Excerpts: Harrowing Halls
From the DMG: It's easy to overlook the effects of terrain when building adventures and encounters. After all, the party's enemies are the monsters, not the dungeon stairs, the low rock wall, or the crumbled statues in the dungeon room. Yet, terrain provides the context for an encounter.
A mob of goblin archers is easy to defeat when only empty terrain lies between it and the party. Take the same goblins, put them on the opposite side of a wide chasm -- or hidden within a grove, or behind a crumbling wall -- and the characters face a much tougher challenge.
Dungeon Tiles: Harrowing Halls
releases this month, containing four double-sided sheets of illustrated, diecut terrain tiles printed on heavy cardstock, plus two sheets of three-dimensional terrain elements, allowing you to create platforms, staircases, and other dungeon fixtures.