Wilderness Travel, Part 2
In the previous installment of this series, I talked about how to use skill challenges to manage travel between two distant points. I'll summarize my advice here: Break the journey into a number of individual encounters and complexity 1 skill challenges. To add more depth to your world, keep track of each encounter's outcome and use that to shape the characters' future journeys into the wilds.
For this month's installment, I've designed a skill challenge to serve as an example. The skill challenge shows how you can set aside a region of your campaign, seed it with a few NPCs and locations, and let the PCs loose.
This challenge does not use a map, but you could easily place the sample encounters and destinations on a map and track the PCs' travels that way.
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About the Author
Mike Mearls is the Lead Developer for the Dungeons & Dragons roleplaying game. His recent credits include H1: Keep on the Shadowfell and Player's Handbook II (v.3.5).