The Great Designer Search 2 Finalists: Devon Rule

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Devon Rule

Utopia

A peaceful world marches to war.



CW01 - Forward Scout
[Plowman to Swordsman by NMEL - http://community.wizards.com/magicthegathering/wiki/labs:Gds/gds2/utopia/secondtime/cards]
W
Creature - Human Scout
1/1
Mobilize - Whenever another creature enters the battlefield under your control, Forward Scout gets +1/+1 until end of turn.

CW02 - Noble Samaritan
[Noble Priest by Havelock Vetinari - http://community.wizards.com/magicthegathering/wiki/labs:Gds/gds2/utopia/secondtime/cards]
W
Creature - Human Cleric
1/1
W, sacrifice Noble Samaritan: Target creature is indestructible until end of turn.

CW03 - Patrol Falcon
1W
Creature - Bird
1/3
Flying

CW04 - Conscripted Farmer
WW
Creature - Human Citizen Soldier
2/3

CW05 - Democratic Knight
1W
Creature - Human Citizen Knight
2/2
Mandate - If you control more creatures than each opponent, Democratic Knight gets +1/+1.

CW06 - Forum Bailiff
[Citizen's Arrester by palpable - http://community.wizards.com/magicthegathering/wiki/labs:Gds/gds2/utopia/secondtime/cards]
2W
Creature - Human Cleric
1/1
Mobilize - Whevever another creature enters the battlefield under your control, you may tap target creature.

CW07 - Messenger Griffin
[Feathered Friend by NMEL - http://community.wizards.com/magicthegathering/wiki/labs:Gds/gds2/utopia/secondtime/cards]
1WW
Creature - Griffin
2/2
Flash, flying

CW08 - Banishing Magistrate
[Exiling Magistrate by TerDragonMosiac - http://community.wizards.com/magicthegathering/wiki/labs:Gds/gds2/utopia/secondtime/cards]
3W
Creature - Human Wizard
2/2
When Banishing Magistrate enters the battlefield, exile target creature other than Banishing Magistrate.
When Banishing Magistrate leaves the battlefield, return the exiled creature to the battlefield under its owner's control.

CW09 - Democratic Platoon
2WW
Creature - Human Citizen Soldier
3/1
Mandate - As long as you control more creatures than each opponent, Democratic Platoon gets +1/+1 and has first strike.

CW10 - Caravan Pachyderm
3WW
Creature - Elephant
3/5
Vigilance

CW11 - Compensated Injunction
W
Sorcery
Destroy target artifact or enchantment. Its controller gains two gold counters. (Gold counters may be spent as colorless mana or life payments.)

CW12 - Raise the Alarm
[Reprint]
1W
Instant
Put two 1/1 white Soldier tokens onto the battlefield.

CW13 - Village Congregation
[United in Focus by Will Blanks - http://community.wizards.com/magicthegathering/wiki/labs:Gds/gds2/utopia/secondtime/cards]
1W
Sorcery
Gain 2 life for each creature you control.

CW14 - Idealized Purpose
1W
Enchantment - Aura
Enchant Creature
Enchanted Creature has lifelink.
Mobilize - Whenever another creature enters the battlefield under your control, enchanted creature gets +1/+1 until end of turn.

CW15 - Improvised Shield
1W
Instant
Prevent all damage that would be dealt to target creature this turn.
Draw a card.

CW16 - Banish
2W
Instant
Exile target attacking creature.

CW17
- Democratic Charge
1WW
Instant
Creatures you control get +1/+1 until end of turn.
Mandate - If you control more creatures than each opponent, creatures you control get an additional +1/+1.

CW18 - Prairie Watchtower
2W
Enchantment - Aura
Enchant Plains
Enchanted Plains has "T: Target creature gains vigilance until end of turn."

Comments:
For this round, I wanted to use two mechanics: One to represent white's role in Utopia, and one that could be used across colors and added to the set's identity as a whole.

Mandate (originally named "Plurality") is a bizarrely literal way of representing democracy, but I enjoyed the flavor and gameplay. When you're playing against other creature-based decks, it creates a very interesting struggle for a majority presence on the battlefield.

I originally wanted a mechanic to capture the "adaptation" theme I was going for, but this proved somewhat untenable at common. Flip cards, modified levelers, and other text heavy monstrosities added more complexity than they were worth. Eventually, I decided to leave the adaptation theme to higher rarities and invent something I could use at common with interesting connections to all colors.

I settled on Mobilization (originally suggested as "Creaturefall" by unbroken circle) as something that instead captured the "marching to war," feel of the set, creatures that work as more of their allies enter the fray. One of the primary reasons behind the decision is that it has interesting interactions with each color - merceries in black, fire tokens in read, weenie armies in white, flash creatures in blue, and hulking monsters in green.

Thanks again to everyone who helped me out on this challenge!



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