Dragon Issue #368
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The compilation PDF linked above features updated versions of the articles from this issue. While the individual articles are still available for download, the most up-to-date information can be found in the compilation.
Articles
By Keith Baker
Visit Graywall, a city of monsters from the Eberron campaign setting.
By Rob Heinsoo, Mike Mearls, Jesse Decker, and Rob Schwalb
Our next playtest opportunity is here! Check out the barbarian class from Player's Handbook 2. You can't buy it until 2009, but you can get it here!
By Stephen Schubert
Most DMs fear adding artifacts or other high-powered items to their campaigns, but 4th Edition makes doing so easier than ever without fear of wrecking your game.
By David Noonan
Ready for your campaign, these brand-new artifacts span a range of power and levels.
By Robert J. Schwalb
If you've ever wanted your character to jump into the arena and fight for the ultimate prize -- his life --then you'll want this article, which will enable any character to fight for the greater glory of the crowd.
By Robert J. Schwalb
If you're interested in running a gladiatorial campaign or adventure, these rules will tell you how your players can woo the crowd, as well as offering advice on devising unique gladiatorial games.
By Matthew Sernett
Ruled by a twisted darklord split in half by her terrible betrayal, finding this realm in the Shadowfell isn't that difficult, but escaping is almost impossible.
By Glenn McDonald
This small outpost on the edge of the Mournland is filled with adventure -- and peril.
By Rob Heinsoo and James Wyatt
Rob and James discuss the evolution of the 4th Edition death and dying rules.
By Shelly Mazzanoble
Shelly wonders what happens if she openly advertises her fandom of D&D and tells us all about what happens.
By Chris Tulach
The Living FR campaign is in full swing. Learn more about how to get involved!
By Bill Slavicsek
Bill talks about more of the big decisions being made concerning D&D.
Recent Issues
Issue #384
The Battlemind psionic class gets debuted from Player's Handbook 3; we offer a sampling of figurines of legendary power; warlocks, rangers, barbarians, avengers, clerics, warlords, eladrin and gnomes get boosts; and worshipers of Mielikki and Avandra are examined.
Issue #383
Hybrid characters return, better than ever; a host of classes and races get lavished with loving attention in more Class Acts and Winning Races articles than ever before; plus worshippers of Kord, character backgrounds, the Gibbous Moon cult, and regular columns.
Issue #382
The ardent class makes its debut prior to Player's Handbook 3; avengers pick up new powers and magic items; wizards get new familiars; assassins get new ways to focus their ki; warlocks discover the Blasphemous Libram; along with much, much more.
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