|
16 |
|
Strength of Isolation
|
|
U |
Enchant Creature |
|
Enchanted creature gets +1/+2 and has protection from black. Madness (You may play this card for its madness cost at the time you discard it from your hand.) |
Don't mistake isolation for safety.
|
17 |
|
Strength of Lunacy
|
|
U |
Enchant Creature |
|
Enchanted creature gets +2/+1 and has protection from white. Madness (You may play this card for its madness cost at the time you discard it from your hand.) |
Don't confuse lunacy with courage.
|
86 |
|
Stupefying Touch
|
|
U |
Enchant Creature |
|
When Stupefying Touch comes into play, draw a card. Enchanted creature's activated abilities can't be played. |
Just because your eyes are open doesn't mean you're awake.
|
48 |
|
Tainted Field
|
|
U |
Land |
|
: Add one colorless mana to your mana pool.
: Add or to your mana pool. Play this ability only if you control a swamp. |
|
140 |
|
Tainted Isle
|
|
U |
Land |
|
: Add one colorless mana to your mana pool.
: Add or to your mana pool. Play this ability only if you control a swamp. |
|
141 |
|
Tainted Peak
|
|
U |
Land |
|
: Add one colorless mana to your mana pool.
: Add or to your mana pool. Play this ability only if you control a swamp. |
|
142 |
|
Tainted Wood
|
|
U |
Land |
|
: Add one colorless mana to your mana pool.
: Add or to your mana pool. Play this ability only if you control a swamp. |
|
143 |
|
Temporary Insanity
|
|
U |
Instant |
|
Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn. |
|
116 |
|
Teroh's Faithful
|
|
C |
Creature - Cleric |
1/4 |
When Teroh's Faithful comes into play, you gain 4 life. |
The light of reason follows them even into battle.
|
18 |
|
Teroh's Vanguard
|
|
U |
Creature - Nomad |
2/3 |
You may play Teroh's Vanguard any time you could play an instant. Threshold - When Teroh's Vanguard comes into play, creatures you control gain protection from black until end of turn. (You have threshold if seven or more cards are in your graveyard.) |
|
19 |
|
Transcendence
|
|
R |
Enchantment |
|
You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.) |
|
20 |
|
Turbulent Dreams
|
|
R |
Sorcery |
|
As an additional cost to play Turbulent Dreams, discard X cards from your hand. Return X target nonland permanents to their owners' hands. |
Laquatus dreams of seizing control.
|
49 |
|
Unhinge
|
|
C |
Sorcery |
|
Target player discards a card from his or her hand. Draw a card. |
"Don't let your mind wander-it might not come back." -Braids, dementia summoner
|
87 |
|
Vengeful Dreams
|
|
R |
Instant |
|
As an additional cost to play Vengeful Dreams, discard X cards from your hand. Remove X target attacking creatures from the game. |
Teroh dreams of his enemies' doom.
|
21 |
|
Violent Eruption
|
|
U |
Instant |
|
Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players. Madness   (You may play this card for its madness cost at the time you discard it from your hand.) |
|
117 |
|
Waste Away
|
|
C |
Instant |
|
As an additional cost to play Waste Away, discard a card from your hand. Target creature gets -5/-5 until end of turn. |
Chainer's insanity touched nearly every living thing-including viruses.
|
88 |
|
Zombie Trailblazer
|
|
U |
Creature - Zombie |
2/2 |
Tap an untapped Zombie you control: Target land becomes a swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. |
Some zombies are natural-reborn leaders.
|
89 |
| 143 results. |