Dragon Issue #371
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The compilation PDF linked above features updated versions of the articles from this issue. While the individual articles are still available for download, the most up-to-date information can be found in the compilation.
Articles
By Robert J. Schwalb
The legendary demilich left a lasting stain on the world in more ways than one. Learn about his legacy, and his curse.
By Stephen Radney-MacFarland
This Astral dominion appears to be a haven of civilization at first glance. But not all is as it appears in this grand city.
By Brian R. James
These tormented souls have the blood of vampires in their veins. Learn what it means to be one of the tainted dhampyr.
By Bruce R. Cordell
The warforged have long been identified exclusively with Eberron and the genasi with the Realms, but what would happen if you crossed those streams?
By Daniel Marthaler
With the zombie apocalypse sure to arrive in 2009, it's time to start preparations in your campaign with these new zombie options.
By RPG R&D Staff
The ins and outs of design are discussed in detail in this ongoing series.
By Shelly Mazzanoble
Shelly ran a game of D&D for her parents over the holidays. See how her next grand experiment went.
By Bart Carroll and Steve Winter
A look back at D&D cosmology through past editions.
By Chris Tulach
The Living FR campaign is in full swing. Learn more about how to get involved!
By Bill Slavicsek
Bill previews another upcoming release and discusses more of the changes in store for D&D in 2009.
Recent Issues
The Battlemind psionic class gets debuted from Player's Handbook 3; we offer a sampling of figurines of legendary power; warlocks, rangers, barbarians, avengers, clerics, warlords, eladrin and gnomes get boosts; and worshipers of Mielikki and Avandra are examined.
Hybrid characters return, better than ever; a host of classes and races get lavished with loving attention in more Class Acts and Winning Races articles than ever before; plus worshippers of Kord, character backgrounds, the Gibbous Moon cult, and regular columns.
The ardent class makes its debut prior to Player's Handbook 3; avengers pick up new powers and magic items; wizards get new familiars; assassins get new ways to focus their ki; warlocks discover the Blasphemous Libram; along with much, much more.