|
|
|
Name
|
Color
|
Cost
|
Type
|
P
|
T
|
Rules Text
|
Flavor Text
|
Rarity
|
#
|
Artist
|
|
Æther Spellbomb
|
A |
|
Artifact |
|
|
, Sacrifice Æther Spellbomb: Return target creature to its owner's hand.
, Sacrifice Æther Spellbomb: Draw a card. |
“Release that which was never caged.” —Spellbomb inscription
|
C |
141 |
Jim Nelson |
|
Alpha Myr
|
A |
|
Artifact Creature — Myr |
2 |
1 |
|
First to charge, first to fight.
|
C |
142 |
Dany Orizio |
|
Altar of Shadows
|
A |
|
Artifact |
|
|
At the beginning of your precombat main phase, add to your mana pool for each charge counter on Altar of Shadows.
, : Destroy target creature. Then put a charge counter on Altar of Shadows. |
|
R |
143 |
Sam Wood |
|
Banshee's Blade
|
A |
|
Artifact — Equipment |
|
|
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on this card. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
|
U |
144 |
Bradley Williams |
|
Blinkmoth Urn
|
A |
|
Artifact |
|
|
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds to his or her mana pool for each artifact he or she controls. |
The vedalken embed such urns in their living artifact creations.
|
R |
145 |
David Martin |
|
Bonesplitter
|
A |
|
Artifact — Equipment |
|
|
Equipped creature gets +2/+0. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
|
C |
146 |
Darrell Riche |
|
Bosh, Iron Golem
|
A |
|
Artifact Creature — Golem Legend |
6 |
7 |
Trample  , Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player. |
As Glissa searches for the truth about Memnarch, Bosh searches to unearth the secrets buried deep in his memory.
|
R |
147 |
Brom |
|
Bottle Gnomes
|
A |
|
Artifact Creature — Gnome |
1 |
3 |
Sacrifice Bottle Gnomes: You gain 3 life. |
Reinforcements . . . or refreshments?
|
U |
148 |
Ben Thompson |
|
Cathodion
|
A |
|
Artifact Creature |
3 |
3 |
When Cathodion is put into a graveyard from play, add to your mana pool. |
Cathodions repair the Great Furnace by soldering parts of themselves to the mechanism. Eventually, they become one with the machine.
|
U |
149 |
Eric Peterson |
|
Chalice of the Void
|
A |
|
Artifact |
|
|
Chalice of the Void comes into play with X charge counters on it. Whenever a player plays a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell. |
|
R |
150 |
Mark Zug |
|
Chromatic Sphere
|
A |
|
Artifact |
|
|
, , Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card. |
“As expected, this sphere's design reflects the colors of the four moons . . . plus another?” —Pontifex, elder researcher
|
C |
151 |
Brian Snoddy |
|
Chrome Mox
|
A |
|
Artifact |
|
|
Imprint — When Chrome Mox comes into play, you may remove a nonartifact, nonland card in your hand from the game. (The removed card is imprinted on this artifact.)
: Add one mana of any of the imprinted card's colors to your mana pool. |
|
R |
152 |
Donato Giancola |
|
Clockwork Beetle
|
A |
|
Artifact Creature — Insect |
0 |
0 |
Clockwork Beetle comes into play with two +1/+1 counters on it. Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. |
|
C |
153 |
Arnie Swekel |
|
Clockwork Condor
|
A |
|
Artifact Creature — Bird |
0 |
0 |
Flying Clockwork Condor comes into play with three +1/+1 counters on it. Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat. |
|
C |
154 |
Arnie Swekel |
|
Clockwork Dragon
|
A |
|
Artifact Creature — Dragon |
0 |
0 |
Flying Clockwork Dragon comes into play with six +1/+1 counters on it. Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. : Put a +1/+1 counter on Clockwork Dragon. |
|
R |
155 |
Arnie Swekel |
|
Clockwork Vorrac
|
A |
|
Artifact Creature — Beast |
0 |
0 |
Trample Clockwork Vorrac comes into play with four +1/+1 counters on it. Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. : Put a +1/+1 counter on Clockwork Vorrac. |
|
U |
156 |
Arnie Swekel |
|
Cobalt Golem
|
A |
|
Artifact Creature — Golem |
2 |
3 |
: Cobalt Golem gains flying until end of turn. |
Centuries before the first tides of the Quicksilver Sea rose to meet each new sun, Mirrodin's light shone on the golems alone.
|
C |
157 |
Paolo Parente |
|
Copper Myr
|
A |
|
Artifact Creature — Myr |
1 |
1 |
: Add to your mana pool. |
The elves thought of the myr as minor threats, just as the myr thought of the elves.
|
C |
158 |
Kev Walker |
|
Crystal Shard
|
A |
|
Artifact |
|
|
, or , : Return target creature to its owner's hand unless its controller pays . |
The vedalken know it is not of this world, so they know that this world is not the only one.
|
U |
159 |
Doug Chaffee |
|
Culling Scales
|
A |
|
Artifact |
|
|
At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost among nonland permanents in play. (If two or more permanents are tied for lowest cost, target any one of them.) |
|
R |
160 |
Daren Bader |
|
Damping Matrix
|
A |
|
Artifact |
|
|
Activated abilities of artifacts and creatures can't be played unless they're mana abilities. |
The priests tried cursing it. The mages tried dispelling it. In the end, they all obeyed it.
|
R |
161 |
Mike Dringenberg |
|
Dead-Iron Sledge
|
A |
|
Artifact — Equipment |
|
|
Whenever equipped creature blocks or becomes blocked by a creature, destroy that creature and equipped creature. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
|
U |
162 |
Ray Lago |
|
Dragon Blood
|
A |
|
Artifact |
|
|
, : Put a +1/+1 counter on target creature. |
A single drop turns skin to scale and fist to claw.
|
U |
163 |
Ron Spencer |
|
Dross Scorpion
|
A |
|
Artifact Creature |
3 |
1 |
Whenever Dross Scorpion or another artifact creature is put into a graveyard from play, you may untap target artifact. |
They skitter out of the mists to consume fresh kill before Mephidross has a chance to corrode it away.
|
C |
164 |
Jim Nelson |
|
Duplicant
|
A |
|
Artifact Creature — Shapeshifter |
2 |
4 |
Imprint — When Duplicant comes into play, you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.) As long as a creature card is imprinted on Duplicant, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter. |
|
R |
165 |
Thomas M. Baxa |
|
Duskworker
|
A |
|
Artifact Creature |
2 |
2 |
Whenever Duskworker becomes blocked, regenerate it.
: Duskworker gets +1/+0 until end of turn. |
At the setting of each sun, it emerges to clean Mirrodin's floor of the day's carrion.
|
U |
166 |
Greg Staples |
|
Elf Replica
|
A |
|
Artifact Creature — Elf |
2 |
2 |
, Sacrifice Elf Replica: Destroy target enchantment. |
It hunts with unnerving ferocity.
|
C |
167 |
Carl Critchlow |
|
Empyrial Plate
|
A |
|
Artifact — Equipment |
|
|
Equipped creature gets +1/+1 for each card in your hand. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
|
R |
168 |
Paolo Parente |
|
Extraplanar Lens
|
A |
|
Artifact |
|
|
Imprint — When Extraplanar Lens comes into play, you may remove target land you control from the game. (The removed card is imprinted on this artifact.) Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced. |
|
R |
169 |
Lars Grant-West |
|
Farsight Mask
|
A |
|
Artifact |
|
|
Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card. |
It turns the adversity of the moment into the knowledge of a lifetime.
|
U |
170 |
Ben Thompson |
|
Fireshrieker
|
A |
|
Artifact — Equipment |
|
|
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip ( : Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
|
U |
171 |
Christopher Moeller |
|
Frogmite
|
A |
|
Artifact Creature |
2 |
2 |
Affinity for artifacts (This spell costs less to play for each artifact you control.) |
At first, vedalken observers thought blinkmoths naturally avoided certain places. Then they realized those places were frogmite feeding grounds.
|
C |
172 |
Terese Nielsen |
|
Galvanic Key
|
A |
|
Artifact |
|
|
You may play Galvanic Key any time you could play an instant.
, : Untap target artifact. |
A solution in search of a problem.
|
C |
173 |
Tony Szczudlo |
|
Gate to the Æther
|
A |
|
Artifact |
|
|
At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it into play. |
|
R |
174 |
Pete Venters |
|
Gilded Lotus
|
A |
|
Artifact |
|
|
: Add three mana of any one color to your mana pool. |
Over such beauty, wars are fought. With such power, wars are won.
|
R |
175 |
Martina Pilcerova |
|
Goblin Charbelcher
|
A |
|
Artifact |
|
|
, : Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order. |
|
R |
176 |
Stephen Tappin |
|
Goblin Dirigible
|
A |
|
Artifact Creature |
4 |
4 |
Flying Goblin Dirigible doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Goblin Dirigible. |
|
U |
177 |
Michael Sutfin |
|
Goblin Replica
|
A |
|
Artifact Creature — Goblin |
2 |
2 |
, Sacrifice Goblin Replica: Destroy target artifact. |
It destroys with unthinking glee.
|
C |
178 |
Carl Critchlow |
|
Goblin War Wagon
|
A |
|
Artifact Creature |
3 |
3 |
Goblin War Wagon doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Goblin War Wagon. |
|
C |
179 |
Doug Chaffee |
|
Gold Myr
|
A |
|
Artifact Creature — Myr |
1 |
1 |
: Add to your mana pool. |
The leonin thought of the myr as omens, never imagining the sinister fate they foretold.
|
C |
180 |
Kev Walker |
|
Golem-Skin Gauntlets
|
A |
|
Artifact — Equipment |
|
|
Equipped creature gets +1/+0 for each Equipment attached to it. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
|
U |
181 |
Alan Pollack |
|
Granite Shard
|
A |
|
Artifact |
|
|
, or , : Granite Shard deals 1 damage to target creature or player. |
It's a piece of a world the goblins have never seen but would dearly like to blow up.
|
U |
182 |
Doug Chaffee |
|
Grid Monitor
|
A |
|
Artifact Creature |
4 |
6 |
You can't play creature spells. |
The vedalken protect the Knowledge Pool at any cost.
|
R |
183 |
Arnie Swekel |
|
Heartwood Shard
|
A |
|
Artifact |
|
|
, or , : Target creature gains trample until end of turn. |
Like all other relics, it was left on the Radix by the elves to be destroyed. Unlike all other relics, it persisted.
|
U |
184 |
Doug Chaffee |
|
Hematite Golem
|
A |
|
Artifact Creature — Golem |
1 |
4 |
: Hematite Golem gets +2/+0 until end of turn. |
Centuries before the first peaks of the Oxidda Chain rewrote the laws of magnetism, the golems patrolled Mirrodin's featureless surface unhindered.
|
C |
185 |
Paolo Parente |
|
Icy Manipulator
|
A |
|
Artifact |
|
|
, : Tap target artifact, creature, or land. |
A model of Mirrodin in both shape and spirit.
|
U |
186 |
Mark Zug |
|
Iron Myr
|
A |
|
Artifact Creature — Myr |
1 |
1 |
: Add to your mana pool. |
The goblins didn't think of the myr at all, which allowed the myr to observe everywhere unhindered.
|
C |
187 |
Kev Walker |
|
Isochron Scepter
|
A |
|
Artifact |
|
|
Imprint — When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.)
, : You may copy the imprinted instant card and play the copy without paying its mana cost. |
|
U |
188 |
Mark Harrison |
|
Jinxed Choker
|
A |
|
Artifact |
|
|
At the end of your turn, target opponent gains control of Jinxed Choker and puts a charge counter on it. At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.
: Put a charge counter on Jinxed Choker or remove one from it. |
|
R |
189 |
Mike Dringenberg |
|
Krark's Thumb
|
A |
|
Legendary Artifact |
|
|
If you would flip a coin, instead flip two coins and ignore one. |
“I can think of one goblin it ain't so lucky for.” —Slobad, goblin tinkerer
|
R |
190 |
Ron Spencer |
|
Leaden Myr
|
A |
|
Artifact Creature — Myr |
1 |
1 |
: Add to your mana pool. |
The Moriok saw the myr as fellow scavengers, never knowing just who the myr were scavenging for.
|
C |
191 |
Kev Walker |
|
Leonin Bladetrap
|
A |
|
Artifact |
|
|
You may play Leonin Bladetrap any time you could play an instant.
, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying. |
|
U |
192 |
Randy Gallegos |
|
Leonin Scimitar
|
A |
|
Artifact — Equipment |
|
|
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
|
C |
193 |
Doug Chaffee |
|
Leonin Sun Standard
|
A |
|
Artifact |
|
|
: Creatures you control get +1/+1 until end of turn. |
The commander tells the troops where to go, but the standard reminds them why they're there.
|
R |
194 |
Jim Nelson |
|
Leveler
|
A |
|
Artifact Creature |
10 |
10 |
When Leveler comes into play, remove your library from the game. |
Once a century, the levelers rip through every corner of Mirrodin, obeying the commands of an unseen master.
|
R |
195 |
Carl Critchlow |
|
Liar's Pendulum
|
A |
|
Artifact |
|
|
, : Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card. |
|
R |
196 |
Christopher Moeller |
|
Lifespark Spellbomb
|
A |
|
Artifact |
|
|
, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.
, Sacrifice Lifespark Spellbomb: Draw a card. |
“Awaken that which was never asleep.” —Spellbomb inscription
|
C |
197 |
Jim Nelson |
|
Lightning Coils
|
A |
|
Artifact |
|
|
Whenever a nontoken creature you control is put into a graveyard from play, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn. |
|
R |
198 |
Brian Snoddy |
|
Lightning Greaves
|
A |
|
Artifact — Equipment |
|
|
Equipped creature has haste and can't be the target of spells or abilities. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
|
U |
199 |
Jeremy Jarvis |
|
Lodestone Myr
|
A |
|
Artifact Creature — Myr |
2 |
2 |
Trample Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn. |
When necessary, myr can override and control any artificial object, as can their creator.
|
R |
200 |
Greg Staples |
|
Loxodon Warhammer
|
A |
|
Artifact — Equipment |
|
|
Equipped creature gets +3/+0, has trample, and has “Whenever this creature deals damage, you gain that much life.” Equip ( : Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
|
U |
201 |
Jeremy Jarvis |
|
Malachite Golem
|
A |
|
Artifact Creature — Golem |
5 |
3 |
: Malachite Golem gains trample until end of turn. |
Centuries before the first branches of the Tangle gave shelter from the suns' cold light, the shadows of golems were Mirrodin's only shade.
|
C |
202 |
Paolo Parente |
|
Mask of Memory
|
A |
|
Artifact — Equipment |
|
|
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card from your hand. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
|
U |
203 |
Alan Pollack |
|
Mesmeric Orb
|
A |
|
Artifact |
|
|
Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard. |
A step in one direction is two steps away from another.
|
R |
204 |
David Martin |
|
Mind's Eye
|
A |
|
Artifact |
|
|
Whenever an opponent draws a card, you may pay . If you do, draw a card. |
“Ideas drift like petals on the wind. I have only to lift my face to the breeze.”
|
R |
205 |
Edward P. Beard, Jr. |
|
Mindslaver
|
A |
|
Legendary Artifact |
|
|
, , Sacrifice Mindslaver: You control target player's next turn. (You see all cards that player could see and make all decisions for the player. He or she doesn't lose life because of mana burn.) |
|
R |
206 |
Glen Angus |
|
Mindstorm Crown
|
A |
|
Artifact |
|
|
At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you. |
|
U |
207 |
Ben Thompson |
|
Mirror Golem
|
A |
|
Artifact Creature — Golem |
3 |
4 |
Imprint — When Mirror Golem comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.) Mirror Golem has protection from each of the imprinted card's card types. (The card types are artifact, creature, enchantment, instant, land, and sorcery.) |
|
U |
208 |
Franz Vohwinkel |
|
Mourner's Shield
|
A |
|
Artifact |
|
|
Imprint — When Mourner's Shield comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.)
, : Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the imprinted card. |
|
U |
209 |
Carl Critchlow |
|
Myr Adapter
|
A |
|
Artifact Creature — Myr |
1 |
1 |
Myr Adapter gets +1/+1 for each Equipment attached to it. |
“The simplest way to plan ahead is merely to be ready for everything.” —Pontifex, elder researcher
|
C |
210 |
Ben Thompson |
|
Myr Enforcer
|
A |
|
Artifact Creature — Myr |
4 |
4 |
Affinity for artifacts (This spell costs less to play for each artifact you control.) |
Most myr monitor other species. Some myr monitor other myr.
|
C |
211 |
Greg Staples |
|
Myr Incubator
|
A |
|
Artifact |
|
|
, , Sacrifice Myr Incubator: Search your library for any number of artifact cards, remove them from the game, then put that many 1/1 Myr artifact creature tokens into play. Then shuffle your library. |
|
R |
212 |
Alex Horley-Orlandelli |
|
Myr Mindservant
|
A |
|
Artifact Creature — Myr |
1 |
1 |
, : Shuffle your library. |
It knows what you are planning, and does not approve.
|
U |
213 |
Dave Dorman |
|
Myr Prototype
|
A |
|
Artifact Creature — Myr |
2 |
2 |
At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. Myr Prototype can't attack or block unless you pay for each +1/+1 counter on it. (This cost is paid as attackers or blockers are declared.) |
|
U |
214 |
Dave Dorman |
|
Myr Retriever
|
A |
|
Artifact Creature — Myr |
1 |
1 |
When Myr Retriever is put into a graveyard from play, return another target artifact card from your graveyard to your hand. |
Mephidross gives up treasure easily . . . as long as you take its place.
|
U |
215 |
Trevor Hairsine |
|
Necrogen Spellbomb
|
A |
|
Artifact |
|
|
, Sacrifice Necrogen Spellbomb: Target player discards a card from his or her hand.
, Sacrifice Necrogen Spellbomb: Draw a card. |
“Forget that which was never known.” —Spellbomb inscription
|
C |
216 |
Jim Nelson |
|
Needlebug
|
A |
|
Artifact Creature — Insect |
2 |
2 |
Protection from artifacts You may play Needlebug any time you could play an instant. |
Near Tel-Jilad, the Tangle is almost silent, save for the trolls' chants and the skittering of needlebugs.
|
U |
217 |
Paolo Parente |
|
Neurok Hoversail
|
A |
|
Artifact — Equipment |
|
|
Equipped creature has flying. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
|
C |
218 |
Alan Pollack |
|
Nightmare Lash
|
A |
|
Artifact — Equipment |
|
|
Equipped creature gets +1/+1 for each Swamp you control. Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
|
R |
219 |
Puddnhead |
|
Nim Replica
|
A |
|
Artifact Creature — Zombie |
3 |
1 |
, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn. |
It kills with unfeeling malice.
|
C |
220 |
Carl Critchlow |
|
Nuisance Engine
|
A |
|
Artifact |
|
|
, : Put a 0/1 Pest artifact creature token into play. |
All Auriok children know the tale, “Bolgri and the Long Day of Squashing.”
|
U |
221 |
Stephen Tappin |
|
Oblivion Stone
|
A |
|
Artifact |
|
|
, : Put a fate counter on target permanent.
, , Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. |
|
R |
222 |
Sam Wood |
|
Omega Myr
|
A |
|
Artifact Creature — Myr |
1 |
2 |
|
Last to charge, last to fall.
|
C |
223 |
Dany Orizio |
|
Ornithopter
|
A |
|
Artifact Creature |
0 |
2 |
Flying |
Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.
|
U |
224 |
Dana Knutson |
|
Pearl Shard
|
A |
|
Artifact |
|
|
, or , : Prevent the next 2 damage that would be dealt to target creature or player this turn. |
Leonin folktales claim it was brought from beyond the sky by the first kha.
|
U |
225 |
Doug Chaffee |
|
Pentavus
|
A |
|
Artifact Creature |
0 |
0 |
Pentavus comes into play with five +1/+1 counters on it.
, Remove a +1/+1 counter from Pentavus: Put a 1/1 Pentavite artifact creature token with flying into play.
, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus. |
|
R |
226 |
Greg Staples |
|
Pewter Golem
|
A |
|
Artifact Creature — Golem |
4 |
2 |
: Regenerate Pewter Golem. |
Centuries before the first chimneys of Mephidross belched clouds of toxic gas, only the golems' movements stirred the air of Mirrodin.
|
C |
227 |
Paolo Parente |
|
Platinum Angel
|
A |
|
Artifact Creature — Angel |
4 |
4 |
Flying You can't lose the game and your opponents can't win the game. |
In its heart lies the secret of immortality.
|
R |
228 |
Brom |
|
Power Conduit
|
A |
|
Artifact |
|
|
, Remove a counter from a permanent you control: Choose one — Put a charge counter on target artifact; or put a +1/+1 counter on target creature. |
Never content, vedalken artificers continually tinker with their creations.
|
U |
229 |
Todd Lockwood |
|
Proteus Staff
|
A |
|
Artifact |
|
|
, : Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and the rest on the bottom of his or her library in any order. Play this ability only any time you could play a sorcery. |
|
R |
230 |
Trevor Hairsine |
|
Psychogenic Probe
|
A |
|
Artifact |
|
|
Whenever a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her. |
The same devices sold as surgeons' tools in Lumengrid are sold as implements of torture in Mephidross.
|
R |
231 |
Jeremy Jarvis |
|
Pyrite Spellbomb
|
A |
|
Artifact |
|
|
, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.
, Sacrifice Pyrite Spellbomb: Draw a card. |
“Melt that which was never frozen.” —Spellbomb inscription
|
C |
232 |
Jim Nelson |
|
Quicksilver Fountain
|
A |
|
Artifact |
|
|
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls. That land is an Island as long as it has a flood counter on it. At end of turn, if all lands in play are Islands, remove all flood counters from them. |
|
R |
233 |
Trevor Hairsine |
|
Rust Elemental
|
A |
|
Artifact Creature — Elemental |
4 |
4 |
Flying At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life. |
|
U |
234 |
Arnie Swekel |
|
Rustspore Ram
|
A |
|
Artifact Creature |
1 |
3 |
When Rustspore Ram comes into play, destroy target Equipment. |
Where herds have passed, the dented ground is lined with piles of rust.
|
U |
235 |
Arnie Swekel |
|
Scale of Chiss-Goria
|
A |
|
Artifact |
|
|
Affinity for artifacts (This spell costs less to play for each artifact you control.) You may play Scale of Chiss-Goria any time you could play an instant.
: Target creature gets +0/+1 until end of turn. |
|
C |
236 |
Alan Pollack |
|
Scrabbling Claws
|
A |
|
Artifact |
|
|
: Target player removes a card in his or her graveyard from the game.
, Sacrifice Scrabbling Claws: Remove target card in a graveyard from the game. Draw a card. |
|
U |
237 |
Thomas M. Baxa |
|
Sculpting Steel
|
A |
|
Artifact |
|
|
As Sculpting Steel comes into play, you may choose an artifact in play. If you do, Sculpting Steel comes into play as a copy of that artifact. |
An artificer once dropped one in a vault full of coins. She has yet to find it.
|
R |
238 |
Heather Hudson |
|
Scythe of the Wretched
|
A |
|
Artifact — Equipment |
|
|
Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to play under your control. Attach Scythe of the Wretched to that creature. Equip  |
|
R |
239 |
Matt Cavotta |
|
Serum Tank
|
A |
|
Artifact |
|
|
Whenever Serum Tank or another artifact comes into play, put a charge counter on Serum Tank. , , Remove a charge counter from Serum Tank: Draw a card. |
|
U |
240 |
Corey D. Macourek |
|
Silver Myr
|
A |
|
Artifact Creature — Myr |
1 |
1 |
: Add to your mana pool. |
The vedalken saw the myr as toys, unaware of the intelligence lurking behind their empty eyes.
|
C |
241 |
Kev Walker |
|
Skeleton Shard
|
A |
|
Artifact |
|
|
, or , : Return target artifact creature card from your graveyard to your hand. |
Metal permeates the marrow of every bone in Mephidross—except one.
|
U |
242 |
Doug Chaffee |
|
Slagwurm Armor
|
A |
|
Artifact — Equipment |
|
|
Equipped creature gets +0/+6. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
|
C |
243 |
Justin Sweet |
|
Soldier Replica
|
A |
|
Artifact Creature — Soldier |
1 |
3 |
, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature. |
It fights with inhuman vigor.
|
C |
244 |
Carl Critchlow |
|
Solemn Simulacrum
|
A |
|
Artifact Creature |
2 |
2 |
When Solemn Simulacrum comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. When Solemn Simulacrum is put into a graveyard from play, you may draw a card. |
|
R |
245 |
Greg Staples |
|
Soul Foundry
|
A |
|
Artifact |
|
|
Imprint — When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact.) oX, : Put a creature token into play that's a copy of the imprinted creature card. X is the converted mana cost of that card. |
|
R |
246 |
Arnie Swekel |
|
Spellweaver Helix
|
A |
|
Artifact |
|
|
Imprint — When Spellweaver Helix comes into play, you may remove two target sorcery cards in a single graveyard from the game. (The removed cards are imprinted on this artifact.) Whenever a card is played, if it has the same name as one of the imprinted sorcery cards, you may copy the other and play the copy without paying its mana cost. |
|
R |
247 |
Luca Zontini |
|
Steel Wall
|
A |
|
Artifact Creature — Wall |
0 |
4 |
(Walls can't attack.)
|
“We sculpt the land into what we need—homes, armament, fortresses of war. Our strength comes not only from knowing, but from commanding the terrain.” —Raksha Golden Cub, leonin kha
|
C |
248 |
David Day |
|
Sun Droplet
|
A |
|
Artifact |
|
|
Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life. |
|
U |
249 |
Tim Hildebrandt |
|
Sunbeam Spellbomb
|
A |
|
Artifact |
|
|
, Sacrifice Sunbeam Spellbomb: You gain 5 life.
, Sacrifice Sunbeam Spellbomb: Draw a card. |
“Cure that which was never ill.” —Spellbomb inscription
|
C |
250 |
Jim Nelson |
|
Sword of Kaldra
|
A |
|
Legendary Artifact — Equipment |
|
|
Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, remove that creature from the game. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
|
R |
251 |
Donato Giancola |
|
Synod Sanctum
|
A |
|
Artifact |
|
|
, : Remove target permanent you control from the game.
, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum. |
|
U |
252 |
Dana Knutson |
|
Talisman of Dominance
|
A |
|
Artifact |
|
|
: Add to your mana pool.
: Add or to your mana pool. Talisman of Dominance deals 1 damage to you. |
|
U |
253 |
Mike Dringenberg |
|
Talisman of Impulse
|
A |
|
Artifact |
|
|
: Add to your mana pool.
: Add or to your mana pool. Talisman of Impulse deals 1 damage to you. |
|
U |
254 |
Mike Dringenberg |
|
Talisman of Indulgence
|
A |
|
Artifact |
|
|
: Add to your mana pool.
: Add or to your mana pool. Talisman of Indulgence deals 1 damage to you. |
|
U |
255 |
Mike Dringenberg |
|
Talisman of Progress
|
A |
|
Artifact |
|
|
: Add to your mana pool.
: Add or to your mana pool. Talisman of Progress deals 1 damage to you. |
|
U |
256 |
Mike Dringenberg |
|
Talisman of Unity
|
A |
|
Artifact |
|
|
: Add to your mana pool.
: Add or to your mana pool. Talisman of Unity deals 1 damage to you. |
|
U |
257 |
Mike Dringenberg |
|
Tanglebloom
|
A |
|
Artifact |
|
|
, : You gain 1 life. |
Druids converted swaths of the Tangle into tanglebloom orchards. Though heavy tools are needed to cut a leaf in the Tangle, tanglebloom fruit is easily plucked by hand.
|
C |
258 |
Val Mayerik |
|
Tangleroot
|
A |
|
Artifact |
|
|
Whenever a player plays a creature spell, that player adds to his or her mana pool. |
As if there's glitch in the system, the Tangle sometimes folds in on itself, throwing off sparks of mana in a mystifying display.
|
R |
259 |
Dana Knutson |
|
Tel-Jilad Stylus
|
A |
|
Artifact |
|
|
: Put target permanent you own on the bottom of your library. |
Etched on Tel-Jilad's trunk is an entire history of Mirrodin—except for an expanse near the ground scrubbed smooth by an unknown hand.
|
U |
260 |
Darrell Riche |
|
Thought Prison
|
A |
|
Artifact |
|
|
Imprint — When Thought Prison comes into play, you may have target player reveal his or her hand. If you do, choose a nonland card from it and remove that card from the game. (The removed card is imprinted on this artifact.) Whenever a player plays a spell that shares a color or converted mana cost with the imprinted card, Thought Prison deals 2 damage to that player. |
|
U |
261 |
Glen Angus |
|
Timesifter
|
A |
|
Artifact |
|
|
At the beginning of each player's upkeep, each player removes the top card of his or her library from the game. The player who removed the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken. |
|
R |
262 |
Dany Orizio |
|
Titanium Golem
|
A |
|
Artifact Creature — Golem |
3 |
3 |
: Titanium Golem gains first strike until end of turn. |
Centuries before the first blades of the Razor Fields chimed in the wind, Mirrodin echoed with the golems' footsteps.
|
C |
263 |
Paolo Parente |
|
Tooth of Chiss-Goria
|
A |
|
Artifact |
|
|
Affinity for artifacts (This spell costs less to play for each artifact you control.) You may play Tooth of Chiss-Goria any time you could play an instant.
: Target creature gets +1/+0 until end of turn. |
|
C |
264 |
Alan Pollack |
|
Tower of Champions
|
A |
|
Artifact |
|
|
, : Target creature gets +6/+6 until end of turn. |
The ur-golem runes tell of the transformation of Mirrodin's warden from silent guardian to merciless god.
|
R |
265 |
Greg Staples |
|
Tower of Eons
|
A |
|
Artifact |
|
|
, : You gain 10 life. |
Its etchings tell the ur-golems' stories of an entity able to force life into a lifeless plane.
|
R |
266 |
John Avon |
|
Tower of Fortunes
|
A |
|
Artifact |
|
|
, : Draw four cards. |
The ur-golem etchings begin by celebrating Mirrodin's creator, a golem of almost limitless power. They end by cursing its protector, a being called Memnarch.
|
R |
267 |
Matt Cavotta |
|
Tower of Murmurs
|
A |
|
Artifact |
|
|
, : Target player puts the top eight cards of his or her library into his or her graveyard. |
Etched on its surface are warnings from a long-lost race of ur-golems pushed to the brink of extinction.
|
R |
268 |
Glen Angus |
|
Triskelion
|
A |
|
Artifact Creature |
1 |
1 |
Triskelion comes into play with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. |
|
R |
269 |
Christopher Moeller |
|
Viridian Longbow
|
A |
|
Artifact — Equipment |
|
|
Equipped creature has “ : This creature deals 1 damage to target creature or player.” Equip ( : Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
|
C |
270 |
Jeremy Jarvis |
|
Vorrac Battlehorns
|
A |
|
Artifact — Equipment |
|
|
Equipped creature has trample and can't be blocked by more than one creature. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
|
C |
271 |
David Martin |
|
Vulshok Battlegear
|
A |
|
Artifact — Equipment |
|
|
Equipped creature gets +3/+3. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
|
U |
272 |
Kevin Dobler |
|
Vulshok Gauntlets
|
A |
|
Artifact — Equipment |
|
|
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
|
C |
273 |
Richard Sardinha |
|
Welding Jar
|
A |
|
Artifact |
|
|
Sacrifice Welding Jar: Regenerate target artifact. |
The wires crawl over broken metal and heat themselves to melting, filling cracks quickly and efficiently.
|
C |
274 |
Mark Brill |
|
Wizard Replica
|
A |
|
Artifact Creature — Wizard |
1 |
3 |
Flying
, Sacrifice Wizard Replica: Counter target spell unless its controller pays . |
It responds with unnatural precision.
|
C |
275 |
Carl Critchlow |
|
Worldslayer
|
A |
|
Artifact — Equipment |
|
|
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
|
R |
276 |
Greg Staples |
|
Yotian Soldier
|
A |
|
Artifact Creature — Soldier |
1 |
4 |
Attacking doesn't cause Yotian Soldier to tap. |
Poets dream the verses of otherworldly stories. Artificers dream the blueprints of otherplanar artifacts.
|
C |
277 |
Luca Zontini |
|
Barter in Blood
|
B |
|
Sorcery |
|
|
Each player sacrifices two creatures. |
“In the game of conquest, who cares about the pawns if the king yet reigns?” —Geth, keeper of the Vault
|
U |
57 |
Paolo Parente |
|
Betrayal of Flesh
|
B |
|
Instant |
|
|
Choose one — Destroy target creature; or return target creature card from your graveyard to play. Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.) |
|
U |
58 |
Wayne England |
|
Chimney Imp
|
B |
|
Creature — Imp |
1 |
2 |
Flying When Chimney Imp is put into a graveyard from play, target opponent puts a card from his or her hand on top of his or her library. |
|
C |
59 |
Christopher Moeller |
|
Consume Spirit
|
B |
|
Sorcery |
|
|
Spend only black mana on X. Consume Spirit deals X damage to target creature or player. You gain X life. |
Mephidross changes all who dwell there, taking their lives and adding them to its own.
|
C |
60 |
Matt Thompson |
|
Contaminated Bond
|
B |
|
Enchant Creature |
|
|
Whenever enchanted creature attacks or blocks, its controller loses 3 life. |
This leash disciplines the master.
|
C |
61 |
Thomas M. Baxa |
|
Disciple of the Vault
|
B |
|
Creature — Human Cleric |
1 |
1 |
Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life. |
He stands in the shadow of his lord, Geth, drinking in the dark energies of the Vault.
|
C |
62 |
Matt Thompson |
|
Dross Harvester
|
B |
|
Creature — Horror |
4 |
4 |
Protection from white At the end of your turn, you lose 4 life. Whenever a creature is put into a graveyard from play, you gain 2 life. |
|
R |
63 |
Michael Sutfin |
|
Dross Prowler
|
B |
|
Creature — Zombie |
2 |
1 |
Fear |
“I would never have believed that on a world with four suns there could exist a place so dark.” —Glissa Sunseeker
|
C |
64 |
Michael Sutfin |
|
Flayed Nim
|
B |
|
Creature — Skeleton |
2 |
2 |
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.
 : Regenerate Flayed Nim. |
|
U |
65 |
Trevor Hairsine |
|
Grim Reminder
|
B |
|
Instant |
|
|
Search your library for a nonland card and reveal it. Each opponent who played a card this turn with the same name as that card loses 6 life. Then shuffle the revealed card back into your library.  : Return Grim Reminder from your graveyard to your hand. Play this ability only during your upkeep. |
|
R |
66 |
Wayne England |
|
Irradiate
|
B |
|
Instant |
|
|
Target creature gets -1/-1 until end of turn for each artifact you control. |
The blast ignores the cage of metal but devours the flesh inside.
|
C |
67 |
Dave Dorman |
|
Moriok Scavenger
|
B |
|
Creature — Human Rogue |
2 |
3 |
When Moriok Scavenger comes into play, you may return target artifact creature card from your graveyard to your hand. |
Many go to Mephidross in search of lost riches. Most end up as part of the cache.
|
C |
68 |
Puddnhead |
|
Necrogen Mists
|
B |
|
Enchantment |
|
|
At the beginning of each player's upkeep, that player discards a card from his or her hand. |
Mephidross filled with roars of fury and wails of despair as the leonin fought to keep their memories from being pulled into the mists.
|
R |
69 |
Alex Horley-Orlandelli |
|
Nim Devourer
|
B |
|
Creature — Zombie |
4 |
1 |
Nim Devourer gets +1/+0 for each artifact you control.
 : Return Nim Devourer from your graveyard to play, then sacrifice a creature. Play this ability only during your upkeep. |
|
R |
70 |
Adam Rex |
|
Nim Lasher
|
B |
|
Creature — Zombie |
1 |
1 |
Nim Lasher gets +1/+0 for each artifact you control. |
The rotting metal feeds the necrogen mists, and in turn the mists feed the nim.
|
C |
71 |
Adam Rex |
|
Nim Shambler
|
B |
|
Creature — Zombie |
2 |
1 |
Nim Shambler gets +1/+0 for each artifact you control. Sacrifice a creature: Regenerate Nim Shambler. |
Called “the Dross” by its inhabitants, Mephidross is home to the nim, Mirrodin's mindless, ravenous undead.
|
U |
72 |
Adam Rex |
|
Nim Shrieker
|
B |
|
Creature — Zombie |
0 |
1 |
Flying Nim Shrieker gets +1/+0 for each artifact you control. |
As imps they were an annoyance. As nim they are a pestilence.
|
C |
73 |
Adam Rex |
|
Promise of Power
|
B |
|
Sorcery |
|
|
Choose one — You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token comes into play. Entwine (Choose both if you pay the entwine cost.) |
|
R |
74 |
Kev Walker |
|
Reiver Demon
|
B |
|
Creature — Demon |
6 |
6 |
Flying When Reiver Demon comes into play, if you played it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated. |
|
R |
75 |
Brom |
|
Relic Bane
|
B |
|
Enchant Artifact |
|
|
Enchanted artifact has “At the beginning of your upkeep, you lose 2 life.” |
A sword that has seen cowardice in battle exacts the price of honor from its wielder.
|
U |
76 |
Eric Peterson |
|
Slith Bloodletter
|
B |
|
Creature — Slith |
1 |
1 |
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.  : Regenerate Slith Bloodletter. |
Goblins fear the slith, believing they are children banished from the womb of the Steel Mother, deep within Kuldotha.
|
U |
77 |
Justin Sweet |
|
Spoils of the Vault
|
B |
|
Instant |
|
|
Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards. |
|
R |
78 |
Thomas M. Baxa |
|
Terror
|
B |
|
Instant |
|
|
Destroy target nonartifact, nonblack creature. It can't be regenerated. |
“A simple trap in a dark corner of the mind, and their nightmares catch up with them.” —Geth, keeper of the Vault
|
C |
79 |
Puddnhead |
|
Vermiculos
|
B |
|
Creature — Horror |
1 |
1 |
Whenever an artifact comes into play, Vermiculos gets +4/+4 until end of turn. |
Mirrodin's artificial environment requires its own predators, scavengers, and senseless forces of nature.
|
R |
80 |
Daren Bader |
|
Wail of the Nim
|
B |
|
Instant |
|
|
Choose one — Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player. Entwine (Choose both if you pay the entwine cost.) |
|
C |
81 |
John Matson |
|
Wall of Blood
|
B |
|
Creature — Wall |
0 |
2 |
(Walls can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn. |
Blood is thicker than mortar.
|
U |
82 |
Tony Szczudlo |
|
Woebearer
|
B |
|
Creature — Zombie |
2 |
3 |
Fear Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand. |
|
U |
83 |
Matt Thompson |
|
Wrench Mind
|
B |
|
Sorcery |
|
|
Target player discards two cards from his or her hand unless he or she discards an artifact card from his or her hand. |
What is the sound of one head snapping?
|
C |
84 |
Pete Venters |
|
Battlegrowth
|
G |
|
Instant |
|
|
Put a +1/+1 counter on target creature. |
“I would gladly die for the forest, but I'm much better at killing for it.”
|
C |
113 |
John Matson |
|
Bloodscent
|
G |
|
Instant |
|
|
All creatures able to block target creature this turn do so. |
To study the predators of the Tangle, two people are required: one to watch from above, and one to run like hell.
|
U |
114 |
Matt Cavotta |
|
Brown Ouphe
|
G |
|
Creature — Ouphe |
1 |
1 |
, : Counter target activated ability from an artifact source. (Mana abilities can't be countered.) |
In a strange twist of fate, one of the most annoying creatures in the multiverse was brought to the place where it could cause the most damage.
|
U |
115 |
Greg Hildebrandt |
|
Copperhoof Vorrac
|
G |
|
Creature — Beast |
2 |
2 |
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control. |
Like all forest beasts, it lives by one rule: if there's no room to grow, make some.
|
R |
116 |
Matt Cavotta |
|
Creeping Mold
|
G |
|
Sorcery |
|
|
Destroy target artifact, enchantment, or land. |
The deadliest force on Mirrodin isn't the largest organism—it's the smallest.
|
U |
117 |
Dany Orizio |
|
Deconstruct
|
G |
|
Sorcery |
|
|
Destroy target artifact. Then add   to your mana pool. |
“Nothing in this world, not even magic, likes to be caged.”
|
C |
118 |
D. Alexander Gregory |
|
Fangren Hunter
|
G |
|
Creature — Beast |
4 |
4 |
Trample |
Big ones hunt the elves, so the elves hunt the small ones to keep them from getting big.
|
C |
119 |
Darrell Riche |
|
Glissa Sunseeker
|
G |
|
Creature — Elf Legend |
3 |
2 |
First strike : Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool. |
“There's a secret at the heart of this world, and I will unlock it.”
|
R |
120 |
Brom |
|
Groffskithur
|
G |
|
Creature — Beast |
3 |
3 |
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand. |
It growls not to threaten, but to summon.
|
C |
121 |
John Matson |
|
Hum of the Radix
|
G |
|
Enchantment |
|
|
Each artifact spell costs more to play for each artifact its controller controls. |
The elves learned long ago that anything left here slowly vanishes. Now it is a sacred site where the dead are laid to rest and where unnatural magic is erased forever.
|
R |
122 |
John Avon |
|
Journey of Discovery
|
G |
|
Sorcery |
|
|
Choose one — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn. Entwine  (Choose both if you pay the entwine cost.) |
|
C |
123 |
John Matson |
|
Living Hive
|
G |
|
Creature — Elemental |
6 |
6 |
Trample Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens into play. |
In its center is a single red ant, a queen that regulates the hive's movements.
|
R |
124 |
Anthony S. Waters |
|
Molder Slug
|
G |
|
Creature — Beast |
4 |
6 |
At the beginning of each player's upkeep, that player sacrifices an artifact. |
Fortunately for it, Mirrodin is a plane without salt.
|
R |
125 |
Heather Hudson |
|
One Dozen Eyes
|
G |
|
Sorcery |
|
|
Choose one — Put a 5/5 green Beast creature token into play; or put five 1/1 green Insect creature tokens into play. Entwine   (Choose both if you pay the entwine cost.) |
|
U |
126 |
Darrell Riche |
|
Plated Slagwurm
|
G |
|
Creature — Wurm |
8 |
8 |
Plated Slagwurm can't be the target of spells or abilities your opponents control. |
Beneath the Tangle, the wurm tunnels stretch . . . wide as a stone's throw, long as forever, deep as you dare.
|
R |
127 |
Justin Sweet |
|
Predator's Strike
|
G |
|
Instant |
|
|
Target creature gets +3/+3 and gains trample until end of turn. |
If you hear it coming, you're not its prey.
|
C |
128 |
Tony Szczudlo |
|
Slith Predator
|
G |
|
Creature — Slith |
1 |
1 |
Trample Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it. |
Born amid the molten metal of the Great Furnace, the slith have more than adapted to the perils of a metal world.
|
U |
129 |
Justin Sweet |
|
Sylvan Scrying
|
G |
|
Sorcery |
|
|
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. |
One glimpse of an elf's home lasts her weeks away in the wild.
|
U |
130 |
Scott M. Fischer |
|
Tel-Jilad Archers
|
G |
|
Creature — Elf Archer |
2 |
4 |
Protection from artifacts Tel-Jilad Archers may block as though it had flying. |
They are extensions of the Tangle, stretching its vines into the furthest reaches of the sky.
|
C |
131 |
Marcelo Vignali |
|
Tel-Jilad Chosen
|
G |
|
Creature — Elf Warrior |
2 |
1 |
Protection from artifacts |
“It is my honor to keep safe Tel-Jilad's secrets, not to know them.”
|
C |
132 |
Matthew D. Wilson |
|
Tel-Jilad Exile
|
G |
|
Creature — Troll Warrior |
2 |
3 |
: Regenerate Tel-Jilad Exile. |
For his crimes, he was made to forget all the trolls' secrets. Now he knows only that he is outcast, but not why.
|
C |
133 |
Justin Sweet |
|
Tooth and Nail
|
G |
|
Sorcery |
|
|
Choose one — Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play. Entwine (Choose both if you pay the entwine cost.) |
|
R |
134 |
Greg Hildebrandt |
|
Troll Ascetic
|
G |
|
Creature — Troll Shaman |
3 |
2 |
Troll Ascetic can't be the target of spells or abilities your opponents control.
 : Regenerate Troll Ascetic. |
It's no coincidence that the oldest trolls are also the angriest.
|
R |
135 |
Puddnhead |
|
Trolls of Tel-Jilad
|
G |
|
Creature — Troll Shaman |
5 |
6 |
: Regenerate target green creature. |
“The secret of this world weighs upon us, and we have been shaped by time and duty to bear it.”
|
U |
136 |
Marcelo Vignali |
|
Turn to Dust
|
G |
|
Instant |
|
|
Destroy target Equipment. Then add to your mana pool. |
Mirrodin's inhabitants must be prepared for anything—including suddenly being unprepared.
|
C |
137 |
Wayne England |
|
Viridian Joiner
|
G |
|
Creature — Elf Druid |
1 |
2 |
: Add an amount of to your mana pool equal to Viridian Joiner's power. |
“The Tangle reaches out to itself constantly, forming new connections. We must follow its example.”
|
C |
138 |
Daren Bader |
|
Viridian Shaman
|
G |
|
Creature — Elf Shaman |
2 |
2 |
When Viridian Shaman comes into play, destroy target artifact. |
Because the elves are so in touch with Mirrodin's nature, they understand best how to dismantle it.
|
U |
139 |
Scott M. Fischer |
|
Wurmskin Forger
|
G |
|
Creature — Elf Warrior |
2 |
2 |
When Wurmskin Forger comes into play, distribute three +1/+1 counters among any number of target creatures. |
It takes three weeks for a patrol of hunters to down a slagwurm. It takes just as long to make a single cut in its hide.
|
C |
140 |
Justin Sweet |
|
Ancient Den
|
L |
|
Artifact Land |
|
|
(Ancient Den isn't a spell.)
: Add to your mana pool. |
Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides.
|
C |
278 |
Rob Alexander |
|
Blinkmoth Well
|
L |
|
Land |
|
|
: Add to your mana pool.
, : Tap target noncreature artifact. |
When dictated by blinkmoth migratory patterns, clouds of tiny lights well up from Mirrodin's core.
|
U |
279 |
David Martin |
|
Cloudpost
|
L |
|
Land — Locus |
|
|
Cloudpost comes into play tapped.
: Add to your mana pool for each Locus in play. |
“He watches from above. He watches from below. He watches from within.” —Inscription on Tel-Jilad, the Tree of Tales
|
C |
280 |
Martina Pilcerova |
|
Forest
|
L |
|
Basic Land — Forest |
|
|
[G] |
|
L |
303 |
Mark Tedin |
|
Forest
|
L |
|
Basic Land — Forest |
|
|
[G] |
|
L |
304 |
Rob Alexander |
|
Forest
|
L |
|
Basic Land — Forest |
|
|
[G] |
|
L |
305 |
Martina Pilcerova |
|
Forest
|
L |
|
Basic Land — Forest |
|
|
[G] |
|
L |
306 |
John Avon |
|
Glimmervoid
|
L |
|
Land |
|
|
At end of turn, if you control no artifacts, sacrifice Glimmervoid.
: Add one mana of any color to your mana pool. |
An empty canvas holds infinite possibilities.
|
R |
281 |
Lars Grant-West |
|
Great Furnace
|
L |
|
Artifact Land |
|
|
(Great Furnace isn't a spell.)
: Add to your mana pool. |
Kuldotha, wellspring of molten metal, temple of the goblin horde.
|
C |
282 |
Rob Alexander |
|
Island
|
L |
|
Basic Land — Island |
|
|
[U] |
|
L |
291 |
Mark Tedin |
|
Island
|
L |
|
Basic Land — Island |
|
|
[U] |
|
L |
292 |
Rob Alexander |
|
Island
|
L |
|
Basic Land — Island |
|
|
[U] |
|
L |
293 |
Martina Pilcerova |
|
Island
|
L |
|
Basic Land — Island |
|
|
[U] |
|
L |
294 |
John Avon |
|
Mountain
|
L |
|
Basic Land — Mountain |
|
|
[R] |
|
L |
299 |
Mark Tedin |
|
Mountain
|
L |
|
Basic Land — Mountain |
|
|
[R] |
|
L |
300 |
Rob Alexander |
|
Mountain
|
L |
|
Basic Land — Mountain |
|
|
[R] |
|
L |
301 |
Martina Pilcerova |
|
Mountain
|
L |
|
Basic Land — Mountain |
|
|
[R] |
|
L |
302 |
John Avon |
|
Plains
|
L |
|
Basic Land — Plains |
|
|
[W] |
|
L |
287 |
Mark Tedin |
|
Plains
|
L |
|
Basic Land — Plains |
|
|
[W] |
|
L |
288 |
Rob Alexander |
|
Plains
|
L |
|
Basic Land — Plains |
|
|
[W] |
|
L |
289 |
Martina Pilcerova |
|
Plains
|
L |
|
Basic Land — Plains |
|
|
[W] |
|
L |
290 |
John Avon |
|
Seat of the Synod
|
L |
|
Artifact Land |
|
|
(Seat of the Synod isn't a spell.)
: Add to your mana pool. |
Lumengrid, site of the Knowledge Pool, source of vedalken arcana.
|
C |
283 |
John Avon |
|
Stalking Stones
|
L |
|
Land |
|
|
: Add to your mana pool.
: Stalking Stones becomes a 3/3 artifact creature that's still a land. (This effect doesn't end at end of turn.) |
|
U |
284 |
David Day |
|
Swamp
|
L |
|
Basic Land — Swamp |
|
|
[B] |
|
L |
295 |
Mark Tedin |
|
Swamp
|
L |
|
Basic Land — Swamp |
|
|
[B] |
|
L |
296 |
Rob Alexander |
|
Swamp
|
L |
|
Basic Land — Swamp |
|
|
[B] |
|
L |
297 |
Martina Pilcerova |
|
Swamp
|
L |
|
Basic Land — Swamp |
|
|
[B] |
|
L |
298 |
John Avon |
|
Tree of Tales
|
L |
|
Artifact Land |
|
|
(Tree of Tales isn't a spell.)
: Add to your mana pool. |
Tel-Jilad, sanctum of the ancient trolls, keepers of the secret of Mirrodin's origin.
|
C |
285 |
John Avon |
|
Vault of Whispers
|
L |
|
Artifact Land |
|
|
(Vault of Whispers isn't a spell.)
: Add to your mana pool. |
Ish Sah, den of the warlord Geth, commander of countless nim.
|
C |
286 |
Rob Alexander |
|
Arc-Slogger
|
R |
|
Creature — Beast |
4 |
5 |
, Remove the top ten cards of your library from the game: Arc-Slogger deals 2 damage to target creature or player. |
A shuffling sound and the smell of ozone follow the slogger as surely as its electric tail.
|
R |
85 |
Jeff Easley |
|
Atog
|
R |
|
Creature — Atog |
1 |
2 |
Sacrifice an artifact: Atog gets +2/+2 until end of turn. |
On Dominaria, a scavenger. On Mirrodin, a predator.
|
U |
86 |
Puddnhead |
|
Confusion in the Ranks
|
R |
|
Enchantment |
|
|
Whenever an artifact, creature, or enchantment comes into play, its controller chooses target permanent another player controls that shares a type with it. Exchange control of those permanents. |
|
R |
87 |
Ron Spencer |
|
Detonate
|
R |
|
Sorcery |
|
|
Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller. |
The goblins have forty-two different words for “ow.”
|
U |
88 |
Dave Dorman |
|
Electrostatic Bolt
|
R |
|
Instant |
|
|
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. |
It's hard to avoid electric shock when the entire plane is metallic.
|
C |
89 |
Randy Gallegos |
|
Fiery Gambit
|
R |
|
Sorcery |
|
|
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control. |
|
R |
90 |
Scott M. Fischer |
|
Fists of the Anvil
|
R |
|
Instant |
|
|
Target creature gets +4/+0 until end of turn. |
Gron's mind reeled with possibilities, most of which are best left unmentioned.
|
C |
91 |
Pete Venters |
|
Forge Armor
|
R |
|
Instant |
|
|
As an additional cost to play Forge Armor, sacrifice an artifact. Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost. |
|
U |
92 |
Tony Szczudlo |
|
Fractured Loyalty
|
R |
|
Enchant Creature |
|
|
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of enchanted creature. (This effect doesn't end at end of turn.) |
|
U |
93 |
Greg Staples |
|
Goblin Striker
|
R |
|
Creature — Goblin Berserker |
1 |
1 |
First strike, haste |
There's no word in the goblin language for “strategy.” Then again, there's no word in the goblin language for “word.”
|
C |
94 |
Kevin Dobler |
|
Grab the Reins
|
R |
|
Instant |
|
|
Choose one — Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player. Entwine  (Choose both if you pay the entwine cost.) |
|
U |
95 |
Michael Sutfin |
|
Incite War
|
R |
|
Instant |
|
|
Choose one — Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn. Entwine (Choose both if you pay the entwine cost.) |
|
C |
96 |
Alex Horley-Orlandelli |
|
Krark-Clan Grunt
|
R |
|
Creature — Goblin Warrior |
2 |
2 |
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn. |
The more weapons a goblin breaks in battle, the more respected he becomes.
|
C |
97 |
Thomas M. Baxa |
|
Krark-Clan Shaman
|
R |
|
Creature — Goblin Shaman |
1 |
1 |
Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying. |
“What do you mean, we're out of stuff to melt down? Give me your leg.”
|
C |
98 |
Thomas M. Baxa |
|
Mass Hysteria
|
R |
|
Enchantment |
|
|
All creatures have haste. |
The sooner you see the whites of their eyes, the sooner you'll spill the red of their blood.
|
R |
99 |
Adam Rex |
|
Megatog
|
R |
|
Creature — Atog |
3 |
4 |
Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn. |
In an ironic bit of evolution, the megatog's dozens of teeth are mainly ornamental. It prefers swallowing things whole.
|
R |
100 |
Pete Venters |
|
Molten Rain
|
R |
|
Sorcery |
|
|
Destroy target land. If that land is nonbasic, Molten Rain deals 2 damage to the land's controller. |
When the molten rains fall, entire landscapes melt and flow away in rivulets of fire.
|
C |
101 |
Hugh Jamieson |
|
Ogre Leadfoot
|
R |
|
Creature — Ogre |
3 |
3 |
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature. |
When the goblins need more scrap for the Great Furnace, they simply let the ogres loose and follow in their wake.
|
C |
102 |
Heather Hudson |
|
Rustmouth Ogre
|
R |
|
Creature — Ogre |
5 |
4 |
Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls. |
It has an iron stomach. Literally.
|
U |
103 |
Brian Snoddy |
|
Seething Song
|
R |
|
Instant |
|
|
Add     to your mana pool. |
Vulshok mana rituals echo the day when the red sun burst through Mirrodin's surface to take its place in the heavens.
|
C |
104 |
Martina Pilcerova |
|
Shatter
|
R |
|
Instant |
|
|
Destroy target artifact. |
Days of planning. Weeks of building. Months of perfecting. Seconds of smashing.
|
C |
105 |
Tim Hildebrandt |
|
Shrapnel Blast
|
R |
|
Instant |
|
|
As an additional cost to play Shrapnel Blast, sacrifice an artifact. Shrapnel Blast deals 5 damage to target creature or player. |
From trinket to trauma.
|
U |
106 |
Dave Dorman |
|
Slith Firewalker
|
R |
|
Creature — Slith |
1 |
1 |
Haste Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it. |
The slith incubate in the Great Furnace's heat, emerging on Mirrodin's surface only when the four suns have aligned overhead.
|
U |
107 |
Justin Sweet |
|
Spikeshot Goblin
|
R |
|
Creature — Goblin Shaman |
1 |
2 |
, : Spikeshot Goblin deals damage equal to its power to target creature or player. |
The path of a goblin shaman is a journey through a thousand ways of hurting people.
|
C |
108 |
Alan Pollack |
|
Trash for Treasure
|
R |
|
Sorcery |
|
|
As an additional cost to play Trash for Treasure, sacrifice an artifact. Return target artifact card from your graveyard to play. |
Goblins generally have two possessions: one per hand.
|
R |
109 |
Lars Grant-West |
|
Vulshok Battlemaster
|
R |
|
Creature — Human Warrior |
2 |
2 |
Haste When Vulshok Battlemaster comes into play, attach all Equipment in play to it. (Control of the Equipment doesn't change.) |
“I could demonstrate how the leonin sunsplicer works, but then you'd be too dead to buy one.”
|
R |
110 |
Kev Walker |
|
Vulshok Berserker
|
R |
|
Creature — Human Berserker |
3 |
2 |
Haste |
He experiences every emotion with passion and repays every slight with vengeance.
|
C |
111 |
Pete Venters |
|
War Elemental
|
R |
|
Creature — Elemental |
1 |
1 |
When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental. |
|
R |
112 |
Anthony S. Waters |
|
Annul
|
U |
|
Instant |
|
|
Counter target artifact or enchantment spell. |
“Murder of the living is tragic, but murder of the idea is unforgivable.” —Janus, speaker of the synod
|
C |
29 |
Brian Snoddy |
|
Assert Authority
|
U |
|
Instant |
|
|
Affinity for artifacts (This spell costs less to play for each artifact you control.) Counter target spell. If it's countered this way, remove it from the game instead of putting it into its owner's graveyard. |
|
U |
30 |
Greg Hildebrandt |
|
Broodstar
|
U |
|
Creature — Beast |
* |
* |
Affinity for artifacts (This spell costs less to play for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control. |
|
R |
31 |
Glen Angus |
|
Disarm
|
U |
|
Instant |
|
|
Unattach all Equipment from target creature. |
“Be thankful I left you your clothes.”
|
C |
32 |
Alex Horley-Orlandelli |
|
Domineer
|
U |
|
Enchant Artifact Creature |
|
|
You control enchanted artifact creature. |
Since they haven't seen their original master for millennia, golems are eager to take orders from anyone.
|
U |
33 |
Jon Foster |
|
Dream's Grip
|
U |
|
Instant |
|
|
Choose one — Tap target permanent; or untap target permanent. Entwine (Choose both if you pay the entwine cost.) |
|
C |
34 |
Jim Nelson |
|
Fabricate
|
U |
|
Sorcery |
|
|
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. |
“The secret to invention is to see something in your mind, then find where it hides in the world.”
|
U |
35 |
Glen Angus |
|
Fatespinner
|
U |
|
Creature — Human Wizard |
1 |
2 |
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. |
No one knows what she is watching, but she never takes her eyes off it.
|
R |
36 |
rk post |
|
Inertia Bubble
|
U |
|
Enchant Artifact |
|
|
Enchanted artifact doesn't untap during its controller's untap step. |
“I wouldn't want you to hurt yourself.” —Bruenna, Neurok leader
|
C |
37 |
Hugh Jamieson |
|
Looming Hoverguard
|
U |
|
Creature — Drone |
3 |
3 |
Flying When Looming Hoverguard comes into play, put target artifact on top of its owner's library. |
Although mute, hoverguards get their message across loud and clear.
|
U |
38 |
Scott M. Fischer |
|
Lumengrid Augur
|
U |
|
Creature — Vedalken Wizard |
2 |
2 |
, : Target player draws a card, then discards a card from his or her hand. If that player discards an artifact card this way, untap Lumengrid Augur. |
Information pumps like blood through vedalken society.
|
R |
39 |
rk post |
|
Lumengrid Sentinel
|
U |
|
Creature — Human Wizard |
1 |
2 |
Flying Whenever an artifact comes into play under your control, you may tap target permanent. |
The vedalken order their Neurok sentinels to watch over the shores of the Quicksilver Sea, as if they know of intruders yet to come.
|
U |
40 |
Scott M. Fischer |
|
Lumengrid Warden
|
U |
|
Creature — Human Wizard |
1 |
3 |
|
The Neurok, like the vedalken, are on a constant quest for knowledge. It is their currency, their trade, their life.
|
C |
41 |
Matt Thompson |
|
March of the Machines
|
U |
|
Enchantment |
|
|
Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.) |
|
R |
42 |
Ben Thompson |
|
Neurok Familiar
|
U |
|
Creature — Bird |
1 |
1 |
Flying When Neurok Familiar comes into play, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. |
|
C |
43 |
Edward P. Beard, Jr. |
|
Neurok Spy
|
U |
|
Creature — Human Rogue |
2 |
2 |
Neurok Spy is unblockable as long as defending player controls an artifact. |
From the murk of Mephidross to the heart of Kuldotha, the vedalken send their servants forth to gather knowledge from every inch of Mirrodin.
|
C |
44 |
Daren Bader |
|
Override
|
U |
|
Instant |
|
|
Counter target spell unless its controller pays for each artifact you control. |
“The Knowledge Pool has all the answers—especially ‘No.'”
|
C |
45 |
Hugh Jamieson |
|
Psychic Membrane
|
U |
|
Creature — Wall |
0 |
3 |
(Walls can't attack.)
Whenever Psychic Membrane blocks, you may draw a card. |
The vedalken always put their best thought forward.
|
U |
46 |
Tony Szczudlo |
|
Quicksilver Elemental
|
U |
|
Creature — Elemental |
3 |
4 |
: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities. |
|
R |
47 |
Tony Szczudlo |
|
Regress
|
U |
|
Instant |
|
|
Return target permanent to its owner's hand. |
“Once cast, a spell can be undone. But once revealed, a secret can never again be kept.” —Pontifex, elder researcher
|
C |
48 |
Randy Gallegos |
|
Shared Fate
|
U |
|
Enchantment |
|
|
If a player would draw a card, that player removes the top card of an opponent's library from the game face down instead. Each player may look at and play cards he or she removed from the game with Shared Fate as though they were in his or her hand. |
|
R |
49 |
Matt Cavotta |
|
Slith Strider
|
U |
|
Creature — Slith |
1 |
1 |
Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it. |
A slith's form and function are determined by the color of the sun under which it's born.
|
U |
50 |
Justin Sweet |
|
Somber Hoverguard
|
U |
|
Creature — Drone |
3 |
2 |
Affinity for artifacts (This spell costs less to play for each artifact you control.) Flying |
The vedalken interrogate all intruders—once the hoverguards are done with them.
|
C |
51 |
Adam Rex |
|
Temporal Cascade
|
U |
|
Sorcery |
|
|
Choose one — Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards. Entwine (Choose both if you pay the entwine cost.) |
|
R |
52 |
Puddnhead |
|
Thirst for Knowledge
|
U |
|
Instant |
|
|
Draw three cards. Then discard two cards from your hand unless you discard an artifact card from your hand. |
Lymph, the fluid essence of blinkmoths, is prized by wizards for the rush of intellect it provides.
|
U |
53 |
Ben Thompson |
|
Thoughtcast
|
U |
|
Sorcery |
|
|
Affinity for artifacts (This spell costs less to play for each artifact you control.) Draw two cards. |
Vedalken eyes don't see the beauty in things. They see only what those things can teach.
|
C |
54 |
Greg Hildebrandt |
|
Vedalken Archmage
|
U |
|
Creature — Vedalken Wizard |
0 |
2 |
Whenever you play an artifact spell, draw a card. |
“The Knowledge Pool knows. Memnarch understands.” —Janus, speaker of the synod
|
R |
55 |
Kev Walker |
|
Wanderguard Sentry
|
U |
|
Creature — Drone |
3 |
3 |
When Wanderguard Sentry comes into play, look at target opponent's hand. |
Created by the vedalken to guard Lumengrid, the drones' empty eyes look beyond the Quicksilver Sea.
|
C |
56 |
Luca Zontini |
|
Altar's Light
|
W |
|
Instant |
|
|
Remove target artifact or enchantment from the game. |
“The altar does nothing; the device is crushed under the weight of its own impurity.” —Ushanti, leonin seer
|
U |
1 |
Daren Bader |
|
Arrest
|
W |
|
Enchant Creature |
|
|
Enchanted creature can't attack or block, and its activated abilities can't be played. |
“Unfortunately, it doesn't restrain the beast's smell.” —Glissa Sunseeker
|
C |
2 |
Tim Hildebrandt |
|
Auriok Bladewarden
|
W |
|
Creature — Human Soldier |
1 |
1 |
: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. |
The Auriok have learned through constant struggle that allies are more precious than water.
|
U |
3 |
Dave Dorman |
|
Auriok Steelshaper
|
W |
|
Creature — Human Soldier |
1 |
1 |
Equip costs you pay cost less. As long as Auriok Steelshaper is equipped, Soldiers and Knights you control get +1/+1. |
They put their safety in his hands. He puts sharpened steel in theirs.
|
R |
4 |
Dany Orizio |
|
Auriok Transfixer
|
W |
|
Creature — Human Scout |
1 |
1 |
, : Tap target artifact. |
“My grandfather knew enough spells to fill a hundred scrolls. Nowadays, if a spell cannot fight the levelers, it is not even taught to our young.”
|
C |
5 |
Stephen Tappin |
|
Awe Strike
|
W |
|
Instant |
|
|
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. |
Stunned by the mere presence of the leonin kha, the nim raider quickly fell to its knees.
|
C |
6 |
Scott M. Fischer |
|
Blinding Beam
|
W |
|
Instant |
|
|
Choose one — Tap two target creatures; or creatures don't untap during target player's next untap step. Entwine (Choose both if you pay the entwine cost.) |
|
C |
7 |
Doug Chaffee |
|
Leonin Abunas
|
W |
|
Creature — Cat Cleric |
2 |
5 |
Artifacts you control can't be the targets of spells or abilities your opponents control. |
Only leonin clerics who can survive the Razor Fields for one turning of the suns can stand in the Cave of Light.
|
R |
8 |
Darrell Riche |
|
Leonin Den-Guard
|
W |
|
Creature — Cat Soldier |
1 |
3 |
As long as Leonin Den-Guard is equipped, it gets +1/+1 and attacking doesn't cause it to tap. |
No one under the four suns can elude the watchful eye of the den-guard.
|
C |
9 |
Todd Lockwood |
|
Leonin Elder
|
W |
|
Creature — Cat Cleric |
1 |
1 |
Whenever an artifact comes into play, you may gain 1 life. |
“The wisdom of the elders is just as much a weapon as a sword or spear. We must learn to wield it.” —Ushanti, leonin seer
|
C |
10 |
Todd Lockwood |
|
Leonin Skyhunter
|
W |
|
Creature — Cat Knight |
2 |
2 |
Flying |
The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.
|
U |
11 |
Kev Walker |
|
Loxodon Mender
|
W |
|
Creature — Elephant Cleric |
3 |
3 |
, : Regenerate target artifact. |
The Auriok believe that in the hands of a loxodon, no weapon can be broken.
|
C |
12 |
Heather Hudson |
|
Loxodon Peacekeeper
|
W |
|
Creature — Elephant Soldier |
4 |
4 |
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper. |
|
R |
13 |
Michael Sutfin |
|
Loxodon Punisher
|
W |
|
Creature — Elephant Soldier |
2 |
2 |
Loxodon Punisher gets +2/+2 for each Equipment attached to it. |
The loxodons believe punishment comes in two steps: pain and atonement. They carry a weapon for each.
|
R |
14 |
Terese Nielsen |
|
Luminous Angel
|
W |
|
Creature — Angel |
4 |
4 |
Flying At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying into play. |
|
R |
15 |
Matthew D. Wilson |
|
Raise the Alarm
|
W |
|
Instant |
|
|
Put two 1/1 white Soldier creature tokens into play. |
“The nim raid our homes without warning. We must defend our homes without hesitation.”
|
C |
16 |
John Matson |
|
Razor Barrier
|
W |
|
Instant |
|
|
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. |
“We protect our homelands. Why should they not protect us?”
|
C |
17 |
Ron Spencer |
|
Roar of the Kha
|
W |
|
Instant |
|
|
Choose one — Creatures you control get +1/+1 until end of turn; or untap all creatures you control. Entwine  (Choose both if you pay the entwine cost.) |
|
U |
18 |
Matt Cavotta |
|
Rule of Law
|
W |
|
Enchantment |
|
|
Each player can't play more than one spell each turn. |
Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness.
|
R |
19 |
Scott M. Fischer |
|
Second Sunrise
|
W |
|
Instant |
|
|
Each player returns to play all artifact, creature, enchantment, and land cards that were put into his or her graveyard from play this turn. |
The bright tunnel sometimes leads back to life.
|
R |
20 |
Greg Staples |
|
Skyhunter Cub
|
W |
|
Creature — Cat Knight |
2 |
2 |
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying. |
Every young leonin wishes to become a skyhunter, for they soar closest to the suns.
|
C |
21 |
Pete Venters |
|
Skyhunter Patrol
|
W |
|
Creature — Cat Knight |
2 |
3 |
Flying, first strike |
“They are the first to raise the alarm when the levelers attack, and the first to risk their lives to defend the pride.” —Raksha Golden Cub, leonin kha
|
C |
22 |
Matt Cavotta |
|
Slith Ascendant
|
W |
|
Creature — Slith |
1 |
1 |
Flying Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it. |
Instinctively drawn to the light of its “mother-sun,” each slith follows that sun's path around Mirrodin.
|
U |
23 |
Justin Sweet |
|
Solar Tide
|
W |
|
Sorcery |
|
|
Choose one — Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.) |
|
R |
24 |
Dave Dorman |
|
Soul Nova
|
W |
|
Instant |
|
|
Remove target attacking creature and all Equipment attached to it from the game. |
Within seconds, the nim was consumed in blinding sunfire. Afterwards, only a puddle of molten iron remained.
|
U |
25 |
Keith Garletts |
|
Sphere of Purity
|
W |
|
Enchantment |
|
|
If an artifact would deal damage to you, prevent 1 of that damage. |
Purity rejects artifice.
|
C |
26 |
Thomas Gianni |
|
Taj-Nar Swordsmith
|
W |
|
Creature — Cat Soldier |
2 |
3 |
When Taj-Nar Swordsmith comes into play, you may pay oX. If you do, search your library for an Equipment card with converted mana cost X or less and put that card into play. Then shuffle your library. |
|
U |
27 |
Todd Lockwood |
|
Tempest of Light
|
W |
|
Instant |
|
|
Destroy all enchantments. |
“This world reeks of another's hand. Someone or something is defying the power of the gods and shaping this planet. I intend for it to stop.” —Glissa Sunseeker
|
U |
28 |
Wayne England |
| 306 results. |