Punny Djinns

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The letter T!he color-counting djinns from Invasion were based on creatures designed for the never-printed Unglued 2. This cycle of Unglued 2 djinns were a bit of templating away from being ready for print -- they already had punny djinn names, art by Edward P. Beard, Jr., and in some cases flavor text! In honor of Invasion Week, today we present the full text and art of these proto-Invasion cards. (Click each djinn's card name to see the Invasion card it inspired.)

Cotton Djinn
4W
Creature — Djinn
W: Cotton Djinn gains first strike until end of turn.
Cotton Djinn gets +2/+2 as long as white is the most common color among the permanents in play. If white is tied with another color for most common color, Cotton Djinn still gets +2/+2.
“Now hold on just a cotton-pickin’ minute...”
—Eli Whitney

3/3

Art by Edward P. Beard, Jr.
Art by Edward P. Beard, Jr.

Hydro Djinn
4U
Creature — Djinn
U: Hydro Djinn gains flying until end of turn.
Hydro Djinn gets +2/+2 as long as blue is the most common color among the permanents in play. If blue is tied with another color for most common color, Hydro Djinn still gets +2/+2.
For every two of these in the water, there must be one Oxy Djinn.
3/3

Slow Djinn
4B
Creature — Djinn
1B: Regenerate Slow Djinn.
3: Exchange Slow Djinn with a djinn card in your hand.
3/3

Art by Edward P. Beard, Jr.
Art by Edward P. Beard, Jr.

Rummy Djinn
4R
Creature — Djinn
R: Rummy Djinn gets +1/+0 until end of turn.
3: Exchange Rummy Djinn with a djinn card in your hand.
3/3

Slim Djinn
4G
Creature — Djinn
Slim Djinn cannot be the target of spells or abilities.
3: Exchange Slim Djinn with a djinn card in your hand.
3/3

Art by Edward P. Beard, Jr.
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