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A Time Spiral / Planar Chaos / Future Sight draft walkthrough.

Team Spirit

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The letter I!t's been a while, but I can finally bring you guys a draft walkthrough of relevance once more. At the time of writing this, Future Sight has just been released online and is only playable in Premier Events. I was worried about whether or not I would be able to get a draft done to share with you guys, especially as the server was down as per usual on Thursday (the day I write my articles) and the only way I could draft was if I Top 8ed a Premier—a simple task, but one I did not have the time for with a deadline looming.

Imperial_Mask Jelger Weigersma saved me with a one-word MSN message: "Draft?" Since time immemorial it has been the Pros' pastime to team Booster Draft. Even in the golden age when Rochestering was still possible, it was too time-consuming to waste away the time during the byes or waiting for the Top 8 to pan out. It is still a relevant format, used in the Top 4 of a team PTQ, although there haven't been any of these in a while. Two teams of three sit in a circle, one player of the first team, then one of the other team, and so on (ABABAB), and then it proceeds just like a normal draft. At the end, the members of each team converge and help each other construct their decks and share the information they gleaned from the draft. Then every player plays the other players in the opposing team, and at the end of the nine matches, one team stands triumphant and, generally speaking, wins all the rares.

There are variations. It is not exclusively six player; many eight-player team drafts are done, although they tend to take a long time if the round robin format is kept. Sometimes players are unhappy at the strength of the opposing team (remember, there are the rares at stake), in this case, you can begin the draft like a regular draft and then randomly assign teams afterwards. This is often done whilst we draft in preparation for a Pro Tour because it has no influence on how you draft.

There are a couple of new skills at work in a team draft. For a start, there are only six of you drafting, so the total card pool is weaker as there are less cards. You also get to wheel two picks earlier, meaning you can often plan ahead with ease. Remembering everything you pass is also even more crucial as you will have to play all of your opponents, meaning you have to think extra hard about passing a Damnation rather than hating it for the good of the team (this is often a tricky decision and you have to look at the rest of the pack to see if you and your team mate three over will benefit more than them having a Damnation).

Whereas hating is never correct to do in a normal draft, its potential blossoms here. Cooperation is not the name of the game. Whereas in a regular draft, you wish to send clear signals to the player on your left so that you keep him out of your colours and both of you wind up with better decks, it is not the case in team draft. You want to hook the player on your left into your colours whenever possible. You want to send them bad signals, so that they delve into your colours early, either wasting valuable picks when they realise the error of their ways or dominating them completely if they stick with it, resulting in a vastly inferior deck and several more wins for your team.

With these new skills in mind, here is a draft I did teaming with Jelger and Tiago Chan against a squad of Americans:

Pack 1, Pick 1

Pack 1 - Click to Enlarge
Temporal Eddy, Tendrils of Corruption, Lightning Axe, Mogg War Marshal, Temporal Isolation, Think Twice, Jedit's Dragoons, Savage Thallid, Ancient Grudge, Flickering Spirit, Knight of the Holy Nimbus, Tromp the Domains, Conflagrate, Gemstone Caverns, Sacred Mesa

Click here.

Pack 1, Pick 2

Spinneret Sliver, Fortify, Spiketail Drakeling, Flamecore Elemental, Mana Skimmer, Mwonvuli Acid-Moss, Two-Headed Sliver, Blazing Blade Askari, Shadow Sliver, Ophidian Eye, Spirit Loop, Truth or Tale, Sudden Death, Saffi Eriksdotter

Click here.

Pack 1, Pick 3

Feebleness, Castle Raptors, Chromatic Star, Tolarian Sentinel, Flowstone Channeler, Trespasser il-Vec, Prismatic Lens, Clockspinning, Sidewinder Sliver, Viscid Lemures, Dementia Sliver, Dread Return, Voidmage Prodigy

Click here.

Pack 1, Pick 4

Ashcoat Bear, Cloudchaser Kestrel, Thallid Germinator, Call to the Netherworld, Drifter il-Dal, Havenwood Wurm, Basal Sliver, Sage of Epityr, Cavalry Master, Aspect of Mongoose, Curse of the Cabal, Leviathan

Click here.

Pack 1, Pick 5

Pentarch Ward, Zealot il-Vec, Ironclaw Buzzardiers, Sage of Epityr, Divine Congregation, Mindlash Sliver, Jhoira's Timebug, Wipe Away, Saltcrusted Steppe, Hypergenesis, Whirling Dervish

Click here.

Pack 1, Pick 6

Nantuko Shaman, Benalish Cavalry, Feebleness, Spinneret Sliver, Watcher Sliver, Thrill of the Hunt, Plunder, Skulking Knight, Fungal Reaches, Gaea's Blessing

Click here.

Pack 1, Pick 7

Temporal Eddy, Mogg War Marshal, Think Twice, Jedit's Dragoons, Savage Thallid, Ancient Grudge, Flickering Spirit, Knight of the Holy Nimbus, Gemstone Caverns

Click here.

Pack 1, Pick 8

Fortify, Flamecore Elemental, Two-Headed Sliver, Shadow Sliver, Ophidian Eye, Spirit Loop, Truth or Tale, Saffi Eriksdotter

Click here.

Pack 1, Picks 9 through 15

Feebleness, Tolarian Sentinel, Clockspinning, Sidewinder Sliver, Viscid Lemures, Dementia Sliver, Dread Return

Pick: Feebleness

Call to the Netherworld, Drifter il-Dal, Sage of Epityr, Aspect of Mongoose, Curse of the Cabal, Leviathan

Pick: Curse of the Cabal

Pentarch Ward, Sage of Epityr, Divine Congregation, Mindlash Sliver, Jhoira's Timebug

Pick: Pentarch Ward

Watcher Sliver, Plunder, Skulking Knight, Gaea's Blessing

Pick: Watcher Sliver

Temporal Eddy, Ancient Grudge, Gemstone Caverns

Pick: Temporal Eddy

Ophidian Eye, Truth or Tale

Pick: Ophidian Eye

Clockspinning

Pick: Clockspinning

I end up with nothing of note in the late picks except for a Feebleness and a Watcher Sliver. I'm still trying hard to find my second colour, although given the depth of white coming my way, it is likely I am the only white drafter on the table and could well end up mono-coloured.

Pack 2, Pick 1

Pack 2 - Click to Enlarge
Spitting Sliver, Veiling Oddity, Synchronous Sliver, Giant Dustwasp, Dawn Charm, Wistful Thinking, Keldon Marauders, Dash Hopes, Essence Warden, Mana Tithe, Bog Serpent, Timecrafting, Pouncing Wurm, Riptide Pilferer, Extirpate

Click here.

Pack 2, Pick 2

Erratic Mutation, Cradle to Grave, Reflex Sliver, Dreamscape Artist, Citanul Woodreaders, Pallid Mycoderm, Keldon Marauders, Dust Corona, Healing Leaves, Prodigal Pyromancer, Cautery Sliver, Lavacore Elemental, Reckless Wurm, Spellshift

Click here.

Pack 2, Pick 3

Synchronous Sliver, Needlepeak Spider, Mire Boa, Aven Riftwatcher, Vitaspore Thallid, Dash Hopes, Aquamorph Entity, Gossamer Phantasm, Bog Serpent, Revered Dead, Frenetic Sliver, Shrouded Lore, Dust Elemental

Click here.

Pack 2, Pick 4

Cradle to Grave, Reflex Sliver, Poultice Sliver, Shade of Trokair, Uktabi Drake, Ghost Tactician, Healing Leaves, Brute Force, Primal Plasma, Auramancer's Guise, Waning Wurm, Melancholy

Click here.

Pack 2, Pick 5

Poultice Sliver, Ridged Kusite, Battering Sliver, Uktabi Drake, Blightspeaker, Aquamorph Entity, Melancholy, Piracy Charm, Primal Plasma, Dismal Failure, Tidewalker

Click here.

Pack 2, Pick 6

Reflex Sliver, Saltfield Recluse, Pallid Mycoderm, Brain Gorgers, Dust Corona, Seal of Primordium, Healing Leaves, Simian Spirit Guide, Phantasmagorian, Hunting Wilds

Click here.

Pack 2, Picks 7 through 15

Spitting Sliver, Synchronous Sliver, Wistful Thinking, Keldon Marauders, Dash Hopes, Mana Tithe, Bog Serpent, Timecrafting, Riptide Pilferer

Pick: Spitting Sliver

Reflex Sliver, Dreamscape Artist, Keldon Marauders, Dust Corona, Healing Leaves, Cautery Sliver, Lavacore Elemental, Spellshift

Pick: Cautery Sliver

Synchronous Sliver, Vitaspore Thallid, Dash Hopes, Gossamer Phantasm, Bog Serpent, Revered Dead, Shrouded Lore

Pick: Bog Serpent

Reflex Sliver, Ghost Tactician, Healing Leaves, Auramancer's Guise, Waning Wurm, Melancholy

Pick: Melancholy

Aquamorph Entity, Melancholy, Piracy Charm, Dismal Failure, Tidewalker

Pick: Melancholy

Dust Corona, Seal of Primordium, Simian Spirit Guide, Phantasmagorian

Pick: Seal of Primordium

Wistful Thinking, Keldon Marauders, Dash Hopes

Pick: Keldon Marauders

Dust Corona, Lavacore Elemental

Pick: Lavacore Elemental

Dash Hopes

Pick: Dash Hopes

Nothing exciting happened in the last few picks. I picked up a bunch of unexciting Black cards, pushing further in the colour's direction. Now it is time to crack open the new set and see what it has to say.

Pack 3, Pick 1

Pack 3 - Click to Enlarge
Kavu Primarch, Foresee, Emberwilde Augur, Putrid Cyclops, Augur il-Vec, Fomori Nomad, Patrician's Scorn, Logic Knot, Nessian Courser, Grave Scrabbler, Henchfiend of Ukor, Street Wraith, Bloodshot Trainee, Spellwild Ouphe, Grove of the Burnwillows

Click here.

Pack 3, Pick 2

Ichor Slick, Petrified Plating, Bogardan Lancer, Venser's Diffusion, Sprout Swarm, Oblivion Crown, Whip-Spine Drake, Lymph Sliver, Homing Sliver, Sporoloth Ancient, Grave Scrabbler, Mistmeadow Skulk, Zoetic Cavern, Bonded Fetch

Click here.

Pack 3, Pick 3

Knight of Sursi, Grave Peril, Wrap in Vigor, Samite Censer-Bearer, Infiltrator il-Kor, Blind Phantasm, Virulent Sliver, Mass of Ghouls, Vedalken Aethermage, Blade of the Sixth Pride, Boldwyr Intimidator, Bound in Silence, Oriss, Samite Guardian

Click here.

Pack 3, Pick 4

Augur of Skulls, Samite Censer-Bearer, Aven Augur, Bogardan Lancer, Sarcomite Myr, Death Rattle, Homing Sliver, Lymph Sliver, Goldmeadow Lookout, Narcomoeba, Yixlid Jailer, Whetwheel

Click here.

Pack 3, Pick 5

Putrid Cyclops, Rift Elemental, Marshaling Cry, Unblinking Bleb, Lost Hours, Grinning Ignus, Mass of Ghouls, Lucent Liminid, Dryad Arbor, Snake Cult Initiation, Spellweaver Volute

Click here.

Pack 3, Pick 6

Saltskitter, Cutthroat il-Dal, Llanowar Augur, Mesmeric Sliver, Deepcavern Imp, Blade of the Sixth Pride, Witch's Mist, Emblem of the Warmind, Phosphorescent Feast

Click here.

Pack 3, Pick 7

Putrid Cyclops, Augur il-Vec, Patrician's Scorn, Logic Knot, Grave Scrabbler, Henchfiend of Ukor, Street Wraith, Bloodshot Trainee, Spellwild Ouphe

Click here.

Pack 3, Pick 8

Bogardan Lancer, Venser's Diffusion, Oblivion Crown, Lymph Sliver, Homing Sliver, Mistmeadow Skulk, Zoetic Cavern, Bonded Fetch

Click here.

Pack 3, Pick 9

Knight of Sursi, Grave Peril, Samite Censer-Bearer, Virulent Sliver, Vedalken Aethermage, Blade of the Sixth Pride

As expected, I get to wheel a goodie from this pack. The rebel is simply inferior to the other card, irrelevant of curve issues.

Pick: Knight of Sursi

Pack 3, Pick 10

Samite Censer-Bearer, Bogardan Lancer, Sarcomite Myr, Homing Sliver, Lymph Sliver, Yixlid Jailer

Pick: Lymph Sliver

Pack 3, Pick 11

Putrid Cyclops, Rift Elemental, Lost Hours, Dryad Arbor, Snake Cult Initiation

Pick: Rift Elemental

Pack 3, Pick 12

Mesmeric Sliver, Witch's Mist, Emblem of the Warmind, Phosphorescent Feast

Pick: Witch's Mist

Pack 3, Pick 13

Patrician's Scorn, Bloodshot Trainee, Spellwild Ouphe

Pick: Patrician's Scorn

Pack 3, Pick 14

Oblivion Crown, Homing Sliver

Pick: Homing Sliver

Pack 3, Pick 15

Pick: Samite Censer-Bearer

Maybe I should have made my decision about my second colour a little earlier, but looking back I still cannot find the point where it was an easy decision to make, given that I had mistakenly picked the Sprout Swarm over the Whip-Spine Drake. I was worried that this would be a fairly dull draft to begin with as I was getting such a juicy hook-up in white, but it wasn't the case. I splashed black in the end as it fit the deck better, providing it with removal and slightly better playables.

Deck:

My first two opponents both played black, enabling me to take out the weak, three-card Sliver package to bring in Street Wraith, Bog Serpent, and Pentarch Ward/Melancholy. The deck was very good and won these matches with ease despite bad draws. It won one game against a blue-black mage with Sacred Mesa in hand the whole game. I lost a very frustrating third match due to a misclick, so that I failed to make a land drop on my first turn thanks to F6 auto-yielding the whole turn. I almost won the game and could never have lost it if it weren't for F6. Ah well.

Until next time,

Q

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