By Logan Bonner, Mike Mearls and David Noonan
July’s issue launches with a bang! Here we’re introducing a new class, exclusive to D&D Insider and Dragon Magazine: the artificer. This new class will be featured in the upcoming Eberron Player’s Guide, and thanks to this sneak peek, you get a chance to play the artificer and send us your playtest feedback. That’s right: This class isn’t finished! So crack open the article, roll up your first artificer, and send your feedback to firstname.lastname@example.org.
Artificers treat mastery of magic like a technical skill. They see a pattern in energy and matter, and they develop an understanding of how to manipulate the flow of arcane energy in and around material objects and creatures. Artificers learn to channel magic into items by using complex chains of sigils and diagrams or by using magical materials. With their skills, they can assemble the perfect magical object for any situation.
About the Author
Logan Bonner traded the Great Plains of Kansas for Seattle when he landed a job at Wizards of the Coast. As a mechanical designer, he has worked on Dungeon Tiles, D&D Miniatures, Forgotten Realms Player’s Guide, and Adventurer’s Vault.
Mike Mearls is the Lead Developer for the Dungeons & Dragons roleplaying game. His recent credits include H1 Keep on the Shadowfell and Player’s Handbook II (v.3.5).
David Noonan is a game designer for Wizards of the Coast, Inc. He contributed to the 4th Edition core rules and co-wrote the Scepter Tower of Spellgard adventure. He lives in Washington state with his wife and two children.