Shadowmoor Sortable Spoiler

# Name Cost Type P/T RulesText Flavor Text Rarity Artist
28 Advice from the FaeTwo or Blue ManaTwo or Blue ManaTwo or Blue ManaSorcery  (Two or Blue Mana can be paid with any two mana or with Blue Mana. This card's converted mana cost is 6.)
Look at the top five cards of your library. If you control more creatures than any other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
 UChippy
136 Æthertow3 ManaWhite or Blue ManaInstant  Put target attacking or blocking creature on top of its owner's library.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
 CWarren Mahy
224 Barkshell BlessingGreen or White ManaInstant  Target creature gets +2/+2 until end of turn.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
 CSteven Belledin
246 Blazethorn Scarecrow5 ManaArtifact Creature — Scarecrow3/3Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
 CDave Kendall
86 Burn Trail3 ManaRed ManaSorcery  Burn Trail deals 3 damage to target creature or player.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
 CNils Hamm
248 Cauldron of Souls5 ManaArtifact  Tap: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) RRon Brown
33 Counterbore3 ManaBlue ManaBlue ManaInstant  Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. Then that player shuffles his or her library. RWayne England
159 Dire Undercurrents3 ManaBlue or Black ManaBlue or Black ManaEnchantment  Whenever a blue creature comes into play under your control, you may have target player draw a card.
Whenever a black creature comes into play under your control, you may have target player discard a card.
 RFranz Vohwinkel
64 Disturbing Plot1 ManaBlack ManaSorcery  Return target creature card in a graveyard to its owner's hand.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
 CLarry MacDougall
90 Elemental Mastery3 ManaRed ManaEnchantment — Aura Enchant Creature
Enchanted creature has "Tap: Put X 1/1 red Elemental creature tokens with haste into play, where X is this creature's power. Remove them from the game at end of turn."
 RCyril Van Der Haegen
185 Emberstrike Duo1 ManaBlack or Red ManaCreature — Elemental Warrior Shaman1/1Whenever you play a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you play a red spell, Emberstrike Duo gains first strike until end of turn.
 CAleksi Briclot
205 Firespout2 ManaRed or Green ManaSorcery  Firespout deals 3 damage to each creature without flying if Red Mana was spent to play Firespout and 3 damage to each creature with flying if Green Mana was spent to play it. (Do both if Red ManaGreen Mana was spent.) UJeff Miracola
187 Fists of the Demigod1 ManaBlack or Red ManaEnchantment — Aura Enchant Creature
As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)As long as enchanted creature is red, it gets +1/+1 and has first strike.
 CDan Scott
298 Forest Basic Land — Forest [G] LLarry MacDougall
299 Forest Basic Land — Forest [G] LRob Alexander
300 Forest Basic Land — Forest [G] LSteve Prescott
301 Forest Basic Land — Forest [G] LChippy
93 Furystoke Giant3 ManaRed ManaRed ManaCreature — Giant Warrior3/3When Furystoke Giant comes into play, other creatures you control gain "Tap: This creature deals 2 damage to target creature or player" until end of turn.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
 RRalph Horsley
207 Giantbaiting2 ManaRed or Green ManaSorcery  Put a 4/4 red and green Giant Warrior creature token with haste into play. Remove it from the game at end of turn.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
 CTrevor Hairsine
141 Glamer Spinners4 ManaWhite or Blue ManaCreature — Faerie Wizard2/4Flash
Flying
When Glamer Spinners comes into play, attach all Auras enchanting target permanent to another permanent with the same controller.
 UJesper Ejsing
116 Gleeful Sabotage1 ManaGreen ManaSorcery  Destroy target artifact or enchantment.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
 CTodd Lockwood
165 Gravelgill Duo2 ManaBlue or Black ManaCreature — Merfolk Rogue Warrior2/1Whenever you play a blue spell, Gravelgill Duo gets +1/+1 until end of turn.Whenever you play a black spell, Gravelgill Duo gains fear until end of turn. CBrandon Kitkouski
189 Grief Tyrant5 ManaBlack or Red ManaCreature — Horror8/8Grief Tyrant comes into play with four -1/-1 counters on it.
When Grief Tyrant is put into a graveyard from play, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.
 UIzzy
228 Heartmender2 ManaGreen or White ManaGreen or White ManaCreature — Elemental2/2At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
 RRebecca Guay
166 Helm of the Ghastlord3 ManaBlue or Black ManaEnchantment — Aura Enchant Creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
 CFranz Vohwinkel
286 Island Basic Land — Island [U] LOmar Rayyan
287 Island Basic Land — Island [U] LWarren Mahy
288 Island Basic Land — Island [U] LBrandon Kitkouski
289 Island Basic Land — Island [U] LRob Alexander
273 Leechridden Swamp Land — Swamp (Tap: Add Black Mana to your mana pool.)
Leechridden Swamp comes into play tapped.
Black Mana, Tap: Each opponent loses 1 life. Play this ability only if you control two or more black permanents.
 ULars Grant-West
255 Lockjaw Snapper4 ManaArtifact Creature — Scarecrow2/2Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Lockjaw Snapper is put into a graveyard from play, put a -1/-1 counter on each creature with a -1/-1 counter on it.
 UDaren Bader
274 Madblind Mountain Land — Mountain (Tap: Add Red Mana to your mana pool.)
Madblind Mountain comes into play tapped.
Red Mana, Tap: Shuffle your library. Play this ability only if you control two or more red permanents.
 UFred Fields
170 Memory SluiceBlue or Black ManaSorcery  Target player puts the top four cards of his or her library into his or her graveyard.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
 CWayne England
13 Mine Excavation1 ManaWhite ManaSorcery  Return target artifact or enchantment card in a graveyard to its owner's hand.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
 CChippy
275 Mistveil Plains Land — Plains (Tap: Add White Mana to your mana pool.)
Mistveil Plains comes into play tapped.
White Mana, Tap: Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.
 URob Alexander
276 Moonring Island Land — Island (Tap: Add Blue Mana to your mana pool.)
Moonring Island comes into play tapped.
Blue Mana, Tap: Look at the top card of target player's library. Play this ability only if you control two or more blue permanents.
 UBrandon Kitkouski
123 Mossbridge Troll5 ManaGreen ManaGreen ManaCreature — Troll5/5If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
 RJeremy Jarvis
294 Mountain Basic Land — Mountain [R] LSteve Prescott
295 Mountain Basic Land — Mountain [R] LBrandon Kitkouski
296 Mountain Basic Land — Mountain [R] Lrk post
297 Mountain Basic Land — Mountain [R] LDave Kendall
192 Murderous Redcap2 ManaBlack or Red ManaBlack or Red ManaCreature — Goblin Assassin2/2When Murderous Redcap comes into play, it deals damage equal to its power to target creature or player.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
 UDave Allsop
172 Oona, Queen of the Fae3 ManaBlue or Black ManaBlue or Black ManaBlue or Black ManaLegendary Creature — Faerie Wizard5/5Flying
X ManaBlue or Black Mana: Choose a color. Target opponent removes the top X cards of his or her library from the game. For each card of the chosen color removed this way, put a 1/1 blue and black Faerie Rogue creature token with flying into play.
 RAdam Rex
73 Plague of Vermin6 ManaBlack ManaSorcery  Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token into play for each 1 life he or she paid this way. RCarl Critchlow
282 Plains Basic Land — Plains [W] LLarry MacDougall
283 Plains Basic Land — Plains [W] LOmar Rayyan
284 Plains Basic Land — Plains [W] LLars Grant-West
285 Plains Basic Land — Plains [W] LDave Kendall
47 Puca's Mischief3 ManaBlue ManaEnchantment  At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost. RScott Altmann
75 Puppeteer Clique3 ManaBlack ManaBlack ManaCreature — Faerie Wizard3/2Flying
When Puppeteer Clique comes into play, put target creature card in an opponent's graveyard into play under your control. It has haste. At the end of your turn, remove it from the game.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
 RDaren Bader
259 Rattleblaze Scarecrow6 ManaArtifact Creature — Scarecrow5/3Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.
 CTrevor Hairsine
147 Repel Intruders3 ManaWhite or Blue ManaInstant  Put two 1/1 white Kithkin Soldier creature tokens into play if White Mana was spent to play Repel Intruders. Counter up to one target creature spell if Blue Mana was spent to play Repel Intruders. (Do both if White ManaBlue Mana was spent.) UTrevor Hairsine
76 Rite of Consumption1 ManaBlack ManaSorcery  As an additional cost to play Rite of Consumption, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.
 CRon Spencer
49 River Kelpie3 ManaBlue ManaBlue ManaCreature — Beast3/3Whenever River Kelpie or another permanent is put into play from a graveyard, draw a card.
Whenever a spell is played from a graveyard, draw a card.Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
 RJeff Easley
174 River's Grasp3 ManaBlue or Black ManaSorcery  If Blue Mana was spent to play River's Grasp, return up to one target creature to its owner's hand. If Black Mana was spent to play River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if Blue ManaBlack Mana was spent.) USteven Belledin
21 Runed HaloWhite ManaWhite ManaEnchantment  As Runed Halo comes into play, name a card.
You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
 RSteve Prescott
215 Runes of the Deus4 ManaRed or Green ManaEnchantment — Aura Enchant Creature
As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)
As long as enchanted creature is green, it gets +1/+1 and has trample.
 CWarren Mahy
238 Safehold Duo3 ManaGreen or White ManaCreature — Elf Warrior Shaman2/4Whenever you play a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you play a white spell, Safehold Duo gains vigilance until end of turn.
 CIzzy
279 Sapseep Forest Land — Forest (Tap: Add Green Mana to your mana pool.)
Sapseep Forest comes into play tapped.
Green Mana, Tap: You gain 1 life. Play this ability only if you control two or more green permanents.
 UAleksi Briclot
216 Scuzzback Marauders4 ManaRed or Green ManaCreature — Goblin Warrior5/2Trample
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
 CPete Venters
242 Shield of the Oversoul2 ManaGreen or White ManaEnchantment — Aura Enchant Creature
As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
 CSteven Belledin
51 Sinking Feeling2 ManaBlue ManaEnchantment — Aura Enchant Creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "1 Mana, Put a -1/-1 counter on this creature: Untap this creature."
 CRon Brown
150 Steel of the Godhead2 ManaWhite or Blue ManaEnchantment — Aura Enchant Creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.)
As long as enchanted creature is blue, it gets +1/+1 and is unblockable.
 CJason Chan
290 Swamp Basic Land — Swamp [B] LWarren Mahy
291 Swamp Basic Land — Swamp [B] LLars Grant-West
292 Swamp Basic Land — Swamp [B] LChippy
293 Swamp Basic Land — Swamp [B] Lrk post
218 Tattermunge Duo2 ManaRed or Green ManaCreature — Goblin Warrior Shaman2/3Whenever you play a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you play a green spell, Tattermunge Duo gains forestwalk until end of turn.
 CJesper Ejsing
152 Thistledown Duo2 ManaWhite or Blue ManaCreature — Kithkin Soldier Wizard2/2Whenever you play a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you play a blue spell, Thistledown Duo gains flying until end of turn.
 CZoltan Boros & Gabor Szikszai
265 Thornwatch Scarecrow6 ManaArtifact Creature — Scarecrow4/4Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Thornwatch Scarecrow has vigilance as long as you control a white creature.
 CChuck Lukacs
199 Torrent of Souls4 ManaBlack or Red ManaSorcery  Return up to one target creature card from your graveyard to play if Black Mana was spent to play Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if Red Mana was spent to play Torrent of Souls. (Do both if Black ManaRed Mana was spent.) UIan Edward Ameling
131 Tower AboveTwo or Green ManaTwo or Green ManaTwo or Green ManaSorcery  (Two or Green Mana can be paid with any two mana or with Green Mana. This card's converted mana cost is 6.)
Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)
 UThomas Denmark
200 Traitor's Roar4 ManaBlack or Red ManaSorcery  Tap target untapped creature. It deals damage equal to its power to its controller.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
 CJim Pavelec
25 Twilight Shepherd3 ManaWhite ManaWhite ManaWhite ManaCreature — Angel5/5Flying, vigilance
When Twilight Shepherd comes into play, return to your hand all cards in your graveyard put there from play this turn.Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
 RJason Chan
245 Wilt-Leaf Liege1 ManaGreen or White ManaGreen or White ManaGreen or White ManaCreature — Elf Knight4/4Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it into play instead of putting it into your graveyard.
 RJason Chan
270 Wingrattle Scarecrow3 ManaArtifact Creature — Scarecrow2/2Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
 CTrevor Hairsine
134 Witherscale Wurm4 ManaGreen ManaGreen ManaCreature — Wurm9/9Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.
 RThomas M. Baxa
135 Woodfall Primus5 ManaGreen ManaGreen ManaGreen ManaCreature — Treefolk Shaman6/6TrampleWhen Woodfall Primus comes into play, destroy target noncreature permanent.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
 RAdam Rex
223 Wort, the Raidmother4 ManaRed or Green ManaRed or Green ManaLegendary Creature — Goblin Shaman3/3When Wort, the Raidmother comes into play, put two 1/1 red and green Goblin Warrior creature tokens into play.
Each red or green instant or sorcery spell you play has conspire. (As you play the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
 RDave Allsop
24 Strip BareWhite ManaInstant  Destroy all Auras and Equipment attached to target creature."All glamers lifted, all lies revealed, all flesh exposed."—Awylla, elvish safewrightCRalph Horsley
226 Elvish HexhunterGreen or White ManaCreature — Elf Shaman1/1Green or White Mana, Tap, Sacrifice Elvish Hexhunter: Destroy target enchantment."All manner of curses, blights, and luckspoils infect Shadowmoor. We stalk them, one perilous quest at a time."CAlex Horley-Orlandelli
236 Reknit1 ManaGreen or White ManaInstant  Regenerate target permanent."An axe may break upon a ribbon if the ribbon's will is the stronger."—Awylla, elvish safewrightUZoltan Boros & Gabor Szikszai
149 Somnomancer1 ManaWhite or Blue ManaCreature — Kithkin Wizard2/1When Somnomancer comes into play, you may tap target creature."Are you tired? You look tired."CLars Grant-West
232 Old Ghastbark3 ManaGreen or White ManaGreen or White ManaCreature — Treefolk Warrior3/6 "Beware of trees that talk. Their words are threats. And mind the ones that sway and creak. They too threaten us, but in a foreign tongue."—The Book of Other FolkCThomas M. Baxa
38 Flow of Ideas5 ManaBlue ManaSorcery  Draw a card for each Island you control."Beware the merrows, whose envy and covetousness surpasses even that of the ravenous whirlpools where they dwell."—The Book of Other FolkUMike Dringenberg
251 Gnarled Effigy4 ManaArtifact  4 Mana, Tap: Put a -1/-1 counter on target creature."Bits of fallen scarecrow, laces of elfskin leather, teeth of an axeshark merrow . . . An industrious soul can find new uses for the most mundane items."—Mowagh the GwyllionURon Brown
138 Barrenton Cragtreads2 ManaWhite or Blue ManaWhite or Blue ManaCreature — Kithkin Scout3/3Barrenton Cragtreads can't be blocked by red creatures."Boggarts are easy to get around. Just toss some mutton in another direction. Giants are a little harder. You have to be quick to avoid their steps. Cinders are the difficult ones, but even they have fears to be exploited."CDaren Bader
155 Turn to Mist1 ManaWhite or Blue ManaInstant  Remove target creature from the game. Return that card to play under its owner's control at end of turn."Did you expect me to dodge? How quaint."—Olka, mistmeadow witchCGreg Staples
71 Loch Korrigan3 ManaBlack ManaCreature — Spirit1/1Blue or Black Mana: Loch Korrigan gets +1/+1 until end of turn."Don't look upon still waters without first breaking the surface. The korrigan will catch you with her gaze and drag you to your death."—Kithkin superstitionCDaarken
32 Consign to Dream2 ManaBlue ManaInstant  Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead."Dreams are fleeting. Reality even more so."—Oona, queen of the faeCRichard Kane Ferguson
204 Deus of CalamityRed or Green ManaRed or Green ManaRed or Green ManaRed or Green ManaRed or Green ManaCreature — Spirit Avatar6/6Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
"He bears the marks of ages upon his skin, memories of dreams long dead and best left buried."—The Seer's ParablesRTodd Lockwood
162 Ghastlord of FugueBlue or Black ManaBlue or Black ManaBlue or Black ManaBlue or Black ManaBlue or Black ManaCreature — Spirit Avatar4/4Ghastlord of Fugue is unblockable.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. Choose a card from it. That player removes that card from the game.
"He is a ghost that has never known life."—The Seer's ParablesRMike Dringenberg
272 Graven Cairns Land  Tap: Add 1 Mana to your mana pool.
Black or Red Mana, Tap: Add Black ManaBlack Mana, Black ManaRed Mana, or Red ManaRed Mana to your mana pool.
"Here did the Extinguisher steal the light from the world. Here will we sacrifice her to bring the Great Rekindling to our people."—Illulia of NighthearthRRob Alexander
125 Presence of Gond2 ManaGreen ManaEnchantment — Aura Enchant Creature
Enchanted creature has "Tap: Put a 1/1 green Elf Warrior creature token into play."
"Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest."CBrandon Kitkouski
183 Demigod of RevengeBlack or Red ManaBlack or Red ManaBlack or Red ManaBlack or Red ManaBlack or Red ManaCreature — Spirit Avatar5/4Flying, haste
When you play Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to play.
"His laugh, a bellowing, deathly din, slices through the heavens, making them bleed."—The Seer's ParablesRJim Murray
264 Tatterkite3 ManaArtifact Creature — Scarecrow2/1Flying
Tatterkite can't have counters placed on it.
"I rigged it together from wicker and scrap, yet somehow I find it unalterably perfect."—Braenna, cobblesmithURon Brown
201 Tyrannize3 ManaBlack or Red ManaBlack or Red ManaSorcery  Target player discards his or her hand unless he or she pays 7 life."I can stab you where it hurts, or where you will feel absolutely nothing."—Illulia of NighthearthRMark Tedin
179 Wasp LancerBlue or Black ManaBlue or Black ManaBlue or Black ManaCreature — Faerie Soldier3/2Flying"I doubt that faeries understand how short their lives are, compared to the rest of us. If they did, would they so readily charge into battle, heedless of the danger before them?"—Awylla, elvish safewrightUWarren Mahy
235 Raven's Run Dragoon2 ManaGreen or White ManaGreen or White ManaCreature — Elf Knight3/3Raven's Run Dragoon can't be blocked by black creatures."I have a gift. The ability to sense encroaching darkness has saved many lives. And yet constantly feeling the force of so much ugliness is a terrible burden."CDaren Bader
253 Heap Doll1 ManaArtifact Creature — Scarecrow1/1Sacrifice Heap Doll: Remove target card in a graveyard from the game."I know one night it won't come back. Then I'll know it's truly done its job."—Braenna, cobblesmithUJohn Avon
106 Slinking Giant2 ManaRed ManaRed ManaCreature — Giant Rogue4/4Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.
"I need a better hiding place."UDave Kendall
239 Safehold Elite1 ManaGreen or White ManaCreature — Elf Scout2/2Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)"I refuse to die—not at the hands of one such as you."CRichard Whitters
31 Cerulean WispsBlue ManaInstant  Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
"If you see ghostly lights by the river, eat three twigs of marshroot to ward off kelpies."—Kithkin superstitionCJim Nelson
145 PlumeveilWhite or Blue ManaWhite or Blue ManaWhite or Blue ManaCreature — Elemental4/4Flash
Flying, defender
"It was vast, a great sheet of soaring wings, and equally silent. It caught us unawares and blocked our view of the kithkin stronghold."—Grensch, merrow cutthroatUNils Hamm
176 Sygg, River CutthroatBlue or Black ManaBlue or Black ManaLegendary Creature — Merfolk Rogue1/3At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)"It's not a matter of deserving. It's a matter of strength. The power to hold versus the power to take."RJeremy Enecio
78 Smolder InitiateBlack ManaCreature — Elemental Shaman1/1Whenever a player plays a black spell, you may pay 1 Mana. If you do, target player loses 1 life."Life is a circle. Death is a vicious circle."CChippy
110 Devoted Druid1 ManaGreen ManaCreature — Elf Druid0/2Tap: Add Green Mana to your mana pool.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
"Mana lurks in all things, even in the depths of one's own heart."CDarrell Riche
56 Ashenmoor Cohort5 ManaBlack ManaCreature — Elemental Warrior4/3Ashenmoor Cohort gets +1/+1 as long as you control another black creature."None will concede a place for us in this world. If it is not for us, neither shall it be for them. We rest not until they choke in its cold ashes."—Illulia of NighthearthCLucio Parrillo
195 Sootstoke Kindler1 ManaBlack or Red ManaCreature — Elemental Shaman1/1Haste
Tap: Target black or red creature gains haste until end of turn.
"Nothing warms my heart better than a spirit kindled with rage."CMark Zug
34 CursecatcherBlue ManaCreature — Merfolk Wizard1/1Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays 1 Mana."Of all the things that can be stolen, opportunity is the most valuable."UWarren Mahy
127 Raking Canopy1 ManaGreen ManaGreen ManaEnchantment  Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it."Raven's Run has awoken, and ravens will no longer cry in its branches."—Roon GhastbarkUHeather Hudson
46 Prismwake Merrow2 ManaBlue ManaCreature — Merfolk Wizard2/1Flash
When Prismwake Merrow comes into play, target permanent becomes the color or colors of your choice until end of turn.
"Seeing is believing" is a fact the merrows ruthlessly exploit in their dealings with the other residents of Shadowmoor.CWayne England
173 Oona's GatewardenBlue or Black ManaCreature — Faerie Soldier2/1Flying, defender
Wither (This deals damage to creatures in the form of -1/-1 counters.)
"So now you've seen Glen Elendra. Take a good look. It will be the last thing you'll ever see."CMike Dringenberg
177 Torpor Dust2 ManaBlue or Black ManaEnchantment — Aura Flash
Enchant Creature
Enchanted creature gets -3/-0.
"Some folk these days are too restless to dream the dreams we need. We need to teach them to stop and catch their breath."CJesper Ejsing
234 Oversoul of DuskGreen or White ManaGreen or White ManaGreen or White ManaGreen or White ManaGreen or White ManaCreature — Spirit Avatar5/5Protection from blue, from black, and from red"Some say she hid the sun herself, a desperate act to save it from its ultimate extinction."—The Seer's ParablesRScott M. Fischer
206 Fossil FindRed or Green ManaSorcery  Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose."Some secrets want to be revealed. They burst through the soil of their own accord."—Dindun of Kulrath MineUDave DeVries
91 Ember Gale3 ManaRed ManaSorcery  Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls."Terrible wind. It whipped sparks into our skin, then stoked them even hotter!"—Bowen, Barrenton guardcaptainCSteve Prescott
148 Silkbind Faerie2 ManaWhite or Blue ManaCreature — Faerie Rogue1/3Flying
1 ManaWhite or Blue Mana, Untap: Tap target creature. (Untap is the untap symbol.)
"The bigger they are, the more fun it is to watch them fall flat on their faces."CMatt Cavotta
115 Foxfire Oak5 ManaGreen ManaCreature — Treefolk Shaman3/6Red or Green ManaRed or Green ManaRed or Green Mana: Foxfire Oak gets +3/+0 until end of turn."The brethren shall blaze with unnatural fire, and the flame shall consume and purify our rage."—Treefolk catastrophe mythCDave Kendall
161 Fate Transfer1 ManaBlue or Black ManaInstant  Move all counters from target creature onto another target creature."The cinders find strength in suffering, the elves in beauty. But if you make an elf suffer, he gets weaker. I wonder what happens if you make a cinder beautiful?"—Hrugash, leech bonderCWayne England
23 Spectral ProcessionTwo or White ManaTwo or White ManaTwo or White ManaSorcery  (Two or White Mana can be paid with any two mana or with White Mana. This card's converted mana cost is 6.)
Put three 1/1 white Spirit creature tokens with flying into play.
"The dead have it easy. They suffer no more. If breaking their rest helps the living, so be it."—Olka, mistmeadow witchUJeremy Enecio
112 Drove of Elves3 ManaGreen ManaCreature — Elf*/*Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Drove of Elves can't be the target of spells or abilities your opponents control.
"The light of beauty protects our journeys through darkness."ULarry MacDougall
164 Gravelgill Axeshark4 ManaBlue or Black ManaCreature — Merfolk Soldier3/3Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)"Their sharp scales would make good armor, if they'd just stay dead."—Taeryn, cinder armorkeepCDave Kendall
22 Safehold Sentry1 ManaWhite ManaCreature — Elf Warrior2/22 ManaWhite Mana, Untap: Safehold Sentry gets +0/+2 until end of turn. (Untap is the untap symbol.)"These bracers were worn by my father and by his mother before him. Boggart fangs have shattered on them. Cinder flames have withered at their touch. While I wear them, the safehold will not fall."CWilliam O'Connor
143 Mirrorweave2 ManaWhite or Blue ManaWhite or Blue ManaInstant  Each other creature becomes a copy of target nonlegendary creature until end of turn."Those who are different are untrustworthy, unpredictable. Put your safety in the hands of your own kind."—Bowen, Barrenton guardcaptainRJim Pavelec
54 Whimwader4 ManaBlue ManaCreature — Elemental6/4Whimwader can't attack unless defending player controls a blue permanent."Thought? Deceit? Progress? Now you're just making it hungry."—Abral, kithkin alchemistCJeff Easley
158 Cemetery Puca1 ManaBlue or Black ManaBlue or Black ManaCreature — Shapeshifter1/2Whenever a creature is put into a graveyard from play, you may pay 1 Mana. If you do, Cemetery Puca becomes a copy of that creature and gains this ability."'Tis a strange creature indeed that chooses the vanquished over the victor."—Awylla, elvish safewrightROmar Rayyan
11 Last Breath1 ManaWhite ManaInstant  Remove target creature with power 2 or less from the game. Its controller gains 4 life."Tsk. You'd think those nasty merrows would know how to hold their breath."—Olka, mistmeadow witchCThomas Denmark
188 Fulminator Mage1 ManaBlack or Red ManaBlack or Red ManaCreature — Elemental Shaman2/2Sacrifice Fulminator Mage: Destroy target nonbasic land."Unsafe Terrain Ahead—Turn Back"—Sign near the former location of Pyrtagh CairnRrk post
169 Memory PlunderBlue or Black ManaBlue or Black ManaBlue or Black ManaBlue or Black ManaInstant  You may play target instant or sorcery card in an opponent's graveyard without paying its mana cost."Vengeance is the echo of the victim's own crime."—Grensch, merrow cutthroatRDan Scott
113 Farhaven Elf2 ManaGreen ManaCreature — Elf Druid1/1When Farhaven Elf comes into play, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library."Verdant bloom does exist. It merely hides for its own safety."CBrandon Kitkouski
231 Mercy Killing2 ManaGreen or White ManaInstant  Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens into play, where X is that creature's power."We will give you the peace you seek, though you may not yet know you seek it."UDave Kendall
203 Boggart Ram-GangRed or Green ManaRed or Green ManaRed or Green ManaCreature — Goblin Warrior3/3Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)
"We're going to need a bigger gate."—Bowen, Barrenton guardcaptainUDave Allsop
194 ScarBlack or Red ManaInstant  Put a -1/-1 counter on target creature."What is a scar? A sign of courage in the face of danger? A mere trick of flesh? Or a constant reminder of agonizing pain, and the follies of war."—Illulia of NighthearthCPete Venters
142 Godhead of AweWhite or Blue ManaWhite or Blue ManaWhite or Blue ManaWhite or Blue ManaWhite or Blue ManaCreature — Spirit Avatar4/4Flying
Other creatures are 1/1.
"What she saw crawling upon this world repulsed her. Yet she could not tear her gaze away."—The Seer's ParablesRMark Zug
196 Sootwalkers2 ManaBlack or Red ManaBlack or Red ManaCreature — Elemental Rogue3/3Sootwalkers can't be blocked by white creatures."Why allow the fires of others to burn, when ours do not? Why leave them content, while we suffer? If there is to be misery, let it be borne by all."CNils Hamm
2 Armored Ascension3 ManaWhite ManaEnchantment — Aura Enchant creatureEnchanted creature gets +1/+1 for each Plains you control and has flying."Why enchant feathers to make them sturdy when we can enchant shields to make them fly?"—Braenna, cobblesmithUMatt Cavotta
182 Cultbrand Cinder4 ManaBlack or Red ManaCreature — Elemental Shaman3/3When Cultbrand Cinder comes into play, put a -1/-1 counter on target creature."Your seared flesh will be the first step in your journey to dark enlightenment."CChristopher Moeller
266 Trip Noose2 ManaArtifact  2 Mana, Tap: Tap target creature.A taut slipknot trigger is the only thing standing between you and standing.URandy Gallegos
105 Rustrazor Butcher1 ManaRed ManaCreature — Goblin Warrior1/2First strike
Wither (This deals damage to creatures in the form of -1/-1 counters.)
A Bloodwort's blade is salted with blood and peppered with rust, seasoning and slaughtering in a single swipe.CRon Spencer
29 Biting Tether4 ManaBlue ManaEnchantment — Aura Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
A chain of lies as strong as steel.UThomas Denmark
30 Briarberry Cohort1 ManaBlue ManaCreature — Faerie Soldier1/1Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.
A clique can cause far more mischief than one faerie on its own.CCarl Critchlow
261 Revelsong Horn2 ManaArtifact  1 Mana, Tap, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.A deflated sigh breathed into the horn emerges as an inspiring melody.UFranz Vohwinkel
7 Greater Auramancy1 ManaWhite ManaEnchantment  Other enchantments you control have shroud.Enchanted creatures you control have shroud.A delicate veil of glamers can prove as sturdy as iron.RChuck Lukacs
45 Parapet Watchers2 ManaBlue ManaCreature — Kithkin Soldier2/2White or Blue Mana: Parapet Watchers gets +0/+1 until end of turn.A kithkin doun is not so much a town as a fortress, built to withstand the constantly besieging darkness. Only those most watchful and trustworthy are tasked with guarding its walls.CScott Altmann
3 Ballynock Cohort2 ManaWhite ManaCreature — Kithkin Soldier2/2First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.
A kithkin's worst enemy is solitude.CJesper Ejsing
229 Kitchen Finks1 ManaGreen or White ManaGreen or White ManaCreature — Ouphe3/2When Kitchen Finks comes into play, you gain 2 life.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Accept one favor from an ouphe, and you're doomed to accept another.UKev Walker
180 Ashenmoor GougerBlack or Red ManaBlack or Red ManaBlack or Red ManaCreature — Elemental Warrior4/4Ashenmoor Gouger can't block.After his hands had crumbled away, leaving only wickedly sharp points, he decided his only purpose was war.UMatt Cavotta
79 Splitting Headache3 ManaBlack ManaSorcery  Choose one — Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card.All faeries delve for dreams. But not all wait for their victims to fall asleep.CThomas Denmark
151 Swans of Bryn Argoll2 ManaWhite or Blue ManaWhite or Blue ManaCreature — Bird Spirit4/3Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
Any being that harms them quickly learns its lesson.REric Fortune
82 Blistering Dieflyn3 ManaRed ManaCreature — Imp0/1Flying
Black or Red Mana: Blistering Dieflyn gets +1/+0 until end of turn.
Any kithkin smith would love to catch a dieflyn for her kiln, relieving her of ever having to gather fuel again.CScott Altmann
17 Pale Wayfarer5 ManaWhite ManaWhite ManaCreature — Spirit Giant4/42 ManaWhite ManaWhite Mana, Untap: Target creature gains protection from the color of its controller's choice until end of turn. (Untap is the untap symbol.)As it wandered Shadowmoor, it did not remember its crime—only its shame.UHeather Hudson
160 Dream SalvageBlue or Black ManaInstant  Draw cards equal to the number of cards target opponent discarded this turn.Awylla tried hard to forget the horrors she had seen, but someone else had developed a keen interest in them.UHoward Lyon
100 Mudbrawler Cohort1 ManaRed ManaCreature — Goblin Warrior1/1HasteMudbrawler Cohort gets +1/+1 as long as you control another red creature.Before a raid, the members of Wort's gang egg each other on with tales of their hunger and what they'll do to sate it, each outdoing the last.CLucio Parrillo
252 Grim Poppet7 ManaArtifact Creature — Scarecrow4/4Grim Poppet comes into play with three -1/-1 counters on it.
Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.
Beware a scarecrow bearing gifts—especially sloshing vessels of acid.RKev Walker
83 Bloodmark Mentor1 ManaRed ManaCreature — Goblin Warrior1/1Red creatures you control have first strike.Boggarts divide the world into two categories: things you can eat, and things you have to chase down and pummel before you can eat.UDave Allsop
263 Scuttlemutt3 ManaArtifact Creature — Scarecrow2/2Tap: Add one mana of any color to your mana pool.
Tap: Target creature becomes the color or colors of your choice until end of turn.
Built to shuttle goods from the river, it took off one day carrying a cauldron of dyes.CJeremy Jarvis
197 Spiteflame Witch1 ManaBlack or Red ManaCreature — Elemental Shaman2/1Black ManaRed Mana: Each player loses 1 life.Cinder beliefs revolve around the Path of Sorrow, a spiritual descent into oblivion. They don't mind taking others on their journey down.UWilliam O'Connor
84 Bloodshed FeverRed ManaEnchantment — Aura Enchant Creature
Enchanted creature attacks each turn if able.
Cinder mages enjoy seeing their victims in the throes of bloodlust—and seeing the regret that inevitably follows.CDan Scott
191 Manaforge CinderBlack or Red ManaCreature — Elemental Shaman1/11 Mana: Add Black Mana or Red Mana to your mana pool. Play this ability no more than three times each turn.Cinder mystics set traps for sluaghs and other spirits of flame, seeking to extract the secrets of the fire their own hearts have lost.CIzzy
102 Puncture Bolt1 ManaRed ManaInstant  Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.Cinder pyromancers measure their success by counting their enemies' smoking holes.CFranz Vohwinkel
181 Ashenmoor Liege1 ManaBlack or Red ManaBlack or Red ManaBlack or Red ManaCreature — Elemental Knight4/1Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
Cinders carry an ancestral grudge that makes them slow to trust and quick to retaliate.RMark Zug
18 Prison Term1 ManaWhite ManaWhite ManaEnchantment — Aura Enchant Creature
Enchanted creature can't attack or block and its activated abilities can't be played.Whenever a creature comes into play under an opponent's control, you may attach Prison Term to that creature.
Clear out the cell. Bring in the next prisoner.UZoltan Boros & Gabor Szikszai
225 Dawnglow InfusionX ManaGreen or White ManaSorcery  You gain X life if Green Mana was spent to play Dawnglow Infusion and X life if White Mana was spent to play it. (Do both if Green ManaWhite Mana was spent.)Dawnglove bloom is a potent nostrum, but the dawnglow brewed from its sap is nothing less than life itself.URebecca Guay
67 Gloomlance3 ManaBlack ManaBlack ManaSorcery  Destroy target creature. If that creature was green or white, its controller discards a card.Death stings the victim only once, but those left behind feel the pain of loss with every passing memory.CZoltan Boros & Gabor Szikszai
122 Mana Reflection4 ManaGreen ManaGreen ManaEnchantment  If you tap a permanent for mana, it produces twice as much of that mana instead.Despite its darkness, Shadowmoor doesn't want for growth. Legions of creeping things thrive in the shade.RTerese Nielsen & Ron Spencer
89 Deep-Slumber Titan2 ManaRed ManaRed ManaCreature — Giant Warrior7/7Deep-Slumber Titan comes into play tapped.
Deep-Slumber Titan doesn't untap during your untap step.Whenever Deep-Slumber Titan is dealt damage, untap it.
Do not disturb.RSteve Prescott
278 Reflecting Pool Land  Tap: Add to your mana pool one mana of any type that a land you control could produce.Does it reflect the future that once was or the past that can never be?RFred Fields
96 Intimidator InitiateRed ManaCreature — Goblin Shaman1/1Whenever a player plays a red spell, you may pay 1 Mana. If you do, target creature can't block this turn.Don't stand in his way, for his way is full of pointy things and fire.CRalph Horsley
14 Mistmeadow Skulk1 ManaWhite ManaCreature — Kithkin Rogue1/1Lifelink, protection from converted mana cost 3 or greaterDoyo suspected the boggarts of brewing a plot against his crop, so he scythed away his grain to clear the sightlines.UOmar Rayyan
69 Hollowsage3 ManaBlack ManaCreature — Merfolk Wizard2/2Whenever Hollowsage becomes untapped, you may have target player discard a card.Dreams of dark nights to come are said to stir in the minds of scheming hollowsages.ULucio Parrillo
8 Inquisitor's Snare1 ManaWhite ManaInstant  Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.Driven by their paranoia, kithkin inflict on their foes all the agonies they believe would have been inflicted on them.CMichael Sutfin
87 Cragganwick Cremator2 ManaRed ManaRed ManaCreature — Giant Shaman5/4When Cragganwick Cremator comes into play, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player.Each night that his bowl fills, a village mourns.RJeremy Enecio
118 Gloomwidow's Feast3 ManaGreen ManaInstant  Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach into play. (It can block creatures with flying.)Each night, gloomwidows cull fresh prey for their ravenous hatchlings.CThomas M. Baxa
240 Safewright QuestGreen or White ManaSorcery  Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.Elves search for sources of beauty in a nighted world. Meanwhile, the nighted world searches for the blood of elves.CDan Scott
227 Fracturing Gust2 ManaGreen or White ManaGreen or White ManaGreen or White ManaInstant  Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.Elvish dawnhands test a relic's worthiness before collecting it for the safehold. If it can't stand up to a stiff breeze, it's left behind.RMichael Sutfin
230 Medicine Runner1 ManaGreen or White ManaCreature — Elf Cleric2/1When Medicine Runner comes into play, you may remove a counter from target permanent.Elvish healers carry vials of the balm known as dawnglow, reserving it for those wounds that herbs cannot treat.CChippy
244 Wilt-Leaf CavaliersGreen or White ManaGreen or White ManaGreen or White ManaCreature — Elf Knight3/4VigilanceEvery elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.USteve Prescott
243 Wheel of Sun and MoonGreen or White ManaGreen or White ManaEnchantment — Aura Enchant playerIf a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.Every life ends, but life itself never does.RZoltan Boros & Gabor Szikszai
211 Manamorphose1 ManaRed or Green ManaInstant  Add two mana in any combination of colors to your mana pool.
Draw a card.
For a moment, objects of pure mana glimmered in the wonderstruck boggart's hands. In the next moment, they were in his mouth, as he chewed contentedly.CJeff Miracola
209 Impromptu Raid3 ManaRed or Green ManaEnchantment  2 ManaRed or Green Mana: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card into play. That creature has haste. Sacrifice it at end of turn.For the Scuzzback gang, it's always "raid o'clock."RRandy Gallegos
210 Loamdragger Giant4 ManaRed or Green ManaRed or Green ManaRed or Green ManaCreature — Giant Warrior7/6 Giants sleep soundly and long, sometimes for long enough that a crust of earth and moss grows over them. But inevitably something disturbs their slumber, and they wake unhappy.CPete Venters
121 Juvenile GloomwidowGreen ManaGreen ManaCreature — Spider1/3Reach (This can block creatures with flying.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Gloomwidow venom is particularly virulent during the spider's first years, when it does most of its hunting near the forest floor.CThomas M. Baxa
171 Merrow Grimeblotter3 ManaBlue or Black ManaCreature — Merfolk Wizard2/21 ManaBlue or Black Mana, Untap: Target creature gets -2/-0 until end of turn. (Untap is the untap symbol.)Grimeblotters spend so much time in the Dark Meanders that they're able to bring a piece with them wherever they go.UCyril Van Der Haegen
61 Corrosive Mentor2 ManaBlack ManaCreature — Elemental Rogue1/3Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)Guttering cinders stoke their dying flames by snuffing out the lights of others.UDaarken
92 Flame JavelinTwo or Red ManaTwo or Red ManaTwo or Red ManaInstant  (Two or Red Mana can be paid with any two mana or with Red Mana. This card's converted mana cost is 6.)Flame Javelin deals 4 damage to target creature or player.Gyara Spearhurler would have been renowned for her deadly accuracy, if it weren't for her deadly accuracy.UTrevor Hairsine
128 Roughshod Mentor5 ManaGreen ManaCreature — Giant Warrior5/4Green creatures you control have trample.He didn't hear the cries of the treefolk whose branches he snapped or of the elves caught underfoot. He had eyes only for the path ahead.USteven Belledin
103 Pyre ChargerRed ManaRed ManaCreature — Elemental Warrior1/1Haste
Red Mana: Pyre Charger gets +1/+0 until end of turn.
His blade was forged over coals of moaning treefolk, curved at the optimum angle for severing heads, and heated to volcanic temperatures by his touch.UMark Zug
4 Barrenton Medic4 ManaWhite ManaCreature — Kithkin Cleric0/4Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
His dreams are filled with noxious powders and clinking vials.CTrevor Hairsine
77 Sickle Ripper1 ManaBlack ManaCreature — Elemental Warrior2/1Wither (This deals damage to creatures in the form of -1/-1 counters.)His sickle was forged in the heat of another cinder's funeral pyre.CDan Scott
120 Hungry Spriggan2 ManaGreen ManaCreature — Goblin Warrior1/1Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
If a spriggan's eyes are larger than its stomach, it has ways to remedy the situation.CDrew Tucker
9 Kithkin Rabble3 ManaWhite ManaCreature — Kithkin*/*Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
If even the slightest hint of panic enters the thoughtweft, bakers, potters, and even medics drop their spoons and salves to take up arms.UOmar Rayyan
95 Inescapable Brute5 ManaRed ManaCreature — Giant Warrior3/3Wither (This deals damage to creatures in the form of -1/-1 counters.)
Inescapable Brute must be blocked if able.
If you think you made it past him alive, he's just teasing you.CNils Hamm
15 Niveous WispsWhite ManaInstant  Target creature becomes white until end of turn. Tap that creature.
Draw a card.
In a world devoid of sun, illumination comes from cheerless fires or the wandering spirits of the dead.CJim Nelson
140 Enchanted Evening3 ManaWhite or Blue ManaWhite or Blue ManaEnchantment  All permanents are enchantments in addition to their other types.In the reflection, she saw the rough shell of the world sloughing away, revealing the truth shining underneath.RRebecca Guay
132 Viridescent WispsGreen ManaInstant  Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.
In the wisps that night, the once timid boggart saw all the terrible, bloody things he was capable of. And it was glorious.CJim Nelson
126 Prismatic Omen1 ManaGreen ManaEnchantment  Lands you control are every basic land type in addition to their other types.In times of portent, the land sculpts itself in accordance with the sigils burned on the sky.RJohn Avon
267 Umbral Mantle3 ManaArtifact — Equipment Equipped creature has "3 Mana, Untap: This creature gets +2/+2 until end of turn." (Untap is the untap symbol.)
Equip 0 Mana
It harnesses the power of night in a land where daylight fears to show itself.URichard Sardinha
26 Windbrisk Raptor5 ManaWhite ManaWhite ManaCreature — Bird5/7Flying
Attacking creatures you control have lifelink.
It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.ROmar Rayyan
257 Painter's Servant2 ManaArtifact Creature — Scarecrow1/3As Painter's Servant comes into play, choose a color.
All cards that aren't in play, spells, and permanents are the chosen color in addition to their other colors.
It gathers hues from the twilight mist so that its master can paint a better world.RMike Dringenberg
68 Hollowborn Barghest5 ManaBlack ManaBlack ManaCreature — Demon Hound7/6At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.
It leaves a trail of crumpled trees and dashed dreams.REric Fortune
212 Morselhoarder4 ManaRed or Green ManaRed or Green ManaCreature — Elemental6/4Morselhoarder comes into play with two -1/-1 counters on it.
Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool.
It scours the hills for living matter, savoring even the tang of poisonous fungi.CAnthony S. Waters
219 Tattermunge ManiacRed or Green ManaCreature — Goblin Warrior2/1Tattermunge Maniac attacks each turn if able.It shows up at one meal wearing the carcass of the last.UMatt Cavotta
258 Pili-Pala2 ManaArtifact Creature — Scarecrow1/1Flying
2 Mana, Untap: Add one mana of any color to your mana pool. (Untap is the untap symbol.)
It wasn't really expected to fly. Then again, it wasn't expected to move, either.CRon Spencer
98 Knollspine Dragon5 ManaRed ManaRed ManaCreature — Dragon7/5Flying
When Knollspine Dragon comes into play, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
It woke to find a vast world in need of a master.RSteve Prescott
256 Lurebound Scarecrow3 ManaArtifact Creature — Scarecrow4/4As Lurebound Scarecrow comes into play, choose a color.When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.It's a fool's race to run if all is lost if it be won.UNils Hamm
260 Reaper KingTwo or White ManaTwo or Blue ManaTwo or Black ManaTwo or Red ManaTwo or Green ManaLegendary Artifact Creature — Scarecrow6/6(Two or White Mana can be paid with any two mana or with White Mana. This card's converted mana cost is 10.)
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow comes into play under your control, destroy target permanent.
It's harvest time.RJim Murray
247 Blight Sickle2 ManaArtifact — Equipment Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip 2 Mana
Its scars cut deeper than its blade.CJohn Avon
269 Wicker Warcrawler5 ManaArtifact Creature — Scarecrow6/6Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.It's the twisted creation of a kithkin diviner who dreamed of very large crows.UCarl Critchlow
129 Spawnwrithe2 ManaGreen ManaCreature — Elemental2/2Trample
Whenever Spawnwrithe deals combat damage to a player, put a token into play that's a copy of Spawnwrithe.
Its victims feel only an itchy, wriggling feeling just under their skin. By then, it's far too late.RDaarken
5 Boon Reflection4 ManaWhite ManaEnchantment  If you would gain life, you gain twice that much life instead.Kithkin healers chant the clan songs of both their parents over the broth to double its curative effect.RTerese Nielsen & Ron Spencer
1 Apothecary InitiateWhite ManaCreature — Kithkin Cleric1/1Whenever a player plays a white spell, you may pay 1 Mana. If you do, you gain 1 life.Kithkin jealously hoard their knowledge of poultices and remedies so that no outside threat can benefit from their wisdom.CKev Walker
48 Put Away2 ManaBlue ManaBlue ManaInstant  Counter target spell. You may shuffle up to one target card from your graveyard into your library.Kithkin spellbottlers spend half their time preserving old memories and the other half punishing the new.CMatt Cavotta
198 Spiteful Visions2 ManaBlack or Red ManaBlack or Red ManaEnchantment  At the beginning of each player's draw step, that player draws a card.
Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
Knowledge brings the sting of disillusionment, but the pain teaches perspective.RBrandon Kitkouski
53 Thought Reflection4 ManaBlue ManaBlue ManaBlue ManaEnchantment  If you would draw a card, draw two cards instead.Knowledge fills the mind of a fool and opens the mind of the sage.RTerese Nielsen & Ron Spencer
39 Ghastly Discovery2 ManaBlue ManaSorcery  Draw two cards, then discard a card.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Korrigans, spirits bound to sources of water, shriek when they come upon their own drowned corpses.CHoward Lyon
16 Order of Whiteclay1 ManaWhite ManaWhite ManaCreature — Kithkin Cleric1/41 ManaWhite ManaWhite Mana, Untap: Return target creature card with converted mana cost 3 or less from your graveyard to play. (Untap is the untap symbol.)Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt.RSteven Belledin
72 Midnight Banshee3 ManaBlack ManaBlack ManaBlack ManaCreature — Spirit5/5Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
Many have heard the beginning of its low, sustained shriek but few the end.RDaarken
114 Flourishing Defenses4 ManaGreen ManaEnchantment  Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token into play.Many horrors take the bait of brave elf volunteers walking alone, only to fall to the blades of rescuers lurking nearby.UDan Scott
55 Aphotic WispsBlack ManaInstant  Target creature becomes black and gains fear until end of turn.Draw a card.Merrows skulk the silty bogs around the Wanderbrine, their very thoughts stained with evil.CJim Nelson
137 Augury Adept1 ManaWhite or Blue ManaWhite or Blue ManaCreature — Kithkin Wizard2/2Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.Moonstones grant limited foresight but unlimited advantages.RSteve Prescott
178 Wanderbrine Rootcutters2 ManaBlue or Black ManaBlue or Black ManaCreature — Merfolk Rogue3/3Wanderbrine Rootcutters can't be blocked by green creatures.Most dirtwalkers only know of the vicious merrows that dwell in the shallows. They can't begin to fathom the wickedness that skulks in the Dark Meanders.CChippy
42 Knacksaw Clique3 ManaBlue ManaCreature — Faerie Rogue1/4Flying
1 ManaBlue Mana, Untap: Target opponent removes the top card of his or her library from the game. Until end of turn, you may play that card. (Untap is the untap symbol.)
Most of the Knacksaw clique's skills were hewn from the minds of others.RSteven Belledin
254 Illuminated Folio5 ManaArtifact  1 Mana, Tap, Reveal two cards from your hand that share a color: Draw a card.Most such relics remain clasped shut for fear of what ominous truths might be carved into the diptych inside.UJim Pavelec
190 Kulrath Knight3 ManaBlack or Red ManaBlack or Red ManaCreature — Elemental Knight3/3Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block.
Mounted cinders circle the blasted peak at Kulrath, hunting the Extinguisher.UDaarken
214 Rosheen Meanderer3 ManaRed or Green ManaLegendary Creature — Giant Shaman4/4Tap: Add 4 Mana to your mana pool. Spend this mana only on costs that contain X Mana.Night after night, Rosheen babbled about a bygone sunlit world, her every word dismissed as a madwoman's ravings.RAleksi Briclot
167 Inkfathom InfiltratorBlue or Black ManaBlue or Black ManaCreature — Merfolk Rogue2/1Inkfathom Infiltrator can't block and is unblockable.No one can navigate the dank maze of Shadowmoor's rivers better than the cruel and covetous merrows. They use the currents to steal—and to steal away.UJesper Ejsing
59 Cinderbones2 ManaBlack ManaCreature — Elemental Skeleton1/1Wither (This deals damage to creatures in the form of -1/-1 counters.)
1 ManaBlack Mana: Regenerate Cinderbones.
Not all coals lie quietly in their beds of cold ash.CCarl Critchlow
36 Drowner InitiateBlue ManaCreature — Merfolk Wizard1/1Whenever a player plays a blue spell, you may pay 1 Mana. If you do, target player puts the top two cards of his or her library into his or her graveyard.Nothing satisfies a merrow as much as drowning what it cannot have.CE. M. Gist
271 Fire-Lit Thicket Land  Tap: Add 1 Mana to your mana pool.Red or Green Mana, Tap: Add Red ManaRed Mana, Red ManaGreen Mana, or Green ManaGreen Mana to your mana pool.Occupancy of the den changes from night to night as boggart gangs fight for control of a place they aren't willing to simply eat.RRalph Horsley
144 Mistmeadow Witch1 ManaWhite or Blue ManaCreature — Kithkin Wizard1/12 ManaWhite ManaBlue Mana: Remove target creature from the game. Return that card to play under its owner's control at end of turn.Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.UGreg Staples
262 Scrapbasket4 ManaArtifact Creature — Scarecrow3/21 Mana: Scrapbasket becomes all colors until end of turn.Once a tool of kithkin farmers, scarecrows of all shapes now skitter and lurch across Shadowmoor, animated by residual rustic magics.CHeather Hudson
27 Woeleecher5 ManaWhite ManaCreature — Elemental3/5White Mana, Tap: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.One head senses the curse. The second loosens it from the soul. The third drinks it as an invigorating mist.CIzzy
250 Elsewhere Flask2 ManaArtifact  When Elsewhere Flask comes into play, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
One night Oona bottled the sky. The next night she aligned the stars and released it.CCarl Frank
6 Goldenglow MothWhite ManaCreature — Insect0/1Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
Ordinary moths follow it, drawn to its light.CHoward Lyon
157 Zealous GuardianWhite or Blue ManaCreature — Kithkin Soldier1/1FlashParapet watchers patrol the outer edges of the doun, signaling to others who wait patiently in shadow.CSteven Belledin
249 Chainbreaker2 ManaArtifact Creature — Scarecrow3/3Chainbreaker comes into play with two -1/-1 counters on it.
3 Mana, Tap: Remove a -1/-1 counter from target creature.
Scarecrows deemed too malevolent to roam free are shackled to boulders or dolmen stones. Their animosity usually outlives the chains.CJeff Miracola
109 Crabapple Cohort4 ManaGreen ManaCreature — Treefolk Warrior4/4Crabapple Cohort gets +1/+1 as long as you control another green creature.Seven wives made seven pies from seven apples, each plucked from its branches. Now bare and bitter, it comes to exact its price: one apple, one bone.CRichard Whitters
70 Incremental Blight3 ManaBlack ManaBlack ManaSorcery  Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.Shadowmoor's main crops are rot, slime, and despair.UChuck Lukacs
241 Seedcradle WitchGreen or White ManaCreature — Elf Shaman1/12 ManaGreen ManaWhite Mana: Target creature gets +3/+3 until end of turn. Untap that creature.She whispered a prayer for strength, and her wishes wafted away like seeds on the wind.USteven Belledin
43 Leech Bonder2 ManaBlue ManaCreature — Merfolk Soldier3/3Leech Bonder comes into play with two -1/-1 counters on it.
Blue Mana, Untap: Move a counter from target creature onto another target creature. (Untap is the untap symbol.)
Some don't know his face, but his pets are a dead giveaway.UE. M. Gist
133 Wildslayer Elves3 ManaGreen ManaCreature — Elf Warrior3/3Wither (This deals damage to creatures in the form of -1/-1 counters.)Some elves battled too long in the deep shadow, their swords dipped too often in tainted flesh and poisoned blood.CDave Kendall
111 Dramatic Entrance3 ManaGreen ManaGreen ManaInstant  You may put a green creature card from your hand into play.Some things aren't worth waiting for.RMike Dringenberg
175 Scarscale Ritual1 ManaBlue or Black ManaSorcery  As an additional cost to play Scarscale Ritual, put a -1/-1 counter on a creature you control.
Draw two cards.
Some words are too important to trust to something as fragile as memory.CRichard Sardinha
94 Horde of Boggarts3 ManaRed ManaCreature — Goblin*/*Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Horde of Boggarts can't be blocked except by two or more creatures.
Strategies don't come easily to the boggarts' feral minds, but full-on assault hasn't failed them yet.USteve Prescott
146 Puresight MerrowWhite or Blue ManaWhite or Blue ManaCreature — Merfolk Wizard2/2White or Blue Mana, Untap: Look at the top card of your library. You may remove that card from the game. (Untap is the untap symbol.)Stripped of his sight, he was free to see only the ideal.UCarl Critchlow
156 Worldpurge4 ManaWhite or Blue ManaWhite or Blue ManaWhite or Blue ManaWhite or Blue ManaSorcery  Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools.The Aurora is not the only magic capable of remaking a world.RChippy
85 Boggart Arsonists2 ManaRed ManaCreature — Goblin Rogue2/1Plainswalk
2 ManaRed Mana, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
The Aurora transformed Nibb and Gyik from mischief-makers into feral marauders. They still don't know much about tool safety.CJesper Ejsing
202 Boartusk Liege1 ManaRed or Green ManaRed or Green ManaRed or Green ManaCreature — Goblin Knight3/4Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
The boar leads its rider to victory in battle, but it doesn't know how close it is to becoming the victory feast.RJesper Ejsing
101 Power of Fire1 ManaRed ManaEnchantment — Aura Enchant Creature
Enchanted creature has "Tap: This creature deals 1 damage to target creature or player."
The cinders believe their flame was stolen by one they call the Extinguisher. All who now wield fire draw their desperate wrath.CTrevor Hairsine
12 Mass Calcify5 ManaWhite ManaWhite ManaSorcery  Destroy all nonwhite creatures.The dead serve as their own tombstones.RBrandon Kitkouski
124 Nurturer InitiateGreen ManaCreature — Elf Shaman1/1Whenever a player plays a green spell, you may pay 1 Mana. If you do, target creature gets +1/+1 until end of turn.The elves alone preserve the few shreds of beauty left. There is no one else who cares.CJim Pavelec
281 Wooded Bastion Land  Tap: Add 1 Mana to your mana pool.
Green or White Mana, Tap: Add Green ManaGreen Mana, Green ManaWhite Mana, or White ManaWhite Mana to your mana pool.
The elves of Wilt-Leaf Wood continually expand the palisade surrounding the sanctuary. They hope to one day enclose the entire forest within its walls.RChristopher Moeller
277 Mystic Gate Land  Tap: Add 1 Mana to your mana pool.
White or Blue Mana, Tap: Add White ManaWhite Mana, White ManaBlue Mana, or Blue ManaBlue Mana to your mana pool.
The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape.RFred Fields
107 Smash to Smithereens1 ManaRed ManaInstant  Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.The giant Tarvik dreamed that trinkets and machines caused all the world's woe. When he awoke from his troubled sleep, he took the name Tarvik Relicsmasher.CPete Venters
139 Curse of Chains1 ManaWhite or Blue ManaEnchantment — Aura Enchant Creature
At the beginning of each upkeep, tap enchanted creature.
The giant's real punishment was the fleeting moment when he was allowed to stand before being dragged down to his knees again.CDrew Tucker
154 Thoughtweft Gambit4 ManaWhite or Blue ManaWhite or Blue ManaInstant  Tap all creatures your opponents control and untap all creatures you control.The kithkin mind-bond is even tighter in Shadowmoor, reinforcing the unity of their community to the point of xenophobia.USteve Prescott
130 Toil to Renown1 ManaGreen ManaSorcery  You gain 1 life for each tapped artifact, creature, and land you control.The last survivor of her patrol, the warrior returned expecting disappointment and scorn. Instead she found gratitude. "You are alive. That is reason to celebrate."CLarry MacDougall
66 Faerie Macabre1 ManaBlack ManaBlack ManaCreature — Faerie Rogue2/2FlyingDiscard Faerie Macabre: Remove up to two target cards in graveyards from the game.The line between dream and death is gauzy and fragile. She leads those too near it from one side to the other.Crk post
50 Savor the Moment1 ManaBlue ManaBlue ManaSorcery  Take an extra turn after this one. Skip the untap step of that turn.The merrow took a moment for herself. She never gave it back.RWarren Mahy
44 Merrow Wavebreakers4 ManaBlue ManaCreature — Merfolk Soldier3/31 ManaBlue Mana, Untap: Merrow Wavebreakers gains flying until end of turn. (Untap is the untap symbol.)The merrows' prey have retreated from the shore, so they have learned to follow.CAlex Horley-Orlandelli
81 Wound Reflection5 ManaBlack ManaEnchantment  At the end of each turn, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)The mission of the Nighthearth, Illulia's cult of murderous cinders, is to intensify every pain suffered in Shadowmoor.RTerese Nielsen & Ron Spencer
40 Isleback Spawn5 ManaBlue ManaBlue ManaCreature — Kraken4/8Shroud
Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.
The more deadly the lake monster, the shorter the tale.RMark Tedin
119 Howl of the Night Pack6 ManaGreen ManaSorcery  Put a 2/2 green Wolf creature token into play for each Forest you control.The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.ULars Grant-West
168 Inkfathom Witch1 ManaBlue or Black ManaCreature — Merfolk Wizard1/1Fear
2 ManaBlue ManaBlack Mana: Each unblocked creature becomes 4/1 until end of turn.
The murk of the Wanderbrine concealed unseemly rituals designed to bring out the worst in merrowkind.ULarry MacDougall
74 Polluted Bonds3 ManaBlack ManaBlack ManaEnchantment  Whenever a land comes into play under an opponent's control, that player loses 2 life and you gain 2 life.The mystic bond between spellcasters and the land is just as vulnerable to attack as the casters themselves.RMichael Sutfin
10 Kithkin Shielddare1 ManaWhite ManaCreature — Kithkin Soldier1/1White Mana, Tap: Target blocking creature gets +2/+2 until end of turn.The nova glyph is a potent symbol. A shield embossed with it can resist the force of even the most determined giant.CChristopher Moeller
35 Deepchannel Mentor5 ManaBlue ManaCreature — Merfolk Rogue2/2Blue creatures you control are unblockable.The rivers can no longer provide safe passage for travelers and commerce. They serve only as highways for raiders and channels for blood and woe.UJesper Ejsing
217 Scuzzback ScrapperRed or Green ManaCreature — Goblin Warrior1/1Wither (This deals damage to creatures in the form of -1/-1 counters.)The Scuzzback gang scavenges rusty armor covered in barbed protrusions. No threat is more effective than the threat of infection.CScott Altmann
222 Vexing ShusherRed or Green ManaRed or Green ManaCreature — Goblin Shaman2/2Vexing Shusher can't be countered.
Red or Green Mana: Target spell can't be countered by spells or abilities.
The stench of bloodcap mushrooms on the breath is enough to ward off even the most potent magics, especially when combined with a special chant: "Hushhh."RCyril Van Der Haegen
41 Kinscaer Harpoonist3 ManaBlue ManaCreature — Kithkin Soldier2/2Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.
The suspicious kithkin of Kinscaer patrol the skies, their eyes attuned to the shapes of outsiders.CThomas M. Baxa
220 Tattermunge Witch1 ManaRed or Green ManaCreature — Goblin Shaman2/1Red ManaGreen Mana: Each blocked creature gets +1/+0 and gains trample until end of turn.The Tattermunge gang has no words for the spell that whips their instinctual rage into a frenzy. They only know they like it.UWarren Mahy
153 Thistledown Liege1 ManaWhite or Blue ManaWhite or Blue ManaWhite or Blue ManaCreature — Kithkin Knight1/3Flash
Other white creatures you control get +1/+1.Other blue creatures you control get +1/+1.
The thoughtweft is his informant, and he its devoted guardian.RAdam Rex
88 Crimson WispsRed ManaInstant  Target creature becomes red and gains haste until end of turn.
Draw a card.
The whispers are incomprehensible, yet cinders always hear a message of urgency.CJim Nelson
268 Watchwing Scarecrow4 ManaArtifact Creature — Scarecrow2/4Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.
The wings are held in place by wicker rods. The rods are held in place by pure faith.CChuck Lukacs
221 Valleymaker5 ManaRed or Green ManaCreature — Giant Shaman5/5Tap, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.
Tap, Sacrifice a Forest: Choose a player. That player adds Green ManaGreen ManaGreen Mana to his or her mana pool.
Their home uprooted by a giant, the gang of boggarts mourned their old stomping ground.RRandy Gallegos
62 Corrupt5 ManaBlack ManaSorcery  Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.There are things beneath the murk for whom the bog is a stew, a thin broth in need of meat.UDave Allsop
63 Crowd of Cinders3 ManaBlack ManaCreature — Elemental*/*Fear
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
They envy the life-giving heat so much that they tear it from those who still possess it.UCarl Frank
65 Dusk Urchins2 ManaBlack ManaCreature — Ouphe4/3Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins is put into a graveyard from play, draw a card for each -1/-1 counter on it.
They spawn from shadow, wreaking chaos until shadow claims them again.RDarrell Riche
60 Cinderhaze Wretch4 ManaBlack ManaCreature — Elemental Shaman3/2Tap: Target player discards a card. Play this ability only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
Thick smoke billows and twists to form disturbing faces that cackle and click their teeth to the popping embers.CSteven Belledin
20 Rune-Cervin Rider3 ManaWhite ManaCreature — Elf Knight2/2Flying
Green or White ManaGreen or White Mana: Rune-Cervin Rider gets +1/+1 until end of turn.
Things of beauty are in constant peril. The riders whisk them to safety, ahead of the encroaching darkness.CDan Scott
163 Glen Elendra Liege1 ManaBlue or Black ManaBlue or Black ManaBlue or Black ManaCreature — Faerie Knight2/3Flying
Other blue creatures you control get +1/+1.Other black creatures you control get +1/+1.
Those who displease Oona soon learn the extent of the armies she commands.RKev Walker
57 Beseech the QueenTwo or Black ManaTwo or Black ManaTwo or Black ManaSorcery  (Two or Black Mana can be paid with any two mana or with Black Mana. This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.
Those who hear her go mad with inspiration.UJason Chan
108 Wild Swing3 ManaRed ManaSorcery  Choose three target nonenchantment permanents. Destroy one of them at random.Though the shaman rarely got what she wanted, she was never disappointed in the result.URichard Kane Ferguson
19 Resplendent Mentor4 ManaWhite ManaCreature — Kithkin Cleric2/2White creatures you control have "Tap: You gain 1 life."Thoughtweft gives new meaning to the phrase "common knowledge."UFranz Vohwinkel
213 Mudbrawler Raiders2 ManaRed or Green ManaRed or Green ManaCreature — Goblin Warrior3/3Mudbrawler Raiders can't be blocked by blue creatures.To reach the ravine of the Wanderbrine River, they were told to take the shortcut "through the mountains." They took the directions literally.CRon Spencer
37 Faerie Swarm3 ManaBlue ManaCreature — Faerie*/*FlyingFaerie Swarm's power and toughness are each equal to the number of blue permanents you control.Untouched by the Aurora, Oona's faeries greeted the night like any other day.UZoltan Boros & Gabor Szikszai
184 Din of the Fireherd5 ManaBlack or Red ManaBlack or Red ManaBlack or Red ManaSorcery  Put a 5/5 black and red Elemental creature token into play. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.Vengeance in stampede form.RDave Dorman
104 Rage Reflection4 ManaRed ManaRed ManaEnchantment  Creatures you control have double strike.Vengeance is a dish best served twice.RTerese Nielsen & Ron Spencer
52 Spell Syphon1 ManaBlue ManaInstant  Counter target spell unless its controller pays 1 Mana for each blue permanent you control.Warrik Brutehexer felt betrayed that his aura favored the depths of the Wanderbrine River over its rightful place, hovering around him.CJohn Avon
193 Poison the Well2 ManaBlack or Red ManaBlack or Red ManaSorcery  Destroy target land. Poison the Well deals 2 damage to that land's controller.Wells that provide clean, unhaunted water are rare enough to be worth building an entire town around.CZoltan Boros & Gabor Szikszai
80 TortureBlack ManaEnchantment — Aura Enchant Creature
1 ManaBlack Mana: Put a -1/-1 counter on enchanted creature.
What the vigor of life builds up, agony tears down again.CE. M. Gist
233 Oracle of Nectars2 ManaGreen or White ManaCreature — Elf Cleric2/2X Mana, Tap: You gain X life.When elves find a fount of beauty, they protect it. Where there is beauty, there is hope.RBrandon Kitkouski
97 Jaws of Stone5 ManaRed ManaSorcery  Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you play Jaws of Stone.When giants find their mountain homes infested, they have a whole range of solutions.UZoltan Boros & Gabor Szikszai
117 Gloomwidow2 ManaGreen ManaCreature — Spider3/3Reach
Gloomwidow can't block creatures without flying.
When gloomwidows mature, they abandon venom in favor of massive webs that span the eaves of cliffs.UMark Tedin
186 Everlasting Torment2 ManaBlack or Red ManaEnchantment  Players can't gain life.Damage can't be prevented.All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)When night fell, the plane itself was scarred.RRichard Kane Ferguson
58 Blowfly Infestation2 ManaBlack ManaEnchantment  Whenever a creature is put into a graveyard from play, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.When the giant Tollek Worldslayer fell, a corruption erupted from his corpse to carry on his name.UDrew Tucker
237 Rhys the RedeemedGreen or White ManaLegendary Creature — Elf Warrior1/12 ManaGreen or White Mana, Tap: Put a 1/1 green and white Elf Warrior creature token into play.
4 ManaGreen or White ManaGreen or White Mana, Tap: For each creature token you control, put a token into play that's a copy of that creature.
Whole again in honor and horn.RSteve Prescott
99 Knollspine Invocation1 ManaRed ManaRed ManaEnchantment  X Mana, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll.RDave Dorman
280 Sunken Ruins Land  Tap: Add 1 Mana to your mana pool.
Blue or Black Mana, Tap: Add Blue ManaBlue Mana, Blue ManaBlack Mana, or Black ManaBlack Mana to your mana pool.
Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud.RWarren Mahy
208 Guttural ResponseRed or Green ManaInstant  Counter target blue instant spell.Wort had a raiding-bellow that could shatter steel, melt auras, and slice countermagic in half.UMatt Cavotta
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