Rituals form one of the cornerstones of new design in 4th Edition. In this article, by Peter Schaefer, we get a bunch of new rituals to add to those found in the Player’s Handbook. Create obstacles for your foes with Arcane Barrier or Earthen Ramparts, or protect those things you value most with Chameleon’s Cloak and Safeguard.
In Dungeons & Dragons, rituals provide some of the most flexible options for your heroes. They represent all the magic that isn’t designed for combat, from cleansing your clothes to moving an entire village hundreds of miles across the continent. Rituals cost nothing to learn (though they might be expensive to find), so a ritual caster should learn as many as possible. Acquire all the rituals you can and accrue an enormous body of mystic literature describing the many strange things you can accomplish through ritual.
About the Author
How do you solve a problem like Peter Schaefer? You may as well ask how you catch a cloud and pin it down? Peter recommends subduing him with good novels and then distracting him with video games while working with NASA to achieve a long-term solution.