This article series revisits monsters from the Monster Manual, providing them with additional background and story. In addition, the articles present the monsters in the revised statistics block format that first appeared widely in Monster Manual 3. The monsters have had some minor updates to powers and to some of their statistics, including attack, damage, and defense values. These changes in statistics generally reflect the updates that appear on page 7 in the Dungeon Master’s Guide rules update. This iteration of the article includes kuo-toa and sahuagin.
Other races of the Underdark know to take the long way around when they negotiate the underground lakes and seas of that realm. To do otherwise is to invite the maniacal wrath of the kuo-toas. The creatures’ strength and ingenuity make them formidable, and their fanaticism and insanity make them unpredictable. Kuo-toas rarely travel by themselves, unless they’ve gone mad and have been abandoned by their kin. In the words of a common dungeoneer’s adage, “The only thing more dangerous than a kuo-toa hunting band is a kuo-toa alone.”
In the dark of the night, the sahuagin rise from the sea. Riding sharks and carrying tridents, they obey the commands of their barons to hunt and kill. Though their homes look like cities and their society is highly structured, their barbaric hunting practices leave no doubt that sahuagin are far from civilized. Their worldview is simple: Sahuagin are predators, and all other creatures are prey.