Legends Card List

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Name Cost Rarity Type P/T Oracle Rules Text Flavor Text Artist
Abomination 3 Mana Black Mana Black Mana U Creature - Abomination 2/6 Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.   Mark Tedin
Acid Rain 3 Mana Blue Mana R Sorcery   Destroy all forests.   NéNé Thomas
Active Volcano Red Mana C Instant   Choose one - Destroy target blue permanent; or return target island to its owner's hand.   Brian Snoddy
Adun Oakenshield Green Mana Red Mana Black Mana R Creature - Legend 1/2 Black Mana Red Mana Green Mana , Tap: Return target creature card from your graveyard to your hand. . . . And at his passing, the bodies of the world's great warriors shall rise from their graves and follow him to battle. -The Anvilonian Grimoire Jeff A. Menges
Adventurers' Guildhouse   U Land   Green Legends you control have bands with other Legends.   Tom Wänerstrand
Aerathi Berserker 2 Mana Red Mana Red Mana Red Mana U Creature - Berserker 2/4 Rampage 3 (Whenever this creature becomes blocked by two or more creatures, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) Aerathi children who show promise are left to survive for a year in the wilderness. Those who return are shown the way of the Berserker Melissa A. Benson
Aisling Leprechaun Green Mana C Creature - Faerie 1/1 Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect doesn't end at end of turn.)   Quinton Hoover
Akron Legionnaire 6 Mana White Mana White Mana R Creature - Legionnaire 8/4 Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.   Mark Poole
Al-abara's Carpet 5 Mana R Artifact   5 Mana , Tap: Prevent all damage that would be dealt to you this turn by attacking creatures without flying. Al-abara simply laughed and lifted one finger, and the carpet carried her high out of our reach. Kaja Foglio
Alabaster Potion X Mana White Mana White Mana C Instant   Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn. Healing is a matter of time, but it is sometimes also a matter of opportunity. -D'Avenant proverb Harold McNeill
Alchor's Tomb 4 Mana R Artifact   2 Mana , Tap: Target permanent you control becomes the color of your choice. (This effect doesn't end at end of turn.)   Jesper Myrfors
All Hallow's Eve 2 Mana Black Mana Black Mana R Enchantment   All Hallow's Eve comes into play with two time counters on it.
At the beginning of your upkeep, if there is a time counter on All Hallow's Eve, remove a time counter from it. If there are no more time counters on it, each player returns all creature cards from his or her graveyard to play.
  Christopher Rush
Amrou Kithkin White Mana White Mana C Creature - Kithkin 1/1 Amrou Kithkin can't be blocked by creatures with power 3 or greater. Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents. Quinton Hoover
Angelic Voices 2 Mana White Mana White Mana R Enchantment   Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.   Julie Baroh
Angus Mackenzie White Mana Blue Mana Green Mana R Creature - Legend 2/2 Green Mana White Mana Blue Mana , Tap: Prevent all combat damage that would be dealt this turn. Battles no longer served a purpose in Karakas. -Angus Mackenzie, Diary Bryon Wackwitz
Anti-Magic Aura 2 Mana Blue Mana C Enchant Creature   Enchanted creature can't be the target of spells and can't be enchanted by enchantments except for Anti-Magic Aura.   Douglas Shuler
Arboria 2 Mana Green Mana Green Mana U Enchant World   Creatures can't attack a player who didn't play a spell and didn't put a card into play during his or her last turn.   Daniel Gelon
Arcades Sabboth 2 Mana White Mana White Mana Green Mana Green Mana Blue Mana Blue Mana R Creature - Elder Dragon Legend 7/7 Flying
Untapped nonattacking creatures you control get +0/+2.
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay Green ManaWhite ManaBlue Mana.
White Mana: Arcades Sabboth gets +0/+1 until end of turn.
  Edward P. Beard, Jr.
Arena of the Ancients 3 Mana R Artifact   Legends don't untap during their controllers' untap steps.
When Arena of the Ancients comes into play, tap all Legends.
  Tom Wänerstrand
Avoid Fate Green Mana C Instant   Counter target instant or enchantment spell that targets a permanent you control.   Phil Foglio
Axelrod Gunnarson 4 Mana Black Mana Black Mana Red Mana Red Mana R Creature - Legend 5/5 Trample
Whenever a creature dealt damage by Axelrod Gunnarson this turn is put into a graveyard, you gain 1 life and Axelrod deals 1 damage to target player.
  Scott Kirschner
Ayesha Tanaka Blue Mana Blue Mana White Mana White Mana R Creature - Legend 2/2 Banding
Tap: Counter target activated ability of an artifact unless that ability's controller pays White Mana.
  Bryon Wackwitz
Azure Drake 3 Mana Blue Mana U Creature - Drake 2/4 Flying The Azure Drake would be more powerful were it not so easily distracted. Dan Frazier
Backdraft 1 Mana Red Mana U Instant   When target sorcery spell deals damage this turn, it deals half that much damage, rounded down, to its controller.   Brian Snoddy
Backfire Blue Mana U Enchant Creature   Whenever enchanted creature deals damage to you, Backfire deals that much damage to enchanted creature's controller.   Brian Snoddy
Barbary Apes 1 Mana Green Mana C Creature - Ape 2/2   Unpredictable in the extreme, these carnivorous apes will prey even upon their own kind. Bryon Wackwitz
Barktooth Warbeard 4 Mana Black Mana Red Mana Red Mana U Creature - Legend 6/5   He is devious and cunning, in both appearance and deed. Beware the Warbeard, for this brute bites as well as he barks! Andi Rusu
Bartel Runeaxe 3 Mana Green Mana Red Mana Black Mana R Creature - Legend 6/5 Bartel Runeaxe can't be the target of enchant creature spells.
Attacking doesn't cause Bartel to tap.
Thundering down from Hammerheim, no foe could slow Bartel's charge. Andi Rusu
Beasts of Bogardan 4 Mana Red Mana U Creature - Beast 3/3 Protection from red
Beasts of Bogardan gets +1/+1 as long as any opponent controls a white card.
Bogardan is a land as volatile as the creatures who live there. Daniel Gelon
Black Mana Battery 4 Mana U Artifact   2 Mana , Tap: Put a charge counter on Black Mana Battery.
Tap, Remove any number of charge counters from Black Mana Battery: Add Black Mana to your mana pool, then add an additional Black Mana to your mana pool for each charge counter removed this way.
  Anson Maddocks
Blazing Effigy 1 Mana Red Mana C Creature - Effigy 0/3 When Blazing Effigy is put into a graveyard from play, Blazing Effigy deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other Blazing Effigies.   Susan Van Camp
Blight Black Mana Black Mana U Enchant Land   When enchanted land becomes tapped, destroy it.   Pete Venters
Blood Lust 1 Mana Red Mana U Instant   Target creature gets +4/-4 until end of turn. If this would reduce that creature's toughness to less than 1, it reduces it to 1 instead.   Anson Maddocks
Blue Mana Battery 4 Mana U Artifact   2 Mana , Tap: Put a charge counter on Blue Mana Battery.
Tap, Remove any number of charge counters from Blue Mana Battery: Add Blue Mana to your mana pool, then add an additional Blue Mana to your mana pool for each charge counter removed this way.
  Amy Weber
Boomerang Blue Mana Blue Mana C Instant   Return target permanent to its owner's hand. O! call back yesterday, bid time return. -William Shakespeare, King Richard the Second Brian Snoddy
Boris Devilboon 3 Mana Black Mana Red Mana R Creature - Legend 2/2 2 Mana Black Mana Red Mana , Tap: Put a 1/1 black and red Minor Demon creature token into play.   Jesper Myrfors
Brine Hag 2 Mana Blue Mana Blue Mana U Creature - Hag 2/2 When Brine Hag is put into a graveyard from play, all creatures that dealt damage to it this turn become 0/2. (This effect doesn't end at end of turn.)   Quinton Hoover
Bronze Horse 7 Mana R Artifact Creature 4/4 Trample
If you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.
  Mark Poole
Carrion Ants 2 Mana Black Mana Black Mana R Creature - Ant 0/1 1 Mana : Carrion Ants gets +1/+1 until end of turn. 'War is no picnic,' my father liked to say. But the Ants seemed to disagree. -General Chanek Valteroth Richard Thomas
Cat Warriors 1 Mana Green Mana Green Mana C Creature - Cat Warrior 2/2 Forestwalk (This creature is unblockable as long as defending player controls a forest.) These stealthy felines have survived so many battles that some believe they must possess many lives. Melissa A. Benson
Cathedral of Serra   U Land   White Legends you control have bands with other Legends.   Mark Poole
Caverns of Despair 2 Mana Red Mana Red Mana R Enchant World   No more than two creatures may attack each combat.
No more than two creatures may block each combat.
  Harold McNeill
Chain Lightning Red Mana C Sorcery   Whenever Chain Lightning deals damage to a creature or player this turn, that player or that creature's controller may pay Red ManaRed Mana. If he or she does, Chain Lightning deals 3 damage to target creature or player of his or her choice.
Chain Lightning deals 3 damage to target creature or player.
  Sandra Everingham
Chains of Mephistopheles 1 Mana Black Mana R Enchantment   If a player would draw a card except the first one he or she draws in a draw step, that player discards a card from his or her hand instead. If the player discards a card, he or she draws a card. If the player doesn't discard a card, he or she puts the top card of his or her library into his or her graveyard.   Heather Hudson
Chromium 2 Mana Black Mana Black Mana Blue Mana Blue Mana White Mana White Mana R Creature - Elder Dragon Legend 7/7 Flying
At the beginning of your upkeep, sacrifice Chromium unless you pay White ManaBlue ManaBlack Mana.
Rampage 2 (Whenever this creature becomes blocked by two or more creatures, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
  Edward P. Beard, Jr.
Cleanse 2 Mana White Mana White Mana R Sorcery   Destroy all black creatures. The clouds broke and the sun's rays burst forth; each foul beast in its turn faltered, and was gone. Phil Foglio
Clergy of the Holy Nimbus White Mana C Creature - Priest 1/1 If Clergy of the Holy Nimbus would be destroyed, regenerate it.
1 Mana: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may play this ability.
  Daniel Gelon
Cocoon Green Mana U Enchant Creature   Cocoon can enchant only a creature you control.
Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.
When Cocoon comes into play, tap enchanted creature and put three pupa counters on Cocoon.
At the beginning of your upkeep, remove a pupa counter from Cocoon. If there are no pupa counters on it, sacrifice it and enchanted creature gets +1/+1 and gains flying. (This effect doesn't end at end of turn.)
  Mark Tedin
Concordant Crossroads Green Mana R Enchant World   All creatures have haste. (They may attack and Tap the turn they come under their controller's control.)   Amy Weber
Cosmic Horror 3 Mana Black Mana Black Mana Black Mana R Creature - Horror 7/7 First strike
At the beginning of your upkeep, unless you pay 3 ManaBlack ManaBlack ManaBlack Mana, sacrifice Cosmic Horror and it deals 7 damage to you.
Then flashed the living lightning from her eyes,/ And screams of horror rend th' affrighted skies.-Alexander Pope, The Rape of the Lock Jesper Myrfors
Craw Giant 3 Mana Green Mana Green Mana Green Mana Green Mana U Creature - Giant 6/4 Trample
Rampage 2 (Whenever this creature becomes blocked by two or more creatures, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Harthag gave a jolly laugh as he surveyed the army before him. "Ho ho ho! Midgets! You think you can stand in my way?" Christopher Rush
Crevasse 2 Mana Red Mana U Enchantment   Creatures with mountainwalk may be blocked as though they didn't have mountainwalk.   Rob Alexander
Crimson Kobolds 0 Mana C Creature - Kobold 0/1 Crimson Kobolds is red. Kobolds are harmless.-Bearand the Bold, epitaph Anson Maddocks
Crimson Manticore 2 Mana Red Mana Red Mana R Creature - Manticore 2/2 Flying
Red Mana, Tap: Crimson Manticore deals 1 damage to target attacking or blocking creature.
Noted neither for their good looks nor their charm, Crimson Manticores can be fearsome allies. As dinner companions, however, they are best left alone. Daniel Gelon
Crookshank Kobolds 0 Mana C Creature - Kobold 0/1 Crookshank Kobolds is red. The Crookshank military boasts a standing army of nearly twenty-four million, give or take twenty-two million. Christopher Rush
Cyclopean Mummy 1 Mana Black Mana C Creature - Mummy 2/1 When Cyclopean Mummy is put into a graveyard from play, remove Cyclopean Mummy from the game. The ritual of plucking out an eye to gain future sight is but a curse that enables the living to see their own deaths. Edward P. Beard, Jr.
D'Avenant Archer 2 Mana White Mana C Creature - Soldier 1/2 Tap: D'Avenant Archer deals 1 damage to target attacking or blocking creature.   Douglas Shuler
Dakkon Blackblade 2 Mana Black Mana Blue Mana Blue Mana White Mana R Creature - Legend */* Dakkon Blackblade's power and toughness are each equal to the number of lands you control. My power is as vast as the plains, my strength is that of mountains. Each wave that crashes upon the shore thunders like blood in my veins. -Memoirs Richard Kane Ferguson
Darkness Black Mana C Instant   Prevent all combat damage that would be dealt this turn. If I must die, I will encounter darkness as a bride,/ And hug it in my arms. -William Shakespeare, Measure for Measure Harold McNeill
Deadfall 2 Mana Green Mana U Enchantment   Creatures with forestwalk may be blocked as though they didn't have forestwalk.   NéNé Thomas
Demonic Torment 2 Mana Black Mana U Enchant Creature   Enchanted creature can't attack.
Prevent all combat damage that would be dealt by enchanted creature.
  Anson Maddocks
Devouring Deep 2 Mana Blue Mana C Creature - Devouring-Deep 1/2 Islandwalk (This creature is unblockable as long as defending player controls an island.) Full fathom five thy father lies;/ Of his bones are coral made;/ Those are pearls that were his eyes;/ Nothing of him that doth fade,/ But doth suffer a sea-change/ Into something rich and strange. -William Shakespeare, The Tempest Liz Danforth
Disharmony 2 Mana Red Mana R Instant   Play Disharmony only during combat before the declare blockers step.
Untap target attacking creature. Gain control of that creature until end of turn.
  Phil Foglio
Divine Intervention 6 Mana White Mana White Mana R Enchantment   Divine Intervention comes into play with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from Divine Intervention. If there are no intervention counters on it, the game is a draw.
  Amy Weber
Divine Offering 1 Mana White Mana C Instant   Destroy target artifact. You gain life equal to its converted mana cost. D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly. Jeff A. Menges
Divine Transformation 2 Mana White Mana White Mana R Enchant Creature   Enchanted creature gets +3/+3. Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine. NéNé Thomas
Dream Coat Blue Mana U Enchant Creature   0 Mana : Enchanted creature becomes the colors of your choice. Play this ability only once each turn. Adopt the character of the twisting octopus, which takes on the appearance of the nearby rock. Now follow in this direction, now turn a different hue. -Theognis, Elegies 1, 215 Anthony S. Waters
Durkwood Boars 4 Mana Green Mana C Creature - Boar 4/4   And the unclean spirits went out, and entered the swine; and the herd ran violently . . . -Mark 5:13 Mike Kimble
Dwarven Song Red Mana U Instant   Any number of target creatures become red until end of turn.   Dan Frazier
Elder Land Wurm 4 Mana White Mana White Mana White Mana R Creature - Wurm 5/5 Trample
Elder Land Wurm can't attack.
When Elder Land Wurm blocks, it loses "Elder Land Wurm can't attack."
Sometimes it's best to let sleeping dragons lie. Quinton Hoover
Elder Spawn 4 Mana Blue Mana Blue Mana Blue Mana R Creature - Spawn 6/6 Elder Spawn can't be blocked by red creatures.
At the beginning of your upkeep, unless you sacrifice an island, sacrifice Elder Spawn and it deals 6 damage to you.
  Jesper Myrfors
Elven Riders 3 Mana Green Mana Green Mana R Creature - Elf 3/3 Elven Riders can't be blocked except by creatures with flying and/or Walls. Sometimes it is better to be swift of foot than strong of swordarm. -Eleven Proverb Melissa A. Benson
Emerald Dragonfly 1 Mana Green Mana C Creature - Dragonfly 1/1 Flying
Green ManaGreen Mana: Emerald Dragonfly gains first strike until end of turn.
Flittering, wheeling,/ darting in to strike, and then/ gone just as you blink. -"Dragonfly Haiku," poet unknown Quinton Hoover
Enchanted Being 1 Mana White Mana White Mana C Creature - Being 2/2 Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.   Douglas Shuler
Enchantment Alteration Blue Mana C Instant   Move target enchantment enchanting a creature or land to another permanent of that type.   Brian Snoddy
Energy Tap Blue Mana C Sorcery   Tap target untapped creature you control. If you do, add an amount of colorless mana equal to its converted mana cost to your mana pool.   Daniel Gelon
Equinox White Mana C Enchant Land   Enchanted land has "Tap: Counter target spell if it would destroy a land you control."   Susan Van Camp
Eternal Warrior Red Mana U Enchant Creature   Attacking doesn't cause enchanted creature to tap. Warriors of the Tsunami-nito School spend years in training to master the way of effortless effort. Anson Maddocks
Eureka 2 Mana Green Mana Green Mana R Sorcery   Starting with you, players take turns putting an artifact, creature, enchantment, or land card from their hands into play until no one wants to put another card into play. If a card has an X in its mana cost, X is 0.   Kaja Foglio
Evil Eye of Orms-By-Gore 4 Mana Black Mana U Creature - Horror 3/6 Evil Eye of Orms-by-Gore can't be blocked except by Walls.
Except for creatures named Evil Eye of Orms-by-Gore, creatures you control can't attack.
The highway of fear is the shortest route to defeat. Jesper Myrfors
Fallen Angel 3 Mana Black Mana Black Mana U Creature - Angel 3/3 Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
  Anson Maddocks
Falling Star 2 Mana Red Mana R Sorcery   Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.   Douglas Shuler
Feint Red Mana C Instant   Tap all creatures blocking target attacking creature. Prevent all combat damage this turn that would be dealt by that creature and all creatures blocking it.   Brian Snoddy
Field of Dreams Blue Mana R Enchant World   Players play with the top card of their libraries revealed. Some people say that the world is round, and if you travel far enough you'll come to the other side, where everything is upside down. Kaja Foglio
Fire Sprites 1 Mana Green Mana C Creature - Faerie 1/1 Flying
Green Mana, Tap: Add Red Mana to your mana pool.
  Julie Baroh
Firestorm Phoenix 4 Mana Red Mana Red Mana R Creature - Phoenix 3/2 Flying
If Firestorm Phoenix would be put into a graveyard from play, return Firestorm Phoenix to its owner's hand instead. It can't be played again until its owner's next turn.
The bird of wonder dies, the maiden phoenix,/ Her ashes new-create another heir/ As great in admiration as herself. -William Shakespeare, King Henry the Eighth. Jeff A. Menges
Flash Counter 1 Mana Blue Mana C Instant   Counter target instant spell. She grinned at me-a wicked grin. 'I hope you weren't relying too heavily on that, my dear.' -Medryn Silverwand, Diary Harold McNeill
Flash Flood Blue Mana C Instant   Choose one - Destroy target red permanent; or return target mountain to its owner's hand. Many people say that no power can bring the mountains low. Many people are fools. Tom Wänerstrand
Floral Spuzzem 3 Mana Green Mana U Creature - Spuzzem 2/2 Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem deals no combat damage this turn.   Rob Alexander
Force Spike Blue Mana C Instant   Counter target spell unless its controller pays 1 Mana.   Bryon Wackwitz
Forethought Amulet 5 Mana R Artifact   If an instant or sorcery spell would deal 3 or more damage to you, it deals 2 damage to you instead.
At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay 3 Mana.
  Melissa A. Benson
Fortified Area 1 Mana White Mana White Mana U Enchantment   Walls you control get +1/+0 and have banding.   Randy Asplund
Frost Giant 3 Mana Red Mana Red Mana Red Mana U Creature - Giant 4/4 Rampage 2 (Whenever this creature becomes blocked by two or more creatures, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) The Frost Giants have been out in the cold a long, long time, but they have their rage to keep them warm. Daniel Gelon
Gabriel Angelfire 3 Mana White Mana White Mana Green Mana Green Mana R Creature - Legend 4/4 At the beginning of your upkeep, choose flying, first strike, trample, or rampage 2. Gabriel Angelfire then gains that ability until your next upkeep.   Daniel Gelon
Gaseous Form 2 Mana Blue Mana C Enchant Creature   Prevent all combat damage that would be dealt to and dealt by enchanted creature. . . . [A]nd gives to airy nothing/ A local habitation and a name. -William Shakespeare, A Midsummer-Night's Dream Phil Foglio
Gauntlets of Chaos 5 Mana R Artifact   5 Mana , Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land for a permanent you control of the same permanent type. Destroy all enchantments on those permanents.   Dan Frazier
Ghosts of the Damned 1 Mana Black Mana Black Mana C Creature - Ghost 0/2 Tap: Target creature gets -1/-0 until end of turn. The voices of the dead ring in the heart long after they have faded from the ears. Edward P. Beard, Jr.
Giant Slug 1 Mana Black Mana C Creature - Slug 1/1 5 Mana : At the beginning of your next upkeep, Giant Slug gains landwalk for a basic land type of your choice until the end of that turn. (This creature is unblockable that turn as long as defending player controls a land of the chosen type.)   Anson Maddocks
Giant Strength Red Mana Red Mana C Enchant Creature   Enchanted creature gets +2/+2. O! it is excellent/ To have a giant's strength, but it is tyrannous/ To use it like a giant. -William Shakespeare, Measure for Measure Justin Hampton
Giant Turtle 1 Mana Green Mana Green Mana C Creature - Turtle 2/4 Giant Turtle can't attack if it attacked during your last turn. The turtle lives 'twixt plated decks/ Which practically conceal its sex./ I think it clever of the turtle/ In such a fix to be so fertile. -Ogden Nash, "The Turtle" Jeff A. Menges
Glyph of Delusion Blue Mana C Instant   Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."   Susan Van Camp
Glyph of Destruction Red Mana C Instant   Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at end of turn.   Susan Van Camp
Glyph of Doom Black Mana C Instant   At end of combat, destroy all creatures that were blocked by target Wall this turn. He knows he has a short span of life, that the day will come when he must pass through the wall of oblivion . . . -William Faulkner Susan Van Camp
Glyph of Life White Mana C Instant   Choose target Wall. Until end of turn, whenever an attacking creature deals damage to that Wall, you gain that much life. Any wall can be battered down, but at what cost? Susan Van Camp
Glyph of Reincarnation Green Mana C Instant   Play only during the end of combat step.
Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature put into a graveyard this way, choose a creature card from the graveyard of that creature's controller and return that card to play under its owner's control.
  Susan Van Camp
Gosta Dirk 3 Mana White Mana White Mana Blue Mana Blue Mana R Creature - Legend 4/4 First strike
Creatures with islandwalk may be blocked as though they didn't have islandwalk.
  Richard Thomas
Gravity Sphere 2 Mana Red Mana R Enchant World   All creatures lose flying. On the morning of the Battle of Gal-Shan, the Sorcerer's cry rang ouTap: "Let no bird fly, let no creature take wing, let all the battle join as one." Brian Snoddy
Great Defender White Mana U Instant   Target creature gets +0/+X until end of turn, where X is its converted mana cost.   Mark Poole
Great Wall 2 Mana White Mana U Enchantment   Creatures with plainswalk may be blocked as though they didn't have plainswalk.   Sandra Everingham
Greater Realm of Preservation 1 Mana White Mana U Enchantment   1 Mana White Mana : The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.   NéNé Thomas
Greed 3 Mana Black Mana R Enchantment   Black Mana , Pay 2 life: Draw a card. There is no calamity greater than lavish desires./ There is no greater guilt than discontentment./ And there is no greater disaster than greed. -Tao Tê Ching 46 Phil Foglio
Green Mana Battery 4 Mana U Artifact   2 Mana , Tap: Put a charge counter on Green Mana Battery.
Tap, Remove any number of charge counters from Green Mana Battery: Add Green Mana to your mana pool, then add an additional Green Mana to your mana pool for each charge counter removed this way.
  Christopher Rush
Gwendlyn Di Corci Red Mana Black Mana Black Mana Blue Mana R Creature - Legend 3/5 Tap: Target player discards a card at random from his or her hand. Play this ability only during your turn. Urborg became the final resting place of many swordsmen of renown, their steel outmatched by the wiles of Gwendlyn. Julie Baroh
Halfdane 1 Mana Black Mana Blue Mana White Mana R Creature - Legend 3/3 At the beginning of your upkeep, choose one - Halfdane's power and toughness become equal to target c, reature other than Halfdane's power and toughness; or Halfdane's power and toughness each become 3. Hail from Tolaria the ever changing 'Dane. Melissa A. Benson
Hammerheim   U Legendary Land   Tap: Add Red Mana to your mana pool.
Tap: Target creature loses all landwalk abilities until end of turn.
'Tis distance lends enchantment to the view,/ And robes the mountain in its azure hue. -Thomas Campbell, "Pleasures of Hope" Bryon Wackwitz
Hazezon Tamar 4 Mana White Mana Green Mana Red Mana R Creature - Legend 2/4 At the beginning of your next upkeep after Hazezon Tamar comes into play, if Hazezon is in play, put X 1/1 red, green, and white Sand Warrior creature tokens into play, where X is the number of lands you control.
When Hazezon Tamar leaves play, remove all Sand Warrior tokens from the game.
  Richard Kane Ferguson
Headless Horseman 2 Mana Black Mana C Creature - Horseman 2/2   . . . [T]he ghost rides forth to the scene of battle in nightly quest of his head . . . he sometimes passes along the Hollow, like a midnight blast . . . -Washington Irving, The Legend of Sleepy Hollow Quinton Hoover
Heaven's Gate White Mana U Instant   Any number of target creatures become white until end of turn.   Douglas Shuler
Hell Swarm Black Mana C Instant   All creatures get -1/-0 until end of turn. The brightness of day turned in an instant to dusk as the swarm descended upon the battlefield. Christopher Rush
Hell's Caretaker 3 Mana Black Mana R Creature - Hell's-Caretaker 1/1 Tap, Sacrifice a creature: Return target creature card from your graveyard to play. Play this ability only during your upkeep. High on a throne of royal state . . . insatiate to pursue vain war with heav'n. -John Milton, Paradise Lost Pete Venters
Hellfire 2 Mana Black Mana Black Mana Black Mana R Sorcery   Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way. You might leave here, Chenndra, should another take your place . . . . Sandra Everingham
Holy Day White Mana C Instant   Prevent all combat damage that would be dealt this turn. The day of spirits; my soul's clam retreat/ Which none disturb! -Henry Vaughan, "Silex Scintillans" Justin Hampton
Horn of Deafening 4 Mana R Artifact   2 Mana , Tap: Prevent all combat damage that would be dealt by target creature this turn. A blast, an echo . . . then silence. Dan Frazier
Hornet Cobra 1 Mana Green Mana Green Mana C Creature - Cobra 2/1 First strike Then inch by inch out of the grass rose up the head and spread hood of Nag, the big black cobra, and he was five feet long from tongue to tail. -Rudyard Kipling, The Jungle Books Sandra Everingham
Horror of Horrors 3 Mana Black Mana Black Mana U Enchantment   Sacrifice a swamp: Regenerate target black creature. And a horror of outer darkness after,/ And dust returneth to dust again. -Adam Lindsay Gordon, The Swimmer Mark Tedin
Hunding Gjornersen 2 Mana Blue Mana Blue Mana White Mana U Creature - Legend 5/4 Rampage 1 (Whenever this creature becomes blocked by two or more creatures, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for. Richard Thomas
Hyperion Blacksmith 1 Mana Red Mana Red Mana U Creature - Smith 2/2 Tap: Tap or untap target artifact an opponent controls. The smith a mighty man is he!/ With large and sinewy hands./ And the muscles of his brawny arms/ Are strong as iron bands. -Henry Wadsworth Longfellow, The Village Blacksmith Dan Frazier
Ichneumon Druid 1 Mana Green Mana Green Mana U Creature - Druid 1/1 Whenever an opponent plays an instant spell other than the first instant spell that player plays each turn, Ichneumon Druid deals 4 damage to him or her.   Melissa A. Benson
Immolation Red Mana C Enchant Creature   Enchanted creature gets +2/-2.   Scott Kirschner
Imprison Black Mana R Enchant Creature   Whenever a player plays an ability of enchanted creature with Tap in its activation cost, you may pay 1 Mana. If you do, counter that ability. If you don't, sacrifice Imprison.
Whenever enchanted creature attacks or blocks, you may pay 1 Mana. If you do, tap it and remove it from combat. If it blocked and a creature it blocked now has no blockers, that creature is considered unblocked. If you don't pay 1 Mana, sacrifice Imprison.
  Christopher Rush
In the Eye of Chaos 2 Mana Blue Mana R Enchant World   Whenever a player plays an instant spell, counter it unless that player pays X Mana, where X is its converted mana cost.   Brian Snoddy
Indestructible Aura White Mana C Instant   Until end of turn, prevent all damage that would be dealt to target creature. Theodar strode the battle lines, snatching swords with his bare hands and casting them aside until all cowered before him. Mark Poole
Infernal Medusa 3 Mana Black Mana Black Mana U Creature - Medusa 2/4 Whenever Infernal Medusa blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.   Anson Maddocks
Infinite Authority White Mana White Mana White Mana R Enchant Creature   Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy that creature at end of combat. At end of turn, if that creature was put into a graveyard this way, put a +1/+1 counter on enchanted creature.   Douglas Shuler
Invoke Prejudice Blue Mana Blue Mana Blue Mana Blue Mana R Enchantment   Whenever an opponent plays a nonartifact creature spell that doesn't share a color with a creature you control, counter that spell unless its controller pays X Mana, where X is its converted mana cost.   Harold McNeill
Ivory Guardians 4 Mana White Mana White Mana U Creature - Guardian 3/3 Protection from red
All Guardians get +1/+1 as long as an opponent controls a red card.
The elite guard of the Mesa High Priests, the Ivory Guardians, were created to protect the innocent and faithful. Some say their actions are above the law. Melissa A. Benson
Jacques le Vert 1 Mana White Mana Green Mana Red Mana R Creature - Legend 3/2 Green creatures you control get +0/+2. Abandoning his sword to return to the lush forest of Pendelhaven, Jacques le Vert devoted his life to protecting the creatures of his homeland. Andi Rusu
Jasmine Boreal 3 Mana White Mana Green Mana U Creature - Legend 4/5   Peace must prevail, even if the wicked must die. Richard Kane Ferguson
Jedit Ojanen 4 Mana Blue Mana White Mana White Mana U Creature - Legend 5/5   Mightiest of the Cat Warriors, Jedit Ojanen forsook the forests of his tribe and took service with the Robaran Mercenaries, rising through their ranks to lead them in the battle for Efrava. Mark Poole
Jerrard of the Closed Fist 3 Mana Green Mana Green Mana Red Mana U Creature - Legend 6/5   Once, the order of the Closed Fist reached throughout the Kb'Briann Highlands. Now, Jerrard alone remains to uphold their standard. Andi Rusu
Johan 3 Mana White Mana Green Mana Red Mana R Creature - Legend 5/4 As long as Johan isn't attacking and is untapped, attacking doesn't cause creatures you control to tap.   Mark Tedin
Jovial Evil 2 Mana Black Mana R Sorcery   Jovial Evil deals X damage to target opponent, where X is equal to twice the number of white creatures that player controls. Today, for a lark, let's visit the plains. I'm sure we'll find something to entertain us. Christopher Rush
Juxtapose 3 Mana Blue Mana R Sorcery   You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, that player chooses one.   Justin Hampton
Karakas   U Legendary Land   Tap: Add White Mana to your mana pool.
Tap: Return target Legend to its owner's hand.
To make a prairie it takes a clover and one bee/ One clover, and a bee,/ And revery. -Emily Dickinson Nicola Leonard
Kasimir the Lone Wolf 4 Mana Blue Mana White Mana U Creature - Legend 5/3   Popular indeed is the tale of how Kasimir was once a Holy man who renounced his order to take up the sword. But this tale is no more likely than any other. Richard Kane Ferguson
Keepers of the Faith 1 Mana White Mana White Mana C Creature - Keeper 2/3   And then the Archangel Anthius spoke to them, saying, "Fear shall be vanquished-by the Sword of Faith." Daniel Gelon
Kei Takahashi 2 Mana White Mana Green Mana R Creature - Legend 2/2 Tap: Prevent the next 2 damage that would be dealt to target creature this turn.   Scott Kirschner
Killer Bees 1 Mana Green Mana Green Mana R Creature - Bee 0/1 Flying
Green Mana: Killer Bees gets +1/+1 until end of turn.
The communal mind produces a savage strategy, yet no one could predict that this vicious crossbreed would unravel the secret of steel. Phil Foglio
Kismet 3 Mana White Mana U Enchantment   Artifacts, creatures, and lands your opponents control come into play tapped.   Kaja Foglio
Knowledge Vault 4 Mana R Artifact   When Knowledge Vault leaves play, put all cards removed from the game with Knowledge Vault into their owner's graveyard at end of turn.
2 Mana, Tap: Remove the top card of your library from the game face down.
Sacrifice Knowledge Vault: Discard your hand, then put all cards removed from the game with Knowledge Vault into their owner's hand.
  Amy Weber
Kobold Drill Sergeant 1 Mana Red Mana U Creature - Drill-Sergeant 1/2 Kobolds you control get +0/+1 and have trample. Joining this army is easy, boy. Just survive your first battle. Julie Baroh
Kobold Overlord 1 Mana Red Mana R Creature - Lord 1/2 First strike
Kobolds you control have first strike.
One for all, all for one; we strike first, and then you're done! -Oath of the Kobold Musketeers Julie Baroh
Kobold Taskmaster 1 Mana Red Mana U Creature - Taskmaster 1/2 Kobolds you control get +1/+0. The Taskmaster knows that there is no cure for the common Kobold. Randy Asplund
Kobolds of Kher Keep 0 Mana C Creature - Kobold 0/1 Kobolds of Kher Keep is red. Kher Keep is unique among fortresses: impervious to aerial assault but defenseless from the ground. Julie Baroh
Kry Shield 2 Mana U Artifact   2 Mana , Tap: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost.   Richard Thomas
Lady Caleria 3 Mana White Mana White Mana Green Mana Green Mana R Creature - Legend 3/6 Tap: Lady Caleria deals 3 damage to target attacking or blocking creature.   Bryon Wackwitz
Lady Evangela Black Mana Blue Mana White Mana R Creature - Legend 1/2 White Mana Black Mana , Tap: Prevent all combat damage that would be dealt by target creature this turn. When milady was young, the sight of a rainbow would fill her soul with peace. As she grew, she learned to share her rapture with others. -Lady Gabriella Mark Poole
Lady Orca 5 Mana Black Mana Red Mana U Creature - Legend 7/4   I do not remember what he said to her. I remember her fiery eyes, fixed upon him for an instant. I remember a flash, and the hot breath of sudden flames made me turn away. When I looked again, Angus was gone. -A Wayfarer, on meeting Lady Orca Sandra Everingham
Land Equilibrium 2 Mana Blue Mana Blue Mana R Enchantment   If an opponent who controls at least as many lands as you do would put a land into play, that player instead puts that land into play then sacrifices a land.   Jesper Myrfors
Land Tax White Mana U Enchantment   At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.   Brian Snoddy
Land's Edge 1 Mana Red Mana Red Mana R Enchant World   Discard a card from your hand: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may play this ability.   Brian Snoddy
Lesser Werewolf 3 Mana Black Mana U Creature - Lycanthrope 2/4 Black Mana : If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Play this ability only during the declare blockers step.   Quinton Hoover
Life Chisel 4 Mana U Artifact   Sacrifice a creature: Gain life equal to the sacrificed creature's toughness. Play this ability only during your upkeep.   Anthony S. Waters
Life Matrix 4 Mana R Artifact   4, Tap: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Play this ability only during your upkeep.   Amy Weber
Lifeblood 2 Mana White Mana White Mana R Enchantment   Whenever a mountain an opponent controls becomes tapped, you gain 1 life. Foolish wizard! As you tap the power of your lofty keep, so grows my strength. -Malvern Xelionos, Letters Mark Tedin
Living Plane 2 Mana Green Mana Green Mana R Enchant World   All lands are 1/1 creatures that are still lands.   Bryon Wackwitz
Livonya Silone 2 Mana Green Mana Green Mana Red Mana Red Mana R Creature - Legend 4/4 First strike, legendary landwalk (This creature is unblockable as long as defending player controls a legendary land.) Livonya's own nature is a matter of mystery. Nothing is known for sure, merely rumors of unearthly stealth, and unholy alliances. Richard Kane Ferguson
Lord Magnus 3 Mana White Mana White Mana Green Mana U Creature - Legend 4/3 First strike
Creatures with plainswalk may be blocked as though they didn't have plainswalk. Creatures with forestwalk may be blocked as though they didn't have forestwalk.
  Mark Tedin
Lost Soul 1 Mana Black Mana Black Mana C Creature - Minion 2/1 Swampwalk (This creature is unblockable as long as defending player controls a swamp.) She walks in the twilight, her steps make no sound,/ Her feet leave no tracks on the dew-covered ground./ Her hand gently beckons, she whispers your name-/ But those who go with her are never the same. Randy Asplund
Mana Drain Blue Mana Blue Mana U Instant   Counter target spell. At the beginning of your next main phase, add X colorless mana to your mana pool, where X is that spell's converted mana cost.   Mark Tedin
Mana Matrix 6 Mana R Artifact   Instant and enchantment spells you play cost up to 2 less to play.   Mark Tedin
Marble Priest 5 Mana U Artifact Creature 3/3 All Walls able to block Marble Priest do so.
Prevent all combat damage that would be dealt to Marble Priest by Walls.
  Melissa A. Benson
Marhault Elsdragon 3 Mana Green Mana Red Mana Red Mana U Creature - Legend 4/6 Rampage 1 (Whenever this creature becomes blocked by two or more creatures, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) Marhault follows a strict philosophy, never letting emotions cloud his thoughts. No chance observer could imagine the rage in his heart. Mark Poole
Master of the Hunt 2 Mana Green Mana Green Mana R Creature - Master 2/2 2 Mana Green Mana Green Mana : Put a 1/1 green Wolves-of-the-Hunt creature token into play. That creature has "bands with other Wolves-of-the-Hunt".   Jeff A. Menges
Mirror Universe 6 Mana R Artifact   Tap, Sacrifice Mirror Universe: Exchange life totals with target opponent. Play this ability only during your upkeep.   Phil Foglio
Moat 2 Mana White Mana White Mana R Enchantment   Creatures without flying can't attack. The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen. Jeff A. Menges
Mold Demon 5 Mana Black Mana Black Mana R Creature - Mold-Demon 6/6 When Mold Demon comes into play, sacrifice it unless you sacrifice two swamps.   Jesper Myrfors
Moss Monster 3 Mana Green Mana Green Mana C Creature - Monster 3/6   After the battle, an eerie silence gripped the forest. The losers' remains were lightly dusted with green. Jesper Myrfors
Mountain Stronghold   U Land   Red Legends you control have bands with other Legends.   Tom Wänerstrand
Mountain Yeti 2 Mana Red Mana Red Mana U Creature - Yeti 3/3 Protection from white; mountainwalk (This creature is unblockable as long as defending player controls a mountain.) The Yeti's single greatest asset is its unnerving ability to blend in with its surroundings. Dan Frazier
Nebuchadnezzar 3 Mana Black Mana Blue Mana R Creature - Legend 3/3 X Mana , Tap: Name a card. Target opponent reveals X cards at random from his or her hand. That player then discards all the revealed cards that are the named card. Play this ability only during your turn.   Richard Kane Ferguson
Nether Void 3 Mana Black Mana R Enchant World   Whenever a player plays a spell, counter it unless its controller pays 3. These days, some wizards are finding that they have a little too much spell left at the end of their mana. Harold McNeill
Nicol Bolas 2 Mana Blue Mana Blue Mana Black Mana Black Mana Red Mana Red Mana R Creature - Elder Dragon Legend 7/7 Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay UBR.
Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.
  Edward P. Beard, Jr.
North Star 4 Mana R Artifact   4 Mana , Tap: You may pay for one spell this turn by paying its converted mana cost rather than its mana cost. (Additional costs are still paid.)   Kaja Foglio
Nova Pentacle 4 Mana R Artifact   3 Mana , Tap: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.   Richard Thomas
Osai Vultures 1 Mana White Mana C Creature - Vulture 1/1 Flying
At end of turn, if a creature was put into a graveyard from play this turn, put a carrion counter on Osai Vultures.
Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
A sign of battle, the Vultures circle and wait for the victorious to depart. Dan Frazier
Palladia-Mors 2 Mana White Mana White Mana Green Mana Green Mana Red Mana Red Mana R Creature - Elder Dragon Legend 7/7 Flying, trample
At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay Red ManaGreen ManaWhite Mana.
  Edward P. Beard, Jr.
Part Water X Mana X Mana Blue Mana U Sorcery   X target creatures gain islandwalk until end of turn. (They're unblockable as long as defending player controls an island.) . . . and the waters were a wall unto them on their right hand, and on their left. -Exodus, 14:22 NéNé Thomas
Pavel Maliki 4 Mana Black Mana Red Mana U Creature - Legend 5/3 Black Mana Red Mana : Pavel Maliki gets +1/+0 until end of turn. We all know the legend: Pavel wanders the realms, helping those in greatest need. But is this a measure of his generosity, or of his obligation to atone? Andi Rusu
Pendelhaven   U Legendary Land   Tap: Add Green Mana to your mana pool.
Tap: Target 1/1 creature gets +1/+2 until end of turn.
This is the forest primeval. The murmuring pines and the hemlocks . . . / Stand like Druids of old. -Henry WadsworthLongfellow, "Evangeline" Bryon Wackwitz
Petra Sphinx 2 Mana White Mana White Mana White Mana R Creature - Sphinx 3/4 Tap: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard. What walks on four legs in the morning, two legs in the afternoon, and three legs in the evening? Sandra Everingham
Pit Scorpion 2 Mana Black Mana C Creature - Scorpion 1/1 Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.) Sometimes the smallest nuisance can be the greatest pain. Scott Kirschner
Pixie Queen 2 Mana Green Mana Green Mana R Creature - Pixie-Queen 1/1 Flying
Green ManaGreen ManaGreen Mana, Tap: Target creature gains flying until end of turn.
  Quinton Hoover
Planar Gate 6 Mana R Artifact   Creature spells you play cost up to 2 less to play. Nireya reached through the Gate, sensing the energies trapped beyond. Melissa A. Benson
Pradesh Gypsies 2 Mana Green Mana U Creature - Gypsy 1/1 1 Mana Green Mana , Tap: Target creature gets -2/-0 until end of turn.   Quinton Hoover
Presence of the Master 3 Mana White Mana U Enchantment   Whenever a player plays an enchantment spell, counter it.   Phil Foglio
Primordial Ooze Red Mana U Creature - Ooze 1/1 Primordial Ooze attacks each turn if able.
At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then pay X, where X is equal to the number of +1/+1 counters on Primordial Ooze, or tap Primordial Ooze and it deals X damage to you.
The thick, moving mass from the beginning of evolution swallows and digests the animate and inanimate as it unthinkingly strives to continue its existence. Sandra Everingham
Princess Lucrezia 3 Mana Black Mana Blue Mana Blue Mana U Creature - Legend 5/4 Tap: Add Blue Mana to your mana pool.   Edward P. Beard, Jr.
Psionic Entity 4 Mana Blue Mana R Creature - Entity 2/2 Tap: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. Creatures of the Æther are notorious for neglecting their own well-being. Susan Van Camp
Psychic Purge Blue Mana C Sorcery   Whenever a spell or ability controlled by an opponent causes you to discard Psychic Purge, that player loses 5 life.
Psychic Purge deals 1 damage to target creature or player.
  Susan Van Camp
Puppet Master Blue Mana Blue Mana Blue Mana U Enchant Creature   When enchanted creature is put into a graveyard, return enchanted creature to its owner's hand and you may pay Blue ManaBlue ManaBlue Mana. If you do, return Puppet Master from its owner's graveyard to its owner's hand.   Sandra Everingham
Pyrotechnics 4 Mana Red Mana C Sorcery   Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. Hi! ni! ya! Behold the man of flint, that's me! Four lightnings zigzag from me, strike and return.-Navajo war chant Anson Maddocks
Quagmire 2 Mana Black Mana U Enchantment   Creatures with swampwalk may be blocked as though they didn't have swampwalk.   Dan Frazier
Quarum Trench Gnomes 3 Mana Red Mana R Creature - Gnome 1/1 Tap: Whenever it's tapped for mana, target plains produces colorless mana instead of its normal type. (This effect doesn't end at end of turn.) O Great Captain, all is lost. They tunneled, they burrowed, they trenched. They sapped the strength of our defenses. -Sorgus, Chronicles of the Quarum Plains Dan Frazier
Rabid Wombat 2 Mana Green Mana Green Mana U Creature - Wombat 0/1 Attacking doesn't cause Rabid Wombat to tap.
Rabid Wombat gets +2/+2 for each enchant creat, ure enchanting it.
  Kaja Foglio
Radjan Spirit 3 Mana Green Mana U Creature - Spirit 3/2 Tap: Target creature loses flying until end of turn.   Christopher Rush
Raging Bull 2 Mana Red Mana C Creature - Bull 2/2   Sometimes the bulls win, and sometimes the bears win. But the bulls have more fun. -Anonymous Randy Asplund
Ragnar Blue Mana White Mana Green Mana R Creature - Legend 2/2 Green Mana White Mana Blue Mana , Tap: Regenerate target creature. On the field of honor, a soldier need have no fear. Melissa A. Benson
Ramirez DePietro 3 Mana Black Mana Black Mana Blue Mana U Creature - Legend 4/3 First strike Ramirez DePietro is a most flamboyant pirate. Be careful not to believe his tall tales, especially when you ask his age. Phil Foglio
Ramses Overdark 2 Mana Black Mana Black Mana Blue Mana Blue Mana R Creature - Legend 4/3 Tap: Destroy target enchanted creature.   Richard Kane Ferguson
Rapid Fire 3 Mana White Mana R Instant   Play Rapid Fire only before the declare blockers step.
Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked by two or more creatures, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
  Justin Hampton
Rasputin Dreamweaver 4 Mana White Mana Blue Mana R Creature - Legend 4/1 Rasputin Dreamweaver comes into play with seven dream counters on it.
Remove a dream counter from Rasputin: Add one colorless mana to your mana pool.
Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.
At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it.
  Andi Rusu
Rebirth 3 Mana Green Mana Green Mana Green Mana R Sorcery   Remove Rebirth from your deck before playing if you're not playing for ante.
Each player may put the top card of his or her library into his or her ante. If a player does, his or her life total becomes 20.
  Mark Tedin
Recall X Mana X Mana Blue Mana R Sorcery   Discard X cards from your hand, then return a card from your graveyard to your hand for each card discarded this way. Remove Recall from the game.   Brian Snoddy
Red Mana Battery 4 Mana U Artifact   2 Mana , Tap: Put a charge counter on Red Mana Battery.
Tap, Remove any number of charge counters from Red Mana Battery: Add Red Mana to your mana pool, then add an additional Red Mana to your mana pool for each charge counter removed this way.
  Mark Tedin
Reincarnation 1 Mana Green Mana Green Mana U Instant   When target creature is put into a graveyard this turn, return a creature card from that graveyard to play under the control of that creature's owner.   Edward P. Beard, Jr.
Relic Barrier 2 Mana U Artifact   Tap: Tap target artifact.   Harold McNeill
Relic Bind 2 Mana Blue Mana U Enchant Artifact   Relic Bind can enchant only an artifact an opponent controls.
Whenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life.
  Christopher Rush
Remove Enchantments White Mana C Instant   Return all enchantments you own and control to your hand. Destroy all other enchantments enchanting permanents you control and/or enchanting attacking creatures.   Brian Snoddy
Remove Soul 1 Mana Blue Mana C Instant   Counter target creature spell. Nethya stiffened suddenly, head cocked as if straining to hear some distant sound, then felt lifeless to the ground. Brian Snoddy
Reset Blue Mana Blue Mana U Instant   Play Reset only during an opponent's turn after his or her upkeep step.
Untap all lands you control.
  Nicola Leonard
Revelation Green Mana R Enchant World   All players play with their hands revealed. Many are in high place, and of renown: but mysteries are revealed unto the meek. -Ecclesiastes 3:19 Kaja Foglio
Reverberation 2 Mana Blue Mana Blue Mana R Instant   All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.   Justin Hampton
Righteous Avengers 4 Mana White Mana U Creature - Avenger 3/1 Plainswalk (This creature is unblockable as long as defending player controls a plains.) Few can withstand the wrath of the righteous. Heather Hudson
Ring of Immortals 5 Mana R Artifact   3 Mana , Tap: Counter target instant or enchantment spell that targets a permanent you control.   Melissa A. Benson
Riven Turnbull 5 Mana Black Mana Blue Mana U Creature - Legend 5/7 Tap: Add Black Mana to your mana pool. Political violence is a perfectly legitimate answer to the persecution handed down by dignitaries of the state. Richard Kane Ferguson
Rohgahh of Kher Keep 2 Mana Black Mana Black Mana Red Mana Red Mana R Creature - Legend 5/5 At the beginning of your upkeep, unless you pay Red ManaRed ManaRed Mana, an opponent gains control of Rohgahh of Kher Keep and all Kobolds of Kher Keep you control. If a player gains control of a creature this way, tap it. (This effect doesn't end at end of turn.)
Kobolds of Kher Keep you control get +2/+2.
  Edward P. Beard, Jr.
Rubinia Soulsinger 2 Mana Blue Mana White Mana Green Mana R Creature - Legend 2/3 You may choose not to untap Rubinia Soulsinger during your untap step.
Tap: Gain control of target creature as long as you control Rubinia and Rubinia remains tapped.
  Rob Alexander
Rust Green Mana C Instant   Counter target activated ability of an artifact. How dull it is to pause, to make an end,/ To rust unburnished, not to shine in use,/ As though to breathe were life! -Alfred, Lord Tennyson, "Ulysses" Liz Danforth
Sea Kings' Blessing Blue Mana U Instant   Any number of target creatures become blue until end of turn.   Randy Asplund
Seafarer's Quay   U Land   Blue Legends you control have bands with other Legends.   Tom Wänerstrand
Seeker 2 Mana White Mana White Mana U Enchant Creature   Enchanted creature can't be blocked except by artifact creatures and/or white creatures.   Mark Poole
Segovian Leviathan 4 Mana Blue Mana U Creature - Serpent 3/3 Islandwalk (This creature is unblockable as long as defending player controls an island.) Leviathan, too! Can you catch him with a fish-hook/ or run a line round his tongue? -Job 40:25 Melissa A. Benson
Sentinel 4 Mana R Artifact Creature 1/1 0 Mana : Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect doesn't end at end of turn.)   Randy Asplund
Serpent Generator 6 Mana R Artifact   4 Mana , Tap: Put a 1/1 Poison-Snake artifact creature token into play. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)   Mark Tedin
Shelkin Brownie 1 Mana Green Mana C Creature - Faerie 1/1 Tap: Target creature loses all bands with other abilities until end of turn. Leave a bowl of milk on your doorstep each night for the brownies, or they'll cause you no end of mischief. Douglas Shuler
Shield Wall 1 Mana White Mana U Instant   Creatures you control get +0/+2 until end of turn.   Douglas Shuler
Shimian Night Stalker 3 Mana Black Mana Black Mana U Creature - Nightstalker 4/4 B, Tap: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead. 'Tis now the very witching time of night,/ When churchyards yawn and hell itself breathes out/ Contagion to this world. -William Shakespeare, Hamlet Jesper Myrfors
Silhouette 1 Mana Blue Mana U Instant   Prevent all damage that would be dealt this turn to target creature by spells or abilities that target it.   Kaja Foglio
Sir Shandlar of Eberyn 4 Mana White Mana Green Mana U Creature - Legend 4/7   Remember Sir Shandlar! Remember and stand firm! -rallying cry of the Eberyn militia Andi Rusu
Sivitri Scarzam 5 Mana Black Mana Blue Mana U Creature - Legend 6/4   Even the brave have cause to tremble at the sight of Sivitri Scarzam. Who else has tamed Scarzam's Dragon? NéNé Thomas
Sol'kanar the Swamp King 2 Mana Red Mana Black Mana Blue Mana R Creature - Legend 5/5 Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
Whenever a player plays a black spell, you gain 1 life.
  Richard Kane Ferguson
Spectral Cloak Blue Mana Blue Mana U Enchant Creature   Enchanted creature can't be the target of spells or abilities as long as it's untapped.   Rob Alexander
Spinal Villain 2 Mana Red Mana R Creature - Villain 1/2 Tap: Destroy target blue creature. Striking silent as a dream,/ Cutting short the strangled scream . . . -Tobrian, "Watchdragon" Anson Maddocks
Spirit Link White Mana U Enchant Creature   Whenever enchanted creature deals damage, you gain that much life.   Kaja Foglio
Spirit Shackle Black Mana Black Mana C Enchant Creature   Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.   Edward P. Beard, Jr.
Spiritual Sanctuary 2 Mana White Mana White Mana R Enchantment   At the beginning of each player's upkeep, if that player controls a plains, he or she gains 1 life.   Amy Weber
Stangg 4 Mana Green Mana Red Mana R Creature - Legend 3/4 When Stangg comes into play, if Stangg is in play, put a 3/4 red and green Stangg-Twin creature token into play. This creature is a Legend.
When Stangg leaves play, remove the Stangg-Twin created with it from the game.
When the Stangg-Twin created with Stangg leaves play, sacrifice Stangg.
  Mark Poole
Storm Seeker 3 Mana Green Mana U Instant   Storm Seeker deals X damage to target player, where X is the number of cards in his or her hand.   Mark Poole
Storm World Red Mana R Enchant World   At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is four minus the number of cards in his or her hand.   Christopher Rush
Subdue Green Mana C Instant   Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost.   Brian Snoddy
Sunastian Falconer 3 Mana Green Mana Red Mana U Creature - Legend 4/4 Tap: Add two colorless mana to your mana pool. Sunastian has roots in both sorcery and swordplay; he has learned never to depend too heavily on the latter. Christopher Rush
Sword of the Ages 6 Mana R Artifact   Sword of the Ages comes into play tapped.
Tap, Remove Sword of the Ages and any number of creatures you control from the game: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures removed from the game this way.
  Dan Frazier
Sylvan Library 1 Mana Green Mana U Enchantment   At the beginning of your draw step, you may draw two cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.   Harold McNeill
Sylvan Paradise Green Mana U Instant   Any number of target creatures become green until end of turn.   Randy Asplund
Syphon Soul 2 Mana Black Mana C Sorcery   Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. Her lips suck forth; see, where it flies!-Christopher Marlowe, The Tragical History of Doctor Faustus Melissa A. Benson
Takklemaggot 2 Mana Black Mana Black Mana U Enchant Creature   At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on enchanted creature.
When enchanted creature is put into a graveyard, enchanted creature's controller returns Takklemaggot to play from its owner's graveyard. If Takklemaggot can't enchant a creature, it becomes a global enchantment under that player's control with "At the beginning of your upkeep, Takklemaggot deals 1 damage to you" instead.
  Daniel Gelon
Telekinesis Blue Mana Blue Mana R Instant   Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.   Daniel Gelon
Teleport Blue Mana Blue Mana Blue Mana R Instant   Play only during combat before the declare blockers step.
Target creature is unblockable this turn.
  Douglas Shuler
Tempest Efreet 1 Mana Red Mana Red Mana Red Mana R Creature - Efreet 3/3 Remove Tempest Efreet from your deck before playing if you're not playing for ante.
Tap, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. You own the revealed card and that player owns Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard.
  NéNé Thomas
Tetsuo Umezawa Red Mana Black Mana Blue Mana R Creature - Legend 3/3 Tetsuo Umezawa can't be the target of enchant creature spells.
Blue ManaBlack ManaBlack ManaRed Mana, Tap: Destroy target tapped or blocking creature.
  Julie Baroh
The Abyss 3 Mana Black Mana R Enchant World   At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. An immense river of oblivion is sweeping us away into a nameless abyss. -Ernest Renan, Souvenirs d'Enfance et de Jeunesse Pete Venters
The Brute 1 Mana Red Mana C Enchant Creature   Enchanted creature gets +1/+0.
Red ManaRed ManaRed Mana: Regenerate enchanted creature.
Union may be strength, but it is mere blind brute strength unless wisely directed. -Samuel Butler Mark Poole
The Lady of the Mountain 4 Mana Green Mana Red Mana U Creature - Legend 5/5   Her given name has been lost in the mists of time. Legend says that her silent vigil will one day be ended by the one who, pure of heart and spirit, calls out that name again. Richard Kane Ferguson
The Tabernacle at Pendrell Vale   R Legendary Land   All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1."   Nicola Leonard
The Wretched 3 Mana Black Mana Black Mana R Creature - Wretched 2/5 At end of combat, gain control of all creatures blocking The Wretched as long as you control The Wretched.   Christopher Rush
Thunder Spirit 1 Mana White Mana White Mana R Creature - Spirit 2/2 Flying, first strike It was full of fire and smoke and light and . . . it drove between us and the Efrafans like a thousand thunderstorms with lightning. -Richard Adams, Watership Down Randy Asplund
Time Elemental 2 Mana Blue Mana R Creature - Elemental 0/2 When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
2 ManaBlue ManaBlue Mana, Tap: Return target nonenchanted permanent to its owner's hand.
  Amy Weber
Tobias Andrion 3 Mana Blue Mana White Mana U Creature - Legend 4/4   Administrator of the military state of Sheoltun, Tobias is the military right arm of the empire and the figurehead of its freedom. Andi Rusu
Tolaria   U Legendary Land   Tap: Add Blue Mana to your mana pool.
Tap: Target creature loses all banding and all bands with other abilities until end of turn. Play this ability only during upkeep.
Fairest Isle, all isles excelling,/ Seat of pleasures, and of loves . . . -John Dryden Nicola Leonard
Tor Wauki 2 Mana Black Mana Black Mana Red Mana U Creature - Legend 3/3 Tap: Tor Wauki deals 2 damage to target attacking or blocking creature.   Randy Asplund
Torsten Von Ursus 3 Mana White Mana Green Mana Green Mana U Creature - Legend 5/5   How can you accuse me of evil? Though these deeds be unsavory, no one will argue: good shall follow from them. Mark Poole
Touch of Darkness Black Mana U Instant   Any number of target creatures become black until end of turn. Black spirits and white, red spirits and gray,/ Mingle, mingle, mingle, you that mingle may. -Thomas Middleton, The Witch Pete Venters
Transmutation 1 Mana Black Mana C Instant   Switch target creature's power and toughness until end of turn. Effects that would alter that creature's power this turn alter its toughness instead, and vice versa. You know what I was,/ You see what I am: change me, change me!-Randall Susan Van Camp
Triassic Egg 4 Mana R Artifact   3 Mana , Tap: Put an incubation counter on Triassic Egg.
Remove two incubation counters from Triassic Egg, sacrifice Triassic Egg: Put a creature card from your hand or graveyard into play.
  Dan Frazier
Tuknir Deathlock Green Mana Green Mana Red Mana Red Mana R Creature - Legend 2/2 Flying
Red ManaGreen Mana, Tap: Target creature gets +2/+2 until end of turn.
An explorer of the Æther, Tuknir often discovers himself in the most unusual physical realms. Liz Danforth
Tundra Wolves White Mana C Creature - Wolf 1/1 First strike I heard their eerie howling, the wolves calling their kindred across the frozen plains. Quinton Hoover
Typhoon 2 Mana Green Mana R Sorcery   Typhoon deals damage to each opponent equal to the number of islands that player controls. Fierce winds ripped across the tropical landscape. What they did not destroy with their fiery breath was washed away by torrential rain. Anson Maddocks
Undertow 2 Mana Blue Mana U Enchantment   Creatures with islandwalk may be blocked as though they didn't have islandwalk.   Randy Asplund
Underworld Dreams Black Mana Black Mana Black Mana U Enchantment   Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. In the drowsy dark cave of the mind dreams build their nest with fragments dropped from day's caravan. -Rabindranath Tagore Julie Baroh
Unholy Citadel   U Land   Black Legends you control have bands with other Legends.   Mark Poole
Untamed Wilds 2 Mana Green Mana U Sorcery   Search your library for a basic land card and put that card into play. Then shuffle your library.   NéNé Thomas
Urborg   U Legendary Land   Tap: Add Black Mana to your mana pool.
Tap: Target creature loses first strike or swampwalk until end of turn.
Resignedly beneath the sky/ The melancholy waters lie./ So blend the turrets and shadows there/ That all seem pendulous in air,/ While from a proud tower in town/ Death looks gigantically down. -Edgar Allan Poe, "The City in the Sea" Bryon Wackwitz
Ur-Drago 3 Mana Black Mana Black Mana Blue Mana Blue Mana R Creature - Legend 4/4 First strike
Creatures with swampwalk may be blocked as though they didn't have swampwalk.
  Christopher Rush
Vaevictis Asmadi 2 Mana Black Mana Black Mana Red Mana Red Mana Green Mana Green Mana R Creature - Elder Dragon Legend 7/7 Flying
At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay Black ManaRed ManaGreen Mana.
Black Mana: Vaevictis Asmadi gets +1/+0 until end of turn.
Red Mana: Vaevictis Asmadi gets +1/+0 until end of turn.
Green Mana: Vaevictis Asmadi gets +1/+0 until end of turn.
  Andi Rusu
Vampire Bats Black Mana C Creature - Bat 0/1 Flying
Black Mana: Vampire Bats gets +1/+0 until end of turn. Play this ability no more than twice each turn.
For something is amiss or out of place/ When mice with wings can wear a human face. -Theodore Roethke, "The Bat" Anson Maddocks
Venarian Gold X Mana Blue Mana Blue Mana C Enchant Creature   When Venarian Gold comes into play, tap enchanted creature and put X sleep counters on Venarian Gold.
Enchanted creature doesn't untap during its controller's untap step as long as Venarian Gold has a sleep counter on it.
At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from Venarian Gold.
  Daniel Gelon
Visions White Mana U Sorcery   Look at the top five cards of target player's library. You may then have that player shuffle that library. Visions of glory, spare my aching sight,/ Ye unborn ages, crowd not on my soul!-Thomas Gray, The Bard NéNé Thomas
Voodoo Doll 6 Mana R Artifact   At the beginning of your upkeep, put a pin counter on Voodoo Doll.
At the end of your turn, if Voodoo Doll is untapped, sacrifice it and it deals X damage to you, where X is the number of pin counters on it.
X ManaX Mana, Tap: Voodoo Doll deals X damage to target creature or player, where X is the number of pin counters on Voodoo Doll.
  Sandra Everingham
Walking Dead 1 Mana Black Mana C Creature - Walking-Dead 1/1 Black Mana : Regenerate Walking Dead. The Walking Dead are the remains of freakish experiments by the Necromantic Lords. Dan Frazier
Wall of Caltrops 1 Mana White Mana C Creature - Wall 2/1 (Walls can't attack.)
Whenever Wall of Caltrops blocks a creature, if no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn.
Ow! Ow ow ow! Oooh, ow, OW! Brian Snoddy
Wall of Dust 2 Mana Red Mana U Creature - Wall 1/4 (Walls can't attack.)
Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.
An ever-moving swarm of dust engulfs and disorients anything that comes near. Richard Thomas
Wall of Earth 1 Mana Red Mana C Creature - Wall 0/6 (Walls can't attack.) The ground shuddered violently and the earth seemed to come to life. The elemental force contained in the vast wall of earth was trapped, bent to its controller's will. Richard Thomas
Wall of Heat 2 Mana Red Mana C Creature - Wall 2/6 (Walls can't attack.) At a distance, we mistook the sound for a waterfall . . . Richard Thomas
Wall of Light 2 Mana White Mana U Creature - Wall 1/5 (Walls can't attack.)
Protection from black
As many attackers were dazzled by the wall's beauty as were halted by its force. Richard Thomas
Wall of Opposition 3 Mana Red Mana Red Mana R Creature - Wall 0/6 (Walls can't attack.)
1: Wall of Opposition gets +1/+0 until end of turn.
Like so many obstacles in life, the Wall of Opposition is but an illusion, held fast by the focus and belief of the one who creates it. Harold McNeill
Wall of Putrid Flesh 2 Mana Black Mana U Creature - Wall 2/4 (Walls can't attack.)
Protection from white
Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.
  Richard Thomas
Wall of Shadows 1 Mana Black Mana Black Mana C Creature - Wall 0/1 (Walls can't attack.)
Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.
Wall of Shadows can't be the target of spells and abilities that can target only Walls.
  Pete Venters
Wall of Tombstones 1 Mana Black Mana U Creature - Wall 0/1 (Walls can't attack.)
At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect doesn't end at end of turn.)
  Dan Frazier
Wall of Vapor 3 Mana Blue Mana C Creature - Wall 0/1 (Walls can't attack.)
Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.
Walls of a castle are made out of stone,/ Walls of a house out of bricks or of wood./ My walls are made out of magic alone,/ Stronger than any that ever have stood. -Chrysoberyl Earthsdaughter, Incantations Richard Thomas
Wall of Wonder 2 Mana Blue Mana Blue Mana U Creature - Wall 1/5 (Walls can't attack.)
2 Mana Blue Mana Blue Mana : Wall of Wonder gets +4/-4 until end of turn and may attack this turn as though it weren't a Wall.
So confusing is the Wall's appearance that few of is victims even see it move. Richard Thomas
Whirling Dervish Green Mana Green Mana U Creature - Dervish 1/1 Protection from black
At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
  Susan Van Camp
White Mana Battery 4 Mana U Artifact   2 Mana , Tap: Put a charge counter on White Mana Battery.
Tap, Remove any number of charge counters from White Mana Battery: Add White Mana to your mana pool, then add an additional White Mana to your mana pool for each charge counter removed this way.
  Anthony S. Waters
Willow Satyr 2 Mana Green Mana Green Mana R Creature - Satyr 1/1 You may choose not to untap Willow Satyr during your untap step.
Tap: Gain control of target Legend as long as you control Willow Satyr and Willow Satyr remains tapped.
  Jeff A. Menges
Winds of Change Red Mana U Sorcery   Each player shuffles his or her hand into his or her library, then draws a new hand of as many cards as he or she had before. 'Tis the set of sails, and not the gales,/ Which tells us the way to go. -Ella Wheeler Wilcox Justin Hampton
Winter Blast X Mana Green Mana R Sorcery   Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. Blow, winds, and crack your cheeks! rage! blow! -William Shakespeare, King Lear Kaja Foglio
Wolverine Pack 2 Mana Green Mana Green Mana C Creature - Wolverine-Pack 2/4 Rampage 2 (Whenever this creature becomes blocked by two or more creatures, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils. -William Shakespeare, King Henry V Jeff A. Menges
Wood Elemental 3 Mana Green Mana R Creature - Elemental 0/0 As Wood Elemental comes into play, sacrifice any number of untapped forests you control. Wood Elemental comes into play with a +1/+1 counter for each forest sacrificed this way.   Brian Snoddy
Xira Arien Green Mana Red Mana Black Mana R Creature - Legend 1/2 Flying
Black ManaRed ManaGreen Mana, Tap: Target player draws a card.
A regular guest at the Royal Masquerade, Arien is the envy of the Court. She appears in a new costume every hour. Melissa A. Benson
Zephyr Falcon 1 Mana Blue Mana C Creature - Bird 1/1 Flying
Attacking doesn't cause Zephyr Falcon to tap.
Although greatly prized among falconers, the Zephyr Falcon is capricious and not easily tamed. Heather Hudson
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