It’s party time!
How do your players react when you tell them their characters have been invited to the gala masked ball?
For some, a party serves as an opportunity to flex roleplaying muscles, a chance to engage in intrigue, and an opportunity to really bring out the personality of one’s character. Not everyone is so enthusiastic when it comes to these events, however. A party can be a chore to these players—an awkward and doomed enterprise that rarely pays dividends when all is said and done. The scenario involves too many characters and too many directions. What’s worse is that the whole situation can fall apart with one wrong move.
Whatever your opinion might be about party sequences, you can’t deny their place in the Dungeons & Dragons roleplaying game. Going back to 1st Edition, "The Feast at Dame Gold’s" in Scourge of the Slavelords saw the heroes rubbing elbows with Safeton’s most important citizens. Some time after that, David Noonan used a masquerade as a backdrop for hunting the vampire in the 3rd Edition Eberron adventure, Whispers of the Vampire’s Blade.
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About the Author
Robert J. Schwalb is an award-winning game designer who has contributed design to or developed over one hundred roleplaying game titles for the Dungeons & Dragons roleplaying game, Warhammer Fantasy Roleplay, A Song of Ice and Fire RPG, and the Star Wars roleplaying game. Some of his most recent work for Wizards of the Coast can be found in Monster Manual 3, Player’s Handbook 3, and Martial Power 2 and also in the pages of both Dragon and Dungeon magazines. Robert lives in Tennessee.