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Q: Now that the Time Spiral Block is done, what would a 1/1 colorless Sliver be if every other Sliver were on the field? –Alex, Black Lick, PA, USA
A: From Doug Beyer, Magic Creative Team:
Let's say you had every Sliver in play (all 77 of them, including Mistform Ultimus), and you made a 1/1 colorless sliver somehow (perhaps by activating Sliver Queen's ability). That token would have the characteristics listed below (its power and toughness assume that you don't control a Swamp for Sedge Sliver's ability). It's a pretty strange beastie, since Sliver Legion makes it huge but Dormant Sliver makes it unable to attack. Still, it has some pretty crazy abilities. Here goes:
Flash Absorb 1, defender, double strike, first strike, flanking, flying, frenzy 1, haste, lifelink, poisonous 1, provoke, reach, shadow, shroud, trample, vigilance Protection from the color chosen for Ward Sliver
When this permanent comes into play, draw a card. When this permanent comes into play, destroy target artifact or enchantment. When this permanent comes into play, you may fateseal 1. (Its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.) Whenever this creature is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.) Whenever this creature deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature. Whenever this creature deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token into play. Whenever this creature deals combat damage to a player, its controller may draw a card. Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card. Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. If this permanent would be put into a graveyard, you may put it on top of its owner's library instead.
At the beginning of your upkeep, this permanent deals 1 damage to you.
This permanent is colorless. This spell can't be countered. This creature can't be blocked except by Slivers. This creature gets +1/+1 as long as you control a Swamp. This creature can't be blocked except by two or more creatures.
: If this permanent is in play, flip a coin. If you win the flip, remove this permanent from the game and return it to play under its owner's control at end of turn. If you lose the flip, sacrifice it.
: This permanent becomes the creature type of your choice in addition to its other types until end of turn.
: Regenerate this permanent.
: Regenerate this permanent.
: This creature gets +0/+1 until end of turn.
: This creature gets +1/+0 until end of turn.
: This creature gets +1/+1 until end of turn.
: Regenerate target Sliver.
: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Play this ability only during your turn.
: Add one mana of any color to your mana pool.
: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers in play.
: Tap target permanent.
: This creature deals 2 damage to target creature or player and 3 damage to itself.
: This permanent deals 1 damage to target attacking or blocking creature.
: Target player puts the top card of his or her library into his or her graveyard.
, : Regenerate target Sliver. Sacrifice this permanent: You gain 3 life. Sacrifice this permanent: Add  to your mana pool.
, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn.
, Sacrifice this permanent: This permanent deals 1 damage to target creature or player.
, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn.
, Sacrifice this permanent: Each player discards a card.
, Sacrifice this permanent: This permanent deals 2 damage to target creature or player.
, Sacrifice this permanent: You gain 4 life.
, Sacrifice this permanent: Target player discards a card at random. Play this ability only any time you could play a sorcery.
, Sacrifice this permanent: Draw a card.
, Sacrifice this permanent: Destroy target permanent. Pay 2 life: Return this permanent to its owner's hand.
Slivercycling 
85/85
Thanks for your question, Alex!
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