The Great Designer Search 2 Finalists: Scott Van Essen

  • Boards
  • Print
Author Image

Scott Van Essen

Malgareth, the UnderPrison

In prison, you sacrifice your freedom, you sacrifice your life, but you never sacrifice power.



CR01
Pawn of Angathrak
R
Creature - Human Minion
1/1
Sacrifice CARDNAME, target creature gains haste until end of turn.
Watermark: Prisoner

CR02
Igniter of lost Souls
1R
Creature - Goblin Shaman
1/1
Sacrifice a creature: add R to your mana pool.
Watermark: Native

CR03
Resourceful Scavenger
[Prison Scavenger - http://community.wizards.com/magicthegathering/wiki/Labs:Gds/gds2/svanessen/submissionhub/finalchallenge2.CR05]
1R
Creature - Human Rogue
2/1
When CARDNAME enters the battlefield, draw a card, then discard a card
Watermark: Prisoner

CR04
Undrak Clan Scout
1R
Creature - Goblin Scout
1/1
Haste
Rage 3 - Whenever CARDNAME attacks, you may give it +3/+0. If you do, sacrifice it at the beginning of the next end step.
Watermark: Native

CR05
Headstrong Vandal
2R
Creature - Ogre
2/2
First Strike
R, Sacrifice CARDNAME: Destroy target artifact.
Watermark: Prisoner

CR06
Shackled Masochist
2R
Creature - Ogre Berserker
3/3
Defender
Whenever CARDNAME is dealt damage, put a +1/+1 counter on it.
Remove a counter from CARDNAME: CARDNAME loses defender until end of turn.
Watermark: Prisoner

CR07
Undrak Clan Warrior
2R
Creature - Goblin Warrior
2/2
Rage 3 - Whenever CARDNAME attacks, you may give it +3/+0. If you do, sacrifice it at the beginning of the next end step.
Watermark: Native

CR08
Lava Slinger
[Firemage Cellmate - http://community.wizards.com/magicthegathering/wiki/Labs:Gds/gds2/svanessen/submissionhub/finalchallenge2.CR07]
3R
Creature - Goblin Shaman
3/3
When CARDNAME enters the battlefield, it deals 1 damage to target creature or player.
Watermark: Native

CR09
Snarling Iguanar
4R
Creature - Lizard
4/3
Compost - Whenever a creature you control is put into a graveyard from the battlefield, CARDNAME deals 1 damage to target player.
Watermark: Native

CR10
Repel the Overworlders
XR
Sorcery
Target creature gets +X/+0 and gains First Strike until end of turn
Watermark: Native

CR11
Blood Shock
[Bloody Shock - http://community.wizards.com/magicthegathering/wiki/Labs:Gds/gds2/svanessen/submissionhub/finalchallenge2.general]
1R
Instant
CARDNAME deals 2 damage to target creature or player.
Paincast - If you were dealt damage this turn, CARDNAME deals 4 damage to that target instead
Watermark: Prisoner

CR12
Lure into a Trap
1R
Instant
Target creature gains haste until end of turn and must attack this turn if able.
Watermark: Prisoner

CR13
Spoils of Plunder
[Spoils of Plunder - http://community.wizards.com/magicthegathering/wiki/Labs:Gds/gds2/svanessen/submissionhub/finalchallenge2.general]
1R
Sorcery
Put a +1/+1 counter on each creature that attacked this turn
Watermark: Prisoner

CR14
Improvised Cannonade
[Improvised Cannonade - http://community.wizards.com/magicthegathering/wiki/Labs:Gds/gds2/svanessen/submissionhub/finalchallenge2.CR12.1]
2R
Sorcery
CARDNAME deals 3 damage to target player and 2 damage to you.
Draw a card.
Watermark: Native

CR015
Retribution Force
[Scent-Driven Horde - http://community.wizards.com/magicthegathering/wiki/Labs:Gds/gds2/svanessen/submissionhub/finalchallenge2.CR17]
2R
Instant
Put a 1/1 red Human Rogue creature token into play.
Paincast - If you were dealt damage this turn, put three 1/1 red Human Rogue creature tokens into play instead.
Watermark: Prisoner

CR16
Unnerving Transformation
2R
Enchantment - Aura
Enchant Creature
Enchanted creature gets +1/-1 and has intimidate
Watermark: Native

CR17
Last Stab
1RR
Enchantment - Aura
Enchant Creature
When enchanted creature is put into a graveyard from the battlefield, it deals damage equal to its power to target creature or player.
Watermark: Native

CR18
Return in Kind
[Return in Kind - http://community.wizards.com/magicthegathering/wiki/Labs:Gds/gds2/svanessen/submissionhub/finalchallenge2.general]
3R
Instant
CARDNAME deals damage to target creature equal to the damage dealt to you this turn.
"I'm Rubber You're Glue"
Watermark: Prisoner

Comments:
In response to judge comments, I eliminated CounterCast.

The process of developing the new logline helped me see the theme already running through my set, that of sacrifice. I have pushed this theme as the primary theme of the set, focusing on sacrificing creatures in Red but branching out in other colors and rarities. This theme risks being unfun, especially for new players, so I was careful to always make it an upside (except for Rage), with triggers that provide additional bonuses.

The +1/+1 counter theme remains, with the same concept (power-emitting mana crystals), but reduced to secondary status. The stealing theme is all but erased.

Another subtheme in Red (and White) is that of pain. Some prisoners have ritualized it as a cult of pain. This is shown on Shackled Masochist and the Paincast spells. Those spells are Prisoner aligned, just as the sacrifice triggering spells are in the Native faction (primarily Black and Green, only splashed here), but the enablers are intentionally spread across both factions to allow cross-pollination of decks.

As requested, I have parametrized Rage, but this first set only has Rage 3 (leaving room to grow). I experimented with adding the requested activation cost, but it made the cards read less elegantly, and made activating it on haste creatures feel like kicker (my core Rage concept is a card that can either be Ball lightning or solid but weak French Vanilla creature).

The looter celebrates MaRo's tweet that the ability is now red.



  • Planeswalker Points
  • Facebook Twitter
  • Gatherer: The Magic Card Database
  • Forums: Connect with the Magic Community
  • Magic Locator