Dragon Issue #373
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The compilation PDF linked above features updated versions of the articles from this issue. While the individual articles are still available for download, the most up-to-date information can be found in the compilation.
Articles
By Robert J. Schwalb
Assassins lurk around every corner in some games. Now learn how your character can master the art of the silent kill.
By Robert J. Schwalb
With Player's Handbook 2 on shelves this month, it's time to re-examine party composition and see what your group really needs.
By Ari Marmell
This article details the archdevil Alloces, creator of some of the Nine Hells' most hideous -- and useful -- monstrous creations.
By Ari Marmell
The companion to this issue's Codex of Betrayal features new monsters created by the archdevil Alloces to supplement the armies of the Nine Hells.
By Brian R. James
This classic monster of the Realms gets new treatment as a monster for any D&D campaign, as well as updates on the activities of sharn in the Forgotten Realms.
By James Wyatt
D&D's newest race, from Player's Handbook 2, is unveiled and discussed in detail.
By Mike Mearls and James Wyatt
Mike, James, and other members of RPG R&D discuss the primal power source.
By Shelly Mazzanoble
Shelly continues her quest to become D&D's first player representative.
By Bart Carroll and Steve Winter
A look back at D&D through past editions.
By Chris Tulach
The Living FR campaign is in full swing. Learn more about how to get involved!
By Bill Slavicsek
Bill previews another upcoming release, and discusses more of the changes in store for D&D in 2009.
Recent Issues
The Battlemind psionic class gets debuted from Player's Handbook 3; we offer a sampling of figurines of legendary power; warlocks, rangers, barbarians, avengers, clerics, warlords, eladrin and gnomes get boosts; and worshipers of Mielikki and Avandra are examined.
Hybrid characters return, better than ever; a host of classes and races get lavished with loving attention in more Class Acts and Winning Races articles than ever before; plus worshippers of Kord, character backgrounds, the Gibbous Moon cult, and regular columns.
The ardent class makes its debut prior to Player's Handbook 3; avengers pick up new powers and magic items; wizards get new familiars; assassins get new ways to focus their ki; warlocks discover the Blasphemous Libram; along with much, much more.