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Murkroot Trade MootD&D Insider Article
Commerce Beneath the Murkendraw
By Matt Sernett

Suppliers of slaves, purveyors of poisons, concoctors of uncertain elixirs, merchants of mercenaries, innovators of unusual items—all meet at the Murkroot Trade Moot to sell their wares. When an eladrin chokes upon wine at a ball or falls in the forest after the scratch of a dart, poisons purchased at Murkroot might be held responsible. When a princess swoons at the sight of a pauper or a priceless jewel vanishes from a vault, the potions of Murkroot frequently take the blame. The curse that cripples the hero might have its origins in Murkroot, as might its cure.

The mud-slick caverns of the Murkroot Trade Moot wend beneath the forest or swamp above. Water drips from dangling roots, trickles down the walls, and pools on the uneven floor. The water is shallow, but sometimes the muck hides a sinkhole into which one can sink well past the head. Roots twist along the walls, hang down in heavy curtains, and project as sharp spikes. Mushrooms and other fungi grow plentifully in the tunnels, sometimes gaining nutrients from dead organic matter such as patrons of the Trade Moot who grew too rowdy or who otherwise upset the goblins.

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    About the Author

    Matt Sernett is a writer and game designer for Wizards of the Coast who splits his time between the Dungeons & Dragons and Magic: The Gathering games. Recent credits include Player’s Handbook Races: Tieflings, The Plane Above: Secrets of the Astral Sea, and Magic the Gathering: Zendikar. When he’s not making monsters or building worlds, he’s watching bad fantasy movies you don’t realize exist and shouldn’t bother to learn about.