Last month, I celebrated the 10-year anniversary of my employment at Wizards by taking a look back at the various games I’ve run in those 10 years. What’s been on my mind lately is the campaigns I ran before that, back in my civilian days. I’ve been thinking a lot about 'getting the band back together', reuniting the friends I used to play D&D with for a journey back into the campaign we played for years, set in ancient Rome. In fact, as I write this, I’m on an airplane headed for my home town of Ithaca, New York, a trip that I’m hoping will involve at least some D&D with old friends.
At the same time, I’ve been thinking back even further to the campaign world I developed when I was in high school and ran games in, off and on, until about 10 years ago. Partly, that’s been inspired by various conversations with Jeremy Crawford, who has been running games in the same world of his creation for many years and many editions of D&D.
So I figured this time I’d talk a bit about both those campaigns and reflect on both what I’ve learned about campaign design since then, and also what they might be able to remind me about world-building.
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About the Author
James Wyatt is the D&D Design Manager for Wizards of the Coast Roleplaying R&D. He was one of the lead designers for Dungeons & Dragons 4th Edition and the primary author of the 4th Edition Dungeon Master’s Guide. He was one of the designers of the Eberron Campaign Setting and is the author of several Eberron novels.