By Rob Heinsoo, Mike Mearls, Robert J. Schwalb
D&D Insider brings you another exclusive playtest opportunity this month with a first look at the monk from Player's Handbook 3. One build from the upcoming release is presented here, featuring thirty levels of options. Check out the monk and send us your feedback at firstname.lastname@example.org.
From high in forbidding mountains to the alleys of a city's meanest district, the ascetic warriors known as monks practice their art. By focusing on their minds and bodies, honing both to near perfection, they master a psionic fighting art that allows them to deliver a punch with the force of a giant's club and to absorb attacks as well as a heavily armored knight. Monks tap into the psionic potential that rests within their bodies and minds, turning that energy further inward to fortify their bodies and sharpen their minds.
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About the Authors
Rob Heinsoo led the design of the 4th Edition D&D Roleplaying Game. His 4th Edition design credits include Martial Power and the Forgotten Realms Player's Guide. His other game designs include Three-Dragon Ante and Inn-Fighting.
Mike Mearls is the Lead Designer for the Dungeons & Dragons roleplaying game. His recent credits include H1: Keep on the Shadowfell and Player's Handbook 2.
Robert J. Schwalb works as a freelance designer for Wizards of the Coast. His recent credits include Martial Power, Draconomicon, and the Forgotten Realms Player's Guide. Robert lives in Tennessee with his incredibly patient wife, Stacee, and his pride of fiendish werecats, but is happiest when chained to his desk, toiling for his dark masters in Seattle.