Dragon Issue #369
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The compilation PDF linked above features updated versions of the articles from this issue. While the individual articles are still available for download, the most up-to-date information can be found in the compilation.
Articles
By Robert J. Schwalb
Roll up your next D&D character -- as a minotaur!
By Kolja Raven Liquette
One of the authors of Adventurer's Vault brings you even more amazing magic items, each with a story to tell.
By Robert J. Schwalb
What good are minotaurs without the Horned One? Featured in December's release Manual of the Planes, Baphomet's goals, history, and allies are explored in detail.
By Robert J. Schwalb
Once a grand city of Arkhosia, this now-ruined city of the fallen dragonborn empire waits for adventurers to explore its mysteries.
By Ari Marmell
More of the get of Yeenoghu are described in this article, which supports the Scales of War Adventure Path adventure, "Den of the Destroyer."
By Ari Marmell
With the Draconomicon out, DMs have new tricks to spring on unsuspecting PCs, so use this article to fight back!
By Mike Mearls
Mike explores the ins and outs of the skill challenge system, with examples of unique implementations.
By Stephen Radney-MacFarland
New powers for your warlord.
By Logan Bonner and Mike Mearls
Logan and Mike talk about the creation of these two classic D&D classes as the launch of Player's Handbook 2 approaches.
By Shelly Mazzanoble
Shelly gives thanks for D&D for being able to teach kids important life lessons and wonders what her life would be like if she'd started playing sooner.
By Chris Tulach
The Living FR campaign is in full swing. Learn more about how to get involved!
By Bill Slavicsek
Bill shows off more from Player's Handbook 2.
Recent Issues
Issue #384
The Battlemind psionic class gets debuted from Player's Handbook 3; we offer a sampling of figurines of legendary power; warlocks, rangers, barbarians, avengers, clerics, warlords, eladrin and gnomes get boosts; and worshipers of Mielikki and Avandra are examined.
Issue #383
Hybrid characters return, better than ever; a host of classes and races get lavished with loving attention in more Class Acts and Winning Races articles than ever before; plus worshippers of Kord, character backgrounds, the Gibbous Moon cult, and regular columns.
Issue #382
The ardent class makes its debut prior to Player's Handbook 3; avengers pick up new powers and magic items; wizards get new familiars; assassins get new ways to focus their ki; warlocks discover the Blasphemous Libram; along with much, much more.
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