Dragon Issue #388
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The compilation PDF linked above features updated versions of the articles from this issue. While the individual articles are still available for download, the most up-to-date information can be found in the compilation.
By Bill Slavicsek
Bill looks ahead at what's in store for July and beyond.
By Chris Youngs
Chris bids adieu in his final Dragon Magazine editorial.
By Jeff Morgenroth
The paladin is the defender par excellence, and the options presented this month offer them new ways to be formidable.
By Rodney Thompson
The hero's path has been trod many times. When an epic hero is needed, one may return to guide the living on the path to destiny.
By Robert J. Schwalb
Different races look upon psionic power in wildly varying ways. We examine the races' different approaches to psionic magic through study, training, and meditation.
By James Wyatt
A Siberys dragonmark is viewed as the touch of the Prophecy—a character’s inextricable link to the destiny of the world.
By Robert J. Schwalb
The Gloaming Dance is one of the most reviled assassin cults at large in the world, and it has gone up against various assassins’ guilds in the past.
By Daniel Jones
Only the foolish think fire is tamed. Yet it has pursuers who seek to claim its strength or bend its power to their desires.
By Peter Schaefer
Some dragonborn don't develop their race's characteristic breath weapon. Instead, they inherit the overpowering sense of fear that dragons instill in others.
By Bruce R. Cordell
Wilden think, feel, act, and move like any other creatures. Yet sap, not blood, flows through their bodies, and their flesh is more akin to supple wood than skin.
By Erik Scott de Bie
Tymora is the goddess of luck and the favored patron of adventurers. Since nearly everyone has supplicated the Bright Lady at least once, Tymora is a powerful goddess indeed.
By Shelley Mazzanoble
D&D's "Player-in-Chief" shares more of her wisdom and insight.
By Mike Mearls and Rodney Thompson
After sifting through feedback from the first two Monster Manuals, we decided it was time to adjust our approach to how we present creatures. Monster Manual 3 reflects those changes.
By Rich Baker and Rodney Thompson
The lead designer and developer of the upcoming Dark Sun Campaign Setting take you on a tour of the core concepts that guided their work.
By Bart Carroll
A look back at D&D editions past and how they influence the current game.
By Chris Tulach
Chris Tulach writes about what’s going on with official D&D play, the community, and upcoming events!
Dungeons have a primal allure to the inveterate adventurer in all of us. This month, discover the masters of the alluring dungeons, rare Underdark poisons, and the ecology of the gargoyle. Plus, the Inn of the Welcome Wench!
"Dying is easy; comedy is hard." Those words weren't penned for roleplayers, but they could have been. This month: satyrs, tinker gnomes, and unique character backgrounds!
Make multiclass characters in a whole new way. Face the cold wrath of Cryonax, the Evil Elemental Prince of Cold. Release the mephits! PLUS: Draconian character options and magic items of Krynn.