Lhaeo's stats // spelling FORGOTTEN REALMS(R) Campaign Index, Part 2 Compiled by Roger E. Moore (R) and (TM) indicate trademarks of TSR, Inc. (C)1996 TSR, Inc. All Rights Reserved. Updated: 5 April 1996. This index presents all important FORGOTTEN REALMS(R) campaign information that could be found in DRAGON(R) Magazine, issues #1-228 (June 1976 to April 1996). The publication dates for issues of DRAGON Magazine are given at the end of this file. Heartfelt thanks go out to Brion Babula (Moonsong99@aol.com) and TSR Realms guru Steven E. Schend (SESchend@aol.com) for their ready assistance. This index is intended to aid Dungeon Masters in supplementing their campaigns. Short notes of explanation, adventure placement, and points of interest are given for many references here. The first FORGOTTEN REALMS campaign boxed set came out in August 1987; articles are divided into pre-boxed set and post-boxed set groups, as the setting became official then. Furthermore, all Oriental campaign material is divided into pre- and post- groups ( came out in November or December 1985), as Kara-Tur became the official Oriental setting then. The attachment of Kara-Tur to the FORGOTTEN REALMS setting was announced in "The Game Wizards" in DRAGON issue #119 (March 1987) and sealed with the publication of #1032 in 1988. Any additions, corrections, suggested format revisions, or supplemental notes are welcome. Please e-mail your messages to TSRRoger@aol.com to ensure they are read and incorporated into future updates; credit will be given to those who help out. Enjoy! Notes: * The "u" in Faerun (the Realms) and Selune (the moon) should have a circumflex (^) over it; in WordPerfect 5.1, this is the control-V (1,69) mark. * The marks < and > indicate the presence of italics (starting and ending, respectively) and may be replaced by such. * is used here specifically to mean the 1985 hardbound volume #2018 (cover credit to Gary Gygax, but text actually by David "Zeb" Cook). The term does not refer to "Oriental adventures" in the generic sense. * Those who download this file should adjust the typeface, layout, spacing, boldfacing and italics, etc. as necessary to improve legibility. Abbreviations: MC3 = #2104 MC3 MONSTROUS COMPENDIUM FORGOTTEN REALMS Appendix I. MC6 = #2116 MC6 MONSTROUS COMPENDIUM Kara-Tur Appendix. MC11 = #2125 MC11 MONSTROUS COMPENDIUM FORGOTTEN REALMS Appendix II. MC13 = #2129 MC13 MONSTROUS COMPENDIUM AL-QADIM Appendix. = #2106 (Jeff Grubb, Ed Greenwood; 1990). = #2018 hardbound (Gary Gygax--actually David "Zeb" Cook; 1985). *********************************** FORGOTTEN REALMS(R) Setting: Faerun *********************************** *** Pre-1987 FORGOTTEN REALMS(R) Boxed Set Materials *** Note: It is assumed (with good cause) that anything published by Ed Greenwood in DRAGON Magazine prior to 1987, unless otherwise stated, was used as a part of his FORGOTTEN REALMS home campaign. Much of this material has since been collected and republished in various FORGOTTEN REALMS materials. 30/43: "Dragon's Bestiary" (Ed Greenwood): The curst was recently reprinted as a generic-setting monster in the MONSTROUS COMPENDIUM(R) Annual, Volume Two (page 32). This article is Ed Greenwood's first TSR-published work, with his own artwork, too. 32/39: "Dragon's Bestiary" (Ed Greenwood): The crawling claw reappears later in issue #110 ("All About Elminster"). A spell used to create crawling claws, , is detailed later in issue #62, page 17 ("Pages from the Mages"). The artwork here is by Ed Greenwood himself. 37/4: "From the City of Brass to Dead Orc Pass...in One Small Step: The Theory and Use of Gates" (Ed Greenwood): Article describing the use of magical gates in campaigns, a concept adopted whole into the FORGOTTEN REALMS setting. (Reprinted in , Vol. II, a.k.a. anthology, volume II; page 52, "Theory and Use of Gates," 1981 printing.) 39/41: "Bazaar of the Bizarre" (multiple authors): appears here (by Ed Greenwood), the first mention of any FORGOTTEN REALMS character or magical item, along with Ed Greenwood's amd . 40/44: "Bazaar of the Bizarre" (multiple authors): Ed Greenwood's and appear. 40/63: "Dragon's Bestiary" (multiple authors): Ed Greenwood's wingless wonder (pages 64-65) appears. 41/30: "Bazaar of the Bizarre" (multiple authors): Ed Greenwood's , , and appear. 41/57: "Bazaar of the Bizarre" (multiple authors): Ed Greenwood's tomb tapper (page 58) appears. 43/30: "Dragon's Bestiary" (multiple authors): Ed Greenwood's lythlyx (page 30) appears. 46/26: "Dragon's Bestiary" (Ed Greenwood): The gaund appears. 47/18: "Bazaar of the Bizarre" (multiple authors): Ed Greenwood's and appear. 47/24: "The Merry Month of . . . Mirtul?" (Ed Greenwood): The calendar of Harptos, used in the Realms, is described. The first mention of the "Forgotten Realms" is made here. (Reprinted in , Vol. V; page 53, "Tarsakh Showers...", 1986 printing.) 49/79: "Up on a Soapbox: Players Don't Need to Know All the Rules" (Ed Greenwood): Ed Greenwood's advice on how to conduct AD&D games as a DM is referred to later as the way he runs his FORGOTTEN REALMS campaign at home. (Reprinted in , Vol. V; page 46, "Keep 'em Guessing," 1986 printing.) 52/48: "Dragon's Bestiary" (multiple authors): Victor Selby and Ed Greenwood introduce the rhaumbusun. 54/6: "Down-to-Earth Divinity" (Ed Greenwood): This very long and detailed article on creating campaign pantheons lists the deities of the FORGOTTEN REALMS setting. Note (page 54) that the Elemental Lords and Cults of the Beast are largely based on Melnibonean gods from the Elric novels by Michael Moorcock, described in the 1980 edition of the DEITIES & DEMIGODS(TM) Cyclopedia; these were dropped in later editions because of copyright violation. Other FORGOTTEN REALMS gods are revealed to be slightly reworked versions of gods in the DDG (e.g., Chauntea is Demeter, Gond is Hephaestus, Sune is Aphrodite, Loviatar and Silvanus are themselves). Interestingly, Ed considered dropping Torm for St. Cuthbert of the GREYHAWK(R) campaign, and he uses NPC witches as described in DRAGON issue #43, page 6 ("Brewing Up a New NPC: The Witch"). The artifact (first described in the AD&D 1st Edition , page 159) was later said to be a part of the FORGOTTEN REALMS setting (see DRAGON issue #54, page 52: "Down-to-Earth Divinity," by Ed Greenwood), though an even later description of it keeps its background generic (see #2138 , by David "Zeb" Cook). 54/28: "Dragon's Bestiary" (multiple authors): Ed Greenwood's stroan appears. 54/67: "Bazaar of the Bizarre" (multiple authors): The section "More feather tokens" offers 14 more by Edward J. Greenwood (!). 55/60: "Dragon's Bestiary" (multiple authors): Ed Greenwood's dyll (page 61) appears. 57/5: "Modern Monsters: The Perils of 20th-Century Adventuring" (Ed Greenwood): This detailed material expands greatly upon Gygax's work in DRAGON issue #30 ("From the Sorcerer's Scroll"), outlining many game-mechanics aspects of having AD&D game heroes go to a modern high-tech Earth setting. (Reprinted in , Vol. V; page 29, "Modern Monsters," 1986 printing.) Given that some Realms wizards visit Earth and that the Realms and Earth are supposed to have (or once had) magical connections between them (see DRAGON issue #63, page 53, "Plan Before You Play"; and issue #110, page 36, "All About Elminster"), this material is relevant to a Realms campaign. 58/8: "Dragon's Bestiary" (multiple authors): Ed Greenwood's sull and beguiler appear. 59/21: "Dragon's Bestiary" (multiple authors): Ed Greenwood's bleeder appears. 60/24: "Firearms: First guns were not much fun" (Ed Greenwood): The development of gunpowder firearms is described, with informtion on converting primitive firearms to AD&D game statistics. (Reprinted in , Vol. V; page 19, "Firearms," 1986 printing.) Much of this material on adding gunpowder weapons to AD&D campaigns reappeared later in (pages 11-13), with the introduction of weapons into the Realms after the Time of Troubles. See the continuation of this article in issue #70: "A Second Volley." This and the follow-up article caused considerable controvery over the placement of firearms in a magical game setting. In DRAGON issue #30, page 12 ("From the Sorcerer's Scroll: New Setting for the Adventure"), Gary Gygax stated, "Gunpowder and explosives will not function on the World of Greyhawk." He also banned firearms from use in AD&D games in general in the 1979 AD&D 1st Edition , page 113 ("Transferral Of Fire Arms To The AD&D Campaign"). However, in issue #30, Gygax allowed the use of firearms in moern-world settings to which AD&D game PCs could travel. (Ed Greenwood greatly expanded Gygax's notes here in his article, "Modern Monsters," in DRAGON issue #57.) The publication of firearms articles by Ed Greenwood in issues #60 and #70 provoked a short negative response from Gygax in issue #66, page 4 ("Out on a Limb: Gary on gunpowder"), in which he stated that such have no place in the game--though, as noted in issues #17 and #71, Gygax himself made allowances for them in his GREYHAWK campaign! As a result of this disagreement, the different views of Gygax and Greenwood have been "officialized" for their respective game worlds. The 1989 SPELLJAMMER(R) boxed set's (by Jeff Grubb; see page 89) bans the use of and firearms on the world of Oerth, though such devices work elsewhere in Greyspace. (See also , page 79.) However, firearms are allowed to function on Toril (the planet of the FORGOTTEN REALMS setting) and are in fact becoming widespread there, following the Time of Troubles, a.k.a. the Avatar crisis (see , pages 11-13 and 20; 1989 SPELLJAMMER(R) boxed set, , page 93; 1993 FORGOTTEN REALMS boxed set, , pages 108-109, "Lantan"; (1995 fiction anthology), "Smoke Powder and Mirrors," by Jeff Grubb, and "Gunne Runner," by Roger E. Moore). The latter story hypothesizes that the Realms word "gunne" is a corruption of "Gond." The "final word" on personal firearms in the AD&D 2nd Edition game appears in #2149 (L. Richard Baker III, Skip Williams; 1995), primarily in Chapter Seven: Weapons & Armor. 61/48: "Dragon's Bestiary" (multiple authors): Ed Greenwood's firetail reappears later in issue #110 ("All About Elminster"). 62/16: "Pages from the Mages: A quartet of long-lost magical manuals" (Ed Greenwood): The magical books described here include Mhzentul's Runes, the Book of the Silver Talon, and the Chambeeleon. The sage Elminster makes his first appearance (with his pipe), as does Alustriel of Silverymoon, the city Waterdeep, Lord Nasher, and other well-known FORGOTTEN REALMS fixtures. Some Realms material is mentioned that apparently does not appear in the TSR version, being changed or dropped (e.g., the Emerald Isles, page 20); Realms fans should read all such original material with care for these lost tidbits. Be aware that some of this original material was changed by the magazine's editors, later being changed back to their original form in official FORGOTTEN REALMS products. , first mentioned in DRAGON issue #32 ("Dragon's Bestiary"), is given in full here on page 17 (and later in , page 57). Oddly, is available in the Chambeeleon, which is "of great antiquity." (Drawmij is a wizard from the GREYHAWK(R) campaign, and he is currently "alive" there. Perhaps the Chambeeleon's spell was merely similar to Drawmij's version.) 62/21: "The Scribe Non-Player Character" (Ed Greenwood): Lhaeo, the companion of Elminster, is said in DRAGON issue #110, page 36, to be a scribe using this NPC class set-up; later descriptions of him continue to call him an aide and scribe (e.g., both editions of the FORGOTTEN REALMS boxed set). (Article reprinted in , Vol. IV; page 23, "The Scribe," 1985 printing.) This article is unrelated to a previous article on scribe NPCs in issue #3. 63/50: "Plan Before You Play" (Ed Greenwood): This article concerns the creation of fantasy campaigns, with a minor reference to the Forgotten Realms. The reference, however, notes that the Realms and our Earth were once connected somehow, allowing travel between the two, but such connections have been mostly forgotten (hence, Faerun has become, from Earth's viewpoint, "the Forgotten Realms"). It is said that some beings still move between the two worlds, however. 64/30: "The Assassin's Run" (Ed Greenwood): An article describing a deadly maze used by assassins in Waterdeep who plan to slay the ruling council that drove the thieves' guild out. 65/56: "Law of the Land" (Ed Greenwood): This article on the benefits of adding laws, politics, and governmental matters to AD&D campaigns uses an extensive example involving Doust Sulwood of Shadowdale. It also contains the first mention of drow in the Forgotten Realms (page 62). 69/12: "Runestones" (Ed Greenwood): Elminster reveals the Dethek runic alphabet and numerals of the dwarves of the Realms, with many examples shown and an illustration of a runestone. (Reprinted in , Vol. IV; page 77, "Runestones," 1985 printing.) 69/67: "More Pages from the Mages" (Ed Greenwood): Elminster describes the Magister, "Seven Fingers" (The Life of Thorstag), the Nathlum (a collection of poison recipes and wards), and the Workbook. Much Realmslore is given, as usual. The formula for (which originated from the GREYHAWK campaign) appears in "Seven Fingers," but the book is less than 100 years old and samples of this ointment could certainly have gotten around. (Keoghtom the quasi-deity is still active in the GREYHAWK campaign; see DRAGON issue #71, page 20, for details.) The Moonshaes mentioned in this article, by the way, were replaced later when TSR purchased the Realms as a setting; Doug Niles redeveloped the islands as a Celtic region. 70/5: "The Smith: Test the metal of this NPC" (Ed Greenwood): The smith NPC class is given, undoubtedly used in Ed Greenwood's Realms home campaign though no other mention of it appears in FORGOTTEN REALMS literature. (Reprinted in , Vol. IV; page 26, "The Smith," 1985 printing.) 70/31: "A Second Volley: Taking another shot at firearms, AD&D style" (Ed Greenwood): This further treatment of firearms in AD&D campaigns includes notes on matchlocks and flintlocks, with very detailed illustrations. (Reprinted in , Vol. V; page 22, "A Second Volley," 1986 printing.) Ed points out (correctly) that Gygax himself seems to have allowed firearms into his own GREYHAWK campaign, despite Gygax's protestation that firearms do not belong in the AD&D game (see DRAGON issue #66, page 4, "Out on a Limb: Gary on gunpowder"). Much of this material on adding gunpowder weapons to AD&D game campaigns reappeared later in with the introduction of weapons into the Realms after the Time of Troubles. This article and the previous one in issue #60 are the foundation of much later material on firearms in the AD&D game itself; for more, see the comments concerning the article "Firearms" in issue #60. 72/14: "Gems Galore" (Ed Greenwood): This long article on real and fantasy gemology includes much information on unusual gems from the Realms (e.g., King's Tears), plus valuable minerals and sea shells. 74/17: "The Electrum Dragon" (Ed Greenwood): The electrum dragon is described here. 74/18: "Seven Swords: Blades of the Realms" (Ed Greenwood): Elminster gives details on seven magical swords from the Realms. A considerable amount of Realmslore is included, much of it is in the form of brief mentions of people and places. 75/6: "The Ecology of the Mimic" (Ed Greenwood): This is the first of many "Ecology" pieces Ed wrote for DRAGON Magazine, nearly all of which include references to people and places in the Realms (here, Waterdeep). The "Ecology" pieces often expanded greatly upon their subjects, giving them new powers and abilities; Realms fans should consult these articles for the "official" version of these beasts in their campaigns. 75/16: "The Nine Hells, Part 1" (Ed Greenwood): A very long and detailed study of the environments and inhabitants of the Nine Hells. Ed also shows how his own home campaign, the Realms, uses Bane as the foremost lawful-evil deity (page 17). The actual involvement of specific devils in affairs of the Realms is not detailed. This article is continued in issue #76, page 22, though apparently without further Realmslore. See also "Nine Hells Revisited" in issue #91, page 18. 76/6: "The Ecology of the Beholder" (Ed Greenwood, Roger Moore): This is a greatly altered version of the original Greenwood article on beholders; most of the technical detail is applicable to Realms beholders, though there is no Realmslore (the story was by Moore). 77/18: "Curses! Twenty good ideas for bad things" (Ed Greenwood): Twenty curses for the AD&D game, probably used in Greenwood's Realms campaign. 80/30: "Treasures Rare and Wondrous" (Ed Greenwood): A random-roll table with 100 different minor treasures in it, for use in AD&D games. 81/27: "The Ecology of the Basilisk" (Ed Greenwood): The Realms basilisk, with minor Realmslore. 82/28: "Rings That Do Weird Things" (multiple authors): A collection of magical rings from readers, among them Ed Greenwood's and the . 82/55: "Spells Between the Covers: Details for delving into magical research" (Bruce A. Heard): This article provides a system for doing magical research using the AD&D 1st Edition rules. The section on creating a library and purchasing books offers a long list of magical tomes, several allegedly written by Realms personalities. (Bruce was a careful reader of Ed Greenwood's work.) Elminster, Phandal, Laeral, Nulathoe, and other Realms folk are named, though DMs are free to dispute their authorship of these tomes. 83/20: "The Ecology of the Stirge" (Ed Greenwood): The Realms stirge, with minor Realmslore. 84/20: "The Ecology of the Trapper" (Ed Greenwood): Greenwood's trapper, though without Realms references. 85/24: "The Ecology of the Ixitxachitl" (Ed Greenwood): The Realms ixitxachitl, with minor Realmslore, information on Demogorgon, and the "generally accepted" pronunciation of the word "ixitxachitl." (I believe it is: ICKS-it-ZA-chi-tul, with the "ZA" sound as in "Zack," and the "chi" as in "chips," but you can pronounce it as you like.) 86/8: "The Ecology of the Slithering Tracker" (Ed Greenwood): The Realms slithering tracker, with minor Realmslore. 88/22: "The Ecology of the Rust Monster" (Ed Greenwood): The Realms rust monster, with minor Realmslore. See the three letters regarding this article in issue #91, page 3, "Letters: Rustbusters." 89/14: "Six Very Special Shields" (Ed Greenwood): Six magical shields with Realmslore (Chessagol, Great Glacier, Thar, Gauntulgrym the Lost City, Silverymoon, drow, Hill of Lost Souls, Tethyamar), introduced by Elminster. 89/C1-20: "Creature Catalog" (multiple authors): A collection of 29 reader-submitted monsters, 16 by Ed Greenwood (beetle, killer; bichir; bohun tree; calygraunt; cantobele; duleep; flailtail; horseshoe crab, giant; naga, dark; peltast; scallion; seastar; shrike, giant; sind; vurgen; wind steed). The experience-point values for these monsters are explained in this issue on page 48 ("What Is a Monster Worth?"). Some of these creatures reappeared later in various FORGOTTEN REALMS products. The sind (marshwiggles) appear to be one of several elements from C. S. Lewis's Narnia tales added to Greenwood's home Realms campaign (another is Aslan); these sind are not connected with the quasi-Indian nation of Sind in the MYSTARA(R) campaign. 90/8: "The Enchanting Incantatrix" (Ed Greenwood): A new NPC class of female "spell stealers" from the Realms is introduced, with some Realmslore and nine new spells. Only seven living incantatrixes are known, including possibly the Mage of Stars. This material was revised extensively for the AD&D 2nd Edition game in POLYHEDRON(R) issue #117, page 3, "The Incantatrix," by Eric L. Boyd. Incantrixes are referred to in , by Ed Greenwood; in the Tome of the Unicorn, a spell book in the first FORGOTTEN REALMS boxed set (1987); and in "Nine Wands of Wonder," in issue #102, page 30. 90/20: "Bats That Do More Than Bite" (Ed Greenwood): Six new bat monsters from Elminster: sinister, night hunter, werebat, hundar, azmyth, and gloomwing. The azmyth, night hunter, sinister, and werebat appear later in FOR1 , page 113. 91/16: "The Ecology of the Leucrotta" (Ed Greenwood): The Realms leucrotta, with minor Realmslore. 91/18: "Nine Hells Revisited" (Ed Greenwood): More on the Nine Hells, with bits of Realmslore. See "The devils' dark agents" on page 30 for possible Realms connections. See also "Eight Devilish Questions" in this issue, page 38, though this has no Realmslore. 91/51: "Treasure Trove" (multiple authors): A selection of 47 new magical items is given, several by Ed: , , , , , and a unique Realms sword, . See addition to in issue #97, page 4 ("Letters"). 92/29: "Duh 'cology of . . . duh Ettin!" ["The Ecology of the Ettin" on the table of contents, modified for cartoon effect] (Ed Greenwood): The Realms ettin, with minor Realmslore. 92/34: "Pages from the Mages III" (Ed Greenwood): Elminster describes four magical books containing many new spells: Aubrayeer's Workbook, Orjalun's Arbatel, the Scalamagdrion, and the Tomb of the Covenant. A great deal of Realmslore is offered, with a cross-reference to "More Pages from the Mages" in issue #69. 93/18: "The Ecology of the Eye of the Deep" (Ed Greenwood): The Realms eye of the deep, with minor Realmslore (Hillsfar). 94/24: "The Ecology of the Chimera" (Ed Greenwood): The Realms chimera, with minor Realmslore and statistics on two variant species: the thessalmera and the gorgimera. See the correction to this article in issue #95, page 4 ("Letters"). 94/43: "Creature Catalog II" (multiple authors): Eighteen new monsters, six by Ed: belabra, bhaergala, firestar, flamewing, orgautha, xaver. 95/22: "The Ecology of the Cockatrice" (Ed Greenwood): The Realms cockatrice, with Realmslore (ancient Westgate) in story form. See addition in issue #97, page 3 ("Letters"). 95/43: "Into the Forgotten Realms" (Ed Greenwood): A tournament adventure for the 1984 GEN CON(R) XVII game fair, set in the Dalelands and Myth Drannor's School of Wizardry. Much Realmslore, with eight Realms PCs and a tournament scoring system. See correction in issue #97, page 3 ("Letters"). This adventure reappeared in modified form in #1031 FORGOTTEN REALMS boxed set (original edition for the AD&D 1st Edition game): "Lashan's Fall," in the , pages 54-61. 96/20: "The Ecology of the Gulguthra" (Ed Greenwood): The Realms otyugh and neo-otyugh (gulguthra), with Realmslore (Dalelands) in story form. 97/25: "The Ecology of the Gorgon" (Ed Greenwood): The Realms gorgon, with minor Realmslore. See clarifications in issue #99, page 3 ("Letters"). 97/30: "Pages from the Mages IV" (Ed Greenwood): Elminster presents Bowgengle's Book, the Spellbook of Daimos, the Book of Num "the Mad," and Briel's Book of Shadows. Many new spells are added, with notes on unicorn horns (alicorns) and homonculous creation. Some spells created by wizards currently alive in the GREYHAWK campaign (Leomund and Bigby) are present, though the histories of the books with these spells predate these wizards. See clarifications on new spell in issue #99, page 3 ("Letters") and errata on same in issue #110, page 34 ("All About Elminster"); see correction of Bowgengle's name (should be Bowgentle) in issue #110, page 34 ("All About Elminster"). The alicorn appears later in issue #190, page 91, "Unique Unicorns," as a variant unicorn unconnected with the FORGOTTEN REALMS campaign. 99/46: "Treasure Trove: Seventeen new treasures" (multiple authors): Two of these new magical items are by Ed: and . 100/12: "Pages from the Mages V" (Ed Greenwood): Elminster describes Sabirine's Specular, Glanvyl's Workbook, the Red Book of War, and the Alcaister, with their spells and two scroll-spell formulas. There is the usual problem of ancient Realms texts containing named spells created by currently existing GREYHAWK campaign characters (here, Bigby and Leomund--Nystul is not referenced in any GREYHAWK works as a local figure). 100/96: "From First Draft to Last Gasp" (Michael Dobson): An article on the development of the AD&D 1st Edition BATTLESYSTEM(R) game includes mention on the creation of H1 , later added to the FORGOTTEN REALMS setting (Bloodstone Lands). 101/39: "Creature Catalog III" (multiple authors): Three of these 24 monsters are by Ed Greenwood: burbur, hamadryad, and orpsu. Another creature, the lhiannan shee (by Roger E. Moore), reappeared later in MC11 as a Realms monster. 102/30: "Nine Wands of Wonder" (Ed Greenwood): As the title says, nine new wands, with Realmslore (Amn, Westgate, Vilhon Reach, Waterdeep, Khelben, Aglarond, Cormyr, drow, Baldur's Gate, Rauthym, Thay), introduced by Elminster. There is a cross-reference to the incantatrixes in issue #90. 104/33: "The Ecology of the Ochre Jelly" (Ed Greenwood): The Realms ochre jelly, with Realmslore (Eveningstar, Cormyr). 105/30: "The Well-Equipped Victim" (Ed Greenwood): Numerous tables for detailing the possessions of low-level NPCs are given. This article is not Realms-specific but would fit that setting very well. 106/16: "The Ecology of the Maedar" (Ed Greenwood): The first "Ecology" piece written about a newly created monster--here, the male version of the medusa from the Realms, as told by Elminster with minor Realmslore (the North). The maedar has now become a generic-campaign monster and is listed in the MONSTROUS MANUAL(TM) tome. 106/22: "Open Them, If You Dare" (Ed Greenwood): Dread Portals, magical doors from the Realms, detailed by Elminster with Realmslore (Waterdeep/Undermountain). 107/34: "The Ecology of the Sea Lion" (Ed Greenwood): The Realms sea lion, with Realmslore (Tethyr, Sword Coast). 110/8: "The Cult of the Dragon" (Ed Greenwood): Full details on dracoliches, Sammaster, dracolich creation, and the cult. The ingredients and procedure for creating a dracolich are based upon an old article on liches: issue #26, page 36, "Bazaar of the Bizarre: Blueprint for a Lich" (Lenard Lakofka). (The "Bazaar" piece was reprinted in , Vol. II, a.k.a. anthology, volume II; page 62, "Blueprint for a Lich," 1981 printing.) 110/30: "All About Elminster" (Ed Greenwood): A long (but partial) history of Elminster is given, with game statistics, new spells, information on Safehold, allies and enemies, current goals. Much Realmslore of all sorts is present, with many cross-references to earlier Greenwood articles, particularly to spells from the "Pages from the Mages" series, some monsters, and the incantatrix (issue #90). Errata given for Bowgentle's name and the spell from issue #97, page 30 ("Pages from the Mages IV"). Lhaeo is introduced and identified as a scribe, as per the NPC class from issue #62. Elminster is able to travel to our Earth (using rules from "Modern Monsters," issue #57), the WORLD OF GREYHAWK campaign, and other places. 112/27: "Cloaked in Magic" (Ed Greenwood): Elminster describes nine magical cloaks made in Silverymoon, with minor Realmslore. 114/36: "The Ecology of the Remorhaz" (Kurt Martin, Ed Greenwood): An extremely detailed "Ecology" article created from an editorial combination of two very similar submissions. This may be considered the Realms version of the remorhaz, though there is no Realmslore in the article (the story was by Martin). 115/46: "Airs of Ages Past" (Ed Greenwood): Nine magical harps from Myth Drannor are described, with minor Realmslore. It is unclear here if has anything to do with Dove Falconhand of the Seven Sisters, though FOR4 , pages 44-45, shows that she owns it (but did not create it). 115/50: "The Ecology of the Harpy: Songs of Beauty . . . Songs of Death" (Barbara E. Curtis, Ed Greenwood): A peculiar "Ecology" piece in which two mutually reinforcing articles were run in sequence, covering many aspects of harpy life. Minor editorial work strengthened the links between the two (e.g., "shriek," the name Greenwood gives to a group of harpies, was added to Curtis's article as well). Ed Greenwood's section (". . . Songs of Death") is the "official" Realms version (related by Elminster), but Curtis's section ("Songs of Beauty . . .") may be used for additional information. Greenwood's section has minor Realmslore in story form (bard Melazzar of Waterdeep); Curtis's story is not considered Realmslore, though the "Northlands" mentioned there could easily be the Savage North. A curious tongue-in-cheek argument developed in letters regarding these articles in "Forum," issue #121, page 6; issue #125, page 6; issue #130, page 6; issue #131, page 6. 116/54: "Rogue Stones and Gemjumping" (Ed Greenwood): Numerous short stories of Realmslore are offered with this description (by Elminster) of and the spell . 117/46: "By Magic Masked" (Ed Greenwood): Nine magical masks, described by Elminster, created by Shandalee, Lady of the Stars; minor Realmslore present. 118/64: "The Dragon's Bestiary" (multiple authors): Ed Greenwood's opilionid (cave harvestman) is described. 119/30: "King of the Jungle" (Ed Greenwood): The beastmaster NPC class, which uses psionics. Though not directly connected to the Realms, the material at the article's end is probably Realmslore. See "Forum" letter suggesting changes to this class in issue #124, page 38. 119/42: "The Ecology of the Korred" (Ed Greenwood): The Realms korred, with Realmslore (bard Olithard, Silverymoon) and details on korred pouches and their deity Tapann (misspelled as "Tappan"). 119/46: "The Dragon's Bestiary" (multiple authors): Ed Greenwood's sashalus appears on page 50 (no Realms connection). 119/59: "The Game Wizards: My Dinner with Elminster" (Jeff Grubb): Elminster visits Jeff at TSR. Announcement and description of the 1987 FORGOTTEN REALMS boxed set and campaign materials to follow; placement of Kara-Tur in the Realms is announced. This is the first of a number of non-Greenwood articles featuring Elminster and other Realms characters. 120/36: "The Ecology of the Gas Spore" (Ed Greenwood): The Realms gas spore (a.k.a. aniatha), with minor Realmslore (thief Shulheddin). 122/16: "The Ecology of the Rot Grub" (Ed Greenwood): The (assumedly) Realms rot grub, with what appears to be minor Realmslore (lich Amurathor the Great, vanished realm of Nuvorene); the Realms are not mentioned by name in the article. *** Post-1987 FORGOTTEN REALMS(R) Boxed Set Materials *** 123/13: "Music of the Forgotten Realms" (Ed Greenwood): Though the boxed set was a month away from being released, this was the first Greenwood piece with "FORGOTTEN REALMS" trademarked. The article describes musical instruments of the Realms. 123/60: "Just Making Time" (Roger E. Moore): An article on fantasy game-world calendars, describing and comparing the calendars used by Faerun and Kara-Tur, among other places. 124/18: "Sailors on the Sea of Air" (Ed Greenwood): Elminster reveals in a letter the details on a Thay-built skyship used by Laeral. Article includes a review of flying ships in fantasy fiction. 124/center: "Just One Small Corner of the FORGOTTEN REALMS Campaign Setting" (TSR staff): A small folded poster showing part of the Realms included in the 1987 boxed set, on sale at the time. The map covers Anauroch east to the Moonsea, south to the Pirate Isles, and west to Cormyr. The poster was presented as an advertising/sales hook to readers. 124/56: "The Ecology of the Gelatinous Cube" (Ed Greenwood): The Realms gelatinous cube (a.k.a. athcoid), with minor Realmslore (wizards Haptooth and Phantas, Undermountain). 124/58: "The Game Wizards" (Michael Dobson): Upcoming FORGOTTEN REALMS products are mentioned, giving an idea as to how they were created and produced. 125/14: "Woodlands of the Realms" (Ed Greenwood): In the footsteps of Gary Gygax (who wrote up fantasy trees for his 1983 WORLD OF GREYHAWK boxed set), we have 12 new fantasy tree species for the Realms, with some Realmslore (Chult, Cormyr, Dales, North, Sembia, Sword Coast, Vunds). 125/78: "Role-playing Reviews" (Ken Rolston): Rolston reviews #9185 N4 , an adventure later added to the FORGOTTEN REALMS setting. 126/8: "Role-playing Reviews" (Ken Rolston): Rolston reviews #9199 I3-5 , a compilation of three adventures later added to the FORGOTTEN REALMS setting. 128/8: "Welcome to Waterdeep" (Ed Greenwood): An introduction to Waterdeep, originally written for FR1 but cut from that product for space reasons. This includes a "1 hex = 6 miles" color map of the environs around Waterdeep, with a description of the region and encounter tables. Much of this material was brought into #1109 boxed set. 129/82: "Role-playing Reviews" (Ken Rolston): Rolston reviews the 1987 FORGOTTEN REALMS boxed set, with comments on the FORGOTTEN REALMS line's creation and development. 133/42: "The Game Wizards" (James M. Ward): An overview of the licensed FORGOTTEN REALMS computer games in the works at SSI (Strategic Simulations, Inc.). 134/8: "The Dragon's Bestiary" (multiple authors): Ed Greenwood's weredragon and fang dragon are described. 135/70: "Role-playing Reviews" (Ken Rolston): On page 76 is a brief review of H1 . 135/78: "The Role of Books" (John C. Bunnell): R. A. Salvatore's is reviewed and compared to Rose Estes' (a GREYHAWK novel). 137/84: "The Role of Books" (John C. Bunnell): Doug Niles' is reviewed briefly on page 86. 138/90: "The Game Wizards" (Scott Haring): Gamer feedback to #9224 FR3 (Amn, Tethyr, Calimshan) is discussed by the author; many errors and problems are covered (map error, an electrum mine, sword, thief/assassin dual-class NPC, Calimport population, Mir Forest drow, etc.). 139/6: "Forum" (multiple authors): One reader, Michael Drake, reports on special powers given to clerics in his FORGOTTEN REALMS campaign. 139/70: "The Dragon's Bestiary" (Ed Greenwood): New monsters for the FORGOTTEN REALMS setting: lock lurker, lybbarde, metalmaster, serplar, and thylacine. See questions on metalmaster in issue #143, "Letters," page 3. 140/8: "Forum" (multiple authors): One reader, Michael Norrish, suggests changes to the FORGOTTEN REALMS setting. 140/56: "The Dragon's Bestiary" (Ed Greenwood): More new monsters for the FORGOTTEN REALMS setting: glyptar (connected to maedar), magebane, quezzer, scythetail, xantravar. 140/82: "Role-playing Reviews" (Jim Bambra): The FORGOTTEN REALMS accessories FR1 , FR2 , and FR3 are reviewed. 141/68: "The Game Wizards" (Mary Kirchoff): The 1989 book line is described, including several FORGOTTEN REALMS novels and other items. 143/76: "The Role of Computers" (Hartley, Patricia, and Kirk Lesser): Long review of SSI computer game, with clues. Further clues for this game appear in this column in issues #145, page 53; #146, page 79; #147, pages 82-83; #148, page 72; #153, page 102; #158, page 54; #159, page 53; #166, page 36; #167, pages 52-53; #172, page 64. A brief review of the appears in this column in issue #142 (page 49). The game is named as the winner of a 1988 Origins Award in issue #149, "The Envelope, Please!", pages 20-21; it also won DRAGON Magazine's "Beastie Award" in issue #151, page 36, "The Beastie Knows Best," and a 1989 Gamers' Choice Award, in issue #151, page 85, "The Gamers Have Chosen!" (see reference). 144/38: "Role-playing Reviews" (Jim Bambra): Short reviews are offered for FR5 and MERTWIG'S MAZE(TM) Gamefolio, on page 45. 146/22: "The Dragon's Bestiary" (multiple authors): The draken (by Malcolm Bowers) is presented, from Calimshan's Calim Desert. 147/60: "Role-playing Reviews" (Ken Rolston): A review of FR4 appears on page 69. Note comment about WORLD OF GREYHAWK wizards' names appearing in this product, a problem addressed in this index earlier regarding the "Pages from the Mages" articles. 147/76: "The Role of Computers" (Hartley, Patricia, and Kirk Lesser): Review of SSI computer game. Clues for this game appear in this column in issue #149, page 81; #172, page 62. (The "" clues in issue #152, page 70, are actually for a DRAGONLANCE(R) computer game.) 147/86: "The Role of Books" (John C. Bunnell): A brief review of appears on page 91. 149/76: "The Role of Computers" (Hartley, Patricia, and Kirk Lesser): Review of SSI computer game. Clues for this game appear in this column in issues #151, page 55; #152, page 70; #153, page 102; #158, pages 53-54; #161, page 52; #162, page 51; issue #164, page 55 (corrected in #170, page 118); #165, pages 52-53; #166, page 36; #167, pages 52-53; #168, pages 52, 54; #170, page 118; #174, page 63; #175, page 66; #181, page 59; #184, page 62; #190, pages 56 and 60; #194, page 63. Problems with the Macintosh IIx version are noted in #168, page 52. 151/38: "Role-playing Reviews" (Jim Bambra): Review of #9240 REF5 anthology. 151/85: "The Gamers Have Chosen!" (TSR staff): Winners of the 1989 Gamers' Choice Awards include the MERTWIG'S MAZE(TM) gamefolio, REF5 anthology, boxed set, and the SSI computer game, all connected to the FORGOTTEN REALMS campaign. 152/44: "The First Notch" (R. A. Salvatore): FORGOTTEN REALMS short story featuring Bruenor Battlehammer, a dwarf in the Icewind Dales trilogy and numerous Drizzt novels. 153/48: "The Game Wizards" (Jeff Grubb): Elminster makes an appearance at TSR in this description of the upcoming hardbound. The B&W illustration (first published in FR7 ) is one of the few that is considered by TSR to be a definitive portrait of Elminster. 153/51: "The Role of Books" (John C. Bunnell): Avatar Trilogy volumes (#2) and (#3) are reviewed. 156/31: "The Game Wizards" (James M. Ward): This article lists the FORGOTTEN REALMS computer games produced by SSI up to April 1990. 156/34: "Novel Ideas" (J. Eric Severson): Upcoming FORGOTTEN REALMS novels from the Icewind Dales, Maztica, Empires, and Dark Elf trilogies are described. 156/80: "Role-playing Reviews" (Ken Rolston): The and boxed sets are reviewed in this overview of fantasy urban settings. The article's introduction has an extensive list of the characteristics considered essential in a fantasy urban setting; it makes interesting reading for prospective designers and DMs. 158/71: "Sage Advice" (Skip Williams): A question on page 74 notes that the FRE-series Avatar modules are not compromised if the players have read the Avatar Trilogy books. 159/10: "Rough Times on Refuge" (Ed Greenwood): Elminster introduces an article on a new SPELLJAMMER(R) campaign setting (Refuge system), though the article does not itself contain any Realmslore. 159/15: "Bazaar of the Bizarre: Magic from the stars" (Steven E. Schend): A letter to Elminster from Gamalon, a wizard formerly from the Realms, introduces this article describing new SPELLJAMMER magical items. Gamalon lives on the Rock of Bral with his family; the letter makes references to Alias and Giogi Wyvernspur. This article is one of several sources that indicates that the Rock of Bral is either physically near or heavily connected with Toril; according to various sources (e.g., #9361 SJR5 , page 2), the Rock of Bral can be placed among the Tears of Selune. 159/39: "Sage Advice" (Skip Williams): A detailed question about spellfire (from FR7 ) is answered. 160/center: "AD&D Trading Cards" (Roger Moore and TSR staff): The first TSR trading cards ever produced are here, including eight NPCs from the FORGOTTEN REALMS campaign (Alias, Bruenor Battlehammer, Dragonbait, Midnight, Prince Tristan Kendrick, Robyn, Shandril Shessair, Olive Ruskettle). AD&D game statistics and a brief history for each character are on the reverse. 161/64: "The Role of Books" (John C. Bunnell): The FORGOTTEN REALMS novels and are reviewed. 161/88: "Sage Advice" (Skip Williams): Many questions, some quite important, and are answered about the FORGOTTEN REALMS campaign (Faerun and Kara-Tur) and products. 163/32: "The Role of Books" (John C. Bunnell): The FORGOTTEN REALMS novel is briefly reviewed on page 35. 163/47: "The Role of Computers" (Hartley, Patricia, and Kirk Lesser): The FORGOTTEN REALMS-campaign SSI computer game is reviewed. Clues for this game appear in issue #164, page 56; #165, page 55; #167, pages 52-53; #168, page 54; #171, page 64; #172, page 64; #175, page 66; #177, page 66; #178, page 63. The game also tied for the 1990 Beastie Award from the "Role of Computers" columnists for best computer game for MS-DOS systems. 164/90: "Novel Ideas" (Theresa Hickey): Description of the Empires Trilogy, including brief interviews with the authors. 164/59: "Arcane Lore: Pages from the Mages, part VI" (Ed Greenwood): The title change will make this article hard to find in any indexing of DRAGON Magazine articles. Details on the Book of Shangalar "the Black" (necromantic), the Glandar's Grimoire (necromantic), the Tome of Wyvernwater Circle (druidic), and The Hand of Helm (priestly) are given, with many new spells. Much historical Realmslore is present (Calimshan, Vilhon Reach, Dragonreach, Cormyr, Dales, the North, deity Helm). It is not clear if the spell is connected somehow with the historical/legendary figure from Earth, Bishop Odo, from ; it reappears in #9516 , page 71. 164/80:"`What he got in his pocketses, anyway?'" (Ed Greenwood): The Treasure Hook Table from Greenwood's Realms campaign is given: a table of 20 items that can be found as incidental treasures but lead to their own sideline adventures. Much minor Realmslore and cross-references with other FORGOTTEN REALMS articles are present (, mage Krakenhand, Cormyr, lost city Untisczer, Nelanther, Waterdeep). 165/104: "Through the Looking Glass" (Robert Bigelow): Miniature FORGOTTEN REALMS figures licensed to Ral Partha Enterprises by TSR are reviewed on pages 110-111: 10-560 The Horde: Yaemun's Hoekun Clan Warriors, and 10-561 Billidum and the Ogre Marauders and Spiderhaunt. 167/88: "The Game Wizards" (Ed Greenwood): Laeral pays a visit to Ed in this description of an upcoming FORGOTTEN REALMS product, boxed set. A general overview of Undermountain is given. The article spawned several letters from readers confused about some of Laeral's remarks; see the complex reply in DRAGON issue #169, page 48, "Letters: As the Realms Turn." 168/32: "Role-playing Reviews" (Ken Rolston): FORGOTTEN REALMS gamefolio is favorably reviewed. The game's lack of connection to the Realms is pointed out, however. The MERTWIG'S MAZE(TM) gamefolio is also reviewed, briefly, on page 38 (see errata for this game in POLYHEDRON issue #57). 168/84: "Harpers Bold" (Ed Greenwood): Two Harpers, Jhastar Belnold (ranger) and Talantra Bowgentle (bard), are described with many bits of Realmslore. 169/88: "Bazaar of the Bizarre" (Ed Greenwood): Twelve magical daggers from the Realms are described, with Realmslore from Elminster (Rauthym, Thay, Silverymoon). 169/98: "Sage Advice" (Skip Williams): Two questions on page 100 concern corrections to spells in : and . 170/96: "Novel Ideas" (Marlys Heeszel): The newly released or upcoming FORGOTTEN REALMS novels , , , , , , and are described, with some author notes and Harper background. 171/34: "The Role of Books" (John C. Bunnell): The FORGOTTEN REALMS novels , , and are reviewed. 171/57: "The Role of Computers" (Hartley, Patricia, and Kirk Lesser): The FORGOTTEN REALMS-campaign SSI computer game is reviewed. (It takes place in Waterdeep.) Clues for this game appear in issue #173, page 58; #181, page 60; #187, page 63; #190, page 56; #194, page 58. 171/center: "AD&D Trading Cards Revisited" (TSR staff): Of the 17 new trading cards presented here (a previous group was in issue #160), two describe FORGOTTEN REALMS campaign beings: the dracolich, and a lawful-evil wizard, Casimir, who travels the planes. Casimir's home is not given. More such cards appear in issue #180. 171/80: "Role-playing Reviews" (Ken Rolston): In a column on novice-level adventures, this game designer reviews and strongly recommends use of LC3 (page 84). 172/10: "Seeing the Sights in Skullport" (Ed Greenwood, Steven E. Schend): Laeral (at TSR) introduces much information on Skullport, an evil subterranean city in the Undermountain complex beneath Waterdeep. The history, goods and services, major inhabitants, and rumors of the city are given, with a detailed color map. Many cross-references exist; this article is especially useful for a campaign using the boxed set. 172/95: "Novel Ideas" (Marlys Heeszel): The SPELLJAMMER novel is described, which includes characters (e.g., Aelfred Silverhorn) and a setting on Toril. The RAVENLOFT novel is also described, whose major character (Jander Sunstar) is an elven vampire from Evermeet. 172/98: "Lone Wolves" (Ed Greenwood): Two lone-traveling wizards from Faerun (Elsura Dauniir and Baelam "The Bold") are detailed, with Realmslore (Silverymoon and the North, Waterdeep). 173/10: "The Monstrous Side of the DARK SUN(TM) World" (Timothy B. Brown, William W. Connors): Several monsters from MC3 are noted as suitable for use in DARK SUN campaigns: bhaergala, meazel, rhaumbusun, giant strider, thessalmonster, thri-kreen. 173/30: "Bazaar of the Bizarre" (Ed Greenwood): Twelve magical staves are introduced by Elminster, with some Realmslore (Sea of Fallen Stars, Amn, wizard Rilantaver, Myth Drannor, Silverymoon, Harpers). 175/72: "Only the Best Will Do!" (TSR staff): Two TSR/FORGOTTEN REALMS products are given 1990 Origins Awards: (which contains a Realms castle) and . 175/75: "Sage Advice" (Skip Williams): This contains errata for two spells in and a question on Krynn-Toril travel affecting PCs. 175/96: "The Role of Books" (John C. Bunnell): The FORGOTTEN REALMS novel (Harpers Series) and the RAVENLOFT/FORGOTTEN REALMS novel are reviewed. 176/16: "If You Need Help--Ask the Drow!" (Ed Greenwood and Steven E. Schend): "Laeral" (actually a disguised Qilue Veladorn but not named as such, though the false Laeral admits to being the missing one of the Seven Sisters) comes to TSR to reveal the secrets of the Promenade of Eilistraee. The article has a detailed map and notes on the worship of Eilistraee, , major characters, cross-references, and local rumors. 176/97: "Novel Ideas" (Marlys Heeszel): The FORGOTTEN REALMS novel (Cleric Quintet #1) is described, with an interview with R. A. Salvatore. 177/34: "The Role of Books" (John C. Bunnell): The FORGOTTEN REALMS novel (Cleric Quintet #1) is reviewed briefly on page 36. 177/57: "The Role of Computers" (Hartley, Patricia, and Kirk Lesser): The FORGOTTEN REALMS-licensed SSI computer game, , is reviewed. Clues for this game appear in issue #181, page 60; #190, page 60. 177/41: "The Voyage of the " (Bruce A. Heard): a question on page 73 concerns possible connections between the Orcus and Demogorgon of the D&D(R) Immortals Set and the same-named beings of the FORGOTTEN REALMS campaign's Bloodstone module series. (In the D&D game, Demogorgon is female; Orcus is male.) See also #1082 D&D boxed set, , page 31, "Orcus," for more on the D&D game's version of this "Immortal-level Fiend"; Demogorgon is mentioned but not detailed here. 178/57: "The Role of Computers" (Hartley, Patricia, and Kirk Lesser): The FORGOTTEN REALMS-licensed SSI computer game, , is reviewed. Clues for this game appear in issue #177, page 66; #178, page 64; #179, pages 61-62; #181, page 58; #182, page 60; #194, page 58. 178/79: "Novel Ideas" (TSR Book Department): Six upcoming 1992 FORGOTTEN REALMS novels are described briefly. 179/5: "Letters: Cryptic cover" (Jeff Bourdon & editor): A reader discovers that the tombstone runes on the cover of issue #174 make use of dwarven runes from various FORGOTTEN REALMS sources named here. 179/10: "Picture This!" (Nigel D. Findley): Magical paintings are described, two groups of them from the FORGOTTEN REALMS setting: and , with minor Realmslore (Waterdeep). 179/26: "Seven Enlightening Lanterns" (Stephen Giles): Seven magical lanterns from the FORGOTTEN REALMS setting, with Realmslore (Amn, Cowled Mages, Myth Drannor, Zhentil Keep, Westgate, Waterdeep, Shadowdale). 179/57: "The Role of Computers" (Hartley, Patricia, and Kirk Lesser): The FORGOTTEN REALMS-licensed SSI computer game, , is reviewed, as is the FORGOTTEN REALMS-licensed America Online game, . Clues for appear in issue #187, page 63; #196, page 59. 180/18: "Role-playing Reviews" (Rick Swan): The is briefly reviewed on page 22. 180/center: "AD&D Trading Cards, Magazine Set Three" (TSR staff): An insert that is duplicated in DUNGEON issue #34/center. Among these trading cards for 1992 are two with FORGOTTEN REALMS characters: Hm-Boye (a pun on "home boy") of Procampur, and Reptilia Half-elven of the Dragonspine Mountains. The cards were designed by TSR Games division staff. 180/66: "Novel Ideas" (Will Larson, Pat McGilligan): A short interview with Doug Niles appears, covering the upcoming Druidhome Trilogy. 181/14: "Pages from the Mages" (Ed Greenwood): This is the seventh in the Pages series, describing Galadaster's Orizon, Arcanabula of Jume, Laeral's Libram, and Tasso's Aracanabula. (An arcanabula is an illusionist's workbook or traveling spellbook.) Considerable Realmslore is present (Amn, Sword Coast North, Nelanther, Baldur's Gate, Laeral, Crown of Horns, Waterdeep, Inner Sea). The spell (an invention of Khelben "Blackstaff" Arunsun) is on pages 18-19. 182/48: "Kings of the Caravans" (Ed Greenwood): Four caravan-using merchants of the Realms are described in detail: Llachior Blackthorn, Ondul Jarduth, Sharest Tanthalar, and Emrock Uerngul. Realmslore is present (Tethyr, deity Helm, Waterdeep, Harpers, Zhentarim, Silverymoon, Inner Sea, the North). One merchant has a mantari companion (see FIEND FOLIO(R) tome, page 62; MC14 MONSTROUS COMPENDIUM FIEND FOLIO Appendix) from Chult. 183/5: "Forum" (TSR staff): A note points out that the FORGOTTEN REALMS comic series from DC Comics has been cancelled. 183/100: "The Game Wizards" (Anne Brown): An overview of and how it developed as a product. 184/22: "The 7-Sentence NPC" (C. M. Cline): This system for generating an interesting and playable NPC for DMs makes use of many examples from the FORGOTTEN REALMS setting. This material could be treated as Realmslore (Arabel, Sembia, Cormyr, Thunder Peaks). 184/57: "The Role of Computers" (Hartley, Patricia, and Kirk Lesser): The FORGOTTEN REALMS-licensed SSI computer game, , is reviewed. Clues for this game appear in issue #196, page 62 (under "Treasure [] of the Savage Frontier"). 184/66: "The Game Wizards" (David Wise): This overview of TSR's 1992 AD&D Collector Cards refers to or shows many FORGOTTEN REALMS and AL-QADIM(R) cards. (See issue #193, page 71, for 1993 cards.) 185/18: "Mastered, Yet Untamed" (Timothy B. Brown): Similar to notes in an earlier article by this author (issue #173, page 10, "The Monstrous Side of the DARK SUN(TM) World"), several monsters from MC11 are noted as suitable for use in DARK SUN campaigns: alaghi, alguduir, chitine, cildabrin, gaund, gloomwing, harrier, hendar, manni, morin, orpsu, peryton, carnivorous plant (all), sand cat, and tlincalli. The following monsters from MC13 are also allowed in DARK SUN campaigns: desert centaur, heway, living idol (all), winged serpent, and vishap. 185/56: "Magic in the Evening" (Ed Greenwood): Mordenkainen and Elminster meet, #1 in the Wizards Three series. Rumors and gossip of Toril and Oerth are traded. New spells, a new monster, and a new magical item are described. Realmslore is present (Tethyr, , Zhentarim, Anauroch, alhoon, Selune, Neverwinter), and connections between Toril and Oerth are emphasized. 187/14: "Deadlier Dinosaurs" (David Howery): Additional rules for and examples of dinosaurs makes reference to the jungles of Chult, where many dinosaurs are found, and to MC3, with some corrections to the text on dinosaurs there. 187/48: "The Lonely Harpist and the Lady Rogue" (Ed Greenwood): A detailed description of two characters from the Sword Coast North: Mintiper Moonsilver and Asilther Graelor. Scattered bits of Realmslore are present, most about the Sword Coast North. 188/26: "The Wizards Three" (Ed Greenwood): Elminster and Mordenkainen greet Dalamar (DRAGONLANCE(R) saga) in this, the second in the series. A few threats common to Toril, Oerth, and Krynn are discussed. New spells, magical items, and monsters of these worlds are also described, with some Realmslore (Zhentarim, goddess Loviatar, death kiss beholder, Manshoon). Dalamar reveals that a Black Robes wizard of Krynn has visited Undermountain; is referenced several times. 188/50: "Bazaar of the Bizarre" (Nathaniel S. Downes): Ten magical swords from the Realms are described with some Realmslore (Dalelands, Calimshan, Myth Drannor, Inner Sea, Underdark, Evermeet, Citadel Adbar, Waterdeep, the North, Sword Coast, Anauroch). 188/79: "Novel Ideas" (Sue Weinlein): An interview with R. A. Salvatore, with a discussion of his Drizzt and Cleric Quintet novels, and a list of all his published and projected works up to mid-1994. 188/95: "The Game Wizards" (Jean Rabe): The LIVING CITY(TM) campaign in the FORGOTTEN REALMS setting, controlled by the RPGA(R) Network, is described along with other FORGOTTEN REALMS elements in the Network. 189/10: "The Dark Continent" (David Howery): This article contains information on adding an African-style campaign to various official AD&D worlds, including the FORGOTTEN REALMS setting and the AL-QADIM campaign. Monsters appropriate to an African-style setting are named from MC3, MC6, MC11, and MC13. 190/62: "Forum" (multiple authors): Two letters on page 63 suggest interesting campaign uses for FORGOTTEN REALMS materials (Thorass and Dethek alphabets, -based weapon). 190/72: "Novel Ideas" (TSR Books dept.): An overview of numerous FORGOTTEN REALMS novels and anthologies for 1993. 190/81: "The Game Wizards" (Ed Greenwood): A look at , with Elminster and Volo. Includes game statistics for the floating helm. 191/50: "Master of the Blade" (Peter Sears): This article on creating unique magical swords uses many examples from the FORGOTTEN REALMS campaign; some examples could be used as minor Realmslore. 192/76: "Sage Advice" (Skip Williams): New spheres for priest spells from the (e.g., Wards, War, Time, Law, Time, etc.) are provided for all deities mentioned in . Sune, however, was skipped; see issue #201, page 45, "Sage Advice." 193/19: "Live Statues and Stone Men" (John Power): Three new types of golems for the FORGOTTEN REALMS Underdark are given, with minor Realmslore (drow, Waterdeep, High Ones, illithids): brain golem, hammer golem, spiderstone golem. 193/71: "The Game Wizards" (Thomas M. Reid): This overview of TSR's 1993 AD&D Collector Cards refers to or shows some FORGOTTEN REALMS and AL-QADIM cards. (See #184, page 66, for 1992 cards article.) 193/90: "The Role of Books" (John C. Bunnell): The FORGOTTEN REALMS anthology, , is reviewed. 194/57: "The Role of Computers" (Hartley, Patricia, and Kirk Lesser): Clues for the SSI computer game are given on page 63. 195/72: "The Role of Books" (John C. Bunnell): The FORGOTTEN REALMS Harpers novel, , is briefly reviewed on page 75. 196/10: "The Greatest and the Most Honorable Adventure" (Jan Berrien Berends): This article on adding political intrigue to role-playing campaigns includes examples from the FORGOTTEN REALMS and AL-QADIM campaigns. 196/65: "Novel Ideas" (James Lowder): This important article gives the first detailed chronology placing FORGOTTEN REALMS novels and stories in a timeline using Dalereckoning (892-1372 DR). Details on upcoming FORGOTTEN REALMS novels are also given. 196/82: "Three Wizards Too Many" (Ed Greenwood): Elminster, Mordenkainen, and Dalamar trade magical secrets. Elminster reveals that he knew Myth Drannor. Minor Realmslore (Myth Drannor) and two new monsters (friendly fungus, stelurge). 197/34: "The Dragon's Bestiary" (Ed Greenwood): Four monsters from the FORGOTTEN REALMS campaign are described: banelar, flameskull, foulwing, and whipsting. 198/36: "Sage Advice" (Skip Williams): One answer clarifies the language ability of specialty priests of Deneir. 198/90: "Novel Ideas" (Marlys Heeszel, Rob King): An interview with R. A. Salvatore about his upcoming hardbound FORGOTTEN REALMS novel, . 199/72: "Romancing the " (multiple authors): This collection of letters from numerous readers regarding ways to counterbalance the use of the spell by PCs includes many solutions specifically tied to the FORGOTTEN REALMS campaign. 199/89: "The Role of Books" (John C. Bunnell): A brief review of the FORGOTTEN REALMS novel appears on page 93. 199/94: "Sage Advice" (Skip Williams): One answer clarifies discrepancies between the descriptions of the deity Lolth found in #9326 FOR1 , pages 35-39, and #2128 DMGR4 , page 62. 200/20: "The Wizards Three: Once More the Three" (Ed Greenwood): Elminster introduces Mordenkainen and Dalamar to the Simbul of Aglarond (FORGOTTEN REALMS setting). Fourth in the "Wizards Three" series. This article includes an important error: Dalamar of Krynn is a drow elf; he is a dark elf, which on Krynn is an outcast elf of evil alignment (see issue #207, page 4, "Letters"). The error is repeated in a later installment (issue #211, page 84, "The Wizards Three"). 200/43: "DUNGEON(R) Adventures Special Edition: The Whistling Skeleton" (Ed Greenwood): A minimodule for the northern heartlands of Faerun, including a new spell () and minor Realmslore (pre-lich Sumbral). 200/center: "Games of Imagination" (James M. Ward, Timothy Brown): This review of upcoming products includes a list of many FORGOTTEN REALMS products now available. 200/111: "Novel Ideas" (Will Larson, Eric Severson): A history of the TSR Books department, with mention of some FORGOTTEN REALMS novels that affected the department's development as a company entity. 200/144: "Elminster's Notebook: #1: Lord Kuldak Maurancz" (Ed Greenwood, Gary M. Williams): This first in a new series talks about the lord of Cragmyr Keep, on the Sword Coast. Some Realmslore (Amn, Sword Coast, wards, helmed horrors). 201/16: "Turkey's Underground Cities" (Allen Varney): The underground towns of Turkey's Anatolian region are described, with color photographs and cross-sectional diagrams, with reference to the FORGOTTEN REALMS Undermountain setting. 201/44: "Sage Advice" (Skip Williams): Questions and answers cover spells from , community deities in the FORGOTTEN REALMS setting, and the priest spheres for the deity Sune and the Egyptian (Mulhorandi) pantheon. 201/50: "The Game Wizards" (Roger E. Moore): An overview of the Historical Reference Campaign Sourcebooks notes that HR3 could be useful for detailing the Moonshaes. 202/36: "Even Wilder Magic" (Joel E. Roosa, Andrew Crossett): Wild magic and wild-mages, which originated in the FORGOTTEN REALMS setting during the "Time of Troubles" (Avatar) period, are expanded considerably in this article. The FORGOTTEN REALMS setting not mentioned, however. 202/46: "Mythic Races of Africa" (Michael John Wybo II): Among the many new races for African campaigns are the animal-spirits, who are noted to be very similar to the hengeyokai of . Also mentioned here is the zebrataur, a striped centaur that has also been described as a "zebranaur" in POLYHEDRON(R) issue #95, page 20, "Four Legs Are Better than Two"; the zebranaur seems to be from the FORGOTTEN REALMS setting because of a reference to Calishite markets. The zebranaur also appears in the MONSTROUS COMPENDIUM Annual Volume Two, page 30, "Centaur-Kin, Zebranaur." 202/86: "Elminster's Notebook: Mystery of the Plains" (Ed Greenwood, Gary M. Williams): A peculiar spot in Mulhorand with a sword and human remains; Realmslore is present (ancient empire Okoth, masked magic, mythal, xaver, new spell ). 202/92: "Forum" (multiple authors): A letter from Travis N. Gillespie lists and asks about real-world equivalents for FORGOTTEN REALMS campaign nations. 202/112: "Through the Looking Glass" (Ken Carpenter): Ral Partha Enterprise's boxed set of miniatures is reviewed, with color photographs. 203/34: "Arcane Lore: The Blue Books of Othyisar Du'Morde" (Leonard A. Schmidt): This book describes a trio of spellbooks owned by Othyisar Du'Morde, a human evoker from Calimshan. Realmslore is present but minor (Calimshan, Chult, Ten Towns, Elminster, Red Wizards, Sembia, Waterdeep, Great Rift); no dates are given for events in this article. appears in the spellbooks. 203/90: "The Role of Books" (John C. Bunnell): The FORGOTTEN REALMS novel is briefly but favorably reviewed on page 94. 204/28: "The Plane Truth, Part II: A Journey to the Outlands" (David "Zeb" Cook): A look through the journals of a half-elven paladin of Oghma from Cormyr, Ambran the Seeker, who has been to Sigil and is passing through the Outlands. 205/12: "The People" (David Howery): This extensive article on fantasy Native American cultures and characters contains many references to the #1066 boxed set. Included here are many cultural details for southwest desert, great plains, and eastern woodland Indian cultures; an overview of local religion, government, proficiencies, wild and domesticated animal life, new kits (fighter: eastern woodland, great plains, southwest desert; priest: shaman; mage: mystery man; rogue: tribal scout), and magical items. Nonfiction references are given, with cross-references to numerous other articles and TSR products, especially #9306 GAZ14 , #9351 FR14 (with an Inuit culture), the AD&D 2nd Edition (#2108), MC3, MC6, MC11. See additional note in issue #207, page 4, "Letters." 205/44: "The Role of Books" (John C. Bunnell): The FORGOTTEN REALMS novel is reviewed on page 46. 205/50: "The Plane Truth, Part III: The Transformation" (David "Zeb" Cook): A look through the peculiar last journal of Ambran the Seeker, who previously appeared in issue #204, page 28, "The Plane Truth, Part II: A Journey to the Outlands." Ambran never returned to Cormyr; he apparently knew King Azoun IV. 205/71: "Sage Advice" (Skip Williams): Two of the questions, involving alaghi and wild magic, are connected to the FORGOTTEN REALMS setting. Additionally, two black-and-white town maps missing from FRS1 , showing Essembra and Archenbridge, are reproduced on pages 72-73. 206/22: "Part Dragon, All Hero" (Roger E. Moore): Complete details appear on various half-dragon PCs in the FORGOTTEN REALMS campaign (and others), reprinting rules from the #1107 COUNCIL OF WYRMS(TM) boxed set. Among the half-dragon character types relevant to the FORGOTTEN REALMS campaign are the half-gold, half-silver, half-bronze, half-steel, drow-dragon, half-chiang lung, and half-shen lung (the latter two from Kara-Tur). The connection between the FORGOTTEN REALMS setting's steel dragon and the Greyhawk dragon is mentioned (see the FORGOTTEN REALMS accessory, #9297 FOR1 , "Steel Dragon," page 69). Weredragons are mentioned but not detailed (see issue #134 and adventure FA1 ). See errata in issue #207, page 4, "Letters." 206/76: "Elminster's Notebook: Tashara of the Seven Skulls" (Ed Greenwood, Gary M. Williams): The evil but now dead (it is hoped) wizard Tashara is described, and the doings of six of her seven skulls are given. Much Realmslore is here (Chessenta, Myth Drannor, archmage Alisker Lathundown of Nuel, Red Wizards of Thay, Phaerimm, Amn, beholders, deity Azuth, Myth Rhynn, Skull Gorge, Forest of Tethir, Ascore, Tethyr). 207/68: "Sage Advice" (Skip Williams): One question concerns the results of a wild mage dropping the use of wild magic. 207/80: "Rumblings" (TSR staff): An announcement of the end of the TSR/SSI collaboration on computer games includes mention of the computer game. The Internet address for a FORGOTTEN REALMS mailing list is also given (realms@ossi.com). 208/10: "Right from the Start" (Eric Noah): This article on a seven-step approach to starting a campaign uses the FORGOTTEN REALMS setting as an example, breaking it down into smaller units; the Moonshaes are a particular focus. 208/107: "Sage Advice" (Skip Williams): Where in Myth Drannor is the Dawnspire, the temple of Lathander? This, the scale of the Myth Drannor maps from #1084 boxed set, and the campaign effects of the FORGOTTEN REALMS novel are answered here. 208/120: "Through the Looking Glass" (Ken Carpenter): Two Ral Partha Enterprises FORGOTTEN REALMS miniatures figure sets are reviewed: #11-952 Ogres of Dragonspear, and #11-051 Zulkir Szazztam. 209/10: "Branching Out All Over" (Roger E. Moore): Details on druids in various campaign worlds using #2150 PHBR13 , with extensive notes on druidic worship in Faerun using the above rules, with named references. The article also breaks down Faerun into zoogeographic regions (arctic, cold forest, tropical, subterranean, grassland/prairie/steppe, etc.) for purposes of distributing wildlife and druid types. 209/22: "Long-Lost Priestly Magicks" (Michael Francois): Three "ancient" and powerful clerical spells, one for druids and one evil, are given with many connections to the FORGOTTEN REALMS setting (Sune, Moander, Tyr, Myth Drannor, Zhentarim). 209/95: "The Game Wizards" (Rob King): Two upcoming FORGOTTEN REALMS novels, and , are discussed. 210/4: "Letters" (multiple authors): A reader looking for finds that it is out of print, as its information was added to #1085 FORGOTTEN REALMS revised boxed set. 210/90: "Role-playing Reviews" (Rick Swan): The is reviewed. 210/100: "Elminster's Notebook: The Serpent Blade" (Ed Greenwood, Gary M. Williams): Much Realmslore is present in this description of a magical sword (Unthalass, Tiamat cult, yuan-ti, Calimshan, Chult, Sea of Fallen Stars, Cult of the Dragon, Mulhorand, Harpers, Turmish, Orsraun Mountains, Ormath, Westgate, serpent rings, Chondath). 211/8: "FIRST QUEST(TM)" (Jeff Grubb): In this installment ("Mammals and Dinosaurs"), Jeff Grubb reveals the origins of the name of the FORGOTTEN REALMS campaign's planet (Toril) and from . 211/29: "`I Sing a Song by the Deep-Water Bay'" (Steven E. Schend): This extremely detailed piece covers recent Harpers' activities in Waterdeep, revealed by Laeral. The Realmslore is generally connected with the boxed set: Harpers' Hold, message drops, Harper NPCs, and current plots and rumors. 211/82: "The Wizards Three" (Ed Greenwood): The fifth in the series with Mordenkainen, Elminster, and Dalamar. Mordenkainen says he has visited Waterdeep for "recreation." Realmslore is not extensive (Shar's Night of Shadows). New spells are included, some from Elminster. Again, Dalamar alludes to his being a drow (page 84, bottom of 1st column, remark about going up to the surface by night to raid human settlements). 211/96: "Sage Advice" (Skip Williams): New priest-spell spheres are given for Lolth and Eilistraee, the drow goddesses of the FORGOTTEN REALMS campaign. 212/10: "Hitting the Books" (Eric R. Noah): This article on finding ways to make adventures more like fantasy novels makes reference to FORGOTTEN REALMS novels. See FORGOTTEN REALMS novel fan's letter in this issue on page 4, "Letters," and the response in issue #216, page 92, "Forum." 213/22: "The Demiplane of Shadow" (Edward Bonny): Some of the monsters from the Demiplane of Shadow are taken from MC3, the MENZOBERRANZAN boxed set, and the boxed set. They appear to be migrants originating from Toril. 213/67: "Forum" (multiple authors): A long letter from Rob Gidlow responds to a "Forum" letter in issue #202, page 92, from Travis N. Gillespie about real-world equivalents for FORGOTTEN REALMS campaign nations. Rob Gidlow gives an extensive list of Faerun nations with his own theme interpretations and the primary reference used for each nation. 213/96: "Series Magic" (Steven E. Schend): Steven gets a package from Khelben Arunsun that details the basics of series magic, with details on two FORGOTTEN REALMS campaign examples of series magic: the (a.k.a. ) and the . Khelben refers to Dalamar as his "colleague." Realmslore is extensive (, Savage Frontier, Delzoun, Helm, Khelben Arunsun, Laeral, Undermountain, Harpers, Maztica, Cult of the Dragon, Sylune, Shadowdale, Netheril, Anauroch, Tiamat, elementalists, Waterdeep, the Simbul, Calimport, Halaster Blackcloak). Khelben reveals that he has resigned from the Lords' Circle. 213/100: "Elminster's Notebook: Aldreth Fireshar" (Ed Greenwood, Gary M. Williams): The wizard Aldreth Fireshar is described, with Realmslore (Thay, Pirates of the Fallen Stars, Telflamm, Lake of Steam, giff and spelljamming, Netheril, Evermagic, Raurin, the Simbul, Rashemen, Harpers, Knights of Myth Drannor, Zhentarim, Amn, Chessenta, Thesk, Hillsfar). 214/47: "Convention Calendar" (TSR staff): A special list of conventions hosting special RAVENS BLUFF(TM) tournaments appears on page 50. Other similar listings appear in issue #215, page 30; #216, page 40. 214/72: "Lost Empires" (David Howery): Many references to the FORGOTTEN REALMS campaign can be found in this overview of lost civilizations in fantasy settings, and an analog of Atlantis (Atalya) that can be placed on Toril. However, the suggested spot for it, between Maztica and Faerun, is right where Evermeet is now. 215/66: "The Role of Books" (John C. Bunnell): The FORGOTTEN REALMS novel is reviewed on page 70. 216/42: "Paths of Power" (Wolfgang Baur, Steve Kurtz): This variant system for learning wizard's spells in the AD&D game has many FORGOTTEN REALMS campaign spells and wizards worked into it. Several of the "paths" it suggests or describes are worth examination by FORGOTTEN REALMS setting DMs (e.g., Wild Road, Path of the Drow, Simbul's Path). 216/92: "Forum" (multiple authors): Several of the letters here involve the FORGOTTEN REALMS campaign: converting FORGOTTEN REALMS novels into adventures, Marco Volo modules, Phaerimm, clerics (Ann Wilson, Steve Shawler, Donald Hoverson, Ralf Toth). 216/100: "Eminster's Notebook: Kobold commotions" (Ed Greenwood, Gary M. Williams): Kobold uprisings in the FORGOTTEN REALMS setting are noted by Elminster, with Realmslore (Troll Mountains, Skull Crag, Netheril, Moonsea, Mountains of Copper, Rashemen, Underdark, Sword Coast North, three islands near Altumbel: Thonn's Fist, Brokenshores, Altarn). 217/32: "En-psycho-slade-ica Magica" (slade, a.k.a. Dale "Slade" Henson): This huge article reprints the magical-item table from #2161 ENCYCLOPEDIA MAGICA volume IV, including (at least in theory) every FORGOTTEN REALMS magical item ever published by TSR to the end of 1993. 218/97: "Sage Advice" (Skip Williams): On page 99, some of the monsters listed in #2602 PLANESCAPE(TM) MONSTROUS COMPENDIUM Appendix (page 128) were originally from MC3 and possibly other FORGOTTEN REALMS sources. 219/90: "The Wizards Three" (Ed Greenwood): Sixth in the series with Mordenkainen, Elminster, and Dalamar, with a visit from Shaaan the Serpent-Queen (from the FORGOTTEN REALMS setting). Several new spells and an FORGOTTEN REALMS magical item called the are presented. 220/34: "Convention Report: Things I Learned at E3" (David "Zeb" Cook): This announces that Interplay has the FORGOTTEN REALMS license for computer games. 221/62: "Announcing the 1994 Origins Awards Winners" (TSR staff): the 1994 Best New Play-by-Mail Game Award went to the FORGOTTEN REALMS PBM, from Reality Simulations, Inc. 221/100: "Sage Advice" (Skip Williams): A wild magic question is answered. 222/42: "Roaming the Realms: The Green Elves of Faerun" (Belinda G. Ashley): This details the green elves of the FORGOTTEN REALMS setting (a.k.a. forest, wood, or wild elves). Realmslore is present (Dragonspear, Daggerford, Evermeet, drow, Waterdeep, deities Rillifane and Solonor, ancient empire of Anauria, Sharp Teeth, Chondalwood, Great Dale). 223/24: "Primal Rage" (Rob Letts and Wayne A. Haskett): Three monstrous characters (Blizzard, Talon, Vertigo) from the video game are given demigod/monster AD&D statistics and suggested homes in the FORGOTTEN REALMS campaign. 223/42: "Role-playing Reviews" (Rick Swan): Four FORGOTTEN REALMS products are reviewed: , , , . 224/23: "Descent into Undermountain" (M. D. McConnohie): An overview of Interplay's , the first 3-D action/character-building computer game. 224/26: "The Sleep of Ages" (Steven E. Schend): This article covers dwarven tombs in the FORGOTTEN REALMS setting, with focus on the North and Dumathoin's worship and with detailed diagrams and descriptions. 224/56: "From the Forge" (Ken Carpenter): A review of Ral Partha Enterprises' #01-505 Dracolich is given. 225/42: "RPGA(R) Network News" (Scott Douglas): This column looks at the LIVING CITY(TM) campaign managed by the RPGA Network, which takes place in Ravens Bluff in Faerun. 225/89: "Role-playing Reviews" (Rick Swan): The FORGOTTEN REALMS product is briefly reviewed on page 97. 226/84: "The Role of Books" (John C. Bunnell): Two FORGOTTEN REALMS novels, and , are briefly reviewed on page 87. 226/92: "Role-playing Reviews" (Rick Swan): The FORGOTTEN REALMS product is reviewed 227/14: "The Reports from Undermountain" (Steven E. Schend): This extremely detailed piece presents updated information on Undermountain and the Yawning Portal inn in Waterdeep. Many NPCs are described, with a revised black-and-white map of part of the first level of Undermountain. Many cross-references exist to other FORGOTTEN REALMS products about Waterdeep and Undermountain. 227/20: "The Dragon's Bestiary" (Wolfgang Baur): This collection of monsters of the Underdark is loosely tied to the FORGOTTEN REALMS setting, thanks to a reference to the Realms deity Elistraee on page 28. 227/46: "Sage Advice" (Skip Williams): One question concerns the magical abilities of rangers, given some odd references about them in certain FORGOTTEN REALMS products. 228/8: "Real Jungles" (Gregory W. Detwiler): This look at adding realism to jungle settings refers to both Chult and Malatra of the FORGOTTEN REALMS setting. 228/26: "The Athalantan Campaign" (Ed Greenwood): Ed Greenwood reveals long-lost secrets of the FORGOTTEN REALMS setting, 1,120 years ago during Elminster's youth in the kingdom of Athalantar. Many NPCs are described in this long article, with details on Athalantar and its religions, the Role of Years for 212-261 DR (with some gaps), and other notes about Faerun at the time. Sufficient information is given to support a few time-travel adventures here. 228/46: "RPGA Network News" (Scott Douglas): News about a LIVING CITY campaign taking place at many conventions is given. 228/52: "Rogue's Gallery: Gangsters of the Underdark" (Keith "Pinball" Strohm): This humor article describes some evil characters in the FORGOTTEN REALMS Underdark. The Realmslore here is not relevant to a serious FORGOTTEN REALMS campaign. 228/76: "Greater Familiars of Faerun" (Jean Rabe): The spell is given here, taken from a spellbook in Undermountain, with many new animal familiars for wizards of the FORGOTTEN REALMS setting. 228/90: "Venturing into the City" (Paul F. Culotta): Urban adventures are discussed here, with special references to Waterdeep in the FORGOTTEN REALMS setting. ************************************* FORGOTTEN REALMS(R) Setting: Kara-Tur ************************************* *** Pre-1985 Oriental-Setting Materials *** Prior to 1985, DRAGON Magazine published many articles on Oriental D&D(R) and AD&D campaigns and the various elements thereof: the samurai, monk, and ninja classes; the deities and monsters of Japanese and Chinese myths and legends; and martial arts and Asian weapons and armor. (The Orient was unquestionably the most popular non-European setting for fantasy gaming.) All of these topics were revisited and made definitive in . 2/4: "Monkish Combat in the Arena of Promotion" (John M. Seaton): This article was an expansion on the rules for monk (martial artist) characters from the D&D Original Set Supplement II, , presenting what amounts to rules for a two-player minigame. 3/22: "A Plethora of Obscure Sub-Classes" (numerous authors): In "Samurai" (Mike Childers, Jeff Key), page 25, the samurai subclass of fighters is described for the D&D Original Set. Details include katana, wakizashi, and yumi (bow) statistics; critical hits; Japanese armor; and judo. 13/11: "The Japanese Mythos" (Jerome Arkenberg): Many Shinto and Buddhist deities, heroes, monsters, and magical items from Japan are each briefly described. This was one of a series of articles on the gods of non-European countries produced by Jerome Arkenberg, in the style of the D&D Original Set Supplement IV, . (Reprinted in , a.k.a. anthology (volume I), page 70 (1980 printing) or page 62 (1985 printing).) 16/7: "The Ultimate NPC--Ninja, the DM's Hit Man" (Sheldon Price): This was a very popular D&D game article, the first to cover this topic. (Reprinted in , Vol. II, a.k.a. anthology, volume II, page 16, "The Ninja," 1981 printing.) 18/23: "Monkish Weapons and Monk vs. Monk combat" (Gerry Eckert): More material on monks from the D&D Original Set Supplement II, . 24/8: "Chinese Dragons" (David Sweet): This article is a clarification and addition to notes on Chinese dragons in the D&D Original Set Supplement IV, , page 68. The t'ien lung, shen lung, li lung, pan lung, lung wang, and yu lung dragons are detailed. These appeared later in the AD&D 1st Edition game format in the FIEND FOLIO(R) tome, under "Dragon, Oriental," and in subsequent AD&D 2nd Edition MONSTROUS COMPENDIUM volumes. 26/20: "Chinese Undead" (David Sweet): This short article is for the D&D Original Set game and introduces six types of undead: lower soul, lost soul, vampire-spectre, sea bonze, celestial stag, and goat-demon. 30/13: "The New, Improved Ninja!" (Sheldon Price): This was an expansion and addition to the earlier piece on ninja in issue #16. (Reprinted in , Vol. II, a.k.a. anthology, volume II; page 22, "The New, Improved Ninja," 1981 printing.) 31/23: "Armor of the Far East" (Michael Kluever): This is a historical overview of different types of ancient armor used in China, Korea, Japan, and Tibet, with a bibliography and a photo of a full suit of Japanese armor. No game statistics are included. 32/6 "Weapons of the Far East" (Michael Kluever): A historical overview of ancient weapons used in China, Korea, Japan, and Tibet. Some illustrations of blade weapons and the Chinese repeating crossbow are included, with a bibliography. No game statistics are included. 40/44: "Bazaar of the Bizarre" (multiple authors): David Sweet presents nine types of Oriental magical items (pearls, crossbows, swords, etc.) for the AD&D 1st Edition game. 49/18: "The Samurai! An Honorable NPC" (Anthony Salva): This version of the samurai for the AD&D 1st Edition game is heavily influenced by the author's martial-arts training (hapkido). Details on weapons, martial-arts moves, and samurai philosophy are given. 51/22: "Leomund's Tiny Hut: Working your way up to first level" (Lenard Lakofka): Included in this detailing of pre-1st level character development is information for AD&D 1st Edition game monks on page 25. 53/6: "Why Isn't This Monk Smiling?" (Philip Meyers): This detailed overhaul of the monk class for the AD&D 1st Edition game considerably strengthens the class's powers, though it does not add a strong Oriental background to the class. 53/10: "Defining and Realigning the Monk" (Steven D. Howard): This article does not add a great deal to the subject of reworking the AD&D 1st Edition game's monk class. 53/11: "Sage Advice" (TSR staff): A number of questions about the AD&D 1st Edition game's monk are answered. 54/16: "Larger than Life: The Righteous Robbers of Liang Shan P'o" (Joseph Ravitts): A legendary band of Robin Hood-style outlaws during the Sung Dynasty of China is described, with associated lore; these heroes appeared in Pearl S. Buck's novel, . About a dozen major figures among the "Righeous Robbers" are described for the AD&D 1st Edition game, though not for any specific campaign. 57/57: "The History of the Shield" (Michael Kluever): This look at the development of the shield covers Japanese, Chinese, and other Asian types of shields, with a Chinese shield illustrated. A bibliography with some books on Oriental weapons is included. 61/14: "Or with a One" (Rory Bowman): Many new weapons are detailed for the AD&D 1st Edition game, including some from Oriental countries (China, Korea, Japan, etc.). *** Post-1985 Materials *** 104/20: "Oriental Opens New Vistas" (David "Zeb" Cook): Short but detailed overview of , which went on sale when this article appeared. Kara-Tur is not linked with any previous setting. 119/6: "Forum" (multiple authors): A letter here regarding female characters in sparked a strong response; see "Forum" in issue #123, pages 10 and 12. 119/59: "The Game Wizards: My Dinner with Elminster" (Jeff Grubb): Elminster visits Jeff at TSR. Announcement and description of the 1987 FORGOTTEN REALMS boxed set and campaign materials to follow; placement of Kara-Tur in the Realms is announced. (It is further referenced in "The Game Wizards," in issue #124; see page 60.) 121/16: "`Whaddya mean, Jack the Samurai?'" (Barbara Curtis): Many tables giving real-world, male and female Japanese names for , with rules for naming nonhumans, name restrictions, and a pronunciation guide. See letter in "Forum," issue #127, page 6, with corrections. 121/20: "Sage Advice" (Skip Williams): Questions and answers on , with many important corrections. 121/26: "The Deadliest Perfume" (John P. Brown): Lotus blossoms and their uses as perfumes, potions, and poisons in Kara-Tur. 121/32: "The Life and Death of a Castle" (David "Zeb" Cook): A historical article (extremely useful for ) on castles and castle-building in medieval Japan (c. 1580s). 121/38: "The Geisya" (Gregg Sharp): A detailed "geisha" NPC class, presented purely as a bard or entertainer with some spell ability. 121/42: "The Genin" (David Howery): A single-class ninja for campaigns. 121/45: "Sun Dragon Castle" (3-D designer Dennis Kauth, text by Robin Jenkins): A 3-D fold-up Oriental castle (recommended for Wa in ) with detailed maps of its interior and surrounding lands, room descriptions, and assembly instructions ("Getting It Together"). 122/18: "A Step Beyond ..." (David Bunnell): Reviews various nonfiction books that would enhance games. 122/20: "...And a Step Beyond That" (David "Zeb" Cook): A continuation of "A Step Beyond ..." in the same issue; reviews various nonfiction books that would enhance games. 122/42: "Sage Advice" (Skip Williams): Further answers to important questions on . 122/46: "Marshalling the Martial Arts" (Wayne Goldsmith, Dan Salas): First of a number of articles detailing various martial-arts styles for ; this article includes aikido, escrima, savate, sumai, and Thai kick-boxing. See comment on aikido in "Forum," issue #126, page 6. 123/42: "Lords & Legends" (Matt Iden): Four historical warriors, three Japanese and one Chinese, described with game statistics. 123/60: "Just Making Time" (Roger E. Moore): An article on fantasy game-world calendars, describing and comparing the calendars used by Faerun and Kara-Tur, among other places. 124/40: "Kicks and Sticks" (Joseph R. Ravitts): A detailed write-up of Filipino escrima for . 126/50: "Bazaar of the Bizarre" (Gregory W. Detwiler): Twelve new Oriental magical items are presented. 127/48: "A Menagerie of Martial Arts" (Len Carpenter): Twenty new martial arts for are presented. 127/56: "The Ecology of the Yeti" (Thomas Kiefer): This in-depth look at the yeti (a creature of Tibetan lore) is not connected directly with , but it is set in a Tibetan-like mountainous region (Mak-Tsu-Shung) and could be brought into Kara-Tur's Tabot without great difficulty. 129/66: "`Who's in charge here?'" (Bryan Caplan): This article on leadership in the AD&D 1st Edition game includes additional tables for characters. 130/16: "Arcane Lore" (Len Carpenter): Covers the conversion of shukenja and wu jen spells to "western" AD&D games. 130/64: "The Oriental Sea" (Margaret Foy): Ships and naval rules for , based up the author's previous article "High Seas" (DRAGON issue #116, pages 10-27); the previous article is required to make full use of this extremely detailed work. Many illustrations, tables, and historical notes; invaluable. 133/40: "Wards Against Evil" (Parker Torrence): Rule changes and tables improving a shukenja's powers against spirits. 134/72: "Role-playing Reviews" (Jim Bambra): (and modules OA1 and OA4 ) and other Oriental-setting role-playing games are reviewed, with details on what elements make them Oriental in feel. 136/8: "Building Blocks, City Style" (Thomas Kane): This article has random-roll tables for fleshing out fantasy cities, and it includes tables for cities as well. 136/66: "New Kicks in Martial Arts" (Len Carpenter): A new system for creating martial-arts styles for is presented. 138/6: "Forum" (Mark Crane): This letter, which mentioned ninja in passing, drew detailed responses about ninja in "Forum" in issue #146 (page 103). 139/58: "Hand-to-Hand Against the Rules" (Vince Garcia): Suggested modifications to the martial-arts game mechanics of , with changes to the bushi and kensai classes as well. 145/14: "A Castle Here, a Castle There" (Daniel Salas): A system for generating castles includes rules for creating Oriental-setting castles. 146/22: "The Dragon's Bestiary" (multiple authors): The cobra dragon (by Randy Johns) is presented, from southern T'u Lung in Kara-Tur. See reader's question in issue #148, "Letters," page 5. 146/80: "Arrows of the East" (David Kloba): Several new types of nonmagical arrows, with new game statistics for many sorts of arrows, are presented for . 150/28: "Fangs Alot!" (TSR staff): A corrected printing of the MONSTROUS COMPENDIUM(R) Volume One entry on vampires, presenting full information on the Eastern (Oriental) vampire. 151/8: "Sage Advice" (Skip Williams): Long column answering many questions on the rules, including proficiencies for monks and yakuza. 151/14: "The Ecology of the Kappa" (David R. Knowles): Detailed look at the kappa for Kara-Tur campaigns. 151/18: "Soldiers of the Law" (Dan Salas): Description of police forces in Kara-Tur, with rules for PC police officers. 151/22: "Earn Those Heirlooms!" (Jay Ouzts): New guidelines and an expanded birthrights table for gaining heirlooms in . 151/28: "The Dragon's Bestiary" (Sylvia Li): A new intelligent monster race, the wang-liang, is presented; it reappears later in MC6 as an official addition to . 151/32: "The Ecology of the Yuan-ti" (David Wellman): The yuan-ti is detailed, with many links to campaigns. Additional materials are given on the ophidian (, page 97), the yuan-ti major demon (ex-deity) Sch'theraqpasstt, histachii yuan-ti, the Night of Venom, and the Black Broth for creating yuan-ti. Much of this material reappears later in MC6 as an official addition to . 153/8: "Forum" (numerous authors): Letter from Michael Norrish (page 82) comments on the problems involved in properly role-playing a cleric of Kuan Yin (Chinese goddess). 153/94: "Awash in Phlogiston" (Jeff Grubb): An illustration of a Shou Lung Dragonship appears in this article offering errata and corrections for the SPELLJAMMER(R) boxed set. 156/34: "Novel Ideas" (J. Eric Severson): Upcoming FORGOTTEN REALMS novels from the Icewind Dales, Maztica, Empires, and Dark Elf trilogies are described. 156/50: "Wrestling with Style" (Janne Jarvinen): The martial-arts system of is used as the basis for descriptions of four Classical Greek martial-arts styles. See "Too much punch" in "Letters," DRAGON issue #160, page 5, for corrections. 157/32: "Where There Is One Sumotori..." (Stewart Wieck): One version of the sumo wrestler using character-generation and martial-arts rules. 157/33: "...There's Bound to Be Another!" (Len Carpenter): A second version of the sumo wrestler, as above. 158/18: "A Spell of Conversation" (Ed Friedlander): The spell is given, which originated from a shukenja named Li Po, in Kara-Tur. 159/74: "Rhythm Warriors" (Joseph R. Ravitts): This detailed presentation of capoeira (Brazilian martial arts developed by escaped black slaves) makes use of and contains numerous references to . 161/64: "The Role of Books" (John C. Bunnell): The FORGOTTEN REALMS novel is reviewed. 161/88: "Sage Advice" (Skip Williams): Many questions are answered about the FORGOTTEN REALMS campaign (Faerun and Kara-Tur) and products. 162/32: "Sage Advice" (Skip Williams): One question concerns the ability of ninja to pick pockets (they cannot). 163/32: "The Role of Books" (John C. Bunnell): The FORGOTTEN REALMS novel is briefly reviewed on page 35. 164/10: "Flying Feet and Lightning Hands" (Len Carpenter): Fourteen new special maneuvers for martial arts. 164/14: "Things Your Sensei Never Taugh You" (Rudy Thauberger): Notes on creating new martial-arts styles and 18 new special maneuvers for . 164/19: "Bonds of Brotherhood" (Tom Griffith): How to design monastic orders for monks (martial artists), with three new orders described and a bibliography of historical and fantasy works with this theme. 164/26: "Born to Defend" (Joseph R. Ravitts): The piao shih NPC class for is described; this is a caravan escort/guardian with historical roots in China. Note the detailed tactical specialties. 164/90: "Novel Ideas" (Theresa Hickey): Description of the Empires Trilogy, including brief interviews with the authors. 167/77: "Lords of the Warring States" (Thomas M. Kane): Five intruging political characters from the Warring States period in Chinese history (2300 years ago) are described for campaigns. A bibliography of historical references is provided. 179/112: "Through the Looking Glass" (Robert Bigelow): Ral Partha's AD&D Oriental figure set, RP 10-562 , is reviewed. 181/30: "Bazaar of the Bizarre" (Chris Hind): and the sword Celestial Fury are described for Kara-Tur. 189/10: "The Dark Continent" (David Howery): This article contains information on adding an African-style campaign to various official AD&D worlds, including the FORGOTTEN REALMS setting. Monsters appropriate to an African-style setting are named from MC6. 189/28: "The Other Orientals" (Tom Griffith): Certain character classes from are converted into kits for the AD&D 2nd Edition game. These are the bushi (fighter), kensai (fighter), sohei (priest), shukenja (priest), ninja (rogue), and yakuza (rogue). The samurai kit appears in , the wu jen kit in , the fighting-monk kit in , and the ninja class (coequal with the thief and bard in the rogue group) in . The barbarian is equivalent to the barbarian kit from or . 194/10: "So, You Want to Be a Samurai?" (Glenn S. Barnes): A detailed historical look at the lives of Japanese samurai to aid role-playing in and Kara-Tur campaigns. Includes a bilbiography and further references. 198/82: "Soul-Swords & Spirit-Slayers" (Spike Y. Jones): New ways to use honor points in campaigns here include producing items of quality and the creation of kinjogami (area spirits), bukigami (weapon-spirits), and akugami (evil spirits). Two tables list the uses for honor points by character class and new ways to get honor points. A new monster, the kamigoroshi, is fully detailed. 202/46: "Mythic Races of Africa" (Michael John Wybo II): Among the many new races for African campaigns are the animal-spirits, who are noted to be very similar to the hengeyokai of . 203/81: "Sage Advice" (Skip Williams): The Japanese pantheon from the AD&D 2nd Edition is given new spheres of priest spells from for its clergy. 206/22: "Part Dragon, All Hero" (Roger E. Moore): Complete details appear on various half-dragon PCs in Kara-Tur (and others), reprinting rules from the #1107 COUNCIL OF WYRMS(TM) boxed set. Among the half-dragon character types relevant to Kara-Tur are the half-chiang lung and half-shen lung. The chiang lung and the shen lung are described in the AD&D 1st Edition FIEND FOLIO(R) tome ("Dragon, Oriental"), , and MC6. 218/97: "Sage Advice" (Skip Williams): On page 99, some of the monsters listed in #2602 PLANESCAPE MONSTROUS COMPENDIUM Appendix (page 128) were originally from MC6 and possibly other sources. 220/10: "Strategems & Dirty Tricks" (Gregory W. Detwiler): This examination of fantasy-campaign tricks is extensively drawn from Chinese sources, among others (Sun Tzu's , and , in particular). The examples given strongly suggest their use in a Kara-Tur campaign, so this reference is included here. 226/92: "Role-playing Reviews" (Rick Swan): is favorably reviewed. ************************************ FORGOTTEN REALMS(R) Setting: Zakhara ************************************ *** Pre-1992 Arabian-Setting Materials *** 22/5: "The First Assassins" (James E. Bruner): A detailed history of the assassins of Hasan Sabbah the Iranian (10th-11th centuries A.D.). *** Post-1992 AL-QADIM(R) Materials *** 179/66: "Wonders of the Land of Fate" (Jeff Grubb): Long article with magical items for the AL-QADIM campaign, later published in the boxed set. 184/66: "The Game Wizards" (David Wise): This overview of TSR's 1992 AD&D Collector Cards refers to or shows many AL-QADIM cards. 185/18: "Mastered, Yet Untamed" (Timothy B. Brown): According to this article, the following monsters from MC13 are allowed in DARK SUN campaigns: desert centaur, heway, living idol (all), winged serpent, and vishap. 189/10: "The Dark Continent" (David Howery): This article contains information on adding an African-style campaign to various official AD&D worlds, including the AL-QADIM campaign. Monsters appropriate to an African-style setting are named from MC13. 190/76: "Sage Advice" (Skip Williams): Two questions concern the AL-QADIM campaign (sha'ir level limit for halflings, location of Zakhara). 190/84: "Sounds of Wonder & Delight" (Jeff Grubb): Music and musical instruments of the AL-QADIM campaign, many of them magical ( collection), with a pronunciation guide. See references to this article in issue #202, page 13, "Magic to a Different Beat." 193/71: "The Game Wizards" (Thomas M. Reid): This overview of TSR's 1993 AD&D Collector Cards refers to or shows some AL-QADIM cards. (See #184, page 66, for 1992 cards article.) 196/10: "The Greatest and the Most Honorable Adventure" (Jan Berrien Berends): This article on adding political intrigue to role-playing campaigns includes examples from the AL-QADIM campaign. 196/18: "Cultivating Campaign Cultures" (Buck Deason Holmes): An article on giving fantasy societies their own special character includes references to the AL-QADIM setting. 198/48: "Role-playing Reviews" (Rick Swan): The sourcebox is briefly but favorably reviewed on pages 53-54. 198/65: "Campaign Journal: Scimitars against the Dark" (Wolfgang Baur): A detailed alternative version of Zakhara, Dark Arabia, is presented here, with an emphasis on horror. Two new kits (priest-defender and sungazer mage), a new proficiency (dark lore), spirit powers (which replace psionics), a huge list of Dark Arabian creatures culled from many AD&D scources, and a new monster (Zakharan kraken) are given, among many other campaign bits. 200/center: "Games of Imagination" (James M. Ward, Timothy Brown): This review of upcoming products includes a list of many AL-QADIM products now available. 201/10: "The City of Lofty Pillars" (Steve Kurtz): The lost, mystical city of Iram is described in detail with NPCs for the AL-QADIM campaign, with notes on the Realm of Dreams. 202/96: "Campaign Journal: Arabian Adventures Galore!" (Gregory W. Detwiler): Exploration, trade, warfare, intrigue, feuds, and genies are listed as themes for unique AL-QADIM adventures. Many references are given to AD&D materials reflecting cultural settings like those of ancient China, India, and Africa. 203/88: "Rumblings" (TSR staff): An announcement is made that the release of the AL-QADIM computer game from SSI, , will be delayed. 207/68: "Sage Advice" (Skip Williams): Several detailed questions concern the abilities of sha'irs in the AL-QADIM campaign. 208/61: "Eye of the Monitor" (Sandy Petersen): The SSI computer game is favorably reviewed. (See note in issue #203, page 88, "Rumblings.") 208/107: "Sage Advice" (Skip Williams): A question on sha'irs and priest spells is answered. 210/48: "Campaign Journal: Adventure sees for Athas" (Gregory W. Detwiler): This long, detailed analysis of possible adventures for the DARK SUN(TM) campaign discusses the possibility of Athasian characters invading Zakhara! 211/60: "Topkapi Palace" (Steve Kurtz): The author of several AL-QADIM products visited Topkapi Palace in Instabul, Turkey, and produced this article, with color photos and a map of the palace, describing the palace, its history as the capitol of the Ottoman Empire, and historical references. Treasures of the sultans, details on the harem, and palaces in fantasy settings are covered. Topkapi was the model for the Palace of the Grand Caliph in Huzuz, from the AL-QADIM boxed set. 211/95: "Sage Advice" (Skip Williams): One question concerns changes in the abilities of sha'irs when in a PLANESCAPE setting. 216/42: "Paths of Power" (Wolfgang Baur, Steve Kurtz): This variant system for learning wizard's spells in the AD&D game has many AL-QADIM campaign spells worked into it. Several of the "paths" it suggests or describes are worth examination by AL-QADIM setting DMs (e.g., "Customized campaign paths," pages 48-49). 216/103: "Sage Advice" (Skip Williams): Can PLANESCAPE characters arriving in Zakhara learn character classes and kits from the AL-QADIM campaign? No, but their children can. 218/75: "The Ecology of the Bird Maiden" (Paul Culotta): The Zakharan bird maiden, a creature similar to the swanmay, is described in a story and footnotes. This is a new creature, undescribed in any previous AD&D source. 218/97: "Sage Advice" (Skip Williams): A number of questions on page 97 concern the . 219/48: "Role-playing Reviews" (Allen Varney): Many AL-QADIM products are reviewed in this comprehensive column: rulebook, boxed set, boxed set, , and the following sourceboxes: , , , , , , . 221/100: "Sage Advice" (Skip Williams): Several questions on the AL-QADIM campaign and are answered. 226/80: "Campaign Classics: Magical Sands of Zakhara" (Rudy Thauberger): Twelve different types of magical sand are revealed for the AL-QADIM campaign. *************************************** FORGOTTEN REALMS(R) Setting: Hordelands *************************************** *** Pre-1990 Mongol-Setting Materials *** 36/31: "The Mongols" (Michael Kluever): A short article covering the military aspects of the Mongol Empire: weapons, tactics, and history. *** Post-1990 Boxed Set Materials *** 156/34: "Novel Ideas" (J. Eric Severson): Upcoming FORGOTTEN REALMS novels from the Empires trilogy are described. 161/64: "The Role of Books" (John C. Bunnell): The FORGOTTEN REALMS novel is reviewed. 163/32: "The Role of Books" (John C. Bunnell): The FORGOTTEN REALMS novel is briefly reviewed on page 35. 163/center: "A Hoard for the Horde" (David "Zeb" Cook): The gatefold insert includes four monsters that had to be dropped from the boxed set for space reasons: the dzalmaus dragon, manni (avian race), morin (scavenger/predator), and sand cat. 164/90: "Novel Ideas" (Theresa Hickey): Description of the Empires Trilogy, including brief interviews with the authors. 165/104: "Through the Looking Glass" (Robert Bigelow): Miniature FORGOTTEN REALMS figures licensed to Ral Partha Enterprises by TSR are reviewed on pages 110-111, including 10-560 The Horde: Yaemun's Hoekun Clan Warriors. 185/18: "Mastered, Yet Untamed" (Timothy B. Brown): Several monsters from MC11 are noted as suitable for use in DARK SUN campaigns, including these Hordelands creatures from issue #163, center, "A Hoard for the Horde": manni, morin, and sand cat. ************************************ FORGOTTEN REALMS(R) Setting: Maztica ************************************ *** Pre-1991 Mesoamerican-Setting Materials *** Mesoamerican deities, primarily Aztec ones, were described in several D&D and AD&D materials: the D&D Original Set Supplement IV: ; AD&D 1st Edition DEITIES & DEMIGODS(TM) Cyclopedia (and version); AD&D 2nd Edition . Considerable information on Aztec deities also appeared in the AD&D module C1