Dungeon Issue #155
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The compilation PDF linked above features updated versions of the articles from this issue. While the individual articles are still available for download, the most up-to-date information can be found in the compilation.
By Greg Bilsland
Itching to start your first 4th Edition Forgotten Realms campaign? This article not only shows you where the Keep on the Shadowfell is in the Realms, but includes alternate plot information and bonus encounters intended to firmly establish the Keep on the Shadowfell in Faerûn.
By Stephen Radney-MacFarland
If you're an Eberron fan, you don't have to wait to start your new campaign. This article gives you everything you need to start your first 4th Edition Eberron campaign using H1: Keep on the Shadowfell, including a bonus character: a warforged paladin!
By Scott Fitzgerald Gray
The paladin Jaryd set out several years back to find and ultimately destroy the Hand of Naarash, and was never heard from again. Now the PCs must retrace Jaryn's steps across the harsh wilderness and determine what has become of the noble warrior. An adventure for 4th-level PCs.
By Matthew Sernett
In an epic battle long ago, two champions met to determine the fate of the land … and slew each other. Now, someone seeks to free the soul of a terrible entity from beyond the stars, and only the PCs stand in their way. If they fail, the entire region could suffer the madness and despair of the Far Realm. An adventure for 8th-level PCs.
By Peter Schaefer
H1: Keep on the Shadowfell is intended to take your characters to 4th level. But what if they're not quite ready for H2? These extra encounters can add extra depth to any H1 experience.
By James Wyatt
James talks about fleshing out his home base of Greenbriar, in preparation for his first session.
By Stephen Radney-MacFarland
Stephen offers advice to DMs on helping players develop interesting character backgrounds, then integrating them into the campaign. Then it's off to the mailbag!
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