"The Spine of the World . . . was easily my personal favorite. In fact, I dare say it is one of the best Salvatore has written. The story is about people, about complications, about relationships, about trust and honor and love." -- RPG.net
Wulfgar is alive. He's returned to Mithral Hall, to his adopted family and steadfast friends. But he's still haunted by what he went through at the hands of Errtu, and all he can think to do is walk away. Some wounds cannot be bandaged.
Luskan is a city of villains, run by cruel men who torture and execute criminals in public. The dockside taverns teem with pirates, and there Wulfgar struggles through a violent existence as a bouncer and thug. But some recognize his potential—as a thief and murderer for hire. And one, Captain Deudermont, knows that somewhere in that raging drunk, is a hero crying for release.
In R.A. Salvatore's most personal Forgotten Realms novel, Wulfgar struggles against inner demons, and a whole city that seems dead-set against him. And in a small village to the north, a young girl is forced to grow up too fast when she catches the eye of the local lord. And lies pile atop lies, until no one knows who is good, and who is evil.
In The Spine of the World, R.A. Salvatore explores what it really means to be a hero, and stretches the definition to its breaking point. Following immediately after The Silent Blade, the struggle of Wulfgar, and his friend and ally Drizzt, continues in the final volume of the epic Legend of Drizzt, Sea of Swords.